from math import * from PublicReference.carry.base import * 等级 = 100 + 5 # 武器手套 # class 主动技能(主动技能): # def 等效CD(self, 武器类型): # if 武器类型 == '手套': # return round(self.CD / self.恢复 * 1.05, 1) # 蓄念炮 618不变 class 技能0(被动技能): 名称 = '蓄念炮' 所在等级 = 20 等级上限 = 11 基础等级 = 1 # 基础 = 159 # 成长 = 6 关联技能 = ['念气波:蓄念炮'] def 加成倍率(self, 武器类型): return round(2.59 + 0.06 * self.等级, 5) # 分身 618不变 class 技能1(主动技能): 名称 = '分身' 所在等级 = 5 等级上限 = 20 基础等级 = 10 基础个数 = 0 是否有伤害 = 0 TP上限 = 0 关联技能 = ['幻影爆碎'] def 加成倍率(self, 武器类型): if self.等级 == 0: return 0 else: return round((self.基础个数 + self.等级), 5) # 念之奥义 class 技能2(被动技能): 名称 = '念之奥义' 所在等级 = 48 等级上限 = 40 基础等级 = 20 # 增伤倍率 *= 1 + self.暴击伤害 def 加成倍率(self, 武器类型): if self.等级 == 0: return 1.0 else: return round(1.055 + 0.015 * self.等级, 5) # 二觉被动 class 技能3(主动技能): 名称 = '风雷啸' 所在等级 = 75 等级上限 = 40 基础等级 = 11 关联技能 = ['所有'] 是否有伤害 = 0 def 加成倍率(self, 武器类型): if self.等级 == 0: return 1.0 else: return round(1.11 + 0.02 * self.等级, 5) # 禅意:万象 class 技能4(被动技能): 名称 = '禅意:万象' 所在等级 = 95 等级上限 = 40 基础等级 = 4 关联技能2 = ['念气环绕:袭'] def 加成倍率(self, 武器类型): if self.等级 == 0: return 1.0 else: return round(1.18 + 0.02 * self.等级, 5) def 加成倍率2(self, 武器类型): if self.等级 == 0: return 1.0 else: return 1.05 # 基础精通 class 技能5(被动技能): 名称 = '基础精通' 倍率 = 1.0 所在等级 = 1 等级上限 = 200 基础等级 = 100 TP成长 = 0.1 TP上限 = 3 关联技能 = ['念兽:龙虎啸'] def 加成倍率(self, 武器类型): if self.等级 == 0: return 1.0 else: return round(self.倍率 * (0.463 + 0.089 * self.等级), 5) # 幻影爆碎*=(分身个数+tp个数) class 技能6(主动技能): 名称 = '幻影爆碎' 是否主动 = 0 所在等级 = 30 等级上限 = 60 学习间隔 = 2 等级精通 = 50 # 基础等级 = 38 # 基础 = 652 # 成长 = 74 data0 = [int(x*1.199*1.051) for x in [0, 728, 802, 876, 950, 1024, 1098, 1172, 1246, 1320, 1394, 1468, 1542, 1616, 1690, 1764, 1838, 1912, 1986, 2059, 2133, 2207, 2281, 2355, 2429, 2503, 2577, 2651, 2725, 2799, 2873, 2947, 3021, 3095, 3169, 3243, 3317, 3391, 3464, 3538, 3612, 3686, 3760, 3834, 3908, 3982, 4056, 4130, 4204, 4278, 4352, 4426, 4500, 4574, 4648, 4722, 4796, 4870, 4944, 5018, 5092]] CD = 12 TP上限 = 5 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.倍率 # def 等效CD(self, 武器类型): # if 武器类型 == '手套': # return round(self.CD * 1.05, 1) # 念气波 数组 class 技能7(主动技能): 名称 = '念气波' 所在等级 = 15 等级上限 = 60 # 基础等级 = 46 学习间隔 = 2 等级精通 = 50 # 基础 = 1301 # 成长 = 145 data0 = [int(x*1.182*1.053) for x in [0, 1432, 1577, 1723, 1868, 2013, 2159, 2304, 2449, 2595, 2740, 2885, 3030, 3176, 3321, 3466, 3612, 3757, 3902, 4048, 4193, 4338, 4484, 4629, 4774, 4920, 5065, 5210, 5356, 5501, 5646, 5792, 5937, 6082, 6228, 6373, 6518, 6664, 6809, 6954, 7100, 7245, 7390, 7535, 7681, 7826, 7971, 8117, 8262, 8407, 8553, 8698, 8843, 8989, 9134, 9279, 9425, 9570, 9715, 9861, 10006]] 攻击次数 = 1 CD = 2.6 TP成长 = 0.08 TP上限 = 5 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * (1 + self.TP成长 * self.TP等级) * self.