# 986c2b3d72ee0e4a0b7fcfbe786d4e02 from core.basic.skill import PassiveSkill, ActiveSkill, get_data from core.basic.character import Character prefix = "gunblader/agent/cn/skillDetail" # 弦月斩 # gunblader/agent/3c5604bdbb0240b8f130f59ab40509c3 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/3c5604bdbb0240b8f130f59ab40509c3 class Skill0(ActiveSkill): """ 用剑划出新月形状,使命中的敌人浮空。\n 浮空力随技能等级的增加而增加。\n """ name = '弦月斩' cellPos = (6,1) learnLv = 1 masterLv = 10 maxLv = 20 position = 6 rangeLv = 3 cd = 2 uuid = '3c5604bdbb0240b8f130f59ab40509c3' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 浮空力比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 穿透射击 # gunblader/agent/92360eab6e1f378902018eca681ac629 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/92360eab6e1f378902018eca681ac629 class Skill1(ActiveSkill): """ [射击]\n 快速拔枪射击前方敌人。\n 子弹100%穿透目标。 转职为暗刃后,增加发射次数并应用单独的攻击力。\n """ name = '穿透射击' cellPos = (2,1) learnLv = 1 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 5 mp = [6, 40] uuid = '92360eab6e1f378902018eca681ac629' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [转职为暗刃时] # 发射次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 射击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 子弹发射距离比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 后跳 # gunblader/agent/7822d6d52e10964a6755f142c666b494 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/7822d6d52e10964a6755f142c666b494 class Skill2(ActiveSkill): """ 使自身向后方小跳并避开敌人的攻击。\n """ name = "后跳" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (3,0) position = 3 rangeLv = None cd = [] uuid = "7822d6d52e10964a6755f142c666b494" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 # gunblader/agent/5a56514f35cf0270ae8d6c65f8fefd78 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/5a56514f35cf0270ae8d6c65f8fefd78 class Skill3(PassiveSkill): """ 增加基本攻击、 前冲攻击、 跳跃攻击和[弦月斩]的攻击力。\n 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n """ name = '基础精通' cellPos = (1,0) learnLv = 1 masterLv = 115 maxLv = 200 position = 1 rangeLv = 1 uuid = '5a56514f35cf0270ae8d6c65f8fefd78' icon = '$common/$uuid' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 前冲攻击力变化率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 跳跃攻击力变化率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['斩射']}] # 受身蹲伏 # gunblader/agent/ce26c6b69d02a440a81b552bec94f03b # 986c2b3d72ee0e4a0b7fcfbe786d4e02/ce26c6b69d02a440a81b552bec94f03b class Skill4(ActiveSkill): """ 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n """ name = "受身蹲伏" learnLv = 1 masterLv = 1 maxLv = 20 cellPos = (2,0) position = 2 rangeLv = None cd = 5 mp = [1, 1] uuid = "ce26c6b69d02a440a81b552bec94f03b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 蹲伏姿势最长无敌时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 起身时霸体时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 技能连招 # gunblader/agent/10b31c7e8cd2d60b9bcf3b1d3ada4b0a # 986c2b3d72ee0e4a0b7fcfbe786d4e02/10b31c7e8cd2d60b9bcf3b1d3ada4b0a class Skill5(ActiveSkill): """ 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n - 可将技能连招图标设置到技能栏快捷键中使用。\n - 仅限在城镇及修炼场中进行设置。\n 按顺序施放添加在连招栏位中的技能。\n - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n - 切换至前序技能的时间可自行调整。 (0~5秒)\n - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n 决斗场中无法使用技能连招。\n """ name = "技能连招" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (8,0) position = 8 rangeLv = None cd = [] uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 # gunblader/agent/892ef624d8bf3d7fc045f84825fd6104 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/892ef624d8bf3d7fc045f84825fd6104 class Skill6(PassiveSkill): """ 穿戴防具时,可以增加各种属性。