diff --git a/backend/core/character/GF/fighter_female/nenmaster_female.py b/backend/core/character/GF/fighter_female/nenmaster_female.py index 8dbdce7d..08f88268 100644 --- a/backend/core/character/GF/fighter_female/nenmaster_female.py +++ b/backend/core/character/GF/fighter_female/nenmaster_female.py @@ -72,7 +72,7 @@ class Skill4(ActiveSkill): learnLv = 15 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 2 #TODO rangeLv = 2 cd = 4 mp = [15, 154] @@ -98,7 +98,7 @@ class Skill5(ActiveSkill): learnLv = 15 masterLv = 10 maxLv = 20 - position = 0 #TODO + position = 5 #TODO rangeLv = 3 cd = 5 mp = [126, 1195] @@ -112,7 +112,7 @@ class Skill6(ActiveSkill): learnLv = 15 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 3 #TODO rangeLv = 2 cd = 8 mp = [20, 168] @@ -128,7 +128,7 @@ class Skill7(ActiveSkill): learnLv = 20 masterLv = 10 maxLv = 20 - position = 0 #TODO + position = 7 #TODO rangeLv = 3 cd = 5 mp = [194, 1502] @@ -142,7 +142,7 @@ class Skill8(PassiveSkill): learnLv = 20 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 4 #TODO rangeLv = 2 data0 = [0, 1426, 1569, 1715, 1858, 2004, 2152, 2295, 2431, 2584, 2727, 2866, 3016, 3160, 3298, 3451, 3594, 3733, 3884, 4022, 4167, 4313, 4457, 4605, 4748, 4886, 5035, 5178, 5321, 5472, 5613, 5753, 5904, 6047, 6186, 6338, 6477, 6623, 6769, 6916, 7050, 7194, 7344, 7485, 7631, 7781, 7917, 8063, 8208, 8357, 8500, 8646, 8789, 8932, 9071, 9219, 9365, 9505, 9654, 9797, 9942, 10091, 10229, 10372, 10521, 10666, 10807, 10956, 11101, 11237, 11385]# noqa: E501 @@ -160,7 +160,7 @@ class Skill9(PassiveSkill): learnLv = 20 masterLv = 1 maxLv = 11 - position = 0 #TODO + position = 1 #TODO rangeLv = 1 cd = 3 mp = [40, 56] @@ -179,7 +179,7 @@ class Skill10(ActiveSkill): learnLv = 25 masterLv = 1 maxLv = 11 - position = 0 #TODO + position = 2 #TODO rangeLv = 3 cd = 30 mp = [60, 560] @@ -193,7 +193,7 @@ class Skill11(ActiveSkill): learnLv = 25 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 6 #TODO rangeLv = 2 cd = 6 mp = [48, 403] @@ -209,7 +209,7 @@ class Skill12(ActiveSkill): learnLv = 30 masterLv = 10 maxLv = 20 - position = 0 #TODO + position = 3 #TODO rangeLv = 2 cd = 4 mp = [268, 1694] @@ -236,7 +236,7 @@ class Skill13(ActiveSkill): learnLv = 30 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 7 #TODO rangeLv = 2 cd = 8 mp = [50, 420] @@ -252,7 +252,7 @@ class Skill14(ActiveSkill): learnLv = 30 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 4 #TODO rangeLv = 2 cd = 12 mp = [96, 806] @@ -271,7 +271,7 @@ class Skill15(ActiveSkill): learnLv = 35 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 6 #TODO rangeLv = 2 cube = 1 cd = 15 @@ -288,7 +288,7 @@ class Skill16(ActiveSkill): learnLv = 40 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 3 #TODO rangeLv = 2 cube = 1 cd = 20 @@ -305,10 +305,11 @@ class Skill17(ActiveSkill): learnLv = 40 masterLv = 10 maxLv = 20 - position = 0 #TODO + position = 5 #TODO rangeLv = 3 cd = 5 mp = [550, 5217] + icon = '$char/念兽:龙虎啸' data0 = [0, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169]# noqa: E501 hit0 = 1 #TODO @@ -347,7 +348,7 @@ class Skill18(ActiveSkill): learnLv = 45 masterLv = 60 maxLv = 70 - position = 0 #TODO + position = 5 #TODO rangeLv = 2 cube = 2 cd = 40 @@ -364,7 +365,7 @@ class Skill19(PassiveSkill): learnLv = 48 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 4 #TODO rangeLv = 3 icon = '$char/乱舞千叶花' @@ -394,7 +395,7 @@ class Skill20(ActiveSkill): learnLv = 50 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 3 #TODO rangeLv = 5 cube = 5 cd = 145 @@ -412,7 +413,7 @@ class Skill21(PassiveSkill): learnLv = 60 masterLv = 1 maxLv = 11 - position = 0 #TODO + position = 2 #TODO rangeLv = 2 @@ -424,7 +425,7 @@ class Skill22(ActiveSkill): learnLv = 60 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 5 #TODO rangeLv = 2 cube = 1 cd = 30 @@ -445,7 +446,7 @@ class Skill23(ActiveSkill): learnLv = 70 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 