倍率 # 念气波:蓄念炮 class 技能8(主动技能): 名称 = '念气波:蓄念炮' 所在等级 = 15 等级上限 = 60 # 基础等级 = 46 # 基础 = 1301 # 成长 = 145 学习间隔 = 2 等级精通 = 50 data1 = [int(x*1.182) for x in [0, 1432, 1577, 1723, 1868, 2013, 2159, 2304, 2449, 2595, 2740, 2885, 3030, 3176, 3321, 3466, 3612, 3757, 3902, 4048, 4193, 4338, 4484, 4629, 4774, 4920, 5065, 5210, 5356, 5501, 5646, 5792, 5937, 6082, 6228, 6373, 6518, 6664, 6809, 6954, 7100, 7245, 7390, 7535, 7681, 7826, 7971, 8117, 8262, 8407, 8553, 8698, 8843, 8989, 9134, 9279, 9425, 9570, 9715, 9861, 10006]] 攻击次数1 = 1 data2 = [int(x*1.0) for x in [0, 159, 175, 191, 207, 223, 239, 256, 272, 288, 304, 320, 336, 352, 369, 385, 401, 417, 433, 449, 465, 482, 498, 514, 530, 546, 562, 578, 595, 611, 627, 643, 659, 675, 692, 708, 724, 740, 756, 772, 788, 805, 821, 837, 853, 869, 885, 901, 918, 934, 950, 966, 982, 998, 1014, 1031, 1047, 1063, 1079, 1095, 1111]] 攻击次数2 = 1 CD = 6.5 TP成长 = 0.08 TP上限 = 5 # TP不加感电 def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1) * (1 + self.TP成长 * self.TP等级) * self.倍率 + (self.data2[self.等级] * self.攻击次数2 * 0.07) * self.倍率 # return (self.data2[self.等级] * self.攻击次数2*0.077) * self.倍率 # 念气罩 class 技能9(主动技能): 名称 = '念气罩' 所在等级 = 25 等级上限 = 11 基础等级 = 1 基础 = 7700 成长 = 0 CD = 8 TP上限 = 3 def 等效CD(self, 武器类型, 输出类型): return round(10 / self.恢复, 1) # 念气环绕 class 技能10(主动技能): 名称 = '念气环绕' 所在等级 = 20 等级上限 = 35 学习间隔 = 3 等级精通 = 25 # 基础等级 = 25 # 基础 = 48 # 成长 = 8 data0 = [int(x*1.184*1.052) for x in [0, 51, 59, 67, 76, 84, 92, 100, 108, 117, 125, 133, 141, 149, 158, 166, 174, 182, 190, 199, 207, 215, 223, 231, 240, 248, 256, 264, 272, 281, 289, 297, 305, 313, 322, 330]] 攻击次数 = 1 CD = 0.9 关联技能 = ['念气环绕:御'] 关联技能2 = ['所有'] def 加成倍率(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * self.倍率/100 def 加成倍率2(self, 武器类型): if (self.等级 <= 25): return round(1.00 + 0.01 * self.等级, 5) else: return round(1.25 + 0.02 * (self.等级 - 25), 5) # 念气环绕:袭 618改2秒演戏 遗漏 class 技能11(主动技能): 名称 = '念气环绕:袭' 所在等级 = 25 等级上限 = 11 基础等级 = 1 # 基础 = 16854 # 成长 = 367 data0 = [int(x*1.103) for x in [0, 17219, 17586, 17954, 18321, 18688, 19056, 19423, 19791, 20158, 20526, 20893]] 攻击次数 = 1 CD = 4.7 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * self.