This commit is contained in:
2026-07-27 00:15:57 +08:00
parent 42fde051b0
commit fb1a6cb686
31 changed files with 568 additions and 192 deletions
@@ -858,6 +858,7 @@ class Skill27(ActiveSkill):
data1 = get_data(f'{prefix}/{uuid}', 1)
# 盾牌攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 1
# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
data3 = get_data(f'{prefix}/{uuid}', 3)
data4 = get_data(f'{prefix}/{uuid}', 4)
@@ -593,7 +593,7 @@ class Skill5(ActiveSkill):
data1 = get_data(f'{prefix}/{uuid}', 1)
# 攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 8
hit2 = 10
# 敌人僵直时间增加率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 移动速度比率 : {value4}%
@@ -1288,6 +1288,8 @@ class Skill24(ActiveSkill):
# 激光攻击力增加率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
skillDamage = 1.1
# 等离子放射器
# gunner_male/launcher_male/2a0a39184de92acf1c1375e00b77404c
# afdf3b989339de478e85b614d274d1ef/2a0a39184de92acf1c1375e00b77404c
@@ -957,7 +957,7 @@ class Skill29(ActiveSkill):
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 30
hit0 = 29
# 每秒发射子弹数 : {value1}发
data1 = get_data(f'{prefix}/{uuid}', 1)
# 子弹穿刺几率 : {value2}%
@@ -1873,9 +1873,9 @@ class Skill49(ActiveSkill):
# 追加爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 消耗所有能量时追加爆炸攻击力上限 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 模式持续时间 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 可用能量上限 : {value3}
@@ -349,9 +349,9 @@ class Skill6(ActiveSkill):
data0 = get_data(f'{prefix}/{uuid}', 0)
# 踢击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 2
# 攻击次数 : {value2}次
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 2
# [范围信息]
# 攻击范围比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
@@ -1408,9 +1408,9 @@ class Skill33(ActiveSkill):
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 20
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 最后射击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 1
# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
data3 = get_data(f'{prefix}/{uuid}', 3)
data4 = get_data(f'{prefix}/{uuid}', 4)
@@ -1130,7 +1130,7 @@ class Skill14(ActiveSkill):
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1 #TODO
hit0 = 1
# 贯穿力增加值 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 射程增加值 : {value2}%
@@ -1458,28 +1458,30 @@ class Skill21(ActiveSkill):
# 黑玫瑰持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1 #TODO
hit0 = 0
# [散弹兵罗占娜]
# 攻击力 : {value1}% X {value2}
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 16
hit1 = 8
data2 = get_data(f'{prefix}/{uuid}', 2)
# 眩晕几率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 眩晕持续时间 : {value4}秒
data4 = get_data(f'{prefix}/{uuid}', 4)
hit4 = 82
# [突击兵阿娜卡]
# 攻击力 : {value5}% X {value6}
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 38
data6 = get_data(f'{prefix}/{uuid}', 6)
# [突击兵欧比娅]
# 攻击力 : {value7}% X {value8}
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 38
data8 = get_data(f'{prefix}/{uuid}', 8)
# [榴弹兵艾米妲]
# 攻击力 : {value9}% X {value10}
data9 = get_data(f'{prefix}/{uuid}', 9)
hit9 = 8
data10 = get_data(f'{prefix}/{uuid}', 10)
# 爆炸范围 : {value11}px
data11 = get_data(f'{prefix}/{uuid}', 11)
@@ -1510,10 +1512,10 @@ class Skill22(ActiveSkill):
data1 = get_data(f'{prefix}/{uuid}', 1)
# 重力场多段攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 29
hit2 = 30
# 重力场爆炸攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1 #TODO
hit3 = 1
# [范围信息]
# 重力场范围比率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)