#0ee8fa5dc525c1a1f23fc6911e921e4a from core.basic.skill import PassiveSkill, ActiveSkill, get_data from core.basic.character import Character prefix = "knight/paladin/cn/skillDetail" # 盾挑 # knight/paladin/3c5604bdbb0240b8f130f59ab40509c3 # 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3 class Skill0(ActiveSkill): """ 用盾牌攻击敌人并使其浮空。\n 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n [帝国骑士的基本技能。\n 与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n 只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n """ name = "盾挑" learnLv = 1 masterLv = 10 maxLv = 20 cellPos = (3,1) position = 3 rangeLv = 3 cd = 2 mp = [0, 0] uuid = "3c5604bdbb0240b8f130f59ab40509c3" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾牌挑击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 浮空力比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 强踢 # knight/paladin/9dda3f4a849dba1a288dd65e116860f2 # 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2 class Skill1(ActiveSkill): """ 使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n 沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n [帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n 只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n """ name = "强踢" learnLv = 1 masterLv = 60 maxLv = 70 cellPos = (7,1) position = 7 rangeLv = 2 cd = 5 mp = [2, 350] uuid = "9dda3f4a849dba1a288dd65e116860f2" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 脚踢攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 减速几率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 敌人移动速度减少 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 失明几率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 失明持续时间 : {value4}秒 data4 = get_data(f'{prefix}/{uuid}', 4) # 回避率增加 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # 后跳 # knight/paladin/7822d6d52e10964a6755f142c666b494 # 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494 class Skill2(ActiveSkill): """ 使自身向后方小跳并避开敌人的攻击。\n """ name = "后跳" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (3,0) position = 3 rangeLv = None cd = [] uuid = "7822d6d52e10964a6755f142c666b494" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基础精通 # knight/paladin/5a56514f35cf0270ae8d6c65f8fefd78 # 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78 class Skill3(PassiveSkill): """ 增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n """ name = "基础精通" learnLv = 1 masterLv = 115 maxLv = 200 cellPos = (1,0) position = 1 rangeLv = 1 uuid = "5a56514f35cf0270ae8d6c65f8fefd78" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力变化率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 前冲攻击力变化率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 跳跃攻击力变化率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 受身蹲伏 # knight/paladin/ce26c6b69d02a440a81b552bec94f03b # 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b class Skill4(ActiveSkill): """ 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n """ name = "受身蹲伏" learnLv = 1 masterLv = 1 maxLv = 20 cellPos = (2,0) position = 2 rangeLv = None cd = 5 mp = [1, 1] uuid = "ce26c6b69d02a440a81b552bec94f03b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蹲伏姿势最短无敌时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 蹲伏姿势最长无敌时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 起身时霸体时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 技能连招 # knight/paladin/10b31c7e8cd2d60b9bcf3b1d3ada4b0a # 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a class Skill5(ActiveSkill): """ 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n - 可将技能连招图标设置到技能栏快捷键中使用。