倍率 # 等会再说 # 念气环绕:御 TP加算 class 技能12(主动技能): 名称 = '念气环绕:御' 所在等级 = 30 等级上限 = 11 # 基础等级 = 10 # 基础 = 121 # 成长 = 3 学习间隔 = 2 等级精通 = 1 data0 = [int(x*1.0) for x in [0, 151, 154, 157, 160, 163, 166, 169, 172, 175, 178, 181]] 攻击次数 = 10 CD = 1 def 等效百分比(self, 武器类型): return (self.data0[self.等级] + self.TP成长 * self.TP等级) * self.攻击次数 # 念兽:龙虎啸 class 技能13(主动技能): 名称 = '念兽:龙虎啸' 所在等级 = 30 等级上限 = 20 基础等级 = 10 基础 = 1000 成长 = 0 CD = 1.0 关联技能 = ['所有'] def 加成倍率(self, 武器类型): if self.等级 == 0: return 1.0 elif self.等级 < 7: return round(1.17 + 0.01 * self.等级, 5) else: return round(1.3 + 0.02 * (self.等级-10), 5) # 狮子吼 618加强1.079 数组 class 技能14(主动技能): 名称 = '狮子吼' 所在等级 = 35 等级上限 = 60 # 基础等级 = 36 # 基础 = 8156.8 # 成长 = 916.8 学习间隔 = 2 等级精通 = 50 data0 = [int(x*1.184*1.05) for x in [0, 5653, 6226, 6800, 7373, 7947, 8520, 9094, 9667, 10240, 10814, 11388, 11961, 12535, 13108, 13682, 14255, 14829, 15402, 15976, 16549, 17123, 17696, 18270, 18843, 19417, 19990, 20564, 21138, 21711, 22285, 22858, 23432, 24005, 24579, 25152, 25726, 26299, 26873, 27446, 28020, 28593, 29167, 29740, 30314, 30887, 31461, 32034, 32608, 33181, 33755, 34328, 34902, 35475, 36049, 36622, 37196, 37769, 38343, 38917, 39490]] 攻击次数 = 1 风雷啸 = 1.7 CD = 17.9 TP成长 = 0.10 TP上限 = 5 是否有护石 = 1 护石选项 = ['魔界', '圣痕'] def 装备护石(self, x): if x == 0: self.倍率 *= 1.28 elif x == 1: self.倍率 *= 1.37 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * (1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 # 螺旋念气场 618加强1.095 class 技能15(主动技能): 名称 = '螺旋念气场' 所在等级 = 40 等级上限 = 60 # 基础等级 = 33 # 基础 = 12539.2 # 成长 = 1414.4 # 基础2 = 625.6#4390.4 * 1.095 # 940.8 测试3段 # 成长2 = 67.2#470.4 * 1.095 # 100.8 测试3段 # 攻击次数2 = 1 学习间隔 = 2 等级精通 = 50 data1 = [int(x*1.184*1.05) for x in [0, 512, 564, 616, 668, 720, 772, 824, 876, 928, 980, 1032, 1084, 1136, 1188, 1240, 1293, 1345, 1397, 1449, 1501, 1553, 1605, 1657, 1709, 1761, 1813, 1865, 1917, 1969, 2021, 2073, 2125, 2177, 2229, 2281, 2333, 2385, 2437, 2489, 2541, 2593, 2645, 2697, 2749, 2801, 2853, 2905, 2957, 3009, 3061, 3113, 3165, 3217, 3269, 3321, 3373, 3425, 3477, 3529, 3581]] 攻击次数1 = 17 data2 = [int(x*1.0) for x in [0, 229, 252, 275, 299, 322, 345, 369, 392, 415, 438, 462, 485, 508, 531, 555, 578, 601, 624, 648, 671, 694, 718, 741, 764, 787, 811, 834, 857, 880, 904, 927, 950,974, 997, 1020, 1043, 1067, 1090, 1113, 1136, 1160, 1183, 1206, 1229, 1252, 1275, 1298, 1321, 1344, 1367, 1390, 1413, 1436, 1459, 1482, 1505, 1528, 1551, 1574, 1597]] 攻击次数2 = 1.5 风雷啸 = 1.7 CD = 21 TP成长 = 0.10 TP上限 = 5 是否有护石 = 1 护石选项 = ['魔界', '圣痕'] def 装备护石(self, x): if x == 0: self.