from core.basic.equipment import EquEffect from core.abstract.character import CharacterProperty from .register import register # region 潜影暗袭 套装 @register def stone_1(char: CharacterProperty): # DCALC_REMOVE: stone_1 - 暗影:潜藏之肃灭 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_2(char: CharacterProperty): # DCALC_REMOVE: stone_2 - 暗影:潜藏之气息 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_3(char: CharacterProperty): # DCALC_REMOVE: stone_3 - 暗影:潜藏之窥伺 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_4(char: CharacterProperty): # DCALC_REMOVE: stone_4 - 暗影:潜藏之时机 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_5(char: CharacterProperty): # DCALC_REMOVE: stone_5 - 暗影:潜藏之步伐 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_6(char: CharacterProperty): # DCALC_REMOVE: stone_6 - 暗影:凋谢的枯萎灵魂 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_7(char: CharacterProperty): # DCALC_REMOVE: stone_7 - 暗影:潜形匿影之气息 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_8(char: CharacterProperty): # DCALC_REMOVE: stone_8 - 暗影:潜形匿影之窥伺 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_9(char: CharacterProperty): # DCALC_REMOVE: stone_9 - 暗影:潜形匿影之时间 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_10(char: CharacterProperty): # DCALC_REMOVE: stone_10 - 暗影:潜形匿影之步伐 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 精灵国度 套装 @register def stone_11(char: CharacterProperty): # DCALC_REMOVE: stone_11 - 灵魂:正直精灵的纯粹 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_12(char: CharacterProperty): # DCALC_REMOVE: stone_12 - 灵魂:奋进精灵的勇气 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_13(char: CharacterProperty): # DCALC_REMOVE: stone_13 - 灵魂:果决精灵的智慧 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_14(char: CharacterProperty): # DCALC_REMOVE: stone_14 - 灵魂:温和精灵的威仪 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_15(char: CharacterProperty): # DCALC_REMOVE: stone_15 - 灵魂:巡旅精灵的步履 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_16(char: CharacterProperty): # DCALC_REMOVE: stone_16 - 灵魂:高洁精灵王的纯粹 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_17(char: CharacterProperty): # DCALC_REMOVE: stone_17 - 灵魂:常胜精灵王的勇气 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_18(char: CharacterProperty): # DCALC_REMOVE: stone_18 - 灵魂:沉稳精灵王的智慧 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_19(char: CharacterProperty): # DCALC_REMOVE: stone_19 - 灵魂:慈爱精灵王的威仪 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_20(char: CharacterProperty): # DCALC_REMOVE: stone_20 - 灵魂:自由精灵王的步履 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 理想之黄金乡 套装 @register def stone_21(char: CharacterProperty): # DCALC_REMOVE: stone_21 - 黄金:无法触及之美梦 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_22(char: CharacterProperty): # DCALC_REMOVE: stone_22 - 黄金:无法忘却之理想 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_23(char: CharacterProperty): # DCALC_REMOVE: stone_23 - 黄金:无法接受之现实 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_24(char: CharacterProperty): # DCALC_REMOVE: stone_24 - 黄金:无法遏制之贪欲 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_25(char: CharacterProperty): # DCALC_REMOVE: stone_25 - 黄金:无法避免之止境 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_26(char: CharacterProperty): # DCALC_REMOVE: stone_26 - 黄金:永恒循环之美梦 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_27(char: CharacterProperty): # DCALC_REMOVE: stone_27 - 黄金:永恒铭刻之理想 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_28(char: CharacterProperty): # DCALC_REMOVE: stone_28 - 黄金:永恒既定之现实 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_29(char: CharacterProperty): # DCALC_REMOVE: stone_29 - 黄金:永恒无尽之贪欲 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_30(char: CharacterProperty): # DCALC_REMOVE: stone_30 - 黄金:永恒残酷之止境 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 龙战八荒 套装 @register def stone_31(char: CharacterProperty): # DCALC_REMOVE: stone_31 - 龙战:乱世之蛟 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_32(char: CharacterProperty): # DCALC_REMOVE: stone_32 - 龙战:四海求战 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_33(char: CharacterProperty): # DCALC_REMOVE: stone_33 - 龙战:连城怒火 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_34(char: CharacterProperty): # DCALC_REMOVE: stone_34 - 龙战:摧裂之地 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_35(char: CharacterProperty): # DCALC_REMOVE: stone_35 - 龙战:破空利爪 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_36(char: CharacterProperty): # DCALC_REMOVE: stone_36 - 龙战:乱世显威之龙 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_37(char: CharacterProperty): # DCALC_REMOVE: stone_37 - 龙战:逐鹿天下之战 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_38(char: CharacterProperty): # DCALC_REMOVE: stone_38 - 龙战:炽焰燎原之火 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_39(char: CharacterProperty): # DCALC_REMOVE: stone_39 - 龙战:分崩离析之地 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_40(char: CharacterProperty): # DCALC_REMOVE: stone_40 - 龙战:踏破凌霄之爪 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 混沌净化 套装 @register def stone_41(char: CharacterProperty): # DCALC_REMOVE: stone_41 - 净化:灿烂光辉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_42(char: CharacterProperty): # DCALC_REMOVE: stone_42 - 净化:柔和光辉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_43(char: CharacterProperty): # DCALC_REMOVE: stone_43 - 净化:温暖光辉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_44(char: CharacterProperty): # DCALC_REMOVE: stone_44 - 净化:慈爱光辉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_45(char: CharacterProperty): # DCALC_REMOVE: stone_45 - 净化:美丽光辉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_46(char: CharacterProperty): # DCALC_REMOVE: stone_46 - 净化:照亮黑暗的灿烂光辉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_47(char: CharacterProperty): # DCALC_REMOVE: stone_47 - 净化:治愈创伤的柔和光辉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_48(char: CharacterProperty): # DCALC_REMOVE: stone_48 - 净化:驱散严寒的温暖光辉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_49(char: CharacterProperty): # DCALC_REMOVE: stone_49 - 净化:唤醒众生的慈爱光辉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_50(char: CharacterProperty): # DCALC_REMOVE: stone_50 - 净化:泽耀万物的美丽光辉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 天命者的气运 套装 @register def stone_51(char: CharacterProperty): # DCALC_REMOVE: stone_51 - 幸运:蝴蝶轻语 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_52(char: CharacterProperty): # DCALC_REMOVE: stone_52 - 幸运:蝴蝶赠礼 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_53(char: CharacterProperty): # DCALC_REMOVE: stone_53 - 幸运:蝴蝶扑翼 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_54(char: CharacterProperty): # DCALC_REMOVE: stone_54 - 幸运:蝴蝶垂泪 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_55(char: CharacterProperty): # DCALC_REMOVE: stone_55 - 幸运:蝴蝶拂风 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_56(char: CharacterProperty): # DCALC_REMOVE: stone_56 - 幸运:蝴蝶知天命 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_57(char: CharacterProperty): # DCALC_REMOVE: stone_57 - 幸运:蝴蝶增有余 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_58(char: CharacterProperty): # DCALC_REMOVE: stone_58 - 幸运:蝴蝶翩然舞 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_59(char: CharacterProperty): # DCALC_REMOVE: stone_59 - 幸运:蝴蝶喜极泣 