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<script setup lang="ts">
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import { computed, ref } from "vue";
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import type { IResultSkill } from "@/api/calc/type";
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import { useConfigStore, useInfoStore } from "@/stores";
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import { Button } from "@/components/ui/button";
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
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import { Input } from "@/components/ui/input";
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import { ScrollArea, ScrollBar } from "@/components/ui/scroll-area";
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import Tabs from "@/components/ui/tabs/Tabs.vue";
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import TabsList from "@/components/ui/tabs/TabsList.vue";
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import TabsTrigger from "@/components/ui/tabs/TabsTrigger.vue";
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import { getImageURL } from "@/utils";
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import EquList from "@/components/dnf/Equipment/List/index.vue";
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import OathList from "@/components/dnf/Equipment/Oath/index.vue";
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const configStore = useConfigStore();
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const infoStore = useInfoStore();
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/* ─── UI state ─── */
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const displayTab = ref<"equ" | "oath">("equ");
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const equippedPart = ref("");
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const equippedOathPart = ref("0");
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const skillSort = ref<"damage" | "cd" | "buff-main" | "buff-atk" | "buff-str" | "buff-ratio">(
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"damage",
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);
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/* ─── Computed ─── */
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const resultState = computed(() => configStore.result.state);
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const isLoading = computed(() => configStore.result.isLoading);
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const isBufferClass = computed(() => !!resultState.value?.buffer);
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const standard = computed(() => infoStore.standard);
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const resultError = computed(() => {
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const error = configStore.result.error;
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if (!error) return "";
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return error instanceof Error ? error.message : String(error);
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});
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const hasVisibleResult = computed(() => {
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return (resultState.value?.skills?.length ?? 0) > 0 || (resultState.value?.info?.length ?? 0) > 0;
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});
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/* ─── Skill helpers ─── */
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const getSkillCountEntry = (skill: IResultSkill) => {
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const name = skill.name;
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const mode = skill.mode;
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const existed = configStore.skillCountConfig.find(
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(item) => item.name === name && item.mode === mode,
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);
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if (existed) return existed;
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const created = { name, mode, count: 1 };
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configStore.skillCountConfig.push(created);
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return created;
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};
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const getSkillCount = (skill: IResultSkill) => {
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return Math.max(0, Number(getSkillCountEntry(skill).count) || 0);
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};
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const setSkillCount = (skill: IResultSkill, raw: string | number) => {
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const parsed = Number(raw);
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const entry = getSkillCountEntry(skill);
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entry.count = Number.isFinite(parsed) ? Math.max(0, parsed) : 0;
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};
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const getStandardSkill = (skill: IResultSkill) => {
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return standard.value?.skills.find(
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(item) => item.name === skill.name && item.mode === skill.mode,
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);
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};
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const getStandardSkillCount = (skill: IResultSkill) => {
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const count = standard.value?.skillCount.find(
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(item) => item.name === skill.name && item.mode === skill.mode,
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)?.count;
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return Number(count ?? 0);
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};
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const sortedSkills = computed(() => {
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const skills = [...(resultState.value?.skills ?? [])];
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if (isBufferClass.value) {
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const metricIndexMap: Record<string, number> = {
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"buff-main": 0,
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"buff-atk": 1,
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"buff-str": 2,
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"buff-ratio": 3,
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};
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const metricIndex = metricIndexMap[skillSort.value] ?? 2;
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return skills.sort(
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(left, right) => (right.buff?.[metricIndex] ?? 0) - (left.buff?.[metricIndex] ?? 0),
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);
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}
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if (skillSort.value === "cd") {
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return skills.sort((left, right) => left.cd - right.cd);
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}
