This commit is contained in:
2025-04-19 17:58:45 +08:00
parent 3de6762c5f
commit f125c8c620
27 changed files with 736 additions and 640 deletions
@@ -34,8 +34,7 @@
<div class="flex items-center">
套装:
<div class="flex items-center justify-center gap-2px">
<template v-for="(suit, _) in suitList" :key="_">
<template v-for="(suit, _) in suitList" :key="_">
<img
class="w-auto h-15px"
:src="getImageURL('equipment' + suit.imageUrl)"
@@ -45,9 +44,8 @@
}"
@click="curSuit = suit.value"
/>
</template>
</div>
</template>
</div>
</div>
</div>
<template v-for="item in equs" :key="item.name">
@@ -55,15 +53,64 @@
<div class="item-head">{{ item.name }}</div>
<div class="flex flex-wrap gap-4px content-start w-full">
<template v-for="(equ, _) in item.equs" :key="_">
<EquipmentIcon :inactive="!isActive(equ)" :equipment="equ" @click="chooseEqu(equ)"/>
<EquipmentIcon :inactive="!isActive(equ)" :equipment="equ" @click="chooseEqu(equ)" />
</template>
</div>
</template>
</template>
</div>
<!-- 筛选条件 -->
<!-- 装备列表 -->
</div>
<div class="px-5px flex flex-col">
<div
class="flex flex-col overflow-hidden bg-black"
v-if="curEquInfo"
>
<div class="item-head">基础信息</div>
<div class="flex-1 overflow-y-auto overflow-x-hidden bg-black w-240px">
<Info v-if="curEquInfo" :equipment="curEquInfo" />
</div>
</div>
<div class="flex flex-col flex-1 overflow-hidden bg-black" v-if="curSuitInfo">
<div class="item-head">套装信息</div>
<div class="flex bg-#191918 items-center justify-center gap-2px p-5px">
<calc-button
:disabled="raritiyList.findIndex((rarity) => rarity === curSuitLv.rarity) <= 0"
icon="min-little"
@click="changeSuitLv('preRarity')"
></calc-button>
<calc-button
icon="reduce-little"
:disabled="
raritiyList.findIndex((rarity) => rarity === curSuitLv.rarity) <= 0 && curSuitLv.lv <= 1
"
@click="changeSuitLv('preLv')"
></calc-button>
<div class="flex px-20px gap-x-10px" :class="rarityClass(curSuitLv.rarity)">
<span>{{ curSuitLv.rarity }}</span>
<span>{{ formatLv(curSuitLv.lv, curSuitLv.rarity) }}</span>
</div>
<calc-button
:disabled="
raritiyList.findIndex((rarity) => rarity === curSuitLv.rarity) >= raritiyList.length - 1
"
@click="changeSuitLv('nextLv')"
icon="increase-little"
></calc-button>
<calc-button
:disabled="
raritiyList.findIndex((rarity) => rarity === curSuitLv.rarity) >= raritiyList.length - 1
"
@click="changeSuitLv('nextRarity')"
icon="max-little"
></calc-button>
</div>
<div
class="w-80% m-auto h-1px bg-gradient-to-r from-[rgba(52,43,27,0.05)] via-[rgba(52,43,27,1)] to-[rgba(52,43,27,0.05)]"
></div>
<div class="flex-1 overflow-y-auto overflow-x-hidden bg-black w-240px">
<SuitInfo v-if="curSuitInfo" :suit="curSuitInfo" />
</div>
</div>
</div>
</template>
<script lang="ts" setup>
@@ -71,27 +118,97 @@ import { useConfigStore, useInfoStore } from '@/stores'
import PartSelect from '@/components/dnf/Equipment/PartSelect/index.vue'
import EquipmentRaritySelect from '@/components/dnf/Equipment/RaritySelect/index.vue'
import { getImageURL } from '@/utils/images'
import { rarityClass } from '@/utils'
import type { IEquipment } from '@/api/info/type'
import EquipmentIcon from '@/components/dnf/Equipment/Icon/index.vue'
import Info from '@/components/dnf/Equipment/Info/index.vue'
import SuitInfo from '@/components/dnf/Equipment/SuitInfo/index.vue'
import { formatEqu, formatStone } from './formatData'
const infoStore = useInfoStore()
const type = ref('equ')
const curRarity = ref('')
const curSuit = ref(16203)
const curEquId = ref()
