# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。 """技能引用来源:gunblader/hitman/skill_tree.json;公共技能继承自 common.py 中的适用分组。""" from core.character.refs.base import SkillRef from core.character.refs.common import CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs class HitmanSkillRef(CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs): """gunblader.hitman 的技能引用;包含继承的公共技能。""" __profession__ = 'gunblader.hitman' ALPHASTRIKE = SkillRef(name='全方位射击', code='alphastrike', profession=__profession__) "全方位射击" ANGLESHOT = SkillRef(name='穿透射击', code='angleshot', profession=__profession__) "穿透射击" BATTLECOMMANDTRAINING = SkillRef(name='B.C精锐特训', code='battlecommandtraining', profession=__profession__) "B.C精锐特训" BEAMSLASH = SkillRef(name='源光斩', code='beamslash', profession=__profession__) "源光斩" BGFIRETOOL = SkillRef(name='B.G枪刃改造', code='bgfiretool', profession=__profession__) "B.G枪刃改造" BILLDRILL = SkillRef(name='利刃旋斩', code='billdrill', profession=__profession__) "利刃旋斩" BLITZKRIEG = SkillRef(name='电光飞掠', code='blitzkrieg', profession=__profession__) "电光飞掠" BLUEWAVESLASH = SkillRef(name='碧波瞬斩', code='bluewaveslash', profession=__profession__) "碧波瞬斩" CALLSIGNALCOVERING = SkillRef(name='燃情协战', code='callsignalcovering', profession=__profession__) "燃情协战" CARACOLE = SkillRef(name='回旋飞剑', code='caracole', profession=__profession__) "回旋飞剑" CORESHIELD = SkillRef(name='源能护盾', code='coreshield', profession=__profession__) "源能护盾" CRESCENTMOONSLASH = SkillRef(name='弦月斩', code='crescentmoonslash', profession=__profession__) "弦月斩" CUVERINGFIRE = SkillRef(name='掩护射击', code='cuveringfire', profession=__profession__) "掩护射击" DAWNOFFLIGHT = SkillRef(name='暮光密令 : 黎明决战', code='dawnofflight', profession=__profession__) "暮光密令 : 黎明决战" DEAD6 = SkillRef(name='轮盘连射', code='dead6', profession=__profession__) "轮盘连射" DEADLIFT = SkillRef(name='浮空连击', code='deadlift', profession=__profession__) "浮空连击" DUSKTACTICS = SkillRef(name='暮光战略', code='dusktactics', profession=__profession__) "暮光战略" GBOMB = SkillRef(name='G型手榴弹', code='gbomb', profession=__profession__) "G型手榴弹" HELIXDIVE = SkillRef(name='大回旋坠斩', code='helixdive', profession=__profession__) "大回旋坠斩" HOPSLASH = SkillRef(name='重劈', code='hopslash', profession=__profession__) "重劈" LONGBLADEMASTERY = SkillRef(name='长刀精通', code='longblademastery', profession=__profession__) "长刀精通" MASSEDFIRE = SkillRef(name='游弹枪袭', code='massedfire', profession=__profession__) "游弹枪袭" NECKBREAKING = SkillRef(name='瞬击', code='neckbreaking', profession=__profession__) "瞬击" POINTBLANK = SkillRef(name='近敌灭杀', code='pointblank', profession=__profession__) "近敌灭杀" RAMPAGE = SkillRef(name='枪刃乱舞', code='rampage', profession=__profession__) "枪刃乱舞" RAPIDMOVE = SkillRef(name='捷影步', code='rapidmove', profession=__profession__) "捷影步" SPECTER5 = SkillRef(name='幽灵近战术', code='specter5', profession=__profession__) "幽灵近战术" SUDDENSTRIKE = SkillRef(name='潜行射击', code='suddenstrike', profession=__profession__) "潜行射击" SUPRISECUT = SkillRef(name='剑刃突刺', code='suprisecut', profession=__profession__) "剑刃突刺" TACTICALOFFENSIVE = SkillRef(name='致命焰火', code='tacticaloffensive', profession=__profession__) "致命焰火" TACTICSCOMMAND = SkillRef(name='战术指示', code='tacticscommand', profession=__profession__) "战术指示" TEMPORARYREALIZATION1 = SkillRef(name='超卓之心', code='temporaryrealization1', profession=__profession__) "超卓之心" THELASTATTACK = SkillRef(name='疾光斩', code='thelastattack', profession=__profession__) "疾光斩" VETERANSEXPERT = SkillRef(name='暗刃战略', code='veteransexpert', profession=__profession__) "暗刃战略" WINGSOFTWILIGHT = SkillRef(name='集结·暮光之翼', code='wingsoftwilight', profession=__profession__) "集结·暮光之翼"