倍率 *= 1.09 self.CD *= 0.83 elif x == 1: self.倍率 *= 1.18 self.CD *= 0.83 def 等效百分比(self, 武器类型): return self.data1[self.等级] * self.攻击次数1 * (1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 + self.data2[ self.等级] * self.攻击次数2 * self.倍率 * (1 + self.TP成长 * self.TP等级) # 念兽:猛虎震地 618加强1.13,tp10,风雷60 class 技能16(主动技能): 名称 = '念兽:猛虎震地' 所在等级 = 45 等级上限 = 60 # 基础等级 = 31 # 基础 = 21940.8 # 成长 = 2459.2 学习间隔 = 2 等级精通 = 50 data1 = [int(x*1.184*1.05) for x in [0, 1896, 2089, 2281, 2474, 2666, 2859, 3051, 3243, 3436, 3628, 3821, 4013, 4206, 4398, 4591, 4783, 4975, 5168, 5360, 5553, 5745, 5938, 6130, 6322, 6515, 6707, 6900, 7092, 7285, 7477, 7670, 7862, 8054, 8247, 8439, 8632, 8824, 9017, 9209, 9401, 9594, 9786, 9979, 10171, 10364, 10556, 10748, 10941, 11133, 11326, 11518, 11711, 11903, 12095, 12288, 12480, 12673, 12865, 13058, 13250]] 攻击次数1 = 4 data2 = [int(x*1.184*1.05) for x in [0, 7587, 8357, 9127, 9896, 10666, 11436, 12206, 12975, 13745, 14515, 15285, 16054, 16824, 17594, 18364, 19133, 19903, 20673, 21443, 22212, 22982, 23752, 24522, 25291, 26061, 26831, 27601, 28370, 29140, 29910, 30680, 31449, 32219, 32989, 33759, 34528, 35298, 36068, 36838, 37607, 38377, 39147, 39917, 40686, 41456, 42226, 42995, 43765, 44535, 45305, 46074, 46844, 47614, 48384, 49153, 49923, 50693, 51463, 52232, 53002]] 攻击次数2 = 1 风雷啸 = 1.7 CD = 45 TP成长 = 0.10 TP上限 = 5 是否有护石 = 1 护石选项 = ['魔界', '圣痕'] def 装备护石(self, x): if x == 0: self.倍率 *= 1.36 # 不确定 self.风雷啸 = 1.44/1.6*1.7 elif x == 1: self.倍率 *= 1.49 # 不确定 self.风雷啸 = 1.44/1.6*1.7 def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * ( 1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 # 念兽:审判之金雷虎-一觉 class 技能17(主动技能): 名称 = '念兽:审判之金雷虎' 所在等级 = 50 等级上限 = 40 基础等级 = 12 基础 = 54843*1.188*1.053 成长 = 16550*1.188*1.053 CD = 145 # 念之战矛 618加强1.122 class 技能18(主动技能): 名称 = '念之战矛' 所在等级 = 60 等级上限 = 40 # 基础等级 = 23 # 基础 = 20768 # 成长 = 2344 学习间隔 = 2 等级精通 = 30 data1 = [int(x*1.183*1.05) for x in [0, 2888, 3181, 3474, 3767, 4060, 4353, 4646, 4939, 5232, 5525, 5818, 6111, 6404, 6697, 6990, 7283, 7576, 7869, 8162, 8455, 8749, 9042, 9335, 9628, 9921, 10214, 10507, 10800, 11093, 11386, 11679, 11972, 12265, 12558, 12851, 13144, 13437, 13730, 14023, 14316]] 攻击次数1 = 1 data2 = [int(x*1.183*1.05) for x in [0, 11553, 12725, 13897, 15070, 16242, 17414, 18586, 19758, 20930, 