# b9cb48777665de22c006fabaf9a560b3 from core.basic.skill import PassiveSkill, ActiveSkill, get_data from core.basic.character import Character prefix = "archer/traveler/cn/skillDetail" class TravelerActiveSkill(ActiveSkill): travelerDamage = 0 travelerCDR = 0 mode = ['猛击', '普通'] def setMode(self, mode): if mode == '猛击': self.skillDamage *= 1 + self.travelerDamage self.cdReduce *= 1 - self.travelerCDR pass # 附件 : 迷雾装置 # archer/traveler/9dda3f4a849dba1a288dd65e116860f2 # b9cb48777665de22c006fabaf9a560b3/9dda3f4a849dba1a288dd65e116860f2 class Skill0(PassiveSkill): """ 利用神界技术制作而成的迷雾装置。\n 按照自由旅行家组织“流浪协会”的需求而设计,可以提高旅人的弓术和机动力。\n 装备玄机弓时,在玄机弓上方安装用于辅助射击的迷雾装置。 旅人的弓术都依托于迷雾装置的辅助,没有迷雾装置就无法施展弓术系列技能。\n 可以在后跳中射击,决斗场中存在1秒的冷却时间。\n """ name = '附件 : 迷雾装置' cellPos = (4,1) learnLv = 1 masterLv = 1 maxLv = 1 position = 4 rangeLv = 3 uuid = '9dda3f4a849dba1a288dd65e116860f2' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 凌跃一击 # archer/traveler/0969cd4054d93da07708108c0cc1c4b5 # b9cb48777665de22c006fabaf9a560b3/0969cd4054d93da07708108c0cc1c4b5 class Skill1(ActiveSkill): """ 该技能可在地面和空中施放。\n 向后微微跃起,并根据武器的不同,向地面发射不同的投射物,使敌人浮空。\n 攻击时,有霸体判定; 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n """ name = '凌跃一击' cellPos = (5,1) learnLv = 1 masterLv = 10 maxLv = 20 position = 5 rangeLv = 3 cd = 2 uuid = '0969cd4054d93da07708108c0cc1c4b5' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 冲击波浮空力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # [转职为缪斯后] # 棱镜攻击力 : {value3} data3 = get_data(f'{prefix}/{uuid}', 3) # 冲击波攻击力 : {value4} data4 = get_data(f'{prefix}/{uuid}', 4) # [转职为妖护使后] # 妖兽上勾拳攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # [转职为奇美拉后] # 箭矢攻击力 : {value6} data6 = get_data(f'{prefix}/{uuid}', 6) # 冲击波攻击力 : {value7} data7 = get_data(f'{prefix}/{uuid}', 7) # 迷雾爆裂 # archer/traveler/717f1e2104fe4b796f800352fa143ecc # b9cb48777665de22c006fabaf9a560b3/717f1e2104fe4b796f800352fa143ecc class Skill2(ActiveSkill): """ 通过弓弦从迷雾装置吸收迷雾能量,发射强化箭矢。\n 箭矢命中敌人时造成伤害,并产生冲击波对周围敌人造成伤害。\n """ name = '迷雾爆裂' cellPos = (6,1) learnLv = 1 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cd = 4 mp = [11, 64] uuid = '717f1e2104fe4b796f800352fa143ecc' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 0 # [范围信息] # 冲击波范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 后跳 # archer/traveler/7822d6d52e10964a6755f142c666b494 # b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494 class Skill3(ActiveSkill): """ 使自身向后方小跳并避开敌人的攻击。\n """ name = "后跳" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (3,0) position = 3 rangeLv = None cd = [] uuid = "7822d6d52e10964a6755f142c666b494" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 # archer/traveler/5a56514f35cf0270ae8d6c65f8fefd78 # b9cb48777665de22c006fabaf9a560b3/5a56514f35cf0270ae8d6c65f8fefd78 class Skill4(PassiveSkill): """ 增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n 决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n """ name = '基础精通' cellPos = (1,0) learnLv = 1 masterLv = 115 maxLv = 200 position = 1 rangeLv = 1 uuid = '5a56514f35cf0270ae8d6c65f8fefd78' icon = '$common/$uuid' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 前冲攻击力变化率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 跳跃攻击力变化率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{'type': '*skillDamage', 'data': [i - 100 if i > 0 else 0 for i in data0], 'skills': ['迷雾箭雨']}] # 受身蹲伏 # archer/traveler/ce26c6b69d02a440a81b552bec94f03b # b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b class Skill5(ActiveSkill): """ 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n """ name = "受身蹲伏" learnLv = 1 masterLv = 10 maxLv = 20 cellPos = (2,0) position = 2 rangeLv = None cd = 5 mp = [1, 1] uuid = "ce26c6b69d02a440a81b552bec94f03b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 蹲伏姿势最长无敌时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 起身时霸体时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 技能连招 # archer/traveler/10b31c7e8cd2d60b9bcf3b1d3ada4b0a # b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a class Skill6(ActiveSkill): """ 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n - 可将技能连招图标设置到技能栏快捷键中使用。