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@@ -84,7 +84,7 @@ class Skill:
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"""技能冷却恢复"""
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associate: list = []
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"""关联技能
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type: 关联类型 *乘算 +加算 $角色属性 默认'*skillRation'
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type: 关联类型 *乘算 +加算 =直接赋值 $角色属性 默认'*skillRation'
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e.g.
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*skillRation 乘算技能面板倍率
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*cdReduce 乘算技能冷却缩减
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@@ -166,7 +166,7 @@ class Skill:
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ratio = assoc.get('ratio', 100)
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weapon = assoc.get('weapon', self.char.武器选项)
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exceptSkills = assoc.get('exceptSkills', [])
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if type[0] not in ['*', '+', '$']:
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if type[0] not in ['*', '+', '=', '$']:
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if self.precondition() and (self.char.GetWeaponType()[0] in weapon or len(weapon) == len(self.char.武器选项)):
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getattr(self, type)(old, new, data, skills, exceptSkills, ratio, weapon)
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continue
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@@ -212,6 +212,8 @@ class Skill:
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return
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else:
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setattr(skill, type[1:], getattr(skill, type[1:]) + data[new] / ratio - data[old] / ratio)
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elif type.startswith('='):
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setattr(skill, type[1:], data[new])
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def skillInfo(self, mode: str | None = None):
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pass
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@@ -285,7 +287,7 @@ class ActiveSkill(Skill):
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plus = getattr(self, f'plus{i}', 0)
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hit = getattr(self, f'hit{i}', 0)
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if len(data) == 0 or hit == 0:
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break
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continue
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if lv < len(data):
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hit = getattr(self, f'hit{i}', 0)
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power = getattr(self, f'power{i}', 1)
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@@ -436,16 +436,16 @@ class Skill17(ActiveSkill):
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self.cd = 4.9
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def getSkillCD(self,mode=None):
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if self.currentMode == "光翼":
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if mode == "光翼":
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pre = self.char.GetSkillByName("地裂 · 波动剑")
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return 1.2 * pre.getSkillCD(mode) / pre.cd
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elif self.currentMode == "天照":
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elif mode == "天照":
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pre = self.char.GetSkillByName("冰刃 · 波动剑")
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return 2 * pre.getSkillCD(mode) / pre.cd
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elif self.currentMode == "闪枪":
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elif mode == "闪枪":
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pre = self.char.GetSkillByName("爆炎 · 波动剑")
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return 4.9 * pre.getSkillCD(mode) / pre.cd
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elif self.currentMode == "平X":
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elif mode == "平X":
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return 1.0
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else:
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return super().getSkillCD(mode)
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@@ -631,9 +631,8 @@ class Skill22(ActiveSkill):
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mode = ['雷针','终结']
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def vp_2(self):
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self.power1 = self.power2 = 0
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self.power0 *= 1.48
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self.power3 *= 1.48
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self.setMode('雷针')
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self.skillRation *= 1.48
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def setMode(self, mode):
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if mode == "雷针":
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