new:添加缔造者
This commit is contained in:
@@ -38,6 +38,7 @@ class CharacterInfoMixin(CharacterBase):
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'maxLearnLv': skill.calculate_lv(),
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'maxLv': skill.maxLv,
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'position': skill.position,
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'cellPosition': skill.cellPos,
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'line': skill.line,
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'bind': skill.bind,
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'hasVP': skill.hasVP,
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@@ -5,10 +5,20 @@ from core.basic.character import Character
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prefix = "extra/creator/cn/skillDetail"
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class CreatorActiveSkill(ActiveSkill):
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"""缔造者技能按对应系列的满能量计算伤害。"""
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energyCost = 100
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totalEnergy = 100
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def getSkillData(self, lv: int = 0):
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return super().getSkillData(lv) * self.totalEnergy / self.energyCost
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# 烈火燎原
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# extra/creator/527cdc3ecca985e18ef819d456532b26
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# b522a95d819a5559b775deb9a490e49a/527cdc3ecca985e18ef819d456532b26
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class Skill0(PassiveSkill):
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class Skill0(CreatorActiveSkill):
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"""
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从地表生成火焰攻击敌人。\n
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按住鼠标左键的状态下拖动鼠标,即可根据鼠标移动轨迹生成火墙。\n
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@@ -31,6 +41,8 @@ class Skill0(PassiveSkill):
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# 火焰攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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energyCost = 4
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totalEnergy = 140
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# 能量消耗值 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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@@ -40,7 +52,7 @@ class Skill0(PassiveSkill):
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# 炽炎星陨
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# extra/creator/902a016f6978f13740f237e4740a5646
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# b522a95d819a5559b775deb9a490e49a/902a016f6978f13740f237e4740a5646
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class Skill1(PassiveSkill):
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class Skill1(CreatorActiveSkill):
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"""
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召唤燃烧烈焰的陨石攻击敌人。\n
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陨石将掉落在鼠标点击的位置。\n
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@@ -63,6 +75,8 @@ class Skill1(PassiveSkill):
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# 陨石攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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energyCost = 20
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totalEnergy = 140
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# 能量消耗值 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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@@ -201,7 +215,7 @@ class Skill6(PassiveSkill):
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# 冰霜之球
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# extra/creator/370586038cf40378f20d338d507a780c
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# b522a95d819a5559b775deb9a490e49a/370586038cf40378f20d338d507a780c
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class Skill7(PassiveSkill):
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class Skill7(CreatorActiveSkill):
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"""
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生成冰霜之球,按角色面对方向滚向敌人。\n
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冰球在鼠标点击的位置生成。\n
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@@ -224,6 +238,8 @@ class Skill7(PassiveSkill):
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# 冰球攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 6
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energyCost = 20
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totalEnergy = 140
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# 冰球多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 能量消耗值 : {value2}
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@@ -235,7 +251,7 @@ class Skill7(PassiveSkill):
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# 冰天震地
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# extra/creator/fa3ee243b36699e9d3fc34328adf6417
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# b522a95d819a5559b775deb9a490e49a/fa3ee243b36699e9d3fc34328adf6417
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class Skill8(PassiveSkill):
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class Skill8(CreatorActiveSkill):
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"""
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生成巨大的冰盘砸向敌人。\n
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冰盘将砸落在鼠标点击的位置。\n
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@@ -258,6 +274,8 @@ class Skill8(PassiveSkill):
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# 冰盘攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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energyCost = 40
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totalEnergy = 140
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# 能量消耗值 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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@@ -523,7 +541,7 @@ class Skill17(PassiveSkill):
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# 烈焰飓风
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# extra/creator/e788de1a4498c99fcc790302c4d41fed
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# b522a95d819a5559b775deb9a490e49a/e788de1a4498c99fcc790302c4d41fed
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class Skill18(PassiveSkill):
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class Skill18(CreatorActiveSkill):
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"""
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以自身为中心,生成烈焰飓风。\n
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施放过程中可以自由移动。 按跳跃键时,可以强制中断该技能。\n
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@@ -548,6 +566,8 @@ class Skill18(PassiveSkill):
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# 烈焰飓风攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 12
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energyCost = 60
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totalEnergy = 140
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# 烈焰飓风多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 能量消耗值: {value2}
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@@ -578,7 +598,7 @@ class Skill18(PassiveSkill):
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# 极冰护盾
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# extra/creator/dd32a9825ec1af42a91f2223be6658e5
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# b522a95d819a5559b775deb9a490e49a/dd32a9825ec1af42a91f2223be6658e5
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class Skill19(PassiveSkill):
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class Skill19(CreatorActiveSkill):
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"""
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生成极冰护盾。\n
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生成时,攻击周围敌人并击退敌人。\n
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@@ -608,6 +628,8 @@ class Skill19(PassiveSkill):
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# 护盾攻击力 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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energyCost = 60
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totalEnergy = 140
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# 推开距离 : {value3}px
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 能量消耗值 : {value4}
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@@ -626,7 +648,7 @@ class Skill19(PassiveSkill):
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总攻击力 +133%\n
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护盾大小 +40%\n
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"""
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...