22102, 23274, 24446, 25619, 26791, 27963, 29135, 30307, 31479, 32651, 33823, 34996, 36168, 37340, 38512, 39684, 40856, 42028, 43200, 44372, 45544, 46716, 47888, 49060, 50232, 51404, 52576, 53748, 54920, 56092, 57264]] 攻击次数2 = 1 风雷啸 = 1.7 CD = 30 TP成长 = 0.10 TP上限 = 5 是否有护石 = 1 护石选项 = ['魔界', '圣痕'] def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * (1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 def 装备护石(self, x): if x == 0: self.倍率 *= 1.28 #self.倍率 *= 1.448 #self.风雷啸 = 1.41436 elif x == 1: self.倍率 *= 1.4 #self.倍率 *= 1.592 #self.风雷啸 = 1.41436 # 冲云念气场 618感电分离1次 class 技能19(主动技能): 名称 = '冲云念气场' 所在等级 = 70 等级上限 = 40 # 基础等级 = 18 # 基础 = 28694.4 # 成长 = 3244.8 # 基础2= 584 # 成长2= 67.2 # 攻击次数2= 1 学习间隔 = 2 等级精通 = 30 data1 = [int(x*1.191*1.052) for x in [0, 3330, 3668, 4005, 4343, 4681, 5019, 5357, 5695, 6033, 6370, 6708, 7046, 7384, 7722, 8060, 8397, 8735, 9073, 9411, 9749, 10087, 10425, 10762, 11100, 11438, 11776, 12114, 12452, 12789, 13127, 13465, 13803, 14141, 14479, 14817, 15154, 15492, 15830, 16168, 16506]] 攻击次数1 = 6 data2 = [int(x*1.191*1.052) for x in [0, 411, 453, 495, 536, 578, 620, 662, 703, 745, 787, 829, 870, 912, 954, 996, 1037, 1079, 1121, 1163, 1204, 1246, 1288, 1330, 1371, 1413, 1455, 1497, 1538, 1580, 1622, 1664, 1705, 1747, 1789, 1831, 1872, 1914, 1956, 1997, 2039]] 攻击次数2 = 4.5 风雷啸 = 1.674/1.6*1.7 CD = 50 TP成长 = 0.10 TP上限 = 5 是否有护石 = 1 护石选项 = ['魔界','圣痕'] def 装备护石(self, x): if x == 0: self.风雷啸 = 1 self.倍率 *= 2.03 pass elif x == 1: self.风雷啸 = 1 self.倍率 *= 2.3 def 等效百分比(self, 武器类型): # return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * ( # 1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 return self.data1[self.等级] * self.攻击次数1 * (1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 + self.data2[self.等级] * self.攻击次数2 * (1 + self.TP成长 * self.TP等级) * self.倍率 # 奔雷螺旋击 618加强1.074 class 技能20(主动技能): 名称 = '奔雷螺旋击' 所在等级 = 75 等级上限 = 40 # 基础等级 = 16 # 基础 = 46472.16 # 成长 = 5247.2 学习间隔 = 2 等级精通 = 30 data0 = [int(x*1.211*1.054) for x in [0, 46179, 50864, 55549, 60234, 64919, 69604, 74289, 78974, 83659, 88343, 93028, 97713, 102398, 107083, 111768, 116453, 121138, 125823, 130508, 135192, 139877, 144562, 149247, 153931, 158616, 163301, 167986, 172670, 177355, 182040, 186725, 191409, 196094, 200779, 205464, 210148, 214833, 219518, 224202, 228887]] 攻击次数 = 1 风雷啸 = 1.12 CD = 42 是否有护石 = 1 护石选项 = ['圣痕'] def 装备护石(self, x): if x == 0: self.倍率 *= 2.15 self.