#ddc49e9ad1ff72a00b53c6cff5b1e920 from core.basic.skill import PassiveSkill, ActiveSkill, get_data from core.basic.character import Character prefix = "thief/necro/cn/skillDetail" # 翔击 # thief/necro/3c5604bdbb0240b8f130f59ab40509c3 # ddc49e9ad1ff72a00b53c6cff5b1e920/3c5604bdbb0240b8f130f59ab40509c3 # MIGRATION: character 中没有同名技能“翔击”,暂不启用 # class Skill0(ActiveSkill): # """ # 向敌人发出向上的切割攻击,并使敌人浮空。\n # 在空中也可以使用[翔击],且按住技能键的时间越长,[翔击]的跳跃高度就越高。\n # 可消耗连击点数发动[终结之击]。\n # """ # name = "翔击" # learnLv = 1 # masterLv = 10 # maxLv = 20 # cellPos = (5,1) # position = 5 # rangeLv = 3 # cd = 2 # mp = [0, 0] # uuid = "3c5604bdbb0240b8f130f59ab40509c3" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 浮空力比率 : {value1}% # data1 = get_data(f'{prefix}/{uuid}', 1) # # [终结之击]攻击力 : {value2}% X {value3} # data2 = get_data(f'{prefix}/{uuid}', 2) # data3 = get_data(f'{prefix}/{uuid}', 3) # # [终结之击]浮空力比率 : {value4}% # data4 = get_data(f'{prefix}/{uuid}', 4) # 投掷苦无 # thief/necro/506e7ed77d517419a6e1c437a2cedb17 # ddc49e9ad1ff72a00b53c6cff5b1e920/506e7ed77d517419a6e1c437a2cedb17 # MIGRATION: character 中没有同名技能“投掷苦无”,暂不启用 # class Skill1(ActiveSkill): # """ # 向敌人投掷苦无,使远距离的敌人受到无属性物理伤害。\n # 苦无具有略微的诱导性和穿透力,可以在跳跃状态中投掷。\n # 技能等级越高,被苦无命中的敌人的僵直时间越长。\n # """ # name = "投掷苦无" # learnLv = 1 # masterLv = 60 # maxLv = 70 # cellPos = (3,1) # position = 3 # rangeLv = 2 # cd = 2.5 # mp = [8, 91] # uuid = "506e7ed77d517419a6e1c437a2cedb17" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 苦无投掷个数 : {value1}个 # data1 = get_data(f'{prefix}/{uuid}', 1) # # 僵直时间增加率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # 最大穿透次数 : {value3}次 # data3 = get_data(f'{prefix}/{uuid}', 3) # # [范围信息] # # 苦无大小 : {value4}% # data4 = get_data(f'{prefix}/{uuid}', 4) # 后跳 # thief/necro/7822d6d52e10964a6755f142c666b494 # ddc49e9ad1ff72a00b53c6cff5b1e920/7822d6d52e10964a6755f142c666b494 # MIGRATION: character 中没有同名技能“后跳”,暂不启用 # class Skill2(ActiveSkill): # """ # 使自身向后方小跳并避开敌人的攻击。\n # """ # name = "后跳" # learnLv = 1 # masterLv = 1 # maxLv = 1 # cellPos = (3,0) # position = 3 # rangeLv = None # cd = [] # uuid = "7822d6d52e10964a6755f142c666b494" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 # thief/necro/5a56514f35cf0270ae8d6c65f8fefd78 # ddc49e9ad1ff72a00b53c6cff5b1e920/5a56514f35cf0270ae8d6c65f8fefd78 # MIGRATION: character 中没有同名技能“基础精通”,暂不启用 # class Skill3(PassiveSkill): # """ # 增加基本攻击、 前冲攻击、 跳跃攻击、 [翔击]的攻击力。\n # 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n # """ # name = "基础精通" # learnLv = 1 # masterLv = 115 # maxLv = 200 # cellPos = (1,0) # position = 1 # rangeLv = 1 # uuid = "5a56514f35cf0270ae8d6c65f8fefd78" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 基本攻击力变化率 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 前冲攻击力变化率 : {value1}% # data1 = get_data(f'{prefix}/{uuid}', 1) # # 跳跃攻击力变化率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # 受身蹲伏 # thief/necro/ce26c6b69d02a440a81b552bec94f03b # ddc49e9ad1ff72a00b53c6cff5b1e920/ce26c6b69d02a440a81b552bec94f03b # MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用 # class Skill4(ActiveSkill): # """ # 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n # """ # name = "受身蹲伏" # learnLv = 1 # masterLv = 10 # maxLv = 20 # cellPos = (2,0) # position = 2 # rangeLv = None # cd = 5 # mp = [1, 1] # uuid = "ce26c6b69d02a440a81b552bec94f03b" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 蹲伏姿势最短无敌时间 : {value0}秒 # data0 = get_data(f'{prefix}/{uuid}', 0) # # 蹲伏姿势最长无敌时间 : {value1}秒 # data1 = get_data(f'{prefix}/{uuid}', 1) # # 起身时霸体时间 : {value2}秒 # data2 = get_data(f'{prefix}/{uuid}', 2) # 技能连招 # thief/necro/10b31c7e8cd2d60b9bcf3b1d3ada4b0a # ddc49e9ad1ff72a00b53c6cff5b1e920/10b31c7e8cd2d60b9bcf3b1d3ada4b0a # MIGRATION: character 中没有同名技能“技能连招”,暂不启用 # class Skill5(ActiveSkill): # """ # 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n # 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n # - 可将技能连招图标设置到技能栏快捷键中使用。\n # - 仅限在城镇及修炼场中进行设置。\n # 按顺序施放添加在连招栏位中的技能。\n # - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n # - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n # 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n # - 切换至前序技能的时间可自行调整。 (0~5秒)\n # - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n # - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n # 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n # 决斗场中无法使用技能连招。\n # """ # name = "技能连招" # learnLv = 1 # masterLv = 1 # maxLv = 1 # cellPos = (8,0) # position = 8 # rangeLv = None # cd = [] # uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 # thief/necro/892ef624d8bf3d7fc045f84825fd6104 # ddc49e9ad1ff72a00b53c6cff5b1e920/892ef624d8bf3d7fc045f84825fd6104 # MIGRATION: character 中没有同名技能“防具精通”,暂不启用 # class Skill6(PassiveSkill): # """ # 穿戴防具时,可以增加各种属性。\n # 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n # """ # name = "防具精通" # learnLv = 1 # masterLv = 1 # maxLv = 1 # cellPos = (0,1) # position = 0 # rangeLv = None # cd = [] # uuid = "892ef624d8bf3d7fc045f84825fd6104" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 切割 # thief/necro/9dda3f4a849dba1a288dd65e116860f2 # ddc49e9ad1ff72a00b53c6cff5b1e920/9dda3f4a849dba1a288dd65e116860f2 class Skill6(ActiveSkill): """ 前冲攻击中输入攻击键时,施放追加斩击。\n 攻击力、 攻击范围、 前进速度和前进距离随技能等级增加而增大。\n """ name = "切割" cellPos = (0,2) learnLv = 5 masterLv = 1 maxLv = 6 position = 0 rangeLv = 2 cd = 2.5 mp = [6, 56] uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 前冲速度和距离比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # [范围信息] # 攻击范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 焰刃 # thief/necro/eb71e1d82d92c7e1d40500a0dcd77aa6 # ddc49e9ad1ff72a00b53c6cff5b1e920/eb71e1d82d92c7e1d40500a0dcd77aa6 # MIGRATION: character 中没有同名技能“焰刃”,暂不启用 # class Skill8(ActiveSkill): # """ # 火属性近身魔法技能; 聚集火焰的力量对敌人进行强力攻击并把敌人击飞。