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self.energyCost = 140
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def vp_2(self):
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"""
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@@ -694,7 +716,7 @@ class Skill21(ActiveSkill):
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# 超能旋风波
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# extra/creator/5197b141332a65a89d452adf227c2f30
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# b522a95d819a5559b775deb9a490e49a/5197b141332a65a89d452adf227c2f30
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class Skill22(PassiveSkill):
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class Skill22(CreatorActiveSkill):
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"""
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聚集超能旋风的力量,向前方快速发射旋风波。\n
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按住左键的状态下拖动鼠标,即可向指定方向发射旋风波。\n
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@@ -719,6 +741,8 @@ class Skill22(PassiveSkill):
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# 旋风波攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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energyCost = 4
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totalEnergy = 140
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# 能量消耗值 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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@@ -742,12 +766,12 @@ class Skill22(PassiveSkill):
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- 总攻击力相同\n
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- 不适用[创世]效果\n
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"""
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...
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self.energyCost = 35
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# 风暴漩涡
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# extra/creator/75747c67e14eec6088ce67f63ea41628
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# b522a95d819a5559b775deb9a490e49a/75747c67e14eec6088ce67f63ea41628
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class Skill23(PassiveSkill):
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class Skill23(CreatorActiveSkill):
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"""
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生成风暴。\n
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可将敌人吸附到风暴中心。\n
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@@ -773,6 +797,8 @@ class Skill23(PassiveSkill):
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# 风暴攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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energyCost = 20
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totalEnergy = 140
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# 能量消耗值 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [范围信息]
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@@ -798,7 +824,7 @@ class Skill23(PassiveSkill):
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- 总攻击力相同\n
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- 不适用[创世]效果\n
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"""
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...
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self.energyCost = 70
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# 风暴
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# extra/creator/d204ec03a0aed2f20211fb6ccc48d46d
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@@ -915,7 +941,7 @@ class Skill27(ActiveSkill):
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# 末日虫洞
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# extra/creator/dec8961c485edb02036ba00c789010f0
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# b522a95d819a5559b775deb9a490e49a/dec8961c485edb02036ba00c789010f0
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class Skill28(PassiveSkill):
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class Skill28(CreatorActiveSkill):
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"""
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生成虫洞,连接阿拉德最后的时空。\n
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在鼠标点击位置生成虫洞。\n
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@@ -947,6 +973,8 @@ class Skill28(PassiveSkill):
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# 虫洞大爆炸攻击力 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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energyCost = 100
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totalEnergy = 100
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# 能量消耗值 : {value3}
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [范围信息]
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@@ -960,7 +988,7 @@ class Skill28(PassiveSkill):
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单次攻击力 -50%\n
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施放时强力吸附范围内敌人\n
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"""
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...
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self.energyCost = 50
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def vp_2(self):
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"""
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@@ -1002,7 +1030,7 @@ class Skill29(ActiveSkill):
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# 冰雪降临
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# extra/creator/d8ff976e2aaa4720272a5175d1eb9126
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# b522a95d819a5559b775deb9a490e49a/d8ff976e2aaa4720272a5175d1eb9126
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class Skill30(PassiveSkill):
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class Skill30(CreatorActiveSkill):
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"""
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重现冰河时代的酷寒地带。\n
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使领域内的敌人进行减速状态。\n
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@@ -1030,6 +1058,8 @@ class Skill30(PassiveSkill):
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# 冰河地带攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 21
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energyCost = 50
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totalEnergy = 100
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# 冰河地带多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 不同范围的攻击力增加率 : 0%~{value2}%
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@@ -1059,7 +1089,8 @@ class Skill30(PassiveSkill):
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- 总攻击力相同\n
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不适用不同范围的攻击力增加率效果\n
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"""
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...
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self.hit0 = 1
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self.energyCost = 2
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def vp_2(self):
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"""
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@@ -1099,7 +1130,7 @@ class Skill31(ActiveSkill):
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# 时空链接
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# extra/creator/394e2f09c1f37ae61d831d8567707170
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# b522a95d819a5559b775deb9a490e49a/394e2f09c1f37ae61d831d8567707170
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class Skill32(PassiveSkill):
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class Skill32(CreatorActiveSkill):
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"""
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在空地点击鼠标左键可以召唤时间妖精“卡巴拉”实现连接。\n
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点击右键会跟被连接的角色以红色实线连接。\n
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@@ -1126,6 +1157,8 @@ class Skill32(PassiveSkill):
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# 红色实线攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 35
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energyCost = 50
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totalEnergy = 100
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# 红色实线多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [时空链接]连接线持续时间 : {value2}秒
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@@ -1159,7 +1192,8 @@ class Skill32(PassiveSkill):
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- 连接2名队友时,所受伤害 -10%\n
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- 连接3名队友时,所受伤害 -15%\n
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"""
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...