6 #TODO rangeLv = 2 cube = 2 cd = 30 @@ -460,11 +461,11 @@ class Skill23(ActiveSkill): # 낙화태염성 낙화태염성 # https://api.neople.co.kr/df/skills/a7a059ebe9e6054c0644b40ef316d6e9/547ab2b2bd860d3e37355a9cfbc1077c?apikey=fdvit1Kj64EAJm0qfB3JEAD8FLExLDD0 class Skill24(PassiveSkill): - name = "念花守星" + name = "念花守心" learnLv = 75 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 3 #TODO rangeLv = 3 data0 = [0, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66, 69, 72, 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 105, 108, 111, 114, 117, 120, 123, 126, 129, 132, 135, 138, 141, 144, 147, 150, 153, 156, 159, 162, 165, 168, 171, 174]# noqa: E501 @@ -481,7 +482,7 @@ class Skill25(ActiveSkill): learnLv = 75 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 4 #TODO rangeLv = 2 cube = 3 cd = 40 @@ -498,7 +499,7 @@ class Skill26(ActiveSkill): learnLv = 80 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 3 #TODO rangeLv = 2 cube = 5 cd = 45 @@ -515,7 +516,7 @@ class Skill27(ActiveSkill): learnLv = 85 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 4 #TODO rangeLv = 5 cube = 10 cd = 180 @@ -531,7 +532,7 @@ class Skill28(PassiveSkill): learnLv = 95 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 5 #TODO rangeLv = 3 data0 = [0, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118]# noqa: E501 @@ -548,7 +549,7 @@ class Skill29(ActiveSkill): learnLv = 95 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 7 #TODO rangeLv = 2 cube = 7 cd = 60 @@ -571,7 +572,7 @@ class Skill30(ActiveSkill): learnLv = 100 masterLv = 40 maxLv = 50 - position = 0 #TODO + position = 5 #TODO rangeLv = 5 cube = 15 cd = 290 diff --git a/backend/core/equipment/version_0/equ.py b/backend/core/equipment/version_0/equ.py index c7267cf0..d4f6820a 100644 --- a/backend/core/equipment/version_0/equ.py +++ b/backend/core/equipment/version_0/equ.py @@ -752,6 +752,7 @@ def equ_46(char: CharacterProperty): 魔法防御力+7000 光属性抗性+20 """ + char.SetSkillCD(cd=0.2) pass @@ -768,6 +769,7 @@ def equ_47(char: CharacterProperty): 施放[念兽:龙虎啸]时,变更技能特效。 """ + char.SetSkillCD(cd=0.2) pass @@ -785,6 +787,7 @@ def equ_48(char: CharacterProperty): 施放[念兽:龙虎啸]时,变更技能特效。 召唤念气星体。 """ + char.SetSkillCD(cd=0.2) pass @@ -897,6 +900,7 @@ def equ_55(char: CharacterProperty): -对爆炸范围内的敌人造成72000%伤害 -爆炸发生时,如果生命值不足80%,则恢复20%的生命值。(冷却时间30秒) """ + char.equ_effect.append(EquEffect(name='绯红爆炸',icon='/equipment/icon/weapon/fighter/gauntlet/00246.png',cd=10,data=72000)) pass @@ -916,6 +920,7 @@ def equ_56(char: CharacterProperty): -绯红爆炸范围+50% -爆炸发生时,如果生命值不足80%,则恢复40%的生命值。(冷却时间30秒) """ + char.equ_effect.append(EquEffect(name='绯红爆炸',icon='/equipment/icon/weapon/fighter/gauntlet/00247.png',cd=10,data=72000)) pass @@ -989,6 +994,8 @@ def equ_62(char: CharacterProperty): -悲伤魔珠伤害量15300% -冷却时间:30秒 """ + char.SetStatus(SpeedM = 0.1,SpeedA = 0.1,SpeedR = 0.1) + char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=30, data=15300)) pass @@ -1008,6 +1015,8 @@ def equ_63(char: CharacterProperty): -悲伤魔珠伤害量15300% -冷却时间:15秒 """ + char.SetStatus(SpeedM = 0.2,SpeedA = 0.2,SpeedR = 0.2) + char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=15, data=15300)) pass @@ -1031,6 +1040,8 @@ def equ_64(char: CharacterProperty): 身体被彻骨之恨包裹,减少所受伤害。 -所受物理/魔法伤害-10% """ + char.SetStatus(SpeedM = 0.25,SpeedA = 0.25,SpeedR = 0.25) + char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=10, data=15300)) pass @@ -1145,6 +1156,7 @@ def equ_71(char: CharacterProperty): 攻击敌人时,对该敌人产生冲击波。(冷却时间0.2秒) -冲击波伤害量2400% """ + char.equ_effect.append(EquEffect(name='冲击波', icon='/equipment/icon/weapon/fighter/bglove/00208.png', cd=0.2, data=2400)) pass @@ -1163,6 +1175,8 @@ def equ_72(char: CharacterProperty): -冲击波施放4次后,下次冲击波变为强化冲击波。 -强化冲击波伤害量:4800% """ + char.equ_effect.append(EquEffect(name='冲击波', icon='/equipment/icon/weapon/fighter/bglove/00209.png', cd=0.2, data=2400)) + char.equ_effect.append(EquEffect(name='强化冲击波', icon='/equipment/icon/weapon/fighter/bglove/00209', cd=1, data=4800)) pass @@ -1274,6 +1288,7 @@ def equ_79(char: CharacterProperty): -魔法值消耗量+300% -魔法值为0或再次按键时,解除[魔力觉察]状态 """ + char.SetStatus(SpeedA=0.2,SpeedM=0.2,SpeedR=0.2) pass @@ -1296,6 +1311,7 @@ def equ_80(char: CharacterProperty): -魔法值消耗量+200% -魔法值为0或再次按键时,解除[魔力觉察]状态 """ + char.SetStatus(SpeedA=0.3,SpeedM=0.3,SpeedR=0.3) pass @@ -12560,6 +12576,9 @@ def equ_2000(char: CharacterProperty): effect = (point // 25) * 0.5 if effect > 0: char.equ_effect.append(EquEffect(name='地震波', icon='/equipment/icon/special/magicstone/00417.png', cd=30, data=45900*effect)) + if char.buffer: + char.BuffSkill.lv += 1 + char.AwakeSkill.lv += 2 pass @register @@ -12606,7 +12625,6 @@ def equ_2001(char: CharacterProperty): if char.buffer: char.BuffSkill.lv += 1 char.AwakeSkill.lv += 1 - char.SetStatus(STR=200,INT=200,Spirit=200,Vitality=200) pass diff --git a/backend/output.py b/backend/output.py deleted file mode 100644 index f6a263b1..00000000 --- a/backend/output.py +++ /dev/null @@ -1,2122 +0,0 @@ - - -# region 潜影暗袭 套装 - -@register -def stone_151(char: Character): - ''' -暗影:潜藏之视线 - -技能伤害+11.5% - ''' - pass - -@register -def stone_152(char: Character): - ''' -暗影:潜形匿影之视线 - -技能伤害+13.5% - ''' - pass - -@register -def stone_153(char: Character): - ''' -暗影:潜藏之寒冷 - -技能伤害+14% - ''' - pass - -@register -def stone_154(char: Character): - ''' -暗影:潜形匿影之寒冷 - -技能伤害+16% - ''' - pass - -@register -def stone_155(char: Character): - ''' -暗影:潜藏之灼热 - -技能伤害+14% - ''' - pass - -@register -def stone_156(char: Character): - ''' -暗影:潜形匿影之灼热 - -技能伤害+16% - ''' - pass - -@register -def stone_157(char: Character): - ''' -暗影:潜藏之强风 - -技能伤害+12.5% - ''' - pass - -@register -def stone_158(char: Character): - ''' -暗影:潜藏藏影之强风 - -技能伤害+14.5% - ''' - pass - -@register -def stone_159(char: Character): - ''' -暗影:潜藏之狂音 - -技能伤害+12.5% - ''' - pass - -@register -def stone_160(char: Character): - ''' -暗影:潜藏藏影之狂音 - -技能伤害+14.5% - ''' - pass - -@register -def stone_161(char: Character): - ''' -暗影:潜藏之黑暗 - -技能伤害+12.5% - ''' - pass - -@register -def stone_162(char: Character): - ''' -暗影:潜藏藏影之黑暗 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 精灵国度 套装 - -@register -def stone_163(char: Character): - ''' -灵魂:精灵的庇护 - -技能伤害+11.5% - ''' - pass - -@register -def stone_164(char: Character): - ''' -灵魂:精灵王的热情庇护 - -技能伤害+13.5% - ''' - pass - -@register -def stone_165(char: Character): - ''' -灵魂:精灵的誓约 - -技能伤害+14% - ''' - pass - -@register -def stone_166(char: Character): - ''' -灵魂:精灵王的自由誓约 - -技能伤害+16% - ''' - pass - -@register -def stone_167(char: Character): - ''' -灵魂:精灵的冷静 - -技能伤害+14% - ''' - pass - -@register -def stone_168(char: Character): - ''' -灵魂:精灵王的灿烂寒芒 - -技能伤害+16% - ''' - pass - -@register -def stone_169(char: Character): - ''' -灵魂:精灵的指挥 - -技能伤害+12.5% - ''' - pass - -@register -def stone_170(char: Character): - ''' -灵魂:精灵王的渊博智慧 - -技能伤害+14.5% - ''' - pass - -@register -def stone_171(char: Character): - ''' -灵魂:精灵的心曲 - -技能伤害+12.5% - ''' - pass - -@register -def stone_172(char: Character): - ''' -灵魂:精灵王的矜贵心曲 - -技能伤害+14.5% - ''' - pass - -@register -def stone_173(char: Character): - ''' -灵魂:精灵的礼物 - -技能伤害+12.5% - ''' - pass - -@register -def stone_174(char: Character): - ''' -灵魂:精灵王的纯粹礼物 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 理想之黄金乡 套装 - -@register -def stone_175(char: Character): - ''' -黄金:无法舍离之傲慢 - -技能伤害+11.5% - ''' - pass - -@register -def stone_176(char: Character): - ''' -黄金:永恒依存之傲慢 - -技能伤害+13.5% - ''' - pass - -@register -def stone_177(char: Character): - ''' -黄金:无法触及之风暴 - -技能伤害+14% - ''' - pass - -@register -def stone_178(char: Character): - ''' -黄金:永恒难敌之风暴 - -技能伤害+16% - ''' - pass - -@register -def stone_179(char: Character): - ''' -黄金:无法竭尽之渴望 - -技能伤害+14% - ''' - pass - -@register -def stone_180(char: Character): - ''' -黄金:永恒延续之渴望 - -技能伤害+16% - ''' - pass - -@register -def stone_181(char: Character): - ''' -黄金:无法熄灭之怒火 - -技能伤害+12.5% - ''' - pass - -@register -def stone_182(char: Character): - ''' -黄金:永恒燃烧之怒火 - -技能伤害+14.5% - ''' - pass - -@register -def stone_183(char: Character): - ''' -黄金:无法逃避之消亡 - -技能伤害+12.5% - ''' - pass - -@register -def stone_184(char: Character): - ''' -黄金:永恒不甘之消亡 - -技能伤害+14.5% - ''' - pass - -@register -def stone_185(char: Character): - ''' -黄金:无法抵达之彼岸 - -技能伤害+12.5% - ''' - pass - -@register -def stone_186(char: Character): - ''' -黄金:永恒朝圣之彼岸 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 龙战八荒 套装 - -@register -def stone_187(char: Character): - ''' -龙战:雷霆之牙 - -技能伤害+11.5% - ''' - pass - -@register -def stone_188(char: Character): - ''' -龙战:雷霆万钧之牙 - -技能伤害+13.5% - ''' - pass - -@register -def stone_189(char: Character): - ''' -龙战:不灭斗志 - -技能伤害+14% - ''' - pass - -@register -def stone_190(char: Character): - ''' -龙战:万古不移之志 - -技能伤害+16% - ''' - pass - -@register -def stone_191(char: Character): - ''' -龙战:震天咆哮 - -技能伤害+14% - ''' - pass - -@register -def stone_192(char: Character): - ''' -龙战:震天动地之吼 - -技能伤害+16% - ''' - pass - -@register -def stone_193(char: Character): - ''' -龙战:焚心逆鳞 - -技能伤害+12.5% - ''' - pass - -@register -def stone_194(char: Character): - ''' -龙战:蚀骨焚心之鳞 - -技能伤害+14.5% - ''' - pass - -@register -def stone_195(char: Character): - ''' -龙战:征途宿命 - -技能伤害+12.5% - ''' - pass - -@register -def stone_196(char: Character): - ''' -龙战:四海降伏之威 - -技能伤害+14.5% - ''' - pass - -@register -def stone_197(char: Character): - ''' -龙战:血海孤征 - -技能伤害+12.5% - ''' - pass - -@register -def stone_198(char: Character): - ''' -龙战:烽火延绵之战 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 混沌净化 套装 - -@register -def stone_199(char: Character): - ''' -净化:寂静黑暗 - -技能伤害+11.5% - ''' - pass - -@register -def stone_200(char: Character): - ''' -净化:侵蚀永恒的寂静黑暗 - -技能伤害+13.5% - ''' - pass - -@register -def stone_201(char: Character): - ''' -净化:冷冽黑暗 - -技能伤害+14% - ''' - pass - -@register -def stone_202(char: Character): - ''' -净化:冻结冰霜的冷冽黑暗 - -技能伤害+16% - ''' - pass - -@register -def stone_203(char: Character): - ''' -净化:炽热黑暗 - -技能伤害+14% - ''' - pass - -@register -def stone_204(char: Character): - ''' -净化:燃烧伤痛的炽热黑暗 - -技能伤害+16% - ''' - pass - -@register -def stone_205(char: Character): - ''' -净化:锋利黑暗 - -技能伤害+12.5% - ''' - pass - -@register -def stone_206(char: Character): - ''' -净化:斩断生机的锋利黑暗 - -技能伤害+14.5% - ''' - pass - -@register -def stone_207(char: Character): - ''' -净化:无情黑暗 - -技能伤害+12.5% - ''' - pass - -@register -def stone_208(char: Character): - ''' -净化:抑制喜悲的无情黑暗 - -技能伤害+14.5% - ''' - pass - -@register -def stone_209(char: Character): - ''' -净化:光暗平衡 - -技能伤害+12.5% - ''' - pass - -@register -def stone_210(char: Character): - ''' -净化:达成和谐的光暗平衡 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 天命者的气运 套装 - -@register -def stone_211(char: Character): - ''' -幸运:蝴蝶之喜 - -技能伤害+11.5% - ''' - pass - -@register -def stone_212(char: Character): - ''' -幸运:蝴蝶启未来 - -技能伤害+13.5% - ''' - pass - -@register -def stone_213(char: Character): - ''' -幸运:蝴蝶之护 - -技能伤害+14% - ''' - pass - -@register -def stone_214(char: Character): - ''' -幸运:蝴蝶咒言灵 - -技能伤害+16% - ''' - pass - -@register -def stone_215(char: Character): - ''' -幸运:蝴蝶之美 - -技能伤害+14% - ''' - pass - -@register -def stone_216(char: Character): - ''' -幸运:蝴蝶美姿仪 - -技能伤害+16% - ''' - pass - -@register -def stone_217(char: Character): - ''' -幸运:蝴蝶之笑 - -技能伤害+12.5% - ''' - pass - -@register -def stone_218(char: Character): - ''' -幸运:蝴蝶笑颜开 - -技能伤害+14.5% - ''' - pass - -@register -def stone_219(char: Character): - ''' -幸运:蝴蝶之眸 - -技能伤害+12.5% - ''' - pass - -@register -def stone_220(char: Character): - ''' -幸运:蝴蝶辟新章 - -技能伤害+14.5% - ''' - pass - -@register -def stone_221(char: Character): - ''' -幸运:蝴蝶之运 - -技能伤害+12.5% - ''' - pass - -@register -def stone_222(char: Character): - ''' -幸运:蝴蝶盈天运 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 究极能量 套装 - -@register -def stone_223(char: Character): - ''' -突破:指引的极限 - -技能伤害+11.5% - ''' - pass - -@register -def stone_224(char: Character): - ''' -突破:指引极限的爆发 - -技能伤害+13.5% - ''' - pass - -@register -def stone_225(char: Character): - ''' -突破:变化的极限 - -技能伤害+14% - ''' - pass - -@register -def stone_226(char: Character): - ''' -突破:变化极限的爆发 - -技能伤害+16% - ''' - pass - -@register -def stone_227(char: Character): - ''' -突破:开启的极限 - -技能伤害+14% - ''' - pass - -@register -def stone_228(char: Character): - ''' -突破:开启极限的爆发 - -技能伤害+16% - ''' - pass - -@register -def stone_229(char: Character): - ''' -突破:穿梭的极限 - -技能伤害+12.5% - ''' - pass - -@register -def stone_230(char: Character): - ''' -突破:穿梭极限的爆发 - -技能伤害+14.5% - ''' - pass - -@register -def stone_231(char: Character): - ''' -突破:跨越的极限 - -技能伤害+12.5% - ''' - pass - -@register -def stone_232(char: Character): - ''' -突破:跨越极限的爆发 - -技能伤害+14.5% - ''' - pass - -@register -def stone_233(char: Character): - ''' -突破:震撼的极限 - -技能伤害+12.5% - ''' - pass - -@register -def stone_234(char: Character): - ''' -突破:震撼极限的爆发 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 造化自然 套装 - -@register -def stone_235(char: Character): - ''' -自然:造物恩惠 - -技能伤害+11.5% - ''' - pass - -@register -def stone_236(char: Character): - ''' -自然:天工开物之恩惠 - -技能伤害+13.5% - ''' - pass - -@register -def stone_237(char: Character): - ''' -自然:风流云散 - -技能伤害+14% - ''' - pass - -@register -def stone_238(char: Character): - ''' -自然:风起云涌之流转 - -技能伤害+16% - ''' - pass - -@register -def stone_239(char: Character): - ''' -自然:硕果累累 - -技能伤害+14% - ''' - pass - -@register -def stone_240(char: Character): - ''' -自然:春华秋实之说过 - -技能伤害+16% - ''' - pass - -@register -def stone_241(char: Character): - ''' -自然:宁静致远 - -技能伤害+12.5% - ''' - pass - -@register -def stone_242(char: Character): - ''' -自然:万物和合之宁静 - -技能伤害+14.5% - ''' - pass - -@register -def stone_243(char: Character): - ''' -自然:根深叶茂 - -技能伤害+12.5% - ''' - pass - -@register -def stone_244(char: Character): - ''' -自然:根深叶茂之生机 - -技能伤害+14.5% - ''' - pass - -@register -def stone_245(char: Character): - ''' -自然:百花争艳 - -技能伤害+12.5% - ''' - pass - -@register -def stone_246(char: Character): - ''' -自然:百花齐放之美丽 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 诸神黄昏之女武神 套装 - -@register -def stone_247(char: Character): - ''' -战场:闪耀的女武神手套 - -技能伤害+11.5% - ''' - pass - -@register -def stone_248(char: Character): - ''' -战场:灿烂的女武神手套 - -技能伤害+13.5% - ''' - pass - -@register -def stone_249(char: Character): - ''' -战场:闪耀的女武神誓言 - -技能伤害+14% - ''' - pass - -@register -def stone_250(char: Character): - ''' -战场:灿烂的女武神誓言 - -技能伤害+16% - ''' - pass - -@register -def stone_251(char: Character): - ''' -战场:闪耀的女武神手套 - -技能伤害+14% - ''' - pass - -@register -def stone_252(char: Character): - ''' -战场:灿烂的女武神奖章 - -技能伤害+16% - ''' - pass - -@register -def stone_253(char: Character): - ''' -战场:闪耀的女武神头盔 - -技能伤害+12.5% - ''' - pass - -@register -def stone_254(char: Character): - ''' -战场:灿烂的女武神头盔 - -技能伤害+14.5% - ''' - pass - -@register -def stone_255(char: Character): - ''' -战场:闪耀的女武神翅膀 - -技能伤害+12.5% - ''' - pass - -@register -def stone_256(char: Character): - ''' -战场:灿烂的女武神翅膀 - -技能伤害+14.5% - ''' - pass - -@register -def stone_257(char: Character): - ''' -战场:闪耀的女武神意志 - -技能伤害+12.5% - ''' - pass - -@register -def stone_258(char: Character): - ''' -战场:灿烂的女武神意志 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 青丘灵珠 套装 - -@register -def stone_259(char: Character): - ''' -永恒:清丽灵狐的信念 - -技能伤害+11.5% - ''' - pass - -@register -def stone_260(char: Character): - ''' -永恒:和谐灵狐的信念 - -技能伤害+13.5% - ''' - pass - -@register -def stone_261(char: Character): - ''' -永恒:清丽灵狐的誓言 - -技能伤害+14% - ''' - pass - -@register -def stone_262(char: Character): - ''' -永恒:和谐灵狐的誓言 - -技能伤害+16% - ''' - pass - -@register -def stone_263(char: Character): - ''' -永恒:清丽灵狐的力量 - -技能伤害+14% - ''' - pass - -@register -def stone_264(char: Character): - ''' -永恒:和谐灵狐的力量 - -技能伤害+16% - ''' - pass - -@register -def stone_265(char: Character): - ''' -永恒:清丽灵狐的宝石 - -技能伤害+12.5% - ''' - pass - -@register -def stone_266(char: Character): - ''' -永恒:和谐灵狐的宝石 - -技能伤害+14.5% - ''' - pass - -@register -def stone_267(char: Character): - ''' -永恒:清丽灵狐的心灵 - -技能伤害+12.5% - ''' - pass - -@register -def stone_268(char: Character): - ''' -永恒:和谐灵狐的心灵 - -技能伤害+14.5% - ''' - pass - -@register -def stone_269(char: Character): - ''' -永恒:清丽灵狐的意志 - -技能伤害+12.5% - ''' - pass - -@register -def stone_270(char: Character): - ''' -永恒:和谐灵狐的意志 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 群猎美学 套装 - -@register -def stone_271(char: Character): - ''' -狩猎:引路者的指引 - -技能伤害+11.5% - ''' - pass - -@register -def stone_272(char: Character): - ''' -狩猎:先知引路者的指引 - -技能伤害+13.5% - ''' - pass - -@register -def stone_273(char: Character): - ''' -狩猎:引路者的誓言 - -技能伤害+14% - ''' - pass - -@register -def stone_274(char: Character): - ''' -狩猎:先知引路者的誓言 - -技能伤害+16% - ''' - pass - -@register -def stone_275(char: Character): - ''' -狩猎:引路者的象征 - -技能伤害+14% - ''' - pass - -@register -def stone_276(char: Character): - ''' -狩猎:先知引路者的象征 - -技能伤害+16% - ''' - pass - -@register -def stone_277(char: Character): - ''' -狩猎:引路者的意志 - -技能伤害+12.5% - ''' - pass - -@register -def stone_278(char: Character): - ''' -狩猎:先知引路者的意志 - -技能伤害+14.5% - ''' - pass - -@register -def stone_279(char: Character): - ''' -狩猎:引路者的挚友 - -技能伤害+12.5% - ''' - pass - -@register -def stone_280(char: Character): - ''' -狩猎:先知引路者的挚友 - -技能伤害+14.5% - ''' - pass - -@register -def stone_281(char: Character): - ''' -狩猎:引路者的信号 - -技能伤害+12.5% - ''' - pass - -@register -def stone_282(char: Character): - ''' -狩猎:先知引路者的信号 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 冥思者的魔力领域 套装 - -@register -def stone_283(char: Character): - ''' -领域:魔力炽燃的线路 - -技能伤害+11.5% - ''' - pass - -@register -def stone_284(char: Character): - ''' -领域:魔力暴走的线路 - -技能伤害+13.5% - ''' - pass - -@register -def stone_285(char: Character): - ''' -领域:魔力炽燃的循环 - -技能伤害+14% - ''' - pass - -@register -def stone_286(char: Character): - ''' -领域:魔力暴走的循环 - -技能伤害+16% - ''' - pass - -@register -def stone_287(char: Character): - ''' -领域:魔力炽燃的调律 - -技能伤害+14% - ''' - pass - -@register -def stone_288(char: Character): - ''' -领域:魔力暴走的调律 - -技能伤害+16% - ''' - pass - -@register -def stone_289(char: Character): - ''' -领域:魔力炽燃的激发 - -技能伤害+12.5% - ''' - pass - -@register -def stone_290(char: Character): - ''' -领域:魔力暴走的激发 - -技能伤害+14.5% - ''' - pass - -@register -def stone_291(char: Character): - ''' -领域:魔力炽燃的增援 - -技能伤害+12.5% - ''' - pass - -@register -def stone_292(char: Character): - ''' -领域:魔力暴走的增援 - -技能伤害+14.5% - ''' - pass - -@register -def stone_293(char: Character): - ''' -领域:魔力炽燃的信号 - -技能伤害+12.5% - ''' - pass - -@register -def stone_294(char: Character): - ''' -领域:魔力暴走的信号 - -技能伤害+14.5% - ''' - pass - -# endregion -# region 纳波尔通宝-祝福 套装 - -@register -def stone_295(char: Character): - ''' -祝福:溶溶暖阳 - -技能伤害+12.5% -技能范围+20% - ''' - pass - -@register -def stone_296(char: Character): - ''' -祝福:灼魂烈日 - -技能伤害+14.5% -技能范围+25% - ''' - pass - -@register -def stone_297(char: Character): - ''' -祝福:冽冽疾风 - -技能伤害+15% -所有速度+15% - ''' - pass - -@register -def stone_298(char: Character): - ''' -祝福:呼啸风暴 - -技能伤害+17% -所有速度+25% - ''' - pass - -@register -def stone_299(char: Character): - ''' -祝福:凉凉清波 - -技能伤害+15% -500px范围内的队员所受物理/魔法伤害-10% - ''' - pass - -@register -def stone_300(char: Character): - ''' -祝福:冰冻寒渊 - -技能伤害+17% -800px范围内的队员所受物理/魔法伤害-15% - ''' - pass - -# endregion -# region 纳波尔通宝-贝亚娜 套装 - -@register -def stone_301(char: Character): - ''' -贝亚娜:再临的新生 - -技能伤害+12.5% -技能范围+5% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -@register -def stone_302(char: Character): - ''' -贝亚娜:轮回的新生 - -技能伤害+14.5% -技能范围+5% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -@register -def stone_303(char: Character): - ''' -贝亚娜:复始的记忆 - -技能伤害+15% -所有速度+5% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -@register -def stone_304(char: Character): - ''' -贝亚娜:永恒的记忆 - -技能伤害+17% -所有速度+7% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -@register -def stone_305(char: Character): - ''' -贝亚娜:持续的挑战 - -技能伤害+15% -所受伤害-5% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -@register -def stone_306(char: Character): - ''' -贝亚娜:无尽的挑战 - -技能伤害+17% -所受伤害-7% -融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) -融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) - ''' - pass - -# endregion -# region 纳波尔通宝-创造 套装 - -@register -def stone_307(char: Character): - ''' -创造:变革之触 - -技能伤害+11% -特效伤害+10% - ''' - pass - -@register -def stone_308(char: Character): - ''' -创造:重构之触 - -技能伤害+12% -特效伤害+15% - ''' - pass - -@register -def stone_309(char: Character): - ''' -创造:变化的空间 - -技能伤害+4% -技能冷却时间-20%(觉醒技能除外) - ''' - pass - -@register -def stone_310(char: Character): - ''' -创造:错乱的空间 - -技能伤害+6% -技能冷却时间-20%(觉醒技能除外) - ''' - pass - -@register -def stone_311(char: Character): - ''' -创造:快进的时间 - -技能伤害+3.5% -释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) --相同技能间存在10秒冷却时间 -释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) - ''' - pass - -@register -def stone_312(char: Character): - ''' -创造:扭曲的时间 - -技能伤害+5.5% -释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) --相同技能间存在10秒冷却时间 -释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) - ''' - pass - -# endregion -# region 纳波尔通宝-无知 套装 - -@register -def stone_313(char: Character): - ''' -无知:时降雷霆 - -技能伤害+4.5% -气候之力引发灾害攻击敌人。 --灾害伤害量:453600% --冷却时间:40秒 - ''' - pass - -@register -def stone_314(char: Character): - ''' -无知:灾祸无常 - -技能伤害+6.5% -气候之力引发灾害攻击敌人。 --灾害伤害量:453600% --冷却时间:40秒 - ''' - pass - -@register -def stone_315(char: Character): - ''' -无知:刹那遗忘 - -技能伤害+15% -赋予精灵的庇佑。 --为目标提供恢复 --每秒恢复0.5%的生命值/魔法值 - ''' - pass - -@register -def stone_316(char: Character): - ''' -无知:永恒遗忘 - -技能伤害+17% -赋予精灵的庇佑。 --为目标提供恢复 --每秒恢复0.5%的生命值/魔法值 - -生命值数值为70%及以下时,庇佑效果强化。 --每秒额外恢复0.5%的生命值/魔法值 - -生命值数值不足30%时,庇佑消失并立即恢复。(冷却时间300秒) --恢复30%的生命值/魔法值 --消失的庇佑于30秒后复原 - ''' - pass - -@register -def stone_317(char: Character): - ''' -无知:时沐甘露 - -技能伤害+15% -获得生命值最大值7%的[填充型保护罩]。 -- 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 -- 持续恢复的技能除外 - ''' - pass - -@register -def stone_318(char: Character): - ''' -无知:天性非害 - -技能伤害+17% -进入霸体状态。 -获得生命值最大值10%的[填充型保护罩]。 -- 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 -- 持续恢复的技能除外 - ''' - pass - -# endregion -# region 人造神通宝 - -@register -def stone_319(char: Character): - ''' -设计:初型辅助模块 -- - -技能伤害+13.5% - ''' - pass - -@register -def stone_320(char: Character): - ''' -设计:初型辅助模块 35 - -技能伤害+12.5% -35级主动技能攻击力+7% - ''' - pass - -@register -def stone_321(char: Character): - ''' -设计:初型辅助模块 40 - -技能伤害+12.5% -40级主动技能攻击力+7% - ''' - pass - -@register -def stone_322(char: Character): - ''' -设计:初型辅助模块 45 - -技能伤害+12.5% -45级主动技能攻击力+7% - ''' - pass - -@register -def stone_323(char: Character): - ''' -设计:初型辅助模块 60 - -技能伤害+12.5% -60级主动技能攻击力+7% - ''' - pass - -@register -def stone_324(char: Character): - ''' -设计:初型辅助模块 70 - -技能伤害+12.5% -70级主动技能攻击力+7% - ''' - pass - -@register -def stone_325(char: Character): - ''' -设计:初型辅助模块 75 - -技能伤害+12.5% -75级主动技能攻击力+7% - ''' - pass - -@register -def stone_326(char: Character): - ''' -设计:初型辅助模块 80 - -技能伤害+12.5% -80级主动技能攻击力+7% - ''' - pass - -@register -def stone_327(char: Character): - ''' -设计:初型辅助模块 -- - -技能伤害+14.5% -技能范围+7% - ''' - pass - -@register -def stone_328(char: Character): - ''' -设计:初型辅助模块 35 - -技能伤害+14.5% -35级主动技能攻击力 +12% -35级技能范围 +12% - ''' - pass - -@register -def stone_329(char: Character): - ''' -设计:初型辅助模块 40 - -技能伤害+14.5% -40级主动技能攻击力 +12% -40级技能范围 +12% - ''' - pass - -@register -def stone_330(char: Character): - ''' -设计:初型辅助模块 45 - -技能伤害+14.5% -45级主动技能攻击力 +12% -45级技能范围 +12% - ''' - pass - -@register -def stone_331(char: Character): - ''' -设计:初型辅助模块 60 - -技能伤害+14.5% -60级主动技能攻击力 +12% -60级技能范围 +12% - ''' - pass - -@register -def stone_332(char: Character): - ''' -设计:初型辅助模块 70 - -技能伤害+14.5% -70级主动技能攻击力 +12% -70级技能范围 +12% - ''' - pass - -@register -def stone_333(char: Character): - ''' -设计:初型辅助模块 75 - -技能伤害+14.5% -75级主动技能攻击力 +12% -75级技能范围 +12% - ''' - pass - -@register -def stone_334(char: Character): - ''' -设计:初型辅助模块 80 - -技能伤害+14.5% -80级主动技能攻击力 +12% -80级技能范围 +12% - ''' - pass - -@register -def stone_335(char: Character): - ''' -设计:初型附加模块 -- - -技能伤害+13.5% - ''' - pass - -@register -def stone_336(char: Character): - ''' -设计:初型附加模块 35 - -技能伤害+12.5% -35级主动技能攻击力+7% - ''' - pass - -@register -def stone_337(char: Character): - ''' -设计:初型附加模块 40 - -技能伤害+12.5% -40级主动技能攻击力+7% - ''' - pass - -@register -def stone_338(char: Character): - ''' -设计:初型附加模块 45 - -技能伤害+12.5% -45级主动技能攻击力+7% - ''' - pass - -@register -def stone_339(char: Character): - ''' -设计:初型附加模块 60 - -技能伤害+12.5% -60级主动技能攻击力+7% - ''' - pass - -@register -def stone_340(char: Character): - ''' -设计:初型附加模块 70 - -技能伤害+12.5% -70级主动技能攻击力+7% - ''' - pass - -@register -def stone_341(char: Character): - ''' -设计:初型附加模块 75 - -技能伤害+12.5% -75级主动技能攻击力+7% - ''' - pass - -@register -def stone_342(char: Character): - ''' -设计:初型附加模块 80 - -技能伤害+12.5% -80级主动技能攻击力+7% - ''' - pass - -@register -def stone_343(char: Character): - ''' -设计:初型附加模块 -- - -技能伤害+14.5% -技能范围+7% - ''' - pass - -@register -def stone_344(char: Character): - ''' -设计:初型附加模块 35 - -技能伤害+14.5% -35级主动技能攻击力 +12% -35级技能范围 +12% - ''' - pass - -@register -def stone_345(char: Character): - ''' -设计:初型附加模块 40 - -技能伤害+14.5% -40级主动技能攻击力 +12% -40级技能范围 +12% - ''' - pass - -@register -def stone_346(char: Character): - ''' -设计:初型附加模块 45 - -技能伤害+14.5% -45级主动技能攻击力 +12% -45级技能范围 +12% - ''' - pass - -@register -def stone_347(char: Character): - ''' -设计:初型附加模块 60 - -技能伤害+14.5% -60级主动技能攻击力 +12% -60级技能范围 +12% - ''' - pass - -@register -def stone_348(char: Character): - ''' -设计:初型附加模块 70 - -技能伤害+14.5% -70级主动技能攻击力 +12% -70级技能范围 +12% - ''' - pass - -@register -def stone_349(char: Character): - ''' -设计:初型附加模块 75 - -技能伤害+14.5% -75级主动技能攻击力 +12% -75级技能范围 +12% - ''' - pass - -@register -def stone_350(char: Character): - ''' -设计:初型附加模块 80 - -技能伤害+14.5% -80级主动技能攻击力 +12% -80级技能范围 +12% - ''' - pass - -@register -def stone_351(char: Character): - ''' -设计:初型信号模块 -- - -技能伤害+13.5% - ''' - pass - -@register -def stone_352(char: Character): - ''' -设计:初型信号模块 35 - -技能伤害+12.5% -35级主动技能攻击力+7% - ''' - pass - -@register -def stone_353(char: Character): - ''' -设计:初型信号模块 40 - -技能伤害+12.5% -40级主动技能攻击力+7% - ''' - pass - -@register -def stone_354(char: Character): - ''' -设计:初型信号模块 45 - -技能伤害+12.5% -45级主动技能攻击力+7% - ''' - pass - -@register -def stone_355(char: Character): - ''' -设计:初型信号模块 60 - -技能伤害+12.5% -60级主动技能攻击力+7% - ''' - pass - -@register -def stone_356(char: Character): - ''' -设计:初型信号模块 70 - -技能伤害+12.5% -70级主动技能攻击力+7% - ''' - pass - -@register -def stone_357(char: Character): - ''' -设计:初型信号模块 75 - -技能伤害+12.5% -75级主动技能攻击力+7% - ''' - pass - -@register -def stone_358(char: Character): - ''' -设计:初型信号模块 80 - -技能伤害+12.5% -80级主动技能攻击力+7% - ''' - pass - -@register -def stone_359(char: Character): - ''' -设计:初型信号模块 -- - -技能伤害+14.5% -技能范围+7% - ''' - pass - -@register -def stone_360(char: Character): - ''' -设计:初型信号模块 35 - -技能伤害+14.5% -35级主动技能攻击力 +12% -35级技能范围 +12% - ''' - pass - -@register -def stone_361(char: Character): - ''' -设计:初型信号模块 40 - -技能伤害+14.5% -40级主动技能攻击力 +12% -40级技能范围 +12% - ''' - pass - -@register -def stone_362(char: Character): - ''' -设计:初型信号模块 45 - -技能伤害+14.5% -45级主动技能攻击力 +12% -45级技能范围 +12% - ''' - pass - -@register -def stone_363(char: Character): - ''' -设计:初型信号模块 60 - -技能伤害+14.5% -60级主动技能攻击力 +12% -60级技能范围 +12% - ''' - pass - -@register -def stone_364(char: Character): - ''' -设计:初型信号模块 70 - -技能伤害+14.5% -70级主动技能攻击力 +12% -70级技能范围 +12% - ''' - pass - -@register -def stone_365(char: Character): - ''' -设计:初型信号模块 75 - -技能伤害+14.5% -75级主动技能攻击力 +12% -75级技能范围 +12% - ''' - pass - -@register -def stone_366(char: Character): - ''' -设计:初型信号模块 80 - -技能伤害+14.5% -80级主动技能攻击力 +12% -80级技能范围 +12% - ''' - pass -# endregion \ No newline at end of file diff --git a/frontend/src/pages/Character/EquipmentDictionary/Index.vue b/frontend/src/pages/Character/EquipmentDictionary/Index.vue index ddde673b..9648fc26 100644 --- a/frontend/src/pages/Character/EquipmentDictionary/Index.vue +++ b/frontend/src/pages/Character/EquipmentDictionary/Index.vue @@ -385,6 +385,7 @@ const chooseEqu = (item?: IEquipment) => {