\n # 攻击力、 击飞力、 发动速度和攻击范围随技能等级增加而增大。\n # """ # name = "焰刃" # learnLv = 5 # masterLv = 60 # maxLv = 70 # cellPos = (8,2) # position = 8 # rangeLv = 2 # cd = 5 # mp = [15, 168] # uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 击飞力比率 : {value1}% # data1 = get_data(f'{prefix}/{uuid}', 1) # # 发动速度增加率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # [范围信息] # # 范围 : {value3}% # data3 = get_data(f'{prefix}/{uuid}', 3) # 影袭 # thief/necro/c9664191611af31142e052dfaef84530 # ddc49e9ad1ff72a00b53c6cff5b1e920/c9664191611af31142e052dfaef84530 # MIGRATION: character 中没有同名技能“影袭”,暂不启用 # class Skill9(ActiveSkill): # """ # 以无视敌人硬直的斩击攻击敌人,使敌人受到无属性物理伤害的同时进入僵直状态; 之后移动到敌人身后,伺机进行下一次攻击。\n # 转职为影舞者时,可以强制控制敌人。\n # 在决斗场中,无法强制控制敌人,但是相比其他暗夜使者,可以使敌人进入更长时间的僵直状态。\n # """ # name = "影袭" # learnLv = 5 # masterLv = 60 # maxLv = 70 # cellPos = (10,2) # position = 10 # rangeLv = 2 # cd = 6 # mp = [15, 168] # uuid = "c9664191611af31142e052dfaef84530" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 敌人僵直时间 : {value1}秒 # data1 = get_data(f'{prefix}/{uuid}', 1) # # - [转职为影舞者时] - # # 僵直时间比率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # 压制力 (4人队伍) : {value3}秒 ({value4}秒) # data3 = get_data(f'{prefix}/{uuid}', 3) # data4 = get_data(f'{prefix}/{uuid}', 4) # 暗魂波 # thief/necro/ade01c1d6afc8a05055225045e89fe49 # ddc49e9ad1ff72a00b53c6cff5b1e920/ade01c1d6afc8a05055225045e89fe49 class Skill9(ActiveSkill): """ 向敌人发射暗属性球体。\n 球体会自动寻找敌人,发现敌人后对敌人造成伤害,最后球体爆炸。\n - [转职为黑夜术士后附加效果] -\n 施放[降临 : 暴君巴拉克]的状态下,可以蓄气施放[暗魂波]。\n 蓄气施放[暗魂波]时,球体变大且增加攻击力。\n 在决斗场中,地图内球体的存在时间减少。\n """ name = "暗魂波" cellPos = (4,2) learnLv = 5 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 3.5 mp = [15, 161] uuid = "ade01c1d6afc8a05055225045e89fe49" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 多段攻击次数上限 : {value0}次 data0 = get_data(f'{prefix}/{uuid}', 0) # 多段攻击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 2 # 爆炸攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 诱导力比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # [转职为黑夜术士后] # 蓄气时攻击力增加率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 地图内球体存在时间 : {value5}秒 data5 = get_data(f'{prefix}/{uuid}', 5) # [冥河之钥] # 多段攻击力 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) hit6 = 4 power1 = 0 power2 = 0 # 弧光闪 # thief/necro/0969cd4054d93da07708108c0cc1c4b5 # ddc49e9ad1ff72a00b53c6cff5b1e920/0969cd4054d93da07708108c0cc1c4b5 # MIGRATION: character 中没有同名技能“弧光闪”,暂不启用 # class Skill11(ActiveSkill): # """ # 急速冲向前方的敌人并对其进行闪电般的攻击。\n # 按上下方向键可向Y轴移动; 若急速前冲过程中按跳跃键,则可停止移动。\n # 暗星可以连续发动两次[弧光闪]; 可在空中施放[弧光闪]; 可强制中断转职技能,并施放[弧光闪]; 可消耗连击点数发动可控制左右方向的[终结之击]; 学习[弧光连闪]后,增加追加攻击的可发动次数。\n # 转职为影舞者后,可以强制中断技能并施放[追影步]; 学习[潜行教义]后,可以再次按技能键发动追加攻击。\n # 可以利用方向键调整移动方向。\n # """ # name = "弧光闪" # learnLv = 10 # masterLv = 60 # maxLv = 70 # cellPos = (0,3) # position = 0 # rangeLv = 2 # cd = 6 # mp = [18, 190] # uuid = "0969cd4054d93da07708108c0cc1c4b5" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # [终结之击]攻击力 : {value1}% # data1 = get_data(f'{prefix}/{uuid}', 1) # # 发动速度比率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # 僵直时间比率 : {value3}% # data3 = get_data(f'{prefix}/{uuid}', 3) # 骨盾 # thief/necro/ff171dc487807bb9aa28900ca9a46b41 # ddc49e9ad1ff72a00b53c6cff5b1e920/ff171dc487807bb9aa28900ca9a46b41 class Skill11(ActiveSkill): """ 在自身或队员周围召唤由骨头碎片形成的骨盾,可以增加被骨盾守护的角色的物理防御力和魔法防御力。\n 该角色被攻击时,骨头碎片会自动飞向敌人,并使敌人受到无属性魔法伤害。\n 每次被攻击时,骨头碎片会逐块消失。 当骨头碎片全部消失时,增加的物理防御力和魔法防御力效果就会消失。\n [转职为黑夜术士后功能变更]\n 减少骨盾的持续时间。\n 学习后减少所受伤害,施放技能后被攻击一定次数内附加霸体护甲。\n 可以在其他动作中施放,不受冷却时间减少效果的影响。\n 在决斗场中,不适用持续时间减少和霸体护甲效果,施放技能时减少所受伤害。\n """ name = "骨盾" cellPos = (5,3) learnLv = 10 masterLv = 1 maxLv = 7 position = 5 rangeLv = 3 cd = 15 mp = [20, 400] uuid = "ff171dc487807bb9aa28900ca9a46b41" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 骨盾持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 骨头碎片数量 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) # 魔法防御力增加 : {value3} data3 = get_data(f'{prefix}/{uuid}', 3) # 物理防御力增加 : {value4} data4 = get_data(f'{prefix}/{uuid}', 4) # 发射骨头碎片冷却时间 : {value5}秒 data5 = get_data(f'{prefix}/{uuid}', 5) # [转职为黑夜术士后] # 持续时间减少率 : 85% # 所受伤害减少率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 霸体护甲生效次数 : {value7}次 data7 = get_data(f'{prefix}/{uuid}', 7) # 忍法 : 影分身 # thief/necro/a5fa08f5d509e6ff2ebc68856a470b5a # ddc49e9ad1ff72a00b53c6cff5b1e920/a5fa08f5d509e6ff2ebc68856a470b5a # MIGRATION: character 中没有同名技能“忍法 : 影分身”,暂不启用 # class Skill13(ActiveSkill): # """ # 把自己的影分身留在原地的同时,向空中瞬移,可用左右方向键控制瞬移地点。\n # 被攻击时,也可以使用此技能。\n # 留在地上的影分身会挑衅一定领域内的敌人; 影分身经过一段时间或受到一定伤害后,会爆炸并使敌人受到无属性魔法伤害。\n # """ # name = "忍法 : 影分身" # learnLv = 10 # masterLv = 40 # maxLv = 50 # cellPos = (7,3) # position = 7 # rangeLv = 3 # cd = [30, 29.387755, 28.77551, 28.163265, 27.55102, 26.938776, 26.326531, 25.714286, 25.102041, 24.489796, 23.877551, 23.265306, 22.653061, 22.040816, 21.428571, 20.816327, 20.204082, 19.591837, 18.979592, 18.367347, 17.755102, 17.142857, 16.530612, 15.918367, 15.306122, 14.693878, 14.081633, 13.469388, 12.857143, 12.244898, 11.632653, 11.020408, 10.408163, 9.795918, 9.183673, 8.571429, 7.959184, 7.346939, 6.734694, 6.122449, 5.510204, 4.897959, 4.285714, 3.673469, 3.061224, 2.44898, 1.836735, 1.22449, 0.612245, 0] # mp = [20, 231] # uuid = "a5fa08f5d509e6ff2ebc68856a470b5a" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 分身生命值 : {value1} # data1 = get_data(f'{prefix}/{uuid}', 1) # # 分身持续时间 : {value2}秒 # data2 = get_data(f'{prefix}/{uuid}', 2) # # 挑衅范围 : {value3}px # data3 = get_data(f'{prefix}/{uuid}', 3) # 碎踝 # thief/necro/5dc7008b12a459325b548b0715c6b73c # ddc49e9ad1ff72a00b53c6cff5b1e920/5dc7008b12a459325b548b0715c6b73c # MIGRATION: character 中没有同名技能“碎踝”,暂不启用 # class Skill14(ActiveSkill): # """ # 用强力的扫腿踢攻击敌人的脚踝。