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_60(char: CharacterProperty): # DCALC_REMOVE: stone_60 - 幸运:蝴蝶涟漪风 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 究极能量 套装 @register def stone_61(char: CharacterProperty): # DCALC_REMOVE: stone_61 - 突破:岌岌可危的极限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_62(char: CharacterProperty): # DCALC_REMOVE: stone_62 - 突破:摇摇欲坠的极限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_63(char: CharacterProperty): # DCALC_REMOVE: stone_63 - 突破:四分五裂的极限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_64(char: CharacterProperty): # DCALC_REMOVE: stone_64 - 突破:支离破碎的极限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_65(char: CharacterProperty): # DCALC_REMOVE: stone_65 - 突破:千疮百孔的极限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_66(char: CharacterProperty): # DCALC_REMOVE: stone_66 - 突破:撕裂极限的爆发 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_67(char: CharacterProperty): # DCALC_REMOVE: stone_67 - 突破:超越极限的爆发 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_68(char: CharacterProperty): # DCALC_REMOVE: stone_68 - 突破:无视极限的爆发 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_69(char: CharacterProperty): # DCALC_REMOVE: stone_69 - 突破:粉碎极限的爆发 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_70(char: CharacterProperty): # DCALC_REMOVE: stone_70 - 突破:摧毁极限的爆发 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 造化自然 套装 @register def stone_71(char: CharacterProperty): # DCALC_REMOVE: stone_71 - 自然:绿荫绝景 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_72(char: CharacterProperty): # DCALC_REMOVE: stone_72 - 自然:花草芬芳 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_73(char: CharacterProperty): # DCALC_REMOVE: stone_73 - 自然:煦暖阳光 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_74(char: CharacterProperty): # DCALC_REMOVE: stone_74 - 自然:丰饶大地 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_75(char: CharacterProperty): # DCALC_REMOVE: stone_75 - 自然:勃勃生机 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_76(char: CharacterProperty): # DCALC_REMOVE: stone_76 - 自然:亘古苍茫之绿荫 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_77(char: CharacterProperty): # DCALC_REMOVE: stone_77 - 自然:肆意流淌之芬芳 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_78(char: CharacterProperty): # DCALC_REMOVE: stone_78 - 自然:万物生长之阳光 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_79(char: CharacterProperty): # DCALC_REMOVE: stone_79 - 自然:物华天宝之丰盈 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_80(char: CharacterProperty): # DCALC_REMOVE: stone_80 - 自然:生如夏花之绚烂 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 诸神黄昏之女武神 套装 @register def stone_81(char: CharacterProperty): # DCALC_REMOVE: stone_81 - 战场:闪耀的女武神金装 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_82(char: CharacterProperty): # DCALC_REMOVE: stone_82 - 战场:闪耀的女武神金链 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_83(char: CharacterProperty): # DCALC_REMOVE: stone_83 - 战场:闪耀的女武神金饰 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_84(char: CharacterProperty): # DCALC_REMOVE: stone_84 - 战场:闪耀的女武神水晶 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_85(char: CharacterProperty): # DCALC_REMOVE: stone_85 - 战场:闪耀的女武神足迹 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_86(char: CharacterProperty): # DCALC_REMOVE: stone_86 - 战场:灿烂的女武神金装 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_87(char: CharacterProperty): # DCALC_REMOVE: stone_87 - 战场:灿烂的女武神金链 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_88(char: CharacterProperty): # DCALC_REMOVE: stone_88 - 战场:灿烂的女武神金饰 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_89(char: CharacterProperty): # DCALC_REMOVE: stone_89 - 战场:灿烂的女武神水晶 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_90(char: CharacterProperty): # DCALC_REMOVE: stone_90 - 战场:灿烂的女武神足迹 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 青丘灵珠 套装 @register def stone_91(char: CharacterProperty): # DCALC_REMOVE: stone_91 - 永恒:清丽的狐仙刺绣 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_92(char: CharacterProperty): # DCALC_REMOVE: stone_92 - 永恒:清丽的狐仙饰品 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_93(char: CharacterProperty): # DCALC_REMOVE: stone_93 - 永恒:清丽的狐仙珠玉 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_94(char: CharacterProperty): # DCALC_REMOVE: stone_94 - 永恒:清丽的狐仙鬃毛 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_95(char: CharacterProperty): # DCALC_REMOVE: stone_95 - 永恒:清丽的狐仙足印 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_96(char: CharacterProperty): # DCALC_REMOVE: stone_96 - 永恒:和谐的狐仙刺绣 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_97(char: CharacterProperty): # DCALC_REMOVE: stone_97 - 永恒:和谐的狐仙饰品 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_98(char: CharacterProperty): # DCALC_REMOVE: stone_98 - 永恒:和谐的狐仙珠玉 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_99(char: CharacterProperty): # DCALC_REMOVE: stone_99 - 永恒:和谐的狐仙鬃毛 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_100(char: CharacterProperty): # DCALC_REMOVE: stone_100 - 永恒:和谐的狐仙足印 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 群猎美学 套装 @register def stone_101(char: CharacterProperty): # DCALC_REMOVE: stone_101 - 狩猎:引路人甲衣 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_102(char: CharacterProperty): # DCALC_REMOVE: stone_102 - 狩猎:引路人甲裤 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_103(char: CharacterProperty): # DCALC_REMOVE: stone_103 - 狩猎:引路人刻印 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_104(char: CharacterProperty): # DCALC_REMOVE: stone_104 - 狩猎:引路人腰带 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_105(char: CharacterProperty): # DCALC_REMOVE: stone_105 - 狩猎:引路人长靴 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_106(char: CharacterProperty): # DCALC_REMOVE: stone_106 - 狩猎:先知引路人甲衣 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_107(char: CharacterProperty): # DCALC_REMOVE: stone_107 - 狩猎:先知引路人甲裤 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_108(char: CharacterProperty): # DCALC_REMOVE: stone_108 - 狩猎:先知引路人刻印 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_109(char: CharacterProperty): # DCALC_REMOVE: stone_109 - 狩猎:先知引路人腰带 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_110(char: CharacterProperty): # DCALC_REMOVE: stone_110 - 狩猎:先知引路人长靴 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 冥思者的魔力领域 套装 @register def stone_111(char: CharacterProperty): # DCALC_REMOVE: stone_111 - 领域:魔力炽燃的界限 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_112(char: CharacterProperty): # DCALC_REMOVE: stone_112 - 领域:魔力炽然的信念 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_113(char: CharacterProperty): # DCALC_REMOVE: stone_113 - 领域:魔力炽然的记忆 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_114(char: CharacterProperty): # DCALC_REMOVE: stone_114 - 领域:魔力炽然的命运 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_115(char: CharacterProperty): # DCALC_REMOVE: stone_115 - 领域:魔力炽然的痕迹 # 技能伤害 +6% # rarity: 神器 char.SetStatus(SkillAttack=0.06) pass @register def stone_116(char: CharacterProperty): # DCALC_REMOVE: stone_116 - 领域:暴走魔力的界限 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_117(char: CharacterProperty): # DCALC_REMOVE: stone_117 - 领域:暴走魔力的信念 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_118(char: CharacterProperty): # DCALC_REMOVE: stone_118 - 