From ddda5c1c68cc79693973a9fd4a4ab973a075b1d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Mon, 24 Mar 2025 09:52:43 +0800 Subject: [PATCH] dev --- backend/core/basic/character.py | 24 +- .../core/equipment/version_0/consumable.py | 211 + backend/core/equipment/version_0/emblems.py | 228 + .../core/equipment/version_0/enchatings.py | 14909 ++++++++++++++++ backend/core/equipment/version_0/sundary.py | 546 + backend/output.py | 0 backend/test.py | 87 - 7 files changed, 15913 insertions(+), 92 deletions(-) create mode 100644 backend/core/equipment/version_0/consumable.py create mode 100644 backend/core/equipment/version_0/emblems.py create mode 100644 backend/core/equipment/version_0/enchatings.py create mode 100644 backend/core/equipment/version_0/sundary.py delete mode 100644 backend/output.py delete mode 100644 backend/test.py diff --git a/backend/core/basic/character.py b/backend/core/basic/character.py index 816f5e9e..747090cd 100644 --- a/backend/core/basic/character.py +++ b/backend/core/basic/character.py @@ -204,9 +204,15 @@ class Character: self, 力量=0, 智力=0, + 力智=0, + 体力=0, + 精神=0, + 体精=0, + 四维=0, 物攻=0, 魔攻=0, 独立=0, + 三攻=0, 技攻=0, 全属强=0, 火强=0, @@ -274,11 +280,13 @@ class Character: for key in kwargs: if key not in allowed_kwargs: raise ValueError(f'Invalid keyword argument: {key}') - self.STR += 力量 + kwargs.get('STR', 0) - self.INT += 智力 + kwargs.get('INT', 0) - self.AtkP += 物攻 + kwargs.get('AtkP', 0) - self.AtkM += 魔攻 + kwargs.get('AtkM', 0) - self.AtkI += 独立 + kwargs.get('AtkI', 0) + self.STR += 力量 + kwargs.get('STR', 0) + 四维 + 力智 + self.INT += 智力 + kwargs.get('INT', 0) + 四维 + 力智 + self.Spirit += 精神 + kwargs.get('Spirit', 0) + 四维 + 体精 + self.Vitality += 体力 + kwargs.get('Vitality', 0) + 四维 + 体精 + self.AtkP += 物攻 + kwargs.get('AtkP', 0) + 三攻 + self.AtkM += 魔攻 + kwargs.get('AtkM', 0) + 三攻 + self.AtkI += 独立 + kwargs.get('AtkI', 0) + 三攻 self.PAtkP *= kwargs.get('PAtkP', 0) self.PAtkM *= kwargs.get('PAtkM', 0) self.PAtkI *= kwargs.get('PAtkI', 0) @@ -341,6 +349,12 @@ class Character: for key in info['equips']: # 导入部位打造信息、装备信息、贴膜信息 self.charEquipInfo[key] = CharacterEquipInfo(info['equips'][key], self.equVersion, key) + """辟邪玉""" + self.jadeInfo = {} + for key in info['jades']: + self.jadeInfo[key] = info['jades'][key] + """时装""" + """杂项""" def getInfo(self): """返回到前端信息""" diff --git a/backend/core/equipment/version_0/consumable.py b/backend/core/equipment/version_0/consumable.py new file mode 100644 index 00000000..b6c873e8 --- /dev/null +++ b/backend/core/equipment/version_0/consumable.py @@ -0,0 +1,211 @@ +from core.basic.property import CharacterProperty + +consumable_list = {} + + +def consumable_28000(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + pass + if mode == 1: + pass + +# 斗神之吼秘药 + + +def consumable_28001(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.斗神宠物加成(int(12*rate)/100) + pass + +# 赛丽亚的特调酷饮 + + +def consumable_28002(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.所有属性强化加成(int(5*rate), mode=1) + pass + +# [冒险]属性强化药水 + + +def consumable_28003(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.所有属性强化加成(int(10*rate),mode=1) + pass + +# 魔界战力释放秘药 + + +def consumable_28004(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(150*rate), 进图力量=int(150*rate)) + pass + +# 顶级力量灵药 + + +def consumable_28005(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图力量=int(175*rate)) + pass + +# 顶级智力灵药 + + +def consumable_28006(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(175*rate)) + pass + +# 活力秘药 + + +def consumable_28007(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(50*rate), 进图力量=int(50*rate)) + pass + +# 虚祖皇家能量秘药 + + +def consumable_28008(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(100*rate), 进图力量=int(100*rate)) + char.所有属性强化加成(int(5*rate), mode=1) + pass + +# 黄金羊毛 + + +def consumable_28009(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(60*rate), 进图力量=int(60*rate)) + pass + +# 龙之气息 + + +def consumable_28010(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(30*rate), 进图力量=int(30*rate)) + pass + +# 甜蜜喜糖 + + +def consumable_28011(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.基础属性加成(进图智力=int(88*rate), 进图力量=int(88*rate)) + pass + +def consumable_28012(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.火属性抗性加成(30 * rate) + pass + +def consumable_28013(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.冰属性抗性加成(30 * rate) + pass + +def consumable_28014(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.光属性抗性加成(30 * rate) + pass + +def consumable_28015(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.暗属性抗性加成(30 * rate) + pass + +def consumable_28016(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + # char.基础属性加成(物理攻击力=25 * rate) + pass + if mode == 1: + char.所有属性抗性加成(15 * rate) + pass + + +def consumable_28017(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + if rate == 1.0: + char.基础属性加成(进图智力=280000, 进图力量=280000,三攻=18000) + pass + if mode == 1: + pass + + +def consumable_28018(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + char.所有异常抗性加成(0.03*rate) + pass + if mode == 1: + pass + + + +def consumable_28019(char: CharacterProperty = {}, mode=0, text=False, rate=1.0): + if mode == 0: + char.所有异常抗性加成(0.05*rate) + pass + if mode == 1: + pass + + +# 药剂id范围 28001~29000 +for i in range(28001, 29000): + try: + if i not in consumable_list.keys(): + consumable_list[i] = eval('consumable_{}'.format(i)) + except Exception: + pass + + +def get_sundriesfunc_by_id(id): + return consumable_list.get(id, consumable_28000) diff --git a/backend/core/equipment/version_0/emblems.py b/backend/core/equipment/version_0/emblems.py new file mode 100644 index 00000000..a50d94aa --- /dev/null +++ b/backend/core/equipment/version_0/emblems.py @@ -0,0 +1,228 @@ +from core.basic.property import CharacterProperty + +emblems_func_list = {} + +# 名望 部位 颜色 品质 属性 +index = ("maxFame", "position", "type", "rarity", "props") + + +def emblems_25000(char: CharacterProperty = {}, text=False): + if text: + return (0, '', '其它', '华丽', '无徽章') + + +def emblems_25001(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '力智+35') + char.基础属性加成(力智=35) + + +def emblems_25021(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+35') + char.基础属性加成(体精=35) + + +def emblems_25002(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '灿烂', '力智+25') + char.基础属性加成(力智=25) + + +def emblems_25022(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+25') + char.基础属性加成(体精=25) + + +def emblems_25003(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '华丽', '力智+17') + char.基础属性加成(力智=17) + + +def emblems_25023(char: CharacterProperty = {}, text=False): + if text: + return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+17') + char.基础属性加成(体精=17) + + +def emblems_25004(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+20 暴击+1.9%') + char.基础属性加成(力智=20, 暴击率=0.022) + + +def emblems_25005(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+15 暴击+1.5%') + char.基础属性加成(力智=15, 暴击率=0.015) + + +def emblems_25006(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+10 暴击+1.1%') + char.基础属性加成(力智=10, 暴击率=0.011) + + +def emblems_25007(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '力智+15') + char.基础属性加成(力智=15) + + +def emblems_25008(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '力智+10') + char.基础属性加成(力智=10) + + +def emblems_25009(char: CharacterProperty = {}, text=False): + if text: + return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '玲珑', '三攻+20') + char.基础属性加成(三攻=20) + + +def emblems_25010(char: CharacterProperty = {}, text=False): + if text: + return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '灿烂', '三攻+15') + char.基础属性加成(三攻=15) + + +def emblems_25011(char: CharacterProperty = {}, text=False): + if text: + return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '华丽', '三攻+10') + char.基础属性加成(三攻=10) + + +def emblems_25012(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '灿烂', '体精+15') + char.基础属性加成(体精=15) + + +def emblems_25013(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '华丽', '体精+10') + char.基础属性加成(体精=10) + + +def emblems_25014(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '攻速+2%') + char.攻击速度增加(0.02) + + +def emblems_25015(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '攻速+1.5%') + char.攻击速度增加(0.015) + + +def emblems_25016(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '攻速+1.1%') + char.攻击速度增加(0.011) + + +def emblems_25017(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '玲珑', '属抗+7') + char.所有属性抗性加成(7) + + +def emblems_25018(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '灿烂', '属抗+5') + char.所有属性抗性加成(5) + + +def emblems_25019(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '华丽', '属抗+3') + char.所有属性抗性加成(3) + + +def emblems_25020(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '玲珑', '异抗+0.7%') + char.所有异常抗性加成(7/1000) + + +def emblems_25024(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '灿烂', '异抗+0.5%') + char.所有异常抗性加成(5/1000) + + +def emblems_25025(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '华丽', '异抗+0.3%') + char.所有异常抗性加成(3/1000) + +def emblems_25026(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '力智+30') + char.基础属性加成(力智=30) + +def emblems_25027(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '体精+15') + char.基础属性加成(体精=15) + +def emblems_25028(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '体精+10') + char.基础属性加成(体精=10) + +def emblems_25029(char: CharacterProperty = {}, text=False): + if text: + return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '体精+30') + char.基础属性加成(体精=30) + +def emblems_25030(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '玲珑', '体精+30') + char.基础属性加成(体精=30) + +def emblems_25031(char: CharacterProperty = {}, text=False): + if text: + return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '玲珑', '力智+30') + char.基础属性加成(力智=30) + +# 徽章效果id范围 25001~25999 +for i in range(25001, 25040): + try: + if i not in emblems_func_list.keys(): + emblems_func_list[i] = eval('emblems_{}'.format(i)) + except Exception: + pass + + +def get_embfunc_by_id(id): + return emblems_func_list.get(int(id), emblems_25000) + + +def get_emblems_setinfo(char: CharacterProperty = {}): + infolist = [] + for i in emblems_func_list.keys(): + data = {} + data['id'] = i + emblems = emblems_func_list[i] + info = emblems(text=True) + + char.评分开始() + emblems(char) + 评分 = char.评分结束() + data['rate'] = 评分 + num = 0 + for k in index: + value = info[num] + if(k == 'position'): + value = [i.strip() for i in value.split(",")] + data[k] = value + num += 1 + infolist.append(data) + infolist.sort(key=lambda x: x['rate'], reverse=True) + + return infolist diff --git a/backend/core/equipment/version_0/enchatings.py b/backend/core/equipment/version_0/enchatings.py new file mode 100644 index 00000000..4b2f14b6 --- /dev/null +++ b/backend/core/equipment/version_0/enchatings.py @@ -0,0 +1,14909 @@ +from core.basic.property import CharacterProperty + +enchanting_func_list = {} + +# 名望 部位 描述 +index = ("maxFame", "position", "props") + +# region 正常部位 20000~21000 + + +def enchanting_20000(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '', '无附魔') + if mode == 0: + pass + if mode == 1: + pass + + +def enchanting_20001(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(25)') + if mode == 0: + char.基础属性加成(物理攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20002(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(25)') + if mode == 0: + char.基础属性加成(魔法攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20003(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '所有属性强化(5)') + if mode == 0: + char.所有属性强化加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20004(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '智(38)') + if mode == 0: + char.基础属性加成(智力=38 * rate) + if mode == 1: + pass + + +def enchanting_20005(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '力(38)') + if mode == 0: + char.基础属性加成(力量=38 * rate) + if mode == 1: + pass + + +def enchanting_20006(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(5)') + if mode == 0: + char.所有属性强化加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20007(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '火强(3)') + if mode == 0: + char.所有属性强化加成(火属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20008(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '火强(4)') + if mode == 0: + char.所有属性强化加成(火属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20009(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '火强(5)') + if mode == 0: + char.所有属性强化加成(火属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20010(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '火强(6)') + if mode == 0: + char.所有属性强化加成(火属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20011(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '冰强(3)') + if mode == 0: + char.所有属性强化加成(冰属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20012(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '冰强(4)') + if mode == 0: + char.所有属性强化加成(冰属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20013(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '冰强(5)') + if mode == 0: + char.所有属性强化加成(冰属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20014(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '冰强(6)') + if mode == 0: + char.所有属性强化加成(冰属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20015(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '暗强(3)') + if mode == 0: + char.所有属性强化加成(暗属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20016(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '暗强(4)') + if mode == 0: + char.所有属性强化加成(暗属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20017(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '暗强(5)') + if mode == 0: + char.所有属性强化加成(暗属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20018(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '暗强(6)') + if mode == 0: + char.所有属性强化加成(暗属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20019(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '光强(3)') + if mode == 0: + char.所有属性强化加成(光属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20020(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '光强(4)') + if mode == 0: + char.所有属性强化加成(光属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20021(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '光强(5)') + if mode == 0: + char.所有属性强化加成(光属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20022(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '光强(6)') + if mode == 0: + char.所有属性强化加成(光属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20023(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(15)') + if mode == 0: + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20024(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(16)') + if mode == 0: + char.基础属性加成(力量=16 * rate) + if mode == 1: + pass + + +def enchanting_20025(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(17)') + if mode == 0: + char.基础属性加成(力量=17 * rate) + if mode == 1: + pass + + +def enchanting_20026(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(18)') + if mode == 0: + char.基础属性加成(力量=18 * rate) + if mode == 1: + pass + + +def enchanting_20027(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(19)') + if mode == 0: + char.基础属性加成(力量=19 * rate) + if mode == 1: + pass + + +def enchanting_20028(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(20)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20029(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(21)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + if mode == 1: + pass + + +def enchanting_20030(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(22)') + if mode == 0: + char.基础属性加成(力量=22 * rate) + if mode == 1: + pass + + +def enchanting_20031(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(5)') + if mode == 0: + char.基础属性加成(魔法攻击力=5 * rate) + if mode == 1: + pass + + +def enchanting_20032(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(6)') + if mode == 0: + char.基础属性加成(魔法攻击力=6 * rate) + if mode == 1: + pass + + +def enchanting_20033(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(7)') + if mode == 0: + char.基础属性加成(魔法攻击力=7 * rate) + if mode == 1: + pass + + +def enchanting_20034(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=8 * rate) + if mode == 1: + pass + + +def enchanting_20035(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(9)') + if mode == 0: + char.基础属性加成(魔法攻击力=9 * rate) + if mode == 1: + pass + + +def enchanting_20036(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩', '物暴(2%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20037(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '物暴(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20038(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(26)') + if mode == 0: + char.基础属性加成(智力=26 * rate) + if mode == 1: + pass + + +def enchanting_20039(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(27)') + if mode == 0: + char.基础属性加成(智力=27 * rate) + if mode == 1: + pass + + +def enchanting_20040(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(28)') + if mode == 0: + char.基础属性加成(智力=28 * rate) + if mode == 1: + pass + + +def enchanting_20041(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(29)') + if mode == 0: + char.基础属性加成(智力=29 * rate) + if mode == 1: + pass + + +def enchanting_20042(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(5)') + if mode == 0: + char.所有属性抗性加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20043(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(6)') + if mode == 0: + char.所有属性抗性加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20044(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(7)') + if mode == 0: + char.所有属性抗性加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20045(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(35)') + if mode == 0: + char.基础属性加成(精神=35 * rate) + if mode == 1: + pass + + +def enchanting_20046(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(3)') + if mode == 0: + char.所有属性强化加成(暗属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20047(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(4)') + if mode == 0: + char.所有属性强化加成(暗属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20048(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(5)') + if mode == 0: + char.所有属性强化加成(暗属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20049(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(3)') + if mode == 0: + char.所有属性强化加成(光属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_20050(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(4)') + if mode == 0: + char.所有属性强化加成(光属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_20051(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(5)') + if mode == 0: + char.所有属性强化加成(光属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_20052(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(4)') + if mode == 0: + char.火属性抗性加成(4 * rate) + if mode == 1: + pass + + +def enchanting_20053(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(5)') + if mode == 0: + char.火属性抗性加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20054(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(6)') + if mode == 0: + char.火属性抗性加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20055(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(7)') + if mode == 0: + char.火属性抗性加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20056(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(8)') + if mode == 0: + char.火属性抗性加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20057(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(9)') + if mode == 0: + char.火属性抗性加成(9 * rate) + if mode == 1: + pass + + +def enchanting_20058(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(10)') + if mode == 0: + char.火属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20059(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(26)') + if mode == 0: + char.基础属性加成(力量=26 * rate) + if mode == 1: + pass + + +def enchanting_20060(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(27)') + if mode == 0: + char.基础属性加成(力量=27 * rate) + if mode == 1: + pass + + +def enchanting_20061(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(28)') + if mode == 0: + char.基础属性加成(力量=28 * rate) + if mode == 1: + pass + + +def enchanting_20062(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(29)') + if mode == 0: + char.基础属性加成(力量=29 * rate) + if mode == 1: + pass + + +def enchanting_20063(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(2)') + if mode == 0: + char.光属性抗性加成(2 * rate) + if mode == 1: + pass + + +def enchanting_20064(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(3)') + if mode == 0: + char.光属性抗性加成(3 * rate) + if mode == 1: + pass + + +def enchanting_20065(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(4)') + if mode == 0: + char.光属性抗性加成(4 * rate) + if mode == 1: + pass + + +def enchanting_20066(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(5)') + if mode == 0: + char.光属性抗性加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20067(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(6)') + if mode == 0: + char.光属性抗性加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20068(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(7)') + if mode == 0: + char.光属性抗性加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20069(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(8)') + if mode == 0: + char.光属性抗性加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20070(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(9)') + if mode == 0: + char.光属性抗性加成(9 * rate) + if mode == 1: + pass + + +def enchanting_20071(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '光抗(10)') + if mode == 0: + char.光属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20072(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '独立(11)') + if mode == 0: + char.基础属性加成(独立攻击力=11 * rate) + if mode == 1: + pass + + +def enchanting_20073(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(15)') + if mode == 0: + char.基础属性加成(精神=15 * rate) + if mode == 1: + pass + + +def enchanting_20074(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(16)') + if mode == 0: + char.基础属性加成(精神=16 * rate) + if mode == 1: + pass + + +def enchanting_20075(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(17)') + if mode == 0: + char.基础属性加成(精神=17 * rate) + if mode == 1: + pass + + +def enchanting_20076(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(18)') + if mode == 0: + char.基础属性加成(精神=18 * rate) + if mode == 1: + pass + + +def enchanting_20077(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(19)') + if mode == 0: + char.基础属性加成(精神=19 * rate) + if mode == 1: + pass + + +def enchanting_20078(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(20)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + if mode == 1: + pass + + +def enchanting_20079(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(21)') + if mode == 0: + char.基础属性加成(精神=21 * rate) + if mode == 1: + pass + + +def enchanting_20080(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(8)') + if mode == 0: + char.基础属性加成(力量=8 * rate) + if mode == 1: + pass + + +def enchanting_20081(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(9)') + if mode == 0: + char.基础属性加成(力量=9 * rate) + if mode == 1: + pass + + +def enchanting_20082(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(10)') + if mode == 0: + char.基础属性加成(力量=10 * rate) + if mode == 1: + pass + + +def enchanting_20083(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(11)') + if mode == 0: + char.基础属性加成(力量=11 * rate) + if mode == 1: + pass + + +def enchanting_20084(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(12)') + if mode == 0: + char.基础属性加成(力量=12 * rate) + if mode == 1: + pass + + +def enchanting_20085(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(13)') + if mode == 0: + char.基础属性加成(力量=13 * rate) + if mode == 1: + pass + + +def enchanting_20086(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(14)') + if mode == 0: + char.基础属性加成(力量=14 * rate) + if mode == 1: + pass + + +def enchanting_20087(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.4%)') + if mode == 0: + char.基础属性加成(施放速度=0.004 * rate) + if mode == 1: + pass + + +def enchanting_20088(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.5%)') + if mode == 0: + char.基础属性加成(施放速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_20089(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.6%)') + if mode == 0: + char.基础属性加成(施放速度=0.006 * rate) + if mode == 1: + pass + + +def enchanting_20090(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.7%)') + if mode == 0: + char.基础属性加成(施放速度=0.007 * rate) + if mode == 1: + pass + + +def enchanting_20091(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.8%)') + if mode == 0: + char.基础属性加成(施放速度=0.008 * rate) + if mode == 1: + pass + + +def enchanting_20092(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(0.9%)') + if mode == 0: + char.基础属性加成(施放速度=0.009 * rate) + if mode == 1: + pass + + +def enchanting_20093(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(12)') + if mode == 0: + char.所有属性强化加成(冰属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20094(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(13)') + if mode == 0: + char.所有属性强化加成(冰属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20095(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(14)') + if mode == 0: + char.所有属性强化加成(冰属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20096(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(15)') + if mode == 0: + char.所有属性强化加成(冰属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20097(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(23)') + if mode == 0: + char.基础属性加成(精神=23 * rate) + if mode == 1: + pass + + +def enchanting_20098(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(24)') + if mode == 0: + char.基础属性加成(精神=24 * rate) + if mode == 1: + pass + + +def enchanting_20099(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(25)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + if mode == 1: + pass + + +def enchanting_20100(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(9)') + if mode == 0: + char.所有属性强化加成(冰属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20101(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(10)') + if mode == 0: + char.所有属性强化加成(冰属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20102(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(11)') + if mode == 0: + char.所有属性强化加成(冰属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20103(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(10)') + if mode == 0: + char.基础属性加成(物理攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20104(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(11)') + if mode == 0: + char.基础属性加成(物理攻击力=11 * rate) + if mode == 1: + pass + + +def enchanting_20105(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(12)') + if mode == 0: + char.基础属性加成(物理攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_20106(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(13)') + if mode == 0: + char.基础属性加成(物理攻击力=13 * rate) + if mode == 1: + pass + + +def enchanting_20107(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(14)') + if mode == 0: + char.基础属性加成(物理攻击力=14 * rate) + if mode == 1: + pass + + +def enchanting_20108(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(6)') + if mode == 0: + char.所有属性强化加成(暗属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20109(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(7)') + if mode == 0: + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20110(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(5)') + if mode == 0: + char.基础属性加成(物理攻击力=5 * rate) + if mode == 1: + pass + + +def enchanting_20111(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(6)') + if mode == 0: + char.基础属性加成(物理攻击力=6 * rate) + if mode == 1: + pass + + +def enchanting_20112(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(7)') + if mode == 0: + char.基础属性加成(物理攻击力=7 * rate) + if mode == 1: + pass + + +def enchanting_20113(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(8)') + if mode == 0: + char.基础属性加成(物理攻击力=8 * rate) + if mode == 1: + pass + + +def enchanting_20114(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(9)') + if mode == 0: + char.基础属性加成(物理攻击力=9 * rate) + if mode == 1: + pass + + +def enchanting_20115(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(8)') + if mode == 0: + char.基础属性加成(智力=8 * rate) + if mode == 1: + pass + + +def enchanting_20116(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(9)') + if mode == 0: + char.基础属性加成(智力=9 * rate) + if mode == 1: + pass + + +def enchanting_20117(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(10)') + if mode == 0: + char.基础属性加成(智力=10 * rate) + if mode == 1: + pass + + +def enchanting_20118(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(11)') + if mode == 0: + char.基础属性加成(智力=11 * rate) + if mode == 1: + pass + + +def enchanting_20119(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(12)') + if mode == 0: + char.基础属性加成(智力=12 * rate) + if mode == 1: + pass + + +def enchanting_20120(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(13)') + if mode == 0: + char.基础属性加成(智力=13 * rate) + if mode == 1: + pass + + +def enchanting_20121(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(14)') + if mode == 0: + char.基础属性加成(智力=14 * rate) + if mode == 1: + pass + + +def enchanting_20122(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '智(4)') + if mode == 0: + char.基础属性加成(智力=4 * rate) + if mode == 1: + pass + + +def enchanting_20123(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '智(5)') + if mode == 0: + char.基础属性加成(智力=5 * rate) + if mode == 1: + pass + + +def enchanting_20124(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '智(6)') + if mode == 0: + char.基础属性加成(智力=6 * rate) + if mode == 1: + pass + + +def enchanting_20125(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '智(7)') + if mode == 0: + char.基础属性加成(智力=7 * rate) + if mode == 1: + pass + + +def enchanting_20126(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '力(4)') + if mode == 0: + char.基础属性加成(力量=4 * rate) + if mode == 1: + pass + + +def enchanting_20127(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '力(5)') + if mode == 0: + char.基础属性加成(力量=5 * rate) + if mode == 1: + pass + + +def enchanting_20128(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '力(6)') + if mode == 0: + char.基础属性加成(力量=6 * rate) + if mode == 1: + pass + + +def enchanting_20129(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '力(7)') + if mode == 0: + char.基础属性加成(力量=7 * rate) + if mode == 1: + pass + + +def enchanting_20130(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.3%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.003 * rate) + pass + if mode == 1: + pass + + +def enchanting_20131(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.4%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.004 * rate) + pass + if mode == 1: + pass + + +def enchanting_20132(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.5%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.005 * rate) + pass + if mode == 1: + pass + + +def enchanting_20133(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.6%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.006 * rate) + pass + if mode == 1: + pass + + +def enchanting_20134(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.7%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.007 * rate) + pass + if mode == 1: + pass + + +def enchanting_20135(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.8%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.008 * rate) + pass + if mode == 1: + pass + + +def enchanting_20136(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(4)') + if mode == 0: + char.暗属性抗性加成(4 * rate) + if mode == 1: + pass + + +def enchanting_20137(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(5)') + if mode == 0: + char.暗属性抗性加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20138(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(6)') + if mode == 0: + char.暗属性抗性加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20139(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(7)') + if mode == 0: + char.暗属性抗性加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20140(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(8)') + if mode == 0: + char.暗属性抗性加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20141(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(9)') + if mode == 0: + char.暗属性抗性加成(9 * rate) + if mode == 1: + pass + + +def enchanting_20142(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '暗抗(10)') + if mode == 0: + char.暗属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20143(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(1.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20144(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(1.1%)') + if mode == 0: + char.基础属性加成(施放速度=0.011 * rate) + if mode == 1: + pass + + +def enchanting_20145(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(1.2%)') + if mode == 0: + char.基础属性加成(施放速度=0.012 * rate) + if mode == 1: + pass + + +def enchanting_20146(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(1.3%)') + if mode == 0: + char.基础属性加成(施放速度=0.013 * rate) + if mode == 1: + pass + + +def enchanting_20147(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(1.4%)') + if mode == 0: + char.基础属性加成(施放速度=0.014 * rate) + if mode == 1: + pass + + +def enchanting_20148(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(0.9%)') + if mode == 0: + char.基础属性加成(移动速度=0.009 * rate) + if mode == 1: + pass + + +def enchanting_20149(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(1.