feat:修正职业基础系数
This commit is contained in:
@@ -4,7 +4,7 @@ from typing import Any, Literal
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from core.abstract.character import CharacterProperty
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from core.abstract.character import CharacterProperty
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from core.basic.skill import Skill
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from core.basic.skill import Skill
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from core.basic.equipment import EquEffect, OathSuit, OathSuitSkill, Suit
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from core.basic.equipment import EquEffect, OathSuit, OathSuitSkill, Suit
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from ..formula import 获取基础属性, 获取唤醒属性
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from ..formula import get_base_attributes, 获取唤醒属性
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from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value, CharacterOathInfo
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from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value, CharacterOathInfo
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from .jade import Jade
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from .jade import Jade
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@@ -180,7 +180,7 @@ class CharacterBase(CharacterProperty):
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def SetBaseStatus(self) -> None:
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def SetBaseStatus(self) -> None:
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"""设角色基础属性"""
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"""设角色基础属性"""
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temp = 获取基础属性(self.角色, self.职业)
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temp = get_base_attributes(self.role, self.name)
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唤醒 = 获取唤醒属性()
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唤醒 = 获取唤醒属性()
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for index, i in enumerate([get_key_by_value(i) for i in ['力量', '体力', '智力', '精神']]):
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for index, i in enumerate([get_key_by_value(i) for i in ['力量', '体力', '智力', '精神']]):
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setattr(self, i, getattr(self, i) + temp[index] + 唤醒)
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setattr(self, i, getattr(self, i) + temp[index] + 唤醒)
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@@ -1,6 +1,6 @@
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import inspect
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import inspect
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from ..formula import 获取基础属性
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from ..formula import get_base_attributes
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from core.basic.property import CharacterInfo
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from core.basic.property import CharacterInfo
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from .base import CharacterBase
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from .base import CharacterBase
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@@ -9,8 +9,8 @@ def _skill_error_context(char: CharacterBase, skill, mode: str) -> str:
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skill_class = skill.__class__
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skill_class = skill.__class__
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skill_file = inspect.getsourcefile(skill_class) or inspect.getfile(skill_class)
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skill_file = inspect.getsourcefile(skill_class) or inspect.getfile(skill_class)
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return (
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return (
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f'角色={getattr(char, "角色", "")}, '
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f'角色={getattr(char, "name", "")}, '
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f'职业={getattr(char, "职业", "")}, '
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f'职业={getattr(char, "role", "")}, '
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f'技能={getattr(skill, "name", "")}, '
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f'技能={getattr(skill, "name", "")}, '
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f'技能类={skill_class.__name__}, '