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return skills.sort((left, right) => right.damage - left.damage);
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});
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const totalWeightedDamage = computed(() => {
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return sortedSkills.value.reduce((sum, item) => sum + item.damage * getSkillCount(item), 0);
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});
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const totalStandardDamage = computed(() => {
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if (!standard.value) return 0;
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return sortedSkills.value.reduce((sum, item) => {
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const base = getStandardSkill(item);
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if (!base) return sum;
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const count = getStandardSkillCount(item);
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return sum + base.damage * count;
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}, 0);
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});
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const totalDiffLabel = computed(() => {
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if (!totalStandardDamage.value) return formatNumber(totalWeightedDamage.value);
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const diff =
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((totalWeightedDamage.value - totalStandardDamage.value) / totalStandardDamage.value) * 100;
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const prefix = diff >= 0 ? "+" : "";
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return `${prefix}${diff.toFixed(2)}%`;
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});
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const totalDiffClass = computed(() => {
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if (!totalStandardDamage.value) return "text-foreground";
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return totalWeightedDamage.value >= totalStandardDamage.value
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? "text-emerald-600"
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: "text-red-600";
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});
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/* ─── Format helpers ─── */
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const formatNumber = (value: number) => {
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if (!Number.isFinite(value)) return "0";
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if (Math.abs(value) >= 100000000) {
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return `${(value / 100000000).toFixed(2)}e`;
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}
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return value.toLocaleString("zh-CN", { maximumFractionDigits: 2 });
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};
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const formatPercent = (value: number) => `${value.toFixed(2)}%`;
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const formatDeltaPercent = (current: number, baseline: number) => {
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if (!baseline) return formatNumber(current);
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const ratio = ((current - baseline) / baseline) * 100;
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return `${ratio >= 0 ? "+" : ""}${ratio.toFixed(2)}%`;
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};
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const diffClass = (current: number, baseline: number) => {
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if (!baseline) return "text-foreground";
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return current >= baseline ? "text-emerald-600" : "text-red-600";
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};
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/* ─── Actions ─── */
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const retryCalc = async () => {
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await configStore.result.execute();
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};
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const setStandard = () => {
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if (!resultState.value?.uuid) return;
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infoStore.setStandard(resultState.value, configStore.skillCountConfig);
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};
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const clearStandard = () => {
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infoStore.setStandard(undefined);
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};
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/* ─── Suit / oath skill ─── */
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const suit = computed(() => resultState.value?.suits?.suit);
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const oathSuit = computed(() => resultState.value?.suits?.oath);
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const oathSkillsSorted = computed(() => {
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const skillOrder = ["2", "1", "3"];
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const res = [...(oathSuit.value?.skills ?? [])].sort((a, b) => {
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const ai = skillOrder.indexOf(a.skillId);
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const bi = skillOrder.indexOf(b.skillId);
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return (ai === -1 ? skillOrder.length : ai) - (bi === -1 ? skillOrder.length : bi);
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});
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return res.map((a) => ({
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...a,
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active:
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a.enable &&
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(a.skillId === configStore.config.oathSkill ||
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(!configStore.config.oathSkill && a.id === oathSuit.value?.id)),
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}));
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});
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const selectOathSkill = (skill: { skillId: string; enable: boolean }) => {
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if (!skill.enable) return;
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configStore.config.oathSkill = skill.skillId;
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};
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/* ─── Equipped items list ─── */
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const partOrder = [
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"武器", "上衣", "下装", "头肩", "腰带", "鞋",
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"项链", "手镯", "戒指", "辅助装备", "魔法石", "耳环",
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];
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const equById = (id: string) => infoStore.equips.find((item) => item.id === id);
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const adaptation = (part: string) => {
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const eq = equById(configStore.config.equips?.[part]?.id ?? "");
