# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。 """技能引用来源:archer/chimera/skill_tree.json;公共技能继承自 common.py 中的适用分组。""" from core.character.refs.base import SkillRef from core.character.refs.common import CommonSkillRefs, Awakening5SkillRefs, ComboSkillRefs class ChimeraSkillRef(CommonSkillRefs, Awakening5SkillRefs, ComboSkillRefs): """archer.chimera 的技能引用;包含继承的公共技能。""" __profession__ = 'archer.chimera' AIR = SkillRef(name='环阿拉德狂飙', code='air', profession=__profession__) "环阿拉德狂飙" BEQUIET = SkillRef(name='肃静!', code='bequiet', profession=__profession__) "肃静!" BOUNCETABLE = SkillRef(name='巨镰斯诺克', code='bouncetable', profession=__profession__) "巨镰斯诺克" CEEEE = SkillRef(name='瞬影', code='ceeee', profession=__profession__) "瞬影" CEEEECLEAN = SkillRef(name='瞬影清除', code='ceeeeclean', profession=__profession__) "瞬影清除" CENTRIFUGALVENOM = SkillRef(name='环形毒液', code='centrifugalvenom', profession=__profession__) "环形毒液" CRACKARROW = SkillRef(name='凌跃一击', code='crackarrow', profession=__profession__) "凌跃一击" CROWNSHREDDER = SkillRef(name='王冠粉碎者', code='crownshredder', profession=__profession__) "王冠粉碎者" CUBEOFMATERIALISM = SkillRef(name='唯物主义魔方', code='cubeofmaterialism', profession=__profession__) "唯物主义魔方" DOUBLEHELIX = SkillRef(name='双重螺旋', code='doublehelix', profession=__profession__) "双重螺旋" FOURTHFORCE = SkillRef(name='利剑四重奏', code='fourthforce', profession=__profession__) "利剑四重奏" FRUITOFFAIL = SkillRef(name='败果之慧', code='fruitoffail', profession=__profession__) "败果之慧" FULLSWING = SkillRef(name='全力挥击', code='fullswing', profession=__profession__) "全力挥击" GRINDER = SkillRef(name='狂锯旋斧', code='grinder', profession=__profession__) "狂锯旋斧" HALFLESH = SkillRef(name='碎心连刺', code='halflesh', profession=__profession__) "碎心连刺" HAVOC = SkillRef(name='颠倒之浩劫', code='havoc', profession=__profession__) "颠倒之浩劫" HEDGEHOGDILEMMA = SkillRef(name='刺猬困境', code='hedgehogdilemma', profession=__profession__) "刺猬困境" ISRAFIL = SkillRef(name='幻爆天使之翼', code='israfil', profession=__profession__) "幻爆天使之翼" LEGACYOFCOPY = SkillRef(name='遗物之力 · 克隆', code='legacyofcopy', profession=__profession__) "遗物之力 · 克隆" LEGACYOFGROWTH = SkillRef(name='遗物之力 · 巨大化', code='legacyofgrowth', profession=__profession__) "遗物之力 · 巨大化" LINEARDAGGER = SkillRef(name='空翻刃袭', code='lineardagger', profession=__profession__) "空翻刃袭" NINEPOINTEIGHT = SkillRef(name='重力加速度', code='ninepointeight', profession=__profession__) "重力加速度" ORTHODOX = SkillRef(name='投掷匕首', code='orthodox', profession=__profession__) "投掷匕首" REALIZATIONANDHANGING = SkillRef(name='遗物奥义 · 变形', code='realizationandhanging', profession=__profession__) "遗物奥义 · 变形" RECYCLE = SkillRef(name='回收利用', code='recycle', profession=__profession__) "回收利用" REPULSOR = SkillRef(name='喷毒', code='repulsor', profession=__profession__) "喷毒" RISINGMOON = SkillRef(name='翻月翔击', code='risingmoon', profession=__profession__) "翻月翔击" SATURN = SkillRef(name='土星环', code='saturn', profession=__profession__) "土星环" SEPARATE = SkillRef(name='华丽回收', code='separate', profession=__profession__) "华丽回收" SORTING = SkillRef(name='废物清理', code='sorting', profession=__profession__) "废物清理" TEMPORARYREALIZATION5 = SkillRef(name='超卓之心', code='temporaryrealization5', profession=__profession__) "超卓之心" UNLINEARENTROPYSKIP = SkillRef(name='熵变 : 非线性跳跃', code='unlinearentropyskip', profession=__profession__) "熵变 : 非线性跳跃" VTOZERO = SkillRef(name='首足连击', code='vtozero', profession=__profession__) "首足连击"