This commit is contained in:
2026-08-11 18:31:10 +08:00
parent ad55847d33
commit f65dc0a928
12 changed files with 102 additions and 68 deletions
+6
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@@ -12,9 +12,15 @@ class CharacterProperty(ABC):
STR: float
"""力量"""
PSTR: float
"""力量%"""
INT: float
"""智力"""
PINT: float
"""智力%"""
Spirit: float
"""精神"""
+2
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@@ -110,6 +110,8 @@ class CharacterBase(CharacterProperty):
# 工会四维
self.STR = 0 + 120
self.INT = 0 + 120
self.PSTR = 1.0
self.PINT = 1.0
self.Spirit = 0 + 120
self.Vitality = 0 + 120
# 唤醒的情况下的基础数据
+21 -12
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@@ -27,23 +27,25 @@ class CalcCarryMixin(CharacterBase):
"""计算属性系数"""
attrs = []
if self.输出类型 == '物理百分比':
attrs.extend(['STR', 'AtkP', 'PAtkP'])
attrs.extend(['STR', 'PSTR', 'AtkP', 'PAtkP'])
if self.输出类型 == '魔法百分比':
attrs.extend(['INT', 'AtkM', 'PAtkM'])
attrs.extend(['INT', 'PINT', 'AtkM', 'PAtkM'])
if self.输出类型 == '物理固伤':
attrs.extend(['STR', 'AtkI', 'PAtkI'])
attrs.extend(['STR', 'PSTR', 'AtkI', 'PAtkI'])
if self.输出类型 == '魔法固伤':
attrs.extend(['INT', 'AtkI', 'PAtkI'])
attrs.extend(['INT', 'PINT', 'AtkI', 'PAtkI'])
# 力智系数
value0_1 = getattr(self, attrs[0])
value0_2 = get_base_attributes(self.role, self.name)[0] if attrs[0] == 'STR' else get_base_attributes(self.role, self.name)[1]
value0_2 = get_base_attributes(self.role, self.name)[0 if attrs[0] == 'STR' else 1]
# 系统奶及奶系增幅
value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
ratio_0: float = value / 250 + 1
# 黑暗武士力智系数部分,特效不享受这部分
ratio_10 = (value * (getattr(self, attrs[1]) + 1) / 250 + 1) / ratio_0
# 物理/魔法/独立攻击力
ratio_1: float = getattr(self, attrs[1]) + 30000 * (1 if BUFF else 0)
ratio_1: float = getattr(self, attrs[2]) + 30000 * (1 if BUFF else 0)
# 技能 物理/魔法/独立攻击力%
ratio_2: float = getattr(self, attrs[2])
ratio_2: float = getattr(self, attrs[3])
# 属强系数
ratio_3 = max(self.ElementDB.values()) * 0.0045 + 1.05
# 暴击系数
@@ -59,9 +61,9 @@ class CalcCarryMixin(CharacterBase):
ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100)
# 杂项
ratio_9 = 1.0 * self.ElementIncrease
return (ratio_0, ratio_1, ratio_2, ratio_3, ratio_4, ratio_5, ratio_6, ratio_7, ratio_8, ratio_9)
return (ratio_0, ratio_1, ratio_2, ratio_3, ratio_4, ratio_5, ratio_6, ratio_7, ratio_8, ratio_9, ratio_10)
def calc_carry_skills(self, DSB: bool, BUFF: bool):
def calc_character_skill(self):
skillInfos = []
for i in self.skills:
if i.damage and i.lv > 0:
@@ -84,13 +86,20 @@ class CalcCarryMixin(CharacterBase):
'type': i.type,
}
)
return skillInfos
def calc_equipment_skill(self):
...