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20150(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(1.1%)') + if mode == 0: + char.基础属性加成(移动速度=0.011 * rate) + if mode == 1: + pass + + +def enchanting_20151(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(1.2%)') + if mode == 0: + char.基础属性加成(移动速度=0.012 * rate) + if mode == 1: + pass + + +def enchanting_20152(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.9%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.009 * rate) + pass + if mode == 1: + pass + + +def enchanting_20153(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.01 * rate) + pass + if mode == 1: + pass + + +def enchanting_20154(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.1%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.011 * rate) + pass + if mode == 1: + pass + + +def enchanting_20155(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '魔暴(3%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20156(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '魔暴(4%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20157(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20158(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(2)') + if mode == 0: + char.所有属性强化加成(2 * rate) + if mode == 1: + pass + + +def enchanting_20159(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(3)') + if mode == 0: + char.所有属性强化加成(3 * rate) + if mode == 1: + pass + + +def enchanting_20160(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(4)') + if mode == 0: + char.所有属性强化加成(4 * rate) + if mode == 1: + pass + + +def enchanting_20161(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(6)') + if mode == 0: + char.所有属性强化加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20162(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(7)') + if mode == 0: + char.所有属性强化加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20163(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(8)') + if mode == 0: + char.所有属性强化加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20164(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(9)') + if mode == 0: + char.所有属性强化加成(9 * rate) + if mode == 1: + pass + + +def enchanting_20165(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(8)|暗强(8)') + if mode == 0: + char.所有属性强化加成(光属性强化=8 * rate, 暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20166(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(8)|冰强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate, 冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20167(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(8)|光强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate, 光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20168(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(10)|暗强(10)') + if mode == 0: + char.所有属性强化加成(光属性强化=10 * rate, 暗属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20169(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(10)|冰强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate, 冰属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20170(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(10)|光强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate, 光属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20171(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '所有属性抗性(12)') + if mode == 0: + char.所有属性抗性加成(12 * rate) + if mode == 1: + pass + + +def enchanting_20172(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(18)') + if mode == 0: + char.所有属性强化加成(光属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20173(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(19)') + if mode == 0: + char.所有属性强化加成(光属性强化=19 * rate) + if mode == 1: + pass + + +def enchanting_20174(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '鞋', '移动速度(4.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20175(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(16)|独立(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=16 * rate) + char.基础属性加成(独立攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20176(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '火抗(18)') + if mode == 0: + char.火属性抗性加成(18 * rate) + if mode == 1: + pass + + +def enchanting_20177(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩', '魔暴(10%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.1 * rate) + if mode == 1: + pass + + +def enchanting_20178(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力智(45)') + if mode == 0: + char.基础属性加成(力智=45 * rate) + if mode == 1: + pass + + +def enchanting_20179(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣', '力(65)') + if mode == 0: + char.基础属性加成(力量=65 * rate) + if mode == 1: + pass + + +def enchanting_20180(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力(50)|物攻(20)') + if mode == 0: + char.基础属性加成(力量=50 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20181(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '暗强(20)') + if mode == 0: + char.所有属性强化加成(暗属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20182(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(45)') + if mode == 0: + char.基础属性加成(魔法攻击力=45 * rate) + if mode == 1: + pass + + +def enchanting_20183(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(60)') + if mode == 0: + char.基础属性加成(独立攻击力=60 * rate) + if mode == 1: + pass + + +def enchanting_20184(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(62)') + if mode == 0: + char.基础属性加成(独立攻击力=62 * rate) + if mode == 1: + pass + + +def enchanting_20185(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(64)') + if mode == 0: + char.基础属性加成(独立攻击力=64 * rate) + if mode == 1: + pass + + +def enchanting_20186(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(55)') + if mode == 0: + char.基础属性加成(智力=55 * rate) + if mode == 1: + pass + + +def enchanting_20187(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(4.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.04 * rate) + pass + if mode == 1: + pass + + +def enchanting_20188(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '精(65)') + if mode == 0: + char.基础属性加成(精神=65 * rate) + if mode == 1: + pass + + +def enchanting_20189(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩', '施放速度(4.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20190(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(12)') + if mode == 0: + char.所有属性强化加成(12 * rate) + if mode == 1: + pass + + +def enchanting_20191(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(13)') + if mode == 0: + char.所有属性强化加成(13 * rate) + if mode == 1: + pass + + +def enchanting_20192(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(14)') + if mode == 0: + char.所有属性强化加成(14 * rate) + if mode == 1: + pass + + +def enchanting_20193(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '魔法石', '所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_20194(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '物攻(20)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20195(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '魔攻(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20196(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '独立(85)') + if mode == 0: + char.基础属性加成(独立攻击力=85 * rate) + if mode == 1: + pass + + +def enchanting_20197(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '物暴(2%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20198(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '魔暴(2%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20199(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '力(25)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + if mode == 1: + pass + + +def enchanting_20200(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '智(25)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + if mode == 1: + pass + + +def enchanting_20201(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '体(25)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + if mode == 1: + pass + + +def enchanting_20202(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '精(25)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + if mode == 1: + pass + + +def enchanting_20203(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '火强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20204(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '冰强(7)') + if mode == 0: + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20205(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '暗强(7)') + if mode == 0: + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20206(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '光强(7)') + if mode == 0: + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20207(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '物攻(10)') + if mode == 0: + char.基础属性加成(物理攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20208(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '魔攻(10)') + if mode == 0: + char.基础属性加成(魔法攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20209(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '独立(15)') + if mode == 0: + char.基础属性加成(独立攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20210(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20211(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20212(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '独立(20)') + if mode == 0: + char.基础属性加成(独立攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20213(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '物攻(42)|独立(42)|物暴(2%)') + if mode == 0: + char.基础属性加成(物理攻击力=42 * rate) + char.基础属性加成(独立攻击力=42 * rate) + char.基础属性加成(物理暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20214(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '魔攻(42)|独立(42)|魔暴(2%)') + if mode == 0: + char.基础属性加成(魔法攻击力=42 * rate) + char.基础属性加成(独立攻击力=42 * rate) + char.基础属性加成(魔法暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20215(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '四维(55)') + if mode == 0: + char.基础属性加成(四维=55 * rate) + if mode == 1: + pass + + +def enchanting_20216(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '物暴(5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20217(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '魔暴(5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20218(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(6)') + if mode == 0: + char.所有属性强化加成(光属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20219(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(6)') + if mode == 0: + char.所有属性强化加成(冰属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20220(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(6)') + if mode == 0: + char.所有属性强化加成(火属性强化=6 * rate) + if mode == 1: + pass + + +def enchanting_20221(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(5%)|物暴(5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20222(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '力(45)|体(-25)') + if mode == 0: + char.基础属性加成(力量=45 * rate) + char.基础属性加成(体力=-25 * rate) + if mode == 1: + pass + + +def enchanting_20223(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '智(45)|精(-25)') + if mode == 0: + char.基础属性加成(智力=45 * rate) + char.基础属性加成(精神=-25 * rate) + if mode == 1: + pass + + +def enchanting_20224(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '体(40)|精(-25)') + if mode == 0: + char.基础属性加成(体力=40 * rate) + char.基础属性加成(精神=-25 * rate) + if mode == 1: + pass + + +def enchanting_20225(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '精(40)|体(-25)') + if mode == 0: + char.基础属性加成(精神=40 * rate) + char.基础属性加成(体力=-25 * rate) + if mode == 1: + pass + + +def enchanting_20226(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '物攻(10)') + if mode == 0: + char.基础属性加成(物理攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20227(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20228(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '魔攻(10)') + if mode == 0: + char.基础属性加成(魔法攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20229(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20230(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '独立(15)') + if mode == 0: + char.基础属性加成(独立攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20231(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '独立(20)') + if mode == 0: + char.基础属性加成(独立攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20232(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '独立(25)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20233(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20234(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(17)') + if mode == 0: + char.基础属性加成(物理攻击力=17 * rate) + if mode == 1: + pass + + +def enchanting_20235(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(19)') + if mode == 0: + char.基础属性加成(物理攻击力=19 * rate) + if mode == 1: + pass + + +def enchanting_20236(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(21)') + if mode == 0: + char.基础属性加成(物理攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20237(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(23)') + if mode == 0: + char.基础属性加成(物理攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20238(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(25)') + if mode == 0: + char.基础属性加成(物理攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20239(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20240(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(17)') + if mode == 0: + char.基础属性加成(魔法攻击力=17 * rate) + if mode == 1: + pass + + +def enchanting_20241(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(19)') + if mode == 0: + char.基础属性加成(魔法攻击力=19 * rate) + if mode == 1: + pass + + +def enchanting_20242(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(21)') + if mode == 0: + char.基础属性加成(魔法攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20243(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(23)') + if mode == 0: + char.基础属性加成(魔法攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20244(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(25)') + if mode == 0: + char.基础属性加成(魔法攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20245(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(9)') + if mode == 0: + char.所有属性强化加成(火属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20246(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20247(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(11)') + if mode == 0: + char.所有属性强化加成(火属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20248(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(12)') + if mode == 0: + char.所有属性强化加成(火属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20249(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(9)') + if mode == 0: + char.所有属性强化加成(暗属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20250(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(10)') + if mode == 0: + char.所有属性强化加成(暗属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20251(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(11)') + if mode == 0: + char.所有属性强化加成(暗属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20252(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(12)') + if mode == 0: + char.所有属性强化加成(暗属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20253(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(9)') + if mode == 0: + char.所有属性强化加成(光属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20254(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(10)') + if mode == 0: + char.所有属性强化加成(光属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20255(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(11)') + if mode == 0: + char.所有属性强化加成(光属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20256(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(12)') + if mode == 0: + char.所有属性强化加成(光属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20257(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(7)') + if mode == 0: + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20258(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(8)') + if mode == 0: + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20259(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(1.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20260(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20261(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20262(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(18)') + if mode == 0: + char.基础属性加成(物理攻击力=18 * rate) + if mode == 1: + pass + + +def enchanting_20263(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(18)') + if mode == 0: + char.基础属性加成(魔法攻击力=18 * rate) + if mode == 1: + pass + + +def enchanting_20264(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(3.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20265(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(38)') + if mode == 0: + char.基础属性加成(体力=38 * rate) + if mode == 1: + pass + + +def enchanting_20266(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(39)') + if mode == 0: + char.基础属性加成(体力=39 * rate) + if mode == 1: + pass + + +def enchanting_20267(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(40)') + if mode == 0: + char.基础属性加成(体力=40 * rate) + if mode == 1: + pass + + +def enchanting_20268(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(40)') + if mode == 0: + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_20269(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(41)') + if mode == 0: + char.基础属性加成(力量=41 * rate) + if mode == 1: + pass + + +def enchanting_20270(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(42)') + if mode == 0: + char.基础属性加成(力量=42 * rate) + if mode == 1: + pass + + +def enchanting_20271(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(43)') + if mode == 0: + char.基础属性加成(力量=43 * rate) + if mode == 1: + pass + + +def enchanting_20272(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(44)') + if mode == 0: + char.基础属性加成(力量=44 * rate) + if mode == 1: + pass + + +def enchanting_20273(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(45)') + if mode == 0: + char.基础属性加成(力量=45 * rate) + if mode == 1: + pass + + +def enchanting_20274(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(40)') + if mode == 0: + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20275(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(41)') + if mode == 0: + char.基础属性加成(智力=41 * rate) + if mode == 1: + pass + + +def enchanting_20276(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(42)') + if mode == 0: + char.基础属性加成(智力=42 * rate) + if mode == 1: + pass + + +def enchanting_20277(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(43)') + if mode == 0: + char.基础属性加成(智力=43 * rate) + if mode == 1: + pass + + +def enchanting_20278(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(44)') + if mode == 0: + char.基础属性加成(智力=44 * rate) + if mode == 1: + pass + + +def enchanting_20279(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(45)') + if mode == 0: + char.基础属性加成(智力=45 * rate) + if mode == 1: + pass + + +def enchanting_20280(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(38)') + if mode == 0: + char.基础属性加成(精神=38 * rate) + if mode == 1: + pass + + +def enchanting_20281(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(39)') + if mode == 0: + char.基础属性加成(精神=39 * rate) + if mode == 1: + pass + + +def enchanting_20282(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(40)') + if mode == 0: + char.基础属性加成(精神=40 * rate) + if mode == 1: + pass + + +def enchanting_20283(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(7%)|魔暴(7%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.07 * rate) + char.基础属性加成(魔法暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20284(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20285(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '火强(2)') + if mode == 0: + char.所有属性强化加成(火属性强化=2 * rate) + if mode == 1: + pass + + +def enchanting_20286(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '冰强(2)') + if mode == 0: + char.所有属性强化加成(冰属性强化=2 * rate) + if mode == 1: + pass + + +def enchanting_20287(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '暗强(2)') + if mode == 0: + char.所有属性强化加成(暗属性强化=2 * rate) + if mode == 1: + pass + + +def enchanting_20288(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '光强(2)') + if mode == 0: + char.所有属性强化加成(光属性强化=2 * rate) + if mode == 1: + pass + + +def enchanting_20289(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '称号', '所有属性强化(4)') + if mode == 0: + char.所有属性强化加成(4 * rate) + if mode == 1: + pass + + +def enchanting_20290(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', '所有属性强化(3)') + if mode == 0: + char.所有属性强化加成(3 * rate) + if mode == 1: + pass + + +def enchanting_20291(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '所有属性强化(2)') + if mode == 0: + char.所有属性强化加成(2 * rate) + if mode == 1: + pass + + +def enchanting_20292(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(13)') + if mode == 0: + char.所有属性强化加成(火属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20293(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(14)') + if mode == 0: + char.所有属性强化加成(火属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20294(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(15)') + if mode == 0: + char.所有属性强化加成(火属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20295(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(20)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20296(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(22)') + if mode == 0: + char.基础属性加成(物理攻击力=22 * rate) + if mode == 1: + pass + + +def enchanting_20297(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(24)') + if mode == 0: + char.基础属性加成(物理攻击力=24 * rate) + if mode == 1: + pass + + +def enchanting_20298(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(35)') + if mode == 0: + char.基础属性加成(智力=35 * rate) + if mode == 1: + pass + + +def enchanting_20299(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(36)') + if mode == 0: + char.基础属性加成(智力=36 * rate) + if mode == 1: + pass + + +def enchanting_20300(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(37)') + if mode == 0: + char.基础属性加成(智力=37 * rate) + if mode == 1: + pass + + +def enchanting_20301(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(35)') + if mode == 0: + char.基础属性加成(体力=35 * rate) + if mode == 1: + pass + + +def enchanting_20302(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(13)') + if mode == 0: + char.所有属性强化加成(光属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20303(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(14)') + if mode == 0: + char.所有属性强化加成(光属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20304(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(15)') + if mode == 0: + char.所有属性强化加成(光属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20305(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20306(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(22)') + if mode == 0: + char.基础属性加成(魔法攻击力=22 * rate) + if mode == 1: + pass + + +def enchanting_20307(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(24)') + if mode == 0: + char.基础属性加成(魔法攻击力=24 * rate) + if mode == 1: + pass + + +def enchanting_20308(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(35)') + if mode == 0: + char.基础属性加成(力量=35 * rate) + if mode == 1: + pass + + +def enchanting_20309(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(36)') + if mode == 0: + char.基础属性加成(力量=36 * rate) + if mode == 1: + pass + + +def enchanting_20310(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(37)') + if mode == 0: + char.基础属性加成(力量=37 * rate) + if mode == 1: + pass + + +def enchanting_20311(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(38)') + if mode == 0: + char.基础属性加成(智力=38 * rate) + if mode == 1: + pass + + +def enchanting_20312(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(39)') + if mode == 0: + char.基础属性加成(智力=39 * rate) + if mode == 1: + pass + + +def enchanting_20313(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(38)') + if mode == 0: + char.基础属性加成(力量=38 * rate) + if mode == 1: + pass + + +def enchanting_20314(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(39)') + if mode == 0: + char.基础属性加成(力量=39 * rate) + if mode == 1: + pass + + +def enchanting_20315(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(26)') + if mode == 0: + char.基础属性加成(精神=26 * rate) + if mode == 1: + pass + + +def enchanting_20316(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(27)') + if mode == 0: + char.基础属性加成(精神=27 * rate) + if mode == 1: + pass + + +def enchanting_20317(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(28)') + if mode == 0: + char.基础属性加成(精神=28 * rate) + if mode == 1: + pass + + +def enchanting_20318(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(29)') + if mode == 0: + char.基础属性加成(精神=29 * rate) + if mode == 1: + pass + + +def enchanting_20319(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(30)') + if mode == 0: + char.基础属性加成(精神=30 * rate) + if mode == 1: + pass + + +def enchanting_20320(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(31)') + if mode == 0: + char.基础属性加成(精神=31 * rate) + if mode == 1: + pass + + +def enchanting_20321(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(32)') + if mode == 0: + char.基础属性加成(精神=32 * rate) + if mode == 1: + pass + + +def enchanting_20322(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(33)') + if mode == 0: + char.基础属性加成(精神=33 * rate) + if mode == 1: + pass + + +def enchanting_20323(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(34)') + if mode == 0: + char.基础属性加成(精神=34 * rate) + if mode == 1: + pass + + +def enchanting_20324(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(暗)') + if mode == 0: + char.属性攻击('暗') + if mode == 1: + pass + + +def enchanting_20325(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(冰)') + if mode == 0: + char.属性攻击('冰') + if mode == 1: + pass + + +def enchanting_20326(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(火)') + if mode == 0: + char.属性攻击('火') + if mode == 1: + pass + + +def enchanting_20327(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(光)') + if mode == 0: + char.属性攻击('光') + if mode == 1: + pass + + +def enchanting_20328(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20329(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20330(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '火强(9)') + if mode == 0: + char.所有属性强化加成(火属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20331(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '火强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20332(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '火强(11)') + if mode == 0: + char.所有属性强化加成(火属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20333(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '火强(12)') + if mode == 0: + char.所有属性强化加成(火属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20334(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '冰强(9)') + if mode == 0: + char.所有属性强化加成(冰属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20335(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '冰强(10)') + if mode == 0: + char.所有属性强化加成(冰属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20336(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '冰强(11)') + if mode == 0: + char.所有属性强化加成(冰属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_20337(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '冰强(12)') + if mode == 0: + char.所有属性强化加成(冰属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20338(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '独立(18)') + if mode == 0: + char.基础属性加成(独立攻击力=18 * rate) + if mode == 1: + pass + + +def enchanting_20339(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_20340(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(18)') + if mode == 0: + char.所有属性强化加成(18 * rate) + if mode == 1: + pass + + +def enchanting_20341(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力(50)') + if mode == 0: + char.基础属性加成(力量=50 * rate) + if mode == 1: + pass + + +def enchanting_20342(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力(55)') + if mode == 0: + char.基础属性加成(力量=55 * rate) + if mode == 1: + pass + + +def enchanting_20343(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '精(50)') + if mode == 0: + char.基础属性加成(精神=50 * rate) + if mode == 1: + pass + + +def enchanting_20344(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '精(55)') + if mode == 0: + char.基础属性加成(精神=55 * rate) + if mode == 1: + pass + + +def enchanting_20345(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(20)') + if mode == 0: + char.所有属性强化加成(冰属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20346(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(18)|暗强(18)') + if mode == 0: + char.所有属性强化加成(火属性强化=18 * rate, 暗属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20347(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(20)|暗强(20)') + if mode == 0: + char.所有属性强化加成(火属性强化=20 * rate, 暗属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20348(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(18)|光强(18)') + if mode == 0: + char.所有属性强化加成(火属性强化=18 * rate, 光属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20349(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(20)|光强(20)') + if mode == 0: + char.所有属性强化加成(火属性强化=20 * rate, 光属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20350(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(25)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + if mode == 1: + pass + + +def enchanting_20351(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(30)') + if mode == 0: + char.基础属性加成(体力=30 * rate) + if mode == 1: + pass + + +def enchanting_20352(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '鞋', '移动速度(5.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20353(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '鞋', '移动速度(7.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20354(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20355(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(35)') + if mode == 0: + char.基础属性加成(物理攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_20356(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(18)|暗强(18)') + if mode == 0: + char.所有属性强化加成(光属性强化=18 * rate, 暗属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20357(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '光强(20)|暗强(20)') + if mode == 0: + char.所有属性强化加成(光属性强化=20 * rate, 暗属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20358(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '体(50)') + if mode == 0: + char.基础属性加成(体力=50 * rate) + if mode == 1: + pass + + +def enchanting_20359(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '体(55)') + if mode == 0: + char.基础属性加成(体力=55 * rate) + if mode == 1: + pass + + +def enchanting_20360(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(25)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + if mode == 1: + pass + + +def enchanting_20361(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(30)') + if mode == 0: + char.基础属性加成(智力=30 * rate) + if mode == 1: + pass + + +def enchanting_20362(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(8%)|魔暴(8%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.08 * rate) + char.基础属性加成(魔法暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_20363(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(20)|物攻(15)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20364(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力(30)|物攻(20)') + if mode == 0: + char.基础属性加成(力量=30 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20365(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(20)|魔攻(15)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20366(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(30)|魔攻(20)') + if mode == 0: + char.基础属性加成(智力=30 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_20367(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(6.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.06 * rate) + pass + if mode == 1: + pass + + +def enchanting_20368(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(8.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.08 * rate) + pass + if mode == 1: + pass + + +def enchanting_20369(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '光强(20)') + if mode == 0: + char.所有属性强化加成(光属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20370(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(25)|攻击速度(3.0%)') + if mode == 0: + char.基础属性加成(物理攻击力=25 * rate) + char.攻击速度增加(part=part,x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20371(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(30)|攻击速度(5.0%)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.攻击速度增加(part=part,x=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20372(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(18)|暗强(18)') + if mode == 0: + char.所有属性强化加成(冰属性强化=18 * rate, 暗属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20373(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(20)|暗强(20)') + if mode == 0: + char.所有属性强化加成(冰属性强化=20 * rate, 暗属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20374(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(25)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + if mode == 1: + pass + + +def enchanting_20375(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(30)') + if mode == 0: + char.基础属性加成(力量=30 * rate) + if mode == 1: + pass + + +def enchanting_20376(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(50)') + if mode == 0: + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_20377(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + if mode == 1: + pass + + +def enchanting_20378(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(8)') + if mode == 0: + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20379(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(35)') + if mode == 0: + char.