from core.abstract.character import CharacterProperty from .register import register # region 头肩 @register def enchant_1(char: CharacterProperty): """ 三攻(10)|四维(40)|技攻(3%)|暴击率(5%) """ char.SetStatus(三攻=10, 四维=40, 技攻=0.03) pass @register def enchant_2(char: CharacterProperty): """ 三攻(20)|四维(75)|Lv1~50主动+1 """ char.SetStatus(三攻=20, 四维=75) char.AddSkillLv(1, 50, 1, 1) pass @register def enchant_3(char: CharacterProperty): """ 三攻(20)|四维(75)|技攻(5%) """ char.SetStatus(三攻=20, 四维=75, 技攻=0.05) pass @register def enchant_4(char: CharacterProperty): """ Lv30增益技能等级 +1|lv50主动技能等级+1 """ if char.buffer: char.AddSkillLv(30, 30, 1, 1) char.AddSkillLv(50, 50, 1, 1) pass # endregion # region 上衣 @register def enchant_100(char: CharacterProperty): """ 三攻(110)|力智(80) """ char.SetStatus(三攻=110, 力智=80) pass @register def enchant_101(char: CharacterProperty): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass @register def enchant_102(char: CharacterProperty): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass @register def enchant_103(char: CharacterProperty): """ 三攻(110)|力智(90)|技攻(1%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.01) pass @register def enchant_104(char: CharacterProperty): """ 四维(125)|奶系Lv15被动+4 """ char.SetStatus(四维=125) if char.buffer: char.AddSkillLv(15, 15, 4, 0) pass @register def enchant_105(char: CharacterProperty): """ 三攻(110)|力智(90)|技攻(2%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.02) pass # endregion # region 头肩 @register def enchant_106(char: CharacterProperty): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass # endregion # region 武器 @register def enchant_107(char: CharacterProperty): """ 独立(90)|力智(60) """ char.SetStatus(独立=90, 力智=60) pass @register def enchant_108(char: CharacterProperty): """ 魔攻(90)|力智(60) """ char.SetStatus(魔攻=90, 力智=60) pass @register def enchant_109(char: CharacterProperty): """ 物攻(90)|力智(60) """ char.SetStatus(物攻=90, 力智=60) pass @register def enchant_110(char: CharacterProperty): """ 智力(100) """ char.SetStatus(智力=100) pass @register def enchant_111(char: CharacterProperty): """ 力量(100) """ char.SetStatus(力量=100) pass @register def enchant_112(char: CharacterProperty): """ 体力(100) """ char.SetStatus(体力=100) pass @register def enchant_113(char: CharacterProperty): """ 精神(100) """ char.SetStatus(精神=100) pass # endregion # region 下装 @register def enchant_200(char: CharacterProperty): """ 三攻(110)|力智(80) """ char.SetStatus(三攻=110, 力智=80) pass @register def enchant_201(char: CharacterProperty): """ 四维(125)|奶系Lv15被动+4 """ char.SetStatus(四维=125) if char.buffer: char.AddSkillLv(15, 15, 4, 0) pass @register def enchant_202(char: CharacterProperty): """ 三攻(110)|力智(90)|技攻(2%) """ char.SetStatus(三攻=110, 力智=90, 技攻=0.02) pass @register def enchant_203(char: CharacterProperty): """ 三攻(90)|力智(60) """ char.SetStatus(三攻=90, 力智=60) pass @register def enchant_204(char: CharacterProperty): """ 四维(100) """ char.SetStatus(四维=100) pass # endregion # region 腰带 @register def enchant_300(char: CharacterProperty): """ 三攻(30)|技攻(1%) """ char.SetStatus(三攻=30, 技攻=0.01) pass @register def enchant_301(char: CharacterProperty): """ 三攻(10)|四维(40)|技攻(2%) """ char.SetStatus(三攻=10, 四维=40, 技攻=0.02) pass @register def enchant_302(char: CharacterProperty): """ 四维(45)|Lv1~50主动+1 """ char.SetStatus(四维=45) char.AddSkillLv(1, 50, 1, 1) pass @register def enchant_303(char: CharacterProperty): """ 三攻(36)|技能伤害(5%)|暴击率(3%) """ char.SetStatus(三攻=36, 技攻=0.05) pass @register def enchant_304(char: CharacterProperty): """ 四维(50)|三攻(15)|技能伤害(3%)|暴击率(3%) """ char.SetStatus(四维=50, 三攻=15, 技攻=0.03) pass @register def enchant_305(char: CharacterProperty): """ 四维(120)|奶系Lv15被动+3|暴击率(7%) """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass @register def enchant_306(char: CharacterProperty): """ 三攻(10)|四维(40)|技攻(1%) """ char.SetStatus(三攻=10, 四维=40, 技攻=0.01) pass @register def enchant_307(char: CharacterProperty): """ 四维(100)|奶系Lv15被动+1 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 1, 0) pass # endregion # region 武器 @register def enchant_500(char: CharacterProperty): """ 火强(15) """ char.AddElementDB('火', 15) pass @register def enchant_501(char: CharacterProperty): """ 冰强(15) """ char.AddElementDB('冰', 15) pass @register def enchant_502(char: CharacterProperty): """ 光强(15) """ char.AddElementDB('光', 15) pass @register def enchant_503(char: CharacterProperty): """ 暗强(15) """ char.AddElementDB('暗', 15) pass @register def enchant_504(char: CharacterProperty): """ 火强(15)|光强(15) """ char.AddElementDB('火', 15) char.AddElementDB('光', 15) pass @register def enchant_505(char: CharacterProperty): """ 冰强(15)|暗强(15) """ char.AddElementDB('冰', 15) char.AddElementDB('暗', 15) pass @register def enchant_506(char: CharacterProperty): """ 火强(15)|冰强(15) """ char.AddElementDB('火', 15) char.AddElementDB('冰', 15) pass @register def enchant_507(char: CharacterProperty): """ 全属强(13) """ char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_508(char: CharacterProperty): """ 物攻(30)|独立(30)|全属强(15)|攻速(5%) """ char.SetStatus(物攻=30, 独立=30, 攻速=0.05) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_509(char: CharacterProperty): """ 魔攻(30)|独立(30)|全属强(15)|施放(6%) """ char.SetStatus(魔攻=30, 独立=30, 施放=0.06) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_510(char: CharacterProperty): """ 三攻(30)|全属强(15) """ char.SetStatus(三攻=30) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_511(char: CharacterProperty): """ 四维(110)|施放(7%) """ char.SetStatus(四维=110, 施放速度=0.07) pass @register def enchant_512(char: CharacterProperty): """ 三攻(50)|全属强(16)|属性攻击 """ char.SetStatus(三攻=50) char.AddElementDB('火', 16) char.AddElementDB('冰', 16) char.AddElementDB('光', 16) char.AddElementDB('暗', 16) pass # endregion # region 项链 @register def enchant_600(char: CharacterProperty): """ 全属强(30) """ char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass @register def enchant_601(char: CharacterProperty): """ 全属强(28) """ char.AddElementDB('火', 28) char.AddElementDB('冰', 28) char.AddElementDB('光', 28) char.AddElementDB('暗', 28) pass @register def enchant_602(char: CharacterProperty): """ 四维(70) """ char.SetStatus(四维=70) pass @register def enchant_603(char: CharacterProperty): """ 全属强(33) """ char.AddElementDB('火', 33) char.AddElementDB('冰', 33) char.AddElementDB('光', 33) char.AddElementDB('暗', 33) pass @register def enchant_604(char: CharacterProperty): """ 火强(35)|光强(35) """ char.AddElementDB('火', 35) char.AddElementDB('光', 35) pass @register def enchant_605(char: CharacterProperty): """ 冰强(35)|暗强(35) """ char.AddElementDB('冰', 35) char.AddElementDB('暗', 35) pass @register def enchant_606(char: CharacterProperty): """ 四维(90) """ char.SetStatus(四维=90) pass @register def enchant_607(char: CharacterProperty): """ 四维(100)|奶系Lv15被动+1 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 1, 0) pass @register def enchant_608(char: CharacterProperty): """ 全属强(35)|技攻(1%) """ char.AddElementDB('火', 35) char.AddElementDB('冰', 35) char.AddElementDB('光', 35) char.AddElementDB('暗', 35) char.SetStatus(技攻=0.01) pass @register def enchant_609(char: CharacterProperty): """ 全属强(35)|技攻(2%) """ char.AddElementDB('火', 35) char.AddElementDB('冰', 35) char.AddElementDB('光', 35) char.AddElementDB('暗', 35) char.SetStatus(技攻=0.02) pass @register def enchant_610(char: CharacterProperty): """ 四维(120)|奶系Lv15被动+1 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 1, 0) pass # endregion # region 辅助装备 @register def enchant_900(char: CharacterProperty): """ 三攻(110) """ char.SetStatus(三攻=110) pass @register def enchant_901(char: CharacterProperty): """ 四维(100) """ char.SetStatus(四维=100) pass @register def enchant_902(char: CharacterProperty): """ 攻强(3%)|全属强(11)|暴击率(3%) """ char.SetStatus(攻击强化P=0.03) char.AddElementDB('火', 11) char.AddElementDB('冰', 11) char.AddElementDB('光', 11) char.AddElementDB('暗', 11) pass @register def enchant_903(char: CharacterProperty): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass @register def enchant_904(char: CharacterProperty): """ 技攻(5%)|全属强(15)|暴击率(5%) """ char.SetStatus(技攻=0.05) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_905(char: CharacterProperty): """ 技攻(7%)|全属强(15)|暴击率(5%) """ char.SetStatus(技攻=0.07) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_906(char: CharacterProperty): """ 攻击强化(1%)|全属强(8)|暴击率(3%) """ char.SetStatus(攻击强化P=0.01) char.AddElementDB('火', 8) char.AddElementDB('冰', 8) char.AddElementDB('光', 8) char.AddElementDB('暗', 8) pass @register def enchant_907(char: CharacterProperty): """ 攻击强化(3%)|全属强(12)|暴击率(3%) """ char.SetStatus(攻击强化P=0.03) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass # endregion # region 魔法石 @register def enchant_1000(char: CharacterProperty): """ 全属强(30) """ char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass @register def enchant_1001(char: CharacterProperty): """ 全属强(35) """ char.AddElementDB('火', 35) char.AddElementDB('冰', 35) char.AddElementDB('光', 35) char.AddElementDB('暗', 35) pass @register def enchant_1002(char: CharacterProperty): """ 四维(100)|奶系Lv15被动+3 """ char.SetStatus(四维=100) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass @register def enchant_1003(char: CharacterProperty): """ 全属强(40) """ char.AddElementDB('火', 40) char.AddElementDB('冰', 40) char.AddElementDB('光', 40) char.AddElementDB('暗', 40) pass @register def enchant_1004(char: CharacterProperty): """ 四维(120)|奶系Lv15被动+3 """ char.SetStatus(四维=120) if char.buffer: char.AddSkillLv(15, 15, 3, 0) pass # endregion # region 耳环 @register def enchant_1100(char: CharacterProperty): """ 四维(50)|全属强(11) """ char.SetStatus(四维=50) char.AddElementDB('火', 11) char.AddElementDB('冰', 11) char.AddElementDB('光', 11) char.AddElementDB('暗', 11) pass @register def enchant_1101(char: CharacterProperty): """ 四维(175) """ char.SetStatus(四维=175) pass @register def enchant_1102(char: CharacterProperty): """ 四维(70)|全属强(15) """ char.SetStatus(四维=70) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_1103(char: CharacterProperty): """ 四维(200) """ char.SetStatus(四维=200) pass @register def enchant_1104(char: CharacterProperty): """ 全属强(40) """ char.AddElementDB('火', 40) char.AddElementDB('冰', 40) char.AddElementDB('光', 40) char.AddElementDB('暗', 40) pass @register def enchant_1105(char: CharacterProperty): """ 四维(250) """ char.SetStatus(四维=250) pass # endregion # region 称号 @register def enchant_1200(char: CharacterProperty): """ 三攻(40)|全属强(15)|Lv1~50主动+1 """ char.SetStatus(三攻=40) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(1, 50, 1, 1) pass @register def enchant_1201(char: CharacterProperty): """ 三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) pass @register def enchant_1202(char: CharacterProperty): """ Lv40主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(40, 40, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1203(char: CharacterProperty): """ Lv45主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(45, 45, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1204(char: CharacterProperty): """ Lv60主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(60, 60, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1205(char: CharacterProperty): """ Lv70主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(70, 70, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1206(char: CharacterProperty): """ Lv75主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(75, 75, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1207(char: CharacterProperty): """ Lv80主动+2|三攻(40)|全属强(15)|技攻(3%) """ char.SetStatus(三攻=40, 技攻=0.03) char.AddElementDB('火', 15) char.AddElementDB('冰', 15) char.AddElementDB('光', 15) char.AddElementDB('暗', 15) char.AddSkillLv(80, 80, 2, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) pass @register def enchant_1208(char: CharacterProperty): """ Lv30增益技能等级 +1 """ if char.buffer: char.AddSkillLv(30, 30, 1, 1) pass @register def enchant_1209(char: CharacterProperty): """ Lv30增益技能等级 +2 """ if char.buffer: char.AddSkillLv(30, 30, 2, 1) pass @register def enchant_1210(char: CharacterProperty): """ Lv50主动技能等级 +1 """ if char.buffer: char.AddSkillLv(50, 50, 1, 1) pass @register def enchant_1211(char: CharacterProperty): """ Lv50主动技能等级 +2 """ if char.buffer: char.AddSkillLv(50, 50, 2, 1) pass # endregion # region 宠物 @register def enchant_1300(char: CharacterProperty): """ 火强(25) """ char.AddElementDB('火', 25) pass @register def enchant_1301(char: CharacterProperty): """ 冰强(25) """ char.AddElementDB('冰', 25) pass @register def enchant_1302(char: CharacterProperty): """ 光强(25) """ char.AddElementDB('光', 25) pass @register def enchant_1303(char: CharacterProperty): """ 暗强(25) """ char.AddElementDB('暗', 25) pass @register def enchant_1304(char: CharacterProperty): """ 全属强(23) """ char.AddElementDB('火', 23) char.AddElementDB('冰', 23) char.AddElementDB('光', 23) char.AddElementDB('暗', 23) pass @register def enchant_1305(char: CharacterProperty): """ 力量(50) """ char.SetStatus(力量=50) pass @register def enchant_1306(char: CharacterProperty): """ 智力(50) """ char.SetStatus(智力=50) pass @register def enchant_1307(char: CharacterProperty): """ 精神(50) """ char.SetStatus(精神=50) pass @register def enchant_1308(char: CharacterProperty): """ 体力(50) """ char.SetStatus(体力=50) pass @register def enchant_1309(char: CharacterProperty): """ 物攻(60) """ char.SetStatus(物攻=60) pass @register def enchant_1310(char: CharacterProperty): """ 魔攻(60) """ char.SetStatus(魔攻=60) pass @register def enchant_1311(char: CharacterProperty): """ 独立(60) """ char.SetStatus(独立=60) pass @register def enchant_1312(char: CharacterProperty): """ 火强(16) """ char.AddElementDB('火', 16) pass @register def enchant_1313(char: CharacterProperty): """ 冰强(16) """ char.AddElementDB('冰', 16) pass @register def enchant_1314(char: CharacterProperty): """ 光强(16) """ char.AddElementDB('光', 16) pass @register def enchant_1315(char: CharacterProperty): """ 暗强(16) """ char.AddElementDB('暗', 16) pass @register def enchant_1316(char: CharacterProperty): """ 全属强(14) """ char.AddElementDB('火', 14) char.AddElementDB('冰', 14) char.AddElementDB('光', 14) char.AddElementDB('暗', 14) pass # endregion # region 光环 @register def enchant_2000(char: CharacterProperty): """ Lv1~95+1|攻击强化(12%)|增益量(7%) """ char.SetStatus(攻击强化P=0.12,增益量P=0.07) char.AddSkillLv(1, 95, 1) pass @register def enchant_2001(char: CharacterProperty): """ Lv1~95+1|攻击强化(7%)|增益量(5%) """ char.SetStatus(攻击强化P=0.07,增益量P=0.05) char.AddSkillLv(1, 95, 1) pass @register def enchant_2002(char: CharacterProperty): """ Lv1~35+1|攻击强化(5%)|增益量(3%) """ char.SetStatus(攻击强化P=0.05,增益量P=0.03) char.AddSkillLv(1, 35, 1) pass # endregion # region 武器装扮 @register def enchant_2100(char: CharacterProperty): """ Lv40主动+1|四维(55) """ char.AddSkillLv(40, 40, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass @register def enchant_2101(char: CharacterProperty): """ Lv45主动+1|四维(55) """ char.AddSkillLv(45, 45, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass @register def enchant_2102(char: CharacterProperty): """ Lv60主动+1|四维(55) """ char.AddSkillLv(60, 60, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass @register def enchant_2103(char: CharacterProperty): """ Lv70主动+1|四维(55) """ char.AddSkillLv(70, 70, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass @register def enchant_2104(char: CharacterProperty): """ Lv75主动+1|四维(55) """ char.AddSkillLv(75, 75, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass @register def enchant_2105(char: CharacterProperty): """ Lv80主动+1|四维(55) """ char.AddSkillLv(80, 80, 1, 1,["念兽 : 龙虎啸", "风雷啸", "圣灵符文", "神圣之光"]) char.SetStatus(四维=55) pass # endregion # region 皮肤 @register def enchant_2200(char: CharacterProperty): """ Lv40主动+1|全属强(12)|四维(55) """ char.AddSkillLv(40, 40, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2201(char: CharacterProperty): """ Lv45主动+1|全属强(12)|四维(55) """ char.AddSkillLv(45, 45, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2202(char: CharacterProperty): """ Lv60主动+1|全属强(12)|四维(55) """ char.AddSkillLv(60, 60, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2203(char: CharacterProperty): """ Lv70主动+1|全属强(12)|四维(55) """ char.AddSkillLv(70, 70, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2204(char: CharacterProperty): """ Lv75主动+1|全属强(12)|四维(55) """ char.AddSkillLv(75, 75, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2205(char: CharacterProperty): """ Lv80主动+1|全属强(12)|四维(55) """ char.AddSkillLv(80, 80, 1, 1) char.SetStatus(四维=55) char.AddElementDB('火', 12) char.AddElementDB('冰', 12) char.AddElementDB('光', 12) char.AddElementDB('暗', 12) pass @register def enchant_2206(char: CharacterProperty): """ 全属强(6) """ char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass # endregion # region 宠物装备-红 @register def enchant_2500(char: CharacterProperty): """ 攻击强化(10%) """ char.SetStatus(攻击强化P=0.1) pass @register def enchant_2501(char: CharacterProperty): """ 攻击强化(8%) """ char.SetStatus(攻击强化P=0.08) pass @register def enchant_2502(char: CharacterProperty): """ 攻击强化(4%)|全属强(6) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass @register def enchant_2503(char: CharacterProperty): """ 攻击强化(4%)|全属强(4)|光强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 4) char.AddElementDB('冰', 4) char.AddElementDB('光', 8) char.AddElementDB('暗', 4) pass @register def enchant_2504(char: CharacterProperty): """ 攻击强化(4%)|全属强(4)|火强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 8) char.AddElementDB('冰', 4) char.AddElementDB('光', 4) char.AddElementDB('暗', 4) pass @register def enchant_2505(char: CharacterProperty): """ 攻击强化(4%)|全属强(4)|冰强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 6) char.AddElementDB('冰', 6) char.AddElementDB('光', 6) char.AddElementDB('暗', 6) pass @register def enchant_2506(char: CharacterProperty): """ 攻击强化(4%)|全属强(4)|暗强(4) """ char.SetStatus(攻击强化P=0.04) char.AddElementDB('火', 4) char.AddElementDB('冰', 4) char.AddElementDB('光', 8) char.AddElementDB('暗', 4) pass @register def enchant_2507(char: CharacterProperty): """ 四维(33) """ char.SetStatus(四维=33) pass @register def enchant_2508(char: CharacterProperty): """ 四维(25) """ char.SetStatus(四维=25) pass @register def enchant_2509(char: CharacterProperty): """ 四维(50) """ char.SetStatus(四维=50) pass # endregion # region 宠物装备-绿 @register def enchant_2600(char: CharacterProperty): """ 三攻(40)|全属强(30) """ char.SetStatus(三攻=40) char.AddElementDB('火', 30) char.AddElementDB('冰', 30) char.AddElementDB('光', 30) char.AddElementDB('暗', 30) pass @register def enchant_2601(char: CharacterProperty): """ 三攻(40)|全属强(20) """ char.SetStatus(三攻=40) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass @register def enchant_2602(char: CharacterProperty): """ 四维(50)|全属强(20) """ char.SetStatus(四维=50) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass @register def enchant_2603(char: CharacterProperty): """ 四维(30)|全属强(20) """ char.SetStatus(四维=30) char.AddElementDB('火', 20) char.AddElementDB('冰', 20) char.AddElementDB('光', 20) char.AddElementDB('暗', 20) pass @register def enchant_2604(char: CharacterProperty): """ 四维(30) """ char.SetStatus(四维=30) pass @register def enchant_2605(char: CharacterProperty): """ 四维(16) """ char.SetStatus(四维=16) pass # endregion # region 宠物装备-蓝 @register def enchant_2606(char: CharacterProperty): """ 技攻(2%)|三速(5%) """ char.SetStatus(技攻=0.02, 三速=0.05) pass @register def enchant_2607(char: CharacterProperty): """ 三攻(30)|三速(4%) """ char.SetStatus(三攻=30, 三速=0.04) pass @register def enchant_2608(char: CharacterProperty): """ 三攻(30) """ char.SetStatus(三攻=30) pass @register def enchant_2609(char: CharacterProperty): """ 三攻(25)|三速(2%)|属性攻击|暴击(5%) """ char.SetStatus(三攻=25, 三速=0.02) pass @register def enchant_2610(char: CharacterProperty): """ 四维(50)|三速(4%) """ char.SetStatus(四维=50, 三速=0.04) pass @register def enchant_2611(char: CharacterProperty): """ 四维(25)|三速(2%) """ char.SetStatus(四维=25, 三速=0.02) pass @register def enchant_2612(char: CharacterProperty): """ 四维(20)|三速(2%) """ char.SetStatus(四维=20, 三速=0.02) pass # endregion # region 快捷栏装备 @register def enchant_2700(char: CharacterProperty): """ 三攻(30)|攻击强化(10%) """ char.SetStatus(三攻=30, 攻击强化P=0.1) pass @register def enchant_2701(char: CharacterProperty): """ 三攻(30)|攻击强化(8%) """ char.SetStatus(三攻=30, 攻击强化P=0.08) pass @register def enchant_2702(char: CharacterProperty): """ 四维(8)|攻击强化(8%) """ char.SetStatus(四维=8, 攻击强化P=0.08) pass @register def enchant_2703(char: CharacterProperty): """ 四维(5)|攻击强化(8%)|攻速(8%) """ char.SetStatus(四维=5, 攻击强化P=0.08, 攻速=0.08) pass @register def enchant_2704(char: CharacterProperty): """ 三攻(30)|三速(5%) """ char.SetStatus(三攻=30, 三速=0.05) pass @register def enchant_2705(char: CharacterProperty): """ 三攻(30)|三速(5%)|增益量(1%) """ char.SetStatus(三攻=30, 三速=0.05, 增益量P=0.01) pass @register def enchant_2706(char: CharacterProperty): """ 四维(50) """ char.SetStatus(四维=50) pass @register def enchant_2707(char: CharacterProperty): """ 四维(50)|三速(5%) """ char.SetStatus(四维=50, 三速=0.05) pass @register def enchant_2708(char: CharacterProperty): """ 四维(50)|三速(5%)|增益量(1%) """ char.SetStatus(四维=50, 三速=0.05, 增益量P=0.01) pass @register def enchant_2709(char: CharacterProperty): """ 三攻(50)|四维(100)|三速(5%)|攻击强化(15%)|增益量(3%) """ char.SetStatus(三攻=50, 四维=100, 三速=0.05, 攻击强化P=0.15, 增益量P=0.03) pass # endregion