From e9128641b8f943e0da9b559b463ef2db6d141842 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=A5=BF=E7=93=9C=C2=B0?= Date: Mon, 29 Jun 2026 01:46:32 +0800 Subject: [PATCH] =?UTF-8?q?fix:=E4=BF=AE=E6=AD=A3=E5=BE=BD=E7=AB=A0?= =?UTF-8?q?=E6=94=B9=E7=89=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- backend/core/equipment/version_0/emblem.py | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/backend/core/equipment/version_0/emblem.py b/backend/core/equipment/version_0/emblem.py index a4965606..d011905a 100644 --- a/backend/core/equipment/version_0/emblem.py +++ b/backend/core/equipment/version_0/emblem.py @@ -517,10 +517,10 @@ def emblem_4701(char: CharacterProperty): @register def emblem_combine(char: CharacterProperty, position: str, lv: int = 1, emblem_list: list[int | str] = []): - bufferP = [0.001, 0.002, 0.004, 0.006, 0.008, 0.01, 0.013, 0.016, 0.019, 0.022, 0.025, 0.026, 0.027, 0.028, 0.029, 0.03] + bufferP = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016] buffer = [10, 30, 60, 90, 120, 150, 180, 210, 240270, 300, 320, 340, 360, 380, 400] - skillAttack = [0.002, 0.004, 0.008, 0.012, 0.016, 0.02, 0.023, 0.026, 0.029, 0.032, 0.035, 0.036, 0.037, 0.038, 0.039, 0.04] - attackP = [0.005, 0.009, 0.013, 0.017, 0.021, 0.025, 0.028, 0.031, 0.034, 0.037, 0.04, 0.042, 0.044, 0.046, 0.048, 0.05] + skillAttack = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016] + attackP = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016] if position == '白金': return # 固有属性 @@ -533,22 +533,22 @@ def emblem_combine(char: CharacterProperty, position: str, lv: int = 1, emblem_l emblem_raritys = [safeParseInt(i) // 1000 for i in emblems] # 稀有 if rarity == 0: - skillAttack = [0.001, 0.001, 0.002, 0.002] - buffer = [10, 10, 20, 20] + skillAttack = [0.001, 0.002, 0.002, 0.002] + buffer = [10, 20, 20, 20] # 神器 elif rarity == 1: - skillAttack = [0.001, 0.002, 0.003, 0.004] - buffer = [10, 20, 30, 40] + skillAttack = [0.002, 0.003, 0.003, 0.003] + buffer = [20, 30, 30, 30] pass # 传说 elif rarity == 2: - skillAttack = [0.002, 0.003, 0.004, 0.005] - buffer = [20, 30, 40, 50] + skillAttack = [0.003, 0.003, 0.004, 0.004] + buffer = [30, 30, 40, 40] pass # 史诗 elif rarity == 3: - skillAttack = [0.002, 0.003, 0.005, 0.006] - buffer = [20, 30, 50, 60] + skillAttack = [0.003, 0.004, 0.004, 0.005] + buffer = [30, 40, 40, 50] pass SkillAttack = 0 Buffer = 0