次数设置

This commit is contained in:
2025-04-10 15:56:45 +08:00
parent edb2171194
commit daf128411b
8 changed files with 239 additions and 73 deletions
@@ -2,55 +2,176 @@
<div class="bg-hex-000000/60 p-4 border-solid border-#FFFF/15" v-if="data && data.length > 0">
<div class="bg-hex-000000/40 text-white border-solid border-#FFFF/15 border-t-0">
<div class="flex px-1px gap-1px">
<div class="item-head w-200px">技能</div>
<div class="item-head w-80px">CD</div>
<div class="item-head w-150px">伤害</div>
<div class="item-head w-150px">秒伤</div>
<div
v-for="(header, key) in [
{ label: '技能', width: '180px', sortKey: 'name' },
{ label: 'CD', width: '50px', sortKey: 'cd' },
{ label: '次数', width: '50px' },
{ label: '秒伤', width: '100px', sortKey: 'dps' },
{ label: '总伤害', width: '110px', sortKey: 'total' },
]"
:key="key"
class="item-head"
:style="{width: header.width}"
@click="header.sortKey && sortValue(header.sortKey)"
>
{{ header.label }}
<template v-if="header.sortKey && sort === header.sortKey">
<span>{{ order === 'desc' ? '△' : '▽' }}</span>
</template>
</div>
<div class="item-head w-60px">占比</div>
</div>
<div class="overflow-y-auto max-h-600px">
<div class="flex px-1px gap-1px h-8.5" v-for="(skill,_) in data" :key="_">
<div class="flex w-200px items-center gap-10px">
<div class="flex px-1px gap-1px h-8.5" v-for="(skill, _) in data" :key="_">
<div class="flex w-180px items-center gap-10px">
<div class="w-28px h-28px relative">
<img :src="getImageURL(skill.icon)" alt="" class="w-28px h-28px" />
<div v-if="skill.lv" class="skill-lv-min" :data-text="`Lv ${skill.lv}`">
Lv {{ skill.lv }}
</div>
</div>
<div>{{ skill.name }} {{ !skill.mode ? '' : `[${skill.mode}]` }}</div>
<div>{{ skill.name }} {{ !skill.mode ? '' : `[${skill.mode}]` }}</div>
</div>
<div class="w-50px flex items-center justify-center">{{ skill.cd.toFixed(1) }}s</div>
<div class="w-50px flex items-center justify-center">
<calc-input
type="number"
class="!w-40px !min-w-40px !pl-0 flex items-center justify-center"
v-model="skillCount(skill).value"
></calc-input>
</div>
<div class="w-80px flex items-center justify-center">{{ skill.cd.toFixed(1) }}s</div>
<!-- <div class="flex">
<div class="w-150px flex items-center justify-center">
{{ Math.round(skill.damage).toLocaleString() }}
</div>
<div class="w-150px flex items-center justify-center">
{{ Math.round(skill.damage / skill.cd).toLocaleString() }}
</div>
</div> -->
<component :is="formatDamage(skill)"></component>
</div>
</div>
<div>{{showTotal}}</div>
</div>
</div>
</template>
<script setup lang="ts" name="Skill">
import type { IResultSkill } from '@/api/calc/type'
import type { IResultSkill, IResultSkillCount } from '@/api/calc/type'
import { useConfigStore } from '@/stores'
import { getImageURL } from '@/utils/images'
import { h } from 'vue'
const props = defineProps<{
data: IResultSkill[]
standard?: IResultSkill[]
standard?: {
skills: IResultSkill[]
skillCount: IResultSkillCount[]
}
}>()
const sort = ref<string>('total')
const order = ref<'asc' | 'desc'>('desc')
const config = useConfigStore()
const data = computed(() => {
return props.data.sort((a, b) => b.damage - a.damage)
return props.data.sort((a, b) => {
let aValue = 0
let bValue = 0
if (['damage', 'cd', 'name'].includes(sort.value)) {
// @ts-ignore
aValue = a[sort.value]
// @ts-ignore
bValue = b[sort.value]
}
if( sort.value == 'total'){
aValue = a.damage * skillCount(a).value
bValue = b.damage * skillCount(b).value
}
if(sort.value == 'dps'){
aValue = a.damage / a.cd
bValue = b.damage / b.cd
}
if (sort.value == 'name') {
// @ts-ignore
return order.value == 'asc' ? aValue.localeCompare(bValue) : bValue.localeCompare(aValue)
}
return order.value == 'asc' ? aValue - bValue : bValue - aValue
})
})
const sortValue = (key: string) => {
if (sort.value == key) {
order.value = order.value == 'asc' ? 'desc' : 'asc'
} else {
order.value = 'desc'
}
sort.value = key
}
const skillCount = (skill: IResultSkill) => {