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self.hit0 = 70
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self.energyCost = 100
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# 创世之力
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# extra/creator/9376d04c476cd41d60ed1974ca69ab95
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@@ -1217,7 +1251,7 @@ class Skill34(ActiveSkill):
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# 时空禁制
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# extra/creator/bae12a6dc7d22a5cf149673e88ddda28
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# b522a95d819a5559b775deb9a490e49a/bae12a6dc7d22a5cf149673e88ddda28
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class Skill35(PassiveSkill):
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class Skill35(CreatorActiveSkill):
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"""
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通过时间妖精“卡巴拉”之力,使时间加速,限制周围目标行动。\n
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在鼠标左键点击的位置召唤“卡巴拉”,在持续时间内强制控制敌人,最后随着爆炸消失。\n
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@@ -1247,6 +1281,8 @@ class Skill35(PassiveSkill):
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# 卡巴拉爆炸攻击力 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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energyCost = 100
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totalEnergy = 100
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# 卡巴拉召唤持续时间 : {value3}秒
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 能量消耗值 : {value4}
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@@ -1366,7 +1402,7 @@ class Skill37(PassiveSkill):
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# 生命之树
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# extra/creator/66a9967e677651d0def34c475795ccde
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# b522a95d819a5559b775deb9a490e49a/66a9967e677651d0def34c475795ccde
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class Skill38(PassiveSkill):
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class Skill38(CreatorActiveSkill):
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"""
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召唤蕴含创世之力的卡巴拉,创造出长有烈炎、 寒冰、 风暴之果实的生命之树并使其爆炸。\n
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可以通过按住鼠标左键拖拽或右键点击,使元素果实向指定的位置投掷或爆炸。\n
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@@ -1392,10 +1428,13 @@ class Skill38(PassiveSkill):
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# 每个元素果实爆炸攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 0
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hit0 = 6
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power0 = 1 / 1.07 #TODO:CHECK
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# 元素果实同时爆炸攻击力 : {value1} X 剩余果实数
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 6
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hit1 = 0
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energyCost = 100
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totalEnergy = 100
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# 能量消耗值 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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@@ -1403,11 +1442,13 @@ class Skill38(PassiveSkill):
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def setMode(self, mode):
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if mode == '秒炸':
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self.hit0 = 0
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self.hit1 = 6
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self.hit0 = 6
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self.hit1 = 0
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self.power0 = 0.9 #TODO:CHECK
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elif mode == '常规':
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self.hit0 = 6
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self.hit1 = 0
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self.power0 = 1 / 1.07 #TODO:CHECK
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# 天工开物
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# extra/creator/8eeca98333667959c403104f6d24da34
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@@ -1472,7 +1513,7 @@ class Skill40(ActiveSkill):
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# 创世之光
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# extra/creator/bcbaa4338139bc9342c8a8415dfbe39a
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# b522a95d819a5559b775deb9a490e49a/bcbaa4338139bc9342c8a8415dfbe39a
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class Skill41(PassiveSkill):
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class Skill41(CreatorActiveSkill):
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"""
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发动创世神器的力量,生成与太初时间相连的魔法门。\n
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魔法门持续期间内输入创生系列技能时,注入创世能量,立即引发爆炸。\n
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@@ -1500,6 +1541,8 @@ class Skill41(PassiveSkill):
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# 太初之光爆炸攻击力 : {value1}