\n - 仅限在城镇及修炼场中进行设置。\n 按顺序施放添加在连招栏位中的技能。\n - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n - 切换至前序技能的时间可自行调整。 (0~5秒)\n - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n 决斗场中无法使用技能连招。\n """ name = "技能连招" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (8,0) position = 8 rangeLv = None cd = [] uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 防具精通 # knight/paladin/892ef624d8bf3d7fc045f84825fd6104 # 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104 class Skill6(PassiveSkill): """ 穿戴防具时,可以增加各种属性。\n 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n """ name = "防具精通" learnLv = 1 masterLv = 1 maxLv = 1 cellPos = (0,1) position = 0 rangeLv = None cd = [] uuid = "892ef624d8bf3d7fc045f84825fd6104" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 盾击 # knight/paladin/717f1e2104fe4b796f800352fa143ecc # 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc class Skill7(ActiveSkill): """ 挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n 追加操作时可以提起盾牌向前突进。\n [厚重的盾牌本身就是一件强大的武器。 但如果你没有足够的力量的话还是放弃这个想法吧。]\n """ name = "盾击" cellPos = (2,2) learnLv = 5 masterLv = 60 maxLv = 70 position = 2 rangeLv = 2 cd = 3 mp = [5, 180] uuid = "717f1e2104fe4b796f800352fa143ecc" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 眩晕几率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 眩晕持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 追加操作时突进攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 1 # 命运之轮 # knight/paladin/4655101518604f874721b3cc249aae10 # 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10 class Skill8(ActiveSkill): """ 使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n 对无法抓取的敌人不适用控制效果。\n 转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n [命运之轮开始旋转了。]\n """ name = "命运之轮" learnLv = 5 masterLv = 60 maxLv = 70 cellPos = (6,2) position = 6 rangeLv = 2 cd = 8 mp = [5, 250] uuid = "4655101518604f874721b3cc249aae10" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 拉扯攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 挑飞攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 命运之轮持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 自动防御 # knight/paladin/f2fb27162beb0b87a7cb9af7900e95f2 # 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2 class Skill9(PassiveSkill): """ 学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n [利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n """ name = "自动防御" learnLv = 5 masterLv = 5 maxLv = 20 cellPos = (0,2) position = 0 rangeLv = 5 mp = [5, 250] uuid = "f2fb27162beb0b87a7cb9af7900e95f2" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 格挡几率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 格挡成功时所受伤害减少率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 发动后的冷却时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 致命突刺 # knight/paladin/eb71e1d82d92c7e1d40500a0dcd77aa6 # 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6 class Skill10(ActiveSkill): """ 对敌人施放强力的刺击。