\n 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n """ name = "防具精通" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (0,1) position = 0 rangeLv = None cd = [] uuid = "892ef624d8bf3d7fc045f84825fd6104" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 重劈 # gunblader/agent/1fadde0eece18649caddbca7bd58cc2f # 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fadde0eece18649caddbca7bd58cc2f class Skill7(ActiveSkill): """ [剑术]\n 强力劈砍地面,引发冲击波。\n 向下劈砍敌人,用击打地面的剑和剑产生的冲击波的力量使敌人浮空。\n """ name = '重劈' cellPos = (2,2) learnLv = 5 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 4 mp = [20, 200] uuid = '1fadde0eece18649caddbca7bd58cc2f' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 劈砍攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # G型手榴弹 # gunblader/agent/d085127b0edd719782bd618d5688f4a1 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/d085127b0edd719782bd618d5688f4a1 class Skill8(ActiveSkill): """ 取出G型手榴弹,拔掉保险环后扔向前方。\n G型手榴弹飞出一定距离后触地爆炸,对敌人造成伤害并使其浮空。\n 手榴弹飞行过程中碰到敌人时立即爆炸。\n 转职为战线佣兵后,增加攻击力与爆炸范围。\n """ name = "G型手榴弹" learnLv = 10 masterLv = 60 maxLv = 70 cellPos = (7,3) position = 7 rangeLv = 2 cd = 6 mp = [20, 200] uuid = "d085127b0edd719782bd618d5688f4a1" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # - [转职为战线佣兵后] - # 攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 爆炸范围增加 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 爆炸范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 瞬击 # gunblader/agent/4b2c90ec226fd40e967875aa5eabefb2 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/4b2c90ec226fd40e967875aa5eabefb2 class Skill9(ActiveSkill): """ 挥舞枪身击打敌人后颈,把击中的敌人拖到自己身前,最后挥剑斩击拉过来的敌人。\n 对无法抓取的敌人不适用控制效果。\n """ name = '瞬击' cellPos = (4,3) learnLv = 10 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 6 mp = [1, 100] uuid = '4b2c90ec226fd40e967875aa5eabefb2' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 挥舞枪身攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 斩击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 浮空连击 # gunblader/agent/d0cdaca82892e54097f22a1f60817048 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/d0cdaca82892e54097f22a1f60817048 class Skill10(ActiveSkill): """ [剑术]\n 以迅雷不及掩耳之势快速连击两次。\n 第二次上挑攻击命中时使敌人浮空,有利于连接下一次攻击。\n """ name = '浮空连击' cellPos = (2,3) learnLv = 10 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 4.5 mp = [12, 125] uuid = 'd0cdaca82892e54097f22a1f60817048' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 下斩攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 上挑攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 源光斩 # gunblader/agent/1803b6a67047cafb9e289b4f33cc507b # 986c2b3d72ee0e4a0b7fcfbe786d4e02/1803b6a67047cafb9e289b4f33cc507b class Skill11(ActiveSkill): """ 用源能动力源向剑注入能量后,向前发动斩击。 斩击后,能量残留一定时间,对敌人造成多段伤害。\n - [转职为源能专家时] -\n 装备源力剑时,无需注入源能直接发动斩击。\n """ name = "源光斩" learnLv = 10 masterLv = 60 maxLv = 70 cellPos = (0,3) position = 0 rangeLv = 2 cd = 5 mp = [16, 161] uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 斩击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 能量多段攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 多段攻击次数 : {value2}次 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 强化 - 后跳 # gunblader/agent/2b340542e776818b78f3212af184bd6b # 986c2b3d72ee0e4a0b7fcfbe786d4e02/2b340542e776818b78f3212af184bd6b class Skill12(PassiveSkill): """ 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n """ name = "强化 - 后跳" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (4,0) position = 4 rangeLv = None cd = 30 uuid = "2b340542e776818b78f3212af184bd6b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 被击或倒地期间施放时的冷却时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 跃翔 # gunblader/agent/1fea5a626f15230237946a11a9d11582 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/1fea5a626f15230237946a11a9d11582 class Skill13(ActiveSkill): """ 增加自身20%的跳跃力,效果持续一定时间。