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 1
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energyCost = 100
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totalEnergy = 100
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# 能量消耗量 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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@@ -1557,7 +1600,7 @@ class Skill43(ActiveSkill):
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# 时之终末 : 归烬
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# extra/creator/03bd172c9c50cfdcf9d7e83a3ef82842
|
||||
# b522a95d819a5559b775deb9a490e49a/03bd172c9c50cfdcf9d7e83a3ef82842
|
||||
class Skill44(PassiveSkill):
|
||||
class Skill44(CreatorActiveSkill):
|
||||
"""
|
||||
展开创世魔法书,对时间进行干涉,移动到时之终末。\n
|
||||
卡巴拉变成巨型钟表指向12点时,次元爆炸,湮灭敌人。\n
|
||||
@@ -1589,6 +1632,8 @@ class Skill44(PassiveSkill):
|
||||
# 次元爆炸攻击力 : {value2}
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 1
|
||||
energyCost = 100
|
||||
totalEnergy = 100
|
||||
# 能量消耗量 : {value3}
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
|
||||
|
||||
@@ -5,6 +5,19 @@ from core.basic.character import Character
|
||||
prefix = "extra/dark_knight/cn/skillDetail"
|
||||
|
||||
|
||||
def apply_weapon_mastery(skill: PassiveSkill, old: int, new: int, weapon_type: str):
|
||||
weapon = skill.char.GetWeaponType()
|
||||
if weapon[0] != weapon_type:
|
||||
return None
|
||||
|
||||
physical = skill.char.输出类型.startswith('物理')
|
||||
inherited = '传世武器' in weapon[1]
|
||||
data_index = (3 if physical else 4) if inherited else (0 if physical else 1)
|
||||
attack_type = '$*PAtkP' if physical else '$*PAtkM'
|
||||
skill.associate = [{'type': attack_type, 'data': getattr(skill, f'data{data_index}')}]
|
||||
return PassiveSkill.effect(skill, old, new)
|
||||
|
||||
|
||||
# 暗影斩
|
||||
# extra/dark_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
# 17e417b31686389eebff6d754c3401ea/eb71e1d82d92c7e1d40500a0dcd77aa6
|
||||
@@ -174,6 +187,8 @@ class Skill5(PassiveSkill):
|
||||
# 跳跃攻击力变化率 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
|
||||
associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['挑击']}]
|
||||
|
||||
# 受身蹲伏
|
||||
# extra/dark_knight/ce26c6b69d02a440a81b552bec94f03b
|
||||
# 17e417b31686389eebff6d754c3401ea/ce26c6b69d02a440a81b552bec94f03b
|
||||
@@ -630,14 +645,7 @@ class Skill19(PassiveSkill):
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def effect(self, old, new):
|
||||
weapon = self.char.GetWeaponType()
|
||||
if weapon[0] != '光剑':
|
||||
return None
|
||||
data = self.data0
|
||||
if '传世武器' in weapon[1]:
|
||||
data = self.data3
|
||||
self.associate = [{'type': '$*PAtkP', 'data': data}]
|
||||
return super().effect(old, new)
|
||||
return apply_weapon_mastery(self, old, new, '光剑')
|
||||
|
||||
# 暗 · 短剑精通
|
||||
# extra/dark_knight/01c3a2fb793d293a25ed8dc7a0d70c1a
|
||||
@@ -676,14 +684,7 @@ class Skill20(PassiveSkill):
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def effect(self, old, new):
|
||||
weapon = self.char.GetWeaponType()
|
||||
if weapon[0] != '短剑':
|
||||
return None
|
||||
data = self.data0
|
||||
if '传世武器' in weapon[1]:
|
||||
data = self.data3
|
||||
self.associate = [{'type': '$*PAtkP', 'data': data}]
|
||||
return super().effect(old, new)
|
||||
return apply_weapon_mastery(self, old, new, '短剑')
|
||||
|
||||
# 暗 · 太刀精通
|
||||
# extra/dark_knight/8f73f243041c2d27739fe7696f02bf9b
|
||||
@@ -722,14 +723,7 @@ class Skill21(PassiveSkill):
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def effect(self, old, new):
|
||||
weapon = self.char.GetWeaponType()
|
||||
if weapon[0] != '太刀':
|
||||
return None
|
||||
data = self.data0
|
||||
if '传世武器' in weapon[1]:
|
||||
data = self.data3
|
||||
self.associate = [{'type': '$*PAtkP', 'data': data}]
|
||||
return super().effect(old, new)
|
||||
return apply_weapon_mastery(self, old, new, '太刀')
|
||||
|
||||
# 暗 · 巨剑精通
|
||||
# extra/dark_knight/8c2379737c5acc935c1731f67f607655
|
||||
@@ -768,14 +762,7 @@ class Skill22(PassiveSkill):
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def effect(self, old, new):
|
||||
weapon = self.char.GetWeaponType()
|
||||
if weapon[0] != '巨剑':
|
||||
return None
|
||||
data = self.data0
|
||||
if '传世武器' in weapon[1]:
|
||||
data = self.data3
|
||||
self.associate = [{'type': '$*PAtkP', 'data': data}]
|
||||
return super().effect(old, new)
|
||||
return apply_weapon_mastery(self, old, new, '巨剑')
|
||||
|
||||
# 暗 · 钝器精通
|
||||
# extra/dark_knight/9cb6f9ed646fa87f9b7680a42ce83d1a
|
||||
@@ -814,14 +801,7 @@ class Skill23(PassiveSkill):
|
||||
data5 = get_data(f'{prefix}/{uuid}', 5)
|
||||
|
||||
def effect(self, old, new):
|
||||
weapon = self.char.GetWeaponType()
|
||||
if weapon[0] != '钝器':
|
||||
return None
|
||||
data = self.data0
|
||||
if '传世武器' in weapon[1]:
|
||||
data = self.data3
|
||||
self.associate = [{'type': '$*PAtkP', 'data': data}]
|
||||
return super().effect(old, new)
|
||||
return apply_weapon_mastery(self, old, new, '钝器')
|
||||
|
||||
# 暗劲爆发
|
||||
# extra/dark_knight/506e7ed77d517419a6e1c437a2cedb17
|
||||
@@ -1535,7 +1515,8 @@ class Skill41(ActiveSkill):
|
||||
斩击命中后,将瞬移到命中敌人中最强敌人的后方发动下一次斩击\n
|
||||
施放动作赋予无敌状态\n
|
||||
"""
|
||||
...
