fix:修正技攻

This commit is contained in:
2026-06-29 02:56:37 +08:00
parent e9128641b8
commit fa5a055cf1
6 changed files with 31 additions and 22 deletions
+4 -1
View File
@@ -1,4 +1,5 @@
from collections.abc import Mapping
import sys
from typing import Any, Literal
from core.abstract.character import CharacterProperty
@@ -268,6 +269,8 @@ class CharacterBase(CharacterProperty):
"""设置角色属性"""
# if kwargs.get('SkillAttack', 0) != 0:
# frame = sys._getframe(1) # 1 表示上一级调用帧
# if 'apply_uppercase_attrs' in frame.f_code.co_name:
# frame = sys._getframe(2) # 2 表示上上级调用帧
# caller_name = frame.f_code.co_name
# print(caller_name, kwargs.get('SkillAttack', 0))
kget = kwargs.get
@@ -291,7 +294,7 @@ class CharacterBase(CharacterProperty):
self.ElementR[elem] += kget(f'{elem}抗', 0) + element_r.get(elem, 0) + 全属抗
self.CriticalM += kget('CriticalM', 0) + 魔暴
self.CriticalP += kget('CriticalP', 0) + 物暴
self.SkillAttack *= (1 + 技攻) * (1 + kget('SkillAttack', 0))
self.SkillAttack *= (1 + round(技攻,6)) * (1 +round( kget('SkillAttack', 0),6))
self.SpeedA += 攻击速度 + kget('SpeedA', 0) + 三速
self.SpeedM += 移动速度 + kget('SpeedM', 0) + 三速
self.SpeedR += 施放速度 + kget('SpeedR', 0) + 三速