dev
This commit is contained in:
@@ -40,6 +40,7 @@ class CharacterEquipInfo:
|
||||
fusion = get_equipment(equVerison).stone_dict.get(self.fusion, None)
|
||||
if equ is not None and (equ.itemType == part or equ.itemDetailType == part or (equ.itemType == '武器' and part == '副武器')):
|
||||
self.equInfo = equ.adapt(self.adaptation)
|
||||
self.adaptation = min(self.adaptation, self.equInfo.max_adaptation)
|
||||
if part == '副武器' and equ.itemType == '武器':
|
||||
self.equInfo.itemType = "副武器"
|
||||
else:
|
||||
|
||||
@@ -14,7 +14,7 @@ class Skill:
|
||||
_lv: int = 0
|
||||
id: int = 0
|
||||
"""技能ID"""
|
||||
icon: str = '$char/$name'
|
||||
icon: str = '$char/$uuid'
|
||||
"""技能图标,默认当前职业下该技能名称对应的图标,支持以下模板字符串
|
||||
$common 通用图标路径
|
||||
$char 当前职业图标路径
|
||||
@@ -72,6 +72,7 @@ class Skill:
|
||||
buffer: bool = False
|
||||
"""是否是增益技能"""
|
||||
bind: bool = None
|
||||
uuid: str = None
|
||||
|
||||
def __init__(self, char):
|
||||
self.char = char
|
||||
|
||||
Reference in New Issue
Block a user