|
||||
self.hit0 = 8
|
||||
self.power0 = 13 / 8 #TODO:CHECK
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1592,7 +1573,7 @@ class Skill42(ActiveSkill):
|
||||
- 中断时,适用[时间停滞]能量5阶段的攻击力,且不消耗[时间停滞]能量\n
|
||||
- 暗黑波动旋转速度 +100%\n
|
||||
"""
|
||||
...
|
||||
self.skillDamage *= 2
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1721,9 +1702,9 @@ class Skill45(ActiveSkill):
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
# 多段攻击次数 : {value1}
|
||||
data1 = get_data(f'{prefix}/{uuid}', 1)
|
||||
hit1 = 33
|
||||
# 多段攻击攻击力 : {value2}%
|
||||
data2 = get_data(f'{prefix}/{uuid}', 2)
|
||||
hit2 = 33
|
||||
# 最后一击爆炸攻击力 : {value3}%
|
||||
data3 = get_data(f'{prefix}/{uuid}', 3)
|
||||
hit3 = 1
|
||||
@@ -1738,7 +1719,8 @@ class Skill45(ActiveSkill):
|
||||
- 总攻击力相同\n
|
||||
幽魂剑范围 +30%\n
|
||||
"""
|
||||
...
|
||||
self.hit2 = 6
|
||||
self.power2 = 33 / 6 #TODO:CHECK
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1966,7 +1948,7 @@ class Skill50(ActiveSkill):
|
||||
- 适用最高连击阶段的攻击力\n
|
||||
- 不恢复[时间停滞]连击能量\n
|
||||
"""
|
||||
...
|
||||
self.skillDamage *= 2
|
||||
|
||||
# 超时空碎裂
|
||||
# extra/dark_knight/d204ec03a0aed2f20211fb6ccc48d46d
|
||||
@@ -2130,6 +2112,7 @@ class Skill55(ActiveSkill):
|
||||
# 次元斩击攻击力 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
hit0 = 1
|
||||
skillDamage = 2
|
||||
|
||||
class classChange(Character):
|
||||
def __init__(self, equVersion):
|
||||
@@ -2143,10 +2126,10 @@ class classChange(Character):
|
||||
self.jobGrowId = '0a49d9c8b5e1358efff324e5cb11d41e'
|
||||
|
||||
self.武器选项 = ['光剑', '太刀', '钝器', '巨剑', '短剑'] # TODO
|
||||
self.输出类型选项 = [] # TODO
|
||||
self.输出类型 = '' # TODO
|
||||
self.防具精通属性 = [''] # TODO
|
||||
self.防具类型 = ''
|
||||
self.输出类型选项 = ['物理百分比', '魔法百分比']
|
||||
self.输出类型 = '物理百分比'
|
||||
self.防具精通属性 = ['力量', '智力']
|
||||
self.防具类型 = '轻甲'
|
||||
self.buff = 1.598 # TODO
|
||||
|
||||
super().__init__(equVersion, __name__)
|
||||
|
||||
@@ -220,7 +220,7 @@ adv = [
|
||||
'name': 'extra',
|
||||
'title': '外传',
|
||||
'children': [
|
||||
{'id': 0, 'name': 'creator', 'title': '知源·缔造者', 'open': False},
|
||||
{'id': 0, 'name': 'creator', 'title': '知源·缔造者', 'open': True, 'class': 'GF.extra.creator'},
|
||||
{'id': 1, 'name': 'dark_knight', 'title': '极诣·黑暗武士', 'open': False},
|
||||
{'id': 2, 'name': 'empty', 'title': ''},
|
||||
{'id': 3, 'name': 'empty', 'title': ''},
|
||||
|
||||
@@ -108,6 +108,7 @@ export interface ISkill {
|
||||
name: string
|
||||
desc: string
|
||||
}[]
|
||||
cellPosition: number[]
|
||||
uuid: string
|
||||
upType: 'damage' | 'heal'
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.7 KiB |
@@ -1,9 +1,13 @@
|
||||
import { getImageURL, getLocalImageURL } from '@/utils/images'
|
||||
import { getImageURL } from '@/utils/images'
|
||||
import type { ISkill } from '@/api/info/type'
|
||||
import { useVModel } from '@vueuse/core'
|
||||
import CalcButton from '@/components/calc/button/index.vue'
|
||||
import './style.scss'
|
||||
|
||||
const rowPrefixes = ['通用', 1, '', 10, '', 20, '', 30, '', 40, 50, 60, 70, 80, 90, 100]
|
||||
const defaultColumnCount = 11
|
||||
const altersWithoutRowPrefix = new Set(['creator', 'dark_knight'])
|
||||
|
||||
export default defineComponent({
|
||||
name: 'SkillTree',
|
||||
props: {
|
||||
@@ -19,34 +23,73 @@ export default defineComponent({
|
||||
type: Number,
|
||||
default: () => 50,
|
||||
},
|
||||
alter: {
|
||||
type: String,
|
||||
default: '',
|
||||