基础属性加成(独立攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_20380(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(37)') + if mode == 0: + char.基础属性加成(独立攻击力=37 * rate) + if mode == 1: + pass + + +def enchanting_20381(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(39)') + if mode == 0: + char.基础属性加成(独立攻击力=39 * rate) + if mode == 1: + pass + + +def enchanting_20382(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(6%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_20383(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(18)|光强(18)') + if mode == 0: + char.所有属性强化加成(冰属性强化=18 * rate, 光属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20384(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(20)|光强(20)') + if mode == 0: + char.所有属性强化加成(冰属性强化=20 * rate, 光属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20385(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '物暴(4%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20386(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_20387(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(8)') + if mode == 0: + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20388(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(25)|攻击速度(3.0%)') + if mode == 0: + char.基础属性加成(物理攻击力=25 * rate) + char.攻击速度增加(part=part,x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20389(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '耳环', '四维(75)') + if mode == 0: + char.基础属性加成(四维=75 * rate) + if mode == 1: + pass + + +def enchanting_20390(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '耳环', '四维(100)') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if mode == 1: + pass + + +def enchanting_20391(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '耳环', '四维(125)') + if mode == 0: + char.基础属性加成(四维=125 * rate) + if mode == 1: + pass + + +def enchanting_20392(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(10)|智(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=10 * rate) + char.基础属性加成(智力=30 * rate) + if mode == 1: + pass + + +def enchanting_20393(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(15)|智(40)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20394(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(20)|智(50)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_20395(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '四维(5)') + if mode == 0: + char.基础属性加成(四维=5 * rate) + if mode == 1: + pass + + +def enchanting_20396(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(5)') + if mode == 0: + char.所有属性强化加成(5 * rate) + if mode == 1: + pass + + +def enchanting_20397(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '四维(15)') + if mode == 0: + char.基础属性加成(四维=15 * rate) + if mode == 1: + pass + + +def enchanting_20398(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '四维(30)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if mode == 1: + pass + + +def enchanting_20399(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20400(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '所有属性强化(6)') + if mode == 0: + char.所有属性强化加成(6 * rate) + if mode == 1: + pass + + +def enchanting_20401(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '所有属性强化(8)') + if mode == 0: + char.所有属性强化加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20402(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20403(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '魔暴(6%)|物暴(6%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + char.基础属性加成(物理暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_20404(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '魔暴(8%)|物暴(8%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.08 * rate) + char.基础属性加成(物理暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_20405(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (116, '宠物', '魔暴(10%)|物暴(10%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.1 * rate) + char.基础属性加成(物理暴击率=0.1 * rate) + if mode == 1: + pass + + +def enchanting_20406(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '力(40)') + if mode == 0: + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_20407(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '智(40)') + if mode == 0: + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20408(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '精(35)') + if mode == 0: + char.基础属性加成(精神=35 * rate) + if mode == 1: + pass + + +def enchanting_20409(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '体(35)') + if mode == 0: + char.基础属性加成(体力=35 * rate) + if mode == 1: + pass + + +def enchanting_20410(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '魔暴(3%)|物暴(3%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20411(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '力智(32)|体精(28)') + if mode == 0: + char.基础属性加成(力智=32 * rate) + char.基础属性加成(体精=28 * rate) + if mode == 1: + pass + + +def enchanting_20412(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '力智(24)|体精(21)') + if mode == 0: + char.基础属性加成(力智=24 * rate) + char.基础属性加成(体精=21 * rate) + if mode == 1: + pass + + +def enchanting_20413(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '力(45)') + if mode == 0: + char.基础属性加成(力量=45 * rate) + if mode == 1: + pass + + +def enchanting_20414(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '智(45)') + if mode == 0: + char.基础属性加成(智力=45 * rate) + if mode == 1: + pass + + +def enchanting_20415(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '体(45)') + if mode == 0: + char.基础属性加成(体力=45 * rate) + if mode == 1: + pass + + +def enchanting_20416(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '精(45)') + if mode == 0: + char.基础属性加成(精神=45 * rate) + if mode == 1: + pass + + +def enchanting_20417(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '光强(12)') + if mode == 0: + char.所有属性强化加成(光属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20418(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '暗强(12)') + if mode == 0: + char.所有属性强化加成(暗属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20419(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20420(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '暗强(15)') + if mode == 0: + char.所有属性强化加成(暗属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20421(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '所有属性强化(7)') + if mode == 0: + char.所有属性强化加成(7 * rate) + if mode == 1: + pass + + +def enchanting_20422(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '光强(9)') + if mode == 0: + char.所有属性强化加成(光属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20423(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '暗强(9)') + if mode == 0: + char.所有属性强化加成(暗属性强化=9 * rate) + if mode == 1: + pass + + +def enchanting_20424(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20425(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(45)|力(15)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20426(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(50)|力(20)') + if mode == 0: + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20427(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(11)') + if mode == 0: + char.所有属性强化加成(11 * rate) + if mode == 1: + pass + + +def enchanting_20428(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(12)') + if mode == 0: + char.所有属性强化加成(12 * rate) + if mode == 1: + pass + + +def enchanting_20429(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(9%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.09 * rate) + if mode == 1: + pass + + +def enchanting_20430(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(70)') + if mode == 0: + char.基础属性加成(力量=70 * rate) + if mode == 1: + pass + + +def enchanting_20431(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(75)') + if mode == 0: + char.基础属性加成(力量=75 * rate) + if mode == 1: + pass + + +def enchanting_20432(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(9%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.09 * rate) + if mode == 1: + pass + + +def enchanting_20433(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩', '物暴(10%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.1 * rate) + if mode == 1: + pass + + +def enchanting_20434(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '精(70)') + if mode == 0: + char.基础属性加成(精神=70 * rate) + if mode == 1: + pass + + +def enchanting_20435(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '精(75)') + if mode == 0: + char.基础属性加成(精神=75 * rate) + if mode == 1: + pass + + +def enchanting_20436(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(45)|智(15)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_20437(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(50)|智(20)') + if mode == 0: + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20438(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '物攻(45)|力(15)') + if mode == 0: + char.基础属性加成(物理攻击力=45 * rate) + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20439(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '物攻(50)|力(20)') + if mode == 0: + char.基础属性加成(物理攻击力=50 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20440(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20441(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + if mode == 1: + pass + + +def enchanting_20442(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(70)') + if mode == 0: + char.基础属性加成(智力=70 * rate) + if mode == 1: + pass + + +def enchanting_20443(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(75)') + if mode == 0: + char.基础属性加成(智力=75 * rate) + if mode == 1: + pass + + +def enchanting_20444(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '魔攻(45)|智(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=45 * rate) + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_20445(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '魔攻(50)|智(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=50 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20446(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20447(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(7%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20448(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '体(70)') + if mode == 0: + char.基础属性加成(体力=70 * rate) + if mode == 1: + pass + + +def enchanting_20449(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '体(75)') + if mode == 0: + char.基础属性加成(体力=75 * rate) + if mode == 1: + pass + + +def enchanting_20450(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(32)') + if mode == 0: + char.基础属性加成(力量=32 * rate) + if mode == 1: + pass + + +def enchanting_20451(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(34)') + if mode == 0: + char.基础属性加成(力量=34 * rate) + if mode == 1: + pass + + +def enchanting_20452(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '魔攻(34)') + if mode == 0: + char.基础属性加成(魔法攻击力=34 * rate) + if mode == 1: + pass + + +def enchanting_20453(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '魔攻(38)') + if mode == 0: + char.基础属性加成(魔法攻击力=38 * rate) + if mode == 1: + pass + + +def enchanting_20454(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '魔攻(42)') + if mode == 0: + char.基础属性加成(魔法攻击力=42 * rate) + if mode == 1: + pass + + +def enchanting_20455(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20456(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(7%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20457(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(32)') + if mode == 0: + char.基础属性加成(智力=32 * rate) + if mode == 1: + pass + + +def enchanting_20458(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(34)') + if mode == 0: + char.基础属性加成(智力=34 * rate) + if mode == 1: + pass + + +def enchanting_20459(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(36)') + if mode == 0: + char.基础属性加成(智力=36 * rate) + if mode == 1: + pass + + +def enchanting_20460(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '独立(21)') + if mode == 0: + char.基础属性加成(独立攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20461(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '独立(23)') + if mode == 0: + char.基础属性加成(独立攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20462(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '独立(25)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20463(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '物攻(34)') + if mode == 0: + char.基础属性加成(物理攻击力=34 * rate) + if mode == 1: + pass + + +def enchanting_20464(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '物攻(38)') + if mode == 0: + char.基础属性加成(物理攻击力=38 * rate) + if mode == 1: + pass + + +def enchanting_20465(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '物攻(42)') + if mode == 0: + char.基础属性加成(物理攻击力=42 * rate) + if mode == 1: + pass + + +def enchanting_20466(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(32)') + if mode == 0: + char.基础属性加成(体力=32 * rate) + if mode == 1: + pass + + +def enchanting_20467(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(34)') + if mode == 0: + char.基础属性加成(体力=34 * rate) + if mode == 1: + pass + + +def enchanting_20468(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(36)') + if mode == 0: + char.基础属性加成(体力=36 * rate) + if mode == 1: + pass + + +def enchanting_20469(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(36)') + if mode == 0: + char.基础属性加成(精神=36 * rate) + if mode == 1: + pass + + +def enchanting_20470(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(13)') + if mode == 0: + char.所有属性强化加成(暗属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20471(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '独立(34)') + if mode == 0: + char.基础属性加成(独立攻击力=34 * rate) + if mode == 1: + pass + + +def enchanting_20472(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '独立(38)') + if mode == 0: + char.基础属性加成(独立攻击力=38 * rate) + if mode == 1: + pass + + +def enchanting_20473(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '独立(42)') + if mode == 0: + char.基础属性加成(独立攻击力=42 * rate) + if mode == 1: + pass + + +def enchanting_20474(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '四维(25)') + if mode == 0: + char.基础属性加成(四维=25 * rate) + if mode == 1: + pass + + +def enchanting_20475(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(8)') + if mode == 0: + char.所有属性强化加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20476(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(19)') + if mode == 0: + char.所有属性强化加成(19 * rate) + if mode == 1: + pass + + +def enchanting_20477(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(21)') + if mode == 0: + char.所有属性强化加成(21 * rate) + if mode == 1: + pass + + +def enchanting_20478(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23 * rate) + if mode == 1: + pass + + +def enchanting_20479(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(21)|光强(21)') + if mode == 0: + char.所有属性强化加成(冰属性强化=21 * rate, 光属性强化=21 * rate) + if mode == 1: + pass + + +def enchanting_20480(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(23)|光强(23)') + if mode == 0: + char.所有属性强化加成(冰属性强化=23 * rate, 光属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20481(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '冰强(25)|光强(25)') + if mode == 0: + char.所有属性强化加成(冰属性强化=25 * rate, 光属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20482(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(21)|暗强(21)') + if mode == 0: + char.所有属性强化加成(火属性强化=21 * rate, 暗属性强化=21 * rate) + if mode == 1: + pass + + +def enchanting_20483(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(23)|暗强(23)') + if mode == 0: + char.所有属性强化加成(火属性强化=23 * rate, 暗属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20484(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '火强(25)|暗强(25)') + if mode == 0: + char.所有属性强化加成(火属性强化=25 * rate, 暗属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20485(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '力智(34)|体精(30)') + if mode == 0: + char.基础属性加成(力智=34 * rate) + char.基础属性加成(体精=30 * rate) + if mode == 1: + pass + + +def enchanting_20486(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '力智(38)|体精(34)') + if mode == 0: + char.基础属性加成(力智=38 * rate) + char.基础属性加成(体精=34 * rate) + if mode == 1: + pass + + +def enchanting_20487(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '力智(42)|体精(38)') + if mode == 0: + char.基础属性加成(力智=42 * rate) + char.基础属性加成(体精=38 * rate) + if mode == 1: + pass + + +def enchanting_20488(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '四维(28)') + if mode == 0: + char.基础属性加成(四维=28 * rate) + if mode == 1: + pass + + +def enchanting_20489(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '四维(28)') + if mode == 0: + char.基础属性加成(四维=28 * rate) + if mode == 1: + pass + + +def enchanting_20490(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(18)') + if mode == 0: + char.所有属性强化加成(火属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20491(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(18)') + if mode == 0: + char.所有属性强化加成(冰属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20492(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '暗强(18)') + if mode == 0: + char.所有属性强化加成(暗属性强化=18 * rate) + if mode == 1: + pass + + +def enchanting_20493(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20494(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '独立(30)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20495(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(40)') + if mode == 0: + char.基础属性加成(物理攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20496(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(45)') + if mode == 0: + char.基础属性加成(物理攻击力=45 * rate) + if mode == 1: + pass + + +def enchanting_20497(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩', '施放速度(5.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20498(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩', '施放速度(7.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20499(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '独立(40)') + if mode == 0: + char.基础属性加成(独立攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20500(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '独立(45)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + if mode == 1: + pass + + +def enchanting_20501(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(40)') + if mode == 0: + char.基础属性加成(魔法攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20502(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '体精(60)') + if mode == 0: + char.基础属性加成(体精=60 * rate) + if mode == 1: + pass + + +def enchanting_20503(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '体精(65)') + if mode == 0: + char.基础属性加成(体精=65 * rate) + if mode == 1: + pass + + +def enchanting_20504(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(14)') + if mode == 0: + char.基础属性加成(魔法攻击力=14 * rate) + if mode == 1: + pass + + +def enchanting_20505(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(18)') + if mode == 0: + char.基础属性加成(智力=18 * rate) + if mode == 1: + pass + + +def enchanting_20506(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '物暴(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20507(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '独立(14)') + if mode == 0: + char.基础属性加成(独立攻击力=14 * rate) + if mode == 1: + pass + + +def enchanting_20508(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '魔暴(3%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20509(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(16)') + if mode == 0: + char.基础属性加成(体力=16 * rate) + if mode == 1: + pass + + +def enchanting_20510(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '物暴(1%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20511(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '魔暴(1%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20512(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '独立(7)') + if mode == 0: + char.基础属性加成(独立攻击力=7 * rate) + if mode == 1: + pass + + +def enchanting_20513(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(10)') + if mode == 0: + char.基础属性加成(体力=10 * rate) + if mode == 1: + pass + + +def enchanting_20514(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '精(10)') + if mode == 0: + char.基础属性加成(精神=10 * rate) + if mode == 1: + pass + + +def enchanting_20515(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '魔法石', '所有属性强化(16)') + if mode == 0: + char.所有属性强化加成(16 * rate) + if mode == 1: + pass + + +def enchanting_20516(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '魔法石', '所有属性强化(18)') + if mode == 0: + char.所有属性强化加成(18 * rate) + if mode == 1: + pass + + +def enchanting_20517(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '魔法石', '所有属性强化(20)') + if mode == 0: + char.所有属性强化加成(20 * rate) + if mode == 1: + pass + + +def enchanting_20518(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '魔法石', '四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + if mode == 1: + pass + + +def enchanting_20519(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '魔法石', '四维(55)') + if mode == 0: + char.基础属性加成(四维=55 * rate) + if mode == 1: + pass + + +def enchanting_20520(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '魔法石', '四维(60)') + if mode == 0: + char.基础属性加成(四维=60 * rate) + if mode == 1: + pass + + +def enchanting_20521(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '三攻(50)') + if mode == 0: + char.基础属性加成(三攻=50 * rate) + if mode == 1: + pass + + +def enchanting_20522(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '三攻(60)') + if mode == 0: + char.基础属性加成(三攻=60 * rate) + if mode == 1: + pass + + +def enchanting_20523(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '辅助装备', '三攻(70)') + if mode == 0: + char.基础属性加成(三攻=70 * rate) + if mode == 1: + pass + + +def enchanting_20524(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '四维(60)') + if mode == 0: + char.基础属性加成(四维=60 * rate) + if mode == 1: + pass + + +def enchanting_20525(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '四维(70)') + if mode == 0: + char.基础属性加成(四维=70 * rate) + if mode == 1: + pass + + +def enchanting_20526(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '辅助装备', '四维(80)') + if mode == 0: + char.基础属性加成(四维=80 * rate) + if mode == 1: + pass + + +def enchanting_20527(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(23)') + if mode == 0: + char.所有属性强化加成(火属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20528(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '火强(25)') + if mode == 0: + char.所有属性强化加成(火属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20529(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(23)') + if mode == 0: + char.所有属性强化加成(冰属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20530(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '冰强(25)') + if mode == 0: + char.所有属性强化加成(冰属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20531(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '光强(23)') + if mode == 0: + char.所有属性强化加成(光属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20532(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '光强(25)') + if mode == 0: + char.所有属性强化加成(光属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20533(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '暗强(23)') + if mode == 0: + char.所有属性强化加成(暗属性强化=23 * rate) + if mode == 1: + pass + + +def enchanting_20534(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '暗强(25)') + if mode == 0: + char.所有属性强化加成(暗属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20535(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(25)') + if mode == 0: + char.基础属性加成(物理攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20536(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(26)') + if mode == 0: + char.基础属性加成(物理攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20537(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(27)') + if mode == 0: + char.基础属性加成(物理攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_20538(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(28)') + if mode == 0: + char.基础属性加成(物理攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_20539(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(29)') + if mode == 0: + char.基础属性加成(物理攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_20540(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20541(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(25)') + if mode == 0: + char.基础属性加成(魔法攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20542(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(26)') + if mode == 0: + char.基础属性加成(魔法攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20543(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(27)') + if mode == 0: + char.基础属性加成(魔法攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_20544(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(28)') + if mode == 0: + char.基础属性加成(魔法攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_20545(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(29)') + if mode == 0: + char.基础属性加成(魔法攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_20546(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20547(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '力智(30)') + if mode == 0: + char.基础属性加成(力智=30 * rate) + if mode == 1: + pass + + +def enchanting_20548(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(20)') + if mode == 0: + char.所有属性强化加成(火属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_20549(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '力智(40)|体精(35)') + if mode == 0: + char.基础属性加成(力智=40 * rate) + char.基础属性加成(体精=35 * rate) + if mode == 1: + pass + + +def enchanting_20550(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '魔法石', '四维(30)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if mode == 1: + pass + + +def enchanting_20551(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '三攻(48)') + if mode == 0: + char.基础属性加成(三攻=48 * rate) + if mode == 1: + pass + + +def enchanting_20552(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(7.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.07 * rate) + if mode == 1: + pass + + +def enchanting_20553(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '力智(34)|体精(30)') + if mode == 0: + char.基础属性加成(力智=34 * rate) + char.基础属性加成(体精=30 * rate) + if mode == 1: + pass + + +def enchanting_20554(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体精(25)') + if mode == 0: + char.基础属性加成(体精=25 * rate) + if mode == 1: + pass + + +def enchanting_20555(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体精(45)') + if mode == 0: + char.基础属性加成(体精=45 * rate) + if mode == 1: + pass + + +def enchanting_20556(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力智(25)') + if mode == 0: + char.基础属性加成(力智=25 * rate) + if mode == 1: + pass + + +def enchanting_20557(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(35)') + if mode == 0: + char.基础属性加成(魔法攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_20558(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '独立(35)') + if mode == 0: + char.基础属性加成(独立攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_20559(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '耳环', '四维(150)') + if mode == 0: + char.基础属性加成(四维=150 * rate) + if mode == 1: + pass + + +def enchanting_20560(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '暗强(12)|火强(12)') + if mode == 0: + char.所有属性强化加成(暗属性强化=12 * rate, 火属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20561(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '光强(12)|冰强(12)') + if mode == 0: + char.所有属性强化加成(光属性强化=12 * rate, 冰属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_20562(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '力智(42)|体精(38)') + if mode == 0: + char.基础属性加成(力智=42 * rate) + char.基础属性加成(体精=38 * rate) + if mode == 1: + pass + + +def enchanting_20563(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体精(50)') + if mode == 0: + char.基础属性加成(体精=50 * rate) + if mode == 1: + pass + + +def enchanting_20564(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '三攻(30)') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + if mode == 1: + pass + + +def enchanting_20565(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '暴击(5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20566(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '三攻(42)') + if mode == 0: + char.基础属性加成(三攻=42 * rate) + if mode == 1: + pass + + +def enchanting_20567(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '冰强(26)|暗强(26)') + if mode == 0: + char.所有属性强化加成(冰属性强化=26 * rate, 暗属性强化=26 * rate) + if mode == 1: + pass + + +def enchanting_20568(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '冰强(28)|暗强(28)') + if mode == 0: + char.所有属性强化加成(冰属性强化=28 * rate, 暗属性强化=28 * rate) + if mode == 1: + pass + + +def enchanting_20569(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '冰强(30)|暗强(30)') + if mode == 0: + char.所有属性强化加成(冰属性强化=30 * rate, 暗属性强化=30 * rate) + if mode == 1: + pass + + +def enchanting_20570(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '火强(26)|光强(26)') + if mode == 0: + char.所有属性强化加成(火属性强化=26 * rate, 光属性强化=26 * rate) + if mode == 1: + pass + + +def enchanting_20571(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '火强(28)|光强(28)') + if mode == 0: + char.所有属性强化加成(火属性强化=28 * rate, 光属性强化=28 * rate) + if mode == 1: + pass + + +def enchanting_20572(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '火强(30)|光强(30)') + if mode == 0: + char.所有属性强化加成(火属性强化=30 * rate, 光属性强化=30 * rate) + if mode == 1: + pass + + +def enchanting_20573(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + if mode == 1: + pass + + +def enchanting_20574(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '四维(60)') + if mode == 0: + char.基础属性加成(四维=60 * rate) + if mode == 1: + pass + + +def enchanting_20575(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '四维(70)') + if mode == 0: + char.基础属性加成(四维=70 * rate) + if mode == 1: + pass + + +def enchanting_20576(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '三攻(45)') + if mode == 0: + char.基础属性加成(三攻=45 * rate) + if mode == 1: + pass + + +def enchanting_20577(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '三攻(50)') + if mode == 0: + char.基础属性加成(三攻=50 * rate) + if mode == 1: + pass + + +def enchanting_20578(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力智(65)') + if mode == 0: + char.基础属性加成(力智=65 * rate) + if mode == 1: + pass + + +def enchanting_20579(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力智(70)') + if mode == 0: + char.基础属性加成(力智=70 * rate) + if mode == 1: + pass + + +def enchanting_20580(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(20)') + if mode == 0: + char.所有属性强化加成(20 * rate) + if mode == 1: + pass + + +def enchanting_20581(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(22)') + if mode == 0: + char.所有属性强化加成(22 * rate) + if mode == 1: + pass + + +def enchanting_20582(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '体精(70)') + if mode == 0: + char.基础属性加成(体精=70 * rate) + if mode == 1: + pass + + +def enchanting_20583(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '耳环', '四维(90)') + if mode == 0: + char.基础属性加成(四维=90 * rate) + if mode == 1: + pass + + +def enchanting_20584(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '光强(13)') + if mode == 0: + char.所有属性强化加成(光属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20585(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '光强(14)') + if mode == 0: + char.所有属性强化加成(光属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20586(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '光强(15)') + if mode == 0: + char.所有属性强化加成(光属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20587(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '火强(13)') + if mode == 0: + char.所有属性强化加成(火属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20588(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '火强(14)') + if mode == 0: + char.所有属性强化加成(火属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20589(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '火强(15)') + if mode == 0: + char.所有属性强化加成(火属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20590(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '暗强(13)') + if mode == 0: + char.所有属性强化加成(暗属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20591(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '暗强(14)') + if mode == 0: + char.所有属性强化加成(暗属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20592(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '暗强(15)') + if mode == 0: + char.所有属性强化加成(暗属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20593(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '冰强(13)') + if mode == 0: + char.所有属性强化加成(冰属性强化=13 * rate) + if mode == 1: + pass + + +def enchanting_20594(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '冰强(14)') + if mode == 0: + char.所有属性强化加成(冰属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20595(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '冰强(15)') + if mode == 0: + char.所有属性强化加成(冰属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20596(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '四维(55)') + if mode == 0: + char.基础属性加成(四维=55 * rate) + if mode == 1: + pass + + +def enchanting_20597(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '耳环', '四维(60)') + if mode == 0: + char.基础属性加成(四维=60 * rate) + if mode == 1: + pass + + +def enchanting_20598(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '所有属性强化(13)') + if mode == 0: + char.所有属性强化加成(13 * rate) + if mode == 1: + pass + + +def enchanting_20599(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '所有属性强化(14)') + if mode == 0: + char.所有属性强化加成(14 * rate) + if mode == 1: + pass + + +def enchanting_20600(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '四维(21)') + if mode == 0: + char.