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f'技能类={skill_class.__name__}, '
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f'mode={mode}, '
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f'mode={mode}, '
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@@ -36,7 +36,7 @@ class CalcCarryMixin(CharacterBase):
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attrs.extend(['INT', 'AtkI', 'PAtkI'])
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attrs.extend(['INT', 'AtkI', 'PAtkI'])
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# 力智系数
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# 力智系数
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value0_1 = getattr(self, attrs[0])
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value0_1 = getattr(self, attrs[0])
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value0_2 = 获取基础属性(self.角色, self.职业)[0] if attrs[0] == 'STR' else 获取基础属性(self.角色, self.职业)[1]
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value0_2 = get_base_attributes(self.role, self.name)[0] if attrs[0] == 'STR' else get_base_attributes(self.role, self.name)[1]
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# 系统奶及奶系增幅
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# 系统奶及奶系增幅
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value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
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value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
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ratio_0: float = value / 250 + 1
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ratio_0: float = value / 250 + 1
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File diff suppressed because it is too large
Load Diff
+176
-111
@@ -342,107 +342,152 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
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# region 角色基础属性
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# region 角色基础属性
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当前等级 = 110
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# 力量 体力 智力 精神
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# 力量 体力 智力 精神
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角色基础系数 = {
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character_base = {
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'魔枪士': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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"archer": {
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'格斗家(女)': (5, 5, 4, 4, 7.5, 7.5, 4.5, 4.5),
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"initial": (100.5, 100.5, 99.5, 99.5),
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'格斗家(男)': (5, 5, 4, 4, 7.5, 7.5, 4.5, 4.5),
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"basic": (5.6, 5.6, 5.4, 5.4),
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'枪剑士': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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"muse": (4.5, 6.5, 4.5, 6.5),
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'神枪手(女)': (4.5, 4.5, 4.5, 4.5, 6.5, 6.5, 5.5, 5.5),
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"traveler": (6.5, 6.5, 4.5, 4.5),
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'神枪手(男)': (4.5, 4.5, 4.5, 4.5, 6.5, 6.5, 5.5, 5.5),
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"hunter": (6.5, 6.0, 4.5, 5.0),
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'守护者': (4.8, 4.8, 4.2, 4.2, 7, 7, 5, 5),
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"vigilante": (4.5, 4.5, 6.5, 6.5),
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'魔法师(女)': (4, 4, 5, 5, 4.5, 4.5, 7.5, 7.5),
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"chimera": (6.5, 6.5, 4.5, 4.5),
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'魔法师(男)': (3.5, 4, 5.5, 5, 4, 4.5, 8, 7.5),
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},
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'暗夜使者': (5, 4, 5, 4, 7.5, 5.5, 6.5, 4.5),
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"demonic_lancer": {
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'缔造者': (4, 4, 5, 5, 4.5, 4.5, 7.5, 7.5),
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"initial": (101.0, 101.0, 99.0, 99.0),
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'黑暗武士': (4.8, 4.8, 4.2, 4.2, 7.5, 7.5, 4.5, 4.5),
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"basic": (5.6, 5.6, 5.4, 5.4),
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'鬼剑士(男)': (4.8, 4.8, 4.2, 4.2, 7.5, 7.5, 4.5, 4.5),