\n 蓄气后发动,可以增加攻击力、 突刺距离和范围。\n [原本为帝国贵族剑士所掌握的剑术。 帝国皇帝为了提升骑士团的战斗力,“奉劝”贵族们将秘传剑术传授给骑士们。 迫于压力,贵族剑士只好将一些初级剑术传授给了骑士团。]\n """ name = "致命突刺" learnLv = 10 masterLv = 60 maxLv = 70 cellPos = (7,3) position = 7 rangeLv = 2 cd = 3 mp = [6, 250] uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 最大蓄气时攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 蓄气时间上限 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 攻击范围比率 : {value3}% ~ {value4}% data3 = get_data(f'{prefix}/{uuid}', 3) data4 = get_data(f'{prefix}/{uuid}', 4) # 跳斩 # knight/paladin/c9664191611af31142e052dfaef84530 # 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530 class Skill11(ActiveSkill): """ 向前方跳跃劈砍敌人。\n 对倒地状态的敌人造成控制效果和更高的伤害。\n 对无法抓取的敌人不适用控制效果。\n [这是骑士们在战场上寻找装死敌人时的常用技能,可以让那些丧失抵抗能力的人毫无痛苦地死去。 怜悯,也是骑士的美德之一。]\n """ name = "跳斩" learnLv = 10 masterLv = 60 maxLv = 70 cellPos = (4,3) position = 4 rangeLv = 2 cd = 4 mp = [7, 250] uuid = "c9664191611af31142e052dfaef84530" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 劈砍攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) # 对倒地状态的敌人的攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 飞跃截击 # knight/paladin/cfacda0647b9a0f595df2c2aad30c18d # 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d class Skill12(ActiveSkill): """ 快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n [拿着厚重的盾牌,怎么会跳得这样轻盈?]\n """ name = "飞跃截击" learnLv = 10 masterLv = 60 maxLv = 70 cellPos = (1,3) position = 1 rangeLv = 2 cd = 3 mp = [10, 220] uuid = "cfacda0647b9a0f595df2c2aad30c18d" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 挥击攻击力 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) # 冲击波攻击力 : {value1} data1 = get_data(f'{prefix}/{uuid}', 1) # 冲击波范围 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 强化 - 后跳 # knight/paladin/2b340542e776818b78f3212af184bd6b # 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b class Skill13(PassiveSkill): """ 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n """ name = "强化 - 后跳" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (4,0) position = 4 rangeLv = None cd = 30 uuid = "2b340542e776818b78f3212af184bd6b" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 强制中断技能时的冷却时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 被击或倒地期间施放时的冷却时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 跃翔 # knight/paladin/1fea5a626f15230237946a11a9d11582 # 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582 class Skill14(ActiveSkill): """ 增加自身20%的跳跃力,效果持续一定时间。\n 效果持续期间内,再次按技能键可以结束。\n """ name = "跃翔" learnLv = 10 masterLv = 1 maxLv = 1 cellPos = (6,0) position = 6 rangeLv = 3 cd = 5 mp = [13, 13] uuid = "1fea5a626f15230237946a11a9d11582" icon = "$common/$uuid" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 破武之轮 # knight/paladin/01c3a2fb793d293a25ed8dc7a0d70c1a # 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a class Skill15(ActiveSkill): """ 挥剑向前方发射齿轮状的剑气。\n 被击中的敌人会在一段时间内进入破武器状态。\n 长按技能键可以蓄气施放,蓄气时间越长,破武器效果持续时间越长。\n [转职为精灵骑士后附加效果]\n 始终具有最大蓄气效果。\n [冷风吹的越强,行人却将围巾裹得越严实。\n 而温暖的阳光照耀下来,行人很快就把围巾拿掉了。]