基础属性加成(四维=21 * rate) + if mode == 1: + pass + + +def enchanting_20601(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '四维(23)') + if mode == 0: + char.基础属性加成(四维=23 * rate) + if mode == 1: + pass + + +def enchanting_20602(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '四维(25)') + if mode == 0: + char.基础属性加成(四维=25 * rate) + if mode == 1: + pass + + +def enchanting_20603(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '所有属性强化(11)') + if mode == 0: + char.所有属性强化加成(11 * rate) + if mode == 1: + pass + + +def enchanting_20604(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '四维(16)') + if mode == 0: + char.基础属性加成(四维=16 * rate) + if mode == 1: + pass + + +def enchanting_20605(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '四维(18)') + if mode == 0: + char.基础属性加成(四维=18 * rate) + if mode == 1: + pass + + +def enchanting_20606(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '魔法石', '四维(20)') + if mode == 0: + char.基础属性加成(四维=20 * rate) + if mode == 1: + pass + + +def enchanting_20607(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力智(30)') + if mode == 0: + char.基础属性加成(力智=30 * rate) + if mode == 1: + pass + + +def enchanting_20608(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体精(30)') + if mode == 0: + char.基础属性加成(体精=30 * rate) + if mode == 1: + pass + + +def enchanting_20609(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '所有属性抗性(10)') + if mode == 0: + char.所有属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20610(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '三攻(30)') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + if mode == 1: + pass + + +def enchanting_20611(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '三攻(55)') + if mode == 0: + char.基础属性加成(三攻=55 * rate) + if mode == 1: + pass + + +def enchanting_20612(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '四维(65)') + if mode == 0: + char.基础属性加成(四维=65 * rate) + if mode == 1: + pass + + +def enchanting_20613(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '所有属性强化(24)') + if mode == 0: + char.所有属性强化加成(24 * rate) + if mode == 1: + pass + + +def enchanting_20614(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '所有属性强化(25)') + if mode == 0: + char.所有属性强化加成(25 * rate) + if mode == 1: + pass + + +def enchanting_20615(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '火强(14)|光强(14)') + if mode == 0: + char.所有属性强化加成(火属性强化=14 * rate, 光属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20616(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '火强(15)|光强(15)') + if mode == 0: + char.所有属性强化加成(火属性强化=15 * rate, 光属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20617(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '冰强(14)|暗强(14)') + if mode == 0: + char.所有属性强化加成(冰属性强化=14 * rate, 暗属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20618(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '冰强(15)|暗强(15)') + if mode == 0: + char.所有属性强化加成(冰属性强化=15 * rate, 暗属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_20619(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '力(45)') + if mode == 0: + char.基础属性加成(力量=45 * rate) + if mode == 1: + pass + + +def enchanting_20620(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋', '力(50)') + if mode == 0: + char.基础属性加成(力量=50 * rate) + if mode == 1: + pass + + +def enchanting_20621(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '智(45)') + if mode == 0: + char.基础属性加成(智力=45 * rate) + if mode == 1: + pass + + +def enchanting_20622(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋', '智(50)') + if mode == 0: + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_20623(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '体(45)') + if mode == 0: + char.基础属性加成(体力=45 * rate) + if mode == 1: + pass + + +def enchanting_20624(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '体(50)') + if mode == 0: + char.基础属性加成(体力=50 * rate) + if mode == 1: + pass + + +def enchanting_20625(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '精(45)') + if mode == 0: + char.基础属性加成(精神=45 * rate) + if mode == 1: + pass + + +def enchanting_20626(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '精(50)') + if mode == 0: + char.基础属性加成(精神=50 * rate) + if mode == 1: + pass + + +def enchanting_20627(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(5%)|力(20)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20628(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩', '物暴(6%)|力(25)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + char.基础属性加成(力量=25 * rate) + if mode == 1: + pass + + +def enchanting_20629(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(5%)|智(20)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20630(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩', '魔暴(6%)|智(25)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + char.基础属性加成(智力=25 * rate) + if mode == 1: + pass + + +def enchanting_20631(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带,鞋', '物暴(2%)|力(20)') + if mode == 0: + char.基础属性加成(物理暴击率=0.02 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20632(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '物暴(3%)|力(25)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(力量=25 * rate) + if mode == 1: + pass + + +def enchanting_20633(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带,鞋', '魔暴(2%)|智(20)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.02 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20634(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '魔暴(3%)|智(25)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.基础属性加成(智力=25 * rate) + if mode == 1: + pass + + +def enchanting_20635(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(60)|力(30)') + if mode == 0: + char.基础属性加成(独立攻击力=60 * rate) + char.基础属性加成(力量=30 * rate) + if mode == 1: + pass + + +def enchanting_20636(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(65)|力(35)') + if mode == 0: + char.基础属性加成(独立攻击力=65 * rate) + char.基础属性加成(力量=35 * rate) + if mode == 1: + pass + + +def enchanting_20637(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '独立(70)|力(40)') + if mode == 0: + char.基础属性加成(独立攻击力=70 * rate) + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_20638(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(60)|智(30)') + if mode == 0: + char.基础属性加成(独立攻击力=60 * rate) + char.基础属性加成(智力=30 * rate) + if mode == 1: + pass + + +def enchanting_20639(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '独立(65)|智(35)') + if mode == 0: + char.基础属性加成(独立攻击力=65 * rate) + char.基础属性加成(智力=35 * rate) + if mode == 1: + pass + + +def enchanting_20640(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '独立(70)|智(40)') + if mode == 0: + char.基础属性加成(独立攻击力=70 * rate) + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20641(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '体(80)') + if mode == 0: + char.基础属性加成(体力=80 * rate) + if mode == 1: + pass + + +def enchanting_20642(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋,武器,上衣,下装', '体(90)') + if mode == 0: + char.基础属性加成(体力=90 * rate) + if mode == 1: + pass + + +def enchanting_20643(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋,武器,上衣,下装', '体(100)') + if mode == 0: + char.基础属性加成(体力=100 * rate) + if mode == 1: + pass + + +def enchanting_20644(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '精(80)') + if mode == 0: + char.基础属性加成(精神=80 * rate) + if mode == 1: + pass + + +def enchanting_20645(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋,武器,上衣,下装', '精(90)') + if mode == 0: + char.基础属性加成(精神=90 * rate) + if mode == 1: + pass + + +def enchanting_20646(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋,武器,上衣,下装', '精(100)') + if mode == 0: + char.基础属性加成(精神=100 * rate) + if mode == 1: + pass + + +def enchanting_20647(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(80)') + if mode == 0: + char.基础属性加成(力量=80 * rate) + if mode == 1: + pass + + +def enchanting_20648(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(90)') + if mode == 0: + char.基础属性加成(力量=90 * rate) + if mode == 1: + pass + + +def enchanting_20649(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '力(100)') + if mode == 0: + char.基础属性加成(力量=100 * rate) + if mode == 1: + pass + + +def enchanting_20650(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(80)') + if mode == 0: + char.基础属性加成(智力=80 * rate) + if mode == 1: + pass + + +def enchanting_20651(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(90)') + if mode == 0: + char.基础属性加成(智力=90 * rate) + if mode == 1: + pass + + +def enchanting_20652(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '智(100)') + if mode == 0: + char.基础属性加成(智力=100 * rate) + if mode == 1: + pass + + +def enchanting_20653(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '魔攻(60)|智(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=60 * rate) + char.基础属性加成(智力=30 * rate) + if mode == 1: + pass + + +def enchanting_20654(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '魔攻(65)|智(35)') + if mode == 0: + char.基础属性加成(魔法攻击力=65 * rate) + char.基础属性加成(智力=35 * rate) + if mode == 1: + pass + + +def enchanting_20655(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '魔攻(70)|智(40)') + if mode == 0: + char.基础属性加成(魔法攻击力=70 * rate) + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20656(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '物攻(60)|力(30)') + if mode == 0: + char.基础属性加成(物理攻击力=60 * rate) + char.基础属性加成(力量=30 * rate) + if mode == 1: + pass + + +def enchanting_20657(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '物攻(65)|力(35)') + if mode == 0: + char.基础属性加成(物理攻击力=65 * rate) + char.基础属性加成(力量=35 * rate) + if mode == 1: + pass + + +def enchanting_20658(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器,上衣,下装', '物攻(70)|力(40)') + if mode == 0: + char.基础属性加成(物理攻击力=70 * rate) + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_20659(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20660(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '四维(55)') + if mode == 0: + char.基础属性加成(四维=55 * rate) + if mode == 1: + pass + + +def enchanting_20661(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '力(35)') + if mode == 0: + char.基础属性加成(力量=35 * rate) + if mode == 1: + pass + + +def enchanting_20662(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '力(40)') + if mode == 0: + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_20663(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '智(35)') + if mode == 0: + char.基础属性加成(智力=35 * rate) + if mode == 1: + pass + + +def enchanting_20664(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '智(40)') + if mode == 0: + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_20665(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '所有属性强化(11)') + if mode == 0: + char.所有属性强化加成(11 * rate) + if mode == 1: + pass + + +def enchanting_20666(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '所有属性强化(13)') + if mode == 0: + char.所有属性强化加成(13 * rate) + if mode == 1: + pass + + +def enchanting_20667(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '火强(25)|光强(25)') + if mode == 0: + char.所有属性强化加成(火属性强化=25 * rate, 光属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20668(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链,手镯,戒指', '冰强(25)|暗强(25)') + if mode == 0: + char.所有属性强化加成(冰属性强化=25 * rate, 暗属性强化=25 * rate) + if mode == 1: + pass + + +def enchanting_20669(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋', '力智(35)|暴击(3%)') + if mode == 0: + char.基础属性加成(力智=35 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20670(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '体精(35)') + if mode == 0: + char.基础属性加成(体精=35 * rate) + if mode == 1: + pass + + +def enchanting_20671(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '力智(20)|暴击(5%)') + if mode == 0: + char.基础属性加成(力智=20 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20672(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '腰带,鞋', '力智(20)') + if mode == 0: + char.基础属性加成(力智=20 * rate) + if mode == 1: + pass + + +def enchanting_20673(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '体精(20)') + if mode == 0: + char.基础属性加成(体精=20 * rate) + if mode == 1: + pass + + +def enchanting_20674(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '所有属性强化(26)') + if mode == 0: + char.所有属性强化加成(26 * rate) + if mode == 1: + pass + + +def enchanting_20675(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '所有属性强化(28)') + if mode == 0: + char.所有属性强化加成(28 * rate) + if mode == 1: + pass + + +def enchanting_20676(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '魔法石', '四维(35)') + if mode == 0: + char.基础属性加成(四维=35 * rate) + if mode == 1: + pass + + +def enchanting_20677(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '魔法石', '四维(40)') + if mode == 0: + char.基础属性加成(四维=40 * rate) + if mode == 1: + pass + + +def enchanting_20678(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '魔法石', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20679(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '魔法石', '所有属性强化(17)') + if mode == 0: + char.所有属性强化加成(17 * rate) + if mode == 1: + pass + + +def enchanting_20680(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '三攻(45)') + if mode == 0: + char.基础属性加成(三攻=45 * rate) + if mode == 1: + pass + + +def enchanting_20681(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(24)|光强(24)') + if mode == 0: + char.所有属性强化加成(火属性强化=24 * rate, 光属性强化=24 * rate) + if mode == 1: + pass + + +def enchanting_20682(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(24)|暗强(24)') + if mode == 0: + char.所有属性强化加成(冰属性强化=24 * rate, 暗属性强化=24 * rate) + if mode == 1: + pass + + +def enchanting_20683(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(10.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.1 * rate) + pass + if mode == 1: + pass + + +def enchanting_20684(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(15.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.15 * rate) + if mode == 1: + pass + + +def enchanting_20685(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '鞋', '移动速度(10.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.1 * rate) + if mode == 1: + pass + + +def enchanting_20686(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '辅助装备', '三攻(110)') + if mode == 0: + char.基础属性加成(三攻=110 * rate) + if mode == 1: + pass + + +def enchanting_20687(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '辅助装备', '四维(100)') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if mode == 1: + pass + + +def enchanting_20688(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '魔法石', '所有属性强化(25)') + if mode == 0: + char.所有属性强化加成(25 * rate) + if mode == 1: + pass + + +def enchanting_20689(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '魔法石', '四维(80)') + if mode == 0: + char.基础属性加成(四维=80 * rate) + if mode == 1: + pass + + +def enchanting_20690(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (158, '头肩', '四维(40)|三攻(10)|暴击(5%)|技攻(2%)') + if mode == 0: + char.基础属性加成(四维=40 * rate) + char.基础属性加成(三攻=10 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + char.技能攻击力加成(part=part, x=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20691(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20692(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(17)') + if mode == 0: + char.基础属性加成(物理攻击力=17 * rate) + if mode == 1: + pass + + +def enchanting_20693(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(19)') + if mode == 0: + char.基础属性加成(物理攻击力=19 * rate) + if mode == 1: + pass + + +def enchanting_20694(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(21)') + if mode == 0: + char.基础属性加成(物理攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20695(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(23)') + if mode == 0: + char.基础属性加成(物理攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20696(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20697(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(17)') + if mode == 0: + char.基础属性加成(魔法攻击力=17 * rate) + if mode == 1: + pass + + +def enchanting_20698(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(19)') + if mode == 0: + char.基础属性加成(魔法攻击力=19 * rate) + if mode == 1: + pass + + +def enchanting_20699(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(21)') + if mode == 0: + char.基础属性加成(魔法攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20700(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(23)') + if mode == 0: + char.基础属性加成(魔法攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20701(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '物暴(1%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20702(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '魔暴(1%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20703(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩', '魔暴(2%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20704(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(35)') + if mode == 0: + char.基础属性加成(智力=35 * rate) + if mode == 1: + pass + + +def enchanting_20705(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(45)') + if mode == 0: + char.基础属性加成(体力=45 * rate) + if mode == 1: + pass + + +def enchanting_20706(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(45)') + if mode == 0: + char.基础属性加成(精神=45 * rate) + if mode == 1: + pass + + +def enchanting_20707(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '移动速度(1.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20708(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '移动速度(2.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20709(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '移动速度(3.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20710(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '下装,鞋', '移动速度(4.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20711(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '施放速度(1.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_20712(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '施放速度(2.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20713(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '施放速度(3.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20714(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装,鞋', '施放速度(4.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20715(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.02 * rate) + pass + if mode == 1: + pass + + +def enchanting_20716(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(3.0%)') + if mode == 0: + char.攻击速度增加(part=part,x=0.03 * rate) + pass + if mode == 1: + pass + + +def enchanting_20717(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '腰带', '四维(30)|Lv1~30主动+1') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 30, 1) + if mode == 1: + pass + + +def enchanting_20718(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '腰带,头肩,鞋', '力(15)') + if mode == 0: + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20719(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '腰带,头肩,鞋', '智(15)') + if mode == 0: + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_20720(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '体精(10)') + if mode == 0: + char.基础属性加成(体精=10 * rate) + if mode == 1: + pass + + +def enchanting_20721(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(10)|暗强(10)') + if mode == 0: + char.所有属性强化加成(冰属性强化=10 * rate, 暗属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_20722(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '独立(40)') + if mode == 0: + char.基础属性加成(独立攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20723(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '力(10)|物攻(10)') + if mode == 0: + char.基础属性加成(力量=10 * rate) + char.基础属性加成(物理攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20724(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '智(10)|魔攻(10)') + if mode == 0: + char.基础属性加成(智力=10 * rate) + char.基础属性加成(魔法攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_20725(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '体精(10)') + if mode == 0: + char.基础属性加成(体精=10 * rate) + if mode == 1: + pass + + +def enchanting_20726(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', 'Lv15~15主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 15, 15, 1) + if mode == 1: + pass + + +def enchanting_20727(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', 'Lv20~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 20, 1) + if mode == 1: + pass + + +def enchanting_20728(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', 'Lv25~25主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 25, 25, 1) + if mode == 1: + pass + + +def enchanting_20729(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', 'Lv30~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 30, 1) + if mode == 1: + pass + + +def enchanting_20730(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', '所有属性强化(15)|物攻(30)|魔攻(30)|独立(40)|Lv1~50主动+1') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(独立攻击力=40 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_20731(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '鞋', '四维(30)|Lv1~30主动+1') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 30, 1) + if mode == 1: + pass + + +def enchanting_20732(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '所有属性强化(12)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(12 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20733(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '魔法石', '四维(30)|物攻(30)|魔攻(30)|独立(40)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(独立攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20734(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '力(42)') + if mode == 0: + char.基础属性加成(力量=42 * rate) + if mode == 1: + pass + + +def enchanting_20735(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力智(21)') + if mode == 0: + char.基础属性加成(力智=21 * rate) + if mode == 1: + pass + + +def enchanting_20736(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(21)|体(21)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(体力=21 * rate) + if mode == 1: + pass + + +def enchanting_20737(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(21)|精(21)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(精神=21 * rate) + if mode == 1: + pass + + +def enchanting_20738(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|物攻(16)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(物理攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_20739(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|魔攻(16)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(魔法攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_20740(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|独立(26)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(独立攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20741(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|物暴(4%)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20742(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|魔暴(4%)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20743(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|火强(8)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20744(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|冰强(8)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20745(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|暗强(8)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20746(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(21)|光强(8)') + if mode == 0: + char.基础属性加成(力量=21 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20747(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(42)') + if mode == 0: + char.基础属性加成(智力=42 * rate) + if mode == 1: + pass + + +def enchanting_20748(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(21)|体(21)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(体力=21 * rate) + if mode == 1: + pass + + +def enchanting_20749(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(21)|精(21)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(精神=21 * rate) + if mode == 1: + pass + + +def enchanting_20750(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(21)|物攻(16)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(物理攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_20751(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(21)|魔攻(16)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(魔法攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_20752(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(21)|独立(26)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(独立攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20753(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(21)|物暴(4%)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20754(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(21)|魔暴(4%)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_20755(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(21)|火强(8)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_20756(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(20)|冰强(7)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20757(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(20)|暗强(7)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20758(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(20)|光强(7)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20759(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(40)') + if mode == 0: + char.基础属性加成(体力=40 * rate) + if mode == 1: + pass + + +def enchanting_20760(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体精(20)') + if mode == 0: + char.基础属性加成(体精=20 * rate) + if mode == 1: + pass + + +def enchanting_20761(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|物攻(15)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20762(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|魔攻(15)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20763(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|独立(25)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20764(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(20)|物暴(3%)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20765(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(20)|魔暴(3%)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20766(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|火强(7)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20767(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|冰强(7)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20768(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|暗强(7)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20769(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(20)|光强(7)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20770(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(40)') + if mode == 0: + char.基础属性加成(精神=40 * rate) + if mode == 1: + pass + + +def enchanting_20771(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|物攻(15)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20772(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|魔攻(15)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20773(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|独立(25)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20774(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(20)|物暴(3%)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20775(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(20)|魔暴(3%)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20776(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|火强(7)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20777(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|冰强(7)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20778(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|暗强(7)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20779(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(20)|光强(7)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20780(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20781(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(15)|魔攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20782(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(15)|独立(25)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20783(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(15)|物暴(3%)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20784(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(15)|魔暴(3%)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20785(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(15)|火强(7)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20786(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(15)|冰强(7)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20787(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(15)|暗强(7)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20788(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(15)|光强(7)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20789(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20790(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(15)|独立(25)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20791(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(15)|物暴(3%)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20792(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(15)|魔暴(3%)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20793(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(15)|火强(7)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20794(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(15)|冰强(7)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20795(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(15)|暗强(7)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20796(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(15)|光强(7)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20797(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(50)') + if mode == 0: + char.基础属性加成(独立攻击力=50 * rate) + if mode == 1: + pass + + +def enchanting_20798(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(25)|物暴(3%)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20799(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(25)|魔暴(3%)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20800(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(25)|火强(7)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20801(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(25)|冰强(7)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20802(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(25)|暗强(7)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20803(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(25)|光强(7)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20804(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_20805(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20806(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(3%)|火强(7)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20807(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(3%)|冰强(7)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20808(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(3%)|暗强(7)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20809(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(3%)|光强(7)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20810(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(6%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_20811(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(3%)|火强(7)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20812(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(3%)|冰强(7)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20813(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(3%)|暗强(7)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20814(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(3%)|光强(7)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20815(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '火强(14)') + if mode == 0: + char.所有属性强化加成(火属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20816(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(7)|冰强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate, 冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20817(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(7)|暗强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate, 暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20818(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(7)|光强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate, 光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20819(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '冰强(14)') + if mode == 0: + char.所有属性强化加成(冰属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20820(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '冰强(7)|暗强(7)') + if mode == 0: + char.所有属性强化加成(冰属性强化=7 * rate, 暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20821(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '冰强(7)|光强(7)') + if mode == 0: + char.所有属性强化加成(冰属性强化=7 * rate, 光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20822(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '暗强(14)') + if mode == 0: + char.所有属性强化加成(暗属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20823(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '暗强(7)|光强(7)') + if mode == 0: + char.所有属性强化加成(暗属性强化=7 * rate, 光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20824(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '光强(14)') + if mode == 0: + char.