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"vanguard": (6.5, 6.5, 4.5, 4.5),
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'鬼剑士(女)': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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"skirmisher": (6.0, 6.0, 5.0, 5.0),
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'圣职者(男)': (4.7, 4.8, 4, 4.5, 6.5, 6.5, 4.5, 6.5),
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"dragoon": (4.0, 5.5, 7.0, 5.5),
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'圣职者(女)': (4.7, 4.8, 4, 4.5, 6.5, 6.5, 4.5, 6.5),
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"impaler": (4.5, 4.5, 6.5, 6.5),
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# todo
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},
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'弓箭手': (4.6, 4.6, 4.4, 4.4, 6.5, 6.5, 5.5, 5.5),
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"fighter_male": {
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'帝国骑士': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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"initial": (101.5, 101.5, 98.5, 98.5),
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}
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"basic": (6.0, 6.0, 5.0, 5.0),
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"nenmaster_male": (4.5, 4.5, 6.5, 6.5),
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# 力量 体力 智力 精神
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"striker_male": (6.5, 6.5, 4.5, 4.5),
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职业基础数据 = {
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"brawler_male": (6.0, 5.0, 6.0, 5.0),
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'征战者-魔枪士': (5.5, 5.5, 3.5, 3.5),
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"grappler_male": (6.0, 7.0, 4.5, 4.5),
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'决战者-魔枪士': (5, 5, 4, 4),
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},
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'狩猎者-魔枪士': (3, 4.5, 6, 4.5),
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"fighter_female": {
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'暗枪士-魔枪士': (3.5, 3.5, 5.5, 5.5),
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"initial": (101.5, 101.5, 98.5, 98.5),
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'气功师-格斗家(女)': (3.5, 3.5, 5.5, 5.5),
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"basic": (6.0, 6.0, 5.0, 5.0),
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'散打-格斗家(女)': (5.5, 5.5, 3.5, 3.5),
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"nenmaster_female": (4.5, 4.5, 6.5, 6.5),
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'街霸-格斗家(女)': (5, 4, 5, 4),
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"striker_female": (6.5, 6.5, 4.5, 4.5),
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'柔道家-格斗家(女)': (5, 6, 3.5, 3.5),
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"brawler_female": (6.0, 5.0, 6.0, 5.0),
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'气功师-格斗家(男)': (3.5, 3.5, 5.5, 5.5),
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"grappler_female": (6.0, 7.0, 4.5, 4.5),
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'散打-格斗家(男)': (5.5, 5.5, 3.5, 3.5),
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},
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'街霸-格斗家(男)': (5, 4, 5, 4),
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"gunblader": {
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'柔道家-格斗家(男)': (5, 6, 3.5, 3.5),
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"initial": (101.0, 101.0, 99.0, 99.0),
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'暗刃-枪剑士': (5.5, 5.5, 3.5, 3.5),
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"basic": (5.6, 5.6, 5.4, 5.4),
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'特工-枪剑士': (5, 5, 4, 4),
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"hitman": (6.5, 6.5, 4.5, 4.5),
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'战线佣兵-枪剑士': (5.2, 5, 3.5, 4.3),
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"agent": (6.0, 6.0, 5.0, 5.0),
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'源能专家-枪剑士': (3.5, 3.5, 5.5, 5.5),
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"trouble_shooter": (6.2, 6.0, 4.5, 5.3),
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'漫游枪手-神枪手(女)': (5.5, 5.5, 3.5, 3.5),
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"specialist": (4.5, 4.5, 6.5, 6.5),
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'枪炮师-神枪手(女)': (5.5, 5.5, 3.5, 3.5),