\n """ name = "破武之轮" learnLv = 15 masterLv = 60 maxLv = 70 cellPos = (8,4) position = 8 rangeLv = 2 cd = 6 mp = [9, 250] uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 蓄气时间上限 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 挥剑攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 剑气攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 最小蓄气时破武器效果持续时间 : {value3}秒 data3 = get_data(f'{prefix}/{uuid}', 3) # 最大蓄气时破武器效果持续时间 : {value4}秒 data4 = get_data(f'{prefix}/{uuid}', 4) # 破武器几率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) # 破武器效果的敌人攻击力减少 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # [范围信息] # 剑气大小比率 : {value7}% data7 = get_data(f'{prefix}/{uuid}', 7) # 天使降临 # knight/paladin/2a0a39184de92acf1c1375e00b77404c # 0ee8fa5dc525c1a1f23fc6911e921e4a/2a0a39184de92acf1c1375e00b77404c class Skill16(PassiveSkill): """ 将天界之光降临到武器和盾牌上,对武器赋予光属性。 同时,帕拉丁的战斗动作发生变化并增加物理攻击力。 盾牌朝前方时,受到攻击时不会倒地,同时增加物理/魔法防御力。\n 防御成功时进入霸体状态,效果持续一定时间。\n 被攻击增加的防御力在施放[圣盾]、 [神光庇护]时不适用。\n 在决斗场中,不适用前方防御和光属性赋予功能。\n """ name = "天使降临" cellPos = (0,4) learnLv = 15 masterLv = 10 maxLv = 20 position = 0 rangeLv = 3 uuid = "2a0a39184de92acf1c1375e00b77404c" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法防御力增加 : {value0} data0 = get_data(f'{prefix}/{uuid}', 0) # 物理攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 霸体持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) associate = [{"data":data1,"type":"$*PAtkP"}] # 天使光翼 # knight/paladin/9dc8438e4572d39243c97da31c113acc # 0ee8fa5dc525c1a1f23fc6911e921e4a/9dc8438e4572d39243c97da31c113acc class Skill17(PassiveSkill): """ 增加攻击力,并减少技能冷却时间,但1、 2、 3次觉醒技能除外。 同时,自身受到的有形或无形的威胁吸收为光翼形态的能量,然后消耗能量对自身和队友施加各种效果。\n [获得天使之翼]\n - 天使之翼攻击成功时\n - 地图上有被[神光冲击]击中的敌人且自身处于防御状态时。\n [效果发动方式]\n - 施放技能时,按住技能键一定时间,可以将天使光翼的能量注入技能并发动效果。\n [发动的效果]\n - [神光冲击] : 将敌人吸附到攻击地点。 此时,根据消耗资源的阶段,增加吸附范围。\n - 转职后攻击技能 : 触发增益效果,增加自身和队友的攻击速度、 移动速度、 施放速度、 暴击率和命中率。 根据消耗资源的阶段,增加增益效果持续时间。\n - [神光庇护] : 新增恢复自身和圣域内队友生命值的效果。 根据消耗资源的阶段,增加生命值恢复量。\n [学习戒律后]\n - 进入地下城时,天使光翼获得量增加2个。\n [学习荣耀之光后]\n - 进入地下城时,天使光翼获得量增加4个。\n [学习超越之翼后]\n - 进入地下城时,天使光翼获得量增加2个。 额外增加2个光翼,最多可以拥有8个光翼。 在拥有7个及以上光翼的状态下,发动[天使光翼]时,效果中增加减少队友所受伤害的功能。\n (所受伤害减少效果不与[圣盾]、 [神光庇护]的伤害减少效果叠加)\n """ name = "天使光翼" cellPos = (1,4) learnLv = 15 masterLv = 10 maxLv = 20 position = 1 rangeLv = 3 uuid = "9dc8438e4572d39243c97da31c113acc" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 技能冷却时间减少率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # [吸附范围] # 第1阶段 : {value2}px data2 = get_data(f'{prefix}/{uuid}', 2) # 第2阶段 : {value3}px data3 = get_data(f'{prefix}/{uuid}', 3) # 第3阶段 : {value4}px data4 = get_data(f'{prefix}/{uuid}', 4) # 第4阶段 : {value5}px data5 = get_data(f'{prefix}/{uuid}', 5) # 第5阶段 : {value6}px data6 = get_data(f'{prefix}/{uuid}', 6) # 第6阶段 : {value7}px data7 = get_data(f'{prefix}/{uuid}', 7) # [增益效果] # 攻击速度增加 : {value8}% data8 = get_data(f'{prefix}/{uuid}', 8) # 移动速度增加 : {value9}% data9 = get_data(f'{prefix}/{uuid}', 9) # 施放速度增加 : {value10}% data10 = get_data(f'{prefix}/{uuid}', 10) # 暴击率增加 : {value11}% data11 = get_data(f'{prefix}/{uuid}', 11) # 命中率增加 : {value12}% data12 = get_data(f'{prefix}/{uuid}', 12) # 队友攻击速度增加 : {value13}% data13 = get_data(f'{prefix}/{uuid}', 13) # 队友移动速度增加 : {value14}% data14 = get_data(f'{prefix}/{uuid}', 14) # 队友施放速度增加 : {value15}% data15 = get_data(f'{prefix}/{uuid}', 15) # 