所有属性强化加成(光属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_20825(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(25)') + if mode == 0: + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_20826(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20827(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20828(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(20)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + if mode == 1: + pass + + +def enchanting_20829(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '光强(7)') + if mode == 0: + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20830(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(20)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + if mode == 1: + pass + + +def enchanting_20831(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '冰强(7)') + if mode == 0: + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20832(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(3%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20833(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_20834(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20835(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(7)') + if mode == 0: + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20836(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_20837(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '暗强(7)') + if mode == 0: + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_20838(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(41)') + if mode == 0: + char.基础属性加成(魔法攻击力=41 * rate) + if mode == 1: + pass + + +def enchanting_20839(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(43)') + if mode == 0: + char.基础属性加成(魔法攻击力=43 * rate) + if mode == 1: + pass + + +def enchanting_20840(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(41)') + if mode == 0: + char.基础属性加成(物理攻击力=41 * rate) + if mode == 1: + pass + + +def enchanting_20841(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(43)') + if mode == 0: + char.基础属性加成(物理攻击力=43 * rate) + if mode == 1: + pass + + +def enchanting_20842(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '体(60)') + if mode == 0: + char.基础属性加成(体力=60 * rate) + if mode == 1: + pass + + +def enchanting_20843(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '体(65)') + if mode == 0: + char.基础属性加成(体力=65 * rate) + if mode == 1: + pass + + +def enchanting_20844(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '腰带,鞋', '精(32)') + if mode == 0: + char.基础属性加成(精神=32 * rate) + if mode == 1: + pass + + +def enchanting_20845(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(35)|精(30)') + if mode == 0: + char.基础属性加成(体力=35 * rate) + char.基础属性加成(精神=30 * rate) + if mode == 1: + pass + + +def enchanting_20846(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩,腰带,鞋', '精(60)') + if mode == 0: + char.基础属性加成(精神=60 * rate) + if mode == 1: + pass + + +def enchanting_20847(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力(60)') + if mode == 0: + char.基础属性加成(力量=60 * rate) + if mode == 1: + pass + + +def enchanting_20848(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '力(65)') + if mode == 0: + char.基础属性加成(力量=65 * rate) + if mode == 1: + pass + + +def enchanting_20849(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(60)') + if mode == 0: + char.基础属性加成(智力=60 * rate) + if mode == 1: + pass + + +def enchanting_20850(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '智(65)') + if mode == 0: + char.基础属性加成(智力=65 * rate) + if mode == 1: + pass + + +def enchanting_20851(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性抗性(20)') + if mode == 0: + char.所有属性抗性加成(20 * rate) + if mode == 1: + pass + + +def enchanting_20852(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '所有属性强化(8)') + if mode == 0: + char.所有属性强化加成(8 * rate) + if mode == 1: + pass + + +def enchanting_20853(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '所有属性强化(9)') + if mode == 0: + char.所有属性强化加成(9 * rate) + if mode == 1: + pass + + +def enchanting_20854(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20855(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '辅助装备', '所有属性强化(12)') + if mode == 0: + char.所有属性强化加成(12 * rate) + if mode == 1: + pass + + +def enchanting_20856(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(26)') + if mode == 0: + char.基础属性加成(物理攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20857(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(27)') + if mode == 0: + char.基础属性加成(物理攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_20858(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(28)') + if mode == 0: + char.基础属性加成(物理攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_20859(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '物攻(29)') + if mode == 0: + char.基础属性加成(物理攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_20860(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(26)') + if mode == 0: + char.基础属性加成(魔法攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_20861(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(27)') + if mode == 0: + char.基础属性加成(魔法攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_20862(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(28)') + if mode == 0: + char.基础属性加成(魔法攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_20863(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '魔攻(29)') + if mode == 0: + char.基础属性加成(魔法攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_20864(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '四维(10)|暴击(5%)|城镇移动速度(0.1)') + if mode == 0: + char.基础属性加成(四维=10 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20865(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(8%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_20866(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '魔暴(8%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_20867(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(21)') + if mode == 0: + char.基础属性加成(物理攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20868(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(22)') + if mode == 0: + char.基础属性加成(物理攻击力=22 * rate) + if mode == 1: + pass + + +def enchanting_20869(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '物攻(23)') + if mode == 0: + char.基础属性加成(物理攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_20870(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '物攻(24)') + if mode == 0: + char.基础属性加成(物理攻击力=24 * rate) + if mode == 1: + pass + + +def enchanting_20871(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '魔攻(21)') + if mode == 0: + char.基础属性加成(魔法攻击力=21 * rate) + if mode == 1: + pass + + +def enchanting_20872(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '力(32)') + if mode == 0: + char.基础属性加成(力量=32 * rate) + if mode == 1: + pass + + +def enchanting_20873(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(32)') + if mode == 0: + char.基础属性加成(智力=32 * rate) + if mode == 1: + pass + + +def enchanting_20874(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(41)') + if mode == 0: + char.基础属性加成(智力=41 * rate) + if mode == 1: + pass + + +def enchanting_20875(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(42)') + if mode == 0: + char.基础属性加成(智力=42 * rate) + if mode == 1: + pass + + +def enchanting_20876(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(43)') + if mode == 0: + char.基础属性加成(智力=43 * rate) + if mode == 1: + pass + + +def enchanting_20877(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(44)') + if mode == 0: + char.基础属性加成(智力=44 * rate) + if mode == 1: + pass + + +def enchanting_20878(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(45)') + if mode == 0: + char.基础属性加成(智力=45 * rate) + if mode == 1: + pass + + +def enchanting_20879(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(46)') + if mode == 0: + char.基础属性加成(智力=46 * rate) + if mode == 1: + pass + + +def enchanting_20880(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(47)') + if mode == 0: + char.基础属性加成(智力=47 * rate) + if mode == 1: + pass + + +def enchanting_20881(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(48)') + if mode == 0: + char.基础属性加成(智力=48 * rate) + if mode == 1: + pass + + +def enchanting_20882(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '智(49)') + if mode == 0: + char.基础属性加成(智力=49 * rate) + if mode == 1: + pass + + +def enchanting_20883(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '智(50)') + if mode == 0: + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_20884(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '腰带,鞋', '体(32)') + if mode == 0: + char.基础属性加成(体力=32 * rate) + if mode == 1: + pass + + +def enchanting_20885(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '物攻(40)') + if mode == 0: + char.基础属性加成(物理攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20886(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '魔攻(40)') + if mode == 0: + char.基础属性加成(魔法攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20887(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '独立(40)') + if mode == 0: + char.基础属性加成(独立攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_20888(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '智(55)') + if mode == 0: + char.基础属性加成(智力=55 * rate) + if mode == 1: + pass + + +def enchanting_20889(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv15~15主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 15, 15, 1) + if mode == 1: + pass + + +def enchanting_20890(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv20~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 20, 1) + if mode == 1: + pass + + +def enchanting_20891(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv25~25主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 25, 25, 1) + if mode == 1: + pass + + +def enchanting_20892(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv30~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 30, 1) + if mode == 1: + pass + + +def enchanting_20893(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv35~35主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 35, 35, 1) + if mode == 1: + pass + + +def enchanting_20894(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '四维(30)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if mode == 1: + pass + + +def enchanting_20895(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '四维(35)') + if mode == 0: + char.基础属性加成(四维=35 * rate) + if mode == 1: + pass + + +def enchanting_20896(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '四维(40)') + if mode == 0: + char.基础属性加成(四维=40 * rate) + if mode == 1: + pass + + +def enchanting_20897(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20898(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + if mode == 1: + pass + + +def enchanting_20899(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '三攻(30)') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + if mode == 1: + pass + + +def enchanting_20900(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩,腰带,鞋', '力智(50)') + if mode == 0: + char.基础属性加成(力智=50 * rate) + if mode == 1: + pass + + +def enchanting_20901(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体精(35)') + if mode == 0: + char.基础属性加成(体精=35 * rate) + if mode == 1: + pass + + +def enchanting_20902(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '力智(32)|体精(28)') + if mode == 0: + char.基础属性加成(力智=32 * rate) + char.基础属性加成(体精=28 * rate) + if mode == 1: + pass + + +def enchanting_20903(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力智(15)|独立(45)') + if mode == 0: + char.基础属性加成(力智=15 * rate) + char.基础属性加成(独立攻击力=45 * rate) + if mode == 1: + pass + + +def enchanting_20904(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装,武器', '物攻(45)|力(15)') + if mode == 0: + char.基础属性加成(物理攻击力=45 * rate) + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20905(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装,武器', '魔攻(45)|智(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=45 * rate) + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_20906(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装,武器', '独立(45)|力(15)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_20907(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装,武器', '独立(45)|智(15)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_20908(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '耳环', '四维(80)') + if mode == 0: + char.基础属性加成(四维=80 * rate) + if mode == 1: + pass + + +def enchanting_20909(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', 'Lv1~35主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 35, 1) + if mode == 1: + pass + + +def enchanting_20910(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '四维(20)|所有属性强化(10)|所有属性抗性(10)') + if mode == 0: + char.基础属性加成(四维=20 * rate) + char.所有属性强化加成(10 * rate) + char.所有属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20911(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv1~35主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 35, 1) + if mode == 1: + pass + + +def enchanting_20912(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '鞋', 'Lv1~35主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 35, 1) + if mode == 1: + pass + + +def enchanting_20913(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '所有属性强化(12)') + if mode == 0: + char.所有属性强化加成(12 * rate) + if mode == 1: + pass + + +def enchanting_20914(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv1~10主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 10, 1) + if mode == 1: + pass + + +def enchanting_20915(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv10~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 10, 20, 1) + if mode == 1: + pass + + +def enchanting_20916(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv20~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 30, 1) + if mode == 1: + pass + + +def enchanting_20917(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv30~40主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 40, 1) + if mode == 1: + pass + + +def enchanting_20918(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv40~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 40, 50, 1) + if mode == 1: + pass + + +def enchanting_20919(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv1~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 20, 1) + if mode == 1: + pass + + +def enchanting_20920(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv10~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 10, 30, 1) + if mode == 1: + pass + + +def enchanting_20921(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv20~40主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 40, 1) + if mode == 1: + pass + + +def enchanting_20922(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', 'Lv30~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 50, 1) + if mode == 1: + pass + + +def enchanting_20923(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', 'Lv1~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_20924(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv1~10主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 10, 1) + if mode == 1: + pass + + +def enchanting_20925(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv10~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 10, 20, 1) + if mode == 1: + pass + + +def enchanting_20926(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv20~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 30, 1) + if mode == 1: + pass + + +def enchanting_20927(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv30~40主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 40, 1) + if mode == 1: + pass + + +def enchanting_20928(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv40~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 40, 50, 1) + if mode == 1: + pass + + +def enchanting_20929(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv1~20主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 20, 1) + if mode == 1: + pass + + +def enchanting_20930(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv10~30主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 10, 30, 1) + if mode == 1: + pass + + +def enchanting_20931(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv20~40主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 20, 40, 1) + if mode == 1: + pass + + +def enchanting_20932(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (107, '称号', 'Lv30~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 30, 50, 1) + if mode == 1: + pass + + +def enchanting_20933(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '称号', 'Lv1~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_20934(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '项链,手镯,戒指', '所有属性强化(30)') + if mode == 0: + char.所有属性强化加成(30 * rate) + if mode == 1: + pass + + +def enchanting_20935(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '魔法石', '精(30)') + if mode == 0: + char.基础属性加成(精神=30 * rate) + if mode == 1: + pass + + +def enchanting_20936(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '三攻(35)') + if mode == 0: + char.基础属性加成(三攻=35 * rate) + if mode == 1: + pass + + +def enchanting_20937(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '三攻(42)|物暴(2%)|魔暴(2%)') + if mode == 0: + char.基础属性加成(三攻=42 * rate) + char.基础属性加成(物理暴击率=0.02 * rate) + char.基础属性加成(魔法暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20938(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '物攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20939(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '魔攻(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20940(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '独立(30)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_20941(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '体精(75)') + if mode == 0: + char.基础属性加成(体精=75 * rate) + if mode == 1: + pass + + +def enchanting_20942(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '物攻(50)|力(20)') + if mode == 0: + char.基础属性加成(物理攻击力=50 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20943(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '魔攻(50)|智(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=50 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20944(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '独立(50)|力(20)') + if mode == 0: + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_20945(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '独立(50)|智(20)') + if mode == 0: + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_20946(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '智(75)') + if mode == 0: + char.基础属性加成(智力=75 * rate) + if mode == 1: + pass + + +def enchanting_20947(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '腰带,鞋', '智(50)') + if mode == 0: + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_20948(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '腰带,鞋', '力(50)') + if mode == 0: + char.基础属性加成(力量=50 * rate) + if mode == 1: + pass + + +def enchanting_20949(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '头肩', '物暴(10%)|魔暴(10%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.1 * rate) + char.基础属性加成(魔法暴击率=0.1 * rate) + if mode == 1: + pass + + +def enchanting_20950(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20951(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链', '所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_20952(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '项链', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23 * rate) + if mode == 1: + pass + + +def enchanting_20953(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链', '四维(42)') + if mode == 0: + char.基础属性加成(四维=42 * rate) + if mode == 1: + pass + + +def enchanting_20954(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链', '四维(25)') + if mode == 0: + char.基础属性加成(四维=25 * rate) + if mode == 1: + pass + + +def enchanting_20955(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链', '四维(18)') + if mode == 0: + char.基础属性加成(四维=18 * rate) + if mode == 1: + pass + + +def enchanting_20956(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '戒指', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20957(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '戒指', '所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_20958(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '戒指', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23 * rate) + if mode == 1: + pass + + +def enchanting_20959(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '戒指', '四维(42)') + if mode == 0: + char.基础属性加成(四维=42 * rate) + if mode == 1: + pass + + +def enchanting_20960(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '戒指', '四维(25)') + if mode == 0: + char.基础属性加成(四维=25 * rate) + if mode == 1: + pass + + +def enchanting_20961(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '戒指', '四维(18)') + if mode == 0: + char.基础属性加成(四维=18 * rate) + if mode == 1: + pass + + +def enchanting_20962(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '所有属性强化(10)') + if mode == 0: + char.所有属性强化加成(10 * rate) + if mode == 1: + pass + + +def enchanting_20963(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '手镯', '所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_20964(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '手镯', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23 * rate) + if mode == 1: + pass + + +def enchanting_20965(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '手镯', '四维(42)') + if mode == 0: + char.基础属性加成(四维=42 * rate) + if mode == 1: + pass + + +def enchanting_20966(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '手镯', '四维(25)') + if mode == 0: + char.基础属性加成(四维=25 * rate) + if mode == 1: + pass + + +def enchanting_20967(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '手镯', '四维(18)') + if mode == 0: + char.基础属性加成(四维=18 * rate) + if mode == 1: + pass + + +def enchanting_20968(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '四维(30)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + if mode == 1: + pass + + +def enchanting_20969(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '辅助装备', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_20970(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '三攻(30)') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + if mode == 1: + pass + + +def enchanting_20971(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '三攻(50)') + if mode == 0: + char.基础属性加成(三攻=50 * rate) + if mode == 1: + pass + + +def enchanting_20972(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '辅助装备', '三攻(35)') + if mode == 0: + char.基础属性加成(三攻=35 * rate) + if mode == 1: + pass + + +def enchanting_20973(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '智(75)') + if mode == 0: + char.基础属性加成(智力=75 * rate) + if mode == 1: + pass + + +def enchanting_20974(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '三攻(50)') + if mode == 0: + char.基础属性加成(三攻=50 * rate) + if mode == 1: + pass + + +def enchanting_20975(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '上衣,下装', '智(75)') + if mode == 0: + char.基础属性加成(智力=75 * rate) + if mode == 1: + pass + + +def enchanting_20976(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (158, '魔法石', '所有属性强化(30)') + if mode == 0: + char.所有属性强化加成(30 * rate) + if mode == 1: + pass + + +def enchanting_20977(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (158, '魔法石', '四维(100)') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if mode == 1: + pass + + +def enchanting_20978(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '辅助装备', '三攻(90)') + if mode == 0: + char.基础属性加成(三攻=90 * rate) + if mode == 1: + pass + + +def enchanting_20979(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '辅助装备', '三攻(100)') + if mode == 0: + char.基础属性加成(三攻=100 * rate) + if mode == 1: + pass + + +def enchanting_20980(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '辅助装备', '四维(90)') + if mode == 0: + char.基础属性加成(四维=90 * rate) + if mode == 1: + pass + + +def enchanting_20981(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '辅助装备', '四维(95)') + if mode == 0: + char.基础属性加成(四维=95 * rate) + if mode == 1: + pass + + +def enchanting_20982(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '魔法石', '所有属性强化(21)') + if mode == 0: + char.所有属性强化加成(21 * rate) + if mode == 1: + pass + + +def enchanting_20983(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '魔法石', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23 * rate) + if mode == 1: + pass + + +def enchanting_20984(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '魔法石', '四维(70)') + if mode == 0: + char.基础属性加成(四维=70 * rate) + if mode == 1: + pass + + +def enchanting_20985(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (138, '魔法石', '四维(75)') + if mode == 0: + char.基础属性加成(四维=75 * rate) + if mode == 1: + pass + + +def enchanting_20986(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '头肩', '四维(30)|三攻(6)|暴击(5%)|技攻(2%)') + if mode == 0: + char.基础属性加成(四维=30 * rate) + char.基础属性加成(三攻=6 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + char.技能攻击力加成(part=part, x=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20987(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '头肩', '四维(35)|三攻(8)|暴击(5%)|技攻(2%)') + if mode == 0: + char.基础属性加成(四维=35 * rate) + char.基础属性加成(三攻=8 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + char.技能攻击力加成(part=part, x=0.02 * rate) + if mode == 1: + pass + + +def enchanting_20988(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力智(75)') + if mode == 0: + char.基础属性加成(力智=75 * rate) + if mode == 1: + pass + + +def enchanting_20989(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(25)|物攻(55)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(物理攻击力=55 * rate) + if mode == 1: + pass + + +def enchanting_20990(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(25)|魔攻(55)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(魔法攻击力=55 * rate) + if mode == 1: + pass + + +def enchanting_20991(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力(25)|独立(55)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(独立攻击力=55 * rate) + if mode == 1: + pass + + +def enchanting_20992(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '智(25)|独立(55)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(独立攻击力=55 * rate) + if mode == 1: + pass + + +def enchanting_20993(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(8.0%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.08 * rate) + pass + if mode == 1: + pass + + +def enchanting_20994(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(10.0%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.1 * rate) + pass + if mode == 1: + pass + + +def enchanting_20995(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(12.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.12 * rate) + if mode == 1: + pass + + +def enchanting_20996(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '施放速度(15.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.15 * rate) + if mode == 1: + pass + + +def enchanting_20997(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '耳环', '四维(110)') + if mode == 0: + char.基础属性加成(四维=110 * rate) + if mode == 1: + pass + + +def enchanting_20998(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '物暴(5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_20999(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '物暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21000(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '腰带,鞋', '物暴(7%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_21001(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '魔暴(5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21002(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带,鞋', '魔暴(6%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21003(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '腰带,鞋', '魔暴(7%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_21004(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '施放速度(9.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.09 * rate) + if mode == 1: + pass + + +def enchanting_21009(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '三攻(45)') + if mode == 0: + char.基础属性加成(三攻=45 * rate) + if mode == 1: + pass + + +def enchanting_21010(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(21)|暗强(21)') + if mode == 0: + char.所有属性强化加成(冰属性强化=21 * rate, 暗属性强化=21 * rate) + if mode == 1: + pass + + +def enchanting_21011(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '四维(35)') + if mode == 0: + char.基础属性加成(四维=35 * rate) + if mode == 1: + pass + + +def enchanting_21012(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '所有属性强化(18)|物暴(2%)|魔暴(2%)') + if mode == 0: + char.所有属性强化加成(18 * rate) + char.基础属性加成(物理暴击率=0.02 * rate) + char.基础属性加成(魔法暴击率=0.02 * rate) + if mode == 1: + pass + + +def enchanting_21013(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '鞋', '四维(45)|Lv1~30主动+1') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 30, 1) + if mode == 1: + pass + + +def enchanting_21014(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '辅助装备', '所有属性强化(12)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(12 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21015(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '四维(75)|暴击(5%)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=75 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21016(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(12)|光强(12)') + if mode == 0: + char.所有属性强化加成(火属性强化=12 * rate, 光属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_21017(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(12)|暗强(12)') + if mode == 0: + char.所有属性强化加成(冰属性强化=12 * rate, 暗属性强化=12 * rate) + if mode == 1: + pass + + +def enchanting_21018(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '力(50)') + if mode == 0: + char.基础属性加成(力量=50 * rate) + if mode == 1: + pass + + +def enchanting_21019(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力智(25)') + if mode == 0: + char.基础属性加成(力智=25 * rate) + if mode == 1: + pass + + +def enchanting_21020(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|体(25)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(体力=25 * rate) + if mode == 1: + pass + + +def enchanting_21021(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|精(25)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(精神=25 * rate) + if mode == 1: + pass + + +def enchanting_21022(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|物攻(20)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21023(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|魔攻(20)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21024(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|独立(30)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21025(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|物暴(4%)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21026(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(25)|魔暴(4%)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21027(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|火强(8)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21028(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|冰强(8)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21029(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|暗强(8)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21030(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|光强(8)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21031(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '智(50)') + if mode == 0: + char.基础属性加成(智力=50 * rate) + if mode == 1: + pass + + +def enchanting_21032(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|体(25)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(体力=25 * rate) + if mode == 1: + pass + + +def enchanting_21033(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|精(25)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(精神=25 * rate) + if mode == 1: + pass + + +def enchanting_21034(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|物攻(20)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21035(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|魔攻(20)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21036(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|独立(30)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21037(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|物暴(4%)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21038(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(25)|魔暴(4%)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21039(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|火强(8)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21040(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|冰强(8)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21041(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|暗强(8)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21042(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|光强(8)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21043(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '体(50)') + if mode == 0: + char.基础属性加成(体力=50 * rate) + if mode == 1: + pass + + +def enchanting_21044(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体精(25)') + if mode == 0: + char.基础属性加成(体精=25 * rate) + if mode == 1: + pass + + +def enchanting_21045(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(25)|物攻(20)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21046(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(25)|魔攻(20)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21047(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|独立(30)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21048(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(25)|物暴(4%)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21049(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(25)|魔暴(4%)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21050(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|火强(8)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21051(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|冰强(8)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21052(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|暗强(8)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21053(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|光强(8)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21054(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '精(50)') + if mode == 0: + char.