\n 效果持续期间内,再次按技能键可以结束。\n """ name = "跃翔" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (6,0) position = 6 rangeLv = 3 cd = 5 mp = [13, 13] uuid = "1fea5a626f15230237946a11a9d11582" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 迅步突袭 # gunblader/agent/9dda3f4a849dba1a288dd65e116860f2 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/9dda3f4a849dba1a288dd65e116860f2 class Skill14(ActiveSkill): """ 快速向前方敌人突进。\n 施放过程中,再次按技能键、 Z (技能) 键或X (攻击) 键,可以发动追加攻击。\n """ name = '迅步突袭' cellPos = (8,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 8 rangeLv = 2 cd = 6 mp = [12, 500] uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 追加攻击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 连续射击 # gunblader/agent/0969cd4054d93da07708108c0cc1c4b5 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/0969cd4054d93da07708108c0cc1c4b5 class Skill15(ActiveSkill): """ 连续射击3次,对前方的敌人造成伤害。\n 按向下方向键 + 技能键,可以向下射击。\n """ name = '连续射击' cellPos = (4,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 6 mp = [40, 292] uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击和第2击射击攻击力 : {value0}% X 2次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 # 最后射击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # [范围信息] # 攻击范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 特工秘技 # gunblader/agent/01384bbfc346775d1267fa0bc4ca605f # 986c2b3d72ee0e4a0b7fcfbe786d4e02/01384bbfc346775d1267fa0bc4ca605f class Skill16(PassiveSkill): """ 主要执行谍战行动的特工的战斗技能。\n 变更基本攻击、 前冲攻击、 跳跃攻击,后跳过程中可以一边射击一边与敌人拉开距离。\n 额外增加物理暴击率与暴击伤害。\n """ name = '特工秘技' cellPos = (1,4) learnLv = 15 masterLv = 10 maxLv = 20 position = 1 rangeLv = 3 uuid = '01384bbfc346775d1267fa0bc4ca605f' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 后跳攻击冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 物理暴击率增加量 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 暴击伤害增加率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{'type': '*skillDamage', 'data': data2}] # 源能护盾 # gunblader/agent/0232c151ef3731c2dede51931a374723 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/0232c151ef3731c2dede51931a374723 class Skill17(ActiveSkill): """ 向前方投掷源能动力源,形成可阻挡敌人远距离攻击的护盾。 (无法阻挡穿透攻击)\n 我方可穿过该护盾,但是敌方不能。\n 护盾的生命值降为0或者经过一定时间后自动爆炸。 再次按技能键可以手动引爆。 投掷动力源时,按向前方向键则可扔出更远的距离。\n [转职为源能专家后]\n 冷却时间缩短2秒,可以发动[源能提炼]。\n [源能提炼]使用方法 : 按住技能键一定时间即可发动。\n [源能提炼]发动效果 : 增加护盾大小、 爆炸范围、 持续时间和生命值。\n 在决斗场中,被攻击和使用[受身蹲伏]时无法手动引爆。\n """ name = '源能护盾' cellPos = (0,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 0 rangeLv = 2 cd = 10 mp = [23, 241] uuid = '0232c151ef3731c2dede51931a374723' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 护盾生命值 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) # 护盾持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 护盾爆炸攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # - 发动[源能提炼]时 - # 护盾大小和爆炸范围增加 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 护盾持续时间增加 : {value4}秒 data4 = get_data(f'{prefix}/{uuid}', 4) # 护盾生命值增加 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # [源能提炼]叠加数消耗量 : {value6}个 data6 = get_data(f'{prefix}/{uuid}', 6) # 蓄气动作持续时间上限 : {value7}秒 data7 = get_data(f'{prefix}/{uuid}', 7) # [范围信息] # 护盾大小比率 : {value8}% data8 = get_data(f'{prefix}/{uuid}', 8) # 爆炸范围比率 : {value9}% data9 = get_data(f'{prefix}/{uuid}', 9) # 斩射 # gunblader/agent/0113c8b1306ca76d208f83f2d093dd62 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/0113c8b1306ca76d208f83f2d093dd62 class Skill18(ActiveSkill): """ 根据与敌人的距离发动斩击或射击。