\n - 仅限在城镇及修炼场中进行设置。\n 按顺序施放添加在连招栏位中的技能。\n - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n - 切换至前序技能的时间可自行调整。 (0~5秒)\n - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n 决斗场中无法使用技能连招。\n """ name = "技能连招" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (8,0) position = 8 rangeLv = None cd = [] uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 # archer/traveler/892ef624d8bf3d7fc045f84825fd6104 # b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104 class Skill7(PassiveSkill): """ 穿戴防具时,可以增加各种属性。\n 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n """ name = "防具精通" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (0,1) position = 0 rangeLv = None cd = [] uuid = "892ef624d8bf3d7fc045f84825fd6104" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 绝技袭击 # archer/traveler/eb71e1d82d92c7e1d40500a0dcd77aa6 # b9cb48777665de22c006fabaf9a560b3/eb71e1d82d92c7e1d40500a0dcd77aa6 class Skill8(ActiveSkill): """ 该技能可在地面或空中施放。\n 激活鞋子上的迷雾推进装置,敏捷地向前上方跳起,对地面上的敌人射击进行牵制后落地。\n """ name = '绝技袭击' cellPos = (3,2) learnLv = 5 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 4 mp = [22, 132] uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 # 迷雾箭矢攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 4 # 全力挥击 # archer/traveler/4655101518604f874721b3cc249aae10 # b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10 class Skill9(ActiveSkill): """ 用力挥舞弓,击打周围的敌人,并向前推出。\n 转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n 转职为缪斯或奇美拉时,技能类型变为独立攻击力。\n """ name = '全力挥击' cellPos = (1,2) learnLv = 5 masterLv = 60 maxLv = 70 position = 1 rangeLv = 2 cd = 5 mp = [28, 165] uuid = '4655101518604f874721b3cc249aae10' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 击打攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [转职为猎人后] # 爆炸箭矢攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # [范围信息] # 转职为猎人时,爆炸箭矢射程 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # 转职为猎人时,爆炸箭矢爆炸范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 高速机动 # archer/traveler/147d005ac868e0de52b1f255eea35d62 # b9cb48777665de22c006fabaf9a560b3/147d005ac868e0de52b1f255eea35d62 class Skill10(ActiveSkill): """ 该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能。\n 地面施放时,快速后退; 空中施放时,快速落地。\n """ name = '高速机动' cellPos = (4,2) learnLv = 5 masterLv = 1 maxLv = 1 position = 4 rangeLv = 3 cd = 6 mp = [20, 20] uuid = '147d005ac868e0de52b1f255eea35d62' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 向后移动距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) # 翻月翔击 # archer/traveler/c9664191611af31142e052dfaef84530 # b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530 class Skill11(ActiveSkill): """ 前冲并踢飞命中的敌人。\n 踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n 对无法抓取的敌人不适用控制效果。\n 可以按方向键调整冲刺方向。\n 转职为缪斯或奇美拉后,技能类型变为独立攻击力。\n 转职为旅人时,可以强制中断踢击后的僵直并施放空中技能。\n 转职为妖护使时,可以在空中施放。\n """ name = '翻月翔击' cellPos = (4,3) learnLv = 10 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 5 mp = [35, 206] uuid = 'c9664191611af31142e052dfaef84530' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 踢击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 营火 # archer/traveler/f2fb27162beb0b87a7cb9af7900e95f2 # b9cb48777665de22c006fabaf9a560b3/f2fb27162beb0b87a7cb9af7900e95f2 class Skill12(ActiveSkill): """ 向前扔出一个可自动安装的营火工具,温暖的热量可以恢复范围内所有队员的生命值。\n 在一定范围内则获得最大恢复量,距离越远恢复量越少。\n 在最大恢复量适用范围内时,增加冰冻抗性,解除冰冻状态。\n """ name = '营火' cellPos = (6,3) learnLv = 10 masterLv = 1 maxLv = 11 position = 6 rangeLv = 3 cds = [0, 20, 19.5, 19, 18.5, 18, 17.5, 17, 16.5, 16, 15.5, 15] mp = [85, 146] uuid = 'f2fb27162beb0b87a7cb9af7900e95f2' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 营火持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 生命值恢复间隔 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 每次间隔恢复的最大生命值量 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 每次间隔恢复的最小生命值量 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 冰冻抗性增加 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # [学习野外生存后] # 炖菜生命值恢复量 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # 炖菜魔法值恢复量 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # [范围信息] # 生命值最大恢复范围 : {value7}px data7 = get_data(f'{prefix}/{uuid}', 7) # 生命值最小恢复范围 : {value8}px data8 = get_data(f'{prefix}/{uuid}', 8) # 在最小恢复范围外不会获得恢复。 