风雷啸 = 1 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * (1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 # 月辉念气破 618加强1.075 class 技能21(主动技能): 名称 = '月辉念气破' 所在等级 = 80 等级上限 = 40 # 基础等级 = 13 # 基础 = 54860 # 成长 = 6200 学习间隔 = 2 等级精通 = 30 data0 = [int(x*1.212*1.051) for x in [0, 6109, 6728, 7348, 7968, 8588, 9208, 9827, 10447, 11067, 11687, 12306, 12926, 13546, 14166, 14786, 15405, 16025, 16645, 17265, 17885, 18505, 19125, 19745, 20365, 20985, 21605, 22225, 22845, 23465, 24085, 24705, 25325, 25945, 26565, 27185, 27805, 28425, 29045, 29665, 30285]] 攻击次数 = 10 CD = 45 是否有护石 = 1 护石选项 = ['圣痕'] def 装备护石(self, x): if x == 0: self.倍率 *= 1.3 self.CD *= 0.9 def 等效百分比(self, 武器类型): return self.data0[self.等级] * self.攻击次数 * (1 + self.TP成长 * self.TP等级) * self.倍率 # 月华万象-二觉 class 技能22(主动技能): 名称 = '月华万象' 所在等级 = 85 等级上限 = 40 # 基础等级 = 5 # 基础 = 112750.8838 # 成长 = 34039.7054 学习间隔 = 5 等级精通 = 30 data1 = [int(x*1.156*1.054) for x in [0, 4447, 5479, 6510, 7542, 8574, 9605, 10637, 11668, 12700, 13731, 14763, 15794, 16826, 17857, 18889, 19920, 20952, 21983, 23015, 24047, 25078, 26110, 27141, 28173, 29204, 30236, 31267, 32299, 33330, 34362, 35393, 36425, 37456, 38488, 39519, 40551, 41582, 42614, 43645, 44677]] 攻击次数1 = 12 data2 = [int(x*1.156*1.054) for x in [0, 93415, 115076, 136738, 158399, 180061, 201722, 223383, 245045, 266706, 288368, 310029, 331691, 353352, 375014,396675, 418336, 439998, 461659, 483321, 504982, 526644, 548305, 569966, 591628, 613289, 634951, 656612, 678274,699935, 721596, 743258, 764919, 786581, 808242, 829904, 851565, 873226, 894888, 916549, 938211]] 攻击次数2 = 1 CD = 180 def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * ( 1 + self.TP成长 * self.TP等级) * self.倍率 # 禅语:形灭 class 技能23(主动技能): 名称 = '禅语:形灭' 所在等级 = 95 等级上限 = 40 # 基础等级 = 6 # 基础 = 117321.7 # 成长 = 13247 学习间隔 = 2 等级精通 = 30 data1 = [int(x*1.184*1.05) for x in [0, 4080, 4494, 4908, 5322, 5736, 6150, 6564, 6978, 7392, 7806, 8220, 8634, 9048, 9462, 9876, 10290, 10704, 11118, 11532, 11946, 12360, 12774, 13188, 13602, 14016, 14430, 14844, 15258, 15672, 16086, 16500, 16914, 17328, 17742, 18156, 18570, 18984, 19398, 19812, 20226]] 攻击次数1 = 10 data2 = [int(x*1.184*1.05) for x in [0, 40806, 44945, 49085, 53225, 57365, 61504, 65644, 69784, 73923, 78063, 82203, 86343, 90482, 94622, 98762, 102901, 107041, 111181, 115321, 119460, 123600, 127740, 131879, 136019, 140159, 144299, 148438, 152578, 156718, 160857, 164997, 169137, 173276, 177416, 181556, 185695, 189835, 193974, 198114, 202254]] 攻击次数2 = 1 风雷啸 = 1.7 CD = 60.0 def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * ( 1 + self.TP成长 * self.TP等级) * self.