\n 可以强制中断技能并发动其他技能,同时也可以强制中断其他技能后发动该技能。\n 斩击和射击的攻击力受[基础精通]影响。\n """ name = '斩射' cellPos = (6,4) learnLv = 15 masterLv = 1 maxLv = 1 position = 6 rangeLv = 2 cd = 3 mp = [199, 199] uuid = '0113c8b1306ca76d208f83f2d093dd62' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 斩击/射击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [范围信息] # 攻击范围比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 迅步闪避 # gunblader/agent/717f1e2104fe4b796f800352fa143ecc # 986c2b3d72ee0e4a0b7fcfbe786d4e02/717f1e2104fe4b796f800352fa143ecc class Skill19(PassiveSkill): """ 若在[迅步突袭]过程中受到攻击,则发动[迅步闪避]躲避敌人的攻击。\n 在[迅步闪避]过程中按[迅步突袭]键或Z (技能) 键、 X (基本攻击) 键,可以发动具有[迅步突袭]攻击力的追加攻击。\n [迅步突袭]过程中也可以通过C (跳跃) 键手动发动。\n 学习[迅步闪避]后,可以强制中断特工的各种技能并发动[迅步突袭]。\n [可以强制中断的技能]\n [弦月斩]、 [瞬击]、 [连续射击]、 [双弦斩]、 [月光挥斩]、 [精准射击]、 [满月斩]、 [锁定射击]、 [枪刃旋杀]终结攻击、 [终极锁定]、 [月相轮舞]\n """ name = '迅步闪避' cellPos = (8,5) learnLv = 20 masterLv = 1 maxLv = 1 position = 8 rangeLv = 1 uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 发动迅步闪避后无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 双弦斩 # gunblader/agent/eb71e1d82d92c7e1d40500a0dcd77aa6 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/eb71e1d82d92c7e1d40500a0dcd77aa6 class Skill20(ActiveSkill): """ 施展2次可发出半月形剑气的剑术攻击敌人。\n 可以将第一击命中的敌人沿Y轴聚拢。\n <连按效果>\n 在发动第一击后的僵直状态下,按技能快捷键可以立即连接第二击。\n """ name = '双弦斩' cellPos = (6,5) learnLv = 20 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cd = 6 mp = [40, 292] uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 压制力 (4人队伍) : {value2}秒 ({value3}秒) data2 = get_data(f'{prefix}/{uuid}', 2) data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 攻击范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 小太刀精通 # gunblader/agent/dc1ffbe7bfcc6dc2be737951960da9ad # 986c2b3d72ee0e4a0b7fcfbe786d4e02/dc1ffbe7bfcc6dc2be737951960da9ad class Skill21(PassiveSkill): """ 精通潜伏的特工擅长使用小太刀。 增加物理攻击力。 装备小太刀时,增加命中率。\n """ name = '小太刀精通' cellPos = (1,5) learnLv = 20 masterLv = 10 maxLv = 20 position = 1 rangeLv = 3 uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [装备小太刀时] # 命中率增加 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{'type': '$*PAtkP', 'data': data0}] # 暴击 # gunblader/agent/fc1262c19f3d0477ee8eda47b8db8696 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc1262c19f3d0477ee8eda47b8db8696 class Skill22(PassiveSkill): """ 集中精神,提升物理/魔法暴击率。\n """ name = "暴击" learnLv = 20 masterLv = 10 maxLv = 20 cellPos = (5,0) position = 5 rangeLv = 3 uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 月光挥斩 # gunblader/agent/4655101518604f874721b3cc249aae10 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/4655101518604f874721b3cc249aae10 class Skill23(ActiveSkill): """ 两手握剑向前突进,发动交叉斩击。\n 按向前方向键可以突进更远的距离。\n """ name = '月光挥斩' cellPos = (6,6) learnLv = 25 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cd = 7 mp = [15, 300] uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 data1 = get_data(f'{prefix}/{uuid}', 1) # 压制力 (4人队伍) : {value2}秒 ({value3}秒) data2 = get_data(f'{prefix}/{uuid}', 2) data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 攻击范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 精准射击 # gunblader/agent/c9664191611af31142e052dfaef84530 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/c9664191611af31142e052dfaef84530 class Skill24(ActiveSkill): """ 对前方的敌人自动进行瞄准射击,造成致命的伤害。\n 按向下方向键,可以以坐姿进行瞄准,此时可以攻击倒地的敌人。\n 可以强制中断[迅步突袭]并施放[精准射击]。\n - [追踪目标]标记附加效果 -\n 按住技能快捷键,可以对前方一定范围内的TARGET标记对象进行精准射击。