From d7a9cde695a993dae54a9d6a63ae4d887289319a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Thu, 23 Jul 2026 20:52:02 +0800 Subject: [PATCH] =?UTF-8?q?fix:=E4=BF=AE=E5=A4=8D=E8=93=9D=E6=8B=B3?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E6=95=B0=E6=8D=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- backend/core/character/GF/priest_male/infighter.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/backend/core/character/GF/priest_male/infighter.py b/backend/core/character/GF/priest_male/infighter.py index bebc7122..8327950d 100644 --- a/backend/core/character/GF/priest_male/infighter.py +++ b/backend/core/character/GF/priest_male/infighter.py @@ -1772,6 +1772,7 @@ class Skill44(ActiveSkill): # 最后一击的直接攻击次数 : 2次 # 最后一击的爆炸攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) + hit3 = 1 # 绝对正义 # priest_male/infighter/515b442ffbf61a82371abb645c149a31 @@ -1871,9 +1872,9 @@ class Skill47(ActiveSkill): hit0 = 1 # 第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) + hit1 = 1 # 压制力 (4人队伍) : {value2}秒 ({value3}秒) data2 = get_data(f'{prefix}/{uuid}', 2) - hit2 = 1 data3 = get_data(f'{prefix}/{uuid}', 3) class classChange(Character):