def getSkillCD(self, mode=None): self.cd = self.cds[self.lv] return super().getSkillCD(mode) # 在最小恢复范围外不会获得恢复。 # 强化 - 后跳 # archer/traveler/2b340542e776818b78f3212af184bd6b # b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b class Skill13(PassiveSkill): """ 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n """ name = "强化 - 后跳" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (4,0) position = 4 rangeLv = None cd = 30 uuid = "2b340542e776818b78f3212af184bd6b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 被击或倒地期间施放时的冷却时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 跃翔 # archer/traveler/1fea5a626f15230237946a11a9d11582 # b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582 class Skill14(ActiveSkill): """ 增加自身20%的跳跃力,效果持续一定时间。\n 效果持续期间内,再次按技能键可以结束。\n """ name = "跃翔" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (6,0) position = 6 rangeLv = 3 cd = 5 mp = [13, 13] uuid = "1fea5a626f15230237946a11a9d11582" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 迷雾箭雨 # archer/traveler/cfacda0647b9a0f595df2c2aad30c18d # b9cb48777665de22c006fabaf9a560b3/cfacda0647b9a0f595df2c2aad30c18d class Skill15(ActiveSkill): """ 将迷雾装置的迷雾能量凝聚在箭头发射。\n 射出的箭矢被浓缩的迷雾能量穿透,分裂成数支迷雾箭矢攻击前方敌人,被箭射中的敌人受到多段伤害。\n 技能受[基础精通]的影响。\n """ name = '迷雾箭雨' cellPos = (2,4) learnLv = 15 masterLv = 1 maxLv = 1 position = 2 rangeLv = 2 cd = 4 mp = [29, 29] uuid = 'cfacda0647b9a0f595df2c2aad30c18d' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 每次发射的攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 每次攻击的攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 9 # [范围信息] # 箭矢射程 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # 驱虫烈火 # archer/traveler/45442bbbe33540b4deeec29437dae70c # b9cb48777665de22c006fabaf9a560b3/45442bbbe33540b4deeec29437dae70c class Skill16(ActiveSkill): """ 旅行必需品“引火器”的功率加大,发射火焰,消灭周围的毒虫。\n 火焰命中的敌人受到火属性伤害,并进入灼伤异常状态。\n 被火焰命中时,位于旅人后方和两侧的敌人被吸附至前方。\n """ name = '驱虫烈火' cellPos = (6,5) learnLv = 20 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cd = 7 mp = [68, 401] uuid = '45442bbbe33540b4deeec29437dae70c' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 火焰攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 灼伤攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 灼伤持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 灼伤几率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 压制力 (4人队伍) : {value4}秒 ({value5}秒) data4 = get_data(f'{prefix}/{uuid}', 4) data5 = get_data(f'{prefix}/{uuid}', 5) # [范围信息] # 攻击范围比率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 玄机弓精通 # archer/traveler/01c3a2fb793d293a25ed8dc7a0d70c1a # b9cb48777665de22c006fabaf9a560b3/01c3a2fb793d293a25ed8dc7a0d70c1a class Skill17(PassiveSkill): """ 时刻铭记修炼弓术的重要性可谓是旅人守则的基础中的基础。\n 增加物理攻击力,装备玄机弓时,增加命中率。\n """ name = '玄机弓精通' cellPos = (5,5) learnLv = 20 masterLv = 10 maxLv = 20 position = 5 rangeLv = 3 uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [装备玄机弓时] # 命中率增加 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{'type': '$*PAtkP', 'data': data0}] # 暴击 # archer/traveler/fc1262c19f3d0477ee8eda47b8db8696 # b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696 class Skill18(PassiveSkill): """ 集中精神,提升物理/魔法暴击率。\n """ name = "暴击" learnLv = 20 masterLv = 10 maxLv = 20 cellPos = (5,0) position = 5 rangeLv = 3 uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 三重加速 # archer/traveler/8f73f243041c2d27739fe7696f02bf9b # b9cb48777665de22c006fabaf9a560b3/8f73f243041c2d27739fe7696f02bf9b class Skill19(ActiveSkill): """ 该技能可在地面或空中施放。\n 激活鞋子上的迷雾推进装置,向后方跳跃,发射三支箭矢后落地。\n """ name = '三重加速' cellPos = (3,6) learnLv = 25 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 6 mp = [55, 325] uuid = '8f73f243041c2d27739fe7696f02bf9b' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 箭矢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 3 # 箭矢冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 3 # 迷雾箭矢攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 3 # 迷雾箭矢冲击波攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 3 # [范围信息] # 冲击波范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 斗志昂扬 # archer/traveler/9cb6f9ed646fa87f9b7680a42ce83d1a # b9cb48777665de22c006fabaf9a560b3/9cb6f9ed646fa87f9b7680a42ce83d1a class Skill20(ActiveSkill): """ 旅行总是充满了令人兴奋的奇遇,清澈的阳光照耀着前方的道路,旅人已准备好迎接每一场旅行。