\n """ name = '精准射击' cellPos = (4,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 8 mp = [30, 500] uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 穿刺几率 : 100% # 压制力 (4人队伍) : {value1}秒 ({value2}秒) data1 = get_data(f'{prefix}/{uuid}', 1) data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 追踪目标 # gunblader/agent/e4c354a89c337310aeb7041d5e742828 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/e4c354a89c337310aeb7041d5e742828 class Skill25(ActiveSkill): """ 给稀有、 领主和深渊怪物留下目标标记。\n 标记自动分配,普通怪物不会被标记。\n 存在多个稀有、 领主、 深渊怪物时,按技能快捷键即可变更标记对象。\n 长按技能快捷键可以取消标记。\n 部分技能对有目标标记的敌人发动特殊效果。\n [有标记附加效果的技能]\n [精准射击]、 [月影秘步]、 [锁定射击]、 [毁灭绝击]、 [终极锁定]、 [夜影迷踪]\n """ name = '追踪目标' cellPos = (3,7) learnLv = 30 masterLv = 1 maxLv = 1 position = 3 rangeLv = 3 uuid = 'e4c354a89c337310aeb7041d5e742828' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # <12::Targeting_level_property> # 特工使命 # gunblader/agent/fc7a3f4c2852c832a2f20af63d5d212f # 986c2b3d72ee0e4a0b7fcfbe786d4e02/fc7a3f4c2852c832a2f20af63d5d212f class Skill26(ActiveSkill): """ 看起来非常普通的特工,一旦开始执行任务就会变得异于常人。\n 任务开始的瞬间提升专注力,增加基本攻击力和技能攻击力。\n """ name = '特工使命' cellPos = (1,7) learnLv = 30 masterLv = 10 maxLv = 20 position = 1 rangeLv = 3 cd = 5 uuid = 'fc7a3f4c2852c832a2f20af63d5d212f' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 基本攻击力和技能攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 月影秘步 # gunblader/agent/f2fb27162beb0b87a7cb9af7900e95f2 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/f2fb27162beb0b87a7cb9af7900e95f2 class Skill27(ActiveSkill): """ 施展特工的潜行秘技“月影秘步”,悄悄攻击敌人。\n 若[月影秘步]施放动作击中敌人,则对其周围3名敌人发动组合攻击。\n [月影秘步]由3套组合攻击组成,每套组合有2次攻击。 第1套组合攻击成功时,剩下2套组合攻击可以通过再次按技能键来发动。\n 可以强制中断每套组合攻击的最后动作并施放其他技能,施放其他技能过程中也可以强制中断并发动[月影秘步]。\n - [追踪目标]标记附加效果 -\n 每个[月影秘步]组合的最后一击会优先搜索有追踪标记的敌人。\n - [可以强制中断的技能] -\n [弦月斩]、 [瞬击]、 [连续射击]、 [双弦斩]、 [月光挥斩]、 [精准射击]、 [满月斩]、 [锁定射击]、 [枪刃旋杀]终结攻击、 [终极锁定]、 [月相轮舞]、 [夜影迷踪]\n """ name = '月影秘步' cellPos = (8,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 8 rangeLv = 2 cube = 1 cd = 20 mp = [60, 850] uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每次攻击的攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 18 data1 = get_data(f'{prefix}/{uuid}', 1) # 可发动下一套组合攻击的最大有效时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 可搜索目标的最大范围 : {value3}px data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 施放攻击范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) def vp_1(self): """ [月影秘步]\n 可发动下一套组合攻击的最大有效时间 +4.5秒\n 取消施放动作,直接移动到有“TARGET”标记的敌人身边发动攻击\n - 若寻敌范围内没有带“TARGET”标记的敌人,则不会发动\n - 变更为只攻击带“TARGET”标记的敌人\n """ ... def vp_2(self): """ [月影秘步]\n 对一定范围内的敌人发动一套组合攻击\n - 对范围内最多10个敌人各进行2次攻击\n - 总攻击力相同\n - 删除填充效果\n - 角色周围1200px内存在敌人时可以施放\n """ ... # 满月斩 # gunblader/agent/cfacda0647b9a0f595df2c2aad30c18d # 986c2b3d72ee0e4a0b7fcfbe786d4e02/cfacda0647b9a0f595df2c2aad30c18d class Skill28(ActiveSkill): """ 持双剑发动旋转攻击,聚拢周围的敌人后,发动满月斩造成致命伤害。\n """ name = '满月斩' cellPos = (6,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cube = 1 cd = 15 mp = [100, 850] uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 旋转攻击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 3 data1 = get_data(f'{prefix}/{uuid}', 1) # 满月斩物理攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # [范围信息] # 大小比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [满月斩]\n 可以强制中断特工转职技能的施放后僵直并施放 (觉醒技能除外)\n 删除旋转斩击,直接施放满月斩\n - 总攻击力相同\n """ ... def vp_2(self): """ [满月斩]\n 旋转攻击吸附力 +30%\n 旋转攻击吸附范围 +33%\n 满月斩范围 +40%\n """ ... # 锁定射击 # gunblader/agent/e49e57b2e8fbeceb0a2c56a0c63fe6c5 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/e49e57b2e8fbeceb0a2c56a0c63fe6c5 class Skill29(ActiveSkill): """ 锁定范围内最近的敌人为目标进行射击。\n 连续按技能快捷键,最多可以连续发射12发子弹。\n - [追踪目标]标记附加效果 -\n 优先攻击有追踪标记的敌人。\n <连按效果>\n 各射击和更换弹匣后的僵直状态下,按技能快捷键可以立即连接下一个[锁定射击]动作。