倍率 * self.风雷啸 # 禅念:归一 class 技能24(主动技能): 名称 = '禅念:归一' 所在等级 = 100 等级上限 = 40 # 基础等级 = 2 # 基础 = 343382.3361 # 成长 = 103689.33 学习间隔 = 5 等级精通 = 30 data1 = [int(x*1.158*1.05) for x in [0, 268255, 330459, 392663, 454867, 517071, 579275, 641479, 703683, 765887, 828091, 890295, 952499, 1014703, 1076907, 1139111, 1201315, 1263519, 1325723, 1387927, 1450131, 1512335, 1574539, 1636743, 1698947, 1761151, 1823355, 1885559, 1947763, 2009967, 2072171, 2134375, 2196579, 2258783, 2320987, 2383191, 2445395, 2507599, 2569803, 2632007, 2694211]] 攻击次数1 = 1 data2 = [int(x*1.158*1.05) for x in [0, 29806, 36717, 43629, 50540, 57452, 64363, 71275, 78186, 85098, 92009, 98921, 105832, 112744, 119655, 126567, 133478, 140390, 147301, 154213, 161124, 168036, 174947, 181859, 188770, 195682, 202593, 209505, 216416, 223328, 230239, 237151, 244062, 250974, 257885, 264797, 271708, 278620, 285531, 292443, 299354]] 攻击次数2 = 6 CD = 290.0 关联技能 = ['无'] def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1 + self.data2[self.等级] * self.攻击次数2) * (1 + self.TP成长 * self.TP等级) * self.倍率 def 加成倍率(self, 武器类型): return 0.0 class 技能25(主动技能): 名称 = '雷霆踏' 所在等级 = 15 等级上限 = 60 学习间隔 = 2 等级精通 = 50 data1 = [int(x*1.184*1.05) for x in [0,3753,4133,4514,4895,5276,5656,6037,6418,6799,7180,7560,7941,8322,8703,9083,9464,9845,10226,10606,10987,11368,11749,12129,12510,12891,13272,13652,14033,14414,14795,15175,15556,15937,16318,16698,17079,17460,17841,18221,18602,18983,19364,19745,20125,20506,20887,21268,21648,22029,22410,22791,23171,23552,23933,24314,24694,25075,25456,25837,26218]] 攻击次数1 = 1 data2 = [int(x*1.184*1.05) for x in [0,463,510,557,604,652,699,746,793,840,887,934,981,1028,1075,1122,1169,1216,1263,1310,1358,1405,1452,1499,1546,1593,1640,1687,1734,1781,1828,1875,1922,1969,2016,2063,2110,2158,2205,2252,2299,2346,2393,2440,2487,2534,2581,2628,2675,2722,2769,2816,2863,2910,2958,3005,3052,3099,3146,3193,3240]] 攻击次数2 = 1 CD = 7 TP成长 = 0.1 TP上限 = 5 # TP加感电 def 等效百分比(self, 武器类型): return (self.data1[self.等级] * self.攻击次数1) * (1 + self.TP成长 * self.TP等级) * self.倍率+ (self.data2[self.等级] * self.攻击次数2 ) * (1 + self.TP成长 * self.TP等级* 0.07) * self.