This commit is contained in:
2026-09-30 12:32:03 +08:00
parent 98323e1ac6
commit dd85b08452
42 changed files with 125 additions and 1 deletions
@@ -7,6 +7,7 @@ prefix = "gunner_male/assault/cn/skillDetail"
# 膝撞
# gunner_male/assault/717f1e2104fe4b796f800352fa143ecc
# afdf3b989339de478e85b614d274d1ef/717f1e2104fe4b796f800352fa143ecc
# TOCHEK-STONE:技能集合:dcalc 有 19 个 Stone 当前职业文件未建模的技能 ID;逐项确认计算范围,不据此认定错误。
class Skill0(ActiveSkill):
"""
向敌人发出强威力的膝撞并使其浮空,发动的瞬间存在霸体判定。\n
@@ -314,6 +315,7 @@ class Skill10(ActiveSkill):
cellPos = (5,2)
position = 5
rangeLv = 2
# TOCHEK-STONE:基础 CD:Stone 为 5 秒,dcalc 为 6 秒;核对被动、VP、形态后的最终冷却。
cd = 6
mp = [17, 178]
uuid = "e1003c1bd2566829cfed17bb4ce8d460"
@@ -1086,6 +1088,7 @@ class Skill33(ActiveSkill):
def setMode(self, mode):
if mode == 'AT-SO步行者':
# TOCHEK-STONE:Stone VP2 保留搭乘与步行两种形态,dcalc 有形态门控;核对同一 VP2 输入和 Excel。
if self.vp == 2:
self.skillRation *= 0
self.cdReduce *= 1 - 0.3
@@ -1883,4 +1886,3 @@ class classChange(Character):
self.buff = 2.083 # TODO
super().__init__(equVersion, __name__)
@@ -256,6 +256,7 @@ class Skill8(ActiveSkill):
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# TOCHEK-STONE:Stone hit=2、actual=data0×2;dcalc hit=1。Stone 仅 actual、无 game_bug,先查 SkillData 转换与显示值。
hit0 = 1
# 持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)