# sundry_list = ['medal_rarity', 'medal_rarity', 'medal_reinforce', 'medal_gem_0', 'medal_gem_1', 'medal_gem_2', 'medal_gem_3', 'adventure', 'marriage_house', 'marriage_ring', 'contract', 'collection_type', 'collection_num_0', 'collection_num_1', 'costume_card'] from core.abstract.character import CharacterProperty from .register import register @register def sundry_0(char: CharacterProperty, *args): '''勋章''' # 勋章基础 四维 48 三攻 30 char.SetStatus(四维=48, 三攻=30) # 勋章品质 # 攻击强化 BUFF量 名望 medal_quality = [(1035, 125, 235), (2045, 249, 315), (3799, 461, 415), (5960, 724, 509), (8532, 1035, 606), (11688, 1418, 708)] quality = medal_quality[args[0]] char.SetStatus(攻击强化=quality[0]*0.1, 增益量=quality[1]) # 勋章强化 medal_lv = [(0, 0, 0), (390, 47, 24), (779, 95, 47), (1169, 142, 71), (1558, 189, 94), (1948, 236, 118), (2337, 284, 142), (2727, 331, 165), (3117, 378, 189), (3506, 425, 212), (3896, 473, 236), (4285, 520, 259), (4675, 567, 283)] lv = medal_lv[args[1]] char.SetStatus(攻击强化=lv[0]*0.1, 增益量=lv[1]) # 宝石 基础 三速 3% 所有属强 7 char.SetStatus(三速=0.03, 全属强=7) medal_gems_quality = [(224, 27, 46), (403, 49, 58), (701, 85, 72),(1140, 138, 88), (1753, 212, 106)] for i in args[2]: gems_quality = medal_gems_quality[i] char.SetStatus(攻击强化=gems_quality[0]*0.1, 增益量=gems_quality[1]) @register def sundry_6(char: CharacterProperty, *args): '''冒险团''' lv = args[0] - 1 values = [100,110,125,140,150,160,170,180,190,200,210,220,220,220,220,230,230,240,240,250,250,250,250,250,260,260,260,260,260,270,270,270,270,270,280,280,280,280,280,290] char.SetStatus(四维=values[lv]) @register def sundry_7(char: CharacterProperty, *args): ''' 婚房婚戒 婚戒属强不享受辟邪玉加成 ''' # 婚戒 if args[0] == 1: char.SetStatus(全属强=1) elif args[0] == 2: char.SetStatus(全属强=3) elif args[0] == 3: char.SetStatus(全属强=5, 三攻=5) elif args[0] == 4: char.SetStatus(全属强=8, 物攻=10, 魔攻=10, 独立=20) # 婚房 if args[1] == 1: char.SetStatus(体精=8) elif args[1] == 2: char.SetStatus(体精=10, 力智=15) @register def sundry_9(char: CharacterProperty, *args): '''契约''' if args[0] == 1: char.SetStatus(三攻=40) @register def sundry_10(char: CharacterProperty, *args): '''收集箱''' per_0 = 0 per_1 = 0 per_2 = 0 if args[0] == 1: per_0 = 15 per_1 = 15 per_2 = 3 elif args[0] == 2: per_0 = 10 per_1 = 10 per_2 = 2 xy = 0 sq = 0 try: xy = args[1] except Exception: pass try: sq = args[2] except Exception: pass char.SetStatus(四维=sq*per_0, 三攻=xy*per_1) char.AddElementDB('火',sq*per_2) char.AddElementDB('冰',sq*per_2) char.AddElementDB('光',sq*per_2) char.AddElementDB('暗',sq*per_2) @register def sundry_13(char: CharacterProperty, *args): if args[0] == 1: char.SetStatus(三速=0.01,四维=3)