\n # 被扫腿踢命中的敌人将受到无属性物理伤害,且有一定几率进入减速状态。\n # """ # name = "碎踝" # learnLv = 10 # masterLv = 60 # maxLv = 70 # cellPos = (10,3) # position = 10 # rangeLv = 2 # cd = 7 # mp = [15, 168] # uuid = "5dc7008b12a459325b548b0715c6b73c" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 减速几率 : {value1}% # data1 = get_data(f'{prefix}/{uuid}', 1) # # 减速持续时间 : {value2}秒 # data2 = get_data(f'{prefix}/{uuid}', 2) # # 移动速度减少率 : {value3}% # data3 = get_data(f'{prefix}/{uuid}', 3) # # 攻击速度减少率 : {value4}% # data4 = get_data(f'{prefix}/{uuid}', 4) # 强化 - 后跳 # thief/necro/2b340542e776818b78f3212af184bd6b # ddc49e9ad1ff72a00b53c6cff5b1e920/2b340542e776818b78f3212af184bd6b # MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用 # class Skill15(PassiveSkill): # """ # 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n # 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n # 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n # 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n # """ # name = "强化 - 后跳" # learnLv = 10 # masterLv = 1 # maxLv = 1 # cellPos = (4,0) # position = 4 # rangeLv = None # cd = 30 # uuid = "2b340542e776818b78f3212af184bd6b" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 强制中断技能时的冷却时间 : {value0}秒 # data0 = get_data(f'{prefix}/{uuid}', 0) # # 被击或倒地期间施放时的冷却时间 : {value1}秒 # data1 = get_data(f'{prefix}/{uuid}', 1) # 跃翔 # thief/necro/1fea5a626f15230237946a11a9d11582 # ddc49e9ad1ff72a00b53c6cff5b1e920/1fea5a626f15230237946a11a9d11582 # MIGRATION: character 中没有同名技能“跃翔”,暂不启用 # class Skill16(ActiveSkill): # """ # 增加自身20%的跳跃力,效果持续一定时间。\n # 效果持续期间内,再次按技能键可以结束。\n # """ # name = "跃翔" # learnLv = 10 # masterLv = 1 # maxLv = 1 # cellPos = (6,0) # position = 6 # rangeLv = 3 # cd = 5 # mp = [13, 13] # uuid = "1fea5a626f15230237946a11a9d11582" # icon = "$common/$uuid" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 持续时间 : {value0}秒 # data0 = get_data(f'{prefix}/{uuid}', 0) # 疾空踏 # thief/necro/717f1e2104fe4b796f800352fa143ecc # ddc49e9ad1ff72a00b53c6cff5b1e920/717f1e2104fe4b796f800352fa143ecc # MIGRATION: character 中没有同名技能“疾空踏”,暂不启用 # class Skill17(ActiveSkill): # """ # 从空中快速下降并向敌人发出连续踢击。\n # 连续踢击结束前,输入Z键可以发动最后一击。\n # 只能在空中使用,且在下落过程中有敌人时才能施放连续踢击。\n # 终结攻击会引发冲击波,被命中的敌人会被击飞。\n # 连续踢击过程中连续按下攻击键时,会增加连续踢击的速度和命中次数。\n # """ # name = "疾空踏" # learnLv = 15 # masterLv = 60 # maxLv = 70 # cellPos = (10,4) # position = 10 # rangeLv = 2 # cd = 6.5 # mp = [22, 235] # uuid = "717f1e2104fe4b796f800352fa143ecc" # hasVP = False # hasUP = True # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 连续踢击攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 连续踢击次数 : {value1}次~{value2}次 # data1 = get_data(f'{prefix}/{uuid}', 1) # data2 = get_data(f'{prefix}/{uuid}', 2) # # 最后一击攻击力 : {value3}% # data3 = get_data(f'{prefix}/{uuid}', 3) # # 冲击波攻击力 : {value4}% # data4 = get_data(f'{prefix}/{uuid}', 4) # # 最后一击浮空力比率 : {value5}% # data5 = get_data(f'{prefix}/{uuid}', 5) # # [范围信息] # # 冲击波范围比率 : {value6}% # data6 = get_data(f'{prefix}/{uuid}', 6) # 忍法 : 飞鼠 # thief/necro/4655101518604f874721b3cc249aae10 # ddc49e9ad1ff72a00b53c6cff5b1e920/4655101518604f874721b3cc249aae10 # MIGRATION: character 中没有同名技能“忍法 : 飞鼠”,暂不启用 # class Skill18(ActiveSkill): # """ # 快速跳向敌人并引爆炸弹,给予敌人火属性魔法伤害的同时使敌人浮空。\n # 该技能可以在地上和空中使用,且命中敌人后可以进行追击。\n # 攻击力和爆炸范围随攻击次数递增,最后一击时增幅更大。\n # """ # name = "忍法 : 飞鼠" # learnLv = 15 # masterLv = 60 # maxLv = 70 # cellPos = (0,4) # position = 0 # rangeLv = 2 # cd = 10 # mp = [10, 84] # uuid = "4655101518604f874721b3cc249aae10" # hasVP = False # hasUP = True # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 使用次数上限 : {value1}次 # data1 = get_data(f'{prefix}/{uuid}', 1) # # 最后一击浮空力比率 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # 每次追击时攻击力增加率 : {value3}% # data3 = get_data(f'{prefix}/{uuid}', 3) # # 最后一击时攻击力增加率 : {value4}% # data4 = get_data(f'{prefix}/{uuid}', 4) # # 每次追击时爆炸范围增加率 : {value5}% # data5 = get_data(f'{prefix}/{uuid}', 5) # # 最后一击爆炸范围增加率 : {value6}% # data6 = get_data(f'{prefix}/{uuid}', 6) # # [范围信息] # # 爆炸范围比率 : {value7}% # data7 = get_data(f'{prefix}/{uuid}', 7) # 天诛 # thief/necro/f2fb27162beb0b87a7cb9af7900e95f2 # ddc49e9ad1ff72a00b53c6cff5b1e920/f2fb27162beb0b87a7cb9af7900e95f2 # MIGRATION: character 中没有同名技能“天诛”,暂不启用 # class Skill19(ActiveSkill): # """ # 抓取一名敌人后向其头部进行刺击,被刺击命中的敌人将受到无属性伤害。\n # 若[天诛]背击敌人时,则会追加一次刺击,且最后还会追加一次高伤害的切割攻击。\n # """ # name = "天诛" # learnLv = 15 # masterLv = 60 # maxLv = 70 # cellPos = (9,4) # position = 9 # rangeLv = 2 # cd = 7 # mp = [28, 308] # uuid = "f2fb27162beb0b87a7cb9af7900e95f2" # hasVP = False # hasUP = True # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 刺击攻击力 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # # 刺击次数 : {value1}次 # data1 = get_data(f'{prefix}/{uuid}', 1) # # 切割攻击攻击力 : {value2}% # data2 = get_data(f'{prefix}/{uuid}', 2) # # 压制力 (4人队伍) : {value3}秒 ({value4}秒) # data3 = get_data(f'{prefix}/{uuid}', 3) # data4 = get_data(f'{prefix}/{uuid}', 4) # 诅咒之箭 # thief/necro/547ab2b2bd860d3e37355a9cfbc1077c # ddc49e9ad1ff72a00b53c6cff5b1e920/547ab2b2bd860d3e37355a9cfbc1077c class Skill19(ActiveSkill): """ 召唤暗属性的诅咒之箭后,向前方敌人发射; 被诅咒之箭命中的敌人会受到暗属性多段魔法伤害,并有一定几率进入诅咒状态。