},
|
||||
},
|
||||
emits: ['chooseSkill'],
|
||||
setup(props,{ emit }) {
|
||||
setup(props, { emit }) {
|
||||
const skills = computed(() => props.skills)
|
||||
const lvInfo = useVModel(props, 'lvInfo')
|
||||
const bindAwake = useVModel(props, 'bindAwake')
|
||||
// const emit = defineEmits(['chooseSkill'])
|
||||
|
||||
const getSkill = (lvStart: number, lvEnd: number, position: number) => {
|
||||
if (position >= 0)
|
||||
return skills.value.find(
|
||||
(item) =>
|
||||
item.line > lvStart - 5 &&
|
||||
item.line <= Math.max(lvEnd - 5, 1) &&
|
||||
item.position == position,
|
||||
)
|
||||
else
|
||||
return skills.value.filter(
|
||||
(item) => item.line > lvStart - 5 && item.line <= Math.max(lvEnd - 5, 1),
|
||||
)
|
||||
const skillGrid = computed(() => {
|
||||
const grid = new Map<string, ISkill>()
|
||||
const occupiedRows = new Set<number>()
|
||||
let maxColumn = defaultColumnCount - 1
|
||||
|
||||
skills.value.forEach((skill) => {
|
||||
const [column, row] = skill.cellPosition ?? []
|
||||
if (!Number.isInteger(column) || !Number.isInteger(row) || column < 0 || row < 0) return
|
||||
|
||||
grid.set(`${row}:${column}`, skill)
|
||||
occupiedRows.add(row)
|
||||
maxColumn = Math.max(maxColumn, column)
|
||||
})
|
||||
|
||||
return {
|
||||
grid,
|
||||
columns: Array.from({ length: maxColumn + 1 }, (_, index) => index),
|
||||
rows: Array.from(occupiedRows).sort((left, right) => left - right),
|
||||
}
|
||||
})
|
||||
|
||||
const showRowPrefix = computed(() => !altersWithoutRowPrefix.has(props.alter))
|
||||
const isExtraAlter = computed(() => altersWithoutRowPrefix.has(props.alter))
|
||||
|
||||
const getRowPrefix = (row: number) => {
|
||||
const lastRow = skillGrid.value.rows.at(-1) ?? -1
|
||||
if (lastRow >= rowPrefixes.length && row >= rowPrefixes.length - 1)
|
||||
return row === lastRow ? rowPrefixes.at(-1) : ''
|
||||
|
||||
return rowPrefixes[row]
|
||||
}
|
||||
|
||||
const lvList = [15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90, 100]
|
||||
|
||||
const columns = [...new Array(11).keys()]
|
||||
|
||||
const activeSkill = ref<number>(-1)
|
||||
|
||||
const getLastPositionedSkill = (learnLv: number) =>
|
||||
skills.value
|
||||
.filter((skill) => skill.learnLv == learnLv && skill.type == 'active' && skill.bind)
|
||||
.sort((left, right) => {
|
||||
const [leftColumn = -1, leftRow = -1] = left.cellPosition ?? []
|
||||
const [rightColumn = -1, rightRow = -1] = right.cellPosition ?? []
|
||||
return leftRow - rightRow || leftColumn - rightColumn
|
||||
})
|
||||
.at(-1)
|
||||
|
||||
const extraAwakeSkill_2 = computed(() =>
|
||||
props.alter == 'creator'
|
||||
? skills.value.find((skill) => skill.learnLv == 85 && skill.name == '生命之树')
|
||||
: getLastPositionedSkill(85),
|
||||
)
|
||||
const extraAwakeSkill_3 = computed(() => getLastPositionedSkill(100))
|
||||
|
||||
watchEffect(() => {
|
||||
if (isExtraAlter.value && bindAwake.value != 85) bindAwake.value = 85
|
||||
})
|
||||
|
||||
const chooseSkill = (skill?: ISkill, operation: string = 'add') => {
|
||||
if (!skill) {
|
||||
activeSkill.value = -1
|
||||
@@ -66,7 +109,10 @@ export default defineComponent({
|
||||
|
||||
const actionSkillLv = (skill: ISkill, operation: string) => {
|
||||
if (operation == 'add') {
|
||||
lvInfo.value[skill.id.toString()].lv = Math.min(lvInfo.value[skill.id.toString()]?.lv + 1, skill.maxLv)
|
||||
lvInfo.value[skill.id.toString()].lv = Math.min(