队友暴击率增加 : {value16}% data16 = get_data(f'{prefix}/{uuid}', 16) # 队友命中率增加 : {value17}% data17 = get_data(f'{prefix}/{uuid}', 17) # [效果持续时间] # 第1阶段 : {value18}秒 data18 = get_data(f'{prefix}/{uuid}', 18) # 第2阶段 : {value19}秒 data19 = get_data(f'{prefix}/{uuid}', 19) # 第3阶段 : {value20}秒 data20 = get_data(f'{prefix}/{uuid}', 20) # 第4阶段 : {value21}秒 data21 = get_data(f'{prefix}/{uuid}', 21) # 第5阶段 : {value22}秒 data22 = get_data(f'{prefix}/{uuid}', 22) # 第6阶段 : {value23}秒 data23 = get_data(f'{prefix}/{uuid}', 23) # [每10秒生命值恢复率] # 第1阶段 : {value24}% data24 = get_data(f'{prefix}/{uuid}', 24) # 第2阶段 : {value25}% data25 = get_data(f'{prefix}/{uuid}', 25) # 第3阶段 : {value26}% data26 = get_data(f'{prefix}/{uuid}', 26) # 第4阶段 : {value27}% data27 = get_data(f'{prefix}/{uuid}', 27) # 第5阶段 : {value28}% data28 = get_data(f'{prefix}/{uuid}', 28) # 第6阶段 : {value29}% data29 = get_data(f'{prefix}/{uuid}', 29) # [神圣意志 : 大天使降临]生命值恢复效率 : {value30}% data30 = get_data(f'{prefix}/{uuid}', 30) # [队友所受伤害减少率] # 拥有7个天使光翼时 : 5% # 拥有8个天使光翼时 : 10% # [决斗场] # 蓄气时间上限 : {value31}秒 data31 = get_data(f'{prefix}/{uuid}', 31) # [队友所受伤害减少率] # 拥有7个天使光翼时 : 5% # 拥有8个天使光翼时 : 10% associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"*cdReduce"}] # 神光冲击 # knight/paladin/3fb8395ae3b81bd608e0c4223a8eb534 # 0ee8fa5dc525c1a1f23fc6911e921e4a/3fb8395ae3b81bd608e0c4223a8eb534 class Skill18(ActiveSkill): """ 用武器捶打地面,震荡起神光波纹。\n [神光冲击]攻击成功时,可以获得少量天使光翼,同时被击中的敌人会进入被挑衅状态,集中攻击施放者。\n """ name = "神光冲击" cellPos = (3,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 4 mp = [30, 300] uuid = "3fb8395ae3b81bd608e0c4223a8eb534" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 挑衅持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # 攻击成功时天使光翼获得量 : {value2} data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 神光连击 # knight/paladin/5806440d21e7546d50007a5ba11f8024 # 0ee8fa5dc525c1a1f23fc6911e921e4a/5806440d21e7546d50007a5ba11f8024 class Skill19(ActiveSkill): """ 左右挥舞光之武器攻击敌人。\n 按向前方向键,可以向前移动并进行攻击。\n """ name = "神光连击" cellPos = (6,4) learnLv = 15 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cd = 5 mp = [30, 300] uuid = "5806440d21e7546d50007a5ba11f8024" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 第2击攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # [范围信息] # 攻击范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 圣盾 # knight/paladin/d429147c372b549c3dadcabcba50787f # 0ee8fa5dc525c1a1f23fc6911e921e4a/d429147c372b549c3dadcabcba50787f class Skill20(ActiveSkill): """ 将光之力集中到盾牌上,抵御一切攻击。\n 施放技能后,如果继续按住技能键,可以维持圣盾状态,在圣盾状态下受到攻击时不会倒地,同时大幅减少所受伤害,免疫眩晕、 石化、 冻结和睡眠异常状态,并且可以进行移动和短距离的前后冲刺。\n 防御成功时进入霸体状态,效果持续一定时间。 在正确的时机防御成功时,使伤害完全无效,且天使光翼汲取到最大值。\n 在决斗场中,防御成功时不进入霸体状态、 不适用伤害无效功能,且圣盾持续时间上限为3秒。\n """ name = "圣盾" cellPos = (2,5) learnLv = 20 masterLv = 10 maxLv = 20 position = 2 rangeLv = 2 cd = 3 mp = [80, 800] uuid = "d429147c372b549c3dadcabcba50787f" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 所受伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 霸体持续时间 : {value1}秒 data1 = get_data(f'{prefix}/{uuid}', 1) # [决斗场] # [圣盾]持续时间上限 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 圣盾突击 # knight/paladin/7ec521d063d2190e1fcc5bd229af9bcf # 0ee8fa5dc525c1a1f23fc6911e921e4a/7ec521d063d2190e1fcc5bd229af9bcf class Skill21(ActiveSkill): """ 将光之力集中到盾牌上,向前突进。