\n 增加自身基本攻击力、 技能攻击力和移动速度。\n """ name = '斗志昂扬' cellPos = (5,6) learnLv = 25 masterLv = 10 maxLv = 20 position = 5 rangeLv = 3 cd = 5 uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 基本攻击和技能攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 移动速度增加 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 细雨 # archer/traveler/4224f9b0b8c7c903e9a1e0f9d9f6d04d # b9cb48777665de22c006fabaf9a560b3/4224f9b0b8c7c903e9a1e0f9d9f6d04d class Skill21(ActiveSkill): """ 以抛物线发射箭矢和迷雾箭雨。\n 发射的箭矢冲向地面产生冲击波,击倒敌人。\n """ name = '细雨' cellPos = (7,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cd = 7 mp = [72, 426] uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 压制力 (4人队伍) : {value1}秒 ({value2}秒) data1 = get_data(f'{prefix}/{uuid}', 1) data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 冲击波范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 急流 # archer/traveler/78bd107acd474518b606be1e4fd38239 # b9cb48777665de22c006fabaf9a560b3/78bd107acd474518b606be1e4fd38239 class Skill22(ActiveSkill): """ 以旋风的形态发射迷雾能量,将被击中的敌人聚拢在一直线上,随后连续发射震动箭。\n 被震动箭命中的敌人会被回旋的迷雾之风控制一段时间。\n """ name = '急流' cellPos = (2,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 8 mp = [82, 486] uuid = '78bd107acd474518b606be1e4fd38239' hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 旋风最大打击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 旋风攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 4 # 震动箭攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 震动箭控制时间 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # 压制力 (4人队伍) : {value4}秒 ({value5}秒) data4 = get_data(f'{prefix}/{uuid}', 4) data5 = get_data(f'{prefix}/{uuid}', 5) # [范围信息] # 箭矢射程 : {value6}px data6 = get_data(f'{prefix}/{uuid}', 6) # 旅人的直觉 # archer/traveler/d085127b0edd719782bd618d5688f4a1 # b9cb48777665de22c006fabaf9a560b3/d085127b0edd719782bd618d5688f4a1 class Skill23(ActiveSkill): """ 虽然旅人看起来总是拥有好运气,但实际上靠的是旅行者特有的敏锐直觉。\n 旅人可以通过流浪协会流传下来的独特专注法提高自身能力。\n 自身的回避率、 暴击率、 暴击伤害增加。\n """ name = '旅人的直觉' cellPos = (5,8) learnLv = 35 masterLv = 10 maxLv = 20 position = 5 rangeLv = 3 cd = 5 mp = [417, 981] uuid = 'd085127b0edd719782bd618d5688f4a1' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 回避率增加 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 暴击率增加 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 暴击伤害增加率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 高原雾花 # archer/traveler/42c82812f86ff6704ae9952a2e6093a4 # b9cb48777665de22c006fabaf9a560b3/42c82812f86ff6704ae9952a2e6093a4 class Skill24(ActiveSkill): """ 该技能可以在地面或空中施放; 空中施放时会俯冲到地面后施放。\n 双脚蹬地跳起,释放鞋子上的迷雾推进装置,向前方跳跃后反向旋转,形成雾气漩涡,随后借力于雾气漩涡,射出大量特制小型速射箭矢。\n """ name = '高原雾花' cellPos = (4,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 12 mp = [146, 865] uuid = '42c82812f86ff6704ae9952a2e6093a4' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 箭矢最大攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 箭矢攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 8 # 技能结束后霸体持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 打击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [高原雾花]\n - 基本冷却时间变更为24秒\n 总攻击力 +100%\n [高原雾花]施放速度 +30%\n """ self.cd = 24 self.skillRation *= 2 def vp_2(self): """ [高原雾花]\n 空中落地和施放时进入无敌状态\n [高原雾花]攻击范围 +20%\n """ ... # 装置驱动 # archer/traveler/3d8f3d438405d79f8d3ed68072674d1e # b9cb48777665de22c006fabaf9a560b3/3d8f3d438405d79f8d3ed68072674d1e class Skill25(ActiveSkill): """ 该技能可在地面或空中施放。\n 将迷雾凝聚在迷雾装置发射口前方后分离,向前瞄准后,发射用引火器点燃的火焰箭。\n 冲出发射口的火焰箭被迷雾能量助燃,燃烧得更加旺盛,并继续向前方飞行,击中敌人或达到最大射程时爆炸。\n 空中施放时火焰箭接触到地面发生爆炸。\n 被爆炸波及的敌人受到火属性伤害。