\n """ name = "诅咒之箭" cellPos = (5,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cd = 10 mp = [22, 235] uuid = "547ab2b2bd860d3e37355a9cfbc1077c" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 5 # 发射数量 : {value1}发 data1 = get_data(f'{prefix}/{uuid}', 1) # 诅咒几率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 诅咒持续时间 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # 多段攻击次数上限 : {value4} data4 = get_data(f'{prefix}/{uuid}', 4) # 降临 : 尼古拉斯 # thief/necro/1fadde0eece18649caddbca7bd58cc2f # ddc49e9ad1ff72a00b53c6cff5b1e920/1fadde0eece18649caddbca7bd58cc2f class Skill20(ActiveSkill): """ 召唤蜘蛛族王子尼古拉斯。\n 若黑夜术士死亡或再次按技能键,则尼古拉斯会消失。\n 尼古拉斯的生命值和防御力以角色数值的一定比例换算。\n 在地下城中,不会被敌人击中。\n 在决斗场中,适用单独的生命值和防御力。\n - [攻击模式] -\n 黑蜘蛛 : 接近敌人时,向敌人投掷极速旋转的黑蜘蛛。\n 艾克尼亚 : 释放出艾克尼亚的灵体,造成大量伤害。\n """ name = "降临 : 尼古拉斯" cellPos = (2,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 5 mp = [30, 420] uuid = "1fadde0eece18649caddbca7bd58cc2f" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 尼古拉斯等级 : {value1}级 data1 = get_data(f'{prefix}/{uuid}', 1) # 黑蜘蛛旋转攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 4 # 艾克尼亚攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 1 # - [决斗场] - # 尼古拉斯生命值 : {value4} data4 = get_data(f'{prefix}/{uuid}', 4) mode = ['蜘蛛', '艾克'] def setMode(self, mode): if mode == '蜘蛛': self.hit2 = 4 self.hit3 = 0 self.cd = 2 elif mode == '艾克': self.hit2 = 0 self.hit3 = 1 self.cd = 6 def getSkillCD(self, mode=None): return self.cd # 手杖精通 # thief/necro/c47b66efd27845ef14954928ea2f95c8 # ddc49e9ad1ff72a00b53c6cff5b1e920/c47b66efd27845ef14954928ea2f95c8 class Skill21(PassiveSkill): """ 除[千魂祭]、 [亡者君临 : 巴拉克之戮]、 [命运殇痕·摩罗斯之咒]的其他技能的冷却时间减少。 装备手杖时,施放速度增加。\n """ name = "手杖精通" cellPos = (4,4) learnLv = 15 masterLv = 1 maxLv = 1 position = 4 rangeLv = 1 uuid = "c47b66efd27845ef14954928ea2f95c8" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能冷却时间减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [装备手杖时] # 施放速度增加 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{"type":"*cdReduce","data":data0,"exceptSkills":["千魂祭","亡者君临 : 巴拉克之戮","命运殇痕·摩罗斯之咒"]}] # 驱使枯灵 # thief/necro/d0cdaca82892e54097f22a1f60817048 # ddc49e9ad1ff72a00b53c6cff5b1e920/d0cdaca82892e54097f22a1f60817048 class Skill22(ActiveSkill): """ 命令尼古拉斯召唤枯灵群。\n 枯灵会对敌人进行撕咬攻击,且经过一定时间后还会进行暗属性爆炸攻击。\n 被枯灵攻击的敌人有一定几率进入诅咒状态。\n 对无法抓取的敌人不适用控制效果。\n 在决斗场中,枯灵的撕咬攻击失败时,一定时间后才能再次发动撕咬攻击。\n 尼古拉斯的生命值和防御力以角色数值的一定比例换算。\n 在地下城中,不会被敌人击中。\n 在决斗场中,适用单独的生命值和防御力。\n """ name = "驱使枯灵" cellPos = (3,5) learnLv = 20 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 8 mp = [32, 343] uuid = "d0cdaca82892e54097f22a1f60817048" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 枯灵等级 : {value0}级 data0 = get_data(f'{prefix}/{uuid}', 0) # 枯灵召唤持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 枯灵生命值 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) # 枯灵撕咬攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 枯灵最后撕咬攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 枯灵撕咬次数 : {value5}次 data5 = get_data(f'{prefix}/{uuid}', 5) # 诅咒几率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 诅咒持续时间 : {value7}秒 data7 = get_data(f'{prefix}/{uuid}', 7) # 诅咒等级 : {value8}级 data8 = get_data(f'{prefix}/{uuid}', 8) # 枯灵召唤数量上限 : {value9} data9 = get_data(f'{prefix}/{uuid}', 9) # 爆炸魔法攻击力 : {value10}% data10 = get_data(f'{prefix}/{uuid}', 10) hit10 = 5 # [范围信息] # 枯灵爆炸扩大率 : {value11}% data11 = get_data(f'{prefix}/{uuid}', 11) # [决斗场] # 枯灵撕咬攻击冷却时间 : {value12}秒 data12 = get_data(f'{prefix}/{uuid}', 12) mode = ["自爆", "撕咬"] def setMode(self, mode): if mode == "自爆": self.hit3 = 0 self.hit4 = 0 self.hit10 = 5 elif mode == "撕咬": self.hit3 = 2 self.hit4 = 1 self.hit10 = 5 # 服从 # thief/necro/0232c151ef3731c2dede51931a374723 # ddc49e9ad1ff72a00b53c6cff5b1e920/0232c151ef3731c2dede51931a374723 class Skill23(ActiveSkill): """ 改变尼古拉斯的战斗模式。\n 尼古拉斯的战斗模式有近战模式 (右) 、 远程模式 (左) 以及守护模式 (上) ; 施放技能后,可以利用方向键改变。\n - [近战模式] -\n 以近身攻击为主。新增[蜘蛛斩]技能。\n - [远程模式] -\n 以远程攻击为主。该模式下,可以大幅增加尼古拉斯的蜘蛛团攻击力和艾克洛索攻击力。\n - [守护模式] -\n 停止攻击行为,环绕在黑夜术士周围,增加黑夜术士的防御力。\n 在决斗场中,守护模式下的尼古拉斯适用霸体状态。\n """ name = "服从" cellPos = (1,5) learnLv = 20 masterLv = 10 maxLv = 20 position = 1 rangeLv = 5 cd = 1 mp = [10, 100] uuid = "0232c151ef3731c2dede51931a374723" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [近战模式] # [蜘蛛斩]攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [远程模式] # 蜘蛛团攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 艾克洛索攻击力增加率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # [守护模式] # 黑夜术士物理防御力增加 : {value3} data3 = get_data(f'{prefix}/{uuid}', 3) # 黑夜术士魔法防御力增加 : {value4} data4 = get_data(f'{prefix}/{uuid}', 4) associate = [{"data":data1,"skills":["降临 : 尼古拉斯"]}] # 暴击 # thief/necro/fc1262c19f3d0477ee8eda47b8db8696 # ddc49e9ad1ff72a00b53c6cff5b1e920/fc1262c19f3d0477ee8eda47b8db8696 # MIGRATION: character 中没有同名技能“暴击”,暂不启用 # class Skill25(PassiveSkill): # """ # 集中精神,提升物理/魔法暴击率。\n # """ # name = "暴击" # learnLv = 20 # masterLv = 10 # maxLv = 20 # cellPos = (5,0) # position = 5 # rangeLv = 3 # uuid = "fc1262c19f3d0477ee8eda47b8db8696" # hasVP = False # hasUP = False # custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # # # 物理/魔法暴击率增加 : {value0}% # data0 = get_data(f'{prefix}/{uuid}', 0) # 毁灭之爪 # thief/necro/27bade584bb42fef68148d3a0b72bace # ddc49e9ad1ff72a00b53c6cff5b1e920/27bade584bb42fef68148d3a0b72bace class Skill25(ActiveSkill): """ 用毁灭之爪攻击敌人。