# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。 """技能引用来源:archer/hunter/skill_tree.json;公共技能继承自 common.py 中的适用分组。""" from core.character.refs.base import SkillRef from core.character.refs.common import CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs class HunterSkillRef(CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs): """archer.hunter 的技能引用;包含继承的公共技能。""" __profession__ = 'archer.hunter' BOLTRAIN = SkillRef(name='箭雨', code='boltrain', profession=__profession__) "箭雨" BOMBSHOOTER = SkillRef(name='引爆发射', code='bombshooter', profession=__profession__) "引爆发射" BOOSTGEAR = SkillRef(name='推进装置', code='boostgear', profession=__profession__) "推进装置" CRACKARROW = SkillRef(name='凌跃一击', code='crackarrow', profession=__profession__) "凌跃一击" CROSSSHOOTER = SkillRef(name='强攻弩掌握', code='crossshooter', profession=__profession__) "强攻弩掌握" CROSSSHOOTERMASTERY = SkillRef(name='强攻弩精通', code='crossshootermastery', profession=__profession__) "强攻弩精通" DISTINGUISHPREY = SkillRef(name='猎物识别', code='distinguishprey', profession=__profession__) "猎物识别" DONTLOSEFALKE = SkillRef(name='帕伊卡锐眼', code='dontlosefalke', profession=__profession__) "帕伊卡锐眼" FALKEBLADEFEATHER = SkillRef(name='帕伊卡 : 刃羽', code='falkebladefeather', profession=__profession__) "帕伊卡 : 刃羽" FALKECHASINGKLER = SkillRef(name='帕伊卡 : 索敌集束弹', code='falkechasingkler', profession=__profession__) "帕伊卡 : 索敌集束弹" FALKECONFUSINGMOVE = SkillRef(name='帕伊卡 : 迷惑之舞', code='falkeconfusingmove', profession=__profession__) "帕伊卡 : 迷惑之舞" FALKEQUICKPECKING = SkillRef(name='帕伊卡 : 奇袭', code='falkequickpecking', profession=__profession__) "帕伊卡 : 奇袭" FALKEWEBDROP = SkillRef(name='帕伊卡 : 困兽之网', code='falkewebdrop', profession=__profession__) "帕伊卡 : 困兽之网" FALKEWINGCUTTER = SkillRef(name='帕伊卡 : 翼之刀锋', code='falkewingcutter', profession=__profession__) "帕伊卡 : 翼之刀锋" FASTTRIGGER = SkillRef(name='急速扳机', code='fasttrigger', profession=__profession__) "急速扳机" FDPIERCER = SkillRef(name='终结穿刺', code='fdpiercer', profession=__profession__) "终结穿刺" FLARE = SkillRef(name='光爆箭', code='flare', profession=__profession__) "光爆箭" FULLSWING = SkillRef(name='全力挥击', code='fullswing', profession=__profession__) "全力挥击" GEARUPGRADE = SkillRef(name='装置升级', code='gearupgrade', profession=__profession__) "装置升级" HAWKEYE = SkillRef(name='狩猎之瞳', code='hawkeye', profession=__profession__) "狩猎之瞳" HIGHPRESSURE = SkillRef(name='高压喷射', code='highpressure', profession=__profession__) "高压喷射" JOINTCARPETBOMBING = SkillRef(name='联合作战 : 空中轰炸', code='jointcarpetbombing', profession=__profession__) "联合作战 : 空中轰炸" JOINTDEMOLISHER = SkillRef(name='联合作战 : 最终一役', code='jointdemolisher', profession=__profession__) "联合作战 : 最终一役" JOINTROUNDUP = SkillRef(name='联合作战 : 围猎', code='jointroundup', profession=__profession__) "联合作战 : 围猎" JOINTTURNINGPOINT = SkillRef(name='联合作战 : 扭转战局', code='jointturningpoint', profession=__profession__) "联合作战 : 扭转战局" MASSIVEPIERCER = SkillRef(name='重型穿甲箭', code='massivepiercer', profession=__profession__) "重型穿甲箭" MEDALOFVETERANHUNTER = SkillRef(name='追猎者勋章', code='medalofveteranhunter', profession=__profession__) "追猎者勋章" PERFECTAIMING = SkillRef(name='完美瞄准', code='perfectaiming', profession=__profession__) "完美瞄准" RAPIDSHOT = SkillRef(name='迅猛速射', code='rapidshot', profession=__profession__) "迅猛速射" RISINGMOON = SkillRef(name='翻月翔击', code='risingmoon', profession=__profession__) "翻月翔击" SECONDBOOST = SkillRef(name='二重助推', code='secondboost', profession=__profession__) "二重助推" SPRINKLER = SkillRef(name='炽热喷涌', code='sprinkler', profession=__profession__) "炽热喷涌" STARTHUNT = SkillRef(name='狩猎开始', code='starthunt', profession=__profession__) "狩猎开始" TEMPORARYREALIZATION3 = SkillRef(name='超卓之心', code='temporaryrealization3', profession=__profession__) "超卓之心" THREEINABED = SkillRef(name='三弓弩箭', code='threeinabed', profession=__profession__) "三弓弩箭" WARNINGSHOTGUN = SkillRef(name='霰弹之箭', code='warningshotgun', profession=__profession__) "霰弹之箭"