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},
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'机械师-神枪手(女)': (3.5, 3.5, 5.5, 5.5),
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"gunner_female": {
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'弹药专家-神枪手(女)': (4.7, 4.3, 4.7, 4.3),
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"initial": (100.5, 100.5, 99.5, 99.5),
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'协战师-神枪手(女)': (3.5, 5.5, 3.5, 5.5),
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"basic": (5.5, 5.5, 5.5, 5.5),
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'漫游枪手-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
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"ranger_female": (6.5, 6.5, 4.5, 4.5),
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'枪炮师-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
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"launcher_female": (6.5, 6.5, 4.5, 4.5),
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'机械师-神枪手(男)': (3.5, 3.5, 5.5, 5.5),
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"mechanic_female": (4.5, 4.5, 6.5, 6.5),
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'弹药专家-神枪手(男)': (4.7, 4.3, 4.7, 4.3),
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"spitfire_female": (5.7, 5.3, 5.7, 5.3),
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'合金战士-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
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"paramedic": (6.5, 4.0, 5.0, 6.5),
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'精灵骑士-守护者': (5, 5, 4, 4),
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},
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'混沌魔灵-守护者': (3.5, 3.5, 5.5, 5.5),
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"gunner_male": {
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'帕拉丁-守护者': (5, 5.5, 2, 5.5),
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"initial": (100.5, 100.5, 99.5, 99.5),
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'龙骑士-守护者': (5, 5, 4, 4),
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"basic": (5.5, 5.5, 5.5, 5.5),
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'元素师-魔法师(女)': (3.5, 3.5, 5.5, 5.5),
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"ranger_male": (6.5, 6.5, 4.5, 4.5),
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'召唤师-魔法师(女)': (3.8, 3.7, 5.3, 5.2),
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"launcher_male": (6.5, 6.5, 4.5, 4.5),
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'战斗法师-魔法师(女)': (5, 4, 5, 4),
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"mechanic_male": (4.5, 4.5, 6.5, 6.5),
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'魔道学者-魔法师(女)': (4.5, 4, 5.2, 4.3),
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"spitfire_male": (5.7, 5.3, 5.7, 5.3),
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'小魔女-魔法师(女)': (4.7, 4.8, 5.5, 4.5),
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"assault": (6.5, 6.5, 4.5, 4.5),
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'元素爆破师-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
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},
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'冰结师-魔法师(男)': (3.5, 3.7, 5.5, 5.2),
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"imperialknight": {
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'血法师-魔法师(男)': (5.5, 5.5, 3.5, 3.5),
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"initial": (101.0, 101.0, 99.0, 99.0),
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'逐风者-魔法师(男)': (5.5, 5.2, 3.5, 3.8),
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"basic": (5.6, 5.6, 5.4, 5.4),
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'次元行者-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
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"breaker": (7.0, 6.5, 4.0, 4.5),
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'刺客-暗夜使者': (5.3, 4.5, 4.2, 4),
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},
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'死灵术士-暗夜使者': (4.7, 3.5, 5.3, 4.5),
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"knight": {
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'忍者-暗夜使者': (4.5, 3.5, 5.5, 4.5),
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"initial": (101.0, 101.0, 99.0, 99.0),
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'影舞者-暗夜使者': (5.5, 4.5, 4, 4),
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"basic": (5.8, 5.8, 5.2, 5.2),