\n """ name = "毁灭之爪" cellPos = (5,6) learnLv = 25 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cd = 7 mp = [24, 259] uuid = "27bade584bb42fef68148d3a0b72bace" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 压制力 (4人队伍) : {value1}秒 ({value2}秒) data1 = get_data(f'{prefix}/{uuid}', 1) data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 范围增加率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 暗黑仪式 # thief/necro/92360eab6e1f378902018eca681ac629 # ddc49e9ad1ff72a00b53c6cff5b1e920/92360eab6e1f378902018eca681ac629 class Skill26(ActiveSkill): """ 增加黑夜术士的技能攻击力。\n """ name = "暗黑仪式" cellPos = (6,6) learnLv = 25 masterLv = 10 maxLv = 20 position = 6 rangeLv = 3 cd = 5 uuid = "92360eab6e1f378902018eca681ac629" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 暗影蛛丝阵 # thief/necro/1803b6a67047cafb9e289b4f33cc507b # ddc49e9ad1ff72a00b53c6cff5b1e920/1803b6a67047cafb9e289b4f33cc507b class Skill27(ActiveSkill): """ 命令尼古拉斯展开蛛丝阵。\n 蛛丝阵对范围内的敌人造成伤害。\n 施放技能时,大幅增加尼古拉斯的暗属性抗性,且进入蛛丝阵内的敌人会把尼古拉斯作为优先目标。\n 若施放技能时按住技能键,尼古拉斯会瞬移到死灵术士前方展开蛛丝阵。\n """ name = "暗影蛛丝阵" cellPos = (2,6) learnLv = 25 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 20 mp = [95, 952] uuid = "1803b6a67047cafb9e289b4f33cc507b" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 19 # 多段攻击间隔 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 蛛丝阵范围 : {value3}px data3 = get_data(f'{prefix}/{uuid}', 3) # 黑暗之环 # thief/necro/c4a5b868f1e8e60cd1867a2cfab4a242 # ddc49e9ad1ff72a00b53c6cff5b1e920/c4a5b868f1e8e60cd1867a2cfab4a242 class Skill28(PassiveSkill): """ 黑暗之环是隶属元老院的黑夜术士的身份证明,对使用黑咒术有很大帮助。\n 学习后,增加属性攻击力。\n """ name = "黑暗之环" cellPos = (4,6) learnLv = 25 masterLv = 10 maxLv = 20 position = 4 rangeLv = 2 uuid = "c4a5b868f1e8e60cd1867a2cfab4a242" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 属性攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) associate = [{"data":data0}] # 百鬼夜行 # thief/necro/04883563896fe1adac7505c6146b5f59 # ddc49e9ad1ff72a00b53c6cff5b1e920/04883563896fe1adac7505c6146b5f59 class Skill29(ActiveSkill): """ 向前方地面投掷夜游魂。\n 夜游魂落地后,若再次输入技能指令,则夜游魂周围的百鬼之灵立即攻击周围的敌人。\n 夜游魂落地后,经过一定时间或黑夜术士死亡,百鬼之灵会自动出现。\n 在决斗场中,夜游魂落地瞬间就会出现百鬼之灵。\n """ name = "百鬼夜行" cellPos = (5,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cd = 12 mp = [65, 699] uuid = "04883563896fe1adac7505c6146b5f59" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 24 # 持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 多段攻击间隔 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 自动发动时,攻击力增加率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 对诅咒状态下敌人的攻击力增加率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # [范围信息] # 攻击范围增加率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) mode = ["自爆","引爆"] def setMode(self, mode): if mode == "自爆": self.skillDamage *= 1.2 # 复苏者之怨 # thief/necro/c27418ae613c647527200a7ca17d97fd # ddc49e9ad1ff72a00b53c6cff5b1e920/c27418ae613c647527200a7ca17d97fd class Skill30(ActiveSkill): """ 向前方地面召唤复苏者,并使复苏者范围内的敌人在一定时间内受到持续伤害。\n 敌人受到伤害时,有一定的几率进入减速和减少跳跃力的减益状态。\n """ name = "复苏者之怨" cellPos = (3,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 10 mp = [32, 336] uuid = "c27418ae613c647527200a7ca17d97fd" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 13 # 持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 攻击次数上限 : {value2}次 data2 = get_data(f'{prefix}/{uuid}', 2) # 减速几率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 减速持续时间 : {value4}秒 data4 = get_data(f'{prefix}/{uuid}', 4) # 移动速度减少率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # 攻击速度减少率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 跳跃力减少率 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7) # 压制力 (4人队伍) : {value8}秒 ({value9}秒) data8 = get_data(f'{prefix}/{uuid}', 8) data9 = get_data(f'{prefix}/{uuid}', 9) # [范围信息] # 攻击范围扩大率 : {value10}% data10 = get_data(f'{prefix}/{uuid}', 10) # 黑魔法书 : 亡者之魂 # thief/necro/0e409ac3e1c1f3976b3ef2bfe4c13069 # ddc49e9ad1ff72a00b53c6cff5b1e920/0e409ac3e1c1f3976b3ef2bfe4c13069 class Skill31(PassiveSkill): """ 记载黑魔法知识的书,增加除[降临 : 尼古拉斯]外的技能攻击力,并增加[复苏者之缚]的复苏者区域范围。\n """ name = "黑魔法书 : 亡者之魂" cellPos = (4,8) learnLv = 30 masterLv = 1 maxLv = 10 position = 4 rangeLv = 5 uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [复苏者之缚]范围增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{"data":data0,"exceptSkills":["降临 : 尼古拉斯"]},] # 降临 : 暴君巴拉克 # thief/necro/dcd536f1674630f01fc9667bb202b851 # ddc49e9ad1ff72a00b53c6cff5b1e920/dcd536f1674630f01fc9667bb202b851 class Skill32(ActiveSkill): """ 召唤暴君巴拉克,使其依附在黑夜术士的身上。\n [暴君巴拉克降临状态下]\n - 基本攻击变更。\n - 跳跃攻击时,巴拉克巨大的手碾压敌人。\n - 可以施放[暗击拳]、 [巴拉克强击]、 [狂野乱舞]、 [巴拉克的野心]、 [千魂祭]、 [巴拉克的愤怒]、 [暴君湮灭斩]、 [亡者君临 : 巴拉克之戮]。\n - 施放[暗魂波]时可以蓄力后发射,并且增加攻击力。\n - 增加物理防御力、 魔法防御力和暗属性抗性,但会降低光属性抗性。\n """ name = "降临 : 暴君巴拉克" cellPos = (7,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cd = 5 mp = [338, 3702] uuid = "dcd536f1674630f01fc9667bb202b851" hasVP = True hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # [巴拉克基本攻击] # 基本攻击第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 基本攻击第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 基本攻击第3击攻击力 : {value2}% x {value3} data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 5 data3 = get_data(f'{prefix}/{uuid}', 3) # 基本攻击第4击攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 1 # 跳跃攻击攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # [暗击拳] # 暗击拳攻击力 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 暗击拳爆炸攻击力 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7) # [狂野乱舞] # 狂野乱舞挥剑攻击力 : {value8}% data8 = get_data(f'{prefix}/{uuid}', 8) # [巴拉克强击] # 强击攻击力 : {value9}% data9 = get_data(f'{prefix}/{uuid}', 9) # [防御力和抗性] # 物理防御力增加量 : {value10}% data10 = get_data(f'{prefix}/{uuid}', 