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return Math.min(eq?.max_adaptation ?? 0, configStore.config.equips?.[part]?.adaptation ?? 0);
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};
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const rarityColor = (rarity: string): string => {
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switch (rarity) {
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case "太初": return "text-[#5aff62]";
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case "史诗":
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case "智慧产物": return "text-[#fcb600]";
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case "神话": return "text-[#f8c63d]";
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case "神器": return "text-[#ef28c1]";
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case "稀有": return "text-[#9879da]";
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case "传说": return "text-[#ff7700]";
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case "勇者": return "text-[#ff6666]";
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case "高级": return "text-[#68d5ed]";
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default: return "text-[#fcb600]";
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}
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};
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const equippedParts = computed(() =>
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partOrder.filter((part) => !!configStore.config.equips?.[part]?.id),
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);
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/* ─── Change sources ─── */
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const changeSources = computed(() => configStore.changeSourceLogs.slice(0, 8));
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const clearChangeSources = () => configStore.clearChangeSource();
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</script>
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<template>
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<div class="flex h-full min-h-0 flex-col gap-4 lg:flex-row">
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<!-- ══ Left panel: character info ══ -->
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<div
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class="flex w-full flex-none flex-col gap-3 lg:w-72 lg:overflow-y-auto lg:overflow-x-hidden"
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>
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<!-- Equipment / Oath grid -->
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<Card>
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<CardContent class="space-y-2 p-3">
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<Tabs :model-value="displayTab">
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<TabsList class="grid w-full grid-cols-2">
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<TabsTrigger value="equ" @click="displayTab = 'equ'">装备</TabsTrigger>
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<TabsTrigger value="oath" @click="displayTab = 'oath'">誓约</TabsTrigger>
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</TabsList>
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</Tabs>
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<div v-if="displayTab === 'equ'">
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<EquList
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v-model:part="equippedPart"
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:detail="configStore.config.equips"
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:with-sub-weapon="infoStore.infos?.alter?.includes('vegabond') ?? false"
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:with-pet="true"
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/>
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</div>
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<div v-else>
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<OathList v-model:part="equippedOathPart" :detail="configStore.config.oaths" />
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</div>
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</CardContent>
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</Card>
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<!-- Character stats -->
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<Card v-if="resultState?.info?.length">
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<CardHeader class="pb-1 pt-3">
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<CardTitle class="text-xs text-muted-foreground">角色属性</CardTitle>
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</CardHeader>
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<CardContent class="pb-3">
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<div class="grid grid-cols-2 gap-x-3 gap-y-0.5 text-xs">
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<template v-for="info in resultState.info" :key="info.id">
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<div
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class="flex justify-between gap-1"
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:class="
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typeof info.value === 'string' && info.value.includes('/') ? 'col-span-2' : ''
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"
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>
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<span class="shrink-0 text-muted-foreground">{{ info.name }}</span>
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<span class="text-right font-medium text-emerald-600">{{ info.value }}</span>
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</div>
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</template>
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</div>
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</CardContent>
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</Card>
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<!-- Suit info + oath skills -->
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<Card v-if="suit || oathSuit">
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<CardContent class="space-y-1 px-3 py-2 text-xs">
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<div v-if="suit" class="flex items-center gap-1.5">
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<img
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:src="getImageURL(`/equipment${suit.imageUrl}`)"
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alt=""
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class="size-5 object-contain"
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/>
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<span :class="rarityColor(suit.rarity)" class="flex-1">{{ suit.name }} 套装</span>
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<span class="shrink-0 text-muted-foreground">{{ suit.rarity }}</span>
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<span class="shrink-0 font-medium">{{ suit.point }}点</span>
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</div>
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<div v-if="oathSuit" class="flex items-center gap-1.5">
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<img
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:src="getImageURL(`/equipment${oathSuit.imageUrl}`)"
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alt=""