\n """ name = '锁定射击' cellPos = (4,9) learnLv = 40 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cube = 1 cd = 20 mp = [150, 1260] uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 12 data1 = get_data(f'{prefix}/{uuid}', 1) # 射击高度上限 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 目标锁定范围 : {value3}px data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [锁定射击]\n 当[锁定射击]的弹匣处于激活状态下施放[毁灭狂欢]时,额外增加1个弹匣\n - [锁定射击]攻击力 -12%\n - 最多持有2个弹匣\n 对周围敌人发动攻击 (包括带“TARGET”标记的敌人)\n 长按[锁定射击]技能键时自动连续射击\n """ self.skillRation *= 0.88 ... def vp_2(self): """ [锁定射击]\n 弹药数量上限变更为6发\n - 总攻击力相同\n 在施放[月影秘步]、 [目标锁定]、 [月光镇魂曲]过程中可以使用[锁定射击]\n - 使用该功能时,可以无射击动作进行射击\n """ ... # 枪刃旋杀 # gunblader/agent/45442bbbe33540b4deeec29437dae70c # 986c2b3d72ee0e4a0b7fcfbe786d4e02/45442bbbe33540b4deeec29437dae70c class Skill30(ActiveSkill): """ 向前投掷在旋转中旋转射出子弹的枪,然后投掷剑刃,与手枪结合形成枪刃。\n 枪刃在原地猛烈旋转,对周围敌人造成伤害并吸附敌人。 枪刃合体后,经过一定时间后消失。\n 施放技能时,按向前方向键时,可以增加枪和剑刃的投掷距离。\n <追加操作>\n 枪刃消失之前,再按一次技能键可以发动终结攻击。 终结攻击在施放其他技能过程中也可以发动,强制中断并施放的技能与[月影秘步]相同。\n """ name = '枪刃旋杀' cellPos = (7,10) learnLv = 45 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cube = 2 cd = 45 mp = [250, 2500] uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 枪投掷攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 剑刃投掷攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 枪刃多段攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 16 # 终结攻击攻击力 : {value3}% X {value4}次 data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 2 data4 = get_data(f'{prefix}/{uuid}', 4) # [范围信息] # 攻击范围比率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) def vp_1(self): """ [枪刃旋杀]\n 删除[枪刃旋杀]终结攻击及追加输入功能\n - 总攻击力相同\n 枪刃大小 +30%\n 枪刃旋杀吸附力 +30%\n """ def vp_2(self): """ [枪刃旋杀]\n [枪刃旋杀]追踪最强的敌人\n - 优先攻击带“TARGET标志”的敌人\n 枪刃旋杀攻击力减少,但终结一击攻击力增加\n - 总攻击力相同\n """ ... # 使命觉悟 # gunblader/agent/c27418ae613c647527200a7ca17d97fd # 986c2b3d72ee0e4a0b7fcfbe786d4e02/c27418ae613c647527200a7ca17d97fd class Skill31(PassiveSkill): """ 增加基本攻击力和技能攻击力,并增加部分射击技能的寻敌范围。\n - [增加寻敌范围的技能] -\n [精准射击]、 [终极锁定]\n """ name = '使命觉悟' cellPos = (4,11) learnLv = 48 masterLv = 40 maxLv = 50 position = 4 rangeLv = 3 uuid = 'c27418ae613c647527200a7ca17d97fd' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 寻敌范围增加 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{'data': data0, 'type': '*skillDamage'}] # 毁灭绝击 # gunblader/agent/01c3a2fb793d293a25ed8dc7a0d70c1a # 986c2b3d72ee0e4a0b7fcfbe786d4e02/01c3a2fb793d293a25ed8dc7a0d70c1a class Skill32(ActiveSkill): """ 迅速靠近前方的敌人并抓住目标,然后发动强力攻击。\n - [追踪目标]目标标记附加效果 -\n 若一定范围内存在被留下目标标记的敌人,则向有标记的敌人靠近。 攻击[追踪目标]标记的敌人时,攻击力增加10%。\n """ name = '毁灭绝击' cellPos = (6,11) learnLv = 50 masterLv = 40 maxLv = 50 position = 6 rangeLv = 5 cube = 5 cd = 145 mp = [881, 7403] uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 攻击力 : {value0}% X 2次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 # 压制力 (4人队伍) : {value1}秒 ({value2}秒) data1 = get_data(f'{prefix}/{uuid}', 1) data2 = get_data(f'{prefix}/{uuid}', 2) power0 = 1.1 # 以前记录的10%增加 # 终极锁定 # gunblader/agent/8f73f243041c2d27739fe7696f02bf9b # 986c2b3d72ee0e4a0b7fcfbe786d4e02/8f73f243041c2d27739fe7696f02bf9b class Skill33(ActiveSkill): """ 快速靠近前方一定范围内最近的敌人进行射击,然后用剑术攻击敌人。\n - [追踪目标]标记附加效果 -\n 优先将前方有追踪标记的敌人设为攻击目标。\n """ name = '终极锁定' cellPos = (8,12) learnLv = 60 masterLv = 40 maxLv = 50 position = 8 rangeLv = 2 cube = 1 cd = 30 mp = [400, 1620] uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 每次攻击的攻击力 : {value0}% X 4次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 4 # [范围信息] # 搜索范围比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) def vp_1(self): """ [终极锁定]\n 寻敌角度增加,对寻敌范围内的所有敌人进行3次射击,并接近带“TARGET标志”的敌人发动终结斩击\n - 总攻击力相同\n """ ... def vp_2(self): """ [终极锁定]\n [终极锁定]施放后,若突进目标是带“TARGET”标志的敌人,则留下枪伤标志\n - 枪伤标志持续时间 : 10秒\n - 向有枪伤标志的方向进行特定射击时,变更为自动命中\n - ([连续射击]、 [精准射击]、 [锁定射击])\n """ ... # 月相轮舞 # gunblader/agent/8c2379737c5acc935c1731f67f607655 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/8c2379737c5acc935c1731f67f607655 class Skill34(ActiveSkill): """ 模拟月亮的位相变化,连续发动剑击。