|
||||
lvInfo.value[skill.id.toString()]?.lv + 1,
|
||||
skill.maxLv,
|
||||
)
|
||||
return
|
||||
}
|
||||
if (operation == 'addMax') {
|
||||
@@ -74,11 +120,14 @@ export default defineComponent({
|
||||
return
|
||||
}
|
||||
if (operation == 'sub') {
|
||||
lvInfo.value[skill.id.toString()].lv = Math.max(lvInfo.value[skill.id.toString()]?.lv - 1, 0)
|
||||
lvInfo.value[skill.id.toString()].lv = Math.max(
|
||||
lvInfo.value[skill.id.toString()]?.lv - 1,
|
||||
0,
|
||||
)
|
||||
return
|
||||
}
|
||||
if (operation == 'subMax') {
|
||||
lvInfo.value[skill.id.toString()] = { lv: 0 , vp: 0, up: 0 }
|
||||
lvInfo.value[skill.id.toString()] = { lv: 0, vp: 0, up: 0 }
|
||||
return
|
||||
}
|
||||
emit('chooseSkill', skill.id)
|
||||
@@ -88,23 +137,36 @@ export default defineComponent({
|
||||
bindAwake.value = lv
|
||||
}
|
||||
|
||||
const renderSkill = (skill: ISkill, index: number) => {
|
||||
const hasAwakeBinding = (skill: ISkill) =>
|
||||
isExtraAlter.value
|
||||
? skill.id == extraAwakeSkill_3.value?.id
|
||||
: skill.learnLv == 100 && skill.bind
|
||||
|
||||
const renderExtraAwakeBinding = () => (
|
||||
<div class="absolute extra-awake-85 w-117px h-54px left-0 top--3px box-border">
|
||||
<div class="absolute w-36px h-48px left-78px top-3.5px flex flex-col box-border items-center py-3px z-2">
|
||||
<img class="h-28px w-28px" src={getImageURL(extraAwakeSkill_2.value?.icon ?? '')}></img>
|
||||
<div class="w-100% flex flex-1 justify-center text-#ffc701 pt-1.5px">2次</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
|
||||
const renderSkill = (skill: ISkill) => {
|
||||
const info = lvInfo.value?.[skill.id.toString()]
|
||||
let color = 'white'
|
||||
if (info?.lv < skill.maxLearnLv) color = '#32E432'
|
||||
if (info?.lv > skill.maxLearnLv) color = '#58E0FC'
|
||||
return (
|
||||
<>
|
||||
<div class="relative w-35px h-55px">
|
||||
<div class="relative w-35px h-55px" key={skill.id}>
|
||||
<div class="flex w-full items-center justify-center gap-2px absolute top--18px left-1px">
|
||||
{info?.vp > 0 && (<div class={`vp_${info.vp}`}></div>)}
|
||||
{info?.up > 0 && (<div class={`up_${info.up}`}></div>)}
|
||||
{info?.vp > 0 && <div class={`vp_${info.vp}`}></div>}
|
||||
{info?.up > 0 && <div class={`up_${info.up}`}></div>}
|
||||
</div>
|
||||
{activeSkill.value == skill.id && renderSkillAction(skill)}
|
||||
<div
|
||||
class={[
|
||||
'w-36px absolute h-48px flex flex-col box-border items-center py-3px z-2',
|
||||
skill.learnLv == 100 && skill.bind ? '' : 'skill',
|
||||
hasAwakeBinding(skill) ? '' : 'skill',
|
||||
]}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation()
|
||||
@@ -115,19 +177,20 @@ export default defineComponent({
|
||||
e.preventDefault()
|
||||
chooseSkill(skill, 'sub')
|
||||
}}
|
||||
key={index}
|
||||
>
|
||||
<img
|
||||
class={['h-28px w-28px', skill.type === 'passive' ? 'passive' : '']}
|
||||
src={getImageURL(skill.icon)}
|
||||
alt={skill.name}
|
||||
></img>
|
||||
<div class="w-100% flex flex-1 justify-center" style={{ color }}>
|
||||
<div class="w-100% flex flex-1 justify-center pt-1.5px" style={{ color }}>
|
||||
{info?.lv ?? 0}
|
||||
</div>
|
||||
</div>
|
||||
{skill.learnLv == 100 && skill.bind && (
|
||||
<>
|
||||
{hasAwakeBinding(skill) &&
|
||||
(isExtraAlter.value ? (
|
||||
renderExtraAwakeBinding()
|
||||
) : (
|
||||
<div
|
||||