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class="size-5 object-contain"
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/>
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<span :class="rarityColor(oathSuit.rarity)" class="flex-1"
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>{{ oathSuit.name }} 誓约</span
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>
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<span class="shrink-0 text-muted-foreground">{{ oathSuit.rarity }}</span>
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<span class="shrink-0 font-medium">{{ oathSuit.point }}点</span>
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</div>
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<!-- Oath skill selector -->
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<div
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v-if="oathSkillsSorted.length"
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class="flex items-center justify-center gap-4 pt-1"
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>
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<button
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v-for="skill in oathSkillsSorted"
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:key="skill.id"
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type="button"
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:disabled="!skill.enable"
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class="rounded-full transition-opacity"
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:class="[
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skill.enable ? 'cursor-pointer opacity-100' : 'cursor-not-allowed opacity-40',
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skill.active ? 'ring-2 ring-amber-400 ring-offset-1' : '',
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]"
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@click="selectOathSkill(skill)"
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>
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<img
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:src="getImageURL(skill.imageUrl)"
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:alt="skill.name"
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class="size-8 rounded-full object-contain"
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/>
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</button>
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</div>
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</CardContent>
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</Card>
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<!-- Equipped items list -->
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<Card v-if="equippedParts.length">
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<CardHeader class="pb-1 pt-3">
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<CardTitle class="text-xs text-muted-foreground">穿戴装备信息</CardTitle>
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</CardHeader>
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<CardContent class="pb-2">
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<ScrollArea class="max-h-64">
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<div class="space-y-0.5 text-xs">
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<div
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v-for="part in equippedParts"
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:key="part"
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class="flex items-center gap-1.5 rounded px-1 py-0.5 hover:bg-muted/40"
|
||||
>
|
||||
<img
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||||
:src="getImageURL(`/equipment/part/${part}.png`)"
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:alt="part"
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||||
class="size-4 shrink-0 object-contain"
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/>
|
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<img
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v-if="adaptation(part) > 0"
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:src="getImageURL(`/equipment/adaptation/${adaptation(part)}.png`)"
|
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alt=""
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||||
class="h-2.5 w-3 shrink-0 object-contain"
|
||||
/>
|
||||
<span
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||||
v-if="(configStore.config.equips[part]?.reinforce ?? 0) > 0"
|
||||
class="shrink-0 font-medium"
|
||||
:class="
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||||
configStore.config.equips[part]?.reinforceType === 1
|
||||
? 'text-[#ef28c1]'
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||||
: 'text-[#68d5ed]'
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||||
"
|
||||
>+{{ configStore.config.equips[part]?.reinforce }}</span
|
||||
>
|
||||
<span
|
||||
v-if="(configStore.config.equips[part]?.refine ?? 0) > 0"
|
||||
class="shrink-0 text-[#9879da]"
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||||
>({{ configStore.config.equips[part]?.refine }})</span
|
||||
>
|
||||
<span
|
||||
class="truncate"
|
||||
:class="
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||||
rarityColor(equById(configStore.config.equips[part]?.id ?? '')?.rarity ?? '')
|
||||
"
|
||||
>{{ equById(configStore.config.equips[part]?.id ?? '')?.name ?? "—" }}</span
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
<template #scrollbar>
|
||||
<ScrollBar orientation="vertical" />
|
||||
</template>
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
<!-- ══ Right panel: skill damage table ══ -->
|
||||
<div class="flex min-w-0 flex-1 flex-col gap-3">
|
||||
<!-- Action row -->
|
||||
<Card>
|
||||
<CardContent class="flex flex-wrap gap-2 pt-3 pb-3">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
class="h-8 px-2.5 text-xs sm:text-sm"
|
||||
@click="setStandard"
|
||||
>设为基准</Button
|
||||
>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
class="h-8 px-2.5 text-xs sm:text-sm"
|
||||
@click="clearStandard"
|
||||
>清空基准</Button
|
||||
>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- Skill table card -->
|
||||
<Card class="min-h-0 flex-1">
|
||||
<CardHeader class="pb-2">
|
||||
<CardTitle class="text-sm">{{ isBufferClass ? "技能加成" : "技能伤害" }}</CardTitle>
|
||||
<CardDescription class="flex flex-wrap items-center gap-1.5">
|
||||
<Button
|
||||
v-if="!isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'damage' }"
|
||||
@click="skillSort = 'damage'"
|
||||
>
|
||||
按伤害
|
||||
</Button>
|
||||
<Button
|
||||
v-if="!isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'cd' }"
|
||||
@click="skillSort = 'cd'"
|
||||
>
|
||||
按 CD
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-main' }"
|
||||
@click="skillSort = 'buff-main'"
|
||||
>
|
||||
适用
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-atk' }"
|
||||
@click="skillSort = 'buff-atk'"
|
||||
>
|
||||
三攻
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-str' }"
|
||||
@click="skillSort = 'buff-str'"
|
||||
>
|
||||
力智
|
||||
</Button>
|
||||
<Button
|
||||
v-if="isBufferClass"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
class="h-7 px-2 text-xs"
|
||||
:class="{ 'text-foreground': skillSort === 'buff-ratio' }"
|
||||
@click="skillSort = 'buff-ratio'"
|
||||
>
|
||||
增伤
|
||||
</Button>
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="flex h-full min-h-0 flex-col">
|
||||
<div v-if="isLoading" class="py-6 text-center text-sm text-muted-foreground">
|
||||
计算中...