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'缔造者-缔造者': (4, 4, 5, 5),
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"elven_knight": (6.0, 6.0, 5.0, 5.0),
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'黑暗武士-黑暗武士': (4.8, 4.8, 4.2, 4.2),
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"chaos": (4.5, 4.5, 6.5, 6.5),
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'剑魂-鬼剑士(男)': (5, 5, 4, 4),
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"paladin": (6.0, 6.5, 3.0, 6.5),
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'鬼泣-鬼剑士(男)': (3.5, 3.5, 5.5, 5.5),
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"dragon_knight": (6.0, 6.0, 5.0, 5.0),
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'狂战士-鬼剑士(男)': (5.5, 5.5, 3.5, 3.5),
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},
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'阿修罗-鬼剑士(男)': (3, 4.5, 6, 4.5),
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"mage_male": {
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'剑影-鬼剑士(男)': (5, 5, 4, 4),
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"initial": (98.0, 98.5, 102.0, 101.5),
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'刃影-鬼剑士(女)': (5, 5, 4, 4),
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"basic": (4.5, 5.0, 6.5, 6.0),
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'驭剑士-鬼剑士(女)': (5, 5, 4, 4),
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"elemental_bomber": (4.5, 4.5, 6.5, 6.5),
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'暗殿骑士-鬼剑士(女)': (3.5, 3.5, 5.5, 5.5),
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"glacial_master": (4.5, 4.8, 6.5, 6.2),
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'契魔者-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
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"blood_mage": (6.5, 6.5, 4.5, 4.5),
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'流浪武士-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
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"swift_master": (6.5, 6.2, 4.5, 4.8),
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'圣骑士-圣职者(男)': (3.5, 5.5, 4.5, 5.5),
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"dimension_walker": (4.5, 4.5, 6.5, 6.5),
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'蓝拳圣使-圣职者(男)': (5.2, 5, 3.9, 3.9),
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},
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'驱魔师-圣职者(男)': (5, 4, 5, 4),
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"mage_female": {
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'复仇者-圣职者(男)': (3.5, 3.5, 5.5, 5.5),
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"initial": (98.5, 98.5, 101.5, 101.5),
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'圣骑士-圣职者(女)': (3.5, 5.5, 5.5, 3.5),
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"basic": (5.0, 5.0, 6.0, 6.0),
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'异端审判者-圣职者(女)': (5.2, 5, 3.5, 4.3),
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"elementalist": (4.5, 4.5, 6.5, 6.5),
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'巫女-圣职者(女)': (3.5, 3.5, 5.5, 5.5),
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"summoner": (4.8, 4.7, 6.3, 6.2),
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'诱魔者-圣职者(女)': (3.5, 3.5, 5.5, 5.5),
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"battle_mage": (6.0, 5.0, 6.0, 5.0),
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# TODO
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"witch": (5.5, 5.0, 6.2, 5.3),
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'蓝拳圣使-圣职者(女)': (5.5, 5, 3.9, 3.9),
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"enchantress": (4.5, 5.5, 6.5, 5.5),
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# todo
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},
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'缪斯-弓箭手': (3.5, 5.5, 3.5, 5.5),
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"priest_female": {
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'旅人-弓箭手': (5.5, 5.5, 3.5, 3.5),
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"initial": (100.5, 100.5, 98.5, 100.5),
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'猎人-弓箭手': (5.5, 5.5, 3.5, 3.5),
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"basic": (5.7, 5.8, 5.0, 5.5),
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'妖护使-弓箭手': (5.5, 5.5, 5.5, 3.5),
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"crusader_female": (4.5, 6.5, 6.5, 4.5),
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'奇美拉-弓箭手': (5.5, 5.5, 3.5, 3.5),