\n 圣盾会击退路径上的敌人,对敌人造成多段攻击伤害。\n 在决斗场中,突进攻击无法击退霸体状态的敌人。\n """ name = "圣盾突击" cellPos = (5,5) learnLv = 20 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cd = 6 mp = [40, 400] uuid = "7ec521d063d2190e1fcc5bd229af9bcf" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 4 # 多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 暴击 # knight/paladin/fc1262c19f3d0477ee8eda47b8db8696 # 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696 class Skill22(PassiveSkill): """ 集中精神,提升物理/魔法暴击率。\n """ name = "暴击" learnLv = 20 masterLv = 10 maxLv = 20 cellPos = (5,0) position = 5 rangeLv = 3 uuid = "fc1262c19f3d0477ee8eda47b8db8696" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理/魔法暴击率增加 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 神光喷涌 # knight/paladin/0113c8b1306ca76d208f83f2d093dd62 # 0ee8fa5dc525c1a1f23fc6911e921e4a/0113c8b1306ca76d208f83f2d093dd62 class Skill23(ActiveSkill): """ 将光之力集中到武器上,然后用武器锤击地面,喷涌神光。\n 神光向垂直方向喷涌,造成多段攻击伤害。\n 按向前方向键,可以向前移动并进行攻击。\n [学习超越之翼后]\n 基本攻击变更为3次,原来的上挑攻击力并入锤击攻击力中。\n 锤击攻击时,发动小型神光喷涌,对敌人造成多段攻击伤害。\n 小型神光喷涌的攻击力以[神光喷涌]攻击力的一定比率适用。\n """ name = "神光喷涌" cellPos = (4,6) learnLv = 25 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cd = 8 mp = [50, 500] uuid = "0113c8b1306ca76d208f83f2d093dd62" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 锤击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 喷涌的神光攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 4 # 喷涌的神光多段攻击次数 : {value2}次 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 神光喷涌范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) powerLittle = 0 mode = ['','小型'] def setMode(self, mode): if mode == '小型': self.hit0 = 0 self.hit1 = 5 self.skillRation *= self.powerLittle ... # 信仰之念 # knight/paladin/8b08f9504167a9c0f3a1d29d71b7943e # 0ee8fa5dc525c1a1f23fc6911e921e4a/8b08f9504167a9c0f3a1d29d71b7943e class Skill24(ActiveSkill): """ 爆发光之力,强化自身的基本攻击力和技能攻击力。\n """ name = "信仰之念" cellPos = (7,7) learnLv = 30 masterLv = 10 maxLv = 20 position = 7 rangeLv = 3 cd = 5 uuid = "8b08f9504167a9c0f3a1d29d71b7943e" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 增益效果持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 基本攻击力和技能攻击力增加率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 神光盾击 # knight/paladin/ac21c02567f04a92b54dd85c091d1e5a # 0ee8fa5dc525c1a1f23fc6911e921e4a/ac21c02567f04a92b54dd85c091d1e5a class Skill25(ActiveSkill): """ 将光之力集中到盾牌上,然后朝地面挥动盾牌,释放光之力。\n 被击中的敌人会旋转飞出。\n """ name = "神光盾击" cellPos = (3,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 3 rangeLv = 2 cd = 8 mp = [60, 600] uuid = "ac21c02567f04a92b54dd85c091d1e5a" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 第1击攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 3 # 第1击多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 第2击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 3 # 第2击多段攻击次数 : {value3}次 data3 = get_data(f'{prefix}/{uuid}', 3) # 压制力 (4人队伍) : {value4}秒 ({value5}秒) data4 = get_data(f'{prefix}/{uuid}', 4) data5 = get_data(f'{prefix}/{uuid}', 5) # [范围信息] # 神光释放范围比率 : {value6}% data6 = get_data(f'{prefix}/{uuid}', 6) # 烈光 # knight/paladin/82fc7ec7cfb2b7afa8c125a2d9420a78 # 0ee8fa5dc525c1a1f23fc6911e921e4a/82fc7ec7cfb2b7afa8c125a2d9420a78 class Skill26(ActiveSkill): """ 将光之力集中到武器上,从下往上挑击,使敌人浮空,然后用盾牌将其砸向地面。