|
||||
</div>
|
||||
<div
|
||||
v-else-if="resultError"
|
||||
class="flex flex-col items-center gap-3 py-6 text-center text-sm text-destructive"
|
||||
>
|
||||
<span>{{ resultError }}</span>
|
||||
<Button size="sm" variant="outline" @click="retryCalc">重试计算</Button>
|
||||
</div>
|
||||
<div
|
||||
v-else-if="!hasVisibleResult || sortedSkills.length === 0"
|
||||
class="py-6 text-center text-sm text-muted-foreground"
|
||||
>
|
||||
暂无结果,请先编辑配置。
|
||||
</div>
|
||||
<div v-else class="flex h-full min-h-0 flex-col">
|
||||
<div class="min-h-0 flex-1 overflow-hidden rounded-md border">
|
||||
<ScrollArea class="h-full w-full">
|
||||
<table class="w-full table-fixed text-[11px] sm:text-xs">
|
||||
<colgroup v-if="!isBufferClass">
|
||||
<col class="w-[9.5rem] sm:w-[11rem]" />
|
||||
<col class="hidden sm:table-column sm:w-[4.25rem]" />
|
||||
<col class="w-[4.5rem]" />
|
||||
<col class="hidden md:table-column md:w-[5.5rem]" />
|
||||
<col class="w-[5.5rem] sm:w-[6rem]" />
|
||||
<col class="w-[4.5rem]" />
|
||||
</colgroup>
|
||||
<colgroup v-else>
|
||||
<col class="w-[9rem] sm:w-[10rem]" />
|
||||
<col class="hidden sm:table-column sm:w-[4.25rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
<col class="w-[4.75rem]" />
|
||||
</colgroup>
|
||||
<thead class="sticky top-0 z-10 bg-muted/60">
|
||||
<tr v-if="!isBufferClass">
|
||||
<th class="px-1.5 py-1.5 text-left">技能</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right sm:table-cell">CD</th>
|
||||
<th class="px-1.5 py-1.5 text-right">次数</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right md:table-cell">秒伤</th>
|
||||
<th class="px-1.5 py-1.5 text-right">总伤害</th>
|
||||
<th class="px-1.5 py-1.5 text-right">占比</th>
|
||||
</tr>
|
||||
<tr v-else>
|
||||
<th class="px-1.5 py-1.5 text-left">技能</th>
|
||||
<th class="hidden px-1.5 py-1.5 text-right sm:table-cell">CD</th>
|
||||
<th class="px-1.5 py-1.5 text-right">适用</th>
|
||||
<th class="px-1.5 py-1.5 text-right">三攻</th>
|
||||
<th class="px-1.5 py-1.5 text-right">力智</th>
|
||||
<th class="px-1.5 py-1.5 text-right">增伤</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr
|
||||
v-for="skill in sortedSkills"
|
||||
:key="`${skill.name}-${skill.mode}`"
|
||||
class="border-t hover:bg-muted/30"
|
||||
>
|
||||
<td class="px-1.5 py-1.5">
|
||||
<div class="flex items-center gap-2">
|
||||
<img
|
||||
:src="skill.icon"
|
||||
:alt="skill.name"
|
||||
class="size-4 rounded-sm object-cover sm:size-5"
|
||||
/>
|
||||
<span class="max-w-[6.5rem] truncate sm:max-w-[8.5rem]"
|
||||
>{{ skill.name }}{{ skill.mode ? ` [${skill.mode}]` : "" }}</span
|
||||
>
|
||||
</div>
|
||||
</td>
|
||||
<td class="hidden px-1.5 py-1.5 text-right sm:table-cell">
|
||||
{{ skill.cd.toFixed(1) }}
|
||||
</td>
|
||||
<template v-if="!isBufferClass">
|
||||
<td class="px-1.5 py-1.5 text-right">
|
||||
<Input
|
||||
class="ml-auto h-7 w-12 px-1 text-right sm:w-14"
|
||||
type="number"
|
||||
:model-value="getSkillCount(skill)"
|
||||
@update:model-value="(value) => setSkillCount(skill, value)"
|
||||
/>
|
||||
</td>
|
||||
<td
|
||||
class="hidden px-1.5 py-1.5 text-right text-muted-foreground md:table-cell"
|
||||
>
|
||||
{{
|
||||
formatNumber(
|
||||
skill.cd > 0 ? (skill.damage * getSkillCount(skill)) / skill.cd : 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right font-medium"
|
||||
:class="
|
||||
diffClass(
|
||||
skill.damage * getSkillCount(skill),
|
||||