def calc_carry_skills(self, DSB: bool, BUFF: bool):
skillInfos = self.calc_character_skill()
ratios = self.calc_damage_ration(DSB, BUFF)
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] * ratios[10] / 1000
ratio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
for i in skillInfos:
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
for i in self.equ_effect:
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
return skillInfos
def get_carry_info(self):
+24 -8
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@@ -1,4 +1,5 @@
# 17e417b31686389eebff6d754c3401ea
from core.basic.character.calc_carry import _skill_error_context
from core.basic.skill import PassiveSkill, ActiveSkill, get_data
from core.basic.character import Character
@@ -23,6 +24,19 @@ class DarkKnightSkill(ActiveSkill):
# 连续技所在列,-1表示不在连续技中
comboCol = -1
def getSkillCD(self, mode=None):
# 排列技能,先不计算冷却时间恢复
cdRecover = self.cdRecover if self.comboCol >= 0 else 1
return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut / cdRecover , 2))
def skillInfo(self, mode = None):
res = super().skillInfo(mode)
powers = [1,1.3,1.5,1.8,2]
power = 1.0
if self.stage > 0:
power = powers[self.stage - 1]
return res[0], res[1] * power, res[2]
# 暗影斩
# extra/dark_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
# 17e417b31686389eebff6d754c3401ea/eb71e1d82d92c7e1d40500a0dcd77aa6
@@ -2183,7 +2197,7 @@ class classChange(Character):
if (skillType == 'all' or skill.type == skillType) and skill.lv > 0:
skill.lv += lv
def calc_carry_skills(self, DSB: bool, BUFF: bool):
def calc_character_skill(self):
skillInfos = []
for i in self.skills:
if i.damage and i.lv > 0:
@@ -2204,13 +2218,15 @@ class classChange(Character):
'mode': mode,
'learnLv': i.learnLv,
'type': i.type,
'cdRecover': i.cdRecover,
'combo': getattr(i, 'comboCol', None),
}
)
ratios = self.calc_damage_ration(DSB, BUFF)
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
for i in skillInfos:
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
for i in self.equ_effect:
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
for comboCol in [0,1,2,3,4,5]:
skills = list(filter(lambda x: x['combo'] == comboCol, skillInfos))
cdList = [x['cd'] for x in skills]
cdRecoverList = [x['cdRecover'] for x in skills]
total = sum(cdList)
totalRecover = sum(cdRecoverList)
return skillInfos
+26 -23
View File
@@ -1,31 +1,34 @@
from core.basic.character import createCharacter
from core.open.skillTree import decode_skill_hash,get_skill_tree_info
char = createCharacter('GF.gunner_female.spitfire_female')
setInfo = {
'oaths': {'0': {'id': '2030201', 'adaptation': 3}, '1': {'id': '2030201', 'adaptation': 3}, '2': {'id': '2030201', 'adaptation': 3}, '3': {'id': '2030201', 'adaptation': 3}, '4': {'id': '2030201', 'adaptation': 3}, '11': {'id': '2030200', 'adaptation': 0}},
'oathSkill': 1,
'equips': {
'武器': {'id': '88', 'reinforce': 14, 'reinforceType': 1, 'enchant': 512, 'fusion': 0, 'refine': 8, 'adaptation': 3, 'precision': 100},
'称号': {'id': '3017', 'reinforce': 0, 'reinforceType': 0, 'enchant': 1201, 'fusion': 0, 'refine': 0, 'adaptation': 3, 'precision': 100},
'上衣': {'id': '999', 'reinforce': 13, 'reinforceType': 1, 'enchant': 105, 'fusion': '26', 'refine': 0, 'adaptation': 3, 'precision': 100},
