from core.basic.character import Character enchant_func_list = {} # region 头肩 def enchant_1(char: Character): """ 三攻(10)|四维(40)|技攻(3%)|暴击率(5%) """ char.SetStatus(三攻=10, 四维=40, 技攻=0.03) pass def enchant_2(char: Character): """ 三攻(20)|四维(75)|Lv1~50主动+1 """ char.SetStatus(三攻=20, 四维=75) char.AddSkillLv(1, 50, 1, 1) pass def enchant_3(char: Character): """ 三攻(20)|四维(75)|技攻(5%) """ char.SetStatus(三攻=20, 四维=75, 技攻=0.05) pass def enchant_4(char: Character): """ Lv30增益技能等级 +1|lv50主动技能等级+1 """ if char.buffer: char.AddSkillLv(30, 1, 1, 1) char.AddSkillLv(50, 1, 1, 1) pass # endregion # region 上衣 def enchant_100(char: Character): """ 三攻(110)|力智(80) """ char.SetStatus(三攻=110, 力智=80) pass def enchant_101(char: Character): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass def enchant_102(char: Character): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass def enchant_103(char: Character): """ 三攻(110)|力智(90)|技攻(1%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.01) pass def enchant_104(char: Character): """ 四维(125)|奶系Lv15被动+4 """ char.SetStatus(四维=125) if char.buffer: char.AddSkillLv(15, 15, 4, 1) pass def enchant_105(char: Character): """ 三攻(110)|力智(90)|技攻(2%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.02) pass # endregion # region 头肩 def enchant_106(char: Character): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass # endregion # region 武器 def enchant_107(char: Character): """ 独立(90)|力智(60) """ char.SetStatus(独立=90, 力智=60) pass def enchant_108(char: Character): """ 魔攻(90)|力智(60) """ char.SetStatus(魔攻=90, 力智=60) pass def enchant_109(char: Character): """ 物攻(90)|力智(60) """ char.SetStatus(物攻=90, 力智=60) pass def enchant_110(char: Character): """ 智力(100) """ char.SetStatus(智力=100) pass def enchant_111(char: Character): """ 力量(100) """ char.SetStatus(力量=100) pass def enchant_112(char: Character): """ 体力(100) """ char.SetStatus(体力=100) pass def enchant_113(char: Character): """ 精神(100) """ char.SetStatus(精神=100) pass # endregion # region 下装 def enchant_200(char: Character): """ 三攻(110)|力智(80) """ char.SetStatus(三攻=110, 力智=80) pass def enchant_201(char: Character): """ 四维(125)|奶系Lv15被动+4 """ char.SetStatus(四维=125) if char.buffer: char.AddSkillLv(15, 15, 4, 1) pass def enchant_202(char: Character): """ 三攻(110)|力智(90)|技攻(2%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.02) pass # endregion # region 腰带 def enchant_300(char: Character): """ 三攻(30)|技攻(1%) """ char.SetStatus(三攻=30, 技攻=0.01) pass def enchant_301(char: Character): """ 三攻(10)|四维(40)|技攻(2%) """ char.SetStatus(三攻=10, 四维=40, 技攻=0.02) pass def enchant_302(char: Character): """ 四维(45)|Lv1~50主动+1 """ char.SetStatus(四维=45) if char.buffer: char.AddSkillLv(1, 50, 1, 1) pass def enchant_303(char: Character): """ 三攻(36)|技能伤害(5%)|暴击率(3%) """ char.SetStatus(三攻=36, 技能伤害=0.05) pass # endregion # region 武器 def enchant_500(char: Character): """ 火强(15) """ char.AddElementDB('火', 15) pass def enchant_501(char: Character): """ 冰强(15) """ char.AddElementDB('冰', 15) pass def enchant_502(char: Character): """ 光强(15) """ char.AddElementDB('光', 15) pass def enchant_503(char: Character): """ 暗强(15) """ char.AddElementDB('暗', 15) pass def enchant_504(char: Character): """ 火强(15)|光强(15) """ char.AddElementDB('火', 15) char.AddElementDB('光', 15) pass def enchant_505(char: Character): """ 冰强(15)|暗强(15) """ char.AddElementDB('冰', 15) char.AddElementDB('暗', 15) pass def enchant_506(char: Character): """ 火强(15)|冰强(15) """ char.AddElementDB('火', 15) char.AddElementDB('冰', 15) pass def enchant_507(char: Character): """ 所有属性强化(13) """ char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_508(char: Character): """ 物攻(30)|独立(30)|全属强(15)|攻速(5%) """ char.SetStatus(物攻=30, 独立=30, 攻速=0.05) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_509(char: Character): """ 魔攻(30)|独立(30)|全属强(15)|施放(6%) """ char.SetStatus(魔攻=30, 独立=30, 施放=0.06) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_510(char: Character): """ 三攻(30)|全属强(15) """ char.SetStatus(三攻=30) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_511(char: Character): """ 四维(110)|施放(7%) """ char.SetStatus(四维=110, 施放速度=0.07) pass def enchant_512(char: Character): """ 三攻(50)|全属强(16)|属性攻击 """ char.SetStatus(三攻=50) char.AddElementDB('火', 16) char.AddElementDB('冰', 16) char.AddElementDB('光', 16) char.AddElementDB('暗', 16) pass # endregion # region 项链 def enchant_600(char: Character): """ 所有属性强化(30) """ char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass def enchant_601(char: Character): """ 所有属性强化(28) """ char.AddElementDB('火', 28) char.AddElementDB('冰', 28) char.AddElementDB('光', 28) char.AddElementDB('暗', 28) pass def enchant_602(char: Character): """ 四维(70) """ char.SetStatus(四维=70) pass def enchant_603(char: Character): """ 所有属性强化(33) """ char.AddElementDB('火', 33) char.AddElementDB('冰', 33) char.AddElementDB('光', 33) char.AddElementDB('暗', 33) pass def enchant_604(char: Character): """ 火强(35)|光强(35) """ char.AddElementDB('火', 35) char.AddElementDB('光', 35) pass def enchant_605(char: Character): """ 冰强(35)|暗强(35) """ char.AddElementDB('冰', 35) char.AddElementDB('暗', 35) pass def enchant_606(char: Character): """ 四维(90) """ char.SetStatus(四维=90) pass def enchant_607(char: Character): """ 四维(100)|奶系Lv15被动+1 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 1, 1) pass def enchant_608(char: Character): """ 全属强(35)|技攻(1%) """ char.AddElementDB('火', 35) char.AddElementDB('冰', 35) char.AddElementDB('光', 35) char.AddElementDB('暗', 35) char.SetStatus(技攻=0.01) pass # endregion # region 辅助装备 def enchant_900(char: Character): """ 三攻(110) """ char.SetStatus(三攻=110) pass def enchant_901(char: Character): """ 四维(100) """ char.SetStatus(四维=100) pass def enchant_902(char: Character): """ 攻强(3%)|所有属性强化(11)|暴击率(3%) """ char.SetStatus(攻击强化P=0.03) char.AddElementDB('火', 11) char.AddElementDB('冰', 11) char.AddElementDB('光', 11) char.AddElementDB('暗', 11) pass def enchant_903(char: Character): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass def enchant_904(char: Character): """ 技攻(5%)|所有属性强化(15)|暴击率(5%) """ char.SetStatus(技攻=0.05) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_905(char: Character): """ 技攻(7%)|所有属性强化(15)|暴击率(5%) """ char.SetStatus(技攻=0.07) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass # endregion # region 魔法石 def enchant_1000(char: Character): """ 所有属性强化(30) """ char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass def enchant_1001(char: Character): """ 所有属性强化(35) """ char.AddElementDB('火', 35) char.AddElementDB('冰', 35) char.AddElementDB('光', 35) char.AddElementDB('暗', 35) pass def enchant_1002(char: Character): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass def enchant_1003(char: Character): """ 所有属性强化(40) """ char.AddElementDB('火', 40) char.AddElementDB('冰', 40) char.AddElementDB('光', 40) char.AddElementDB('暗', 40) pass def enchant_1004(char: Character): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 1) pass # endregion # region 耳环 def enchant_1100(char: Character): """ 四维(50)|所有属性强化(11) """ char.SetStatus(四维=50) char.AddElementDB('火', 11) char.AddElementDB('冰', 11) char.AddElementDB('光', 11) char.AddElementDB('暗', 11) pass def enchant_1101(char: Character): """ 四维(175) """ char.SetStatus(四维=175) pass def enchant_1102(char: Character): """ 四维(70)|所有属性强化(11) """ char.SetStatus(四维=70) char.AddElementDB('火', 11) char.AddElementDB('冰', 11) char.AddElementDB('光', 11) char.AddElementDB('暗', 11) pass def enchant_1103(char: Character): """ 四维(200) """ char.SetStatus(四维=200) pass # endregion # region 称号 def enchant_1200(char: Character): """ 三攻(40)|所有属性强化(15)|Lv1~50主动+1 """ char.SetStatus(三攻=40) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(1, 50, 1, 1) pass def enchant_1201(char: Character): """ 三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass def enchant_1202(char: Character): """ Lv40主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(40, 40, 2, 1) pass def enchant_1203(char: Character): """ Lv45主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(45, 45, 2, 1) pass def enchant_1204(char: Character): """ Lv60主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(60, 60, 2, 1) pass def enchant_1205(char: Character): """ Lv70主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(70, 70, 2, 1) pass def enchant_1206(char: Character): """ Lv75主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(75, 75, 2, 1) pass def enchant_1207(char: Character): """ Lv80主动+2|三攻(40)|所有属性强化(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(80, 80, 2, 1) pass def enchant_1208(char: Character): """ Lv30增益技能等级 +1 """ if char.buffer: char.AddSkillLv(30, 30, 1, 1) pass def enchant_1209(char: Character): """ Lv30增益技能等级 +2 """ if char.buffer: char.AddSkillLv(30, 30, 2, 1) pass def enchant_1210(char: Character): """ Lv50主动技能等级 +1 """ if char.buffer: char.AddSkillLv(50, 50, 1, 1) pass def enchant_1211(char: Character): """ Lv50主动技能等级 +2 """ if char.buffer: char.AddSkillLv(50, 50, 2, 1) pass # endregion # region 宠物 def enchant_1300(char: Character): """ 火强(25) """ char.AddElementDB('火', 25) pass def enchant_1301(char: Character): """ 冰强(25) """ char.AddElementDB('冰', 25) pass def enchant_1302(char: Character): """ 光强(25) """ char.AddElementDB('光', 25) pass def enchant_1303(char: Character): """ 暗强(25) """ char.AddElementDB('暗', 25) pass def enchant_1304(char: Character): """ 所有属性强化(23) """ char.AddElementDB('火', 23) char.AddElementDB('冰', 23) char.AddElementDB('光', 23) char.AddElementDB('暗', 23) pass def enchant_1305(char: Character): """ 力量(50) """ char.SetStatus(力量=50) pass def enchant_1306(char: Character): """ 智力(50) """ char.SetStatus(智力=50) pass def enchant_1307(char: Character): """ 精神(50) """ char.SetStatus(精神=50) pass def enchant_1308(char: Character): """ 体力(50) """ char.SetStatus(体力=50) pass def enchant_1309(char: Character): """ 物攻(60) """ char.SetStatus(物攻=60) pass def enchant_1310(char: Character): """ 魔攻(60) """ char.SetStatus(魔攻=60) pass def enchant_1311(char: Character): """ 独立(60) """ char.SetStatus(独立=60) pass def