import inspect from core.abstract.character import CharacterProperty from core.basic.equipment import EquEffect from .register import register def check_suit(char: CharacterProperty) -> bool: caller_frame = inspect.stack()[1] fun_name = caller_frame.function suitId = int(fun_name.split('_')[-1]) % 10000 + 16000 print(f'检查套装 {suitId}') return next((x for x in char.suitInfo if x.suitId == suitId), None) is not None # region 潜影暗袭 @register def oath_skill_2010101(char: CharacterProperty): pass @register def oath_skill_2010102(char: CharacterProperty): pass @register def oath_skill_2010103(char: CharacterProperty): pass @register def oath_skill_2010201(char: CharacterProperty): pass @register def oath_skill_2010202(char: CharacterProperty): pass @register def oath_skill_2010203(char: CharacterProperty): pass @register def oath_skill_2010301(char: CharacterProperty): pass @register def oath_skill_2010302(char: CharacterProperty): pass @register def oath_skill_2010303(char: CharacterProperty): pass @register def oath_skill_2010401(char: CharacterProperty): pass @register def oath_skill_2010402(char: CharacterProperty): pass @register def oath_skill_2010403(char: CharacterProperty): pass @register def oath_skill_2010501(char: CharacterProperty): pass @register def oath_skill_2010502(char: CharacterProperty): pass @register def oath_skill_2010503(char: CharacterProperty): pass # endregion # region 精灵国度 @register def oath_skill_2020101(char: CharacterProperty): pass @register def oath_skill_2020102(char: CharacterProperty): pass @register def oath_skill_2020103(char: CharacterProperty): pass @register def oath_skill_2020201(char: CharacterProperty): pass @register def oath_skill_2020202(char: CharacterProperty): pass @register def oath_skill_2020203(char: CharacterProperty): pass @register def oath_skill_2020301(char: CharacterProperty): pass @register def oath_skill_2020302(char: CharacterProperty): pass @register def oath_skill_2020303(char: CharacterProperty): pass @register def oath_skill_2020401(char: CharacterProperty): pass @register def oath_skill_2020402(char: CharacterProperty): pass @register def oath_skill_2020403(char: CharacterProperty): pass @register def oath_skill_2020501(char: CharacterProperty): pass @register def oath_skill_2020502(char: CharacterProperty): pass @register def oath_skill_2020503(char: CharacterProperty): pass # endregion # region 理想之黄金乡 @register def oath_skill_2030101(char: CharacterProperty): oath_skill_2030501(char) pass @register def oath_skill_2030102(char: CharacterProperty): pass @register def oath_skill_2030103(char: CharacterProperty): pass @register def oath_skill_2030201(char: CharacterProperty): pass @register def oath_skill_2030202(char: CharacterProperty): pass @register def oath_skill_2030203(char: CharacterProperty): pass @register def oath_skill_2030301(char: CharacterProperty): pass @register def oath_skill_2030302(char: CharacterProperty): pass @register def oath_skill_2030303(char: CharacterProperty): pass @register def oath_skill_2030401(char: CharacterProperty): pass @register def oath_skill_2030402(char: CharacterProperty): pass @register def oath_skill_2030403(char: CharacterProperty): pass @register def oath_skill_2030501(char: CharacterProperty): # 所有速度+7% # 技能范围+14% # 所受伤害-14% # 根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果。 # - 每+11,技能伤害+0.5%(最多可叠加12次) # - 防具:每+5,所受伤害-0.5%(最多可叠加12次) # - 首饰:每+3,技能范围+1%(最多可叠加12次) # - 特殊装备:每+3,所有速度+1%(最多可叠加12次) # 穿戴[黄金乡:永恒国度]套装时,根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果: # - 110以上:技能伤害+0.5% # - 121以上:技能伤害+1.5% # - 132以上:技能伤害+2.5%,赋予霸体,删除[淘金热] char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07) reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 3, 12)) char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 12)) if check_suit(char): print('穿戴黄金乡') char.SetStatus(SkillRange=0.02 * min(reinforce // 11, 12)) # char.SetStatus(DamageReduce=0.01 * min(reinforce_0 // 5, 7)) char.SetStatus(SkillAttack=0.01 * min(reinforce_1 // 3, 12)) char.SetStatus(SpeedA=0.02 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedM=0.02 * min(reinforce_2 // 3, 12)) char.SetStatus(SpeedR=0.02 * min(reinforce_2 // 3, 12)) if char.buffer: char.SetSkillCD(cd=0.02 * min(reinforce // 1, 12)) if reinforce >= 110: char.SetStatus(SkillAttack=0.02 * min((reinforce - 110) // 11, 2)) if char.buffer: char.SetStatus(Buffer=1500 * min((reinforce - 110) // 11, 2)) # TODO # 穿戴[黄金乡:永恒国度]套装时,根据防具/首饰/特殊装备的强化/增幅数值总和,适用以下效果: # - 110以上:技能伤害+0.5% # - 121以上:技能伤害+1.5% # - 132以上:技能伤害+2.5%,赋予霸体,删除[淘金热] pass @register def oath_skill_2030502(char: CharacterProperty): char.SetStatus(SkillAttack=0.132, SpeedA=0.22, SpeedM=0.22, SpeedR=0.22) pass @register def oath_skill_2030503(char: CharacterProperty): reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum() if reinforce >= 121: char.SetStatus(SkillAttack=0.1, SpeedA=0.3, SpeedM=0.3, SpeedR=0.3) pass # endregion # region 龙战八荒 @register def oath_skill_2040101(char: CharacterProperty): pass @register def oath_skill_2040102(char: CharacterProperty): pass @register def oath_skill_2040103(char: CharacterProperty): pass @register def oath_skill_2040201(char: CharacterProperty): pass @register def oath_skill_2040202(char: CharacterProperty): pass @register def oath_skill_2040203(char: CharacterProperty): pass @register def oath_skill_2040301(char: CharacterProperty): pass @register def oath_skill_2040302(char: CharacterProperty): pass @register def oath_skill_2040303(char: CharacterProperty): pass @register def oath_skill_2040401(char: CharacterProperty): pass @register def oath_skill_2040402(char: CharacterProperty): pass @register def oath_skill_2040403(char: CharacterProperty): pass @register def oath_skill_2040501(char: CharacterProperty): pass @register def oath_skill_2040502(char: CharacterProperty): pass @register def oath_skill_2040503(char: CharacterProperty): pass # endregion # region 暗黑净化 @register def oath_skill_2050101(char: CharacterProperty): pass @register def oath_skill_2050102(char: CharacterProperty): pass @register def oath_skill_2050103(char: CharacterProperty): pass @register def oath_skill_2050201(char: CharacterProperty): pass @register def oath_skill_2050202(char: CharacterProperty): pass @register def oath_skill_2050203(char: CharacterProperty): pass @register def oath_skill_2050301(char: CharacterProperty): pass @register def oath_skill_2050302(char: CharacterProperty): pass @register def oath_skill_2050303(char: CharacterProperty): pass @register def oath_skill_2050401(char: CharacterProperty): pass @register def oath_skill_2050402(char: CharacterProperty): pass @register def oath_skill_2050403(char: CharacterProperty): pass @register def oath_skill_2050501(char: CharacterProperty): pass @register def oath_skill_2050502(char: CharacterProperty): pass @register def oath_skill_2050503(char: CharacterProperty): pass # endregion # region 天命者的气运 @register def oath_skill_2060101(char: CharacterProperty): pass @register def oath_skill_2060102(char: CharacterProperty): pass @register def oath_skill_2060103(char: CharacterProperty): pass @register def oath_skill_2060201(char: CharacterProperty): pass @register def oath_skill_2060202(char: CharacterProperty): pass @register def oath_skill_2060203(char: CharacterProperty): pass @register def oath_skill_2060301(char: CharacterProperty): pass @register def oath_skill_2060302(char: CharacterProperty): pass @register def oath_skill_2060303(char: CharacterProperty): pass @register def oath_skill_2060401(char: CharacterProperty): pass @register def oath_skill_2060402(char: CharacterProperty): pass @register def oath_skill_2060403(char: CharacterProperty): pass @register def oath_skill_2060501(char: CharacterProperty): pass @register def oath_skill_2060502(char: CharacterProperty): pass @register def oath_skill_2060503(char: CharacterProperty): pass # endregion # region 究极能量 @register def oath_skill_2070101(char: CharacterProperty): pass @register def oath_skill_2070102(char: CharacterProperty): pass @register def oath_skill_2070103(char: CharacterProperty): pass @register def oath_skill_2070201(char: CharacterProperty): pass @register def oath_skill_2070202(char: CharacterProperty): pass @register def oath_skill_2070203(char: CharacterProperty): pass @register def oath_skill_2070301(char: CharacterProperty): pass @register def oath_skill_2070302(char: CharacterProperty): pass @register def oath_skill_2070303(char: CharacterProperty): pass @register def oath_skill_2070401(char: CharacterProperty): pass @register def oath_skill_2070402(char: CharacterProperty): pass @register def oath_skill_2070403(char: CharacterProperty): pass @register def oath_skill_2070501(char: CharacterProperty): pass @register def oath_skill_2070502(char: CharacterProperty): pass @register def oath_skill_2070503(char: CharacterProperty): pass # endregion # region 造化自然 @register def oath_skill_2080101(char: CharacterProperty): pass @register def oath_skill_2080102(char: CharacterProperty): pass @register def oath_skill_2080103(char: CharacterProperty): pass @register def oath_skill_2080201(char: CharacterProperty): pass @register def oath_skill_2080202(char: CharacterProperty): pass @register def oath_skill_2080203(char: CharacterProperty): pass @register def oath_skill_2080301(char: CharacterProperty): pass @register def oath_skill_2080302(char: CharacterProperty): pass @register def oath_skill_2080303(char: CharacterProperty): pass @register def oath_skill_2080401(char: CharacterProperty): pass @register def oath_skill_2080402(char: CharacterProperty): pass @register def oath_skill_2080403(char: CharacterProperty): pass @register def oath_skill_2080501(char: CharacterProperty): pass @register def oath_skill_2080502(char: CharacterProperty): pass @register def oath_skill_2080503(char: CharacterProperty): pass # endregion # region 诸神黄昏之女武神 @register def oath_skill_2090101(char: CharacterProperty): pass @register def oath_skill_2090102(char: CharacterProperty): pass @register def oath_skill_2090103(char: CharacterProperty): pass @register def oath_skill_2090201(char: CharacterProperty): pass @register def oath_skill_2090202(char: CharacterProperty): pass @register def oath_skill_2090203(char: CharacterProperty): pass @register def oath_skill_2090301(char: CharacterProperty): pass @register def oath_skill_2090302(char: CharacterProperty): pass @register def oath_skill_2090303(char: CharacterProperty): pass @register def oath_skill_2090401(char: CharacterProperty): pass @register def oath_skill_2090402(char: CharacterProperty): pass @register def oath_skill_2090403(char: CharacterProperty): pass @register def oath_skill_2090501(char: CharacterProperty): pass @register def oath_skill_2090502(char: CharacterProperty): pass @register def oath_skill_2090503(char: CharacterProperty): pass # endregion # region 青丘灵珠 @register def oath_skill_2100101(char: CharacterProperty): pass @register def oath_skill_2100102(char: CharacterProperty): pass @register def oath_skill_2100103(char: CharacterProperty): pass @register def oath_skill_2100201(char: CharacterProperty): pass @register def oath_skill_2100202(char: CharacterProperty): pass @register def oath_skill_2100203(char: CharacterProperty): pass @register def oath_skill_2100301(char: CharacterProperty): pass @register def oath_skill_2100302(char: CharacterProperty): pass @register def oath_skill_2100303(char: CharacterProperty): pass @register def oath_skill_2100401(char: CharacterProperty): pass @register def oath_skill_2100402(char: CharacterProperty): pass @register def oath_skill_2100403(char: CharacterProperty): pass @register def oath_skill_2100501(char: CharacterProperty): pass @register def oath_skill_2100502(char: CharacterProperty): pass @register def oath_skill_2100503(char: CharacterProperty): pass # endregion # region 群猎美学 @register def oath_skill_2110101(char: CharacterProperty): pass @register def oath_skill_2110102(char: CharacterProperty): pass @register def oath_skill_2110103(char: CharacterProperty): pass @register def oath_skill_2110201(char: CharacterProperty): pass @register def oath_skill_2110202(char: CharacterProperty): pass @register def oath_skill_2110203(char: CharacterProperty): pass @register def oath_skill_2110301(char: CharacterProperty): pass @register def oath_skill_2110302(char: CharacterProperty): pass @register def oath_skill_2110303(char: CharacterProperty): pass @register def oath_skill_2110401(char: CharacterProperty): pass @register def oath_skill_2110402(char: CharacterProperty): pass @register def oath_skill_2110403(char: CharacterProperty): pass @register def oath_skill_2110501(char: CharacterProperty): pass @register def oath_skill_2110502(char: CharacterProperty): pass @register def oath_skill_2110503(char: CharacterProperty): pass # endregion # region 冥思者的魔力领域 @register def oath_skill_2120101(char: CharacterProperty): pass @register def oath_skill_2120102(char: CharacterProperty): pass @register def oath_skill_2120103(char: CharacterProperty): pass @register def oath_skill_2120201(char: CharacterProperty): pass @register def oath_skill_2120202(char: CharacterProperty): pass @register def oath_skill_2120203(char: CharacterProperty): pass @register def oath_skill_2120301(char: CharacterProperty): pass @register def oath_skill_2120302(char: CharacterProperty): pass @register def oath_skill_2120303(char: CharacterProperty): pass @register def oath_skill_2120401(char: CharacterProperty): pass @register def oath_skill_2120402(char: CharacterProperty): pass @register def oath_skill_2120403(char: CharacterProperty): pass @register def oath_skill_2120501(char: CharacterProperty): pass @register def oath_skill_2120502(char: CharacterProperty): pass @register def oath_skill_2120503(char: CharacterProperty): pass # endregion