diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index 9e782225..30aa1ee0 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -6274,6 +6274,11 @@ def equ_921(char: CharacterProperty,effectDamage: list[float] = []): """ weapon_point(char) char.SetStatus(SkillAttack=0.04) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6318,6 +6323,11 @@ def equ_923(char: CharacterProperty,effectDamage: list[float] = []): skill.skillDamage *= 1.30 if skill.damage and skill.learnLv >= 35: skill.skillDamage *= 1.25 + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6364,6 +6374,11 @@ def equ_925(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6399,6 +6414,11 @@ def equ_927(char: CharacterProperty,effectDamage: list[float] = []): rarity: 太初 """ weapon_point(char) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6438,6 +6458,11 @@ def equ_929(char: CharacterProperty,effectDamage: list[float] = []): data=effect_damage(effectDamage, 0, 2800), ) ) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6475,6 +6500,11 @@ def equ_931(char: CharacterProperty,effectDamage: list[float] = []): """ weapon_point(char) char.SetStatus(SkillAttack=0.04) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6517,6 +6547,11 @@ def equ_933(char: CharacterProperty,effectDamage: list[float] = []): data=effect_damage(effectDamage, 0, 42075), ) ) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6555,6 +6590,11 @@ def equ_935(char: CharacterProperty,effectDamage: list[float] = []): """ weapon_point(char) char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6595,6 +6635,11 @@ def equ_937(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(50, 50, 0.1, []) char.SetSkillCD(85, 85, 0.1, []) char.SetSkillCD(100, 100, 0.1, []) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) pass @@ -6629,6 +6674,11 @@ def equ_939(char: CharacterProperty,effectDamage: list[float] = []): rarity: 太初 """ weapon_point(char) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6661,6 +6711,11 @@ def equ_941(char: CharacterProperty,effectDamage: list[float] = []): """ weapon_point(char) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6698,6 +6753,11 @@ def equ_943(char: CharacterProperty,effectDamage: list[float] = []): data=effect_damage(effectDamage, 0, 7860), ) ) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6739,6 +6799,11 @@ def equ_945(char: CharacterProperty,effectDamage: list[float] = []): char.SetSkillCD(100, 100, 0.1, []) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(EquEffectRatio=0.15) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6779,6 +6844,11 @@ def equ_947(char: CharacterProperty,effectDamage: list[float] = []): """ weapon_point(char) char.SetStatus(SkillAttack=0.04) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass @@ -6818,6 +6888,11 @@ def equ_949(char: CharacterProperty,effectDamage: list[float] = []): rarity: 太初 """ weapon_point(char) + if char.buffer: + char.AddSkillLv(1, 100, 2) + char.BuffSkill.lv += 3 + char.AwakeSkill.lv += 4 + char.SetSkillCD(1, 100, 0.2) pass