'头肩': {'id': '1001', 'reinforce': 14, 'reinforceType': 1, 'enchant': 5, 'fusion': '28', 'refine': 0, 'adaptation': 3, 'precision': 100},
'下装': {'id': '1000', 'reinforce': 14, 'reinforceType': 1, 'enchant': 202, 'fusion': '27', 'refine': 0, 'adaptation': 3, 'precision': 100},
'鞋': {'id': '1003', 'reinforce': 14, 'reinforceType': 1, 'enchant': 309, 'fusion': '30', 'refine': 0, 'adaptation': 3, 'precision': 100},
'腰带': {'id': '1002', 'reinforce': 14, 'reinforceType': 1, 'enchant': 309, 'fusion': '29', 'refine': 0, 'adaptation': 3, 'precision': 100},
'项链': {'id': '477', 'reinforce': 13, 'reinforceType': 1, 'enchant': 609, 'fusion': '180', 'refine': 0, 'adaptation': 3, 'precision': 100},
'手镯': {'id': '483', 'reinforce': 14, 'reinforceType': 1, 'enchant': 609, 'fusion': '302', 'refine': 0, 'adaptation': 3, 'precision': 100},
'戒指': {'id': '489', 'reinforce': 14, 'reinforceType': 1, 'enchant': 609, 'fusion': '304', 'refine': 0, 'adaptation': 3, 'precision': 100},
'辅助装备': {'id': '492', 'reinforce': 14, 'reinforceType': 1, 'enchant': 905, 'fusion': '182', 'refine': 3, 'adaptation': 3, 'precision': 100},
'魔法石': {'id': '495', 'reinforce': 14, 'reinforceType': 1, 'enchant': 1003, 'fusion': '184', 'refine': 3, 'adaptation': 3, 'precision': 100},
'耳环': {'id': '498', 'reinforce': 14, 'reinforceType': 1, 'enchant': 1104, 'fusion': '186', 'refine': 0, 'adaptation': 3, 'precision': 100},
'宠物': {'id': '4022', 'reinforce': 0, 'reinforceType': 0, 'enchant': 1304, 'fusion': 0, 'refine': 0, 'adaptation': 3, 'precision': 100},
},
'emblems': {'彩色': {'lv': 1, 'items': ['4401', '4401', '4401', '4401', '4401', '4401']}, '红色': {'lv': 2, 'items': ['4101', '4101', '4101', '4101']}, '蓝色': {'lv': 2, 'items': []}, '绿色': {'lv': 3, 'items': []}, '黄色': {'lv': 4, 'items': []}},
}
# setInfo = {
# 'oaths': {'0': {'id': '2030201', 'adaptation': 3}, '1': {'id': '2030201', 'adaptation': 3}, '2': {'id': '2030201', 'adaptation': 3}, '3': {'id': '2030201', 'adaptation': 3}, '4': {'id': '2030201', 'adaptation': 3}, '11': {'id': '2030200', 'adaptation': 0}},
# 'oathSkill': 1,
# 'equips': {
# '武器': {'id': '88', 'reinforce': 14, 'reinforceType': 1, 'enchant': 512, 'fusion': 0, 'refine': 8, 'adaptation': 3, 'precision': 100},
# '称号': {'id': '3017', 'reinforce': 0, 'reinforceType': 0, 'enchant': 1201, 'fusion': 0, 'refine': 0, 'adaptation': 3, 'precision': 100},
# '上衣': {'id': '999', 'reinforce': 13, 'reinforceType': 1, 'enchant': 105, 'fusion': '26', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '头肩': {'id': '1001', 'reinforce': 14, 'reinforceType': 1, 'enchant': 5, 'fusion': '28', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '下装': {'id': '1000', 'reinforce': 14, 'reinforceType': 1, 'enchant': 202, 'fusion': '27', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '鞋': {'id': '1003', 'reinforce': 14, 'reinforceType': 1, 'enchant': 309, 'fusion': '30', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '腰带': {'id': '1002', 'reinforce': 14, 'reinforceType': 1, 'enchant': 309, 'fusion': '29', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '项链': {'id': '477', 'reinforce': 13, 'reinforceType': 1, 'enchant': 609, 'fusion': '180', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '手镯': {'id': '483', 