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@@ -1025,6 +1025,8 @@ class Character(CharacterProperty):
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awake_ratio_new = ((main + 5250) / 750 + 1) *(buffer_power + 5000) * 0.000025 if buffer_power > 0 else 0
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awake_ratio_old = main / 750 + 1
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for i in self.skills:
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if i.lv > 0 and i.hasUP and i.up is not None and i.up > 0:
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self.SetStatus(四维=40)
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if i.buffer and i.lv > 0:
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info = i.skillInfo()
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# 奶自己的面板加成
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@@ -270,8 +270,6 @@ class ActiveSkill(Skill):
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def setUP(self):
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if not self.hasUP:
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return
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if self.char.buffer:
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self.char.SetStatus(四维=40)
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if self.up == 1:
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if self.learnLv < 35:
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self.skillRation *= 1.6
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@@ -428,8 +426,6 @@ class BuffSkill(Skill):
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def setUP(self):
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if not self.hasUP:
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return
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if self.char.buffer and self.up > 0:
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self.char.SetStatus(四维=40)
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if self.up == 1:
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...
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elif self.up == 2:
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