diff --git a/backend/core/equipment/version_0/oathSuitSkill.py b/backend/core/equipment/version_0/oathSuitSkill.py index b7da0488..4beea59a 100644 --- a/backend/core/equipment/version_0/oathSuitSkill.py +++ b/backend/core/equipment/version_0/oathSuitSkill.py @@ -1829,24 +1829,24 @@ def oath_skill_2070503(char: CharacterProperty): @register def oath_skill_2080101(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) pass @register def oath_skill_2080102(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) pass @register def oath_skill_2080103(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) pass @@ -1856,8 +1856,8 @@ def oath_skill_2080201(char: CharacterProperty): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=17010)) if check_suit(char): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) # 誓约追加 char.SetStatus(SkillAttack=0.035) @@ -1866,7 +1866,7 @@ def oath_skill_2080201(char: CharacterProperty): @register def oath_skill_2080202(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @@ -1883,8 +1883,8 @@ def oath_skill_2080301(char: CharacterProperty): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=22680)) if check_suit(char): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) # 誓约追加 char.SetStatus(SkillAttack=0.035) @@ -1893,7 +1893,7 @@ def oath_skill_2080301(char: CharacterProperty): @register def oath_skill_2080302(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @@ -1910,8 +1910,8 @@ def oath_skill_2080401(char: CharacterProperty): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=28350)) if check_suit(char): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) # 誓约追加 char.SetStatus(SkillAttack=0.035) @@ -1920,7 +1920,7 @@ def oath_skill_2080401(char: CharacterProperty): @register def oath_skill_2080402(char: CharacterProperty): - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) pass @@ -1937,8 +1937,8 @@ def oath_skill_2080501(char: CharacterProperty): char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=34020)) if check_suit(char): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) # 誓约追加 char.SetStatus(SkillAttack=0.035) @@ -1948,7 +1948,7 @@ def oath_skill_2080501(char: CharacterProperty): @register def oath_skill_2080502(char: CharacterProperty): # 原套装效果 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) char.SetStatus(SpeedM=0.1 + 0.1, SpeedA=0.1 + 0.1, SpeedR=0.1 + 0.1) pass diff --git a/backend/core/equipment/version_0/suit.py b/backend/core/equipment/version_0/suit.py index 2c0081bd..ab34ccd0 100644 --- a/backend/core/equipment/version_0/suit.py +++ b/backend/core/equipment/version_0/suit.py @@ -573,8 +573,8 @@ def suit_168(char: CharacterProperty): # level: 1 # value: 利用无可违背的自然之力,对敌人造成巨大伤害。 所有速度 +10% 技能范围 +10% [无可违背的自然- 灾变] 攻击时引发暴风雪,攻击地图上的所有敌人。(冷却时间5秒) - 暴风雪伤害量 77700% [狂澜怒涛][装备主动技能] 发动狂澜怒涛,攻击地图上的所有敌人。 - 狂澜怒涛伤害量241500% - 冷却时间:60秒 [太初的记忆] 套装积分达到2550后,每增加70点套装积分,可以获得以下效果。 - 技能伤害 增加 1% - 增益量 +100 # rarity: 太初 - char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500)) - char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700)) + char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500)) + char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350)) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) pass