class={`pos-absolute w-196px h-54px box-border translate-x--50% left-18px top--3px flex justify-between items-center py-2px px-3px awake_${bindAwake.value}`}
|
||||
>
|
||||
@@ -139,9 +202,7 @@ export default defineComponent({
|
||||
class="h-28px w-28px mt-2px"
|
||||
src={getImageURL(awakeSkill_1.value?.icon ?? '')}
|
||||
></img>
|
||||
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">
|
||||
1次
|
||||
</div>
|
||||
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">1次</div>
|
||||
</div>
|
||||
<div
|
||||
class="w-36px flex flex-col box-border items-center py-2px z-2"
|
||||
@@ -151,15 +212,11 @@ export default defineComponent({
|
||||
class="h-28px w-28px mt-1px"
|
||||
src={getImageURL(awakeSkill_2.value?.icon ?? '')}
|
||||
></img>
|
||||
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">
|
||||
2次
|
||||
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">2次</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -236,37 +293,24 @@ export default defineComponent({
|
||||
return () => (
|
||||
<>
|
||||
<div onClick={() => (activeSkill.value = -1)}>
|
||||
{((getSkill(0, 15, -1) ?? []) as ISkill[]).length > 0 && (
|
||||
<>
|
||||
<div class="skill-tree-line flex items-center gap-8px px-5px">
|
||||
<div class="w-34px h-34px flex items-center justify-center text-white">
|
||||
其<br />余
|
||||
{skillGrid.value.rows.map((row) => (
|
||||
<div class="skill-tree-line flex items-center gap-8px px-5px" key={row}>
|
||||
{showRowPrefix.value && (
|
||||
<div class="w-34px h-34px flex shrink-0 items-center justify-center text-white">
|
||||
{getRowPrefix(row)}
|
||||
</div>
|
||||
{((getSkill(0, 15, -1) ?? []) as ISkill[])?.map((skill, index) =>
|
||||
renderSkill(skill, index),
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
{lvList.map((lv, index) =>
|
||||
((getSkill(lv, lvList[index + 1] ?? 150, -1) as ISkill[])?.length ?? 0) > 0 ? (
|
||||
<div class="skill-tree-line flex items-center gap-8px px-5px" key={index}>
|
||||
{lv == 1 || lv % 10 == 0 ? (
|
||||
<div class="w-34px h-34px flex items-center justify-center text-white">{lv}</div>
|
||||
{skillGrid.value.columns.map((column) => {
|
||||
const skill = skillGrid.value.grid.get(`${row}:${column}`)
|
||||
return skill ? (
|
||||
renderSkill(skill)
|
||||
) : (
|
||||
<div class="w-34px h-34px"></div>
|
||||
)}
|
||||
{columns.map((column, i) => {
|
||||
const skill = getSkill(lv, lvList[index + 1] ?? 150, column) as ISkill
|
||||
return skill ? renderSkill(skill, index) : <div class="w-34px h-34px"></div>
|
||||
<div class="w-34px h-34px shrink-0" key={column}></div>
|
||||
)
|
||||
})}
|
||||
<div class="w-5px h-34px" onClick={() => (activeSkill.value = -1)}></div>
|
||||
<div class="w-5px h-34px shrink-0" onClick={() => (activeSkill.value = -1)}></div>
|
||||
</div>
|
||||
) : (
|
||||
<></>
|
||||
),
|
||||
)}
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
|
||||
@@ -34,6 +34,11 @@
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.extra-awake-85 {
|
||||
background-image: url('./img/extra_awake_85.png');
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.vp_1{
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
<div class="overflow-y-auto h-full box-border" v-if="tab === 0">
|
||||
<SkillTree
|
||||
:skills="infoStore.skills"
|
||||
:alter="infoStore.infos?.alter"
|
||||
v-model:lvInfo="configStore.config.skills"
|
||||
v-model:bindAwake="configStore.config.bindAwake"
|
||||
@chooseSkill="setCurrentSkill"
|
||||
|
||||
Reference in New Issue
Block a user