10) # 魔法防御力增加量 : {value11}% data11 = get_data(f'{prefix}/{uuid}', 11) # 暗属性抗性增加量 : {value12} data12 = get_data(f'{prefix}/{uuid}', 12) # 光属性抗性减少量 : {value13} data13 = get_data(f'{prefix}/{uuid}', 13) mode = ["x4","x3"] def setMode(self, mode): if self.vp == 2: mode = "x3" if mode == "x4": self.hit4 = 1 elif mode == "x3": self.hit4 = 0 def vp_1(self): """ [狂野乱舞]\n 施放[狂野乱舞]时,投掷带有暴君怒意的剑\n - 投掷出的剑旋转着造成5次伤害\n """ ... def vp_2(self): """ [降临 : 暴君巴拉克]\n 巴拉克部分动作变更\n - 删除基本攻击第4击\n - 可以强制中断[百鬼夜行]、 [复苏者之缚]、 [怨噬之沼]、 [亡者之茧]的施放后僵直,施放巴拉克的基本攻击\n [暗击拳]\n 施放时,巴拉克固定在该位置,再次施放或施放觉醒技能时,回到黑夜术士的位置\n [巴拉克强击]\n 可在普通状态下施放\n """ self.setMode("x3") ... associate = [ {"type":"+power0","data":data6,"skills":["暗击拳"],"ratio":1}, {"type":"+power1","data":data7,"skills":["暗击拳"],"ratio":1}, {"type":"+power0","data":data8,"skills":["狂野乱舞"],"ratio":1}, {"type":"+power0","data":data9,"skills":["巴拉克强击"],"ratio":1} ] # 暗击拳 # thief/necro/1c1a9606eb702ebe5a7bb4397f3aeae0 # ddc49e9ad1ff72a00b53c6cff5b1e920/1c1a9606eb702ebe5a7bb4397f3aeae0 class Skill33(ActiveSkill): """ 巴拉克用拳头进行抓取攻击,对敌人造成伤害。\n 只能在前冲时施放。\n """ name = "暗击拳" cellPos = (8,9) learnLv = 35 masterLv = 1 maxLv = 1 position = 8 rangeLv = 2 cd = 3 uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] hit0 = 1 data1= [0,1] hit1 = 1 power0 = 0 power1 = 0 # [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。 # 狂野乱舞 # thief/necro/56aa7844a2da23f5bea9b585aea5ae45 # ddc49e9ad1ff72a00b53c6cff5b1e920/56aa7844a2da23f5bea9b585aea5ae45 class Skill34(ActiveSkill): """ 巴拉克向前方移动,挥剑攻击。 命中时将敌人向后击退。\n """ name = "狂野乱舞" cellPos = (9,9) learnLv = 35 masterLv = 1 maxLv = 1 position = 9 rangeLv = 2 cd = 7 uuid = "56aa7844a2da23f5bea9b585aea5ae45" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] hit0 = 1 power0 = 0 # [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。 # 巴拉克强击 # thief/necro/68062215e75d92575958873ac8ede31a # ddc49e9ad1ff72a00b53c6cff5b1e920/68062215e75d92575958873ac8ede31a class Skill35(ActiveSkill): """ 巴拉克连接特定的行动,用剑碾压敌人。\n """ name = "巴拉克强击" cellPos = (10,9) learnLv = 35 masterLv = 1 maxLv = 1 position = 10 rangeLv = 2 cd = 2 uuid = "68062215e75d92575958873ac8ede31a" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。 data0 = [0,1] hit0 = 1 power0 = 0 # [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。 # 巴拉克的野心 # thief/necro/23a5e0fba03283cb1b324a847b3fe370 # ddc49e9ad1ff72a00b53c6cff5b1e920/23a5e0fba03283cb1b324a847b3fe370 class Skill36(ActiveSkill): """ 施放技能后,前方地面上出现手掌形状的邪恶气息,此气息会攻击敌人并对敌人产生吸附效果。\n 若再次输入技能指令,则手掌气息会变成握拳气息攻击敌人。\n 只有在召唤巴拉克的状态下,才能使用该技能。\n """ name = "巴拉克的野心" cellPos = (7,9) learnLv = 40 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cube = 1 cd = 25 mp = [165, 1393] uuid = "23a5e0fba03283cb1b324a847b3fe370" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # [范围信息] # 攻击范围扩大率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) def vp_1(self): """ [巴拉克的野心]\n 可在除巴拉克系列技能外的其他动作中施放\n 删除第1击\n 总攻击力相同\n """ ... def vp_2(self): """ [巴拉克的野心]\n 巴拉克抬手间生成怨恨漩涡\n - 怨恨漩涡会吸附周围的敌人\n - 多段攻击伤害\n - 攻击范围 +30%\n - 基本冷却时间变更为50秒\n - 攻击力 +100%\n """ self.cd = 50 self.skillRation *= 1 + 1 ... # 吸影暗劲波 # thief/necro/d2c6df5105577fb59fb92529a36165a0 # ddc49e9ad1ff72a00b53c6cff5b1e920/d2c6df5105577fb59fb92529a36165a0 class Skill37(ActiveSkill): """ 命令尼古拉斯施放吸影暗劲波。\n 尼古拉斯施放吸影暗劲波时,会向周围敌人放出吸影线,给予敌人暗属性伤害。\n 吸影结束时,被吸影线缠住的敌人会受到暗属性爆炸伤害。\n 施放吸影暗劲波时,若按住技能指令,则尼古拉斯将瞬移到黑夜术士的前方施放吸影暗劲波。 (在决斗场中,恢复尼古拉斯的生命值,不发动瞬移效果,且无法攻击倒地状态的敌人)\n """ name = "吸影暗劲波" cellPos = (2,9) learnLv = 40 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cube = 1 cd = 35 mp = [164, 1376] uuid = "d2c6df5105577fb59fb92529a36165a0" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 抓取攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 2 # 爆炸魔法攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 最高抓取数量 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) # 每抓取1个敌人可恢复的生命值量 : {value3} data3 = get_data(f'{prefix}/{uuid}', 3) # 压制力 (4人队伍) : {value4}秒 ({value5}秒) data4 = get_data(f'{prefix}/{uuid}', 4) data5 = get_data(f'{prefix}/{uuid}', 5) def vp_1(self): """ [吸影暗劲波]\n 命中时,黑夜术士进入无敌状态\n - 吸影结束时,恢复黑夜术士9%的生命值\n """ ... def vp_2(self): """ [吸影暗劲波]\n 尼古拉斯召唤自己的分身来施放\n - 分身追踪黑夜术士前方的敌人\n - 若尼古拉斯不存在,则重新召唤\n - 删除追加操作功能\n """ ... # 巴拉克的盟约 # thief/necro/31823197cc0b04d4c5dcf8f928d9220c # ddc49e9ad1ff72a00b53c6cff5b1e920/31823197cc0b04d4c5dcf8f928d9220c class Skill38(PassiveSkill): """ 与巴拉克签订盟约,增加技能攻击力。\n 学习[巴拉克的盟约]后,施放[巴拉克的野心]和[巴拉克的愤怒]时,立即发动追加攻击。\n """ name = "巴拉克的盟约" cellPos = (6,9) learnLv = 40 masterLv = 1 maxLv = 10 position = 6 rangeLv = 3 uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) associate = [{"data":data0}] # 巴拉克的愤怒 # thief/necro/0ed3148658fe37b3336ccb718dc0fdb0 # ddc49e9ad1ff72a00b53c6cff5b1e920/0ed3148658fe37b3336ccb718dc0fdb0 class Skill39(ActiveSkill): """ 发动后,巴拉克会用手抓向地面并攻击敌人,使敌人进入僵直状态,最后用巨大的刀斩击敌人。 施放技能时,再次按技能键可以立即施放斩击攻击。\n 只有在召唤巴拉克的状态下,才能使用该技能。\n 使用该技能时,无法强制中断当前进行的普通攻击动作。\n """ name = "巴拉克的愤怒" cellPos = (7,10) learnLv = 45 masterLv = 60 maxLv = 70 position = 7 rangeLv = 2 cube = 2 cd = 45 mp = [380, 3192] uuid = "0ed3148658fe37b3336ccb718dc0fdb0" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第1击冲击波攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 抓地多段攻击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 4 # 第2击攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 1 # 第2击冲击波攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 1 # [范围信息] # 攻击范围扩大率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) def vp_1(self): """ [巴拉克的愤怒]\n 仅发动用手抓向地面的动作\n 吸附被抓地攻击命中的敌人\n 总攻击力相同\n """ ... def vp_2(self): """ [巴拉克的愤怒]\n 仅发动下劈攻击\n - 下劈范围 +25%\n 总攻击力相同\n """ ... # 降临 : 莱迪娅 # thief/necro/f4a561e272cc434a4905b3aa0c0de090 # ddc49e9ad1ff72a00b53c6cff5b1e920/f4a561e272cc434a4905b3aa0c0de090 class Skill40(ActiveSkill): """ 召唤莱迪娅。 