领域:暴走魔力的记忆 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_119(char: CharacterProperty): # DCALC_REMOVE: stone_119 - 领域:暴走魔力的命运 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass @register def stone_120(char: CharacterProperty): # DCALC_REMOVE: stone_120 - 领域:暴走魔力的足迹 # 技能伤害 +9% # rarity: 史诗 char.SetStatus(SkillAttack=0.09) pass # endregion # region 维纳斯通宝-欲望 @register def stone_121(char: CharacterProperty): # DCALC_REMOVE: stone_121 - 欲望:灵魂映照之花 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_122(char: CharacterProperty): # DCALC_REMOVE: stone_122 - 欲望:灵魂高洁之姿 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_123(char: CharacterProperty): # DCALC_REMOVE: stone_123 - 欲望:灵魂相伴之顾 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_124(char: CharacterProperty): # DCALC_REMOVE: stone_124 - 欲望:灵魂流连之盼 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_125(char: CharacterProperty): # DCALC_REMOVE: stone_125 - 欲望:灵魂浸润之雅 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_126(char: CharacterProperty): # DCALC_REMOVE: stone_126 - 欲望:枯萎凋零之魂 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_127(char: CharacterProperty): # DCALC_REMOVE: stone_127 - 欲望:颓然堕尘之魄 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_128(char: CharacterProperty): # DCALC_REMOVE: stone_128 - 欲望:无法挽留之离 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_129(char: CharacterProperty): # DCALC_REMOVE: stone_129 - 欲望:失神迷离之散 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_130(char: CharacterProperty): # DCALC_REMOVE: stone_130 - 欲望:神恩永断之绝 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所有速度 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass # endregion # region 维纳斯通宝-背叛 @register def stone_131(char: CharacterProperty): # DCALC_REMOVE: stone_131 - 背叛:隐情揭露 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_132(char: CharacterProperty): # DCALC_REMOVE: stone_132 - 背叛:欲望蔓延 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_133(char: CharacterProperty): # DCALC_REMOVE: stone_133 - 背叛:信任崩坏 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_134(char: CharacterProperty): # DCALC_REMOVE: stone_134 - 背叛:噩梦难逃 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_135(char: CharacterProperty): # DCALC_REMOVE: stone_135 - 背叛:迷途彷徨 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +4% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_136(char: CharacterProperty): # DCALC_REMOVE: stone_136 - 背叛:指向凡人的愤怒 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_137(char: CharacterProperty): # DCALC_REMOVE: stone_137 - 背叛:堕落邪神的欲望 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_138(char: CharacterProperty): # DCALC_REMOVE: stone_138 - 背叛:毁信导致的悲剧 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_139(char: CharacterProperty): # DCALC_REMOVE: stone_139 - 背叛:永世沉沦的噩梦 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_140(char: CharacterProperty): # DCALC_REMOVE: stone_140 - 背叛:最后一舞的缠绵 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 技能范围 +8% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass # endregion # region 维纳斯通宝-容辉 @register def stone_141(char: CharacterProperty): # DCALC_REMOVE: stone_141 - 容辉:丰饶的过往 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_142(char: CharacterProperty): # DCALC_REMOVE: stone_142 - 容辉:从容的过往 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_143(char: CharacterProperty): # DCALC_REMOVE: stone_143 - 容辉:光明的过往 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_144(char: CharacterProperty): # DCALC_REMOVE: stone_144 - 容辉:慈爱的过往 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_145(char: CharacterProperty): # DCALC_REMOVE: stone_145 - 容辉:美丽的过往 # 技能伤害 +7% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # rarity: 神器 char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_146(char: CharacterProperty): # DCALC_REMOVE: stone_146 - 容辉:支离破碎的丰饶 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # 伤害型异常状态抗性 -4% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_147(char: CharacterProperty): # DCALC_REMOVE: stone_147 - 容辉:患得患失的偏执 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # 伤害型异常状态抗性 -4% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_148(char: CharacterProperty): # DCALC_REMOVE: stone_148 - 容辉:愤怒引来的黑暗 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # 伤害型异常状态抗性 -4% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_149(char: CharacterProperty): # DCALC_REMOVE: stone_149 - 容辉:心怀憎恶的诅咒 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # 伤害型异常状态抗性 -4% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass @register def stone_150(char: CharacterProperty): # DCALC_REMOVE: stone_150 - 容辉:金玉其外的优雅 # 技能伤害 +11% # 技能冷却时间 -4%(觉醒时间除外) # 特效伤害 +2% # 所受物理/魔法伤害 -3% # 伤害型异常状态抗性 -4% # rarity: 史诗 char.SetStatus(SkillAttack=0.11) char.SetSkillCD(1, 100, 0.04) char.SetStatus(EquEffectRatio=0.02) pass # endregion # region 潜影暗袭 套装 @register def stone_151(char: CharacterProperty): # DCALC_REMOVE: stone_151 - 暗影:潜藏之视线 # 技能伤害 +11.5% # rarity: 神器 char.SetStatus(SkillAttack=0.115) pass @register def stone_152(char: CharacterProperty): # DCALC_REMOVE: stone_152 - 暗影:潜形匿影之视线 # 技能伤害 +13.5% # rarity: 史诗 char.SetStatus(SkillAttack=0.135) pass @register def stone_153(char: CharacterProperty): # DCALC_REMOVE: stone_153 - 暗影:潜藏之寒冷 # 技能伤害 +14% # rarity: 神器 char.SetStatus(SkillAttack=0.14) pass @register def stone_154(char: CharacterProperty): # DCALC_REMOVE: stone_154 - 暗影:潜形匿影之寒冷 # 技能伤害 +16% # rarity: 史诗 char.SetStatus(SkillAttack=0.16) pass @register def stone_155(char: CharacterProperty): # DCALC_REMOVE: stone_155 - 暗影:潜藏之灼热 # 技能伤害 +14% # rarity: 神器 char.SetStatus(SkillAttack=0.14) pass @register def stone_156(char: CharacterProperty): # DCALC_REMOVE: stone_156 - 暗影:潜形匿影之灼热 # 技能伤害 +16% # rarity: 史诗 char.SetStatus(SkillAttack=0.16) pass @register def stone_157(char: CharacterProperty): # DCALC_REMOVE: stone_157 - 暗影:潜藏之强风 # 技能伤害 +12.5% # rarity: 神器 char.SetStatus(SkillAttack=0.125) pass @register def stone_158(char: CharacterProperty): # DCALC_REMOVE: stone_158 - 暗影:潜藏藏影之强风 # 技能伤害 +14.5% # rarity: 史诗 char.SetStatus(SkillAttack=0.145) pass @register def stone_159(char: CharacterProperty): # DCALC_REMOVE: stone_159 - 暗影:潜藏之狂音 # 技能伤害 +12.5% # rarity: 神器 char.SetStatus(SkillAttack=0.125) pass @register def stone_160(char: CharacterProperty): # DCALC_REMOVE: stone_160 - 暗影:潜藏藏影之狂音 # 技能伤害 +14.5% # rarity: 史诗 char.SetStatus(SkillAttack=0.145) pass @register def stone_161(char: CharacterProperty): # DCALC_REMOVE: stone_161 - 暗影:潜藏之黑暗 # 技能伤害 +12.5% # rarity: 神器 char.SetStatus(SkillAttack=0.125) pass @register def stone_162(char: CharacterProperty): # DCALC_REMOVE: stone_162 - 暗影:潜藏藏影之黑暗 # 技能伤害 +14.5% # rarity: 史诗 char.SetStatus(SkillAttack=0.145) pass # endregion # region 精灵国度 套装 @register def stone_163(char: CharacterProperty): # DCALC_REMOVE: stone_163 - 灵魂:精灵的庇护 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_164(char: CharacterProperty): # DCALC_REMOVE: stone_164 - 灵魂:精灵王的热情庇护 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_165(char: CharacterProperty): # DCALC_REMOVE: stone_165 - 灵魂:精灵的誓约 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_166(char: CharacterProperty): # DCALC_REMOVE: stone_166 - 灵魂:精灵王的自由誓约 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_167(char: CharacterProperty): # DCALC_REMOVE: stone_167 - 灵魂:精灵的冷静 