\n """ name = '装置驱动' cellPos = (6,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cube = 1 cd = 15 mp = [183, 1081] uuid = '3d8f3d438405d79f8d3ed68072674d1e' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 空中施放技能结束后霸体护甲持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # [范围信息] # 爆炸范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) def vp_1(self): """ [装置驱动]\n 可以取消其他技能的施放后僵直并立即发动该技能,或取消该技能的施放后僵直,并发动其他技能\n (装置驱动系列及觉醒技能除外)\n """ ... def vp_2(self): """ [装置驱动]\n 在[装置驱动]爆炸位置的地面生成火焰迷雾区域\n - 未被[装置驱动]的爆炸命中的敌人接触到火焰迷雾区域时,将受到[装置驱动]攻击力50%的伤害\n - 火焰迷雾区域持续3秒,使接触地面的敌人进入灼伤状态\n [装置驱动]爆炸范围 +40%\n """ ... # 装载 : 猛击 # archer/traveler/2f5d03c7848effbc0a23f4df45d9ca46 # b9cb48777665de22c006fabaf9a560b3/2f5d03c7848effbc0a23f4df45d9ca46 class Skill26(ActiveSkill): """ 该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n 将封存猛击迷雾的燃料罐插入迷雾装置,增加下次施放的弓术技能 (觉醒技能和部分技能除外) 的攻击力,该效果仅适用1次。\n 技能不在冷却时间时,在旅人周围生成蓝色的星轨; 施放技能时,变为红色并持续一段时间。\n 适用技能 : [装置驱动]、 [浓雾暴雨]、 [登跃飞锚]、 [神雾兵仗·妖旋风]、 [流雾疾风]、 [装载 : 烟花漫天]、 [装置驱动·星云]\n """ name = '装载 : 猛击' cellPos = (8,9) learnLv = 40 masterLv = 1 maxLv = 1 position = 8 rangeLv = 3 cd = 15 mp = [68, 68] uuid = '2f5d03c7848effbc0a23f4df45d9ca46' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弓术技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 增益效果最大持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 空中施放技能结束后霸体护甲持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{'data': data0, 'type': '=travelerDamage', 'skills': ['装置驱动', '浓雾暴雨', '登跃飞锚', '神雾兵仗·妖旋风', '流雾疾风', '装载 : 烟花漫天', '装置驱动·星云', '神雾兵仗·流星']}] # 浓雾暴雨 # archer/traveler/ade01c1d6afc8a05055225045e89fe49 # b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49 class Skill27(TravelerActiveSkill): """ 提高迷雾装置的输出功率,向天空发射由箭矢和迷雾箭形成的箭雨。\n 箭雨落到地面产生大量冲击波,造成多段伤害。\n """ name = '浓雾暴雨' cellPos = (7,9) learnLv = 40 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cube = 1 cd = 18 mp = [254, 1502] uuid = 'ade01c1d6afc8a05055225045e89fe49' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波最大攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 每次冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 6 # [范围信息] # 冲击波范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) def vp_1(self): """ [浓雾暴雨]\n 一次性发射全部箭矢\n [浓雾暴雨]范围 +30%\n """ ... def vp_2(self): """ [浓雾暴雨]\n 可以强制中断[浓雾暴雨]施放后僵直,并施放[细雨]\n 箭矢降落速度 +20%\n [细雨]\n [细雨]变更为像[浓雾暴雨]一样降落\n """ ... # 神雾兵仗·流星 # archer/traveler/ff171dc487807bb9aa28900ca9a46b41 # b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41 class Skill28(TravelerActiveSkill): """ 学习后,在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n 可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动,根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n 每个技能只能发射1次。\n """ name = '神雾兵仗·流星' cellPos = (5,10) learnLv = 45 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cube = 1 cd = 10 mp = [109, 643] uuid = 'ff171dc487807bb9aa28900ca9a46b41' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 储备箭数 : {value0}个 data0 = get_data(f'{prefix}/{uuid}', 0) # 贯穿型和爆炸型流星箭攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 散射型流星箭最大打击次数 : {value2}次 data2 = get_data(f'{prefix}/{uuid}', 2) # 散射型流星箭每次打击攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 0 # [范围信息] # 贯穿型箭矢射程 : {value4}px data4 = get_data(f'{prefix}/{uuid}', 4) # 爆炸型冲击波范围比率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # 散射型冲击波范围比率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) mode = ['猛击', '爆炸', '散射'] def setMode(self, mode): if mode == '猛击': if self.vp != 2: self.skillRation = 0 else: self.skillDamage *= 1 + self.travelerDamage self.cdReduce *= 1 - self.travelerCDR return if mode == '爆炸' or self.vp == 2: self.hit1 = 1 self.hit3 = 0 elif mode == '散射': self.hit1 = 0 self.hit3 = 7 def vp_1(self): """ [神雾兵仗·流星]\n 变更为可填充6次的技能\n - 每次填充冷却时间 : 6.6秒\n - 单次攻击力 -33%\n 使用[神雾兵仗 · 流星]时,10秒内攻击速度 +3%\n (学习[自动操作模式]后,攻击速度增加量变更为2%)\n - 最多可叠加5次\n 射程及冲击波范围 +25%\n """ self.cd = 6.6 self.skillRation *= 0.67 def vp_2(self): """ [神雾兵仗·流星]\n 变为可独立使用的技能; 解除神雾兵仗·流星装置,发射强大的流星箭\n - 可以在地面和空中施放\n - 在空中施放时,会在落地后施放\n - 变更为可以使用装载 : 猛击/闪攻\n - 可以强制中断旅人转职技能的施放后僵直并施放 (觉醒技能除外)\n - [流浪之星的纹章]冷却时间减少效果,不受是否学习[自动操作模式]的影响\n - 基本冷却时间变更为40秒\n - 适用[神雾兵仗·流星]4次攻击力\n - 总攻击力相同\n - 删除填充效果\n 发射体射程 +25%\n """ self.cd = 40 self.skillRation *= 4 # 野外生存 # archer/traveler/547ab2b2bd860d3e37355a9cfbc1077c # b9cb48777665de22c006fabaf9a560b3/547ab2b2bd860d3e37355a9cfbc1077c class Skill29(PassiveSkill): """ 旅行并不会总是按照计划进行,所以旅人时刻都要发挥出色的应变能力。