莱迪娅被召唤出来后,会在原地悲痛嚎叫。 悲痛嚎叫会给敌人造成暗属性的多段魔法伤害。\n 按住技能键时,攻击力会增加,并施放不贯穿的悲痛嚎叫。\n 其他技能施放过程中,可以无施放动作立即施放该技能。\n 无法在决斗场使用。\n """ name = "降临 : 莱迪娅" cellPos = (4,10) learnLv = 45 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cube = 2 cd = 45 mp = [380, 3192] uuid = "f4a561e272cc434a4905b3aa0c0de090" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 悲痛嚎叫攻击力 : {value0}% X {value1} data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 30 data1 = get_data(f'{prefix}/{uuid}', 1) # 追加操作时攻击力 : {value2}% X {value3} data2 = get_data(f'{prefix}/{uuid}', 2) data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 发射距离 : {value4}px data4 = get_data(f'{prefix}/{uuid}', 4) mode = ["长按","普通"] def setMode(self, mode): if self.vp == 2: mode = "长按" if mode == "长按": self.hit0 = 0 self.hit2 = 30 elif mode == "普通": self.hit0 = 30 self.hit2 = 0 def vp_1(self): """ [降临 : 莱迪娅]\n 莱迪娅爆炸\n - 未命中时冷却时间缩短为 : 5秒\n 总攻击力相同\n """ ... def vp_2(self): """ [降临 : 莱迪娅]\n 莱迪娅展开亵渎之地\n - 对范围内敌人造成伤害\n - 删除长按技能键功能\n - 始终适用长按操作攻击力\n - 对受到伤害的敌人施加亵渎的诅咒\n [亵渎的诅咒]\n - 附加所有诅咒效果\n 总攻击力相同\n """ self.setMode("长按") ... # 无形之惧 # thief/necro/202edb928046f4fa6dedf6337377efd5 # ddc49e9ad1ff72a00b53c6cff5b1e920/202edb928046f4fa6dedf6337377efd5 class Skill41(PassiveSkill): """ 巴拉克降临时,使灵魂收割者周围的敌人进入恐惧状态,恐惧状态下的敌人受到的暴击伤害大幅增加。 掌握技能后,由于暴君之力的影响,增加灵魂收割者的暴击率。\n """ name = "无形之惧" cellPos = (7,11) learnLv = 48 masterLv = 40 maxLv = 50 position = 7 rangeLv = 3 uuid = "202edb928046f4fa6dedf6337377efd5" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恐惧状态诱发范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) # 恐惧持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 暴击率增加 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 暴击伤害增加率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) associate = [{"data":data2}] # 千魂祭 # thief/necro/2a3c96b88d02372505692da0a8b54743 # ddc49e9ad1ff72a00b53c6cff5b1e920/2a3c96b88d02372505692da0a8b54743 class Skill42(ActiveSkill): """ 在巴拉克周围的敌人身上刻上战印,并把刻上战印的敌人作为祭品召唤出复苏者军队攻击敌人。\n 施放技能后,强化尼古拉斯和巴拉克,效果持续一定时间。\n 只有在召唤巴拉克的状态下,才能使用该技能。\n """ name = "千魂祭" cellPos = (5,11) learnLv = 50 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 5 cd = 145 mp = [881, 7403] uuid = "2a3c96b88d02372505692da0a8b54743" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 战印的范围 : {value0}px data0 = get_data(f'{prefix}/{uuid}', 0) # 漩涡持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 漩涡攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 9 # 漩涡多段攻击间隔 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # 复苏者军团攻击持续时间 : {value4}秒 data4 = get_data(f'{prefix}/{uuid}', 4) # 复苏者军团攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) hit5 = 13 # 复苏者军团多段攻击间隔 : {value6}秒 data6 = get_data(f'{prefix}/{uuid}', 6) # 最后爆炸攻击力 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7) hit7 = 1 # 增加[降临 : 尼古拉斯]技能等级 : {value8}级 data8 = get_data(f'{prefix}/{uuid}', 8) # [降临 : 尼古拉斯]等级增加效果的持续时间 : {value9}秒 data9 = get_data(f'{prefix}/{uuid}', 9) # 增加[降临 : 暴君巴拉克]技能等级 : {value10}级 data10 = get_data(f'{prefix}/{uuid}', 10) # [降临 : 暴君巴拉克]等级增加效果的持续时间 : {value11}秒 data11 = get_data(f'{prefix}/{uuid}', 11) # 复苏者之缚 # thief/necro/b3659936a9a74c4ed6f7faf07cca1f9e # ddc49e9ad1ff72a00b53c6cff5b1e920/b3659936a9a74c4ed6f7faf07cca1f9e class Skill43(ActiveSkill): """ 向前方地面召唤复苏者,使复苏者范围内的敌人在一定时间内受到持续伤害,并进入束缚状态。\n 只有在召唤范围内,敌人才会进入束缚状态; 脱离范围或召唤结束时,束缚状态将解除。\n """ name = "复苏者之缚" cellPos = (4,12) learnLv = 60 masterLv = 40 maxLv = 50 position = 4 rangeLv = 2 cube = 2 cd = 30 mp = [400, 1120] uuid = "b3659936a9a74c4ed6f7faf07cca1f9e" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 20 # 束缚几率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 多段攻击间隔 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 召唤持续时间 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 攻击范围扩大率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) def vp_1(self): """ [复苏者之缚]\n 召唤亡者漩涡\n - 删除束缚效果\n - 将敌人吸附至漩涡中心\n 总攻击力相同\n """ ... def vp_2(self): """ [复苏者之缚]\n 对[复苏者之缚]范围内的敌人赋予恶毒诅咒\n [恶毒诅咒]\n - 持续时间内附着在敌人身上造成伤害\n - 赋予所有诅咒效果\n """ ... # 怨噬之沼 # thief/necro/e36ae35f8964d92e30e33529a65544d7 # ddc49e9ad1ff72a00b53c6cff5b1e920/e36ae35f8964d92e30e33529a65544d7 class Skill44(ActiveSkill): """ 召唤亡者的怨念。\n 怨念配合黑夜术士的动作攻击前方敌人,并在地面凝聚成怨噬之沼,跟随黑夜术士。\n 再次按技能键,怨噬之沼再次向前方发动攻击,最多可以发动3次。\n """ name = "怨噬之沼" cellPos = (4,13) learnLv = 70 masterLv = 40 maxLv = 50 position = 4 rangeLv = 2 cube = 1 cd = 50 mp = [800, 1680] uuid = "e36ae35f8964d92e30e33529a65544d7" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第2击攻击力 : {value1}% X {value2} data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 3 data2 = get_data(f'{prefix}/{uuid}', 2) # 第3击喷涌攻击力 : {value3}% X {value4} data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 3 data4 = get_data(f'{prefix}/{uuid}', 4) # 第3击撕咬攻击力 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) hit5 = 1 # 怨噬之沼持续时间 : 20秒 # [范围信息] # 攻击范围扩大率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) def vp_1(self): """ [怨噬之沼]\n 可以在[巴拉克的野心]、 [巴拉克的愤怒]、 [暴君湮灭斩]施放过程中使用\n 可以取消施放后僵直并立即施放黑夜术士系列技能\n """ ... def vp_2(self): """ [怨噬之沼]\n 仅发动最后一击\n - 攻击范围 +50%\n 总攻击力相同\n """ ... # 暗黑蛛丝引 # thief/necro/dac8d8207618150c162e4c6f9e168527 # ddc49e9ad1ff72a00b53c6cff5b1e920/dac8d8207618150c162e4c6f9e168527 class Skill45(ActiveSkill): """ 尼古拉斯张开暗影蛛丝,将敌人牵引至身边。\n 被牵引的敌人将在一段时间内无法移动。\n 对于无法抓取和固定的敌人,无法牵引到自己身边。