const curSuitLv = ref({
rarity: '史诗',
lv: 1,
})
const raritiyList = ['稀有', '神器', '传说', '史诗', '太初']
const formatLv = (number: number, raritiy?: string) => {
if (raritiy == '太初') return ''
const greekNumerals = ['Ι', 'ΙΙ', 'ΙΙΙ', 'ΙV', 'V', 'VΙ', 'VΙΙ', 'VΙΙΙ', 'ΙX', 'X']
return greekNumerals[number - 1] || number.toString()
}
const changeSuitLv = (
type: 'preRarity' | 'nextRarity' | 'preLv' | 'nextLv',
resetLv: boolean = true,
) => {
if (type == 'preRarity') {
const index = raritiyList.findIndex((a) => a == curSuitLv.value.rarity)
if (index > 0) {
curSuitLv.value.rarity = raritiyList[index - 1]
curSuitLv.value.lv = resetLv ? 1 : 5
return
}
} else if (type == 'nextRarity') {
const index = raritiyList.findIndex((a) => a == curSuitLv.value.rarity)
if (index < raritiyList.length - 1) {
curSuitLv.value.rarity = raritiyList[index + 1]
curSuitLv.value.lv = 1
return
}
} else if (type == 'preLv') {
if (curSuitLv.value.lv > 1) {
curSuitLv.value.lv--
return
} else {
changeSuitLv('preRarity', false)
}
} else if (type == 'nextLv') {
if (curSuitLv.value.lv < 5) {
curSuitLv.value.lv++
return
} else {
changeSuitLv('nextRarity')
}
}
}
const choose_part = ref<string[]>([])
const curEquInfo = computed(() => {
if (type.value == 'equ') {
return infoStore.equips.find((a) => a.id == curEquId.value)
} else {
return infoStore.stones.find((a) => a.id == curEquId.value)
}
})
const curSuitInfo = computed(() => {
if (curEquInfo.value?.suit.length != 1) {
return undefined
}
return infoStore.suits.find(
(a) =>
a.suitId.toString() == curEquInfo.value?.suit[0] &&
a.rarity == curSuitLv.value.rarity &&
a.level == curSuitLv.value.lv,
)
})
const chooseCategory = (cat: string) => {
type.value = cat
if(type.value == 'stone' && curSuit.value == -1){
if (type.value == 'stone' && curSuit.value == -1) {
curSuit.value = 16203
}
}
const configStore = useConfigStore()
const rowCount = 10
const suitList = computed(() => {
const uniqueSuits = new Map<number, { name: string; value: number; imageUrl: string }>()
infoStore.suits.forEach((a) => {
@@ -104,7 +221,7 @@ const suitList = computed(() => {
}
})
const res = Array.from(uniqueSuits.values())
if(type.value == 'equ') res.push({ name: '通宝', value: -1, imageUrl: '/suit/icon/-1.png' })
if (type.value == 'equ') res.push({ name: '通宝', value: -1, imageUrl: '/suit/icon/-1.png' })
return res
})
@@ -121,265 +238,43 @@ const equs = computed(() => {
(a.suit.includes(curSuit.value.toString()) && a.suit.length === 1)),
)
if(type.value == 'equ'){
return formatEqu(total)
}else{
return formatStone(total)
if (type.value == 'equ') {
return formatEqu(
total,
infoStore.infos?.subweapons,
suitList.value.find((a) => a.value == curSuit.value)?.name,
)
} else {
return formatStone(total, suitList.value.find((a) => a.value == curSuit.value)?.name)
}
})
const formatEqu = (total: IEquipment[])=>{
// 武器
const item_weapon = total.filter((a) => a.itemType == '武器') ?? []
const weapons: (IEquipment | undefined)[] = []
if (item_weapon.length > 0) {
Array.from(new Set(item_weapon.map((item) => item.rarity))).forEach((rarity) => {
const weapon = item_weapon
.filter((item) => item.rarity === rarity)
.sort((a, b) => {
if (a.categorize == b.categorize) {
return a.itemDetailType.localeCompare(b.itemDetailType)
}
return b.categorize.localeCompare(a.categorize)
})
weapons.push(...weapon)
const remind = weapons.length % rowCount
remind > 0 && weapons.push(...Array(rowCount - remind).fill(undefined))
})
}
// # region 副武器
