diff --git a/backend/core/character/GF/swordman_female/sword_master.py b/backend/core/character/GF/swordman_female/sword_master.py index 1fc0014c..97c603c3 100644 --- a/backend/core/character/GF/swordman_female/sword_master.py +++ b/backend/core/character/GF/swordman_female/sword_master.py @@ -16,7 +16,7 @@ class Skill0(PassiveSkill): learnLv = 1 masterLv = 1 maxLv = 1 - position = 0 #TODO + position = 0 rangeLv = 3 uuid = "d89f26862e348a801b30bb9fd7125db5" hasVP = False @@ -45,7 +45,7 @@ class Skill1(ActiveSkill): learnLv = 1 masterLv = 1 maxLv = 1 - position = 4 #TODO + position = 4 rangeLv = 1 mp = [6, 6] uuid = "b89c9ab317bc0a443f6497b7cca2f6a8" @@ -87,7 +87,7 @@ class Skill2(PassiveSkill): learnLv = 1 masterLv = 115 maxLv = 200 - position = 1 #TODO + position = 1 rangeLv = 1 uuid = "5a56514f35cf0270ae8d6c65f8fefd78" icon = "$common/$uuid" @@ -108,7 +108,7 @@ class Skill3(ActiveSkill): learnLv = 15 masterLv = 60 maxLv = 70 - position = 8 #TODO + position = 8 rangeLv = 2 cdList = [0, 2, 2, 2, 2, 2, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.1, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.2, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.3, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.4, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.7, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.9] uuid = "2f5d03c7848effbc0a23f4df45d9ca46" @@ -142,7 +142,7 @@ class Skill4(PassiveSkill): learnLv = 15 masterLv = 20 maxLv = 30 - position = 0 #TODO + position = 0 rangeLv = 3 uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d" hasVP = False @@ -157,7 +157,7 @@ class Skill5(PassiveSkill): learnLv = 15 masterLv = 10 maxLv = 20 - position = 6 #TODO + position = 6 rangeLv = 2 uuid = "78bd107acd474518b606be1e4fd38239" @@ -178,7 +178,7 @@ class Skill6(ActiveSkill): learnLv = 15 masterLv = 60 maxLv = 70 - position = 3 #TODO + position = 3 rangeLv = 2 cd = 5 mp = [94, 1029] @@ -198,12 +198,12 @@ class Skill6(ActiveSkill): data4 = get_data(f'{prefix}/{uuid}', 4, lambda x = None: x) # 光属性攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5, lambda x = None: x) - hit5 = 1 #TODO + hit5 = 1 # 暗属性效果触发几率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6, lambda x = None: x) # 暗属性攻击力 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7, lambda x = None: x) - hit7 = 1 #TODO + hit7 = 1 # 暗属性效果持续时间 : {value8}秒 data8 = get_data(f'{prefix}/{uuid}', 8, lambda x = None: x) # 暗属性效果下, 怪物身上可附加的冥炎上限 : {value9}个 @@ -239,7 +239,7 @@ class Skill8(PassiveSkill): learnLv = 15 masterLv = 1 maxLv = 40 - position = 1 #TODO + position = 1 rangeLv = 3 uuid = "d2c6df5105577fb59fb92529a36165a0" @@ -285,7 +285,7 @@ class Skill9(PassiveSkill): learnLv = 15 masterLv = 1 maxLv = 40 - position = 0 #TODO + position = 2 rangeLv = 3 uuid = "de3fea2d65c597f4d55c70a02b97fc79" hasVP = False @@ -339,7 +339,7 @@ class Skill10(PassiveSkill): learnLv = 15 masterLv = 1 maxLv = 40 - position = 4 #TODO + position = 4 rangeLv = 3 uuid = "c61f5a010370101402b05b21916c2071" @@ -388,7 +388,7 @@ class Skill11(PassiveSkill): learnLv = 15 masterLv = 1 maxLv = 40 - position = 5 #TODO + position = 5 rangeLv = 3 uuid = "202edb928046f4fa6dedf6337377efd5" @@ -431,7 +431,7 @@ class Skill12(ActiveSkill): learnLv = 20 masterLv = 10 maxLv = 20 - position = 8 #TODO + position = 8 rangeLv = 3 cd = 30 mp = [60, 420] @@ -455,7 +455,7 @@ class Skill13(ActiveSkill): learnLv = 20 masterLv = 60 maxLv = 70 - position = 1 #TODO + position = 1 rangeLv = 2 cd = 7 mp = [20, 210] @@ -510,7 +510,7 @@ class Skill16(ActiveSkill): learnLv = 25 masterLv = 60 maxLv = 70 - position = 8 #TODO + position = 8 rangeLv = 2 cd = 8 mp = [30, 350] @@ -548,7 +548,7 @@ class Skill17(ActiveSkill): learnLv = 25 masterLv = 10 maxLv = 20 - position = 6 #TODO + position = 6 rangeLv = 4 cd = 5 mp = [333, 2978] @@ -576,7 +576,7 @@ class Skill18(ActiveSkill): learnLv = 30 masterLv = 60 maxLv = 70 - position = 2 #TODO + position = 2 rangeLv = 3 cd = 12 mp = [60, 390] @@ -616,7 +616,7 @@ class Skill19(ActiveSkill): learnLv = 30 masterLv = 60 maxLv = 70 - position = 3 #TODO + position = 3 rangeLv = 2 uuid = "bb34e8854a93fd250347a1c64119f7ab" hasVP = False @@ -690,7 +690,7 @@ class Skill20(PassiveSkill): learnLv = 30 masterLv = 5 maxLv = 15 - position = 6 #TODO + position = 6 rangeLv = 3 uuid = "1ff42548e611b94781a1ae8f063dd679" @@ -715,7 +715,7 @@ class Skill21(ActiveSkill): learnLv = 35 masterLv = 60 maxLv = 70 - position = 4 #TODO + position = 4 rangeLv = 2 cube = 1 cd = 15 @@ -812,7 +812,7 @@ class Skill22(ActiveSkill): learnLv = 35 masterLv = 60 maxLv = 70 - position = 1 #TODO + position = 1 rangeLv = 3 cube = 1 cd = 15 @@ -951,7 +951,7 @@ class Skill24(ActiveSkill): learnLv = 45 masterLv = 60 maxLv = 70 - position = 4 #TODO + position = 4 rangeLv = 2 cube = 2 cd = 40 @@ -1027,7 +1027,7 @@ class Skill25(PassiveSkill): learnLv = 48 masterLv = 40 maxLv = 50 - position = 6 #TODO + position = 6 rangeLv = 3 uuid = "d0cdaca82892e54097f22a1f60817048" @@ -1061,7 +1061,7 @@ class Skill26(ActiveSkill): learnLv = 50 masterLv = 40 maxLv = 50 - position = 5 #TODO + position = 5 rangeLv = 5 cube = 5 cd = 145 @@ -1091,7 +1091,7 @@ class Skill27(ActiveSkill): learnLv = 60 masterLv = 40 maxLv = 50 - position = 4 #TODO + position = 4 rangeLv = 2 cube = 1 cd = 30 @@ -1159,7 +1159,7 @@ class Skill28(ActiveSkill): learnLv = 70 masterLv = 40 maxLv = 50 - position = 5 #TODO + position = 5 rangeLv = 2 cube = 2 cd = 50 @@ -1219,7 +1219,7 @@ class Skill29(ActiveSkill): learnLv = 75 masterLv = 40 maxLv = 50 - position = 3 #TODO + position = 3 rangeLv = 2 cube = 3 cd = 25 @@ -1326,7 +1326,7 @@ class Skill30(PassiveSkill): learnLv = 75 masterLv = 40 maxLv = 50 - position = 4 #TODO + position = 4 rangeLv = 3 uuid = "e0daa922b19cdc35de879e938361464e" @@ -1355,7 +1355,7 @@ class Skill31(ActiveSkill): learnLv = 80 masterLv = 40 maxLv = 50 - position = 3 #TODO + position = 3 rangeLv = 2 cube = 5 cd = 45 @@ -1424,7 +1424,7 @@ class Skill32(ActiveSkill): learnLv = 85 masterLv = 40 maxLv = 50 - position = 4 #TODO + position = 4 rangeLv = 5 cube = 10 cd = 180 @@ -1435,7 +1435,7 @@ class Skill32(ActiveSkill): # 次元斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0, lambda x = None: x) - hit0 = 1 #TODO + hit0 = 1 # 极诣 · 驭剑术 : 聚魔剑 @@ -1450,7 +1450,7 @@ class Skill33(ActiveSkill): learnLv = 95 masterLv = 40 maxLv = 50 - position = 7 #TODO + position = 7 rangeLv = 2 cube = 7 cd = 60 @@ -1488,7 +1488,7 @@ class Skill34(PassiveSkill): learnLv = 95 masterLv = 40 maxLv = 50 - position = 5 #TODO + position = 5 rangeLv = 3 uuid = "1803b6a67047cafb9e289b4f33cc507b" @@ -1521,7 +1521,7 @@ class Skill35(ActiveSkill): learnLv = 100 masterLv = 40 maxLv = 50 - position = 5 #TODO + position = 5 rangeLv = 5 cube = 15 cd = 290