from core.basic.equipment import EquEffect from core.abstract.character import CharacterProperty from .register import register # region 潜影暗袭 套装 @register def stone_1(char: CharacterProperty): """ 暗影:潜藏之肃灭 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_2(char: CharacterProperty): """ 暗影:潜藏之气息 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_3(char: CharacterProperty): """ 暗影:潜藏之窥伺 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_4(char: CharacterProperty): """ 暗影:潜藏之时机 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_5(char: CharacterProperty): """ 暗影:潜藏之步伐 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_6(char: CharacterProperty): """ 暗影:凋谢的枯萎灵魂 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_7(char: CharacterProperty): """ 暗影:潜形匿影之气息 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_8(char: CharacterProperty): """ 暗影:潜形匿影之窥伺 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_9(char: CharacterProperty): """ 暗影:潜形匿影之时间 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_10(char: CharacterProperty): """ 暗影:潜形匿影之步伐 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 精灵国度 套装 @register def stone_11(char: CharacterProperty): """ 灵魂:正直精灵的纯粹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_12(char: CharacterProperty): """ 灵魂:奋进精灵的勇气 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_13(char: CharacterProperty): """ 灵魂:果决精灵的智慧 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_14(char: CharacterProperty): """ 灵魂:温和精灵的威仪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_15(char: CharacterProperty): """ 灵魂:巡旅精灵的步履 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_16(char: CharacterProperty): """ 灵魂:高洁精灵王的纯粹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_17(char: CharacterProperty): """ 灵魂:常胜精灵王的勇气 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_18(char: CharacterProperty): """ 灵魂:沉稳精灵王的智慧 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_19(char: CharacterProperty): """ 灵魂:慈爱精灵王的威仪 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_20(char: CharacterProperty): """ 灵魂:自由精灵王的步履 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 理想之黄金乡 套装 @register def stone_21(char: CharacterProperty): """ 黄金:无法触及之美梦 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_22(char: CharacterProperty): """ 黄金:无法忘却之理想 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_23(char: CharacterProperty): """ 黄金:无法接受之现实 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_24(char: CharacterProperty): """ 黄金:无法遏制之贪欲 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_25(char: CharacterProperty): """ 黄金:无法避免之止境 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_26(char: CharacterProperty): """ 黄金:永恒循环之美梦 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_27(char: CharacterProperty): """ 黄金:永恒铭刻之理想 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_28(char: CharacterProperty): """ 黄金:永恒既定之现实 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_29(char: CharacterProperty): """ 黄金:永恒无尽之贪欲 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_30(char: CharacterProperty): """ 黄金:永恒残酷之止境 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 龙战八荒 套装 @register def stone_31(char: CharacterProperty): """ 龙战:乱世之蛟 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_32(char: CharacterProperty): """ 龙战:四海求战 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_33(char: CharacterProperty): """ 龙战:连城怒火 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_34(char: CharacterProperty): """ 龙战:摧裂之地 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_35(char: CharacterProperty): """ 龙战:破空利爪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_36(char: CharacterProperty): """ 龙战:乱世显威之龙 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_37(char: CharacterProperty): """ 龙战:逐鹿天下之战 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_38(char: CharacterProperty): """ 龙战:炽焰燎原之火 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_39(char: CharacterProperty): """ 龙战:分崩离析之地 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_40(char: CharacterProperty): """ 龙战:踏破凌霄之爪 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 混沌净化 套装 @register def stone_41(char: CharacterProperty): """ 净化:灿烂光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_42(char: CharacterProperty): """ 净化:柔和光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_43(char: CharacterProperty): """ 净化:温暖光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_44(char: CharacterProperty): """ 净化:慈爱光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_45(char: CharacterProperty): """ 净化:美丽光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_46(char: CharacterProperty): """ 净化:照亮黑暗的灿烂光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_47(char: CharacterProperty): """ 净化:治愈创伤的柔和光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_48(char: CharacterProperty): """ 净化:驱散严寒的温暖光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_49(char: CharacterProperty): """ 净化:唤醒众生的慈爱光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_50(char: CharacterProperty): """ 净化:泽耀万物的美丽光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 天命者的气运 套装 @register def stone_51(char: CharacterProperty): """ 幸运:蝴蝶轻语 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_52(char: CharacterProperty): """ 幸运:蝴蝶赠礼 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_53(char: CharacterProperty): """ 幸运:蝴蝶扑翼 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_54(char: CharacterProperty): """ 幸运:蝴蝶垂泪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_55(char: CharacterProperty): """ 幸运:蝴蝶拂风 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_56(char: CharacterProperty): """ 幸运:蝴蝶知天命 