\n 增加基本攻击和技能攻击力,增加自身受到的技能和消耗品的生命值、 魔法值恢复效果。\n 此外,在营火附近生成一个可以恢复生命值、 魔法值的野营便当。\n """ name = '野外生存' cellPos = (4,11) learnLv = 48 masterLv = 40 maxLv = 50 position = 4 rangeLv = 3 uuid = '547ab2b2bd860d3e37355a9cfbc1077c' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 技能和消耗品生命值、 魔法值恢复效果增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{'data': data0, 'type': '*skillDamage'}] # 旷野火炎 # archer/traveler/506e7ed77d517419a6e1c437a2cedb17 # b9cb48777665de22c006fabaf9a560b3/506e7ed77d517419a6e1c437a2cedb17 class Skill30(ActiveSkill): """ 点燃引火器,以迷雾装置的迷雾能量作为燃料,发射多支火焰箭。\n 发射时织梦者前方的敌人会被推开一段距离,发射的箭矢在前方坠落引发连环爆炸,造成火属性伤害并灼烧地面。\n 接触燃烧地面的敌人会进入灼伤状态。\n """ name = '旷野火炎' cellPos = (5,11) learnLv = 50 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 5 cd = 145 mp = [1420, 6378] uuid = '506e7ed77d517419a6e1c437a2cedb17' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 爆炸最大攻击次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 每次爆炸攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 10 # 灼烧地面持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 灼伤几率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 每秒灼伤攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 4 # 压制力 (4人队伍) : {value5}秒 ({value6}秒) data5 = get_data(f'{prefix}/{uuid}', 5) data6 = get_data(f'{prefix}/{uuid}', 6) # 装载 : 闪攻 # archer/traveler/8c2379737c5acc935c1731f67f607655 # b9cb48777665de22c006fabaf9a560b3/8c2379737c5acc935c1731f67f607655 class Skill31(PassiveSkill): """ 精炼猛击迷雾,追加可以提升反应力的闪攻力量。\n 施放[装载 : 猛击]时,除了增加下一个弓术技能的攻击力外还能额外减少技能冷却时间。\n """ name = '装载 : 闪攻' cellPos = (8,12) learnLv = 60 masterLv = 1 maxLv = 1 position = 8 rangeLv = 3 uuid = '8c2379737c5acc935c1731f67f607655' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 弓术技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 增益最大持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{'data': data0, 'type': '=travelerCDR', 'skills': ['装置驱动', '浓雾暴雨', '登跃飞锚', '神雾兵仗·妖旋风', '流雾疾风', '装载 : 烟花漫天', '装置驱动·星云', '神雾兵仗·流星']}] # 登跃飞锚 # archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a # b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a class Skill32(TravelerActiveSkill): """ 该技能可在地面或空中施放。\n 将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上,驱动迷雾能量发射。\n 箭在落地前射出飞锚,产生冲击波,摩擦地面猛烈旋转。\n 在回收飞锚时拔出岩石轰击中央地面,对范围内的敌人造成巨额伤害。\n """ name = '登跃飞锚' cellPos = (2,12) learnLv = 60 masterLv = 40 maxLv = 50 position = 2 rangeLv = 2 cube = 1 cd = 25 mp = [292, 1313] uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 冲击波攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 回旋最大多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 每次回旋攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 12 # 岩石轰击攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 1 # [范围信息] # 岩石轰击范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) def vp_1(self): """ [登跃飞锚]\n 变更为可填充2次的技能\n - 每次填充冷却时间 : 12.5秒\n - 单次攻击力 -50%\n 岩石冲击爆炸范围 +30%\n """ self.cd = 12.5 self.skillRation *= 0.5 def vp_2(self): """ [登跃飞锚]\n 安装反应型飞锚,当周围存在敌人时发生爆炸\n - 总攻击力相同\n - 锚持续时间 : 10秒\n - 在持续时间内重新安装时,现有的锚不会消失\n """ ... # 神雾兵仗·妖旋风 # archer/traveler/5dc7008b12a459325b548b0715c6b73c # b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c class Skill33(TravelerActiveSkill): """ 该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n 将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中,安装在迷雾装置上发射,释放的妖气引发猛烈的旋风,连同织梦者发射的箭矢席卷一切。\n """ name = '神雾兵仗·妖旋风' cellPos = (8,13) learnLv = 70 masterLv = 40 maxLv = 50 position = 8 rangeLv = 2 cube = 2 cd = 45 mp = [480, 2153] uuid = '5dc7008b12a459325b548b0715c6b73c' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 空中施放时向后落地位置 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) # 箭矢最大攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 箭矢攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 10 # 妖气旋风最大打击次数 : {value3}次 data3 = get_data(f'{prefix}/{uuid}', 3) # 妖气旋风攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 10 # 压制力 (4人队伍) : {value5}秒 ({value6}秒) data5 = get_data(f'{prefix}/{uuid}', 5) data6 = get_data(f'{prefix}/{uuid}', 6) # [范围信息] # 旋风范围比率 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7) def