const subWeapons: (IEquipment | undefined)[] = []
const item_sub_weapon = (
total.filter((a) => infoStore.infos?.subweapons?.includes(a.itemDetailType)) ?? []
).sort((a, b) => {
if (a.categorize == b.categorize) {
return a.itemDetailType.localeCompare(b.itemDetailType)
}
return b.categorize.localeCompare(a.categorize)
})
if (item_sub_weapon.length > 0) {
subWeapons.push(
...item_sub_weapon.map(a => ({ ...a, itemType: '副武器' })),
...Array(rowCount - (item_sub_weapon.length % rowCount)).fill(undefined),
)
}
// # endregion
// 秘宝
const item_treasure = total.filter((equip) => equip.categorize.includes('秘宝'))
const treasures: (IEquipment | undefined)[] = []
if (item_treasure.length > 0) {
treasures.push(
...item_treasure,
...Array(rowCount - (item_treasure.length % rowCount)).fill(undefined),
)
}
// 套装
const item_suits = total.filter(
(equip) => equip.categorize.includes('套装') || equip.categorize.includes('通宝'),
)
const suits: (IEquipment | undefined)[] = []
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity)))
raritiyList.forEach((rarity) => {
const armor = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具')
if (armor.length > 0) {
suits.push(...armor, undefined)
}
const special = item_suits.filter(
(item) => item.rarity === rarity && item.itemType === '特殊装备',
)
if (special.length > 0) {
suits.push(...special)
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
}
const jewelry = item_suits.filter((item) => item.rarity === rarity && item.itemType === '首饰')
const jewelryNormal = jewelry.filter((a) => !a.name.includes('黑牙')) ?? []
const jewelryHY = jewelry.filter((a) => a.name.includes('黑牙')) ?? []
if (jewelry.length > 0) {
suits.push(
...Array(3 - jewelryHY.length + 2).fill(undefined),
...jewelryHY,
undefined,
...jewelryNormal,
)
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
if(suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
})
// 称号
const item_title = total.filter((equip) => equip.itemDetailType == '称号')
const title: (IEquipment | undefined)[] = []
if (item_title.length > 0) {
title.push(...item_title, ...Array(rowCount - (item_title.length % rowCount)).fill(undefined))
}
// 宠物
const item_pets = total.filter((equip) => equip.itemDetailType == '宠物')
const pet: (IEquipment | undefined)[] = []
if (item_pets.length > 0) {
pet.push(...item_pets, ...Array(rowCount - (item_pets.length % rowCount)).fill(undefined))
}
// 称号
return [
{
name: '武器',
equs: weapons,
},
{
name: '副武器',
equs: subWeapons,
},
{
name: '秘宝',
equs: treasures,
},
{
name: `${suitList.value.find(a=>a.value == curSuit.value)?.name} 套装`,
equs: suits,
},
{
name: '称号',
equs: title,
},
{
name: '宠物',
equs: pet,
},
]
}
const formatStone = (total:IEquipment[])=>{
// 套装
const item_suits = total.filter(
(equip) => equip.suit.length == 1,
)
const suits: (IEquipment | undefined)[] = []
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity)))
raritiyList.forEach((rarity) => {
const armor = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具')
if (armor.length > 0) {
suits.push(...armor, undefined)
}
const special = item_suits.filter(
(item) => item.rarity === rarity && item.itemType === '特殊装备',
)
if (special.length > 0) {
suits.push(...special)
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
}
const jewelry = item_suits.filter((item) => item.rarity === rarity && item.itemType === '首饰')
const jewelryNormal = jewelry.filter((a) => !a.name.includes('黑牙')) ?? []
const jewelryHY = jewelry.filter((a) => a.name.includes('黑牙')) ?? []