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_57(char: CharacterProperty): """ 幸运:蝴蝶增有余 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_58(char: CharacterProperty): """ 幸运:蝴蝶翩然舞 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_59(char: CharacterProperty): """ 幸运:蝴蝶喜极泣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_60(char: CharacterProperty): """ 幸运:蝴蝶涟漪风 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 究极能量 套装 @register def stone_61(char: CharacterProperty): """ 突破:岌岌可危的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_62(char: CharacterProperty): """ 突破:摇摇欲坠的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_63(char: CharacterProperty): """ 突破:四分五裂的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_64(char: CharacterProperty): """ 突破:支离破碎的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_65(char: CharacterProperty): """ 突破:千疮百孔的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_66(char: CharacterProperty): """ 突破:撕裂极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_67(char: CharacterProperty): """ 突破:超越极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_68(char: CharacterProperty): """ 突破:无视极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_69(char: CharacterProperty): """ 突破:粉碎极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_70(char: CharacterProperty): """ 突破:摧毁极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 造化自然 套装 @register def stone_71(char: CharacterProperty): """ 自然:绿荫绝景 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_72(char: CharacterProperty): """ 自然:花草芬芳 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_73(char: CharacterProperty): """ 自然:煦暖阳光 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_74(char: CharacterProperty): """ 自然:丰饶大地 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_75(char: CharacterProperty): """ 自然:勃勃生机 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_76(char: CharacterProperty): """ 自然:亘古苍茫之绿荫 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_77(char: CharacterProperty): """ 自然:肆意流淌之芬芳 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_78(char: CharacterProperty): """ 自然:万物生长之阳光 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_79(char: CharacterProperty): """ 自然:物华天宝之丰盈 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_80(char: CharacterProperty): """ 自然:生如夏花之绚烂 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 诸神黄昏之女武神 套装 @register def stone_81(char: CharacterProperty): """ 战场:闪耀的女武神金装 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_82(char: CharacterProperty): """ 战场:闪耀的女武神金链 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_83(char: CharacterProperty): """ 战场:闪耀的女武神金饰 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_84(char: CharacterProperty): """ 战场:闪耀的女武神水晶 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_85(char: CharacterProperty): """ 战场:闪耀的女武神足迹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_86(char: CharacterProperty): """ 战场:灿烂的女武神金装 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_87(char: CharacterProperty): """ 战场:灿烂的女武神金链 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_88(char: CharacterProperty): """ 战场:灿烂的女武神金饰 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_89(char: CharacterProperty): """ 战场:灿烂的女武神水晶 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_90(char: CharacterProperty): """ 战场:灿烂的女武神足迹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 青丘灵珠 套装 @register def stone_91(char: CharacterProperty): """ 永恒:清丽的狐仙刺绣 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_92(char: CharacterProperty): """ 永恒:清丽的狐仙饰品 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_93(char: CharacterProperty): """ 永恒:清丽的狐仙珠玉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_94(char: CharacterProperty): """ 永恒:清丽的狐仙鬃毛 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_95(char: CharacterProperty): """ 永恒:清丽的狐仙足印 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_96(char: CharacterProperty): """ 永恒:和谐的狐仙刺绣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_97(char: CharacterProperty): """ 永恒:和谐的狐仙饰品 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_98(char: CharacterProperty): """ 永恒:和谐的狐仙珠玉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_99(char: CharacterProperty): """ 永恒:和谐的狐仙鬃毛 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_100(char: CharacterProperty): """ 永恒:和谐的狐仙足印 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 群猎美学 套装 @register def stone_101(char: CharacterProperty): """ 狩猎:引路人甲衣 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_102(char: CharacterProperty): """ 狩猎:引路人甲裤 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_103(char: CharacterProperty): """ 狩猎:引路人刻印 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_104(char: CharacterProperty): """ 狩猎:引路人腰带 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_105(char: CharacterProperty): """ 狩猎:引路人长靴 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_106(char: CharacterProperty): """ 狩猎:先知引路人甲衣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_107(char: CharacterProperty): """ 狩猎:先知引路人甲裤 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_108(char: CharacterProperty): """ 狩猎:先知引路人刻印 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_109(char: CharacterProperty): """ 狩猎:先知引路人腰带 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_110(char: CharacterProperty): """ 狩猎:先知引路人长靴 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 冥思者的魔力领域 套装 @register def stone_111(char: CharacterProperty): """ 领域:魔力炽燃的界限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_112(char: CharacterProperty): """ 领域:魔力炽然的信念 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_113(char: CharacterProperty): """ 领域:魔力炽然的记忆 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_114(char: CharacterProperty): """ 领域:魔力炽然的命运 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_115(char: CharacterProperty): """ 领域:魔力炽然的痕迹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass @register def stone_116(char: CharacterProperty): """ 领域:暴走魔力的界限 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_117(char: CharacterProperty): """ 领域:暴走魔力的信念 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_118(char: CharacterProperty): """ 领域:暴走魔力的记忆 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_119(char: CharacterProperty): """ 领域:暴走魔力的命运 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass @register def stone_120(char: CharacterProperty): """ 领域:暴走魔力的足迹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 维纳斯通宝-欲望 @register def stone_121(char: CharacterProperty): """ 欲望:灵魂映照之花 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) pass @register def stone_122(char: CharacterProperty): """ 欲望:灵魂高洁之姿 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) pass @register def stone_123(char: CharacterProperty): """ 欲望:灵魂相伴之顾 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) pass @register def stone_124(char: CharacterProperty): """ 欲望:灵魂流连之盼 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) pass @register def stone_125(char: CharacterProperty): """ 欲望:灵魂浸润之雅 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) pass @register def stone_126(char: CharacterProperty): """ 欲望:枯萎凋零之魂 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) pass @register def stone_127(char: CharacterProperty): """ 欲望:颓然堕尘之魄 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) pass @register def stone_128(char: CharacterProperty): """ 欲望:无法挽留之离 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) pass @register def stone_129(char: CharacterProperty): """ 欲望:失神迷离之散 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) pass @register def stone_130(char: CharacterProperty): """ 欲望:神恩永断之绝 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) pass # endregion # region 维纳斯通宝-背叛 @register def stone_131(char: CharacterProperty): """ 背叛:隐情揭露 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_132(char: CharacterProperty): """ 背叛:欲望蔓延 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_133(char: CharacterProperty): """ 背叛:信任崩坏 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_134(char: CharacterProperty): """ 背叛:噩梦难逃 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_135(char: CharacterProperty): """ 背叛:迷途彷徨 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_136(char: CharacterProperty): """ 背叛:指向凡人的愤怒 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_137(char: CharacterProperty): """ 背叛:堕落邪神的欲望 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_138(char: CharacterProperty): """ 背叛:毁信导致的悲剧 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_139(char: CharacterProperty): """ 背叛:永世沉沦的噩梦 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_140(char: CharacterProperty): """ 背叛:最后一舞的缠绵 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass # endregion # region 维纳斯通宝-容辉 @register def stone_141(char: CharacterProperty): """ 容辉:丰饶的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_142(char: CharacterProperty): """ 容辉:从容的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_143(char: CharacterProperty): """ 容辉:光明的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_144(char: CharacterProperty): """ 容辉:慈爱的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_145(char: CharacterProperty): """ 容辉:美丽的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) pass @register def stone_146(char: CharacterProperty): """ 容辉:支离破碎的丰饶 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_147(char: CharacterProperty): """ 容辉:患得患失的偏执 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_148(char: CharacterProperty): """ 容辉:愤怒引来的黑暗 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_149(char: CharacterProperty): """ 容辉:心怀憎恶的诅咒 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass @register def stone_150(char: CharacterProperty): """ 容辉:金玉其外的优雅 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1, 100, 0.04) pass # endregion # region 潜影暗袭 套装 @register def stone_151(char: CharacterProperty): """ 暗影:潜藏之视线 技能伤害+11.5% """ char.SetStatus(SkillAttack=0.115) pass @register def stone_152(char: CharacterProperty): """ 暗影:潜形匿影之视线 技能伤害+13.5% """ char.SetStatus(SkillAttack=0.135) pass @register def stone_153(char: CharacterProperty): """ 暗影:潜藏之寒冷 技能伤害+14% """ char.SetStatus(SkillAttack=0.14) pass @register def stone_154(char: CharacterProperty): """ 暗影:潜形匿影之寒冷 技能伤害+16% """ char.SetStatus(SkillAttack=0.16) pass @register def stone_155(char: CharacterProperty): """ 暗影:潜藏之灼热 技能伤害+14% """ char.SetStatus(SkillAttack=0.14) pass @register def stone_156(char: CharacterProperty): """ 暗影:潜形匿影之灼热 技能伤害+16% """ char.SetStatus(SkillAttack=0.16) pass @register def stone_157(char: CharacterProperty): """ 暗影:潜藏之强风 技能伤害+12.5% """ char.SetStatus(SkillAttack=0.125) pass @register def stone_158(char: CharacterProperty): """ 暗影:潜藏藏影之强风 技能伤害+14.5% """ char.SetStatus(SkillAttack=0.145) pass @register def stone_159(char: CharacterProperty): """ 暗影:潜藏之狂音 技能伤害+12.5% """ char.SetStatus(SkillAttack=0.125) pass @register def stone_160(char: CharacterProperty): """ 暗影:潜藏藏影之狂音 技能伤害+14.5% """ char.SetStatus(SkillAttack=0.145) pass @register def stone_161(char: CharacterProperty): """ 暗影:潜藏之黑暗 技能伤害+12.5% """ char.SetStatus(SkillAttack=0.125) pass @register def stone_162(char: CharacterProperty): """ 暗影:潜藏藏影之黑暗 技能伤害+14.5% """ char.SetStatus(SkillAttack=0.145) pass # endregion # region 精灵国度 套装 @register def stone_163(char: CharacterProperty): """ 灵魂:精灵的庇护 技能伤害+11.5% """ stone_151(char) pass @register def stone_164(char: CharacterProperty): """ 灵魂:精灵王的热情庇护 技能伤害+13.5% """ stone_152(char) pass @register def stone_165(char: CharacterProperty): """ 灵魂:精灵的誓约 技能伤害+14% """ stone_153(char) pass @register def stone_166(char: CharacterProperty): """ 灵魂:精灵王的自由誓约 技能伤害+16% """ stone_154(char) pass @register def stone_167(char: CharacterProperty): """ 灵魂:精灵的冷静 技能伤害+14% """ stone_155(char) pass @register def stone_168(char: CharacterProperty): """ 灵魂:精灵王的灿烂寒芒 技能伤害+16% """ stone_156(char) pass @register def stone_169(char: CharacterProperty): """ 灵魂:精灵的指挥 技能伤害+12.5% """ stone_157(char) pass @register def stone_170(char: CharacterProperty): """ 灵魂:精灵王的渊博智慧 技能伤害+14.5% """ stone_158(char) pass @register def stone_171(char: CharacterProperty): """ 灵魂:精灵的心曲 技能伤害+12.5% """ stone_159(char) pass @register def stone_172(char: CharacterProperty): """ 灵魂:精灵王的矜贵心曲 技能伤害+14.5% """ stone_160(char) pass @register def stone_173(char: CharacterProperty): """ 灵魂:精灵的礼物 技能伤害+12.5% """ stone_161(char) pass @register def stone_174(char: CharacterProperty): """ 灵魂:精灵王的纯粹礼物 技能伤害+14.5% """ stone_162(char) pass # endregion # region 理想之黄金乡 套装 @register def stone_175(char: CharacterProperty): """ 黄金:无法舍离之傲慢 技能伤害+11.5% """ stone_151(char) pass @register def stone_176(char: CharacterProperty): """ 黄金:永恒依存之傲慢 技能伤害+13.5% """ stone_152(char) pass @register def stone_177(char: CharacterProperty): """ 黄金:无法触及之风暴 技能伤害+14% """ stone_153(char) pass @register def stone_178(char: CharacterProperty): """ 黄金:永恒难敌之风暴 技能伤害+16% """ stone_154(char) pass @register def stone_179(char: CharacterProperty): """ 黄金:无法竭尽之渴望 技能伤害+14% """ stone_155(char) pass @register def stone_180(char: CharacterProperty): """ 黄金:永恒延续之渴望 技能伤害+16% """ stone_156(char) pass @register def stone_181(char: CharacterProperty): """ 黄金:无法熄灭之怒火 技能伤害+12.5% """ stone_157(char) pass @register def stone_182(char: CharacterProperty): """ 黄金:永恒燃烧之怒火 技能伤害+14.5% """ stone_158(char) pass @register def stone_183(char: CharacterProperty): """ 黄金:无法逃避之消亡 技能伤害+12.5% """ stone_159(char) pass @register def stone_184(char: CharacterProperty): """ 黄金:永恒不甘之消亡 技能伤害+14.5% """ stone_160(char) pass @register def stone_185(char: CharacterProperty): """ 黄金:无法抵达之彼岸 技能伤害+12.5% """ stone_161(char) pass @register def stone_186(char: CharacterProperty): """ 黄金:永恒朝圣之彼岸 技能伤害+14.5% """ stone_162(char) pass # endregion # region 龙战八荒 套装 @register def stone_187(char: CharacterProperty): """ 龙战:雷霆之牙 技能伤害+11.5% """ stone_151(char) pass @register def stone_188(char: CharacterProperty): """ 龙战:雷霆万钧之牙 技能伤害+13.5% """ stone_152(char) pass @register def stone_189(char: CharacterProperty): """ 龙战:不灭斗志 技能伤害+14% """ stone_153(char) pass @register def stone_190(char: CharacterProperty): """ 龙战:万古不移之志 技能伤害+16% """ stone_154(char) pass @register def stone_191(char: CharacterProperty): """ 龙战:震天咆哮 技能伤害+14% """ stone_155(char) pass @register def stone_192(char: CharacterProperty): """ 龙战:震天动地之吼 技能伤害+16% """ stone_156(char) pass @register def stone_193(char: CharacterProperty): """ 龙战:焚心逆鳞 技能伤害+12.5% """ stone_157(char) pass @register def stone_194(char: CharacterProperty): """ 龙战:蚀骨焚心之鳞 技能伤害+14.5% """ stone_158(char) pass @register def stone_195(char: CharacterProperty): """ 龙战:征途宿命 技能伤害+12.5% """ stone_159(char) pass @register def stone_196(char: CharacterProperty): """ 龙战:四海降伏之威 技能伤害+14.5% """ stone_160(char) pass @register def stone_197(char: CharacterProperty): """ 龙战:血海孤征 技能伤害+12.5% """ stone_161(char) pass @register def stone_198(char: CharacterProperty): """ 龙战:烽火延绵之战 技能伤害+14.5% """ stone_162(char) pass # endregion # region 混沌净化 套装 @register def stone_199(char: CharacterProperty): """ 净化:寂静黑暗 技能伤害+11.5% """ stone_151(char) pass @register def stone_200(char: CharacterProperty): """ 净化:侵蚀永恒的寂静黑暗 技能伤害+13.5% """ stone_152(char) pass @register def stone_201(char: CharacterProperty): """ 净化:冷冽黑暗 技能伤害+14% """ stone_153(char) pass @register def stone_202(char: CharacterProperty): """ 净化:冻结冰霜的冷冽黑暗 技能伤害+16% """ stone_154(char) pass @register def stone_203(char: CharacterProperty): """ 净化:炽热黑暗 技能伤害+14% """ stone_155(char) pass @register def stone_204(char: CharacterProperty): """ 净化:燃烧伤痛的炽热黑暗 技能伤害+16% """ stone_156(char) pass @register def stone_205(char: CharacterProperty): """ 净化:锋利黑暗 技能伤害+12.5% """ stone_157(char) pass @register def stone_206(char: CharacterProperty): """ 净化:斩断生机的锋利黑暗 技能伤害+14.5% """ stone_158(char) pass @register def stone_207(char: CharacterProperty): """ 净化:无情黑暗 技能伤害+12.5% """ stone_159(char) pass @register def stone_208(char: CharacterProperty): """ 净化:抑制喜悲的无情黑暗 技能伤害+14.5% """ stone_160(char) pass @register def stone_209(char: CharacterProperty): """ 净化:光暗平衡 技能伤害+12.5% """ stone_161(char) pass @register def stone_210(char: CharacterProperty): """ 净化:达成和谐的光暗平衡 技能伤害+14.5% """ stone_162(char) pass # endregion # region 天命者的气运 套装 @register def stone_211(char: CharacterProperty): """ 幸运:蝴蝶之喜 技能伤害+11.5% """ stone_151(char) pass @register def stone_212(char: CharacterProperty): """ 幸运:蝴蝶启未来 技能伤害+13.5% """ stone_152(char) pass @register def stone_213(char: CharacterProperty): """ 幸运:蝴蝶之护 技能伤害+14% """ stone_153(char) pass @register def stone_214(char: CharacterProperty): """ 幸运:蝴蝶咒言灵 技能伤害+16% """ stone_154(char) pass @register def stone_215(char: CharacterProperty): """ 幸运:蝴蝶之美 技能伤害+14% """ stone_155(char) pass @register def stone_216(char: CharacterProperty): """ 幸运:蝴蝶美姿仪 技能伤害+16% """ stone_156(char) pass @register def stone_217(char: CharacterProperty): """ 幸运:蝴蝶之笑 技能伤害+12.5% """ stone_157(char) pass @register def stone_218(char: CharacterProperty): """ 幸运:蝴蝶笑颜开 技能伤害+14.5% """ stone_158(char) pass @register