\n 施放暗黑蛛丝引时,若按住技能键,则尼古拉斯将瞬移到黑夜术士的前方施放暗黑蛛丝引。\n """ name = "暗黑蛛丝引" cellPos = (2,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 2 rangeLv = 2 cube = 3 cd = 20 mp = [580, 4500] uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 张开蛛丝攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 收回蛛丝攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 束缚蛛丝攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 6 # 束缚蛛丝持续时间 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # 压制力 (4人队伍) : {value4}秒 ({value5}秒) data4 = get_data(f'{prefix}/{uuid}', 4) data5 = get_data(f'{prefix}/{uuid}', 5) # [范围信息] # 攻击范围扩大率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) def vp_1(self): """ [暗黑蛛丝引]\n 尼古拉斯召唤自己的妹妹安吉丽娜\n - 安吉丽娜生成蜘蛛丝,强制控制触碰蜘蛛丝的敌人3秒,并造成持续伤害\n - 攻击范围 +50%\n 总攻击力相同\n """ ... def vp_2(self): """ [暗黑蛛丝引]\n 尼古拉斯召唤出自己的分身,代替自己施放技能\n - 若尼古拉斯不存在,则重新召唤\n - 施放时立即初始化[降临 : 莱迪娅]的冷却时间\n - [降临 : 莱迪娅]攻击力 -56%\n """ ... def effect(self, old, new): if self.vp == 2: self.associate = [{"data":[0]+[-50]*self.maxLv,"skills":["降临 : 莱迪娅"]}] return super().effect(old, new) # 亡魂之息 # thief/necro/78b86e64fbb74c1db1b71c50a5ac21cd # ddc49e9ad1ff72a00b53c6cff5b1e920/78b86e64fbb74c1db1b71c50a5ac21cd class Skill46(PassiveSkill): """ 学习后,增加黑夜术士的所有攻击力。\n [暗魂波]、 [诅咒之箭]适用单独的攻击力增加量。\n """ name = "亡魂之息" cellPos = (7,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 7 rangeLv = 3 uuid = "78b86e64fbb74c1db1b71c50a5ac21cd" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # [暗魂波]、 [诅咒之箭]以外的所有攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [暗魂波]、 [诅咒之箭]攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) associate = [ {"data":data0,"exceptSkills":["暗魂波","诅咒之箭"]}, {"data":data1,"skills":["暗魂波","诅咒之箭"]} ] # 暴君湮灭斩 # thief/necro/8e358ecf99ac9df31a6132aeafe378a9 # ddc49e9ad1ff72a00b53c6cff5b1e920/8e358ecf99ac9df31a6132aeafe378a9 class Skill47(ActiveSkill): """ 巴拉克召唤出具象化的天罚之剑,横扫前方敌人。\n 只能在巴拉克降临的状态下施放,并且被[暴君湮灭斩]命中的敌人有一定几率陷入[无形之惧]。\n """ name = "暴君湮灭斩" cellPos = (4,14) learnLv = 80 masterLv = 40 maxLv = 50 position = 4 rangeLv = 2 cube = 5 cd = 45 mp = [800, 6000] uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 天罚之剑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [无形之惧]触发几率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # [范围信息] # 攻击范围扩大率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) def vp_1(self): """ [暴君湮灭斩]\n 除巴拉克系列技能外的所有技能都具有以下效果\n - [暴君湮灭斩]施放过程中可强制中断\n - 施放过程中可施放[暴君湮灭斩]\n """ ... def vp_2(self): """ [暴君湮灭斩]\n 巴拉克向前方突进并施放强力横斩\n - 施放技能时进入无敌状态\n """ ... # 亡者君临 : 巴拉克之戮 # thief/necro/4c5271b0ecce120d7fc113f377fae76f # ddc49e9ad1ff72a00b53c6cff5b1e920/4c5271b0ecce120d7fc113f377fae76f class Skill48(ActiveSkill): """ 巴拉克寻回本然之力,现身于真实之中。\n 现身的巴拉克会制造出一个黑洞,对敌人造成伤害的同时,将敌人拉向自己。\n 巴拉克彻底具象化后,会粉碎黑洞,引发剧烈的爆炸。\n 对无法抓取的敌人不适用控制效果。\n 巴拉克登场后,敌人会感受到[无形之惧]。\n """ name = "亡者君临 : 巴拉克之戮" cellPos = (6,14) learnLv = 85 masterLv = 40 maxLv = 50 position = 6 rangeLv = 5 cube = 10 cd = 180 mp = [1500, 5000] uuid = "4c5271b0ecce120d7fc113f377fae76f" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 巴拉克登场攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 黑洞多段攻击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 11 # 毁灭抓取攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 冥河之钥 # thief/necro/96e72ec364dada85600c907ecd95a140 # ddc49e9ad1ff72a00b53c6cff5b1e920/96e72ec364dada85600c907ecd95a140 class Skill49(PassiveSkill): """ 学习后,进入地下城时自动施放[降临 : 暴君巴拉克],增加基本攻击力和转职技能攻击力,且部分技能附加特殊效果。\n [暗魂波] : 删除蓄气操作但保留蓄气时攻击力增加效果,召唤附着在敌人身上并持续造成伤害的灵魂。\n [驱使枯灵] : 由黑夜术士直接召唤。\n """ name = "冥河之钥" cellPos = (5,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 5 rangeLv = 3 uuid = "96e72ec364dada85600c907ecd95a140" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) associate = [{"data":data0}] # 亡者之茧 # thief/necro/b1ccbd90d0b40f543ece3b18fcef827f # ddc49e9ad1ff72a00b53c6cff5b1e920/b1ccbd90d0b40f543ece3b18fcef827f class Skill50(ActiveSkill): """ 从不死世界召唤由怨念和腐肉构成的诅咒之茧。\n 召唤时,吸附周围的敌人后结茧; 使范围内所有敌人进入灵魂状态。\n 黑夜术士的所有攻击都能对茧造成伤害,茧每隔一段时间逐渐膨胀,膨胀到最大后经过一段时间爆炸,对敌人造成伤害。\n 灵魂状态的敌人不会受到黑夜术士的攻击伤害,但会共担茧所受到的伤害。\n 再次按技能键时,立即引发爆炸。\n 对无法抓取的敌人不适用控制效果。\n """ name = "亡者之茧" cellPos = (7,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 7 rangeLv = 2 cube = 7 cd = 60 mp = [1066, 8000] uuid = "b1ccbd90d0b40f543ece3b18fcef827f" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间上限 : 7秒 # 结茧多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 5 # 终结爆炸攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 命运殇痕·摩罗斯之咒 # thief/necro/394e2f09c1f37ae61d831d8567707170 # ddc49e9ad1ff72a00b53c6cff5b1e920/394e2f09c1f37ae61d831d8567707170 class Skill51(ActiveSkill): """ 召唤摩罗斯。\n 巴拉克和尼古拉斯仓惶退下。\n 摩罗斯以黑夜术士为媒介,向敌人散布恐怖之力。\n 结束后,退下的尼古拉斯和巴拉克回归。\n 解除召唤后,[降临 : 暴君巴拉克]的防御力和抗性效果维持不变。\n [三次觉醒技能]\n 使用三次觉醒技能时,与关联的技能共享冷却时间。\n 若关联的技能还在冷却中,则无法使用三次觉醒技能。\n """ name = "命运殇痕·摩罗斯之咒" cellPos = (5,16) learnLv = 100 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 15 cd = 290 mp = [4027, 12888] uuid = "394e2f09c1f37ae61d831d8567707170" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 恐怖之力攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 class classChange(Character): def __init__(self, equVersion): self.name = 'necro' self.nameCN = '隐夜·死灵术士' self.role = 'thief' self.角色 = '暗夜使者' self.职业 = '死灵术士' self.jobId = 'ddc49e9ad1ff72a00b53c6cff5b1e920' self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7' self.武器选项 = ['匕首', '双剑', '手杖'] self.输出类型选项 = ["魔法百分比"] # TODO self.输出类型 = '魔法百分比' # TODO self.防具精通属性 = ['智力'] # TODO self.防具类型 = '轻甲' self.buff = 2.225 super().__init__(equVersion, __name__)