if (jewelry.length > 0) {
suits.push(
...Array(3 - jewelryHY.length + 2).fill(undefined),
...jewelryHY,
undefined,
...jewelryNormal,
)
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
if(suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
})
const item_suits_wns = total.filter(
(equip) => equip.categorize.includes('维纳斯通宝'),
)
const wns : (IEquipment | undefined)[] = []
const categorizeList = Array.from(new Set(item_suits_wns.map((item) => item.categorize)))
categorizeList.forEach((categorize)=>{
['神器','史诗'].forEach(raritiy=>{
const temp = item_suits_wns.filter((item) => item.categorize === categorize && item.rarity === raritiy)
const remind = temp.length % (rowCount/2)
wns.push(...temp, ...Array(temp.length == 0 ? rowCount/2-remind : remind).fill(undefined))
})
})
const item_suits_nbe = total.filter(
(equip) => equip.categorize.includes('纳波尔通宝'),
)
const nbes : (IEquipment | undefined)[] = []
const nbeList = Array.from(new Set(item_suits_nbe.map((item) => item.categorize)))
nbeList.forEach((categorize)=>{
['神器','史诗'].forEach(raritiy=>{
const temp = item_suits_nbe.filter((item) => item.categorize === categorize && item.rarity === raritiy)
const remind = temp.length % (rowCount/2)
nbes.push(...temp, ...Array(temp.length == 0 ? rowCount/2-remind : remind-1).fill(undefined))
})
})
const items_suits_rzs = total.filter(
(equip) => equip.categorize.includes('人造神'),
)
const rzs : (IEquipment | undefined)[] = []
const partList = Array.from(new Set(items_suits_rzs.map((item) => item.itemDetailType)))
// const raritiy = Array.from(new Set(items_suits_rzs.map((item) => item.rarity)))
partList.forEach((part) => {
raritiyList.forEach((rarity) => {
const temp = items_suits_rzs.filter((item) => item.itemDetailType === part && item.rarity === rarity)
temp.length > 0 && rzs.push(...temp, ...Array(rowCount-temp.length).fill(undefined))
})
// const temp = items_suits_rzs.filter((item) => item.itemDetailType === part)
// const remind = temp.length % rowCount
// rzs.push(...temp, ...Array(temp.length == 0 ? rowCount-remind : remind).fill(undefined))
})
return [{
name: `${suitList.value.find(a=>a.value == curSuit.value)?.name} 套装`,
equs: suits,
},{
name: '维纳斯通宝',
equs: wns,
},{
name: '纳波尔通宝',
equs: nbes,
},{
name: '人造神',
equs: rzs,
}
]
}
const isActive = computed(() => {
return (item?: IEquipment) => {
if(!item) return false
if(type.value == 'equ'){
if(item.itemType.includes('武器')){
if (!item) return false
if (type.value == 'equ') {
if (item.itemType.includes('武器')) {
return configStore.config.equips[item.itemType].id == item.id
}
else{
} else {
return configStore.config.equips[item.itemDetailType].id == item.id
}
}else{
} else {
return configStore.config.equips[item.itemDetailType].fusion == item.id
}
}
})
const chooseEqu = (item?: IEquipment) => {
if (!item) return;
const target = type.value === 'equ'
? configStore.config.equips[item.itemType.includes('武器') ? item.itemType : item.itemDetailType]
: configStore.config.equips[item.itemDetailType];
target[type.value === 'equ' ? 'id' : 'fusion'] = isActive.value(item) ? '' : item.id;
};
if (!item) return
curEquId.value = item.id
const target =
type.value === 'equ'
? configStore.config.equips[
item.itemType.includes('武器') ? item.itemType : item.itemDetailType
]
: configStore.config.equips[item.itemDetailType]
target[type.value === 'equ' ? 'id' : 'fusion'] = isActive.value(item) ? '' : item.id
}
</script>
<style lang="scss" scoped>
