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@@ -3464,7 +3464,7 @@ def stone_296(char: CharacterProperty):
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技能伤害+14.5%
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技能范围+25%
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"""
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char.SetStatus(SkillAttack=0.145)
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char.SetStatus(SkillAttack=0.16)
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pass
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@@ -3548,7 +3548,7 @@ def stone_302(char: CharacterProperty):
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融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
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融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次)
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"""
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char.SetStatus(SkillAttack=0.145)
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char.SetStatus(SkillAttack=0.16)
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reinforce = char.charEquipInfo['手镯'].reinforce
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if reinforce > 10:
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value = min(reinforce - 10, 2)
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@@ -3652,7 +3652,7 @@ def stone_308(char: CharacterProperty):
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技能伤害+12%
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特效伤害+15%
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"""
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char.SetStatus(SkillAttack=0.12,EquEffectRatio=0.15)
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char.SetStatus(SkillAttack=0.135,EquEffectRatio=0.15)
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pass
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@@ -3739,7 +3739,7 @@ def stone_314(char: CharacterProperty):
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-灾害伤害量:453600%
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-冷却时间:40秒
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"""
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char.SetStatus(SkillAttack=0.065)
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char.SetStatus(SkillAttack=0.08)
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char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00378.png'))
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pass
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@@ -3775,7 +3775,7 @@ def stone_316(char: CharacterProperty):
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-恢复30%的生命值/魔法值
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-消失的庇佑于30秒后复原
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"""
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char.SetStatus(SkillAttack=0.17)
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char.SetStatus(SkillAttack=0.185)
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pass
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@@ -3804,7 +3804,7 @@ def stone_318(char: CharacterProperty):
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- 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。
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- 持续恢复的技能除外
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"""
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char.SetStatus(SkillAttack=0.17)
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char.SetStatus(SkillAttack=0.185)
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pass
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