feat:修正职业基础系数
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@@ -4,7 +4,7 @@ from typing import Any, Literal
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from core.abstract.character import CharacterProperty
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from core.basic.skill import Skill
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from core.basic.equipment import EquEffect, OathSuit, OathSuitSkill, Suit
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from ..formula import 获取基础属性, 获取唤醒属性
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from ..formula import get_base_attributes, 获取唤醒属性
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from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value, CharacterOathInfo
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from .jade import Jade
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@@ -180,7 +180,7 @@ class CharacterBase(CharacterProperty):
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def SetBaseStatus(self) -> None:
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"""设角色基础属性"""
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temp = 获取基础属性(self.角色, self.职业)
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temp = get_base_attributes(self.role, self.name)
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唤醒 = 获取唤醒属性()
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for index, i in enumerate([get_key_by_value(i) for i in ['力量', '体力', '智力', '精神']]):
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setattr(self, i, getattr(self, i) + temp[index] + 唤醒)
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@@ -1,6 +1,6 @@
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import inspect
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from ..formula import 获取基础属性
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from ..formula import get_base_attributes
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from core.basic.property import CharacterInfo
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from .base import CharacterBase
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@@ -9,8 +9,8 @@ def _skill_error_context(char: CharacterBase, skill, mode: str) -> str:
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skill_class = skill.__class__
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skill_file = inspect.getsourcefile(skill_class) or inspect.getfile(skill_class)
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return (
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f'角色={getattr(char, "角色", "")}, '
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f'职业={getattr(char, "职业", "")}, '
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f'角色={getattr(char, "name", "")}, '
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f'职业={getattr(char, "role", "")}, '
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f'技能={getattr(skill, "name", "")}, '
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f'技能类={skill_class.__name__}, '
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f'mode={mode}, '
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@@ -36,7 +36,7 @@ class CalcCarryMixin(CharacterBase):
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attrs.extend(['INT', 'AtkI', 'PAtkI'])
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# 力智系数
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value0_1 = getattr(self, attrs[0])
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value0_2 = 获取基础属性(self.角色, self.职业)[0] if attrs[0] == 'STR' else 获取基础属性(self.角色, self.职业)[1]
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value0_2 = get_base_attributes(self.role, self.name)[0] if attrs[0] == 'STR' else get_base_attributes(self.role, self.name)[1]
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# 系统奶及奶系增幅
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value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
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ratio_0: float = value / 250 + 1
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