@@ -403,7 +298,7 @@ const chooseEqu = (item?: IEquipment) => {
position: absolute;
background: url('@/assets/img/active.png') no-repeat;
width: 148px;
height:16px;
height: 16px;
bottom: 2px;
transform: translate(0, 50%);
}
@@ -0,0 +1,233 @@
import type { IEquipment } from "@/api/info/type"
export const rowCount = 10
export const formatEqu = (total: IEquipment[],subweapons?:string[],curSuit
?:string) => {
// 武器
const item_weapon = total.filter((a) => a.itemType == '武器') ?? []
const weapons: (IEquipment | undefined)[] = []
if (item_weapon.length > 0) {
Array.from(new Set(item_weapon.map((item) => item.rarity))).forEach((rarity) => {
const weapon = item_weapon
.filter((item) => item.rarity === rarity)
.sort((a, b) => {
if (a.categorize == b.categorize) {
return a.itemDetailType.localeCompare(b.itemDetailType)
}
return b.categorize.localeCompare(a.categorize)
})
weapons.push(...weapon)
const remind = weapons.length % rowCount
remind > 0 && weapons.push(...Array(rowCount - remind).fill(undefined))
})
}
// # region 副武器
const subWeapons: (IEquipment | undefined)[] = []
const item_sub_weapon = (
total.filter((a) => subweapons?.includes(a.itemDetailType)) ?? []
).sort((a, b) => {
if (a.categorize == b.categorize) {
return a.itemDetailType.localeCompare(b.itemDetailType)
}
return b.categorize.localeCompare(a.categorize)
})
if (item_sub_weapon.length > 0) {
subWeapons.push(
...item_sub_weapon.map((a) => ({ ...a, itemType: '副武器' })),
...Array(rowCount - (item_sub_weapon.length % rowCount)).fill(undefined),
)
}
// # endregion
// 秘宝
const item_treasure = total.filter((equip) => equip.categorize.includes('秘宝'))
const treasures: (IEquipment | undefined)[] = []
if (item_treasure.length > 0) {
treasures.push(
...item_treasure,
...Array(rowCount - (item_treasure.length % rowCount)).fill(undefined),
)
}
// 套装
const item_suits = total.filter(
(equip) => equip.categorize.includes('套装') || equip.categorize.includes('通宝'),
)
const suits: (IEquipment | undefined)[] = []
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity)))
raritiyList.forEach((rarity) => {
const armor = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具')
if (armor.length > 0) {
suits.push(...armor, undefined)
}
const special = item_suits.filter(
(item) => item.rarity === rarity && item.itemType === '特殊装备',
)
if (special.length > 0) {
suits.push(...special)
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
}
const jewelry = item_suits.filter((item) => item.rarity === rarity && item.itemType === '首饰')
const jewelryNormal = jewelry.filter((a) => !a.name.includes('黑牙')) ?? []
const jewelryHY = jewelry.filter((a) => a.name.includes('黑牙')) ?? []
if (jewelry.length > 0) {
suits.push(
...Array(3 - jewelryHY.length + 2).fill(undefined),
...jewelryHY,
undefined,
...jewelryNormal,
)
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
})
// 称号
const item_title = total.filter((equip) => equip.itemDetailType == '称号')
const title: (IEquipment | undefined)[] = []
if (item_title.length > 0) {
title.push(...item_title, ...Array(rowCount - (item_title.length % rowCount)).fill(undefined))
}
// 宠物
const item_pets = total.filter((equip) => equip.itemDetailType == '宠物')
const pet: (IEquipment | undefined)[] = []
if (item_pets.length > 0) {
pet.push(...item_pets, ...Array(rowCount - (item_pets.length % rowCount)).fill(undefined))
}
// 称号
return [
{
name: '武器',
equs: weapons,
},
{
name: '副武器',
equs: subWeapons,
},
{
name: '秘宝',
equs: treasures,
},
{
name: `${curSuit} 套装`,
equs: suits,