基础属性加成(精神=50 * rate) + if mode == 1: + pass + + +def enchanting_21055(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(25)|物攻(20)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21056(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(25)|魔攻(20)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21057(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|独立(30)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21058(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(25)|物暴(4%)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21059(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(25)|魔暴(4%)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21060(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|火强(8)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21061(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|冰强(8)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21062(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|暗强(8)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21063(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|光强(8)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21064(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '物攻(40)') + if mode == 0: + char.基础属性加成(物理攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_21065(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(20)|魔攻(20)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21066(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(20)|独立(30)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21067(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(20)|物暴(4%)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21068(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(20)|魔暴(4%)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21069(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(20)|火强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21070(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(20)|冰强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21071(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(20)|暗强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21072(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(20)|光强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21073(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '魔攻(40)') + if mode == 0: + char.基础属性加成(魔法攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_21074(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(20)|独立(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21075(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(20)|物暴(4%)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21076(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(20)|魔暴(4%)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21077(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(20)|火强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21078(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(20)|冰强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21079(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(20)|暗强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21080(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(20)|光强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21081(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '独立(60)') + if mode == 0: + char.基础属性加成(独立攻击力=60 * rate) + if mode == 1: + pass + + +def enchanting_21082(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(30)|物暴(4%)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21083(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(30)|魔暴(4%)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21084(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(30)|火强(8)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21085(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(30)|冰强(8)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21086(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(30)|暗强(8)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21087(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '独立(30)|光强(8)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21088(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(8%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_21089(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(4%)|魔暴(4%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21090(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物暴(4%)|火强(8)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21091(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物暴(4%)|冰强(8)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21092(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物暴(4%)|暗强(8)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21093(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物暴(4%)|光强(8)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21094(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(8%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.08 * rate) + if mode == 1: + pass + + +def enchanting_21095(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔暴(4%)|火强(8)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21096(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔暴(4%)|冰强(8)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21097(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔暴(4%)|暗强(8)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21098(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔暴(4%)|光强(8)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21099(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '火强(16)') + if mode == 0: + char.所有属性强化加成(火属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21100(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(8)|冰强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate, 冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21101(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(8)|暗强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate, 暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21102(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '火强(8)|光强(8)') + if mode == 0: + char.所有属性强化加成(火属性强化=8 * rate, 光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21103(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '冰强(16)') + if mode == 0: + char.所有属性强化加成(冰属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21104(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '冰强(8)|暗强(8)') + if mode == 0: + char.所有属性强化加成(冰属性强化=8 * rate, 暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21105(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '冰强(8)|光强(8)') + if mode == 0: + char.所有属性强化加成(冰属性强化=8 * rate, 光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21106(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '暗强(16)') + if mode == 0: + char.所有属性强化加成(暗属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21107(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '暗强(8)|光强(8)') + if mode == 0: + char.所有属性强化加成(暗属性强化=8 * rate, 光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21108(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '光强(16)') + if mode == 0: + char.所有属性强化加成(光属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21109(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '四维(24)') + if mode == 0: + char.基础属性加成(四维=24 * rate) + if mode == 1: + pass + + +def enchanting_21110(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '三攻(25)') + if mode == 0: + char.基础属性加成(三攻=25 * rate) + if mode == 1: + pass + + +def enchanting_21111(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '物攻(35)') + if mode == 0: + char.基础属性加成(物理攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_21112(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '物暴(5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21113(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装', '智(55)') + if mode == 0: + char.基础属性加成(智力=55 * rate) + if mode == 1: + pass + + +def enchanting_21114(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '魔暴(5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21115(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '四维(32)') + if mode == 0: + char.基础属性加成(四维=32 * rate) + if mode == 1: + pass + + +def enchanting_21116(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '力智(45)') + if mode == 0: + char.基础属性加成(力智=45 * rate) + if mode == 1: + pass + + +def enchanting_21117(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', 'Lv15~25主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 15, 25, 1) + if mode == 1: + pass + + +def enchanting_21118(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', 'Lv25~35主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 25, 35, 1) + if mode == 1: + pass + + +def enchanting_21119(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '三攻(20)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(三攻=20 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21120(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', '三攻(40)|所有属性强化(15)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21121(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '四维(75)|三攻(20)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=75 * rate) + char.基础属性加成(三攻=20 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21122(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '腰带', '四维(45)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21123(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '耳环', '四维(140)') + if mode == 0: + char.基础属性加成(四维=140 * rate) + if mode == 1: + pass + + +def enchanting_21124(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '体(10)') + if mode == 0: + char.基础属性加成(体力=10 * rate) + if mode == 1: + pass + + +def enchanting_21125(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣,下装', '精(10)') + if mode == 0: + char.基础属性加成(精神=10 * rate) + if mode == 1: + pass + + +def enchanting_21126(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|物攻(30)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21127(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(25)|魔攻(30)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21128(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|物攻(30)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21129(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(25)|魔攻(30)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21130(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|物攻(30)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21131(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '体(25)|魔攻(30)') + if mode == 0: + char.基础属性加成(体力=25 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21132(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|物攻(30)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(物理攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21133(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '精(25)|魔攻(30)') + if mode == 0: + char.基础属性加成(精神=25 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21134(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '物攻(60)') + if mode == 0: + char.基础属性加成(物理攻击力=60 * rate) + if mode == 1: + pass + + +def enchanting_21135(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(30)|魔攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21136(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(30)|独立(30)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21137(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '物攻(30)|火强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21138(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '物攻(30)|冰强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21139(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '物攻(30)|暗强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21140(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '物攻(30)|光强(8)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21141(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (170, '宠物', '魔攻(60)') + if mode == 0: + char.基础属性加成(魔法攻击力=60 * rate) + if mode == 1: + pass + + +def enchanting_21142(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(30)|独立(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21143(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '魔攻(30)|火强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.所有属性强化加成(火属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21144(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '魔攻(30)|冰强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.所有属性强化加成(冰属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21145(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '魔攻(30)|暗强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.所有属性强化加成(暗属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21146(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '魔攻(30)|光强(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.所有属性强化加成(光属性强化=8 * rate) + if mode == 1: + pass + + +def enchanting_21147(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '武器', '力智(50)|三攻(50)|所有属性强化(16)') + if mode == 0: + char.基础属性加成(力智=50 * rate) + char.基础属性加成(三攻=50 * rate) + char.所有属性强化加成(16 * rate) + if mode == 1: + pass + + +def enchanting_21148(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(30)|物暴(4%)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21149(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '物攻(30)|魔暴(4%)') + if mode == 0: + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21150(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(30)|物暴(4%)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21151(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '魔攻(30)|魔暴(4%)') + if mode == 0: + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21152(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '武器', '所有属性强化(15)|物攻(30)|独立(30)|攻击速度(5.0%)') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.基础属性加成(物理攻击力=30 * rate) + char.基础属性加成(独立攻击力=30 * rate) + char.攻击速度增加(part=part,x=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21153(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '武器', '所有属性强化(15)|魔攻(30)|独立(30)|施放速度(5.0%)') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + char.基础属性加成(独立攻击力=30 * rate) + char.基础属性加成(施放速度=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21154(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '力智(75)') + if mode == 0: + char.基础属性加成(力智=75 * rate) + if mode == 1: + pass + + +def enchanting_21155(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '体精(75)') + if mode == 0: + char.基础属性加成(体精=75 * rate) + if mode == 1: + pass + + +def enchanting_21156(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '腰带', '四维(45)') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if mode == 1: + pass + + +def enchanting_21157(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '腰带', '三攻(36)') + if mode == 0: + char.基础属性加成(三攻=36 * rate) + if mode == 1: + pass + + +def enchanting_21158(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '鞋', '三攻(36)') + if mode == 0: + char.基础属性加成(三攻=36 * rate) + if mode == 1: + pass + + +def enchanting_21159(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '耳环', '四维(135)') + if mode == 0: + char.基础属性加成(四维=135 * rate) + if mode == 1: + pass + + +def enchanting_21160(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '称号', '三攻(30)|Lv1~35主动+1') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 35, 1) + if mode == 1: + pass + + +def enchanting_21161(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '头肩', '四维(30)|三攻(10)|Lv1~35主动+1') + if mode == 0: + char.基础属性加成(四维=30 * rate) + char.基础属性加成(三攻=10 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 35, 1) + if mode == 1: + pass + + +def enchanting_21162(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '体精(70)') + if mode == 0: + char.基础属性加成(体精=70 * rate) + if mode == 1: + pass + + +def enchanting_21163(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv1~50主动+2') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 2) + if mode == 1: + pass + + +def enchanting_21164(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '称号', '三攻(30)|所有属性强化(10)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + char.所有属性强化加成(10 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21165(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '四维(75)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=75 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21166(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '三攻(40)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + if mode == 1: + pass + + +def enchanting_21167(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '鞋', '四维(45)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=45 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21168(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', '三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21169(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '四维(75)|三攻(20)|技攻(3%)') + if mode == 0: + char.基础属性加成(四维=75 * rate) + char.基础属性加成(三攻=20 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21170(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '四维(60)|三攻(16)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=60 * rate) + char.基础属性加成(三攻=16 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21171(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '腰带', '四维(36)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=36 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21172(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '鞋', '四维(36)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(四维=36 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21173(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '辅助装备', '所有属性强化(9)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(9 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21174(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '物攻(50)|独立(50)|力(20)') + if mode == 0: + char.基础属性加成(物理攻击力=50 * rate) + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(力量=20 * rate) + if mode == 1: + pass + + +def enchanting_21175(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '魔攻(50)|独立(50)|智(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=50 * rate) + char.基础属性加成(独立攻击力=50 * rate) + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +# def enchanting_21176(char: CharacterProperty = {}, mode=0, text=False, rate=1.0,part=''): + # if text: + # return (168, '鞋', '三攻(36)|技攻(3%)') + # if mode == 0: + # char.基础属性加成(三攻=36 * rate) + # char.技能攻击力加成(part=part,x=part=part,x=0.03 * rate) + # if mode == 1: + # pass + + +# def enchanting_21177(char: CharacterProperty = {}, mode=0, text=False, rate=1.0,part=''): +# if text: +# return (168, '腰带', '三攻(36)|技攻(3%)') +# if mode == 0: +# char.基础属性加成(三攻=36 * rate) +# char.技能攻击力加成(part=part,x=part=part,x=0.03 * rate) +# if mode == 1: +# pass + + +def enchanting_21178(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', 'Lv1~50主动+1') + if mode == 0: + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21179(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '攻击速度(0.5%)') + if mode == 0: + char.基础属性加成(攻击速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21180(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '攻击速度(1.0%)') + if mode == 0: + char.基础属性加成(攻击速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21181(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '攻击速度(4.0%)') + if mode == 0: + char.基础属性加成(攻击速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21182(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '施放速度(0.5%)') + if mode == 0: + char.基础属性加成(施放速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21183(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '施放速度(1.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21184(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '施放速度(4.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21185(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '暗强(1)') + if mode == 0: + char.所有属性强化加成(暗属性强化=1 * rate) + if mode == 1: + pass + + +def enchanting_21186(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '暗强(3)') + if mode == 0: + char.所有属性强化加成(暗属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21187(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '暗强(10)') + if mode == 0: + char.所有属性强化加成(暗属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21188(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(2)') + if mode == 0: + char.基础属性加成(魔法攻击力=2 * rate) + if mode == 1: + pass + + +def enchanting_21189(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(6)') + if mode == 0: + char.基础属性加成(魔法攻击力=6 * rate) + if mode == 1: + pass + + +def enchanting_21190(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔攻(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21191(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(2)') + if mode == 0: + char.基础属性加成(物理攻击力=2 * rate) + if mode == 1: + pass + + +def enchanting_21192(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(6)') + if mode == 0: + char.基础属性加成(物理攻击力=6 * rate) + if mode == 1: + pass + + +def enchanting_21193(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物攻(20)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21194(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '火强(1)') + if mode == 0: + char.所有属性强化加成(火属性强化=1 * rate) + if mode == 1: + pass + + +def enchanting_21195(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '火强(3)') + if mode == 0: + char.所有属性强化加成(火属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21196(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '火强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21197(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '光强(1)') + if mode == 0: + char.所有属性强化加成(光属性强化=1 * rate) + if mode == 1: + pass + + +def enchanting_21198(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '光强(3)') + if mode == 0: + char.所有属性强化加成(光属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21199(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '光强(10)') + if mode == 0: + char.所有属性强化加成(光属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21200(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(3)') + if mode == 0: + char.基础属性加成(智力=3 * rate) + if mode == 1: + pass + + +def enchanting_21201(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(12)') + if mode == 0: + char.基础属性加成(智力=12 * rate) + if mode == 1: + pass + + +def enchanting_21202(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(30)') + if mode == 0: + char.基础属性加成(智力=30 * rate) + if mode == 1: + pass + + +def enchanting_21203(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(0.5%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21204(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(1%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21205(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '魔暴(4%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21206(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(3)') + if mode == 0: + char.基础属性加成(精神=3 * rate) + if mode == 1: + pass + + +def enchanting_21207(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(12)') + if mode == 0: + char.基础属性加成(精神=12 * rate) + if mode == 1: + pass + + +def enchanting_21208(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '精(30)') + if mode == 0: + char.基础属性加成(精神=30 * rate) + if mode == 1: + pass + + +def enchanting_21209(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '移动速度(0.5%)') + if mode == 0: + char.基础属性加成(移动速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21210(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '移动速度(1.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21211(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '移动速度(4.0%)') + if mode == 0: + char.基础属性加成(移动速度=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21212(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(3)') + if mode == 0: + char.基础属性加成(力量=3 * rate) + if mode == 1: + pass + + +def enchanting_21213(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(12)') + if mode == 0: + char.基础属性加成(力量=12 * rate) + if mode == 1: + pass + + +def enchanting_21214(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(30)') + if mode == 0: + char.基础属性加成(力量=30 * rate) + if mode == 1: + pass + + +def enchanting_21215(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(0.5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21216(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(1%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21217(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '物暴(4%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21218(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(3)') + if mode == 0: + char.基础属性加成(体力=3 * rate) + if mode == 1: + pass + + +def enchanting_21219(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(12)') + if mode == 0: + char.基础属性加成(体力=12 * rate) + if mode == 1: + pass + + +def enchanting_21220(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '体(30)') + if mode == 0: + char.基础属性加成(体力=30 * rate) + if mode == 1: + pass + + +def enchanting_21221(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '独立(4)') + if mode == 0: + char.基础属性加成(独立攻击力=4 * rate) + if mode == 1: + pass + + +def enchanting_21222(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '独立(10)') + if mode == 0: + char.基础属性加成(独立攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_21223(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '独立(35)') + if mode == 0: + char.基础属性加成(独立攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_21224(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '冰强(1)') + if mode == 0: + char.所有属性强化加成(冰属性强化=1 * rate) + if mode == 1: + pass + + +def enchanting_21225(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '冰强(3)') + if mode == 0: + char.所有属性强化加成(冰属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21226(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (159, '宠物', '冰强(10)') + if mode == 0: + char.所有属性强化加成(冰属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21227(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(14)') + if mode == 0: + char.所有属性强化加成(暗属性强化=14 * rate) + if mode == 1: + pass + + +def enchanting_21228(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '暗强(16)') + if mode == 0: + char.所有属性强化加成(暗属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21229(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '暗强(17)') + if mode == 0: + char.所有属性强化加成(暗属性强化=17 * rate) + if mode == 1: + pass + + +def enchanting_21230(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '暗强(19)') + if mode == 0: + char.所有属性强化加成(暗属性强化=19 * rate) + if mode == 1: + pass + + +def enchanting_21231(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '暗强(20)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(暗属性强化=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21232(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(16)') + if mode == 0: + char.所有属性强化加成(火属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21233(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(17)') + if mode == 0: + char.所有属性强化加成(火属性强化=17 * rate) + if mode == 1: + pass + + +def enchanting_21234(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '火强(19)') + if mode == 0: + char.所有属性强化加成(火属性强化=19 * rate) + if mode == 1: + pass + + +def enchanting_21235(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(20)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(火属性强化=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21236(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(16)') + if mode == 0: + char.所有属性强化加成(光属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21237(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '光强(17)') + if mode == 0: + char.所有属性强化加成(光属性强化=17 * rate) + if mode == 1: + pass + + +def enchanting_21238(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '光强(20)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(光属性强化=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21239(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(16)') + if mode == 0: + char.所有属性强化加成(冰属性强化=16 * rate) + if mode == 1: + pass + + +def enchanting_21240(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(17)') + if mode == 0: + char.所有属性强化加成(冰属性强化=17 * rate) + if mode == 1: + pass + + +def enchanting_21241(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '冰强(19)') + if mode == 0: + char.所有属性强化加成(冰属性强化=19 * rate) + if mode == 1: + pass + + +def enchanting_21242(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(20)|暴击(3%)') + if mode == 0: + char.所有属性强化加成(冰属性强化=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21243(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(7)') + if mode == 0: + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_21244(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,上衣,下装', '魔攻(23)') + if mode == 0: + char.基础属性加成(魔法攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_21245(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,鞋', '独立(44)') + if mode == 0: + char.基础属性加成(独立攻击力=44 * rate) + if mode == 1: + pass + + +def enchanting_21246(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,上衣,下装', '物攻(23)') + if mode == 0: + char.基础属性加成(物理攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_21247(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(30)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21248(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(33)') + if mode == 0: + char.基础属性加成(独立攻击力=33 * rate) + if mode == 1: + pass + + +def enchanting_21249(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(36)') + if mode == 0: + char.基础属性加成(独立攻击力=36 * rate) + if mode == 1: + pass + + +def enchanting_21250(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(39)') + if mode == 0: + char.基础属性加成(独立攻击力=39 * rate) + if mode == 1: + pass + + +def enchanting_21251(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(42)') + if mode == 0: + char.基础属性加成(独立攻击力=42 * rate) + if mode == 1: + pass + + +def enchanting_21252(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(45)') + if mode == 0: + char.基础属性加成(独立攻击力=45 * rate) + if mode == 1: + pass + + +def enchanting_21253(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '物攻(4)') + if mode == 0: + char.基础属性加成(物理攻击力=4 * rate) + if mode == 1: + pass + + +def enchanting_21254(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '物攻(8)') + if mode == 0: + char.基础属性加成(物理攻击力=8 * rate) + if mode == 1: + pass + + +def enchanting_21255(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '物攻(12)') + if mode == 0: + char.基础属性加成(物理攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_21256(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '物攻(16)') + if mode == 0: + char.基础属性加成(物理攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21257(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '物攻(22)') + if mode == 0: + char.基础属性加成(物理攻击力=22 * rate) + if mode == 1: + pass + + +def enchanting_21258(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '魔攻(4)') + if mode == 0: + char.基础属性加成(魔法攻击力=4 * rate) + if mode == 1: + pass + + +def enchanting_21259(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '魔攻(8)') + if mode == 0: + char.基础属性加成(魔法攻击力=8 * rate) + if mode == 1: + pass + + +def enchanting_21260(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '魔攻(12)') + if mode == 0: + char.基础属性加成(魔法攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_21261(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '魔攻(16)') + if mode == 0: + char.基础属性加成(魔法攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21262(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '上衣', '魔攻(22)') + if mode == 0: + char.基础属性加成(魔法攻击力=22 * rate) + if mode == 1: + pass + + +def enchanting_21263(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(20)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21264(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(20)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21265(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '智(40)') + if mode == 0: + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_21266(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器', '力(40)') + if mode == 0: + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_21267(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(28)') + if mode == 0: + char.基础属性加成(魔法攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_21268(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(29)') + if mode == 0: + char.基础属性加成(魔法攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_21269(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(31)') + if mode == 0: + char.基础属性加成(魔法攻击力=31 * rate) + if mode == 1: + pass + + +def enchanting_21270(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(32)') + if mode == 0: + char.基础属性加成(魔法攻击力=32 * rate) + if mode == 1: + pass + + +def enchanting_21271(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '魔攻(33)') + if mode == 0: + char.基础属性加成(魔法攻击力=33 * rate) + if mode == 1: + pass + + +def enchanting_21272(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(43)') + if mode == 0: + char.基础属性加成(独立攻击力=43 * rate) + if mode == 1: + pass + + +def enchanting_21273(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(44)') + if mode == 0: + char.基础属性加成(独立攻击力=44 * rate) + if mode == 1: + pass + + +def enchanting_21274(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(46)') + if mode == 0: + char.基础属性加成(独立攻击力=46 * rate) + if mode == 1: + pass + + +def enchanting_21275(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(28)') + if mode == 0: + char.