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_168(char: CharacterProperty): # DCALC_REMOVE: stone_168 - 灵魂:精灵王的灿烂寒芒 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_169(char: CharacterProperty): # DCALC_REMOVE: stone_169 - 灵魂:精灵的指挥 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_170(char: CharacterProperty): # DCALC_REMOVE: stone_170 - 灵魂:精灵王的渊博智慧 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_171(char: CharacterProperty): # DCALC_REMOVE: stone_171 - 灵魂:精灵的心曲 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_172(char: CharacterProperty): # DCALC_REMOVE: stone_172 - 灵魂:精灵王的矜贵心曲 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_173(char: CharacterProperty): # DCALC_REMOVE: stone_173 - 灵魂:精灵的礼物 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_174(char: CharacterProperty): # DCALC_REMOVE: stone_174 - 灵魂:精灵王的纯粹礼物 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 理想之黄金乡 套装 @register def stone_175(char: CharacterProperty): # DCALC_REMOVE: stone_175 - 黄金:无法舍离之傲慢 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_176(char: CharacterProperty): # DCALC_REMOVE: stone_176 - 黄金:永恒依存之傲慢 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_177(char: CharacterProperty): # DCALC_REMOVE: stone_177 - 黄金:无法触及之风暴 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_178(char: CharacterProperty): # DCALC_REMOVE: stone_178 - 黄金:永恒难敌之风暴 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_179(char: CharacterProperty): # DCALC_REMOVE: stone_179 - 黄金:无法竭尽之渴望 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_180(char: CharacterProperty): # DCALC_REMOVE: stone_180 - 黄金:永恒延续之渴望 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_181(char: CharacterProperty): # DCALC_REMOVE: stone_181 - 黄金:无法熄灭之怒火 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_182(char: CharacterProperty): # DCALC_REMOVE: stone_182 - 黄金:永恒燃烧之怒火 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_183(char: CharacterProperty): # DCALC_REMOVE: stone_183 - 黄金:无法逃避之消亡 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_184(char: CharacterProperty): # DCALC_REMOVE: stone_184 - 黄金:永恒不甘之消亡 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_185(char: CharacterProperty): # DCALC_REMOVE: stone_185 - 黄金:无法抵达之彼岸 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_186(char: CharacterProperty): # DCALC_REMOVE: stone_186 - 黄金:永恒朝圣之彼岸 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 龙战八荒 套装 @register def stone_187(char: CharacterProperty): # DCALC_REMOVE: stone_187 - 龙战:雷霆之牙 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_188(char: CharacterProperty): # DCALC_REMOVE: stone_188 - 龙战:雷霆万钧之牙 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_189(char: CharacterProperty): # DCALC_REMOVE: stone_189 - 龙战:不灭斗志 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_190(char: CharacterProperty): # DCALC_REMOVE: stone_190 - 龙战:万古不移之志 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_191(char: CharacterProperty): # DCALC_REMOVE: stone_191 - 龙战:震天咆哮 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_192(char: CharacterProperty): # DCALC_REMOVE: stone_192 - 龙战:震天动地之吼 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_193(char: CharacterProperty): # DCALC_REMOVE: stone_193 - 龙战:焚心逆鳞 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_194(char: CharacterProperty): # DCALC_REMOVE: stone_194 - 龙战:蚀骨焚心之鳞 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_195(char: CharacterProperty): # DCALC_REMOVE: stone_195 - 龙战:征途宿命 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_196(char: CharacterProperty): # DCALC_REMOVE: stone_196 - 龙战:四海降伏之威 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_197(char: CharacterProperty): # DCALC_REMOVE: stone_197 - 龙战:血海孤征 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_198(char: CharacterProperty): # DCALC_REMOVE: stone_198 - 龙战:烽火延绵之战 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 混沌净化 套装 @register def stone_199(char: CharacterProperty): # DCALC_REMOVE: stone_199 - 净化:寂静黑暗 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_200(char: CharacterProperty): # DCALC_REMOVE: stone_200 - 净化:侵蚀永恒的寂静黑暗 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_201(char: CharacterProperty): # DCALC_REMOVE: stone_201 - 净化:冷冽黑暗 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_202(char: CharacterProperty): # DCALC_REMOVE: stone_202 - 净化:冻结冰霜的冷冽黑暗 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_203(char: CharacterProperty): # DCALC_REMOVE: stone_203 - 净化:炽热黑暗 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_204(char: CharacterProperty): # DCALC_REMOVE: stone_204 - 净化:燃烧伤痛的炽热黑暗 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_205(char: CharacterProperty): # DCALC_REMOVE: stone_205 - 净化:锋利黑暗 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_206(char: CharacterProperty): # DCALC_REMOVE: stone_206 - 净化:斩断生机的锋利黑暗 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_207(char: CharacterProperty): # DCALC_REMOVE: stone_207 - 净化:无情黑暗 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_208(char: CharacterProperty): # DCALC_REMOVE: stone_208 - 净化:抑制喜悲的无情黑暗 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_209(char: CharacterProperty): # DCALC_REMOVE: stone_209 - 净化:光暗平衡 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_210(char: CharacterProperty): # DCALC_REMOVE: stone_210 - 净化:达成和谐的光暗平衡 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 天命者的气运 套装 @register def stone_211(char: CharacterProperty): # DCALC_REMOVE: stone_211 - 幸运:蝴蝶之喜 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_212(char: CharacterProperty): # DCALC_REMOVE: stone_212 - 幸运:蝴蝶启未来 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_213(char: CharacterProperty): # DCALC_REMOVE: stone_213 - 幸运:蝴蝶之护 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_214(char: CharacterProperty): # DCALC_REMOVE: stone_214 - 幸运:蝴蝶咒言灵 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_215(char: CharacterProperty): # DCALC_REMOVE: stone_215 - 幸运:蝴蝶之美 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_216(char: CharacterProperty): # DCALC_REMOVE: stone_216 - 幸运:蝴蝶美姿仪 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_217(char: CharacterProperty): # DCALC_REMOVE: stone_217 - 幸运:蝴蝶之笑 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_218(char: CharacterProperty): # DCALC_REMOVE: stone_218 - 幸运:蝴蝶笑颜开 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_219(char: CharacterProperty): # DCALC_REMOVE: stone_219 - 幸运:蝴蝶之眸 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_220(char: CharacterProperty): # DCALC_REMOVE: stone_220 - 幸运:蝴蝶辟新章 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_221(char: CharacterProperty): # DCALC_REMOVE: stone_221 - 幸运:蝴蝶之运 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_222(char: CharacterProperty): # DCALC_REMOVE: stone_222 - 幸运:蝴蝶盈天运 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 究极能量 套装 @register def stone_223(char: CharacterProperty): # DCALC_REMOVE: stone_223 - 突破:指引的极限 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_224(char: CharacterProperty): # DCALC_REMOVE: stone_224 - 突破:指引极限的爆发 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_225(char: CharacterProperty): # DCALC_REMOVE: stone_225 - 突破:变化的极限 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_226(char: CharacterProperty): # DCALC_REMOVE: stone_226 - 突破:变化极限的爆发 