\n <连按效果>\n 每次发动剑术后的僵直状态下,按技能快捷键或X (攻击) 键可以立即连接下一个动作。\n """ name = '月相轮舞' cellPos = (8,13) learnLv = 70 masterLv = 40 maxLv = 50 position = 8 rangeLv = 2 cube = 2 cd = 50 mp = [800, 1680] uuid = '8c2379737c5acc935c1731f67f607655' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 新月攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 data1 = get_data(f'{prefix}/{uuid}', 1) # 半月攻击力 : {value2}% X {value3}次 data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 2 data3 = get_data(f'{prefix}/{uuid}', 3) # 满月攻击力 : {value4}% X {value5}次 data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 2 data5 = get_data(f'{prefix}/{uuid}', 5) # [范围信息] # 大小比率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) def vp_1(self): """ [月相轮舞]\n 变更为可填充2次的技能\n - 每次填充冷却时间 : 25秒\n - 单次攻击力 -50%\n 攻击范围 +50%\n """ self.cd = 25 self.skillRation *= 0.5 def vp_2(self): """ [月相轮舞]\n 直接施放[满月斩]\n - 施放[满月斩]时,在施放位置出现满月后造成伤害\n - 总攻击力相同\n """ ... # 冷酷敌意 # gunblader/agent/2f5d03c7848effbc0a23f4df45d9ca46 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/2f5d03c7848effbc0a23f4df45d9ca46 class Skill35(PassiveSkill): """ 经过严格训练的特工在任何时候都能冷静地做出判断。\n 这种特质在危机中更显突出,使他们能够顺利地完成任务。\n 增加物理暴击率和暴击伤害。\n 同时,减少[迅步突袭]的冷却时间,以站立状态遭到攻击时,按Z (技能) 键或[迅步突袭]键可以触发[迅步闪避]。\n [冷静的头脑,冰冷的心]\n """ name = '冷酷敌意' cellPos = (4,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 4 rangeLv = 3 uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 暴击伤害增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 迅步突袭冷却时间缩短 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) associate = [ {'type': '*skillDamage', 'data': data1}, {'type': '+cd', 'data': [0] + [-1] * maxLv, 'skills': ['迅步突袭'], 'ratio': 1}, ] # 月光镇魂曲 # gunblader/agent/9cb6f9ed646fa87f9b7680a42ce83d1a # 986c2b3d72ee0e4a0b7fcfbe786d4e02/9cb6f9ed646fa87f9b7680a42ce83d1a class Skill36(ActiveSkill): """ 抓住前方的敌人,然后发动致命的连续攻击。\n <连按效果>\n 每次发动剑术或射击后的僵直状态下,按技能快捷键或X (攻击) 键可以立即连接下一个动作。\n """ name = '月光镇魂曲' cellPos = (6,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 6 rangeLv = 2 cube = 3 cd = 40 mp = [580, 4500] uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 乱舞攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 9 data1 = get_data(f'{prefix}/{uuid}', 1) # 最后一击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 压制力 (4人队伍) : {value3}秒 ({value4}秒) data3 = get_data(f'{prefix}/{uuid}', 3) data4 = get_data(f'{prefix}/{uuid}', 4) # [范围信息] # 攻击范围比率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) def vp_1(self): """ [月光镇魂曲]\n 向带“TARGET”标记的敌人移动并攻击\n - 若寻敌范围内没有符合的对象时,则不会发动该属性效果\n - 乱舞攻击次数 -3次\n - 总攻击力相同\n 攻击范围 +10%\n """ ... def vp_2(self): """ [月光镇魂曲]\n 即使没有命中目标,也会在原地快速发动月光乱舞,攻击大范围敌人\n - 施放技能时进入无敌状态\n - 固定以最快速度发动\n """ ... # 毁灭狂欢 # gunblader/agent/4224f9b0b8c7c903e9a1e0f9d9f6d04d # 986c2b3d72ee0e4a0b7fcfbe786d4e02/4224f9b0b8c7c903e9a1e0f9d9f6d04d class Skill37(ActiveSkill): """ 同时将前方大范围的敌人设为目标,然后用双枪快速乱射,歼灭敌人。\n - [追踪目标]目标标记附加效果 -\n 对被留下目标标记的敌人发动追加射击。\n <连按效果>\n 连续按技能快捷键或者X (攻击) 键,可以加快技能施放速度。