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"inquistor": (6.2, 6.0, 4.5, 5.3),
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#
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"sorceress": (4.5, 4.5, 6.5, 6.5),
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'破浪者-帝国骑士': (6, 5.5, 3.5, 3.5),
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"mistress": (4.5, 4.5, 6.5, 6.5),
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||||||
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"infighter_female": (6.5, 5.5, 4.5, 5.5),
|
||||||
|
},
|
||||||
|
"priest_male": {
|
||||||
|
"initial": (100.5, 100.5, 98.5, 100.5),
|
||||||
|
"basic": (5.7, 5.8, 5.0, 5.5),
|
||||||
|
"crusader_male": (4.5, 6.5, 4.5, 6.5),
|
||||||
|
"infighter": (6.2, 6.0, 4.9, 4.9),
|
||||||
|
"exorcist": (6.0, 5.0, 6.0, 5.0),
|
||||||
|
"avenger": (4.5, 4.5, 6.5, 6.5)
|
||||||
|
},
|
||||||
|
"swordman_female": {
|
||||||
|
"initial": (101.0, 101.0, 99.0, 99.0),
|
||||||
|
"basic": (5.6, 5.6, 5.4, 5.4),
|
||||||
|
"sword_master": (6.0, 6.0, 5.0, 5.0),
|
||||||
|
"dark_templar": (4.5, 4.5, 6.5, 6.5),
|
||||||
|
"demon_slayer": (6.5, 6.5, 4.5, 4.5),
|
||||||
|
"vegabond": (6.5, 6.5, 4.5, 4.5),
|
||||||
|
"spectre": (6.0, 6.0, 5.0, 5.0),
|
||||||
|
},
|
||||||
|
"swordman_male": {
|
||||||
|
"initial": (101.5, 101.5, 98.5, 98.5),
|
||||||
|
"basic": (5.8, 5.8, 5.2, 5.2),
|
||||||
|
"weapon_master": (6.0, 6.0, 5.0, 5.0),
|
||||||
|
"soul_bender": (4.5, 4.5, 6.5, 6.5),
|
||||||
|
"berserker": (6.5, 6.5, 4.5, 4.5),
|
||||||
|
"asura": (4.0, 5.5, 7.0, 5.5),
|
||||||
|
"ghostblade": (6.0, 6.0, 5.0, 5.0)
|
||||||
|
},
|
||||||
|
"thief": {
|
||||||
|
"initial": (101.5, 99.5, 100.5, 98.5),
|
||||||
|
"basic": (6.0, 5.0, 6.0, 5.0),
|
||||||
|
"rogue": (6.3, 5.5, 5.2, 5.0),
|
||||||
|
"necro": (5.7, 4.5, 6.3, 5.5),
|
||||||
|
"kunoichi": (5.5, 4.5, 6.5, 5.5),
|
||||||
|
"shadow_dancer": (6.5, 5.5, 5.0, 5.0),
|
||||||
|
"growtype_6": (5.0, 4.0, 5.0, 4.0),
|
||||||
|
},
|
||||||
|
"creator": {
|
||||||
|
"initial": (98.5, 98.5, 101.5, 101.5),
|
||||||
|
"basic": (5.0, 5.0, 6.0, 6.0),
|
||||||
|
"creator": (5.0, 5.0, 6.0, 6.0),
|
||||||
|
},
|
||||||
|
"dark_knight": {
|
||||||
|
"initial": (101.5, 101.5, 98.5, 98.5),
|
||||||
|
"basic": (5.8, 5.8, 5.2, 5.2),
|
||||||
|
"dark_knight": (5.8, 5.8, 5.2, 5.2),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
# 火抗 冰抗 光抗 暗抗
|
# 火抗 冰抗 光抗 暗抗
|
||||||
@@ -598,19 +643,39 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
def 获取基础属性(角色, 职业):
|
def get_base_attributes(character, growth, current_level = 115):
|
||||||
角色数据 = 角色基础系数[角色]
|
'''
|
||||||
职业数据 = 职业基础数据[职业 + '-' + 角色]
|
获取职业基础属性
|
||||||
# TODO 将93 + 当前等级 角色基础数据+94 角色成长全部+1
|
返回 (力量, 体力, 智力, 精神)
|
||||||
力量 = int(角色数据[4] + 角色数据[0] * min(14, 当前等级 - 1) + 94 + (职业数据[0] + 1) * max(当前等级 - 15, 0))
|
'''
|
||||||
体力 = int(角色数据[5] + 角色数据[1] * min(14, 当前等级 - 1) + 94 + (职业数据[1] + 1) * max(当前等级 - 15, 0))
|
# 外传特殊处理
|
||||||
智力 = int(角色数据[6] + 角色数据[2] * min(14, 当前等级 - 1) + 94 + (职业数据[2] + 1) * max(当前等级 - 15, 0))
|
key = growth if character == 'extra' else character
|
||||||
精神 = int(角色数据[7] + 角色数据[3] * min(14, 当前等级 - 1) + 94 + (职业数据[3] + 1) * max(当前等级 - 15, 0))
|
basic = character_base.get(key, {})
|
||||||
return (力量, 智力, 体力, 精神)
|
growth_info = basic.get(growth, None)
|
||||||
|
if growth_info is None:
|
||||||
|
return (0,0,0,0)
|
||||||
|
else:
|
||||||
|
basic_level = min(14, current_level - 1)
|
||||||
|
growth_level = max(current_level - 15, 0)
|
||||||
|
return tuple(
|
||||||
|
int(basic['initial'][i] + basic['basic'][i] * basic_level + growth_info[i] * growth_level)
|
||||||
|
for i in range(4)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
def 获取唤醒属性():
|
# def 获取基础属性(角色, 职业):
|
||||||
return 335 if 当前等级 >= 75 else (145 if 当前等级 >= 15 else 0)
|
# 角色数据 = 角色基础系数[角色]
|
||||||
|
# 职业数据 = 职业基础数据[职业 + '-' + 角色]
|
||||||
|
# # TODO 将93 + 当前等级 角色基础数据+94 角色成长全部+1
|
||||||
|
# 力量 = int(角色数据[4] + 角色数据[0] * min(14, 当前等级 - 1) + 94 + (职业数据[0] + 1) * max(当前等级 - 15, 0))
|
||||||
|
# 体力 = int(角色数据[5] + 角色数据[1] * min(14, 当前等级 - 1) + 94 + (职业数据[1] + 1) * max(当前等级 - 15, 0))
|
||||||
|
# 智力 = int(角色数据[6] + 角色数据[2] * min(14, 当前等级 - 1) + 94 + (职业数据[2] + 1) * max(当前等级 - 15, 0))
|
||||||
|
# 精神 = int(角色数据[7] + 角色数据[3] * min(14, 当前等级 - 1) + 94 + (职业数据[3] + 1) * max(当前等级 - 15, 0))
|
||||||
|
# return (力量, 智力, 体力, 精神)
|
||||||
|
|
||||||
|
|
||||||
|
def 获取唤醒属性(current_level = 115):
|
||||||
|
return 335 if current_level >= 75 else (145 if current_level >= 15 else 0)
|
||||||
|
|
||||||
|
|
||||||
def 获取属性抗性基础(角色, 职业):
|
def 获取属性抗性基础(角色, 职业):
|
||||||
|
|||||||
Reference in New Issue
Block a user