},
{
name: '称号',
equs: title,
},
{
name: '宠物',
equs: pet,
},
]
}
export const formatStone = (total: IEquipment[],curSuit?:string) => {
// 套装
const item_suits = total.filter((equip) => equip.suit.length == 1)
const suits: (IEquipment | undefined)[] = []
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity)))
raritiyList.forEach((rarity) => {
const armor = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具')
if (armor.length > 0) {
suits.push(...armor, undefined)
}
const special = item_suits.filter(
(item) => item.rarity === rarity && item.itemType === '特殊装备',
)
if (special.length > 0) {
suits.push(...special)
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
}
const jewelry = item_suits.filter((item) => item.rarity === rarity && item.itemType === '首饰')
const jewelryNormal = jewelry.filter((a) => !a.name.includes('黑牙')) ?? []
const jewelryHY = jewelry.filter((a) => a.name.includes('黑牙')) ?? []
if (jewelry.length > 0) {
suits.push(
...Array(3 - jewelryHY.length + 2).fill(undefined),
...jewelryHY,
undefined,
...jewelryNormal,
)
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
if (suits.length % rowCount > 0) {
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
}
})
const item_suits_wns = total.filter((equip) => equip.categorize.includes('维纳斯通宝'))
const wns: (IEquipment | undefined)[] = []
const categorizeList = Array.from(new Set(item_suits_wns.map((item) => item.categorize)))
categorizeList.forEach((categorize) => {
;['神器', '史诗'].forEach((raritiy) => {
const temp = item_suits_wns.filter(
(item) => item.categorize === categorize && item.rarity === raritiy,
)
const remind = temp.length % (rowCount / 2)
wns.push(...temp, ...Array(temp.length == 0 ? rowCount / 2 - remind : remind).fill(undefined))
})
})
const item_suits_nbe = total.filter((equip) => equip.categorize.includes('纳波尔通宝'))
const nbes: (IEquipment | undefined)[] = []
const nbeList = Array.from(new Set(item_suits_nbe.map((item) => item.categorize)))
nbeList.forEach((categorize) => {
;['神器', '史诗'].forEach((raritiy) => {
const temp = item_suits_nbe.filter(
(item) => item.categorize === categorize && item.rarity === raritiy,
)
const remind = temp.length % (rowCount / 2)
nbes.push(
...temp,
...Array(temp.length == 0 ? rowCount / 2 - remind : remind - 1).fill(undefined),
)
})
})
const items_suits_rzs = total.filter((equip) => equip.categorize.includes('人造神'))
const rzs: (IEquipment | undefined)[] = []
const partList = Array.from(new Set(items_suits_rzs.map((item) => item.itemDetailType)))
// const raritiy = Array.from(new Set(items_suits_rzs.map((item) => item.rarity)))
partList.forEach((part) => {
raritiyList.forEach((rarity) => {
const temp = items_suits_rzs.filter(
(item) => item.itemDetailType === part && item.rarity === rarity,
)
temp.length > 0 && rzs.push(...temp, ...Array(rowCount - temp.length).fill(undefined))
})
// const temp = items_suits_rzs.filter((item) => item.itemDetailType === part)
// const remind = temp.length % rowCount
// rzs.push(...temp, ...Array(temp.length == 0 ? rowCount-remind : remind).fill(undefined))
})
return [
{
name: `${curSuit} 套装`,
equs: suits,
},
{
name: '维纳斯通宝',
equs: wns,
},
{
name: '纳波尔通宝',
equs: nbes,
},
{
name: '人造神',
equs: rzs,
},
]
}
@@ -1,6 +1,7 @@
import { getImageURL, getLocalImageURL } from '@/utils/images'
import type { ISkill } from '@/api/info/type'
import { useVModel } from '@vueuse/core'
import CalcButton from '@/components/calc/button/index.vue'
import './style.scss'