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_227(char: CharacterProperty): # DCALC_REMOVE: stone_227 - 突破:开启的极限 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_228(char: CharacterProperty): # DCALC_REMOVE: stone_228 - 突破:开启极限的爆发 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_229(char: CharacterProperty): # DCALC_REMOVE: stone_229 - 突破:穿梭的极限 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_230(char: CharacterProperty): # DCALC_REMOVE: stone_230 - 突破:穿梭极限的爆发 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_231(char: CharacterProperty): # DCALC_REMOVE: stone_231 - 突破:跨越的极限 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_232(char: CharacterProperty): # DCALC_REMOVE: stone_232 - 突破:跨越极限的爆发 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_233(char: CharacterProperty): # DCALC_REMOVE: stone_233 - 突破:震撼的极限 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_234(char: CharacterProperty): # DCALC_REMOVE: stone_234 - 突破:震撼极限的爆发 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 造化自然 套装 @register def stone_235(char: CharacterProperty): # DCALC_REMOVE: stone_235 - 自然:造物恩惠 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_236(char: CharacterProperty): # DCALC_REMOVE: stone_236 - 自然:天工开物之恩惠 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_237(char: CharacterProperty): # DCALC_REMOVE: stone_237 - 自然:风流云散 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_238(char: CharacterProperty): # DCALC_REMOVE: stone_238 - 自然:风起云涌之流转 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_239(char: CharacterProperty): # DCALC_REMOVE: stone_239 - 自然:硕果累累 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_240(char: CharacterProperty): # DCALC_REMOVE: stone_240 - 自然:春华秋实之说过 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_241(char: CharacterProperty): # DCALC_REMOVE: stone_241 - 自然:宁静致远 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_242(char: CharacterProperty): # DCALC_REMOVE: stone_242 - 自然:万物和合之宁静 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_243(char: CharacterProperty): # DCALC_REMOVE: stone_243 - 自然:根深叶茂 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_244(char: CharacterProperty): # DCALC_REMOVE: stone_244 - 自然:根深叶茂之生机 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_245(char: CharacterProperty): # DCALC_REMOVE: stone_245 - 自然:百花争艳 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_246(char: CharacterProperty): # DCALC_REMOVE: stone_246 - 自然:百花齐放之美丽 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 诸神黄昏之女武神 套装 @register def stone_247(char: CharacterProperty): # DCALC_REMOVE: stone_247 - 战场:闪耀的女武神手套 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_248(char: CharacterProperty): # DCALC_REMOVE: stone_248 - 战场:灿烂的女武神手套 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_249(char: CharacterProperty): # DCALC_REMOVE: stone_249 - 战场:闪耀的女武神誓言 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_250(char: CharacterProperty): # DCALC_REMOVE: stone_250 - 战场:灿烂的女武神誓言 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_251(char: CharacterProperty): # DCALC_REMOVE: stone_251 - 战场:闪耀的女武神手套 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_252(char: CharacterProperty): # DCALC_REMOVE: stone_252 - 战场:灿烂的女武神奖章 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_253(char: CharacterProperty): # DCALC_REMOVE: stone_253 - 战场:闪耀的女武神头盔 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_254(char: CharacterProperty): # DCALC_REMOVE: stone_254 - 战场:灿烂的女武神头盔 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_255(char: CharacterProperty): # DCALC_REMOVE: stone_255 - 战场:闪耀的女武神翅膀 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_256(char: CharacterProperty): # DCALC_REMOVE: stone_256 - 战场:灿烂的女武神翅膀 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_257(char: CharacterProperty): # DCALC_REMOVE: stone_257 - 战场:闪耀的女武神意志 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_258(char: CharacterProperty): # DCALC_REMOVE: stone_258 - 战场:灿烂的女武神意志 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 青丘灵珠 套装 @register def stone_259(char: CharacterProperty): # DCALC_REMOVE: stone_259 - 永恒:清丽灵狐的信念 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_260(char: CharacterProperty): # DCALC_REMOVE: stone_260 - 永恒:和谐灵狐的信念 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_261(char: CharacterProperty): # DCALC_REMOVE: stone_261 - 永恒:清丽灵狐的誓言 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_262(char: CharacterProperty): # DCALC_REMOVE: stone_262 - 永恒:和谐灵狐的誓言 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_263(char: CharacterProperty): # DCALC_REMOVE: stone_263 - 永恒:清丽灵狐的力量 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_264(char: CharacterProperty): # DCALC_REMOVE: stone_264 - 永恒:和谐灵狐的力量 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_265(char: CharacterProperty): # DCALC_REMOVE: stone_265 - 永恒:清丽灵狐的宝石 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_266(char: CharacterProperty): # DCALC_REMOVE: stone_266 - 永恒:和谐灵狐的宝石 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_267(char: CharacterProperty): # DCALC_REMOVE: stone_267 - 永恒:清丽灵狐的心灵 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_268(char: CharacterProperty): # DCALC_REMOVE: stone_268 - 永恒:和谐灵狐的心灵 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_269(char: CharacterProperty): # DCALC_REMOVE: stone_269 - 永恒:清丽灵狐的意志 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_270(char: CharacterProperty): # DCALC_REMOVE: stone_270 - 永恒:和谐灵狐的意志 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 群猎美学 套装 @register def stone_271(char: CharacterProperty): # DCALC_REMOVE: stone_271 - 狩猎:引路者的指引 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_272(char: CharacterProperty): # DCALC_REMOVE: stone_272 - 狩猎:先知引路者的指引 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_273(char: CharacterProperty): # DCALC_REMOVE: stone_273 - 狩猎:引路者的誓言 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_274(char: CharacterProperty): # DCALC_REMOVE: stone_274 - 狩猎:先知引路者的誓言 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_275(char: CharacterProperty): # DCALC_REMOVE: stone_275 - 狩猎:引路者的象征 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_276(char: CharacterProperty): # DCALC_REMOVE: stone_276 - 狩猎:先知引路者的象征 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_277(char: CharacterProperty): # DCALC_REMOVE: stone_277 - 狩猎:引路者的意志 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_278(char: CharacterProperty): # DCALC_REMOVE: stone_278 - 狩猎:先知引路者的意志 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_279(char: CharacterProperty): # DCALC_REMOVE: stone_279 - 狩猎:引路者的挚友 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_280(char: CharacterProperty): # DCALC_REMOVE: stone_280 - 狩猎:先知引路者的挚友 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_281(char: CharacterProperty): # DCALC_REMOVE: stone_281 - 狩猎:引路者的信号 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_282(char: CharacterProperty): # DCALC_REMOVE: stone_282 - 狩猎:先知引路者的信号 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 冥思者的魔力领域 套装 @register def stone_283(char: CharacterProperty): # DCALC_REMOVE: stone_283 - 领域:魔力炽燃的线路 # 技能伤害 +11.5% # rarity: 神器 stone_151(char) pass @register def stone_284(char: CharacterProperty): # DCALC_REMOVE: stone_284 - 领域:魔力暴走的线路 # 技能伤害 +13.5% # rarity: 史诗 stone_152(char) pass @register def stone_285(char: CharacterProperty): # DCALC_REMOVE: stone_285 - 领域:魔力炽燃的循环 # 技能伤害 +14% # rarity: 神器 stone_153(char) pass @register def stone_286(char: CharacterProperty): # DCALC_REMOVE: stone_286 - 领域:魔力暴走的循环 # 技能伤害 +16% # rarity: 史诗 stone_154(char) pass @register def stone_287(char: CharacterProperty): # DCALC_REMOVE: stone_287 - 领域:魔力炽燃的调律 # 技能伤害 +14% # rarity: 神器 stone_155(char) pass @register def stone_288(char: CharacterProperty): # DCALC_REMOVE: stone_288 - 领域:魔力暴走的调律 # 技能伤害 +16% # rarity: 史诗 stone_156(char) pass @register def stone_289(char: CharacterProperty): # DCALC_REMOVE: stone_289 - 领域:魔力炽燃的激发 # 技能伤害 +12.5% # rarity: 神器 stone_157(char) pass @register def stone_290(char: CharacterProperty): # DCALC_REMOVE: stone_290 - 领域:魔力暴走的激发 # 技能伤害 +14.5% # rarity: 史诗 stone_158(char) pass @register def stone_291(char: CharacterProperty): # DCALC_REMOVE: stone_291 - 领域:魔力炽燃的增援 # 技能伤害 +12.5% # rarity: 神器 stone_159(char) pass @register def stone_292(char: CharacterProperty): # DCALC_REMOVE: stone_292 - 领域:魔力暴走的增援 # 技能伤害 +14.5% # rarity: 史诗 stone_160(char) pass @register def stone_293(char: CharacterProperty): # DCALC_REMOVE: stone_293 - 领域:魔力炽燃的信号 # 技能伤害 +12.5% # rarity: 神器 stone_161(char) pass @register def stone_294(char: CharacterProperty): # DCALC_REMOVE: stone_294 - 领域:魔力暴走的信号 # 技能伤害 +14.5% # rarity: 史诗 stone_162(char) pass # endregion # region 纳波尔通宝-祝福 套装 @register def stone_295(char: CharacterProperty): # DCALC_REMOVE: stone_295 - 祝福:溶溶暖阳 # 技能伤害 +12.5% # 技能范围 +20% # rarity: 神器 char.SetStatus(SkillAttack=0.125) pass @register def stone_296(char: CharacterProperty): # DCALC_REMOVE: stone_296 - 祝福:灼魂烈日 # 技能伤害 +17% # 技能范围 +25% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) pass @register def stone_297(char: CharacterProperty): # DCALC_REMOVE: stone_297 - 祝福:冽冽疾风 # 技能伤害 +15% # 所有速度 +15% # rarity: 神器 char.SetStatus(SkillAttack=0.15,SpeedA=0.15,SpeedM=0.15,SpeedR=0.15) pass @register def stone_298(char: CharacterProperty): # DCALC_REMOVE: stone_298 - 祝福:呼啸风暴 # 技能伤害 +19.5% # 所有速度 +25% # rarity: 史诗 char.SetStatus(SkillAttack=0.195,SpeedA=0.25,SpeedM=0.25,SpeedR=0.25) pass @register def stone_299(char: CharacterProperty): # DCALC_REMOVE: stone_299 - 祝福:凉凉清波 # 技能伤害 +15% # 500px范围内的队员所受物理/魔法伤害 -10% # rarity: 神器 char.SetStatus(SkillAttack=0.15) pass @register def stone_300(char: CharacterProperty): # DCALC_REMOVE: stone_300 - 祝福:冰冻寒渊 # 技能伤害 +19.5% # 800px范围内的队员所受物理/魔法伤害 -15% # rarity: 史诗 char.SetStatus(SkillAttack=0.195) pass # endregion # region 纳波尔通宝-贝亚娜 套装 @register def stone_301(char: CharacterProperty): # DCALC_REMOVE: stone_301 - 贝亚娜:再临的新生 # 技能伤害 +12.5% # 技能范围 +5% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 神器 char.SetStatus(SkillAttack=0.125) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_302(char: CharacterProperty): # DCALC_REMOVE: stone_302 - 贝亚娜:轮回的新生 # 技能伤害 +17% # 技能范围 +7% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 史诗 char.SetStatus(SkillAttack=0.17) reinforce = char.charEquipInfo['手镯'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_303(char: CharacterProperty): # DCALC_REMOVE: stone_303 - 贝亚娜:复始的记忆 # 技能伤害 +15% # 所有速度 +5% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 神器 char.SetStatus(SkillAttack=0.15,SpeedA=0.05,SpeedM=0.05,SpeedR=0.05) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_304(char: CharacterProperty): # DCALC_REMOVE: stone_304 - 贝亚娜:永恒的记忆 # 技能伤害 +19.5% # 所有速度 +7% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 史诗 char.SetStatus(SkillAttack=0.195,SpeedA=0.07,SpeedM=0.07,SpeedR=0.07) reinforce = char.charEquipInfo['戒指'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_305(char: CharacterProperty): # DCALC_REMOVE: stone_305 - 贝亚娜:持续的挑战 # 技能伤害 +15% # 所受伤害 -5% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 神器 char.SetStatus(SkillAttack=0.15) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass @register def stone_306(char: CharacterProperty): # DCALC_REMOVE: stone_306 - 贝亚娜:无尽的挑战 # 技能伤害 +19.5% # 所受伤害 -7% # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次) # rarity: 史诗 char.SetStatus(SkillAttack=0.195) reinforce = char.charEquipInfo['项链'].reinforce if reinforce > 10: value = min(reinforce - 10, 2) char.SetStatus(SkillAttack=0.01 * value,Buff=150 * value) pass # endregion # region 纳波尔通宝-创造 套装 @register def stone_307(char: CharacterProperty): # DCALC_REMOVE: stone_307 - 创造:变革之触 # 技能伤害 +11% # 特效伤害 +10% # rarity: 神器 char.SetStatus(SkillAttack=0.11,EquEffectRatio=0.1) pass @register def stone_308(char: CharacterProperty): # DCALC_REMOVE: stone_308 - 创造:重构之触 # 技能伤害 +14.5% # 特效伤害 +15% # rarity: 史诗 char.SetStatus(SkillAttack=0.145,EquEffectRatio=0.15) pass @register def stone_309(char: CharacterProperty): # DCALC_REMOVE: stone_309 - 创造:变化的空间 # 技能伤害 +4% # 技能冷却时间 -20%(觉醒技能除外) # 特效伤害 +10% # rarity: 神器 char.SetStatus(SkillAttack=0.04) char.SetSkillCD(cd=0.2) char.SetStatus(EquEffectRatio=0.1) pass @register def stone_310(char: CharacterProperty): # DCALC_REMOVE: stone_310 - 创造:错乱的空间 # 技能伤害 +8.5% # 技能冷却时间 -20%(觉醒技能除外) # 特效伤害 +10% # rarity: 史诗 char.SetStatus(SkillAttack=0.085) char.SetSkillCD(cd=0.2) char.SetStatus(EquEffectRatio=0.1) pass @register def stone_311(char: CharacterProperty): # DCALC_REMOVE: stone_311 - 创造:快进的时间 # 技能伤害 +3.5% # 特效伤害 +11% # 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) # - 相同技能间存在10秒冷却时间 # 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) # rarity: 神器 char.SetStatus(SkillAttack=0.035) char.SetStatus(EquEffectRatio=0.11) pass @register def stone_312(char: CharacterProperty): # DCALC_REMOVE: stone_312 - 创造:扭曲的时间 # 技能伤害 +8% # 特效伤害 +11% # 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) # - 相同技能间存在10秒冷却时间 # 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) # rarity: 史诗 char.SetStatus(SkillAttack=0.08) char.SetStatus(EquEffectRatio=0.11) pass # endregion # region 纳波尔通宝-无知 套装 @register def stone_313(char: CharacterProperty): # DCALC_REMOVE: stone_313 - 无知:时降雷霆 # 技能伤害 +4.5% # 气候之力引发灾害攻击敌人。 # - 灾害伤害量:453600% # - 冷却时间:25秒 # rarity: 神器 char.SetStatus(SkillAttack=0.045) char.equ_effect.append(EquEffect(name='无知:时降雷霆', data=453600, cd=25, icon='/equipment/icon/amalgamationstone/00375.png')) pass @register def stone_314(char: CharacterProperty): # DCALC_REMOVE: stone_314 - 无知:灾祸无常 # 技能伤害 +9% # 气候之力引发灾害攻击敌人。 # - 灾害伤害量:453600% # - 冷却时间:25秒 # rarity: 史诗 char.SetStatus(SkillAttack=0.09) char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=25, icon='/equipment/icon/amalgamationstone/00378.png')) pass @register def stone_315(char: CharacterProperty): # DCALC_REMOVE: stone_315 - 无知:刹那遗忘 # 技能伤害 +15% # 赋予精灵的庇佑。 # - 为目标提供恢复 # - 每秒恢复0.5%的生命值/魔法值 # rarity: 神器 char.SetStatus(SkillAttack=0.15) pass @register def stone_316(char: CharacterProperty): # DCALC_REMOVE: stone_316 - 无知:永恒遗忘 # 技能伤害 +19.5% # 赋予精灵的庇佑。 # - 为目标提供恢复 # - 每秒恢复0.5%的生命值/魔法值 # 生命值数值为70%及以下时,庇佑效果强化。 # - 每秒额外恢复0.5%的生命值/魔法值 # 生命值数值不足30%时,庇佑消失并立即恢复。(冷却时间300秒) # - 恢复30%的生命值/魔法值 # - 消失的庇佑于30秒后复原 # rarity: 史诗 char.SetStatus(SkillAttack=0.195) pass @register def stone_317(char: CharacterProperty): # DCALC_REMOVE: stone_317 - 无知:时沐甘露 # 技能伤害 +15% # 获得生命值最大值7%的[填充型保护罩]。 # - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 # - 持续恢复的技能除外 # rarity: 神器 char.SetStatus(SkillAttack=0.15) pass @register def stone_318(char: CharacterProperty): # DCALC_REMOVE: stone_318 - 无知:天性非害 # 技能伤害 +19.5% # 进入霸体状态。 # 获得生命值最大值10%的[填充型保护罩]。 # - 按照装备、消耗品、恢复技能提供的生命值恢复量的10%,恢复保护罩。 # - 持续恢复的技能除外 # rarity: 史诗 char.SetStatus(SkillAttack=0.195) pass # endregion # region 人造神通宝 @register def stone_319(char: CharacterProperty): # DCALC_REMOVE: stone_319 - 设计:初型辅助模块 -- # 技能伤害 +13.5% # rarity: 神器 char.SetStatus(SkillAttack=0.135) pass @register def stone_320(char: CharacterProperty): # DCALC_REMOVE: stone_320 - 设计:初型辅助模块 35 # 技能伤害 +12.5% # 特效伤害 +1% # 35级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(35,35,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_321(char: CharacterProperty): # DCALC_REMOVE: stone_321 - 设计:初型辅助模块 40 # 技能伤害 +12.5% # 特效伤害 +1% # 40级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(40,40,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_322(char: CharacterProperty): # DCALC_REMOVE: stone_322 - 设计:初型辅助模块 45 # 技能伤害 +12.5% # 特效伤害 +1% # 45级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(45,45,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_323(char: CharacterProperty): # DCALC_REMOVE: stone_323 - 设计:初型辅助模块 60 # 技能伤害 +12.5% # 特效伤害 +1% # 60级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(60,60,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_324(char: CharacterProperty): # DCALC_REMOVE: stone_324 - 设计:初型辅助模块 70 # 技能伤害 +12.5% # 特效伤害 +1% # 70级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(70,70,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_325(char: CharacterProperty): # DCALC_REMOVE: stone_325 - 设计:初型辅助模块 75 # 技能伤害 +12.5% # 特效伤害 +1% # 75级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(75,75,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_326(char: CharacterProperty): # DCALC_REMOVE: stone_326 - 设计:初型辅助模块 80 # 技能伤害 +12.5% # 特效伤害 +1% # 80级主动技能攻击力 +7% # rarity: 神器 char.SetStatus(SkillAttack=0.125) char.SetSkillRation(80,80,0.07) char.SetStatus(EquEffectRatio=0.01) pass @register def stone_327(char: CharacterProperty): # DCALC_REMOVE: stone_327 - 设计:初型辅助模块 -- # 技能伤害 +18.5% # 技能范围 +7% # rarity: 史诗 char.SetStatus(SkillAttack=0.185) pass @register def stone_328(char: CharacterProperty): # DCALC_REMOVE: stone_328 - 设计:初型辅助模块 35 # 技能伤害 +17% # 特效伤害 +1.5% # 35级主动技能攻击力 +12% # 35级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(35,35,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_329(char: CharacterProperty): # DCALC_REMOVE: stone_329 - 设计:初型辅助模块 40 # 技能伤害 +17% # 特效伤害 +1.5% # 40级主动技能攻击力 +12% # 40级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(40,40,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_330(char: CharacterProperty): # DCALC_REMOVE: stone_330 - 设计:初型辅助模块 45 # 技能伤害 +17% # 特效伤害 +1.5% # 45级主动技能攻击力 +12% # 45级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(45,45,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_331(char: CharacterProperty): # DCALC_REMOVE: stone_331 - 设计:初型辅助模块 60 # 技能伤害 +17% # 特效伤害 +1.5% # 60级主动技能攻击力 +12% # 60级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(60,60,0.12) char.SetStatus(EquEffectRatio=0.015) @register def stone_332(char: CharacterProperty): # DCALC_REMOVE: stone_332 - 设计:初型辅助模块 70 # 技能伤害 +17% # 特效伤害 +1.5% # 70级主动技能攻击力 +12% # 70级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(70,70,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_333(char: CharacterProperty): # DCALC_REMOVE: stone_333 - 设计:初型辅助模块 75 # 技能伤害 +17% # 特效伤害 +1.5% # 75级主动技能攻击力 +12% # 75级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(75,75,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_334(char: CharacterProperty): # DCALC_REMOVE: stone_334 - 设计:初型辅助模块 80 # 技能伤害 +17% # 特效伤害 +1.5% # 80级主动技能攻击力 +12% # 80级技能范围 +12% # rarity: 史诗 char.SetStatus(SkillAttack=0.17) char.SetSkillRation(80,80,0.12) char.SetStatus(EquEffectRatio=0.015) pass @register def stone_335(char: CharacterProperty): # DCALC_REMOVE: stone_335 - 设计:初型附加模块 -- # 技能伤害 +13.5% # rarity: 神器 stone_319(char) pass @register def stone_336(char: CharacterProperty): # DCALC_REMOVE: stone_336 - 设计:初型附加模块 35 # 技能伤害 +12.5% # 特效伤害 +1% # 35级主动技能攻击力 +7% # rarity: 神器 stone_320(char) pass @register def stone_337(char: CharacterProperty): # DCALC_REMOVE: stone_337 - 设计:初型附加模块 40 # 技能伤害 +12.5% # 特效伤害 +1% # 40级主动技能攻击力 +7% # rarity: 神器 stone_321(char) pass @register def stone_338(char: CharacterProperty): # DCALC_REMOVE: stone_338 - 设计:初型附加模块 45 # 技能伤害 +12.5% # 特效伤害 +1% # 45级主动技能攻击力 +7% # rarity: 神器 stone_322(char) pass @register def stone_339(char: CharacterProperty): # DCALC_REMOVE: stone_339 - 设计:初型附加模块 60 # 技能伤害 +12.5% # 特效伤害 +1% # 60级主动技能攻击力 +7% # rarity: 神器 stone_323(char) pass @register def stone_340(char: CharacterProperty): # DCALC_REMOVE: stone_340 - 设计:初型附加模块 70 # 技能伤害 +12.5% # 特效伤害 +1% # 70级主动技能攻击力 +7% # rarity: 神器 stone_324(char) pass @register def stone_341(char: CharacterProperty): # DCALC_REMOVE: stone_341 - 设计:初型附加模块 75 # 技能伤害 +12.5% # 特效伤害 +1% # 75级主动技能攻击力 +7% # rarity: 神器 stone_325(char) pass @register def stone_342(char: CharacterProperty): # DCALC_REMOVE: stone_342 - 设计:初型附加模块 80 # 技能伤害 +12.5% # 特效伤害 +1% # 80级主动技能攻击力 +7% # rarity: 神器 stone_326(char) pass @register def stone_343(char: CharacterProperty): # DCALC_REMOVE: stone_343 - 设计:初型附加模块 -- # 技能伤害 +18.5% # 技能范围 +7% # rarity: 史诗 stone_327(char) pass @register def stone_344(char: CharacterProperty): # DCALC_REMOVE: stone_344 - 设计:初型附加模块 35 # 技能伤害 +17% # 特效伤害 +1.5% # 35级主动技能攻击力 +12% # 35级技能范围 +12% # rarity: 史诗 stone_328(char) pass @register def stone_345(char: CharacterProperty): # DCALC_REMOVE: stone_345 - 设计:初型附加模块 40 # 技能伤害 +17% # 特效伤害 +1.5% # 40级主动技能攻击力 +12% # 40级技能范围 +12% # rarity: 史诗 stone_329(char) pass @register def stone_346(char: CharacterProperty): # DCALC_REMOVE: stone_346 - 设计:初型附加模块 45 # 技能伤害 +17% # 特效伤害 +1.5% # 45级主动技能攻击力 +12% # 45级技能范围 +12% # rarity: 史诗 stone_330(char) pass @register def stone_347(char: CharacterProperty): # DCALC_REMOVE: stone_347 - 设计:初型附加模块 60 # 技能伤害 +17% # 特效伤害 +1.5% # 60级主动技能攻击力 +12% # 60级技能范围 +12% # rarity: 史诗 stone_331(char) pass @register def stone_348(char: CharacterProperty): # DCALC_REMOVE: stone_348 - 设计:初型附加模块 70 # 技能伤害 +17% # 特效伤害 +1.5% # 70级主动技能攻击力 +12% # 70级技能范围 +12% # rarity: 史诗 stone_332(char) pass @register def stone_349(char: CharacterProperty): # DCALC_REMOVE: stone_349 - 设计:初型附加模块 75 # 技能伤害 +17% # 特效伤害 +1.5% # 75级主动技能攻击力 +12% # 75级技能范围 +12% # rarity: 史诗 stone_333(char) pass @register def stone_350(char: CharacterProperty): # DCALC_REMOVE: stone_350 - 设计:初型附加模块 80 # 技能伤害 +17% # 特效伤害 +1.5% # 80级主动技能攻击力 +12% # 80级技能范围 +12% # rarity: 史诗 stone_334(char) pass @register def stone_351(char: CharacterProperty): # DCALC_REMOVE: stone_351 - 设计:初型信号模块 -- # 技能伤害 +13.5% # rarity: 神器 stone_319(char) pass @register def stone_352(char: CharacterProperty): # DCALC_REMOVE: stone_352 - 设计:初型信号模块 35 # 技能伤害 +12.5% # 特效伤害 +1% # 35级主动技能攻击力 +7% # rarity: 神器 stone_320(char) pass @register def stone_353(char: CharacterProperty): # DCALC_REMOVE: stone_353 - 设计:初型信号模块 40 # 技能伤害 +12.5% # 特效伤害 +1% # 40级主动技能攻击力 +7% # rarity: 神器 stone_321(char) pass @register def stone_354(char: CharacterProperty): # DCALC_REMOVE: stone_354 - 设计:初型信号模块 45 # 技能伤害 +12.5% # 特效伤害 +1% # 45级主动技能攻击力 +7% # rarity: 神器 stone_322(char) pass @register def stone_355(char: CharacterProperty): # DCALC_REMOVE: stone_355 - 设计:初型信号模块 60 # 技能伤害 +12.5% # 特效伤害 +1% # 60级主动技能攻击力 +7% # rarity: 神器 stone_323(char) pass @register def stone_356(char: CharacterProperty): # DCALC_REMOVE: stone_356 - 设计:初型信号模块 70 # 技能伤害 +12.5% # 特效伤害 +1% # 70级主动技能攻击力 +7% # rarity: 神器 