'reinforce': 14, 'reinforceType': 1, 'enchant': 609, 'fusion': '302', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '戒指': {'id': '489', 'reinforce': 14, 'reinforceType': 1, 'enchant': 609, 'fusion': '304', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '辅助装备': {'id': '492', 'reinforce': 14, 'reinforceType': 1, 'enchant': 905, 'fusion': '182', 'refine': 3, 'adaptation': 3, 'precision': 100},
# '魔法石': {'id': '495', 'reinforce': 14, 'reinforceType': 1, 'enchant': 1003, 'fusion': '184', 'refine': 3, 'adaptation': 3, 'precision': 100},
# '耳环': {'id': '498', 'reinforce': 14, 'reinforceType': 1, 'enchant': 1104, 'fusion': '186', 'refine': 0, 'adaptation': 3, 'precision': 100},
# '宠物': {'id': '4022', 'reinforce': 0, 'reinforceType': 0, 'enchant': 1304, 'fusion': 0, 'refine': 0, 'adaptation': 3, 'precision': 100},
# },
# 'emblems': {'彩色': {'lv': 1, 'items': ['4401', '4401', '4401', '4401', '4401', '4401']}, '红色': {'lv': 2, 'items': ['4101', '4101', '4101', '4101']}, '蓝色': {'lv': 2, 'items': []}, '绿色': {'lv': 3, 'items': []}, '黄色': {'lv': 4, 'items': []}},
# }
char.calc(setInfo)
# char.calc(setInfo)
print(
get_skill_tree_info('eJyNjL1KgmEARs+x3vCL1CAlq0EIMqIQM4KShoIGNSRy6wqCEhSi8mfqKrqHFu+gm3LTTwprCVo60/Oc4YxDxMIjvSuQ5O7b4e3a/eS1UiZjIG3KlBEzcuIqUzaNyTkhj25wQ5EGResUbbHHGRqx5x16ih6w75LLXKIFNEHJa8rUKPvEkR222SJLnmMzSBpJISvIIjJC3pEuOz6gF2gVrXBik3XP0SxVP5A2WkKTJAxoaEAdY2jhDBdimM0P6Wde6NFnwJA5CRqk/Z4sPeMZL4QkgSpPtOgR2pxzQYkZfUKNCh3y1BkQHmiSpUDMkHBJlwMipky4IeMn19/Rd0Y/9V98/DH/ZPwFNF4wuQ=='))
# for oath in char.charOathInfo:
# print(oath.id, oath.adaptation, oath.oathInfo.position, oath.oathInfo.max_adaptation, oath.oathInfo.Point)
@@ -25,11 +25,9 @@ export default defineComponent({
class="i-loading-spin"
version="1.1"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200px"
height="200px"
viewBox="0 0 200 200"
xml:space="preserve"
>
<g>
<linearGradient
+4 -4
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@@ -1,7 +1,7 @@
<script lang="tsx">
import { HiSelection, selectionProps } from 'hoci'
import type { PropType } from 'vue'
import { computed, defineComponent, renderSlot } from 'vue'
import { computed, defineComponent, normalizeClass, renderSlot } from 'vue'
import type { LocationQuery } from 'vue-router'
import { parseQuery, useRouter } from 'vue-router'
import type { BaseType } from '@/components/hooks/types'
@@ -54,7 +54,7 @@ export default defineComponent({
v-model={modelValue.value}
class={{ 'i-tabs': true, vertical: !!props.vertical }}
activeClass="active"
itemClass={['i-tab cursor-pointer'].concat(props.itemClass)}
itemClass={normalizeClass(['i-tab cursor-pointer', props.itemClass])}
>
{renderSlot(slots, 'default')}
</HiSelection>
@@ -99,7 +99,7 @@ export default defineComponent({
// font-size: 12px;
margin-left: 1px;
width: fit-content;
padding:0px 10px;
padding: 0px 10px;
padding-bottom: 2px;
height: 20px;
text-align: center;
@@ -132,7 +132,7 @@ export default defineComponent({
// color: #ffb400;
}
&.disabled{
&.disabled {
filter: grayscale(100%);
cursor: not-allowed;
}
+3 -1
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@@ -5,6 +5,7 @@ import { Transition, computed, defineComponent, ref, renderList } from 'vue'