export default defineComponent({
@@ -16,7 +17,7 @@ export default defineComponent({
},
bindAwake: {
type: Number,
default: ()=>50,
default: () => 50,
},
},
setup(props) {
@@ -83,9 +84,9 @@ export default defineComponent({
}
}
const chooseBindAwake = (lv:number) => {
bindAwake.value = lv
console.log(bindAwake.value,lv)
const chooseBindAwake = (lv: number) => {
bindAwake.value = lv
console.log(bindAwake.value, lv)
}
const renderSkill = (skill: ISkill, index: number) => {
@@ -98,7 +99,10 @@ export default defineComponent({
<div class="relative w-35px h-55px">
{activeSkill.value == skill.id && renderSkillAction(skill)}
<div
class={["w-36px absolute h-48px flex flex-col box-border items-center py-3px z-2",skill.learnLv == 100 ? '' : 'skill']}
class={[
'w-36px absolute h-48px flex flex-col box-border items-center py-3px z-2',
skill.learnLv == 100 ? '' : 'skill',
]}
onClick={(e) => {
e.stopPropagation()
chooseSkill(skill)
@@ -120,20 +124,32 @@ export default defineComponent({
</div>
{skill.learnLv == 100 && (
<>
<div class={`pos-absolute w-196px h-54px box-border translate-x--50% left-18px top--3px flex justify-between items-center py-2px px-3px awake_${bindAwake.value}`}>
<div class="w-36px flex flex-col box-border items-center py-2px z-2" onClick={()=>chooseBindAwake(50)}>
<div
class={`pos-absolute w-196px h-54px box-border translate-x--50% left-18px top--3px flex justify-between items-center py-2px px-3px awake_${bindAwake.value}`}
>
<div
class="w-36px flex flex-col box-border items-center py-2px z-2"
onClick={() => chooseBindAwake(50)}
>
<img
class="h-28px w-28px mt-2px"
src={getImageURL(awakeSkill_1.value?.icon ?? '')}
></img>
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">1次</div>
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">
1次
</div>
</div>
<div class="w-36px flex flex-col box-border items-center py-2px z-2" onClick={()=>chooseBindAwake(85)}>
<div
class="w-36px flex flex-col box-border items-center py-2px z-2"
onClick={() => chooseBindAwake(85)}
>
<img
class="h-28px w-28px mt-1px"
src={getImageURL(awakeSkill_2.value?.icon ?? '')}
></img>
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">2次</div>
<div class="w-100% mt-1px flex items-center justify-center text-#ffc701">
2次
</div>
</div>
</div>
</>
@@ -147,8 +163,39 @@ export default defineComponent({
<>
<>
<div class="absolute skill-active w-88px h-78px translate-x--50% left-16px top--1px">
<div class="flex justify-between px-5px relative top-55px">
<img
<div class="flex justify-between items-center px-5px relative top-54px">
<CalcButton
icon="min"
disabled={lvInfo.value[skill.id.toString()]?.lv == 0}
onClick={(e: Event) => {
e.stopPropagation()
actionSkillLv(skill, 'subMax')
}}
></CalcButton>
<CalcButton
icon="reduce"
disabled={lvInfo.value[skill.id.toString()]?.lv == 0}
onClick={(e: Event) => {
e.stopPropagation()
actionSkillLv(skill, 'sub')
}}
></CalcButton>
<CalcButton
icon="increase"
onClick={(e: Event) => {
e.stopPropagation()
actionSkillLv(skill, 'add')
}}
></CalcButton>
<CalcButton
icon="max"
disabled={lvInfo.value[skill.id.toString()]?.lv >= skill.maxLearnLv}
onClick={(e: Event) => {
e.stopPropagation()
actionSkillLv(skill, 'addMax')
}}
></CalcButton>
{/* <img
src={`${new URL('./img/min.svg', import.meta.url).href}`}
onClick={(e: Event) => {
e.stopPropagation()
@@ -175,8 +222,8 @@ export default defineComponent({
e.stopPropagation()
actionSkillLv(skill, 'addMax')
}}
></img>
</div>
></img> */}
</div>
</div>
</>
</>