stone_324(char) pass @register def stone_357(char: CharacterProperty): # DCALC_REMOVE: stone_357 - 设计:初型信号模块 75 # 技能伤害 +12.5% # 特效伤害 +1% # 75级主动技能攻击力 +7% # rarity: 神器 stone_325(char) pass @register def stone_358(char: CharacterProperty): # DCALC_REMOVE: stone_358 - 设计:初型信号模块 80 # 技能伤害 +12.5% # 特效伤害 +1% # 80级主动技能攻击力 +7% # rarity: 神器 stone_326(char) pass @register def stone_359(char: CharacterProperty): # DCALC_REMOVE: stone_359 - 设计:初型信号模块 -- # 技能伤害 +18.5% # 技能范围 +7% # rarity: 史诗 stone_327(char) pass @register def stone_360(char: CharacterProperty): # DCALC_REMOVE: stone_360 - 设计:初型信号模块 35 # 技能伤害 +17% # 特效伤害 +1.5% # 35级主动技能攻击力 +12% # 35级技能范围 +12% # rarity: 史诗 stone_328(char) pass @register def stone_361(char: CharacterProperty): # DCALC_REMOVE: stone_361 - 设计:初型信号模块 40 # 技能伤害 +17% # 特效伤害 +1.5% # 40级主动技能攻击力 +12% # 40级技能范围 +12% # rarity: 史诗 stone_329(char) pass @register def stone_362(char: CharacterProperty): # DCALC_REMOVE: stone_362 - 设计:初型信号模块 45 # 技能伤害 +17% # 特效伤害 +1.5% # 45级主动技能攻击力 +12% # 45级技能范围 +12% # rarity: 史诗 stone_330(char) pass @register def stone_363(char: CharacterProperty): # DCALC_REMOVE: stone_363 - 设计:初型信号模块 60 # 技能伤害 +17% # 特效伤害 +1.5% # 60级主动技能攻击力 +12% # 60级技能范围 +12% # rarity: 史诗 stone_331(char) pass @register def stone_364(char: CharacterProperty): # DCALC_REMOVE: stone_364 - 设计:初型信号模块 70 # 技能伤害 +17% # 特效伤害 +1.5% # 70级主动技能攻击力 +12% # 70级技能范围 +12% # rarity: 史诗 stone_332(char) pass @register def stone_365(char: CharacterProperty): # DCALC_REMOVE: stone_365 - 设计:初型信号模块 75 # 技能伤害 +17% # 特效伤害 +1.5% # 75级主动技能攻击力 +12% # 75级技能范围 +12% # rarity: 史诗 stone_333(char) pass @register def stone_366(char: CharacterProperty): # DCALC_REMOVE: stone_366 - 设计:初型信号模块 80 # 技能伤害 +17% # 特效伤害 +1.5% # 80级主动技能攻击力 +12% # 80级技能范围 +12% # rarity: 史诗 stone_334(char) pass # endregion # region 神界 @register def stone_1000(char: CharacterProperty): # DCALC_REMOVE: stone_1000 - 馥郁的欢愉 # 属性1 # 技能伤害 +11.5% # [恍惚之境] # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 属性2 # 攻击速度 +5% # 释放速度 +7.5% # 属性3 # 攻击时,恢复1000点魔法值。(冷却时间1秒) # rarity: 太初 char.SetStatus(SkillAttack=0.115, SpeedA=0.05, SpeedM=0.075) value = char.charEquipInfo['项链'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass @register def stone_1001(char: CharacterProperty): # DCALC_REMOVE: stone_1001 - 逆流的记忆 # 属性1 # 技能伤害 +3.5% # [时间逆行者] # 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) # - 相同技能间存在10秒冷却时间 # 属性2 # 攻击时,恢复1000点魔法值。(冷却时间1秒) # 属性3 # 物理/魔法防御力 +2000 # rarity: 太初 char.SetStatus(SkillAttack=0.035) pass @register def stone_1002(char: CharacterProperty): # DCALC_REMOVE: stone_1002 - 爆发的噩梦 # 属性1 # 技能伤害 +5.5% # 50、85、100级技能攻击力 +11% # 50、85、100级技能冷却时间恢复速度 +15%(辅助职业除外) # 属性2 # 生命值最大值 +200 # 属性3 # 魔法值最大值 +300 # rarity: 太初 char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillDamage *= 1.11 skill.cdRecover += 0.15 pass @register def stone_1003(char: CharacterProperty): # DCALC_REMOVE: stone_1003 - 佩鲁斯帝国的荣光 # 属性1 # 技能伤害 +13% # 属性2 # 魔法值最大值 +300 # 属性3 # 物理/魔法防御力 +2000 # rarity: 太初 char.SetStatus(SkillAttack=0.13) pass @register def stone_1004(char: CharacterProperty): # DCALC_REMOVE: stone_1004 - 红兔 # 属性1 # 技能伤害 +1.5% # 技能冷却时间 -7%(觉醒技能除外) # 所有属性强化 +7 # [红兔的礼物] # 释放技能时,有7.77%的几率使技能攻击力 +77% # 属性2 # 生命值最大值 +7% # 属性3 # 魔法值最大值 +7% # rarity: 太初 char.SetStatus(SkillAttack=0.015) char.SetSkillCD(1, 100, 0.07) char.AddElementDB('火', 7) char.AddElementDB('冰', 7) char.AddElementDB('光', 7) char.AddElementDB('暗', 7) pass @register def stone_1005(char: CharacterProperty): # DCALC_REMOVE: stone_1005 - 回忆的低语 # 属性1 # 技能伤害 +11.5% # [恍惚之境] # 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次) # 属性2 # 移动速度 +5% # 属性3 # 攻击时,恢复1000点生命值。(冷却时间1秒) # rarity: 太初 char.SetStatus(SkillAttack=0.115, SpeedA=0.05) value = char.charEquipInfo['戒指'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass @register def stone_1006(char: CharacterProperty): # DCALC_REMOVE: stone_1006 - 遗忘魔石 # 属性1 # 技能伤害 +11.5% # [冥河中流淌的记忆] # 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) # 属性2 # 所受物理/魔法伤害 -5% # 属性3 # 魔法值最大值 +300 # rarity: 太初 char.SetStatus(SkillAttack=0.115) pass @register def stone_1007(char: CharacterProperty): # DCALC_REMOVE: stone_1007 - 孵化的恶意之种 # 属性1 # 技能伤害 +5.5% # 50、85、100级技能攻击力 +11% # 50、85、100级技能冷却时间恢复速度 +15%(辅助职业除外) # 属性2 # 生命值最大值 +200 # 属性3 # 魔法值最大值 +300 # rarity: 太初 char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillDamage *= 1.11 skill.cdRecover += 0.15 pass @register def stone_1008(char: CharacterProperty): # DCALC_REMOVE: stone_1008 - 世界偶像戒指 # 属性1 # [目光焦点] # - 技能伤害 +6.5% # - 技能冷却时间 -10%(觉醒技能除外) # - 进入霸体状态 # - 生成聚光灯 # 属性2 # 所受物理/魔法伤害 -5% # 属性3 # 攻击时,恢复1000点魔法值。(冷却时间1秒) # rarity: 太初 char.SetStatus(SkillAttack=0.065) char.SetSkillCD(1, 100, 0.10) pass @register def stone_1009(char: CharacterProperty): # DCALC_REMOVE: stone_1009 - 辨明异徒的食指 # 属性1 # [铲除异徒] # 将敌人定义为异徒。 # 攻击异徒时,技能伤害 +13% # 属性2 # 生命值最大值 +200 # 属性3 # 物理/魔法防御力 +2000 # rarity: 太初 char.SetStatus(SkillAttack=0.13) pass @register def stone_1010(char: CharacterProperty): # DCALC_REMOVE: stone_1010 - 无限可能性的探求 # 属性1 # 技能伤害 +5.5% # 50、85、100级技能攻击力 +8% # 50、85、100级技能冷却时间恢复速度 +15%(辅助职业除外) # 属性2 # 生命值最大值 +200 # 属性3 # 魔法值最大值 +300 # rarity: 史诗 char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillDamage *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1011(char: CharacterProperty): # DCALC_REMOVE: stone_1011 - 技能延展 # 属性1 # 技能伤害 +10.5% # 属性2 # 技能范围 +23% # 属性3 # 物理/魔法防御力 +2000 # rarity: 史诗 char.SetStatus(SkillAttack=0.105) pass @register def stone_1012(char: CharacterProperty): # DCALC_REMOVE: stone_1012 - 无限可能性的痕迹 # 属性1 # 技能伤害 +5.5% # 50、85、100级技能攻击力 +8% # 50、85、100级技能冷却时间恢复速度 +15%(辅助职业除外) # 属性2 # 生命值最大值 +200 # 属性3 # 魔法值最大值 +300 # rarity: 史诗 char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillDamage *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1013(char: CharacterProperty): # DCALC_REMOVE: stone_1013 - 无限可能性的流动 # 属性1 # 技能伤害 +5.5% # 50、85、100级技能攻击力 +8% # 50、85、100级技能冷却时间恢复速度 +15%(辅助职业除外) # 属性2 # 生命值最大值 +200 # 属性3 # 魔法值最大值 +300 # rarity: 史诗 char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillDamage *= 1.08 skill.cdRecover += 0.15 pass @register def stone_1014(char: CharacterProperty): # DCALC_REMOVE: stone_1014 - 死神的陷阱 # 属性1 # 技能伤害 +11.5% # 属性2 # 技能范围 +7% # 属性3 # 生命值最大值 +5% # rarity: 史诗 char.SetStatus(SkillAttack=0.115) pass @register def stone_1015(char: CharacterProperty): # DCALC_REMOVE: stone_1015 - 混沌的漩涡 # 属性1 # 技能伤害 +1.5% # 85级技能攻击力 +30% # 85级技能冷却时间恢复速度 +100%(辅助职业除外) # 属性2 # 所受物理/魔法伤害 -5% # 属性3 # 移动速度 +4% # rarity: 史诗 char.SetStatus(SkillAttack=0.015) for skill in char.skills: if skill.learnLv == 85: skill.skillDamage *= 1.30 skill.cdRecover += 1.00 pass @register def stone_1016(char: CharacterProperty): # DCALC_REMOVE: stone_1016 - 和平的往昔 # 属性1 # 技能伤害 +11.5% # 属性2 # 获得生命最最大值10%的保护罩,效果持续5秒。(冷却时间5秒) # 属性3 # 攻击时,恢复300点生命值。(冷却时间1秒) # rarity: 史诗 char.SetStatus(SkillAttack=0.115) pass @register def stone_1017(char: CharacterProperty): # DCALC_REMOVE: stone_1017 - 天堂的守护 # 属性1 # 技能伤害 +10.5% # [不灭之术] # 生命终结判定时,发动[不灭之术],效果持续1秒。(冷却时间120秒) # - 恢复1%生命值 # - 其他生命值恢复效果及伤害变为无效 # 属性2 # 生命值最大值 +1000 # 属性3 # 魔法值最大值 +1000 # rarity: 史诗 char.SetStatus(SkillAttack=0.105) pass @register def stone_1018(char: CharacterProperty): # DCALC_REMOVE: stone_1018 - 末日的预告 # 属性1 # 技能伤害 +11.5% # 属性2 # 移动速度 +20% # 属性3 # 物理/魔法防御力 +2000 # rarity: 史诗 char.SetStatus(SkillAttack=0.115, SpeedA=0.20) pass # endregion