(getStandardSkill(skill)?.damage ?? 0) * getStandardSkillCount(skill),
|
||||
)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.damage * getSkillCount(skill),
|
||||
(getStandardSkill(skill)?.damage ?? 0) * getStandardSkillCount(skill),
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td class="px-1.5 py-1.5 text-right text-muted-foreground">
|
||||
{{
|
||||
totalWeightedDamage > 0
|
||||
? formatPercent(
|
||||
(skill.damage * getSkillCount(skill) * 100) / totalWeightedDamage,
|
||||
)
|
||||
: "0.00%"
|
||||
}}
|
||||
</td>
|
||||
</template>
|
||||
<template v-else>
|
||||
<td class="hidden px-1.5 py-1.5 text-right sm:table-cell">
|
||||
{{ skill.cd.toFixed(1) }}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[0] ?? 0, getStandardSkill(skill)?.buff?.[0] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[0] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[0] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[1] ?? 0, getStandardSkill(skill)?.buff?.[1] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[1] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[1] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[2] ?? 0, getStandardSkill(skill)?.buff?.[2] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[2] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[2] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
<td
|
||||
class="px-1.5 py-1.5 text-right"
|
||||
:class="
|
||||
diffClass(skill.buff?.[3] ?? 0, getStandardSkill(skill)?.buff?.[3] ?? 0)
|
||||
"
|
||||
>
|
||||
{{
|
||||
formatDeltaPercent(
|
||||
skill.buff?.[3] ?? 0,
|
||||
getStandardSkill(skill)?.buff?.[3] ?? 0,
|
||||
)
|
||||
}}
|
||||
</td>
|
||||
</template>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<template #scrollbar>
|
||||
<ScrollBar orientation="horizontal" />
|
||||
<ScrollBar orientation="vertical" />
|
||||
</template>
|
||||
</ScrollArea>
|
||||
</div>
|
||||
<div
|
||||
v-if="!isBufferClass"
|
||||
class="mt-2 text-right text-sm font-semibold"
|
||||
:class="totalDiffClass"
|
||||
>
|
||||
合计:{{ totalDiffLabel }}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<!-- Change sources -->
|
||||
<Card>
|
||||
<CardHeader class="pb-1 pt-3">
|
||||
<CardTitle class="text-xs text-muted-foreground">配置变更来源</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent class="pb-3">
|
||||
<div class="space-y-1 text-xs">
|
||||
<div class="flex items-center justify-between pb-1">
|
||||
<span class="text-muted-foreground">用于回归定位最近触发计算的操作来源。</span>
|
||||
<Button size="sm" variant="ghost" class="h-6 px-2 text-xs" @click="clearChangeSources"
|
||||
>清空</Button
|
||||
>
|
||||
</div>
|
||||
<div v-if="changeSources.length === 0" class="text-muted-foreground">
|
||||
暂无变更来源记录。
|
||||
</div>
|
||||
<ScrollArea v-else class="max-h-40 rounded-md border border-border/60 p-2">
|
||||
<div class="space-y-1">
|
||||
<div
|
||||
v-for="item in changeSources"
|
||||
:key="item.id"
|
||||
class="rounded-md border border-border/60 bg-muted/20 px-2 py-1"
|
||||
>
|
||||
<div class="flex items-center justify-between">
|
||||
<span class="font-medium">{{ item.source }}</span>
|
||||
<span class="text-muted-foreground">{{ item.time }}</span>
|
||||
</div>
|
||||
<div class="text-muted-foreground">{{ item.detail }}</div>
|
||||
</div>
|
||||
</div>
|
||||
<template #scrollbar>
|
||||
<ScrollBar orientation="vertical" />
|
||||
</template>
|
||||
</ScrollArea>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
Reference in New Issue
Block a user