vp_1(self): """ [神雾兵仗·妖旋风]\n 在弹药筒中装入火焰的气息,生成更大的旋风\n - 旋风攻击范围 +30%\n - 使命中的敌人进入强制控制状态3秒\n - 攻击时附加灼伤效果\n 基本冷却时间变更为40秒\n 总攻击力 -11%\n """ self.cd = 40 self.skillRation *= 0.89 def vp_2(self): """ [神雾兵仗·妖旋风]\n 变更为可填充2次的技能\n - 每次填充冷却时间 : 22.5秒\n - 单次攻击力 -50%\n 施放[神雾兵仗·妖旋风]后立即连接施放[绝技袭击]时,跳跃距离和速度增加\n [绝技袭击]\n 施放[神雾兵仗·妖旋风]时,初始化[绝技袭击]的冷却时间\n - [绝技袭击]攻击力 -17%\n """ self.cd = 22.5 self.skillRation *= 0.5 def effect(self, old, new): if self.vp == 2: self.associate = [{'type': '*skillRation', 'data': [0] + [-17] * self.maxLv, 'skills': ['绝技袭击']}] return super().effect(old, new) # 流浪之星的纹章 # archer/traveler/8ee0099656df08a0b39225f8a21d514b # b9cb48777665de22c006fabaf9a560b3/8ee0099656df08a0b39225f8a21d514b class Skill34(PassiveSkill): """ 赐予勇于探索属于自己的星星的天境之人的纹章,持有者有权改造各种如燃料罐等设备,为接下来的旅途做好准备。\n 增加基本攻击力和转职技能攻击力,进入地下城时,自动施放[旅人的直觉]。\n 改造[神雾兵仗·流星],使其能够更频繁地使用。 (学习[自动操作模式]后,不适用冷却时间减少效果)\n """ name = '流浪之星的纹章' cellPos = (4,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 4 rangeLv = 3 uuid = '8ee0099656df08a0b39225f8a21d514b' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [神雾兵仗·流星]冷却时间减少率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) def effect(self, old, new): if self.char.GetSkillByName('自动操作模式').lv > 0 and self.char.GetSkillByName('神雾兵仗·流星').vp != 2: self.associate = [{'data': self.data0, 'type': '*skillDamage'}] else: self.associate = [{'data': self.data0, 'type': '*skillDamage'}, {'data': self.data1, 'type': '*cdReduce', 'skills': ['神雾兵仗·流星']}] # 流雾疾风 # archer/traveler/da6e37c1e3f0e8867f70007d89c239ff # b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff class Skill35(TravelerActiveSkill): """ 将迷雾装置功率发动到极限,流动的高浓度迷雾能量包覆在箭矢上,如同疾风骤雨般连续发射。\n 在连续发射过程中按跳跃键可以中断技能。\n """ name = '流雾疾风' cellPos = (5,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 5 rangeLv = 2 cube = 3 cd = 40 mp = [987, 4433] uuid = 'da6e37c1e3f0e8867f70007d89c239ff' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 最大连续发射次数 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 每次射击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 20 def vp_1(self): """ [流雾疾风]\n 连续发射次数 -50%,集中迷雾装置的能量后,向前方顺着箭矢的方向,额外发射最后一击\n - 总攻击力相同\n - 在连射过程中按跳跃键时,立即发射最后一击\n 施放时进入无敌状态\n """ ... def vp_2(self): """ [流雾疾风]\n [流雾疾风]施放速度 +35%\n Y轴攻击范围 +30%\n [神雾兵仗·流星]\n [流雾疾风]施放过程中可额外发射2次[神雾兵仗·流星]\n """ ... # 自动操作模式 # archer/traveler/47bd4871f29defc2a0021ee9261d7a5b # b9cb48777665de22c006fabaf9a560b3/47bd4871f29defc2a0021ee9261d7a5b class Skill36(PassiveSkill): """ 将[神雾兵仗·流星]的发射装置改造为自动模式。\n 学习后,不适用[流浪之星的纹章]的[神雾兵仗·流星]冷却时间减少效果; [神雾兵仗·流星]自动发射。 ([绝技袭击]除外)\n """ name = '自动操作模式' cellPos = (3,13) learnLv = 75 masterLv = 1 maxLv = 1 position = 3 rangeLv = 3 uuid = '47bd4871f29defc2a0021ee9261d7a5b' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 装载 : 烟花漫天 # archer/traveler/9bff7f2559e003766fee2853dca00631 # b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631 class Skill37(TravelerActiveSkill): """ 该技能可在前方一定范围内存在敌人时施放。\n 可以在地面和空中施放; 可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n 快速跳跃锁定范围内最强的敌人后,将以旅行中看到的烟花为灵感制作的燃料罐安装在迷雾装置上,朝着地面发射后落地。 箭在落到地面时产生华丽的烟花爆炸,被爆炸波及的敌人受到火属性伤害。\n 在标准高度以下施放时会跳跃到标准高度,过于靠近目标施放时会后退并跳起。\n """ name = '装载 : 烟花漫天' cellPos = (8,14) learnLv = 80 masterLv = 40 maxLv = 50 position = 8 rangeLv = 2 cube = 5 cd = 40 mp = [1100, 4938] uuid = '9bff7f2559e003766fee2853dca00631' hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 索敌距离 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) # 索敌宽度 : {value1}px data1 = get_data(f'{prefix}/{uuid}', 1) # 索敌高度 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # 标准高度 : {value3}px data3 = get_data(f'{prefix}/{uuid}', 3) # 过近判断距离 : {value4}px data4 = get_data(f'{prefix}/{uuid}', 4) # 烟花爆炸攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) hit5 = 1 # [范围信息] # 爆炸范围比率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) def vp_1(self): """ [装载 : 烟花漫天]\n 爆炸范围强化,即使没有敌人时也可以施放,并且可以在地面射击\n - 在地面施放时不会跳跃,而是在地面朝前方射击\n - 在空中施放时不会追踪敌人,而是以固定角度射击\n """ ... def vp_2(self): """ [装载 : 烟花漫天]\n 施放[装载 : 烟花漫天]后,20秒内移动速度 +15%\n [装置驱动]\n 施放[装载 : 烟花漫天]时初始化[装置驱动]的冷却时间\n - [装置驱动]攻击力 -26.6%\n - [装置驱动]爆炸时追加小型烟花漫天\n """ def effect(self, old, new): if self.vp == 2: self.associate = [{'type': '*skillRation', 'data': [0] + [-26.6] * self.maxLv, 'skills': ['装置驱动']}] return super().effect(old, new) # 神雾兵仗·北极星 # archer/traveler/a6c8f69107f8c4f5d1a0c7a57d000290 # b9cb48777665de22c006fabaf9a560b3/a6c8f69107f8c4f5d1a0c7a57d000290 class Skill38(ActiveSkill): """ 该技能可以在学习[神雾兵仗·流星]后施放。