enchant_1312(char: Character): """ 火强(16) """ char.AddElementDB('火', 16) pass def enchant_1313(char: Character): """ 冰强(16) """ char.AddElementDB('冰', 16) pass def enchant_1314(char: Character): """ 光强(16) """ char.AddElementDB('光', 16) pass def enchant_1315(char: Character): """ 暗强(16) """ char.AddElementDB('暗', 16) pass def enchant_1316(char: Character): """ 所有属性强化(14) """ char.AddElementDB('火', 14) char.AddElementDB('冰', 14) char.AddElementDB('光', 14) char.AddElementDB('暗', 14) pass # endregion # region 光环 def enchant_2000(char: Character): """ Lv1~95+1|攻击强化(12%)|增益量(7%) """ char.SetStatus(攻击强化P=0.12,增益量P=0.07) char.AddSkillLv(1, 95, 1) pass def enchant_2001(char: Character): """ Lv1~95+1|攻击强化(7%)|增益量(5%) """ char.SetStatus(攻击强化P=0.07,增益量P=0.05) char.AddSkillLv(1, 95, 1) pass def enchant_2002(char: Character): """ Lv1~35+1|攻击强化(5%)|增益量(3%) """ char.SetStatus(攻击强化P=0.05,增益量P=0.03) char.AddSkillLv(1, 35, 1) pass # endregion # region 武器装扮 def enchant_2100(char: Character): """ Lv40主动+1|四维(55) """ char.AddSkillLv(40, 40, 1, 1) char.SetStatus(四维=55) pass def enchant_2101(char: Character): """ Lv45主动+1|四维(55) """ char.AddSkillLv(45, 45, 1, 1) char.SetStatus(四维=55) pass def enchant_2102(char: Character): """ Lv60主动+1|四维(55) """ char.AddSkillLv(60, 60, 1, 1) char.SetStatus(四维=55) pass def enchant_2103(char: Character): """ Lv70主动+1|四维(55) """ char.AddSkillLv(70, 70, 1, 1) char.SetStatus(四维=55) pass def enchant_2104(char: Character): """ Lv75主动+1|四维(55) """ char.AddSkillLv(75, 75, 1, 1) char.SetStatus(四维=55) pass def enchant_2105(char: Character): """ Lv80主动+1|四维(55) """ char.AddSkillLv(80, 80, 1, 1) char.SetStatus(四维=55) pass # endregion # region 皮肤 def enchant_2200(char: Character): """ Lv40主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(40, 40, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2201(char: Character): """ Lv45主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(45, 45, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2202(char: Character): """ Lv60主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(60, 60, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2203(char: Character): """ Lv70主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(70, 70, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2204(char: Character): """ Lv75主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(75, 75, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2205(char: Character): """ Lv80主动+1|所有属性强化(12)|四维(55) """ char.AddSkillLv(80, 80, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass def enchant_2206(char: Character): """ 所有属性强化(6) """ char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass # endregion # region 宠物装备-红 def enchant_2500(char: Character): """ 攻击强化(10%) """ char.SetStatus(攻击强化P=0.1) pass def enchant_2501(char: Character): """ 攻击强化(8%) """ char.SetStatus(攻击强化P=0.08) pass def enchant_2502(char: Character): """ 攻击强化(4%)|所有属性强化(6) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass def enchant_2503(char: Character): """ 攻击强化(4%)|所有属性强化(4)|光强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 4) char.AddElementDB('冰', 4) char.AddElementDB('光', 8) char.AddElementDB('暗', 4) pass def enchant_2504(char: Character): """ 攻击强化(4%)|所有属性强化(4)|火强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 8) char.AddElementDB('冰', 