def stone_219(char: CharacterProperty): """ 幸运:蝴蝶之眸 技能伤害+12.5% """ stone_159(char) pass @register def stone_220(char: CharacterProperty): """ 幸运:蝴蝶辟新章 技能伤害+14.5% """ stone_160(char) pass @register def stone_221(char: CharacterProperty): """ 幸运:蝴蝶之运 技能伤害+12.5% """ stone_161(char) pass @register def stone_222(char: CharacterProperty): """ 幸运:蝴蝶盈天运 技能伤害+14.5% """ stone_162(char) pass # endregion # region 究极能量 套装 @register def stone_223(char: CharacterProperty): """ 突破:指引的极限 技能伤害+11.5% """ stone_151(char) pass @register def stone_224(char: CharacterProperty): """ 突破:指引极限的爆发 技能伤害+13.5% """ stone_152(char) pass @register def stone_225(char: CharacterProperty): """ 突破:变化的极限 技能伤害+14% """ stone_153(char) pass @register def stone_226(char: CharacterProperty): """ 突破:变化极限的爆发 技能伤害+16% """ stone_154(char) pass @register def stone_227(char: CharacterProperty): """ 突破:开启的极限 技能伤害+14% """ stone_155(char) pass @register def stone_228(char: CharacterProperty): """ 突破:开启极限的爆发 技能伤害+16% """ stone_156(char) pass @register def stone_229(char: CharacterProperty): """ 突破:穿梭的极限 技能伤害+12.5% """ stone_157(char) pass @register def stone_230(char: CharacterProperty): """ 突破:穿梭极限的爆发 技能伤害+14.5% """ stone_158(char) pass @register def stone_231(char: CharacterProperty): """ 突破:跨越的极限 技能伤害+12.5% """ stone_159(char) pass @register def stone_232(char: CharacterProperty): """ 突破:跨越极限的爆发 技能伤害+14.5% """ stone_160(char) pass @register def stone_233(char: CharacterProperty): """ 突破:震撼的极限 技能伤害+12.5% """ stone_161(char) pass @register def stone_234(char: CharacterProperty): """ 突破:震撼极限的爆发 技能伤害+14.5% """ stone_162(char) pass # endregion # region 造化自然 套装 @register def stone_235(char: CharacterProperty): """ 自然:造物恩惠 技能伤害+11.5% """ stone_151(char) pass @register def stone_236(char: CharacterProperty): """ 自然:天工开物之恩惠 技能伤害+13.5% """ stone_152(char) pass @register def stone_237(char: CharacterProperty): """ 自然:风流云散 技能伤害+14% """ stone_153(char) pass @register def stone_238(char: CharacterProperty): """ 自然:风起云涌之流转 技能伤害+16% """ stone_154(char) pass @register def stone_239(char: CharacterProperty): """ 自然:硕果累累 技能伤害+14% """ stone_155(char) pass @register def stone_240(char: CharacterProperty): """ 自然:春华秋实之说过 技能伤害+16% """ stone_156(char) pass @register def stone_241(char: CharacterProperty): """ 自然:宁静致远 技能伤害+12.5% """ stone_157(char) pass @register def stone_242(char: CharacterProperty): """ 自然:万物和合之宁静 技能伤害+14.5% """ stone_158(char) pass @register def stone_243(char: CharacterProperty): """ 自然:根深叶茂 技能伤害+12.5% """ stone_159(char) pass @register def stone_244(char: CharacterProperty): """ 自然:根深叶茂之生机 技能伤害+14.5% """ stone_160(char) pass @register def stone_245(char: CharacterProperty): """ 自然:百花争艳 技能伤害+12.5% """ stone_161(char) pass @register def stone_246(char: CharacterProperty): """ 自然:百花齐放之美丽 技能伤害+14.5% """ stone_162(char) pass # endregion # region 诸神黄昏之女武神 套装 @register def stone_247(char: CharacterProperty): """ 战场:闪耀的女武神手套 技能伤害+11.5% """ stone_151(char) pass @register def stone_248(char: CharacterProperty): """ 战场:灿烂的女武神手套 技能伤害+13.5% """ stone_152(char) pass @register def stone_249(char: CharacterProperty): """ 战场:闪耀的女武神誓言 技能伤害+14% """ stone_153(char) pass @register def stone_250(char: CharacterProperty): """ 战场:灿烂的女武神誓言 技能伤害+16% """ stone_154(char) pass @register def stone_251(char: CharacterProperty): """ 战场:闪耀的女武神手套 技能伤害+14% """ stone_155(char) pass @register def stone_252(char: CharacterProperty): """ 战场:灿烂的女武神奖章 技能伤害+16% """ stone_156(char) pass @register def stone_253(char: CharacterProperty): """ 战场:闪耀的女武神头盔 技能伤害+12.5% """ stone_157(char) pass @register def stone_254(char: CharacterProperty): """ 战场:灿烂的女武神头盔 技能伤害+14.5% """ stone_158(char) pass @register def stone_255(char: CharacterProperty): """ 战场:闪耀的女武神翅膀 技能伤害+12.5% """ stone_159(char) pass @register def stone_256(char: CharacterProperty): """ 战场:灿烂的女武神翅膀 技能伤害+14.5% """ stone_160(char) pass @register def stone_257(char: CharacterProperty): """ 战场:闪耀的女武神意志 技能伤害+12.5% """ stone_161(char) pass @register def stone_258(char: CharacterProperty): """ 战场:灿烂的女武神意志 技能伤害+14.5% """ stone_162(char) pass # endregion # region 青丘灵珠 套装 @register def stone_259(char: CharacterProperty): """ 永恒:清丽灵狐的信念 技能伤害+11.5% """ stone_151(char) pass @register def stone_260(char: CharacterProperty): """ 永恒:和谐灵狐的信念 技能伤害+13.5% """ stone_152(char) pass @register def stone_261(char: CharacterProperty): """ 永恒:清丽灵狐的誓言 技能伤害+14% """ stone_153(char) pass @register def stone_262(char: CharacterProperty): """ 永恒:和谐灵狐的誓言 技能伤害+16% """ stone_154(char) pass @register def stone_263(char: CharacterProperty): """ 永恒:清丽灵狐的力量 技能伤害+14% """ stone_155(char) pass @register def stone_264(char: CharacterProperty): """ 永恒:和谐灵狐的力量 技能伤害+16% """ stone_156(char) pass @register def stone_265(char: CharacterProperty): """ 永恒:清丽灵狐的宝石 技能伤害+12.5% """ stone_157(char) pass @register def stone_266(char: CharacterProperty): """ 永恒:和谐灵狐的宝石 技能伤害+14.5% """ stone_158(char) pass @register def stone_267(char: CharacterProperty): """ 永恒:清丽灵狐的心灵 技能伤害+12.5% """ stone_159(char) pass @register def stone_268(char: CharacterProperty): """ 永恒:和谐灵狐的心灵 技能伤害+14.5% """ stone_160(char) pass @register def stone_269(char: CharacterProperty): """ 永恒:清丽灵狐的意志 技能伤害+12.5% """ stone_161(char) pass @register def stone_270(char: CharacterProperty): """ 永恒:和谐灵狐的意志 技能伤害+14.5% """ stone_162(char) pass # endregion # region 群猎美学 套装 @register def stone_271(char: CharacterProperty): """ 狩猎:引路者的指引 技能伤害+11.5% """ stone_151(char) pass @register def stone_272(char: CharacterProperty): """ 狩猎:先知引路者的指引 技能伤害+13.5% """ stone_152(char) pass @register def stone_273(char: CharacterProperty): """ 狩猎:引路者的誓言 技能伤害+14% """ stone_153(char) pass @register def stone_274(char: CharacterProperty): """ 狩猎:先知引路者的誓言 技能伤害+16% """ stone_154(char) pass @register def stone_275(char: CharacterProperty): """ 狩猎:引路者的象征 技能伤害+14% """ stone_155(char) pass @register def stone_276(char: CharacterProperty): """ 狩猎:先知引路者的象征 技能伤害+16% """ stone_156(char) pass @register def stone_277(char: CharacterProperty): """ 狩猎:引路者的意志 技能伤害+12.5% """ stone_157(char) pass @register def stone_278(char: CharacterProperty): """ 狩猎:先知引路者的意志 技能伤害+14.5% """ stone_158(char) pass @register def stone_279(char: CharacterProperty): """ 狩猎:引路者的挚友 技能伤害+12.5% """ stone_159(char) pass @register def stone_280(char: CharacterProperty): """ 狩猎:先知引路者的挚友 技能伤害+14.5% """ stone_160(char) pass @register def stone_281(char: CharacterProperty): """ 狩猎:引路者的信号 技能伤害+12.5% """ stone_161(char) pass @register def stone_282(char: CharacterProperty): """ 狩猎:先知引路者的信号 技能伤害+14.5% """ stone_162(char) pass # endregion # region 冥思者的魔力领域 套装 @register def stone_283(char: CharacterProperty): """ 领域:魔力炽燃的线路 技能伤害+11.5% """ stone_151(char) pass @register def stone_284(char: CharacterProperty): """ 领域:魔力暴走的线路 技能伤害+13.5% """ stone_152(char) pass @register def stone_285(char: CharacterProperty): """ 领域:魔力炽燃的循环 技能伤害+14% """ stone_153(char) pass @register def stone_286(char: CharacterProperty): """ 领域:魔力暴走的循环 技能伤害+16% """ stone_154(char) pass @register def stone_287(char: CharacterProperty): """ 领域:魔力炽燃的调律 技能伤害+14% """ stone_155(char) pass @register def stone_288(char: CharacterProperty): """ 领域:魔力暴走的调律 技能伤害+16% """ stone_156(char) pass @register def stone_289(char: CharacterProperty): """ 领域:魔力炽燃的激发 技能伤害+12.5% """ stone_157(char) pass @register def stone_290(char: CharacterProperty): """ 领域:魔力暴走的激发 技能伤害+14.5% """ stone_158(char) pass @register def stone_291(char: CharacterProperty): """ 领域:魔力炽燃的增援 技能伤害+12.5% """ stone_159(char) pass @register def stone_292(char: CharacterProperty): """ 领域:魔力暴走的增援 技能伤害+14.5% """ stone_160(char) pass @register def stone_293(char: CharacterProperty): """ 领域:魔力炽燃的信号 技能伤害+12.5% """ stone_161(char) pass @register def stone_294(char: CharacterProperty): """ 领域:魔力暴走的信号 技能伤害+14.5% """ stone_162(char) pass # endregion # region 纳波尔通宝-祝福 套装 @register def stone_295(char: CharacterProperty): """ 祝福:溶溶暖阳 技能伤害+12.5% 技能范围+20% """ char.SetStatus(SkillAttack=0.125) pass @register def stone_296(char: CharacterProperty): """ 祝福:灼魂烈日 技能伤害+14.5% 技能范围+25% """ char.SetStatus(SkillAttack=0.145) pass @register def stone_297(char: CharacterProperty): """ 祝福:冽冽疾风 技能伤害+15% 所有速度+15% """ char.SetStatus(SkillAttack=0.15,SpeedA=0.15,SpeedM=0.15,SpeedR=0.15) pass @register def stone_298(char: CharacterProperty): """ 祝福:呼啸风暴 技能伤害+17% 所有速度+25% """ char.SetStatus(SkillAttack=0.17,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25) pass @register def stone_299(char: CharacterProperty): """ 祝福:凉凉清波 技能伤害+15% 500px范围内的队员所受物理/魔法伤害-10% """ char.SetStatus(SkillAttack=0.15) pass @register def stone_300(char: CharacterProperty): """ 祝福:冰冻寒渊 技能伤害+17% 800px范围内的队员所受物理/魔法伤害-15% """ char.SetStatus(SkillAttack=0.17) pass # endregion # region 纳波尔通宝-贝亚娜 套装 @register def stone_301(char: CharacterProperty): """ 贝亚娜:再临的新生 技能伤害+12.5% 技能范围+5% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.125) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_302(char: CharacterProperty): """ 贝亚娜:轮回的新生 技能伤害+14.5% 技能范围+5% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.145) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_303(char: CharacterProperty): """ 贝亚娜:复始的记忆 技能伤害+15% 所有速度+5% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.15,SpeedA=0.05,SpeedM=0.05,SpeedR=0.05) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_304(char: CharacterProperty): """ 贝亚娜:永恒的记忆 技能伤害+17% 所有速度+7% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.17,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_305(char: CharacterProperty): """ 贝亚娜:持续的挑战 技能伤害+15% 所受伤害-5% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.15) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_306(char: CharacterProperty): """ 贝亚娜:无尽的挑战 技能伤害+17% 所受伤害-7% 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 融合的装备强化/增幅从10开始每增加1时,增益量+150(最多叠加2次) """ char.SetStatus(SkillAttack=0.17) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass # endregion # region 纳波尔通宝-创造 套装 @register def stone_307(char: CharacterProperty): """ 创造:变革之触 技能伤害+11% 特效伤害+10% """ char.SetStatus(SkillAttack=0.11,EquEffectRatio=0.1) pass @register def stone_308(char: CharacterProperty): """ 创造:重构之触 技能伤害+12% 特效伤害+15% """ char.SetStatus(SkillAttack=0.12,EquEffectRatio=0.15) pass @register def stone_309(char: CharacterProperty): """ 创造:变化的空间 技能伤害+4% 技能冷却时间-20%(觉醒技能除外) """ char.SetStatus(SkillAttack=0.04) char.SetSkillCD(cd=0.2) pass @register def stone_310(char: CharacterProperty): """ 创造:错乱的空间 技能伤害+6% 技能冷却时间-20%(觉醒技能除外) """ char.SetStatus(SkillAttack=0.06) char.SetSkillCD(cd=0.2) pass @register def stone_311(char: CharacterProperty): """ 创造:快进的时间 技能伤害+3.5% 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) -相同技能间存在10秒冷却时间 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) """ char.SetStatus(SkillAttack=0.035) pass @register def stone_312(char: CharacterProperty): """ 创造:扭曲的时间 技能伤害+5.5% 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) -相同技能间存在10秒冷却时间 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) """ char.SetStatus(SkillAttack=0.055) pass # endregion # region 纳波尔通宝-无知 套装 @register def stone_313(char: CharacterProperty): """ 无知:时降雷霆 技能伤害+4.5% 气候之力引发灾害攻击敌人。 -灾害伤害量:453600% -冷却时间:40秒 """ char.SetStatus(SkillAttack=0.045) char.equ_effect.append(EquEffect(name='无知:时降雷霆', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00375.png')) pass @register def stone_314(char: CharacterProperty): """ 无知:灾祸无常 技能伤害+6.5% 气候之力引发灾害攻击敌人。 -灾害伤害量:453600% -冷却时间:40秒 """ char.SetStatus(SkillAttack=0.065) char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00378.png')) pass @register def stone_315(char: CharacterProperty): """ 无知:刹那遗忘 技能伤害+15% 赋予精灵的庇佑。 -为目标提供恢复 -每秒恢复0.5%的生命值/魔法值 """ char.SetStatus(SkillAttack=0.15) pass @register def stone_316(char: CharacterProperty): """ 无知:永恒遗忘 技能伤害+17% 赋予精灵的庇佑。 -为目标提供恢复 -每秒恢复0.5%的生命值/魔法值 生命值数值为70%及以下时,庇佑效果强化。 -每秒额外恢复0.5%的生命值/魔法值 生命值数值不足30%时,庇佑消失并立即恢复。(冷却时间300秒) -恢复30%的生命值/魔法值 -消失的庇佑于30秒后复原 """ char.SetStatus(SkillAttack=0.17) pass @register def stone_317(char: CharacterProperty): """ 无知:时沐甘露 技能伤害+15% 获得生命值最大值7%的[填充型保护罩]。 - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 - 持续恢复的技能除外 """ char.SetStatus(SkillAttack=0.15) pass @register def stone_318(char: CharacterProperty): """ 无知:天性非害 技能伤害+17% 进入霸体状态。 获得生命值最大值10%的[填充型保护罩]。 - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 - 持续恢复的技能除外 """ char.SetStatus(SkillAttack=0.17) pass # endregion # region 人造神通宝 @register def stone_319(char: CharacterProperty): """ 设计:初型辅助模块 -- 技能伤害+13.5% """ char.SetStatus(SkillAttack=0.135) pass @register def stone_320(char: CharacterProperty): """ 设计:初型辅助模块 35 技能伤害+12.5% 35级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(35,35,0.7) pass @register def stone_321(char: CharacterProperty): """ 设计:初型辅助模块 40 技能伤害+12.5% 40级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(40,40,0.7) pass @register def stone_322(char: CharacterProperty): """ 设计:初型辅助模块 45 技能伤害+12.5% 45级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(45,45,0.7) pass @register def stone_323(char: CharacterProperty): """ 设计:初型辅助模块 60 技能伤害+12.5% 60级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(60,60,0.7) pass @register def stone_324(char: CharacterProperty): """ 设计:初型辅助模块 70 技能伤害+12.5% 70级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(70,70,0.7) pass @register def stone_325(char: CharacterProperty): """ 设计:初型辅助模块 75 技能伤害+12.5% 75级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(75,75,0.7) pass @register def stone_326(char: CharacterProperty): """ 设计:初型辅助模块 80 技能伤害+12.5% 80级主动技能攻击力+7% """ char.SetStatus(SkillAttack=0.125) char.SetSkillRation(80,80,0.7) pass @register def stone_327(char: CharacterProperty): """ 设计:初型辅助模块 -- 技能伤害+14.5% 技能范围+7% """ char.SetStatus(SkillAttack=0.145) pass @register def stone_328(char: CharacterProperty): """ 设计:初型辅助模块 35 技能伤害+14.5% 35级主动技能攻击力 +12% 35级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(35,35,0.12) pass @register def stone_329(char: CharacterProperty): """ 设计:初型辅助模块 40 技能伤害+14.5% 40级主动技能攻击力 +12% 40级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(40,40,0.12) pass @register def stone_330(char: CharacterProperty): """ 设计:初型辅助模块 45 技能伤害+14.5% 45级主动技能攻击力 +12% 45级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(45,45,0.12) pass @register def stone_331(char: CharacterProperty): """ 设计:初型辅助模块 60 技能伤害+14.5% 60级主动技能攻击力 +12% 60级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(60,60,0.12) @register def stone_332(char: CharacterProperty): """ 设计:初型辅助模块 70 技能伤害+14.5% 70级主动技能攻击力 +12% 70级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(70,70,0.12) pass @register def stone_333(char: CharacterProperty): """ 设计:初型辅助模块 75 技能伤害+14.5% 75级主动技能攻击力 +12% 75级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(75,75,0.12) pass @register def stone_334(char: CharacterProperty): """ 设计:初型辅助模块 80 技能伤害+14.5% 80级主动技能攻击力 +12% 80级技能范围 +12% """ char.SetStatus(SkillAttack=0.145) char.SetSkillRation(80,80,0.12) pass @register def stone_335(char: CharacterProperty): """ 设计:初型附加模块 -- 技能伤害+13.5% """ stone_319(char) pass @register def stone_336(char: CharacterProperty): """ 设计:初型附加模块 35 技能伤害+12.5% 35级主动技能攻击力+7% """ stone_320(char) pass @register def stone_337(char: CharacterProperty): """ 设计:初型附加模块 40 技能伤害+12.5% 40级主动技能攻击力+7% """ stone_321(char) pass @register def stone_338(char: CharacterProperty): """ 设计:初型附加模块 45 技能伤害+12.5% 45级主动技能攻击力+7% """ stone_322(char) pass @register def stone_339(char: CharacterProperty): """ 设计:初型附加模块 60 技能伤害+12.5% 60级主动技能攻击力+7% """ stone_323(char) pass @register def stone_340(char: CharacterProperty): """ 设计:初型附加模块 70 技能伤害+12.5% 70级主动技能攻击力+7% """ stone_324(char) pass @register def stone_341(char: CharacterProperty): """ 设计:初型附加模块 75 技能伤害+12.5% 75级主动技能攻击力+7% """ stone_325(char) pass @register def stone_342(char: CharacterProperty): """ 设计:初型附加模块 80 技能伤害+12.5% 80级主动技能攻击力+7% """ stone_326(char) pass @register def stone_343(char: CharacterProperty): """ 设计:初型附加模块 -- 技能伤害+14.5% 技能范围+7% """ stone_327(char) pass @register def stone_344(char: CharacterProperty): """ 设计:初型附加模块 35 技能伤害+14.5% 35级主动技能攻击力 +12% 35级技能范围 +12% """ stone_328(char) pass @register def stone_345(char: CharacterProperty): """ 设计:初型附加模块 40 技能伤害+14.5% 40级主动技能攻击力 +12% 40级技能范围 +12% """ stone_329(char) pass @register def stone_346(char: CharacterProperty): """ 设计:初型附加模块 45 技能伤害+14.5% 45级主动技能攻击力 +12% 45级技能范围 +12% """ stone_330(char) pass @register def stone_347(char: CharacterProperty): """ 设计:初型附加模块 60 技能伤害+14.5% 60级主动技能攻击力 +12% 60级技能范围 +12% """ stone_331(char) pass @register def stone_348(char: CharacterProperty): """ 设计:初型附加模块 70 技能伤害+14.5% 70级主动技能攻击力 +12% 70级技能范围 +12% """ stone_332(char) pass @register def stone_349(char: CharacterProperty): """ 设计:初型附加模块 75 技能伤害+14.5% 75级主动技能攻击力 +12% 75级技能范围 +12% """ stone_333(char) pass @register def stone_350(char: CharacterProperty): """ 设计:初型附加模块 80 技能伤害+14.5% 80级主动技能攻击力 +12% 80级技能范围 +12% """ stone_334(char) pass @register def stone_351(char: CharacterProperty): """ 设计:初型信号模块 -- 技能伤害+13.5% """ stone_319(char) pass @register def stone_352(char: CharacterProperty): """ 设计:初型信号模块 35 技能伤害+12.5% 35级主动技能攻击力+7% """ stone_320(char) pass @register def stone_353(char: CharacterProperty): """ 设计:初型信号模块 40 技能伤害+12.5% 40级主动技能攻击力+7% """ stone_321(char) pass @register def stone_354(char: CharacterProperty): """ 设计:初型信号模块 45 技能伤害+12.5% 45级主动技能攻击力+7% """ stone_322(char) pass @register def stone_355(char: CharacterProperty): """ 设计:初型信号模块 60 技能伤害+12.5% 60级主动技能攻击力+7% """ stone_323(char) pass @register def stone_356(char: CharacterProperty): """ 设计:初型信号模块 70 技能伤害+12.5% 70级主动技能攻击力+7% """ stone_324(char) pass @register def stone_357(char: CharacterProperty): """ 设计:初型信号模块 75 技能伤害+12.5% 75级主动技能攻击力+7% """ stone_325(char) pass @register def stone_358(char: CharacterProperty): """ 设计:初型信号模块 80 技能伤害+12.5% 80级主动技能攻击力+7% """ stone_326(char) pass @register def stone_359(char: CharacterProperty): """ 设计:初型信号模块 -- 技能伤害+14.5% 技能范围+7% """ stone_327(char) pass @register def stone_360(char: CharacterProperty): """ 设计:初型信号模块 35 技能伤害+14.5% 35级主动技能攻击力 +12% 35级技能范围 +12% """ stone_328(char) pass @register def stone_361(char: CharacterProperty): """ 设计:初型信号模块 40 技能伤害+14.5% 40级主动技能攻击力 +12% 40级技能范围 +12% """ stone_329(char) pass @register def stone_362(char: CharacterProperty): """ 设计:初型信号模块 45 技能伤害+14.5% 45级主动技能攻击力 +12% 45级技能范围 +12% """ stone_330(char) pass @register def stone_363(char: CharacterProperty): """ 设计:初型信号模块 60 技能伤害+14.5% 60级主动技能攻击力 +12% 60级技能范围 +12% """ stone_331(char) pass @register def stone_364(char: CharacterProperty): """ 设计:初型信号模块 70 技能伤害+14.5% 70级主动技能攻击力 +12% 70级技能范围 +12% """ stone_332(char) pass @register def stone_365(char: CharacterProperty): """ 设计:初型信号模块 75 技能伤害+14.5% 75级主动技能攻击力 +12% 75级技能范围 +12% """ stone_333(char) pass @register def stone_366(char: CharacterProperty): """ 设计:初型信号模块 80 技能伤害+14.5% 80级主动技能攻击力 +12% 80级技能范围 +12% """ stone_334(char) pass # endregion # region 神界 @register def stone_1000(char: CharacterProperty): """ 馥郁的欢愉 属性1 技能伤害+11.5% [恍惚之境] 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 属性2 攻击速度+5% 释放速度+7.5% 属性3 攻击时,恢复1000点魔法值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115, SpeedA=0.05, SpeedM=0.075) value = char.charEquipInfo['项链'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass @register def stone_1001(char: CharacterProperty): """ 逆流的记忆 属性1 技能伤害+3.5% [时间逆行者] 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) -相同技能间存在10秒冷却时间 属性2 攻击时,恢复1000点魔法值。(冷却时间1秒) 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.035) pass @register def stone_1002(char: CharacterProperty): """ 爆发的噩梦 属性1 技能伤害+5.5% 50、85、100级技能攻击力+11% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.11 skill.cdRecover += 0.15 pass @register def stone_1003(char: CharacterProperty): """ 佩鲁斯帝国的荣光 属性1 技能伤害+13% 属性2 魔法值最大值+300 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.13) pass @register def stone_1004(char: CharacterProperty): """ 红兔 属性1 技能伤害+1.5% 技能冷却时间-7%(觉醒技能除外) 所有属性强化+7 [红兔的礼物] 释放技能时,有7.77%的几率使技能攻击力+77% 属性2 生命值最大值+7% 属性3 魔法值最大值+7% """ char.SetStatus(SkillAttack=0.015) char.SetSkillCD(1, 100, 0.07) char.AddElementDB('火', 7) char.AddElementDB('冰', 7) char.AddElementDB('光', 7) char.AddElementDB('暗', 7) pass @register def stone_1005(char: CharacterProperty): """ 回忆的低语 属性1 技能伤害+11.5% [恍惚之境] 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 属性2 移动速度+5% 属性3 攻击时,恢复1000点生命值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115, SpeedA=0.05) value = char.charEquipInfo['戒指'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass @register def stone_1006(char: CharacterProperty): """ 遗忘魔石 属性1 技能伤害+11.5% [冥河中流淌的记忆] 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) 属性2 所受物理/魔法伤害-5% 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.115) pass @register def stone_1007(char: CharacterProperty): """ 孵化的恶意之种 属性1 技能伤害+5.5% 50、85、100级技能攻击力+11% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.11 skill.cdRecover += 0.15 pass @register def stone_1008(char: CharacterProperty): """ 世界偶像戒指 属性1 [目光焦点] -技能伤害+6.5% -技能冷却时间-10%(觉醒技能除外) -进入霸体状态 -生成聚光灯 属性2 所受物理/魔法伤害-5% 属性3 攻击时,恢复1000点魔法值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.065) char.SetSkillCD(1, 100, 0.10) pass @register def stone_1009(char: CharacterProperty): """ 辨明异徒的食指 属性1 [铲除异徒] 将敌人定义为异徒。 攻击异徒时,技能伤害+13% 属性2 生命值最大值+200 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.13) pass @register def stone_1010(char: CharacterProperty): """ 无限可能性的探求 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1011(char: CharacterProperty): """ 技能延展 属性1 技能伤害+10.5% 属性2 技能范围+23% 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.105) pass @register def stone_1012(char: CharacterProperty): """ 无限可能性的痕迹 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1013(char: CharacterProperty): """ 无限可能性的流动 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1014(char: CharacterProperty): """ 死神的陷阱 属性1 技能伤害+11.5% 属性2 技能范围+7% 属性3 生命值最大值+5% """ char.SetStatus(SkillAttack=0.115) pass @register def stone_1015(char: CharacterProperty): """ 混沌的漩涡 属性1 技能伤害+1.5% 85级技能攻击力+30% 85级技能冷却时间恢复速度+100%(辅助职业除外) 属性2 所受物理/魔法伤害-5% 属性3 移动速度+4% """ char.SetStatus(SkillAttack=0.015) for skill in char.skills: if skill.learnLv == 85: skill.skillRation *= 1.30 skill.cdRecover += 1.00 pass @register def stone_1016(char: CharacterProperty): """ 和平的往昔 属性1 技能伤害+11.5% 属性2 获得生命最最大值10%的保护罩,效果持续5秒。(冷却时间5秒) 属性3 攻击时,恢复300点生命值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115) pass @register def stone_1017(char: CharacterProperty): """ 天堂的守护 属性1 技能伤害+10.5% [不灭之术] 生命终结判定时,发动[不灭之术],效果持续1秒。(冷却时间120秒) -恢复1%生命值 -其他生命值恢复效果及伤害变为无效 属性2 生命值最大值+1000 属性3 魔法值最大值+1000 """ char.SetStatus(SkillAttack=0.105) pass @register def stone_1018(char: CharacterProperty): """ 末日的预告 属性1 技能伤害+11.5% 属性2 移动速度+20% 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.115, SpeedA=0.20) pass # endregion