\n """ name = '毁灭狂欢' cellPos = (4,14) learnLv = 80 masterLv = 40 maxLv = 50 position = 4 rangeLv = 2 cube = 5 cd = 45 mp = [600, 5000] uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击攻击力 : {value0}% X 9次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 11 # [追踪目标]追加射击次数 : 2次 # 最后射击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 射击高度上限 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [毁灭狂欢]\n 向自身周围带<追踪目标>标记的敌人进行乱射攻击\n - 无需连按技能键也可以以最大施放速度乱射\n Y轴攻击范围 +42%\n """ ... def vp_2(self): """ [毁灭狂欢]\n 施放[毁灭狂欢]时,进入射击准备动作8秒,持续时间结束或再次按下技能键时,立即施放终结射击\n - 删除[毁灭狂欢]多段射击\n - 合算至终结射击攻击力\n - 总攻击力相同\n 在射击准备动作中,可以自由施放部分射击技能代替现有的[毁灭狂欢]多段射击\n - 射击准备动作中施放的技能范围适用[毁灭狂欢]的范围,对范围内所有敌人造成伤害\n - 此时使用的射击技能可以取消射击间隔,伤害与原技能伤害相同\n - ([连续射击]、 [精准射击]、 [锁定射击])\n """ ... # 月相天陨 # gunblader/agent/78bd107acd474518b606be1e4fd38239 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/78bd107acd474518b606be1e4fd38239 class Skill38(ActiveSkill): """ 释放月蚀形态的剑气,然后在黑暗中乱射剑光与子弹,将敌人一网打尽。\n <连按效果>\n 连续按技能快捷键或X (攻击) 键,可以加快技能施放速度。\n """ name = '月相天陨' cellPos = (6,14) learnLv = 85 masterLv = 40 maxLv = 50 position = 6 rangeLv = 5 cube = 10 cd = 180 mp = [2500, 5000] uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 剑光多段攻击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 12 data1 = get_data(f'{prefix}/{uuid}', 1) # 射击多段攻击攻击力 : {value2}% X {value3}次 data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 9 data3 = get_data(f'{prefix}/{uuid}', 3) # 最后一击攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 1 # 无瑕 # gunblader/agent/0fbb8de70002ad34f046c94c2cb3e863 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/0fbb8de70002ad34f046c94c2cb3e863 class Skill39(PassiveSkill): """ 拥有众多能力和强力绝技的人很多,但没有缺点的人极少。 因此,苍暮·特工比任何人都更受信赖,同时也为人所忌惮。\n 增加基本攻击力和转职技能攻击力,部分技能附加特殊效果。\n [双弦斩]\n 施展1次斩击,同时生成2把半月形剑气,将击中的敌人拉到特工身前。\n [精准射击]\n 瞄准大范围的敌人进行射击,以相同攻击力对范围内的所有敌人造成伤害。\n """ name = '无瑕' cellPos = (5,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 5 rangeLv = 3 uuid = '0fbb8de70002ad34f046c94c2cb3e863' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) associate = [{'type': '*skillDamage', 'data': data0}] # 夜影迷踪 # gunblader/agent/c5a2956d8ed3af1746ed2f76ca971a09 # 986c2b3d72ee0e4a0b7fcfbe786d4e02/c5a2956d8ed3af1746ed2f76ca971a09 class Skill40(ActiveSkill): """ 苍暮·特工向前方大幅斩击,然后融入黑色剑气中隐藏身影。 稍后,特工出现在剑气命中的敌人中最强大的敌人后方,发动连续斩击。\n - [追踪目标]标记附加效果 -\n 优先将有追踪标记的敌人设为追踪目标。\n """ name = '夜影迷踪' cellPos = (7,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 7 rangeLv = 2 cube = 7 cd = 60 mp = [960, 7200] uuid = 'c5a2956d8ed3af1746ed2f76ca971a09' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 第3击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 月夜 : 终极行动 # gunblader/agent/e0a072e8cef2d77893aad5f68aeed56a # 986c2b3d72ee0e4a0b7fcfbe786d4e02/e0a072e8cef2d77893aad5f68aeed56a class Skill41(ActiveSkill): """ 黑暗完全笼罩在苍暮·特工与周围所有敌人身上。 片刻间刀光剑影过后,特工冷酷地执行完任务,从黑暗中显露身影并查看时间,宣告终极行动圆满完成。\n [三次觉醒技能]\n 使用三次觉醒技能时,与关联的技能共享冷却时间。\n 若关联的技能还在冷却中,则无法使用三次觉醒技能。\n """ name = '月夜 : 终极行动' cellPos = (5,16) learnLv = 100 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 15 cd = 290 mp = [4028, 8056] uuid = 'e0a072e8cef2d77893aad5f68aeed56a' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 多段攻击攻击力 : {value0}% X {value1}次 data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 11 data1 = get_data(f'{prefix}/{uuid}', 1) # 终结攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 压制力 (4人队伍) : {value3}秒 ({value4}秒) data3 = get_data(f'{prefix}/{uuid}', 3) data4 = get_data(f'{prefix}/{uuid}', 4) class classChange(Character): def __init__(self, equVersion): self.name = 'agent' self.nameCN = '苍暮·特工' self.role = 'gunblader' self.角色 = '枪剑士' self.职业 = '特工' self.jobId = '986c2b3d72ee0e4a0b7fcfbe786d4e02' self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7' self.武器选项 = ['长刀', '小太刀', '重剑', '源力剑'] self.输出类型选项 = ['物理百分比'] # TODO self.输出类型 = '物理百分比' # TODO self.防具精通属性 = ['力量'] # TODO self.防具类型 = '皮甲' self.buff = 2.00 # TODO super().__init__(equVersion, __name__)