基础属性加成(物理攻击力=28 * rate) + if mode == 1: + pass + + +def enchanting_21276(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(29)') + if mode == 0: + char.基础属性加成(物理攻击力=29 * rate) + if mode == 1: + pass + + +def enchanting_21277(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(31)') + if mode == 0: + char.基础属性加成(物理攻击力=31 * rate) + if mode == 1: + pass + + +def enchanting_21278(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(32)') + if mode == 0: + char.基础属性加成(物理攻击力=32 * rate) + if mode == 1: + pass + + +def enchanting_21279(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器,上衣,下装', '物攻(33)') + if mode == 0: + char.基础属性加成(物理攻击力=33 * rate) + if mode == 1: + pass + + +def enchanting_21280(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,下装,腰带', '物攻(10)|独立(15)|力(25)|物暴(1%)|攻击速度(0.5%)|施放速度(0.5%)') + if mode == 0: + char.基础属性加成(物理攻击力=10 * rate) + char.基础属性加成(独立攻击力=15 * rate) + char.基础属性加成(力量=25 * rate) + char.基础属性加成(物理暴击率=0.01 * rate) + # char.基础属性加成(攻击速度=0.005 * rate) + char.基础属性加成(施放速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21281(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '力(25)') + if mode == 0: + char.基础属性加成(力量=25 * rate) + if mode == 1: + pass + + +def enchanting_21282(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '力(15)') + if mode == 0: + char.基础属性加成(力量=15 * rate) + if mode == 1: + pass + + +def enchanting_21283(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '智(25)') + if mode == 0: + char.基础属性加成(智力=25 * rate) + if mode == 1: + pass + + +def enchanting_21284(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '智(15)') + if mode == 0: + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_21285(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '体(20)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + if mode == 1: + pass + + +def enchanting_21286(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '体(15)') + if mode == 0: + char.基础属性加成(体力=15 * rate) + if mode == 1: + pass + + +def enchanting_21287(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '精(20)') + if mode == 0: + char.基础属性加成(精神=20 * rate) + if mode == 1: + pass + + +def enchanting_21288(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '精(15)') + if mode == 0: + char.基础属性加成(精神=15 * rate) + if mode == 1: + pass + + +def enchanting_21289(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物攻(16)') + if mode == 0: + char.基础属性加成(物理攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21290(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔攻(16)') + if mode == 0: + char.基础属性加成(魔法攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21291(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21292(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '物暴(4%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21293(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔暴(6%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21294(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '魔暴(4%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21295(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21296(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21297(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备,魔法石', '独立(15)') + if mode == 0: + char.基础属性加成(独立攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21298(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备,魔法石', '独立(20)') + if mode == 0: + char.基础属性加成(独立攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21299(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(11)|暗强(11)') + if mode == 0: + char.所有属性强化加成(光属性强化=11 * rate, 暗属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_21300(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(11)|冰强(11)') + if mode == 0: + char.所有属性强化加成(火属性强化=11 * rate, 冰属性强化=11 * rate) + if mode == 1: + pass + + +def enchanting_21301(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '力智(15)') + if mode == 0: + char.基础属性加成(力智=15 * rate) + if mode == 1: + pass + + +def enchanting_21302(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '火强(20)') + if mode == 0: + char.所有属性强化加成(火属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_21303(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(火)|物攻(20)|魔攻(20)|攻击速度(3.0%)|施放速度(3.0%)') + if mode == 0: + char.属性攻击('火') + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + # char.基础属性加成(攻击速度=0.03 * rate) + char.基础属性加成(施放速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21304(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器,上衣,下装', '力智(50)|物攻(35)|魔攻(35)') + if mode == 0: + char.基础属性加成(力智=50 * rate) + char.基础属性加成(物理攻击力=35 * rate) + char.基础属性加成(魔法攻击力=35 * rate) + if mode == 1: + pass + + +def enchanting_21305(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '物攻(40)|攻击速度(3.0%)') + if mode == 0: + char.基础属性加成(物理攻击力=40 * rate) + # char.基础属性加成(攻击速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21306(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '暗强(20)') + if mode == 0: + char.所有属性强化加成(暗属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_21307(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '冰强(20)') + if mode == 0: + char.所有属性强化加成(冰属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_21308(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(冰)|物攻(20)|魔攻(20)|攻击速度(3.0%)|施放速度(3.0%)') + if mode == 0: + char.属性攻击('冰') + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + # char.基础属性加成(攻击速度=0.03 * rate) + char.基础属性加成(施放速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21309(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(光)|物攻(20)|魔攻(20)|攻击速度(3.0%)|施放速度(3.0%)') + if mode == 0: + char.属性攻击('光') + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + # char.基础属性加成(攻击速度=0.03 * rate) + char.基础属性加成(施放速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21310(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '光强(20)') + if mode == 0: + char.所有属性强化加成(光属性强化=20 * rate) + if mode == 1: + pass + + +def enchanting_21311(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '武器', '魔攻(40)|施放速度(5.0%)') + if mode == 0: + char.基础属性加成(魔法攻击力=40 * rate) + char.基础属性加成(施放速度=0.05 * rate) + if mode == 1: + pass + + +def enchanting_21312(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(暗)|物攻(20)|魔攻(20)|攻击速度(3.0%)|施放速度(3.0%)') + if mode == 0: + char.属性攻击('暗') + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + # char.基础属性加成(攻击速度=0.03 * rate) + char.基础属性加成(施放速度=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21313(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(26)') + if mode == 0: + char.基础属性加成(魔法攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_21314(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '魔攻(27)') + if mode == 0: + char.基础属性加成(魔法攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_21315(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '物攻(16)') + if mode == 0: + char.基础属性加成(物理攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21316(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '独立(23)') + if mode == 0: + char.基础属性加成(独立攻击力=23 * rate) + if mode == 1: + pass + + +def enchanting_21317(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '魔攻(12)') + if mode == 0: + char.基础属性加成(魔法攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_21318(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(37)') + if mode == 0: + char.基础属性加成(智力=37 * rate) + if mode == 1: + pass + + +def enchanting_21319(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '施放速度(1.0%)') + if mode == 0: + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21320(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(8)') + if mode == 0: + char.所有属性抗性加成(8 * rate) + if mode == 1: + pass + + +def enchanting_21321(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(9)') + if mode == 0: + char.所有属性抗性加成(9 * rate) + if mode == 1: + pass + + +def enchanting_21322(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '所有属性抗性(10)') + if mode == 0: + char.所有属性抗性加成(10 * rate) + if mode == 1: + pass + + +def enchanting_21323(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(8)') + if mode == 0: + char.基础属性加成(精神=8 * rate) + if mode == 1: + pass + + +def enchanting_21324(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(9)') + if mode == 0: + char.基础属性加成(精神=9 * rate) + if mode == 1: + pass + + +def enchanting_21325(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(10)') + if mode == 0: + char.基础属性加成(精神=10 * rate) + if mode == 1: + pass + + +def enchanting_21326(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(11)') + if mode == 0: + char.基础属性加成(精神=11 * rate) + if mode == 1: + pass + + +def enchanting_21327(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(12)') + if mode == 0: + char.基础属性加成(精神=12 * rate) + if mode == 1: + pass + + +def enchanting_21328(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(13)') + if mode == 0: + char.基础属性加成(精神=13 * rate) + if mode == 1: + pass + + +def enchanting_21329(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(14)') + if mode == 0: + char.基础属性加成(精神=14 * rate) + if mode == 1: + pass + + +def enchanting_21330(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '项链,手镯,戒指', '独立(30)|火强(5)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.所有属性强化加成(火属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_21331(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火抗(11)') + if mode == 0: + char.火属性抗性加成(11 * rate) + if mode == 1: + pass + + +def enchanting_21332(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '头肩', '物暴(3%)|魔暴(4%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.04 * rate) + if mode == 1: + pass + + +def enchanting_21333(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(3)') + if mode == 0: + char.所有属性强化加成(火属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21334(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(4)') + if mode == 0: + char.所有属性强化加成(火属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_21335(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(5)') + if mode == 0: + char.所有属性强化加成(火属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_21336(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(20)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + if mode == 1: + pass + + +def enchanting_21337(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(21)') + if mode == 0: + char.基础属性加成(智力=21 * rate) + if mode == 1: + pass + + +def enchanting_21338(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(22)') + if mode == 0: + char.基础属性加成(智力=22 * rate) + if mode == 1: + pass + + +def enchanting_21339(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(23)') + if mode == 0: + char.基础属性加成(智力=23 * rate) + if mode == 1: + pass + + +def enchanting_21340(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(24)') + if mode == 0: + char.基础属性加成(智力=24 * rate) + if mode == 1: + pass + + +def enchanting_21341(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(15)') + if mode == 0: + char.基础属性加成(体力=15 * rate) + if mode == 1: + pass + + +def enchanting_21342(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(17)') + if mode == 0: + char.基础属性加成(体力=17 * rate) + if mode == 1: + pass + + +def enchanting_21343(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(18)') + if mode == 0: + char.基础属性加成(体力=18 * rate) + if mode == 1: + pass + + +def enchanting_21344(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(19)') + if mode == 0: + char.基础属性加成(体力=19 * rate) + if mode == 1: + pass + + +def enchanting_21345(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(20)') + if mode == 0: + char.基础属性加成(体力=20 * rate) + if mode == 1: + pass + + +def enchanting_21346(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(21)') + if mode == 0: + char.基础属性加成(体力=21 * rate) + if mode == 1: + pass + + +def enchanting_21347(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(22)') + if mode == 0: + char.基础属性加成(体力=22 * rate) + if mode == 1: + pass + + +def enchanting_21348(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.1%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.021 * rate) + pass + if mode == 1: + pass + + +def enchanting_21349(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.2%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.022 * rate) + pass + if mode == 1: + pass + + +def enchanting_21350(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.3%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.023 * rate) + pass + if mode == 1: + pass + + +def enchanting_21351(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.4%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.024 * rate) + pass + if mode == 1: + pass + + +def enchanting_21352(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.5%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.025 * rate) + pass + if mode == 1: + pass + + +def enchanting_21353(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.6%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.026 * rate) + pass + if mode == 1: + pass + + +def enchanting_21354(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.7%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.027 * rate) + pass + if mode == 1: + pass + + +def enchanting_21355(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链', '火抗(3)') + if mode == 0: + char.火属性抗性加成(3 * rate) + if mode == 1: + pass + + +def enchanting_21356(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(10)') + if mode == 0: + char.基础属性加成(魔法攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_21357(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(11)') + if mode == 0: + char.基础属性加成(魔法攻击力=11 * rate) + if mode == 1: + pass + + +def enchanting_21358(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(12)') + if mode == 0: + char.基础属性加成(魔法攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_21359(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(13)') + if mode == 0: + char.基础属性加成(魔法攻击力=13 * rate) + if mode == 1: + pass + + +def enchanting_21360(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.2%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.012 * rate) + pass + if mode == 1: + pass + + +def enchanting_21361(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.3%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.013 * rate) + pass + if mode == 1: + pass + + +def enchanting_21362(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.4%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.014 * rate) + pass + if mode == 1: + pass + + +def enchanting_21363(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '体精(8)') + if mode == 0: + char.基础属性加成(体精=8 * rate) + if mode == 1: + pass + + +def enchanting_21364(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '力智(10)') + if mode == 0: + char.基础属性加成(力智=10 * rate) + if mode == 1: + pass + + +def enchanting_21365(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '头肩,腰带,鞋', '力智(20)') + if mode == 0: + char.基础属性加成(力智=20 * rate) + if mode == 1: + pass + + +def enchanting_21366(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '力智(15)') + if mode == 0: + char.基础属性加成(力智=15 * rate) + if mode == 1: + pass + + +def enchanting_21367(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(15)') + if mode == 0: + char.基础属性加成(智力=15 * rate) + if mode == 1: + pass + + +def enchanting_21368(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(16)') + if mode == 0: + char.基础属性加成(智力=16 * rate) + if mode == 1: + pass + + +def enchanting_21369(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(17)') + if mode == 0: + char.基础属性加成(智力=17 * rate) + if mode == 1: + pass + + +def enchanting_21370(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(19)') + if mode == 0: + char.基础属性加成(智力=19 * rate) + if mode == 1: + pass + + +def enchanting_21371(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(15)|魔攻(30)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + char.基础属性加成(魔法攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21372(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣', '智(65)') + if mode == 0: + char.基础属性加成(智力=65 * rate) + if mode == 1: + pass + + +def enchanting_21373(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '属性攻击(暗)|物攻(20)') + if mode == 0: + char.属性攻击('暗') + char.基础属性加成(物理攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21374(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '魔攻(16)') + if mode == 0: + char.基础属性加成(魔法攻击力=16 * rate) + if mode == 1: + pass + + +def enchanting_21375(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(31)') + if mode == 0: + char.基础属性加成(体力=31 * rate) + if mode == 1: + pass + + +def enchanting_21376(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(33)') + if mode == 0: + char.基础属性加成(体力=33 * rate) + if mode == 1: + pass + + +def enchanting_21377(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(3)') + if mode == 0: + char.所有属性强化加成(冰属性强化=3 * rate) + if mode == 1: + pass + + +def enchanting_21378(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(4)') + if mode == 0: + char.所有属性强化加成(冰属性强化=4 * rate) + if mode == 1: + pass + + +def enchanting_21379(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '冰强(5)') + if mode == 0: + char.所有属性强化加成(冰属性强化=5 * rate) + if mode == 1: + pass + + +def enchanting_21380(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(31)') + if mode == 0: + char.基础属性加成(力量=31 * rate) + if mode == 1: + pass + + +def enchanting_21381(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '力(2)|移动速度(0.2%)') + if mode == 0: + char.基础属性加成(力量=2 * rate) + char.基础属性加成(移动速度=0.002 * rate) + if mode == 1: + pass + + +def enchanting_21382(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '力智(30)') + if mode == 0: + char.基础属性加成(力智=30 * rate) + if mode == 1: + pass + + +def enchanting_21383(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(31)') + if mode == 0: + char.基础属性加成(智力=31 * rate) + if mode == 1: + pass + + +def enchanting_21384(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '智(33)') + if mode == 0: + char.基础属性加成(智力=33 * rate) + if mode == 1: + pass + + +def enchanting_21385(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(26)') + if mode == 0: + char.基础属性加成(物理攻击力=26 * rate) + if mode == 1: + pass + + +def enchanting_21386(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '物攻(27)') + if mode == 0: + char.基础属性加成(物理攻击力=27 * rate) + if mode == 1: + pass + + +def enchanting_21387(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(23)') + if mode == 0: + char.基础属性加成(体力=23 * rate) + if mode == 1: + pass + + +def enchanting_21388(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(24)') + if mode == 0: + char.基础属性加成(体力=24 * rate) + if mode == 1: + pass + + +def enchanting_21389(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '下装', '移动速度(0.3%)') + if mode == 0: + char.基础属性加成(移动速度=0.003 * rate) + if mode == 1: + pass + + +def enchanting_21390(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '项链,手镯,戒指', '独立(40)') + if mode == 0: + char.基础属性加成(独立攻击力=40 * rate) + if mode == 1: + pass + + +def enchanting_21391(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(14)') + if mode == 0: + char.基础属性加成(体力=14 * rate) + if mode == 1: + pass + + +def enchanting_21392(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(46)') + if mode == 0: + char.基础属性加成(智力=46 * rate) + if mode == 1: + pass + + +def enchanting_21393(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(47)') + if mode == 0: + char.基础属性加成(智力=47 * rate) + if mode == 1: + pass + + +def enchanting_21394(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(48)') + if mode == 0: + char.基础属性加成(智力=48 * rate) + if mode == 1: + pass + + +def enchanting_21395(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '武器,上衣,下装', '智(49)') + if mode == 0: + char.基础属性加成(智力=49 * rate) + if mode == 1: + pass + + +def enchanting_21396(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(2.8%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.028 * rate) + pass + if mode == 1: + pass + + +def enchanting_21397(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.5%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.015 * rate) + pass + if mode == 1: + pass + + +def enchanting_21398(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.6%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.016 * rate) + pass + if mode == 1: + pass + + +def enchanting_21399(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.7%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.017 * rate) + pass + if mode == 1: + pass + + +def enchanting_21400(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.8%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.018 * rate) + pass + if mode == 1: + pass + + +def enchanting_21401(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(1.9%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.019 * rate) + pass + if mode == 1: + pass + + +def enchanting_21402(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '施放速度(1.5%)') + if mode == 0: + char.基础属性加成(施放速度=0.015 * rate) + if mode == 1: + pass + + +def enchanting_21403(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(8)') + if mode == 0: + char.基础属性加成(体力=8 * rate) + if mode == 1: + pass + + +def enchanting_21404(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(9)') + if mode == 0: + char.基础属性加成(体力=9 * rate) + if mode == 1: + pass + + +def enchanting_21405(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(11)') + if mode == 0: + char.基础属性加成(体力=11 * rate) + if mode == 1: + pass + + +def enchanting_21406(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(12)') + if mode == 0: + char.基础属性加成(体力=12 * rate) + if mode == 1: + pass + + +def enchanting_21407(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(13)') + if mode == 0: + char.基础属性加成(体力=13 * rate) + if mode == 1: + pass + + +def enchanting_21408(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '四维(20)') + if mode == 0: + char.基础属性加成(四维=20 * rate) + if mode == 1: + pass + + +def enchanting_21409(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(4)') + if mode == 0: + char.所有属性强化加成(4 * rate) + if mode == 1: + pass + + +def enchanting_21410(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '所有属性强化(6)') + if mode == 0: + char.所有属性强化加成(6 * rate) + if mode == 1: + pass + + +def enchanting_21411(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力智(20)') + if mode == 0: + char.基础属性加成(力智=20 * rate) + if mode == 1: + pass + + +def enchanting_21412(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩', '物暴(1%)|魔暴(0.5%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.01 * rate) + char.基础属性加成(魔法暴击率=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21413(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '攻击速度(0.5%)|施放速度(0.5%)') + if mode == 0: + char.基础属性加成(攻击速度=0.005 * rate) + char.基础属性加成(施放速度=0.005 * rate) + if mode == 1: + pass + + +def enchanting_21414(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '攻击速度(1.5%)|施放速度(1.5%)') + if mode == 0: + char.基础属性加成(攻击速度=0.015 * rate) + char.基础属性加成(施放速度=0.015 * rate) + if mode == 1: + pass + + +def enchanting_21415(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '攻击速度(1.0%)|施放速度(1.0%)') + if mode == 0: + char.基础属性加成(攻击速度=0.01 * rate) + char.基础属性加成(施放速度=0.01 * rate) + if mode == 1: + pass + + +def enchanting_21416(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '精(22)') + if mode == 0: + char.基础属性加成(精神=22 * rate) + if mode == 1: + pass + + +def enchanting_21417(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '暗强(9)|独立(10)') + if mode == 0: + char.所有属性强化加成(暗属性强化=9 * rate) + char.基础属性加成(独立攻击力=10 * rate) + if mode == 1: + pass + + +def enchanting_21418(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '智(2)|移动速度(0.2%)') + if mode == 0: + char.基础属性加成(智力=2 * rate) + char.基础属性加成(移动速度=0.002 * rate) + if mode == 1: + pass + + +def enchanting_21419(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(23)') + if mode == 0: + char.基础属性加成(力量=23 * rate) + if mode == 1: + pass + + +def enchanting_21420(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器,上衣,下装', '力(24)') + if mode == 0: + char.基础属性加成(力量=24 * rate) + if mode == 1: + pass + + +def enchanting_21421(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '物攻(12)') + if mode == 0: + char.基础属性加成(物理攻击力=12 * rate) + if mode == 1: + pass + + +def enchanting_21422(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '武器', '攻击速度(0.6%)|施放速度(1.2%)') + if mode == 0: + # char.基础属性加成(攻击速度=0.006 * rate) + char.基础属性加成(施放速度=0.012 * rate) + if mode == 1: + pass + + +def enchanting_21423(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (93, '称号', '物攻(7)|魔攻(7)') + if mode == 0: + char.基础属性加成(物理攻击力=7 * rate) + char.基础属性加成(魔法攻击力=7 * rate) + if mode == 1: + pass + + +def enchanting_21424(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(26)') + if mode == 0: + char.基础属性加成(体力=26 * rate) + if mode == 1: + pass + + +def enchanting_21425(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(27)') + if mode == 0: + char.基础属性加成(体力=27 * rate) + if mode == 1: + pass + + +def enchanting_21426(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(28)') + if mode == 0: + char.基础属性加成(体力=28 * rate) + if mode == 1: + pass + + +def enchanting_21427(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '头肩,腰带,鞋', '体(29)') + if mode == 0: + char.基础属性加成(体力=29 * rate) + if mode == 1: + pass + + +def enchanting_21428(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装,头肩,腰带,鞋', '物攻(20)|物暴(3%)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21429(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装,头肩,腰带,鞋', '魔攻(20)|魔暴(3%)') + if mode == 0: + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21430(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '上衣,下装,头肩,腰带,鞋', '独立(30)|暴击(3%)') + if mode == 0: + char.基础属性加成(独立攻击力=30 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21431(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '火强(10)|暗强(10)') + if mode == 0: + char.所有属性强化加成(火属性强化=10 * rate, 暗属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21432(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '项链,手镯,戒指', '光强(10)|冰强(10)') + if mode == 0: + char.所有属性强化加成(光属性强化=10 * rate, 冰属性强化=10 * rate) + if mode == 1: + pass + + +def enchanting_21433(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备,魔法石', '物攻(15)') + if mode == 0: + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21434(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备,魔法石', '魔攻(15)') + if mode == 0: + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21435(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备,魔法石', '独立(20)') + if mode == 0: + char.基础属性加成(独立攻击力=20 * rate) + if mode == 1: + pass + + +def enchanting_21436(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '头肩', '四维(75)|暴击(5%)|Lv1~30主动+1') + if mode == 0: + char.基础属性加成(四维=75 * rate) + char.基础属性加成(物理暴击率=0.05 * rate) + char.基础属性加成(魔法暴击率=0.05 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 30, 1) + if mode == 1: + pass + + +def enchanting_21437(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '称号', '所有属性强化(15)|物攻(20)|魔攻(20)|独立(30)|Lv1~50主动+1') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_21438(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '辅助装备', '物攻(20)|魔攻(20)|独立(30)') + if mode == 0: + char.基础属性加成(物理攻击力=20 * rate) + char.基础属性加成(魔法攻击力=20 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21439(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '物攻(28)|独立(30)') + if mode == 0: + char.基础属性加成(物理攻击力=28 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21440(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (69, '上衣,下装', '魔攻(28)|独立(30)') + if mode == 0: + char.基础属性加成(魔法攻击力=28 * rate) + char.基础属性加成(独立攻击力=30 * rate) + if mode == 1: + pass + + +def enchanting_21441(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '物暴(7%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_21442(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩,腰带,鞋', '魔暴(7%)') + if mode == 0: + char.基础属性加成(魔法暴击率=0.07 * rate) + if mode == 1: + pass + + +def enchanting_21443(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (153, '称号', '所有属性强化(5)') + if mode == 0: + char.所有属性强化加成(5 * rate) + if mode == 1: + pass + + +def enchanting_21444(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(40)') + if mode == 0: + char.基础属性加成(力量=40 * rate) + if mode == 1: + pass + + +def enchanting_21445(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力智(20)') + if mode == 0: + char.基础属性加成(力智=20 * rate) + if mode == 1: + pass + + +def enchanting_21446(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|体(20)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(体力=20 * rate) + if mode == 1: + pass + + +def enchanting_21447(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|精(20)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(精神=20 * rate) + if mode == 1: + pass + + +def enchanting_21448(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|物攻(15)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21449(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|魔攻(15)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21450(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|独立(25)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_21451(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|物暴(3%)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21452(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '力(20)|魔暴(3%)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21453(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(20)|火强(7)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.所有属性强化加成(火属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_21454(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(20)|冰强(7)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.所有属性强化加成(冰属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_21455(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(20)|暗强(7)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.所有属性强化加成(暗属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_21456(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '力(20)|光强(7)') + if mode == 0: + char.基础属性加成(力量=20 * rate) + char.所有属性强化加成(光属性强化=7 * rate) + if mode == 1: + pass + + +def enchanting_21457(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(40)') + if mode == 0: + char.基础属性加成(智力=40 * rate) + if mode == 1: + pass + + +def enchanting_21458(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)|体(20)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(体力=20 * rate) + if mode == 1: + pass + + +def enchanting_21459(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)|精(20)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(精神=20 * rate) + if mode == 1: + pass + + +def enchanting_21460(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)|物攻(15)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(物理攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21461(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)|魔攻(15)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(魔法攻击力=15 * rate) + if mode == 1: + pass + + +def enchanting_21462(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (148, '宠物', '智(20)|独立(25)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(独立攻击力=25 * rate) + if mode == 1: + pass + + +def enchanting_21463(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (139, '宠物', '智(20)|物暴(3%)') + if mode == 0: + char.基础属性加成(智力=20 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21464(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '所有属性强化(14)') + if mode == 0: + char.所有属性强化加成(14*rate) + if mode == 1: + pass + + +def enchanting_21490(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '头肩', '物暴(6%)|魔暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21491(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (86, '腰带', '暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + if mode == 1: + pass + + +def enchanting_21492(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '腰带', '物暴(6%)|魔暴(6%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.06 * rate) + char.基础属性加成(魔法暴击率=0.06 * rate) + if mode == 1: + pass + + +def enchanting_21493(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (56, '鞋', '移动速度(2.5%)') + if mode == 0: + char.基础属性加成(移动速度=0.025 * rate) + if mode == 1: + pass + + +def enchanting_21494(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '武器,上衣,下装', '独立(90)|力智(60)') + if mode == 0: + char.基础属性加成(力智=60 * rate, 独立攻击力=90 * rate) + if mode == 1: + pass + + +def enchanting_21495(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '武器,上衣,下装', '物攻(90)|力量(60)') + if mode == 0: + char.基础属性加成(力量=60 * rate, 物理攻击力=90 * rate) + if mode == 1: + pass + + +def enchanting_21496(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '武器,上衣,下装', '魔攻(90)|智力(60)') + if mode == 0: + char.基础属性加成(智力=60 * rate, 魔法攻击力=90 * rate) + if mode == 1: + pass + + +def enchanting_21497(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '四维(90)') + if mode == 0: + char.基础属性加成(四维=90*rate) + if mode == 1: + pass + + +def enchanting_21498(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (106, '武器', '光强(15)|暗强(15)') + if mode == 0: + char.所有属性强化加成(暗属性强化=15 * rate, 光属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_21499(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (130, '武器', '冰强(15)|火强(15)') + if mode == 0: + char.所有属性强化加成(火属性强化=15 * rate, 冰属性强化=15 * rate) + if mode == 1: + pass + + +def enchanting_21500(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (178, '耳环', '所有属性强化(11)|四维(50)') + if mode == 0: + char.基础属性加成(四维=50 * rate) + char.所有属性强化加成(11 * rate) + if mode == 1: + pass + + +def enchanting_21501(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (178, '耳环', '四维(175)') + if mode == 0: + char.基础属性加成(四维=175 * rate) + if mode == 1: + pass + + +def enchanting_21502(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '耳环', '所有属性强化(15)|四维(70)') + if mode == 0: + char.