4) char.AddElementDB('光', 4) char.AddElementDB('暗', 4) pass def enchant_2505(char: Character): """ 攻击强化(4%)|所有属性强化(4)|冰强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass def enchant_2506(char: Character): """ 攻击强化(4%)|所有属性强化(4)|暗强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 4) char.AddElementDB('冰', 4) char.AddElementDB('光', 8) char.AddElementDB('暗', 4) pass def enchant_2507(char: Character): """ 四维(33) """ char.SetStatus(四维=33) pass def enchant_2508(char: Character): """ 四维(25) """ char.SetStatus(四维=25) pass def enchant_2509(char: Character): """ 四维(50) """ char.SetStatus(四维=50) pass # endregion # region 宠物装备-绿 def enchant_2600(char: Character): """ 三攻(40)|所有属性强化(30) """ char.SetStatus(三攻=40) char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass def enchant_2601(char: Character): """ 三攻(40)|所有属性强化(20) """ char.SetStatus(三攻=40) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass def enchant_2602(char: Character): """ 四维(50)|所有属性强化(20) """ char.SetStatus(四维=50) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass def enchant_2603(char: Character): """ 四维(30)|所有属性强化(20) """ char.SetStatus(四维=30) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass def enchant_2604(char: Character): """ 四维(30) """ char.SetStatus(四维=30) pass def enchant_2605(char: Character): """ 四维(16) """ char.SetStatus(四维=16) pass # endregion # region 宠物装备-蓝 def enchant_2606(char: Character): """ 技攻(2%)|三速(5%) """ char.SetStatus(技攻=0.02, 三速=0.05) pass def enchant_2607(char: Character): """ 三攻(30)|三速(4%) """ char.SetStatus(三攻=30, 三速=0.04) pass def enchant_2608(char: Character): """ 三攻(30) """ char.SetStatus(三攻=30) pass def enchant_2609(char: Character): """ 三攻(25)|三速(2%)|属性攻击|暴击(5%) """ char.SetStatus(三攻=25, 三速=0.02) pass def enchant_2610(char: Character): """ 四维(50)|三速(4%) """ char.SetStatus(四维=50, 三速=0.04) pass def enchant_2611(char: Character): """ 四维(25)|三速(2%) """ char.SetStatus(四维=25, 三速=0.02) pass def enchant_2612(char: Character): """ 四维(20)|三速(2%) """ char.SetStatus(四维=20, 三速=0.02) pass # endregion # region 快捷栏装备 def enchant_2700(char: Character): """ 三攻(30)|攻击强化(10%) """ char.SetStatus(三攻=30, 攻击强化P=0.1) pass def enchant_2701(char: Character): """ 三攻(30)|攻击强化(8%) """ char.SetStatus(三攻=30, 攻击强化P=0.08) pass def enchant_2702(char: Character): """ 四维(8%)|攻击强化(8%) """ char.SetStatus(四维=8, 攻击强化P=0.08) pass def enchant_2703(char: Character): """ 四维(5)|攻击强化(8%)|攻速(8%) """ char.SetStatus(四维=5, 攻击强化P=0.08, 攻速=0.08) pass def enchant_2704(char: Character): """ 三攻(30)|三速(5%) """ char.SetStatus(三攻=30, 三速=0.05) pass def enchant_2705(char: Character): """ 三攻(30)|三速(5%)|增益量(1%) """ char.SetStatus(三攻=30, 三速=0.05, 增益量=0.01) pass def enchant_2706(char: Character): """ 四维(50) """ char.SetStatus(四维=50) pass def enchant_2707(char: Character): """ 四维(50)|三速(5%) """ char.SetStatus(四维=50, 三速=0.05) pass def enchant_2708(char: Character): """ 四维(50)|三速(5%)|增益量(1%) """ char.SetStatus(四维=50, 三速=0.05, 增益量=0.01) pass def enchant_2709(char: Character): """ 三攻(50)|三速(5%)|增益量(3%) """ char.SetStatus(三攻=50, 三速=0.05, 增益量=0.03) pass def enchant_2710(char: Character): """ 四维(100)|三速(5%)|增益量(3%) """ char.SetStatus(四维=100, 三速=0.05, 增益量=0.03) pass # endregion for i in range(0, 3000): try: if str(i) not in enchant_func_list.keys(): enchant_func_list[str(i)] = eval(f'enchant_{i}') except Exception: pass