This commit is contained in:
2026-08-11 18:31:10 +08:00
parent ad55847d33
commit f65dc0a928
12 changed files with 102 additions and 68 deletions
+21 -12
View File
@@ -27,23 +27,25 @@ class CalcCarryMixin(CharacterBase):
"""计算属性系数"""
attrs = []
if self.输出类型 == '物理百分比':
attrs.extend(['STR', 'AtkP', 'PAtkP'])
attrs.extend(['STR', 'PSTR', 'AtkP', 'PAtkP'])
if self.输出类型 == '魔法百分比':
attrs.extend(['INT', 'AtkM', 'PAtkM'])
attrs.extend(['INT', 'PINT', 'AtkM', 'PAtkM'])
if self.输出类型 == '物理固伤':
attrs.extend(['STR', 'AtkI', 'PAtkI'])
attrs.extend(['STR', 'PSTR', 'AtkI', 'PAtkI'])
if self.输出类型 == '魔法固伤':
attrs.extend(['INT', 'AtkI', 'PAtkI'])
attrs.extend(['INT', 'PINT', 'AtkI', 'PAtkI'])
# 力智系数
value0_1 = getattr(self, attrs[0])
value0_2 = get_base_attributes(self.role, self.name)[0] if attrs[0] == 'STR' else get_base_attributes(self.role, self.name)[1]
value0_2 = get_base_attributes(self.role, self.name)[0 if attrs[0] == 'STR' else 1]
# 系统奶及奶系增幅
value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
ratio_0: float = value / 250 + 1
# 黑暗武士力智系数部分,特效不享受这部分
ratio_10 = (value * (getattr(self, attrs[1]) + 1) / 250 + 1) / ratio_0
# 物理/魔法/独立攻击力
ratio_1: float = getattr(self, attrs[1]) + 30000 * (1 if BUFF else 0)
ratio_1: float = getattr(self, attrs[2]) + 30000 * (1 if BUFF else 0)
# 技能 物理/魔法/独立攻击力%
ratio_2: float = getattr(self, attrs[2])
ratio_2: float = getattr(self, attrs[3])
# 属强系数
ratio_3 = max(self.ElementDB.values()) * 0.0045 + 1.05
# 暴击系数
@@ -59,9 +61,9 @@ class CalcCarryMixin(CharacterBase):
ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100)
# 杂项
ratio_9 = 1.0 * self.ElementIncrease
return (ratio_0, ratio_1, ratio_2, ratio_3, ratio_4, ratio_5, ratio_6, ratio_7, ratio_8, ratio_9)
return (ratio_0, ratio_1, ratio_2, ratio_3, ratio_4, ratio_5, ratio_6, ratio_7, ratio_8, ratio_9, ratio_10)
def calc_carry_skills(self, DSB: bool, BUFF: bool):
def calc_character_skill(self):
skillInfos = []
for i in self.skills:
if i.damage and i.lv > 0:
@@ -84,13 +86,20 @@ class CalcCarryMixin(CharacterBase):
'type': i.type,
}
)
return skillInfos
def calc_equipment_skill(self):
...
def calc_carry_skills(self, DSB: bool, BUFF: bool):
skillInfos = self.calc_character_skill()
ratios = self.calc_damage_ration(DSB, BUFF)
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] * ratios[10] / 1000
ratio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
for i in skillInfos:
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
for i in self.equ_effect:
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
return skillInfos
def get_carry_info(self):