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@@ -448,18 +448,24 @@ class Skill25(PassiveSkill):
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# 大成功率 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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powerSuccess = 1.0
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powerFail = 1.0
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mode = ['失败', '成功', '大成功']
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def setMode(self, mode):
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if mode == '失败':
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self.hit0 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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elif mode == '成功':
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self.hit1 = 1
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self.hit0 = self.hit2 = 0
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self.skillRation *= self.powerSuccess
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elif mode == '大成功':
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self.hit2 = 1
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self.hit0 = self.hit1 = 0
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self.skillRation *= self.powerSuccess
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# 改良魔法星弹
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# mage_female/witch/7cf17936a039b418660424125dc968d7
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@@ -508,6 +514,11 @@ class Skill26(ActiveSkill):
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# 攻击后移动距离 : {value9}px
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data9 = get_data(f'{prefix}/{uuid}', 9)
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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self.skillRation *= self.powerSuccess
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# 魔法秀
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@@ -740,22 +751,28 @@ class Skill33(ActiveSkill):
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# 乌云大小比率 : {value11}%
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data11 = get_data(f'{prefix}/{uuid}', 11)
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powerSuccess = 1.0
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powerFail = 1.0
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mode = ['失败','成功','大成功']
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def setMode(self, mode):
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if mode == '失败':
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self.hit4 = 36
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self.hit1 = self.hit5 = self.hit6 = 0
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self.skillRation *= self.powerFail
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...
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elif mode == '成功':
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self.hit5 = 36
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self.hit1 = self.hit4 = self.hit6 = 0
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self.skillRation *= self.powerSuccess
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...
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elif mode == '大成功':
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# 测试为6 描述为5
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self.hit1 = 6
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self.hit6 = 36
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self.hit4 = self.hit5 = 0
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self.skillRation *= self.powerSuccess
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...
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# 熔岩药瓶
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@@ -826,15 +843,20 @@ class Skill34(ActiveSkill):
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mode = ['失败','成功','大成功']
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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if mode == '失败':
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self.hit4 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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...
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elif mode == '大成功':
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self.hit1 = 6
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self.hit2 = 11
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self.hit4 = 0
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self.skillRation *= self.powerSuccess
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...
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# 苍蝇拍 : 魔法禁锢
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@@ -887,10 +909,9 @@ class Skill36(PassiveSkill):
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data3 = get_data(f'{prefix}/{uuid}', 3)
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associate = [
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{"data":data1,"type":"+power4","skills":["熔岩药瓶"]},
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{"data":data2,"type":"+power6","skills":["暴炎加热炉"]},
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{"data":data3,"type":"+power2","skills":["冰霜钻孔车"]},
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{"data":data3,"type":"+power4","skills":["冰霜钻孔车"]}
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{"data":data1,"type":"+powerFail","skills":["熔岩药瓶"]},
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{"data":data2,"type":"+powerFail","skills":["暴炎加热炉"]},
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{"data":data3,"type":"+powerFail","skills":["冰霜钻孔车"]},
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]
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# 旋转扫把
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@@ -1054,13 +1075,18 @@ class Skill38(ActiveSkill):
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mode = ["设置型","乘骑型"]
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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if mode == "设置型":
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self.hit6 = self.hit13 = 14
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self.hit10 = 1
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self.skillRation *= self.powerSuccess
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elif mode == "乘骑型":
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self.hit6 = self.hit13 = 22
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self.hit10 = 1
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self.skillRation *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1135,16 +1161,22 @@ class Skill39(ActiveSkill):
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mode = ["失败", "成功", "大成功"]
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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if mode == "失败":
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self.hit0 = 1
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self.hit1 = self.hit2 = 0
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self.skillRation *= self.powerFail
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elif mode == "成功":
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self.hit1 = 1
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self.hit0 = self.hit2 = 0
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self.skillRation *= self.powerSuccess
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elif mode == "大成功":
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self.hit2 = 1
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self.hit0 = self.hit1 = 0
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self.skillRation *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1240,17 +1272,23 @@ class Skill40(ActiveSkill):
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mode = ["失败", "成功", "大成功"]
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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if mode == "失败":
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self.hit6 = 13
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self.hit8 = self.hit15 = self.hit17 = 0
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self.skillRation *= self.powerFail
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elif mode == "成功":
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self.hit8 = 28
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self.hit6 = self.hit15 = self.hit17 = 0
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self.skillRation *= self.powerSuccess
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elif mode == "大成功":
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self.hit15 = 48
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self.hit17 = 1
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self.hit6 = self.hit8 = 0
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self.skillRation *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1369,16 +1407,21 @@ class Skill42(ActiveSkill):
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mode = ["失败","大成功"]
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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if mode == "失败":
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self.hit2 = 9
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self.hit4 = 1
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self.hit8 = self.hit9 = self.hit11 = 0
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self.skillRation *= self.powerFail
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elif mode == "大成功":
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self.hit8 = 1
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self.hit9 = 47
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self.hit11 = 3
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self.hit2 = self.hit4 = 0
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self.skillRation *= self.powerSuccess
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def vp_1(self):
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"""
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@@ -1624,6 +1667,12 @@ class Skill46(ActiveSkill):
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# 攻击范围比率 : {value14}%
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data14 = get_data(f'{prefix}/{uuid}', 14)
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powerSuccess = 1.0
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powerFail = 1.0
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def setMode(self, mode):
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self.skillRation *= self.powerSuccess
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def vp_1(self):
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"""
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[光电兔]\n
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@@ -1775,7 +1824,10 @@ class Skill48(PassiveSkill):
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# [冰霜钻孔车]攻击力增加率 : {value8}%
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data8 = get_data(f'{prefix}/{uuid}', 8)
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associate = [{"data":data0,"skills":['魔道酸雨云', '电鳗碰撞机', '反重力装置', '熔岩药瓶', '暴炎加热炉']},{"data":data7},{"data":data8,"skills":['冰霜钻孔车']}]
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associate = [
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{"data":data0,"type":"+powerSuccess","skills":['改良舒露露','改良魔法星弹','魔道酸雨云', '电鳗碰撞机', '反重力装置', '熔岩药瓶', '暴炎加热炉']},
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{"data":data8,"skills":['冰霜钻孔车']}
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]
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class Skill49(PassiveSkill):
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"""
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@@ -1798,10 +1850,7 @@ class Skill49(PassiveSkill):
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associate = [
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{"data":data0,"skills":['变异苍蝇拍', '超级苍蝇拍', '改良舒露露', '改良魔法星弹', '暗影斗篷', '技艺融合','超级棒棒糖', '光电兔', '雪人刨冰', '乌洛波洛斯之环', '糖果大作战精怪乐园', '糖果大作战捣蛋杰克']},
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{"data":data1,"type":"+power4","skills":["熔岩药瓶"]},
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{"data":data1,"type":"+power6","skills":["暴炎加热炉"]},
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{"data":data1,"type":"+power2","skills":["冰霜钻孔车"]},
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{"data":data1,"type":"+power4","skills":["冰霜钻孔车"]}
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{"data":data1,"type":"+powerFail","skills":['熔岩药瓶', '暴炎加热炉', '冰霜钻孔车']}
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]
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@property
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