import type { TreeNode } from './types'
const NTreeNode = defineComponent({
emits: ['select'],
props: {
label: {
type: String,
@@ -56,8 +57,8 @@ const NTreeNode = defineComponent({
value={props.value}
style={depthStyle.value}
class="flex i-tree-item-label items-center"
onClick={open}
>
<div style="display: contents" onClick={open}>
<div class="top-0 right-0 bottom-0 left-0 absolute i-tree-item-active-mask"></div>
<div class="top-0 right-0 bottom-0 left-0 absolute i-tree-item-mask"></div>
<calc-button
@@ -65,6 +66,7 @@ const NTreeNode = defineComponent({
icon={isOpen.value ? 'collapse-up' : 'collapse-down'}
></calc-button>
<div class="pl-1">{props.label}</div>
</div>
</HiItem>
<Transition name="dropdown" mode="out-in">
<div v-show={isOpen.value}>
@@ -22,11 +22,9 @@
<calc-tabs v-model="stoneTab" class="!mb-2">
<calc-tab :value="0">套装</calc-tab>
<calc-tab :value="1">通宝</calc-tab>
<calc-tab :value="2">其他</calc-tab>
</calc-tabs>
<Stone v-show="stoneTab == 0"></Stone>
<StoneUniversal v-show="stoneTab == 1"></StoneUniversal>
<StoneOld v-show="stoneTab == 2"></StoneOld>
</calc-collapse>
</div>
</template>
@@ -37,7 +35,6 @@ import Weapon from './components/Weapon.vue'
import Stone from './components/Stone.vue'
import Universal from './components/Universal.vue'
import StoneUniversal from './components/StoneUniversal.vue'
import StoneOld from './components/StoneOld.vue'
import Else from './components/Else.vue'
import { useInfoStore } from '@/stores'
import SubWeapon from './components/SubWeapon.vue'
@@ -68,7 +68,7 @@ const suits = computed(() => {
})
const suitEquipments = computed(() => {
const equs = infoStore.stones.filter(
const equs = infoStore.oaths.filter(
(a) => a.suit.includes(curSuit.value.toString()) && a.suit.length === 1,
)
@@ -15,7 +15,6 @@
<script lang="ts" setup StoneUniversal>
import type { IEquipment } from '@/api/info/type'
import { useConfigStore, useInfoStore } from '@/stores'
import { getImageURL } from '@/utils/images'
import EquipmentIcon from '@/components/dnf/Equipment/Icon/index.vue'
const props = defineProps<{
@@ -27,7 +26,7 @@ const infoStore = useInfoStore()
const configStore = useConfigStore()
const equs = computed(() => {
const items = infoStore.stones.filter((equip) => equip.categorize.includes('通宝'))
const items = infoStore.oaths.filter((equip) => equip.categorize.includes('通宝'))
const res: (IEquipment | undefined)[] = []
const raritiyList = ['神器', '史诗']
const categorize = Array.from(new Set(items.map((item) => item.categorize)))
+5 -3
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@@ -1,4 +1,6 @@
export function resolveTeleportTarget(target?: string | Element | null) {
import type { RendererElement } from 'vue'
export function resolveTeleportTarget(target?: string | RendererElement | null) {
if (typeof window === 'undefined') {
return null
}
@@ -7,10 +9,10 @@ export function resolveTeleportTarget(target?: string | Element | null) {
return document.querySelector(target)
}
return target ?? document.body
return target instanceof Element ? target : document.body
}
export function getElementZoom(target?: string | Element | null) {
export function getElementZoom(target?: string | RendererElement | null) {
if (typeof window === 'undefined') {
return 1
}