倍率 class 技能26(主动技能): 名称 = '雷霆念炮' 所在等级 = 25 等级上限 = 60 基础等级 = 41 基础 = 735 成长 = 83 攻击次数 =6 基础2 = 81 成长2 = 9 攻击次数2 = 6 TP成长 = 0.1 TP上限 = 7 CD = 7 #雷虎天降 class 技能27(主动技能): 名称 = '雷虎天降' 所在等级 = 35 等级上限 = 40 基础等级 = 36 基础 = 5528 -561 成长 = 561 攻击次数 = 1 基础2 = 141 成长2 = 16 攻击次数2 = 10 基础3 = 70 成长3 = 8 攻击次数3 = 10 TP成长 = 0.1 TP上限 = 7 风雷啸 = 1.7 CD = 17 def 等效百分比(self, 武器类型): return super().等效百分比(武器类型)* self.风雷啸 技能列表 = [] i = 0 while i >= 0: try: tem = eval('技能'+str(i)+'()') tem.基础等级计算() 技能列表.append(tem) i += 1 except: i = -1 技能序号 = dict() for i in range(len(技能列表)): 技能序号[技能列表[i].名称] = i 归元·气功师·男一觉序号 = 0 归元·气功师·男二觉序号 = 0 归元·气功师·男三觉序号 = 0 for i in 技能列表: if i.所在等级 == 50: 归元·气功师·男一觉序号 = 技能序号[i.名称] if i.所在等级 == 85: 归元·气功师·男二觉序号 = 技能序号[i.名称] if i.所在等级 == 100: 归元·气功师·男三觉序号 = 技能序号[i.名称] 归元·气功师·男护石选项 = ['无'] for i in 技能列表: if i.是否有伤害 == 1 and i.是否有护石 == 1: 归元·气功师·男护石选项.append(i.名称) 归元·气功师·男符文选项 = ['无'] for i in 技能列表: if i.所在等级 >= 20 and i.所在等级 <= 80 and i.所在等级 != 50 and i.是否有伤害 == 1: 归元·气功师·男符文选项.append(i.名称) # 归元·气功师·男符文选项.append('幻影爆碎') #符文计算报错,被动技能没有倍率 class 职业属性(角色属性): 实际名称 = '归元·气功师·男' 角色 = '格斗家(男)' 职业 = '气功师' 武器选项 = ['手套'] 类型选择 = ['魔法百分比'] 类型 = '魔法百分比' 防具类型 = '布甲' 防具精通属性 = ['智力'] 主BUFF = 1.43 BUFF属强 = 86 远古记忆 = 0 def __init__(self): 基础属性输入(self) self.技能栏 = deepcopy(技能列表) self.技能序号 = deepcopy(技能序号) def 面板魔法攻击力(self): 面板魔法攻击 = self.主BUFF * (self.魔法攻击力 + self.进图魔法攻击力) * (1 + self.百分比三攻) * ( 1 + self.年宠技能 * 0.10 + self.斗神之吼秘药 * 0.12 + self.白兔子技能 * 0.20) for i in self.技能栏: try: 面板魔法攻击 *= i.魔法攻击力倍率(self.武器类型) except: pass return 面板魔法攻击 def 被动倍率计算(self): self.技能栏[self.技能序号['分身']].基础个数 = self.技能栏[self.技能序号['幻影爆碎']].TP等级 if self.装备检查('拥抱晨曦之温暖') or self.装备检查('融化黑暗之温暖'): self.技能栏[self.技能序号['幻影爆碎']].恢复 -= 0.3 super().被动倍率计算() def 伤害指数计算(self): self.光属性强化 += self.BUFF属强 super().伤害指数计算() class 归元·气功师·男(角色窗口): def 窗口属性输入(self): self.初始属性 = 职业属性() self.角色属性A = 职业属性() self.角色属性B = 职业属性() self.一觉序号 = 归元·气功师·男一觉序号 self.二觉序号 = 归元·气功师·男二觉序号 self.三觉序号 = 归元·气功师·男三觉序号 self.护石选项 = deepcopy(归元·气功师·男护石选项) self.符文选项 = deepcopy(归元·气功师·男符文选项) def 界面(self): super().界面() self.BUFF.move(self.BUFF.x() - 18, self.BUFF.y()) self.BUFF输入.move(self.BUFF输入.x() - 20, self.BUFF输入.y()) self.BUFF输入.resize(40, 25) self.BUFF输入2 = QLineEdit(self.main_frame2) self.BUFF输入2.setText(str(self.初始属性.BUFF属强)) self.BUFF输入2.resize(40, 25) self.BUFF输入2.move(self.BUFF输入.x() + 45, self.BUFF输入.y()) self.BUFF输入2.setStyleSheet(输入框样式) self.BUFF输入2.setAlignment(Qt.AlignCenter) self.职业存档.append(('BUFF输入2', self.BUFF输入2, 2)) def 输入属性(self, 属性, x=0): super().输入属性(属性, x) try: self.BUFF光强 = int(self.BUFF输入2.text()) except: self.BUFF光强 = self.初始属性.BUFF属强