\n 作为“流浪之星”,获得开启[神雾兵仗·流星]隐藏的北极星模式的权限。\n 迷雾装置的迷雾能量和由北极星模式增强的星雾能量在天空中融合,形成星空极光,在持续时间里朝着天境之人附近最强的敌人落下流星弹。\n 极光持续时间结束或再次输入技能快捷键时极光消失,短暂地形成银河后,巨型流星沿着银河坠落后爆炸,造成最后一击。\n 没有敌人的情况下,巨型流星会落在天境之人前方。\n """ name = '神雾兵仗·北极星' cellPos = (5,14) learnLv = 85 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 10 cd = 180 mp = [2396, 10757] uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 极光最大持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 攻击探索距离 : {value1}px data1 = get_data(f'{prefix}/{uuid}', 1) # 探索间隔时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 最大探索数量 : {value3}次 data3 = get_data(f'{prefix}/{uuid}', 3) # 每次探索落下流星弹数量 : {value4}发 data4 = get_data(f'{prefix}/{uuid}', 4) # 流星弹攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) hit5 = 4 * 5 # 巨型流星弹最后一击攻击力 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) hit6 = 1 # 星辰装置 # archer/traveler/3829c15bf5f520c13998a3479ba0ce7b # b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b class Skill39(TravelerActiveSkill): """ 只有领悟到旅行的真谛的聆风·旅人,才能通过名为“星辰装置”的星座图的指引,施放神秘的星光之力。\n 增加基本攻击力和转职技能攻击力,变更部分技能效果。\n [绝技袭击]\n 进入霸体状态,可以强制中断其他技能并施放该技能,或强制中断该技能并施放其他技能。\n [驱虫烈火]\n 在火焰中加入星光的力量,攻击范围增加,并对敌人造成控制效果。\n """ name = '星辰装置' cellPos = (4,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 4 rangeLv = 3 uuid = '3829c15bf5f520c13998a3479ba0ce7b' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # [驱虫烈火]范围增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [驱虫烈火]控制时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 基本攻击力和转职技能攻击力增加率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{'data': data2, 'type': '*skillDamage'}] # 装置驱动 : 星云 # archer/traveler/03bb5314ffd41e9458d67ef924fef38f # b9cb48777665de22c006fabaf9a560b3/03bb5314ffd41e9458d67ef924fef38f class Skill40(ActiveSkill): """ 该技能可在地面或空中施放。\n 向前方跳起时,分离迷雾装置的头部,头部分化出更多的零件分布在四周,同时向中央的零件发射充满了星辰装置光芒能量的箭矢。\n 箭矢在零件之间来回穿梭,对敌人造成攻击并控制敌人,同时向零件传输能量,被传输的能量经过零件强化并产生剧烈爆炸。\n 地面施放时,输入前方向键可以跳得更远。\n """ name = '装置驱动 : 星云' cellPos = (6,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 6 rangeLv = 2 cube = 7 cd = 60 mp = [1398, 6277] uuid = '03bb5314ffd41e9458d67ef924fef38f' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 光箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 爆炸攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 技能结束后无敌持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 压制力 (4人队伍) : {value3}秒 ({value4}秒) data3 = get_data(f'{prefix}/{uuid}', 3) data4 = get_data(f'{prefix}/{uuid}', 4) # 神雾星仗·人马座星云 # archer/traveler/bb34e8854a93fd250347a1c64119f7ab # b9cb48777665de22c006fabaf9a560b3/bb34e8854a93fd250347a1c64119f7ab class Skill41(ActiveSkill): """ 该技能可以在学习[神雾兵仗·流星]后施放; 可以在地面和空中施放。\n 释放星辰装置的力量,将迷雾装置和[神雾兵仗·流星]融合在一起,组成[神雾星仗·人马座星云]。\n 从鞋子喷射出经过星辰装置增强的星雾,强控敌人,然后飞上天空,完全展开[神雾星仗·人马座星云],向被星雾席卷的敌人中最强的敌人发射一束星光箭,星光箭贯穿敌人,将灿烂的星座刻在夜空中,并引发爆炸。\n [三次觉醒技能]\n 使用三次觉醒技能时,与联动技能共享冷却时间。\n 如果联动技能处于冷却时间,则无法使用三次觉醒技能。\n """ name = '神雾星仗·人马座星云' cellPos = (5,16) learnLv = 100 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 15 cd = 290 mp = [3944, 17712] uuid = 'bb34e8854a93fd250347a1c64119f7ab' hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501 # 星光箭攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 星座爆炸攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 压制力 (4人队伍) : {value2}秒 ({value3}秒) data2 = get_data(f'{prefix}/{uuid}', 2) data3 = get_data(f'{prefix}/{uuid}', 3) class classChange(Character): def __init__(self, equVersion): self.name = 'traveler' self.nameCN = '聆风·旅人' self.role = 'archer' self.角色 = '弓箭手' self.职业 = '旅人' self.jobId = 'b9cb48777665de22c006fabaf9a560b3' self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7' self.武器选项 = ['玄机弓'] self.输出类型选项 = ['物理百分比'] self.输出类型 = '物理百分比' self.防具精通属性 = ['力量'] self.防具类型 = '皮甲' self.buff = 2.083 super().__init__(equVersion, __name__)