基础属性加成(四维=70 * rate) + char.所有属性强化加成(15 * rate) + if mode == 1: + pass + + +def enchanting_21503(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '耳环', '四维(200)') + if mode == 0: + char.基础属性加成(四维=200 * rate) + if mode == 1: + pass + + +def enchanting_21504(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '辅助装备', '所有属性强化(12)|暴击(3%)|攻击强化(3%)') + if mode == 0: + char.所有属性强化加成(12 * rate) + char.百分比攻击强化加成(0.03 * rate) + char.暴击率增加(0.03) + if mode == 1: + pass + + +def enchanting_21505(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (196, '武器', '三攻(30)|所有属性强化(15)') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.基础属性加成(三攻=30 * rate) + if mode == 1: + pass + + +def enchanting_21506(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '腰带', '技攻(2%)|三攻(10)|四维(40)|暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + char.技能攻击力加成(0.02*rate) + char.基础属性加成(四维=40*rate, 三攻=10*rate) + if mode == 1: + pass + + +def enchanting_21507(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '腰带', '四维(100)|奶系Lv48 +2|暴击(7%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.07 * rate) + char.基础属性加成(魔法暴击率=0.07 * rate) + char.基础属性加成(四维=100*rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 48, 48, 2) + if mode == 1: + pass + + +def enchanting_21508(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (196, '头肩', '三攻(30)|暴击(5%)|技攻 +1%') + if mode == 0: + char.基础属性加成(三攻=30 * rate) + char.基础属性加成(暴击率=0.05 * rate) + char.技能攻击力加成(0.01*rate) + if mode == 1: + pass + + +def enchanting_21509(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '辅助装备', '四维(100)|奶系Lv15 +3') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 15, 15, 3) + if mode == 1: + pass + + +def enchanting_21510(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (196, '腰带,头肩,鞋', '奶系Lv30 +1|奶系Lv50 +1') + if mode == 0: + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('主动', 30, 30, 1) + char.技能等级加成('主动', 50, 50, 1) + if mode == 1: + pass + + +def enchanting_21511(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (196, '腰带', '技攻(1%)|三攻(30)|暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + char.基础属性加成(三攻=30*rate) + char.技能攻击力加成(0.01 * rate) + if mode == 1: + pass + +def enchanting_21512(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '武器', '四维(110)') + if mode == 0: + char.基础属性加成(四维=110 * rate) + if mode == 1: + pass + +def enchanting_21513(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '上衣,下装', '三攻(110)|力智(80)') + if mode == 0: + char.基础属性加成(四维=80 * rate, 三攻=110*rate) + if mode == 1: + pass + +def enchanting_21514(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '鞋,上衣,下装', '四维(100)|奶系Lv15 +3') + if mode == 0: + char.基础属性加成(四维=100*rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 15, 15, 3) + if mode == 1: + pass + +def enchanting_21515(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (210, '鞋', '技攻(2%)|三攻(10)|四维(40)|暴击(3%)') + if mode == 0: + char.基础属性加成(物理暴击率=0.03 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + char.基础属性加成(三攻=10*rate,四维=40) + char.技能攻击力加成(0.02 * rate) + if mode == 1: + pass + +def enchanting_21516(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '魔法石', '四维(100)|奶系Lv15 +3') + if mode == 0: + char.基础属性加成(四维=100*rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 15, 15, 3) + if mode == 1: + pass + +def enchanting_21517(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '魔法石', '所有属性强化(35)') + if mode == 0: + char.所有属性强化加成(35*rate) + if mode == 1: + pass + +def enchanting_21518(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '上衣', '技攻(1%)|三攻(110)|力智(90)') + if mode == 0: + char.基础属性加成(力智=90 * rate, 三攻 =110 * rate) + char.技能攻击力加成(0.01*rate) + if mode == 1: + pass + +def enchanting_21519(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (221, '上衣', '四维(100)|奶系Lv +4') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 15, 15, 4) + if mode == 1: + pass +# 国服特色 + + +def enchanting_23001(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '腰带,鞋', '三攻(36)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=36 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_23002(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '腰带,鞋', '三攻(36)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(三攻=36 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_23003(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '所有属性强化(33)') + if mode == 0: + char.所有属性强化加成(33 * rate) + if mode == 1: + pass + + +def enchanting_23004(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '冰强(35)|暗强(35)') + if mode == 0: + char.所有属性强化加成(冰属性强化=35 * rate, 暗属性强化=35 * rate) + if mode == 1: + pass + + +def enchanting_23005(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '火强(35)|光强(35)') + if mode == 0: + char.所有属性强化加成(火属性强化=35 * rate, 光属性强化=35 * rate) + if mode == 1: + pass + + +def enchanting_23006(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '辅助装备', '所有属性强化(12)|暴击(3%)|最终伤害(3%)|攻击强化(3%)') + if mode == 0: + char.所有属性强化加成(12 * rate) + char.最终伤害加成(0.03 * rate) + char.百分比攻击强化加成(0.03 * rate) + char.暴击率增加(0.03) + if mode == 1: + pass + + +def enchanting_23007(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '', '') + if mode == 0: + pass + if mode == 1: + pass + + +def enchanting_23008(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '力智(75)|三攻(20)|技攻(3%)') + if mode == 0: + char.基础属性加成(力智=75 * rate, 三攻=20 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + pass + + +def enchanting_23009(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '力智(75)|三攻(20)|Lv1~50主动+1') + if mode == 0: + char.基础属性加成(力智=75 * rate, 三攻=20 * rate) + if rate == 1 and calcLv: + char.技能等级加成('主动', 1, 50, 1) + if mode == 1: + pass + + +def enchanting_23010(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '冰强(35)|火强(35)') + if mode == 0: + char.所有属性强化加成(冰属性强化=35 * rate, 火属性强化=35 * rate) + if mode == 1: + pass + + +def enchanting_23011(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '项链,手镯,戒指', '光强(35)|暗强(35)') + if mode == 0: + char.所有属性强化加成(光属性强化=35 * rate, 暗属性强化=35 * rate) + if mode == 1: + pass + + +def enchanting_23012(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '辅助装备', '所有属性强化(15)|暴击(5%)|技能攻击力(5%)') + if mode == 0: + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(0.05 * rate) + char.暴击率增加(0.05) + if mode == 1: + pass + +def enchanting_23013(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (281, '腰带,鞋', '三攻(36)|技攻(5%)|暴击(3%)') + if mode == 0: + char.基础属性加成(三攻=36 * rate) + char.技能攻击力加成(part=part, x=0.05 * rate) + char.基础属性加成(魔法暴击率=0.03 * rate) + char.基础属性加成(物理暴击率=0.03 * rate) + if mode == 1: + pass + +def enchanting_23014(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (168, '头肩', '力智(75)|三攻(20)|技攻(5%)') + if mode == 0: + char.基础属性加成(力智=75 * rate, 三攻=20 * rate) + char.技能攻击力加成(part=part, x=0.05 * rate) + if mode == 1: + pass + +def enchanting_23015(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv40+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(40,2) + pass + +def enchanting_23016(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv45+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(45,2) + pass + +def enchanting_23017(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv60+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(60,2) + pass + +def enchanting_23018(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv70+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(70,2) + pass + +def enchanting_23019(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv75+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(75,2) + pass + +def enchanting_23020(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '称号', 'Lv80+2|三攻(40)|所有属性强化(15)|技攻(3%)') + if mode == 0: + char.基础属性加成(三攻=40 * rate) + char.所有属性强化加成(15 * rate) + char.技能攻击力加成(part=part, x=0.03 * rate) + if mode == 1: + char.特殊主动等级加成(80,2) + pass + +def enchanting_23021(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '所有属性强化(23)') + if mode == 0: + char.所有属性强化加成(23*rate) + if mode == 1: + pass + +def enchanting_23022(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '火强(25)') + if mode == 0: + char.所有属性强化加成(火属性强化=25 * rate) + if mode == 1: + pass + +def enchanting_23023(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '冰强(25)') + if mode == 0: + char.所有属性强化加成(冰属性强化=25 * rate) + if mode == 1: + pass + +def enchanting_23024(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '光强(25)') + if mode == 0: + char.所有属性强化加成(光属性强化=25 * rate) + if mode == 1: + pass + +def enchanting_23025(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (185, '宠物', '暗强(25)') + if mode == 0: + char.所有属性强化加成(暗属性强化=25 * rate) + if mode == 1: + pass + +def enchanting_23026(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '戒指,手镯,项链', '所有属性强化(35)|技攻(1%)') + if mode == 0: + char.所有属性强化加成(35 * rate) + char.技能攻击力加成(0.01 * rate) + if mode == 1: + pass + +def enchanting_23027(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (147, '戒指,手镯,项链', '四维(100)|奶系Lv15 +1') + if mode == 0: + char.基础属性加成(四维=100 * rate) + if char.类型 == '辅助' and rate == 1 and calcLv: + char.技能等级加成('所有', 15, 15, 1) + if mode == 1: + pass +# endregion + +# region 光环 24001~24099 + + +def enchanting_24001(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '光环', '1~80+1|三攻(5%)') + if mode == 0: + char.技能等级加成('所有', 1, 80, 1) + char.百分比三攻加成(0.05) + char.百分比攻击强化加成(0.05) + pass + if mode == 1: + pass + + +def enchanting_24002(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '光环', '1~80+1|黄字(5%)') + if mode == 0: + char.技能等级加成('所有', 1, 80, 1) + char.伤害增加加成(0.05) + char.百分比攻击强化加成(0.05) + pass + if mode == 1: + pass + + +def enchanting_24003(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '光环', '1~80+1|暴伤(5%)') + if mode == 0: + char.技能等级加成('所有', 1, 80, 1) + char.暴击伤害加成(0.05) + char.百分比攻击强化加成(0.05) + pass + if mode == 1: + pass + + +def enchanting_24004(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '光环', '1~80+1|增益量(1.5%)') + if mode == 0: + char.技能等级加成('所有', 1, 80, 1) + char.辅助属性加成(百分比buff量=0.015) + pass + if mode == 1: + pass + + +def enchanting_24005(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (670, '光环', '1~95+1|攻击强化(7%)|增益量(5%)') + if mode == 0: + char.技能等级加成('所有', 1, 95, 1) + char.百分比攻击强化加成(0.07) + char.辅助属性加成(百分比buff量=0.05) + pass + if mode == 1: + pass + + +def enchanting_24006(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (325, '光环', '1~35+1|攻击强化(5%)|增益量(3%)') + if mode == 0: + char.技能等级加成('所有', 1, 35, 1) + char.百分比攻击强化加成(0.05) + char.辅助属性加成(百分比buff量=0.03) + pass + if mode == 1: + pass + +def enchanting_24007(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (670, '光环', '1~95+1|攻击强化(12%)|增益量(7%)') + if mode == 0: + char.技能等级加成('所有', 1, 95, 1) + char.百分比攻击强化加成(0.12) + char.辅助属性加成(百分比buff量=0.07) + pass + if mode == 1: + pass +# endregion + +# region 武器装扮 24101~24199 + + +def enchanting_24101(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv40+1') + if mode == 0: + char.特殊主动等级加成(40, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24102(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv45+1') + if mode == 0: + char.特殊主动等级加成(45, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24103(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv60+1') + if mode == 0: + char.特殊主动等级加成(60, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24104(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv70+1') + if mode == 0: + char.特殊主动等级加成(70, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24105(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv75+1') + if mode == 0: + char.特殊主动等级加成(75, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24106(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '四维(55)|Lv80+1') + if mode == 0: + char.特殊主动等级加成(80, 1) + char.基础属性加成(四维=55) + if mode == 1: + pass + + +def enchanting_24107(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '武器装扮', '三速 +4%') + if mode == 0: + char.所有速度增加(0.04) + if mode == 1: + pass +# endregion + +# region 皮肤 24201~24299 + + +def enchanting_24201(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', '所有属性强化(5)') + if mode == 0: + char.所有属性强化加成(5) + pass + if mode == 1: + pass + + +def enchanting_24202(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', '所有属性强化(6)') + if mode == 0: + char.所有属性强化加成(6) + pass + if mode == 1: + pass + +def enchanting_24203(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', '所有属性强化(6)|四维(55)') + if mode == 0: + char.所有属性强化加成(6) + char.基础属性加成(四维=55) + pass + if mode == 1: + pass + +def enchanting_24204(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv40+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(40, 1) + pass + +def enchanting_24205(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv45+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(45, 1) + pass + +def enchanting_24206(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv60+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(60, 1) + pass + +def enchanting_24207(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv70+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(70, 1) + pass + +def enchanting_24208(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv75+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(75, 1) + pass + +def enchanting_24209(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '皮肤', 'Lv80+1|属强(12)|四维(55)') + if mode == 0: + char.所有属性强化加成(12) + char.基础属性加成(四维=55) + pass + if mode == 1: + char.特殊主动等级加成(80, 1) + pass +# endregion + +# region 宠物装备-红 24301~24399 + + +def enchanting_24301(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '三攻(8%)|攻击强化(8%)|所有属性抗性(10)') + if mode == 0: + char.百分比三攻加成(0.08) + char.百分比攻击强化加成(0.08) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + + +def enchanting_24302(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '力智(8%)|攻击强化(8%)|所有属性抗性(10)') + if mode == 0: + char.百分比力智加成(0.08) + char.百分比攻击强化加成(0.08) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + + +def enchanting_24303(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '终伤(8%)|攻击强化(8%)|所有属性抗性(10)') + if mode == 0: + char.最终伤害加成(0.08) + char.百分比攻击强化加成(0.08) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + + +def enchanting_24304(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '附加(8%)|攻击强化(8%)|所有属性抗性(10)') + if mode == 0: + char.附加伤害加成(0.08) + char.百分比攻击强化加成(0.08) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + + +def enchanting_24305(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(8%)|所有属性抗性(10)') + if mode == 0: + char.百分比攻击强化加成(0.08) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + +def enchanting_24306(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(10%)|所有属性抗性(10)') + if mode == 0: + char.百分比攻击强化加成(0.10) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + +def enchanting_24351(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '四维(33)|所有属性抗性(10)') + if mode == 0: + char.基础属性加成(四维=33) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + + +def enchanting_24352(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(4%)|火强(4)|所有属性强化(4)') + if mode == 0: + char.百分比攻击强化加成(0.04) + char.所有属性强化加成(4, 火属性强化=4) + pass + if mode == 1: + pass + + +def enchanting_24353(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(4%)|冰强(4)|所有属性强化(4)') + if mode == 0: + char.百分比攻击强化加成(0.04) + char.所有属性强化加成(4, 冰属性强化=4) + pass + if mode == 1: + pass + + +def enchanting_24354(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(4%)|光强(4)|所有属性强化(4)') + if mode == 0: + char.百分比攻击强化加成(0.04) + char.所有属性强化加成(4, 光属性强化=4) + pass + if mode == 1: + pass + + +def enchanting_24355(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(4%)|暗强(4)|所有属性强化(4)') + if mode == 0: + char.百分比攻击强化加成(0.04) + char.所有属性强化加成(4, 暗属性强化=4) + pass + if mode == 1: + pass + + +def enchanting_24356(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '攻击强化(4%)|所有属性强化(6)') + if mode == 0: + char.百分比攻击强化加成(0.04) + char.所有属性强化加成(6) + pass + if mode == 1: + pass + + +def enchanting_24357(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-红', '四维(25)|所有属性抗性(8)') + if mode == 0: + char.基础属性加成(四维=25) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + +# endregion + +# region 宠物装备-绿 24401~24499 + + +def enchanting_24401(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-绿', '三攻(40)|所有属性强化(20)') + if mode == 0: + char.基础属性加成(三攻=40) + char.所有属性强化加成(20) + pass + if mode == 1: + pass + +def enchanting_24402(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (190, '宠物装备-绿', '三攻(40)|所有属性强化(30)') + if mode == 0: + char.基础属性加成(三攻=40) + char.所有属性强化加成(30) + pass + if mode == 1: + pass + +def enchanting_24451(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-绿', '四维(30)') + if mode == 0: + char.基础属性加成(四维=30) + pass + if mode == 1: + pass + + +def enchanting_24452(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-绿', '四维(30)|所有属性强化(20)') + if mode == 0: + char.基础属性加成(四维=30) + char.所有属性强化加成(20) + pass + if mode == 1: + pass + + +def enchanting_24453(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-绿', '四维(16)') + if mode == 0: + char.基础属性加成(四维=16) + pass + if mode == 1: + pass + + +# endregion + +# region 宠物装备-蓝 24501~24599 + + +def enchanting_24501(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '三攻(30)|三速(4%)') + if mode == 0: + char.基础属性加成(三攻=30) + char.所有速度增加(0.04) + pass + if mode == 1: + pass + + +def enchanting_24502(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '三攻(30)|所有属性抗性(10)') + if mode == 0: + char.基础属性加成(三攻=30) + char.所有属性抗性加成(10) + pass + if mode == 1: + pass + +def enchanting_24503(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (190, '宠物装备-蓝', '技攻(2%)|三速(5%)') + if mode == 0: + char.技能攻击力加成(0.02) + char.所有速度增加(0.05) + pass + if mode == 1: + pass + +def enchanting_24551(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '四维(25)|三速(4%)') + if mode == 0: + char.基础属性加成(四维=25) + char.所有速度增加(0.04) + pass + if mode == 1: + pass + + +def enchanting_24552(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '四维(20)|三速(4%)') + if mode == 0: + char.基础属性加成(四维=20) + char.所有速度增加(0.04) + pass + if mode == 1: + pass + + +def enchanting_24553(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '三攻(25)|三速(2%)|属性攻击|暴击(5%)') + if mode == 0: + char.基础属性加成(三攻=25) + char.所有速度增加(0.02) + pass + if mode == 1: + pass + + +def enchanting_24554(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (0, '宠物装备-蓝', '四维(25)|三速(2%)') + if mode == 0: + char.基础属性加成(四维=25) + char.所有速度增加(0.02) + pass + if mode == 1: + pass + + +# endregion + +# region 快捷装备 24601~24699 + + +def enchanting_24601(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '三攻(30)|附加伤害(8%)|攻击强化(8%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(三攻=30) + char.附加伤害加成(0.08) + char.百分比攻击强化加成(0.08) + pass + + +def enchanting_24602(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (20, '快捷装备', '四维(8)|附加伤害(8%)|攻击强化(8%)') + if mode == 0: + char.基础属性加成(力智=8) + char.基础属性加成(体精=8) + pass + if mode == 1: + char.附加伤害加成(0.08) + char.百分比攻击强化加成(0.08) + pass + + +def enchanting_24603(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (20, '快捷装备', '四维(50)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(四维=50) + pass + + +def enchanting_24604(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '三攻(30)|攻击强化(8%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(三攻=30) + char.百分比攻击强化加成(0.08) + pass + + +def enchanting_24605(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '四维(5)|附加伤害(8%)|攻击强化(8%)|攻速(8%)') + if mode == 0: + char.基础属性加成(力智=5) + char.基础属性加成(体精=5) + char.攻击速度增加(0.08) + pass + if mode == 1: + char.附加伤害加成(0.08) + char.百分比攻击强化加成(0.08) + pass + + +def enchanting_24606(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (20, '快捷装备', '四维(50)|三速(5%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(四维=50) + char.所有速度增加(0.05) + pass + + +def enchanting_24607(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (20, '快捷装备', '三攻(30)|三速(5%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(三攻=30) + char.所有速度增加(0.05) + pass + + +def enchanting_24608(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '三攻(30)|攻击强化(10%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(三攻=30) + char.百分比攻击强化加成(0.10) + pass + +def enchanting_24609(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '三攻(30)|三速(5%)|增益量(1%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(三攻=30) + char.辅助属性加成(百分比buff量=0.01) + char.所有速度增加(0.05) + pass + +def enchanting_24610(char: CharacterProperty = {}, mode=0, text=False, rate=1.0, part='',calcLv=True): + if text: + return (40, '快捷装备', '四维(50)|三速(5%)|增益量(1%)') + if mode == 0: + pass + if mode == 1: + char.基础属性加成(四维=50) + char.辅助属性加成(百分比buff量=0.01) + char.所有速度增加(0.05) + pass +# endregion + + +# 附魔效果id范围 20001~24999 +for i in range(20001, 24999): + try: + if i not in enchanting_func_list.keys(): + enchanting_func_list[i] = eval('enchanting_{}'.format(i)) + except Exception: + pass + + +def get_encfunc_by_id(id): + return enchanting_func_list.get(int(id), enchanting_20000) + + +def get_enchanting_setinfo(char: CharacterProperty): + infolist = [] + for i in enchanting_func_list.keys(): + data = {} + data['id'] = i + enchanting = enchanting_func_list[i] + char.评分开始() + enchanting(char, mode=0) + enchanting(char, mode=1) + 评分 = char.评分结束() + data['rate'] = 评分 + info = enchanting(text=True) + data['maxFame'] = info[0] + num = 0 + for k in index: + value = info[num] + if (k == 'position'): + value = [i.strip() for i in value.split(",")] + data[k] = value + num += 1 + # if ('宠物' not in data['position'] or ('宠物' in data['position'] and "|" not in data['props'])) and (data['rate'] > 200 or data['position'][0] in ["光环", "武器装扮", "皮肤", "宠物装备-红", "宠物装备-绿", "宠物装备-蓝", "快捷装备"]): + infolist.append(data) + + infolist.sort(key=lambda x: x['rate'], reverse=True) + + return infolist diff --git a/backend/core/equipment/version_0/sundary.py b/backend/core/equipment/version_0/sundary.py new file mode 100644 index 00000000..884320a9 --- /dev/null +++ b/backend/core/equipment/version_0/sundary.py @@ -0,0 +1,546 @@ +from core.basic.character import Character + +sundries_list = {} + +# 名望 部位 描述 +index = ('maxFame', 'position', 'props') + + +def sundries_27000(char: Character = {}, text=False): + if text: + return "(0, '', '无')" + + +# region 冒险团 工会属性 训练官-攻击力 训练官-四维 婚房 婚戒 晶体契约 勋章 守护珠 勋章强化 名称装扮卡 快捷装备 27001~ + + +def sundries_27001(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '1')" + char.SetStatus(四维=100) + + +def sundries_27002(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '2')" + char.SetStatus(四维=110) + + +def sundries_27003(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '3')" + char.SetStatus(四维=125) + pass + + +def sundries_27004(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '4')" + char.SetStatus(四维=140) + pass + + +def sundries_2705(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '5')" + char.SetStatus(四维=150) + pass + + +def sundries_2706(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '6')" + char.SetStatus(四维=160) + pass + + +def sundries_27007(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '7')" + char.SetStatus(四维=170) + pass + + +def sundries_27008(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '8')" + char.SetStatus(四维=180) + pass + + +def sundries_27009(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '9')" + char.SetStatus(四维=190) + pass + + +def sundries_27010(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '10')" + char.SetStatus(四维=200) + pass + + +def sundries_27011(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '11')" + char.SetStatus(四维=210) + pass + + +def sundries_27012(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '12')" + char.SetStatus(四维=170) + pass + + +def sundries_27013(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '13')" + char.SetStatus(四维=220) + pass + + +def sundries_27014(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '14')" + char.SetStatus(四维=220) + pass + + +def sundries_27015(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '15')" + char.SetStatus(四维=220) + pass + + +def sundries_27016(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '16')" + char.SetStatus(四维=230) + pass + + +def sundries_27017(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '17')" + char.SetStatus(四维=230) + pass + + +def sundries_27018(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '18')" + char.SetStatus(四维=240) + pass + + +def sundries_27019(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '19')" + char.SetStatus(四维=240) + pass + + +def sundries_27020(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '20')" + char.SetStatus(四维=250) + pass + + +def sundries_27021(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '21')" + char.SetStatus(四维=250) + pass + + +def sundries_27022(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '22')" + char.SetStatus(四维=250) + pass + + +def sundries_27023(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '23')" + char.SetStatus(四维=250) + pass + + +def sundries_27024(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '24')" + char.SetStatus(四维=250) + pass + + +def sundries_27025(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '25')" + char.SetStatus(四维=260) + pass + + +def sundries_27026(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '26')" + char.SetStatus(四维=260) + pass + + +def sundries_27027(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '27')" + char.SetStatus(四维=260) + pass + + +def sundries_27028(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '28')" + char.SetStatus(四维=260) + pass + + +def sundries_27029(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '29')" + char.SetStatus(四维=260) + pass + + +def sundries_27030(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '30')" + char.SetStatus(四维=270) + pass + + +def sundries_27031(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '31')" + char.SetStatus(四维=270) + pass + + +def sundries_27032(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '32')" + char.SetStatus(四维=270) + pass + + +def sundries_27033(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '33')" + char.SetStatus(四维=270) + pass + + +def sundries_27034(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '34')" + char.SetStatus(四维=270) + pass + + +def sundries_27035(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '35')" + char.SetStatus(四维=280) + pass + + +def sundries_27036(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '36')" + char.SetStatus(四维=280) + pass + + +def sundries_27037(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '37')" + char.SetStatus(四维=280) + pass + + +def sundries_27038(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '38')" + char.SetStatus(四维=280) + pass + + +def sundries_27039(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '39')" + char.SetStatus(四维=280) + pass + + +def sundries_27040(char: Character = {}, text=False): + if text: + return "(0, '冒险团', '40')" + char.SetStatus(四维=290) + pass + + +def sundries_27041(char: Character = {}, text=False): + if text: + return "(0, '工会属性', '四维(60)')" + char.SetStatus(四维=60) + pass + + +def sundries_27042(char: Character = {}, text=False): + if text: + return "(0, '工会属性', '四维(120)')" + char.SetStatus(四维=120) + pass + + +def sundries_27043(char: Character = {}, text=False): + if text: + return "(0, '工会buff-攻击力', 'Lv.1 三攻(25)')" + pass + char.SetStatus(三攻=25) + pass + + +def sundries_27044(char: Character = {}, text=False): + if text: + return "(0, '工会buff-攻击力', 'Lv.2 三攻(30)')" + pass + + char.SetStatus(三攻=30) + pass + + +def sundries_27045(char: Character = {}, text=False): + if text: + return "(0, '工会buff-攻击力', 'Lv.3 三攻(35)')" + pass + char.SetStatus(三攻=35) + pass + + +def sundries_27046(char: Character = {}, text=False): + if text: + return "(0, '工会buff-攻击力', 'Lv.4 三攻(50)')" + char.SetStatus(三攻=50) + pass + + +def sundries_27047(char: Character = {}, text=False): + if text: + return "(0, '工会buff-四维强化', 'Lv.1 四维(40)')" + char.SetStatus(四维=40) + pass + + +def sundries_27048(char: Character = {}, text=False): + if text: + return "(0, '工会buff-四维强化', 'Lv.2 四维(50)')" + char.SetStatus(四维=50) + pass + + +def sundries_27049(char: Character = {}, text=False): + if text: + return "(0, '工会buff-四维强化', 'Lv.3 四维(60)')" + char.SetStatus(四维=60) + pass + + +def sundries_27050(char: Character = {}, text=False): + if text: + return "(0, '工会buff-四维强化', 'Lv.4 四维(80)')" + char.SetStatus(四维=80) + pass + + +def sundries_27051(char: Character = {}, text=False): + if text: + return "(0, '婚戒', '体精(8)')" + char.SetStatus(体精=8) + pass + + +def sundries_27052(char: Character = {}, text=False): + if text: + return "(0, '婚戒', '体精(10)|力智(15)')" + char.SetStatus(力智=15) + char.SetStatus(体精=10) + pass + + +def sundries_27053(char: Character = {}, text=False): + if text: + return "(0, '婚房', '所有属性强化(1)')" + char.所有属性强化加成(1, 辟邪玉加成=0) + pass + + +def sundries_27054(char: Character = {}, text=False): + if text: + return "(0, '婚房', '所有属性强化(3)')" + char.所有属性强化加成(3, 辟邪玉加成=0) + pass + + +def sundries_27055(char: Character = {}, text=False): + if text: + return "(0, '婚房', '所有属性强化(5)|三攻(5)')" + char.所有属性强化加成(5, 辟邪玉加成=0) + char.SetStatus(三攻=5) + pass + + +def sundries_27056(char: Character = {}, text=False): + if text: + return "(0, '婚房', '所有属性强化(8)|三攻(10/20)')" + char.所有属性强化加成(8, 辟邪玉加成=0) + char.SetStatus(物理攻击力=10, 魔法攻击力=10, 独立攻击力=20) + pass + + +# 调用的时候前面的参数一个都不能少 +# sundries_27055({}, 0, False, 0, 2) + + +def sundries_27057(char: Character = {}, text=False, *args): + if text: + return "(0, '收集箱', '春节套')" + # 可变参数 + xy = 0 + sq = 0 + try: + xy = args[0] + except Exception: + pass + + try: + sq = args[1] + except Exception: + pass + char.SetStatus(四维=sq * 15, 三攻=xy * 15) + char.所有属性强化加成(sq * 3) + + +def sundries_27058(char: Character = {}, text=False, *args): + if text: + return "(0, '收集箱', '夏日套')" + # 可变参数 + xy = 0 + sq = 0 + try: + xy = args[0] + except Exception: + pass + + try: + sq = args[1] + except Exception: + pass + char.SetStatus(四维=sq * 10, 三攻=xy * 10) + char.所有属性强化加成(sq * 2) + + +def sundries_27059(char: Character = {}, text=False, *args): + if text: + return "(0, '收集箱', '五一套')" + pass + + +def sundries_27061(char: Character = {}, text=False): + if text: + return "(0, '晶体契约', '无色契约 三攻(40)')" + pass + char.SetStatus(三攻=40) + pass + + +def sundries_27062(char: Character = {}, text=False): + if text: + return "(0, '名称装扮卡', '四维(3)|攻击速度(1%)|施放速度(1%)|移动速度(1%)')" + char.SetStatus(四维=3) + char.SetStatus(三速=0.01) + pass + + +# 勋章 new + + +def sundries_27063(char: Character = {}, text=False, *args): + if text: + return "(235,'New','四维(48)|三攻(30)')" + # 勋章基础 char.SetStatus(四维=48, 三攻=30) + # 勋章品质 + # 攻击强化 BUFF量 名望 + medal_quality = [(1035, 125, 235), (2045, 249, 315), (3799, 461, 415), (5960, 724, 509), (8532, 1035, 606), (11688, 1418, 708)] + quality = medal_quality[args[0]] + char.攻击强化加成(quality[0] * args[3]) + char.buff量加成(quality[1]) + # 勋章强化 + medal_lv = [ + (0, 0, 0), + (390, 47, 24), + (779, 95, 47), + (1169, 142, 71), + (1558, 189, 94), + (1948, 236, 118), + (2337, 284, 142), + (2727, 331, 165), + (3117, 378, 189), + (3506, 425, 212), + (3896, 473, 236), + (4285, 520, 259), + (4675, 567, 283), + ] + lv = medal_lv[args[1]] + char.攻击强化加成(lv[0] * args[3]) + char.buff量加成(lv[1]) + # 宝石 char.攻击速度增加(0.03) char.所有属性强化加成(7) + medal_gems_quality = [(224, 27, 46), (403, 49, 58), (701, 85, 72), (1140, 138, 88), (1753, 212, 106)] + for i in args[2]: + gems_quality = medal_gems_quality[i] + char.攻击强化加成(gems_quality[0] * args[3]) + char.buff量加成(gems_quality[1]) + pass + + +# endregion + + +# 杂项id范围 27001~27999 +for i in range(27001, 27100): + try: + if i not in sundries_list.keys(): + sundries_list[i] = eval('sundries_{}'.format(i)) + except Exception: + pass + + +def get_sundriesfunc_by_id(id): + return sundries_list.get(id, sundries_27000) + + +def get_sundries_setinfo(): + infolist = [] + for i in sundries_list.keys(): + data = {} + data['id'] = i + info = eval(sundries_list[i](text=True)) + num = 0 + for k in index: + data[k] = info[num] + num += 1 + infolist.append(data) + return infolist diff --git a/backend/output.py b/backend/output.py deleted file mode 100644 index e69de29b..00000000 diff --git a/backend/test.py b/backend/test.py deleted file mode 100644 index fd07a0cf..00000000 --- a/backend/test.py +++ /dev/null @@ -1,87 +0,0 @@ -from core.character.GF.gunner_female.spitfire_female import classChange - - -if __name__ == '__main__': - # print(equs.equ_dict["100161036"].adapt(2).adapt(0).Point) - char = classChange(0) - print(char.getInfo()) - char.calc_init( - { - 'equips': { - '武器': { - 'id': '85', - 'reinforce': 1, - 'reinforceType': 1, - 'enchant': '1', - 'emblems': ['1'], - 'upgrade': 1, - 'refine': 1, - 'upgradeDetail': {'1': 1}, - 'adaptation': 1, - }, - '上衣': { - 'id': '855', - 'reinforce': 1, - 'reinforceType': 1, - 'enchant': '1', - 'emblems': ['1'], - 'upgrade': 1, - 'refine': 1, - 'upgradeDetail': {'1': 1}, - 'adaptation': 0, - }, - }, - 'skills': {'1': {'lv': 20}, '5': {'lv': 10}}, - } - ) - 手雷精通 = char.GetSkillByName('手雷精通') - G14手雷 = char.GetSkillByName('G-14手雷') - print(手雷精通.lv, G14手雷.lv) - print(char.GetSkillByName('G-14手雷').skillInfo()) - print(char.charEquipInfo['武器'].equInfo.name) -# # 当前适用的套装搜索 -# suitId = 16201 -# point = 2345 - -# suits = equs.get_suit_info(suitId, point,0) - -# print(suits[0].__dict__) - -# class A: -# def __init__(self): -# self.a = 1 -# self.b = 2 -# self.skills:list[B] = [] - -# def __str__(self): -# return f"{self.a} {self.b}" - -# def __repr__(self): -# return f"{self.a} {self.b}" - -# class B: - -# _lv = 0 - -# def __init__(self,char): -# self.char = char -# self.lv = 1 - -# @property -# def lv(self): -# return self._lv - -# @lv.setter -# def lv(self, value): -# if self._lv != value: -# self.effect(self._lv,value) -# self._lv = value - -# def effect(self,old,new): -# self.char.a += new - old - -# a = A() -# b = B(a) -# a.skills.append(b) -# b.lv += 1 -# print(a.a)