return computed({
get() {
let countConfig = config.skillCountConfig.find(
(a) => a.name == skill.name && a.mode == skill.mode,
)
if (!countConfig) {
countConfig = { name: skill.name, mode: skill.mode, count: 1 }
config.skillCountConfig.push(countConfig)
}
return countConfig.count
},
set(val) {
const index = config.skillCountConfig.findIndex(
(a) => a.name == skill.name && a.mode == skill.mode,
)
if (index > -1) {
config.skillCountConfig[index].count = val
} else {
config.skillCountConfig.push({ name: skill.name, mode: skill.mode, count: val })
}
},
})
}
const totalDamage = computed(() => {
return props.data.reduce((acc, skill) => {
return acc + skill.damage * skillCount(skill).value
}, 0)
})
const totalStandard = computed(() => {
if (!props.standard) return undefined
return props.standard.skills.reduce((acc, skill) => {
const standardSkillCount = props.standard?.skillCount.find(
(a) => a.name == skill.name && a.mode == skill.mode,
)?.count
return acc + skill.damage * (standardSkillCount || 0)
}, 0)
})
const showTotal = computed(() => {
if (!totalStandard.value || totalStandard.value == 0) return totalDamage.value
return (totalDamage.value - totalStandard.value) / totalStandard.value * 100
})
const formatDamage = (skill: IResultSkill) => {
const standardSkill = props.standard?.find((a) => a.name == skill.name && a.mode == skill.mode)
if (standardSkill && standardSkill.damage > 0 && standardSkill.cd > 0) {
const damageValue = (skill.damage - standardSkill.damage) / standardSkill.damage
const standardSkill = props.standard?.skills?.find(
(a) => a.name == skill.name && a.mode == skill.mode,
)
const standardSkillCount = props.standard?.skillCount.find(
(a) => a.name == skill.name && a.mode == skill.mode,
)?.count
const rate = h(
'div',
{
style: {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: '60px',
},
},
(((skill.damage * skillCount(skill).value) / totalDamage.value) * 100).toFixed(2) + '%',
)
if (standardSkill && standardSkill.damage > 0 && standardSkill.cd > 0 && !!standardSkillCount) {
const currentSkillCount = skillCount(skill).value
const damageValue =
(skill.damage * currentSkillCount - standardSkill.damage * standardSkillCount) /
(standardSkill.damage * standardSkillCount)
const damage = h(
'div',
{
@@ -58,7 +179,7 @@ const formatDamage = (skill: IResultSkill) => {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: '150px',
width: '110px',
color: damageValue >= 0 ? '#37fa38' : '#ff0000',
},
},
@@ -74,8 +195,8 @@ const formatDamage = (skill: IResultSkill) => {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: '150px',
color: damageValue >= 0 ? '#37fa38' : '#ff0000',
width: '110px',
color: dpsValue >= 0 ? '#37fa38' : '#ff0000',
},
},
(dpsValue * 100).toFixed(2) + '%',
@@ -85,7 +206,7 @@ const formatDamage = (skill: IResultSkill) => {
{
class: 'flex items-center justify-center',
},
[damage, dps],
[dps, damage, rate],
)
} else {
const damage = h(
@@ -95,10 +216,10 @@ const formatDamage = (skill: IResultSkill) => {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: '150px',
width: '110px',
},
},
Math.round(skill.damage).toLocaleString(),
Math.round(skill.damage * skillCount(skill).value).toLocaleString(),
)
const dps = h(
'div',
@@ -107,7 +228,7 @@ const formatDamage = (skill: IResultSkill) => {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: '150px',
width: '110px',
},
},
Math.round(skill.damage / skill.cd).toLocaleString(),
@@ -117,7 +238,7 @@ const formatDamage = (skill: IResultSkill) => {
{
class: 'flex items-center justify-center',
},
[damage, dps],
[dps, damage, rate],
)
}
}
@@ -145,9 +266,6 @@ const formatDamage = (skill: IResultSkill) => {
}
.skill-lv-min::before {
// text-shadow: #37fa38 2px 0 0, #37fa38 0 2px 0, #37fa38 -2px 0 0, #37fa38 0 -2px 0;
// -webkit-text-stroke-width: 1px;
// -webkit-text-stroke-color: #37fa38;
content: attr(data-text);
position: absolute;
-webkit-text-stroke: 2.5px #37fa38;