\n 被盾牌击中的敌人会砸到地面后再弹起。\n """ name = "烈光" cellPos = (5,7) learnLv = 30 masterLv = 60 maxLv = 70 position = 5 rangeLv = 2 cd = 8 mp = [60, 600] uuid = "82fc7ec7cfb2b7afa8c125a2d9420a78" hasVP = False hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 上挑攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 下砸攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 压制力 (4人队伍) : {value2}秒 ({value3}秒) data2 = get_data(f'{prefix}/{uuid}', 2) data3 = get_data(f'{prefix}/{uuid}', 3) # [范围信息] # 攻击范围比率 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) # 神光闪耀 # knight/paladin/ab6fc3303df03b58911967dfca2b5d07 # 0ee8fa5dc525c1a1f23fc6911e921e4a/ab6fc3303df03b58911967dfca2b5d07 class Skill27(ActiveSkill): """ 将光之力集中到武器上,然后释放神光能量,对周围的敌人造成多段攻击伤害。\n 技能施放过程中,按跳跃键可以立即发动最后一击。\n 按向前方向键,可以向前移动并进行攻击。\n """ name = "神光闪耀" cellPos = (1,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 1 rangeLv = 2 cube = 1 cd = 16 mp = [70, 700] uuid = "ab6fc3303df03b58911967dfca2b5d07" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 多段攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 10 # 多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 最后一击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [神光闪耀]\n 攻击过程中可以移动和前冲\n 攻击范围 +40%\n """ ... def vp_2(self): """ [神光闪耀]\n 施放过程中所受伤害 -70%\n 可以解除控制型异常状态并施放; 施放中免疫所有异常状态\n """ ... # 神光闪影击 # knight/paladin/c91a62dc0a18360acf5031ac0ebf09f5 # 0ee8fa5dc525c1a1f23fc6911e921e4a/c91a62dc0a18360acf5031ac0ebf09f5 class Skill28(ActiveSkill): """ 将集中到武器上的光之力向正面射出,对敌人造成多段攻击伤害,然后挥动盾牌发射光之冲击波,发动最后一击。\n 按向前方向键,可以短距离向前移动并进行攻击。 最后一击前按向后方向键,可以在原地发动最后一击。\n """ name = "神光闪影击" cellPos = (6,8) learnLv = 35 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cube = 1 cd = 18 mp = [70, 700] uuid = "c91a62dc0a18360acf5031ac0ebf09f5" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 10 # 多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 最后一击攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [神光闪影击]\n 被光束命中的敌人将被移动到帕拉丁面前\n 最后一击命中的敌人将被赋予眩晕异常状态\n - 眩晕几率 : 100%\n - 持续时间 : 3秒\n 攻击范围 +70%\n """ ... def vp_2(self): """ [神光闪影击]\n 删除光束攻击,突进一小段距离后立即发动最后一击\n - 总攻击力相同\n [圣盾突击]\n 可以强制中断[圣盾突击]的施放后僵直并施放该技能,或强制中断此技能的施放后僵直并施放[圣盾突击]\n """ ... # 惩罚之锤 # knight/paladin/0c3a468aee1f7ce06bf91eb3319518c1 # 0ee8fa5dc525c1a1f23fc6911e921e4a/0c3a468aee1f7ce06bf91eb3319518c1 class Skill29(ActiveSkill): """ 垂直掉落由光凝聚而成的惩罚之锤,引发爆炸,对范围内的敌人造成伤害。\n """ name = "惩罚之锤" cellPos = (4,9) learnLv = 40 masterLv = 60 maxLv = 70 position = 4 rangeLv = 2 cube = 1 cd = 25 mp = [80, 800] uuid = "0c3a468aee1f7ce06bf91eb3319518c1" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [范围信息] # 攻击范围比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) def vp_1(self): """ [惩罚之锤]\n 对周围600px内最强敌人落下审判之锤\n 使命中的敌人进入眩晕异常状态\n - 眩晕几率 : 100%\n - 持续时间 : 3秒\n 攻击范围 +40%\n """ ... def vp_2(self): """ [惩罚之锤]\n 转职技能施放过程中也可以施放 (觉醒技能除外)\n - 删除施放动作\n 被圣光之力强化的锤子发生爆炸,使自身和周围队员的生命值/魔法值恢复10%\n """ ... # 神光之跃 # knight/paladin/5cac3411ccef1af333953e0ded5e942d # 0ee8fa5dc525c1a1f23fc6911e921e4a/5cac3411ccef1af333953e0ded5e942d class Skill30(ActiveSkill): """ 将光之力集中到武器上,然后跳向前方锤击地面,引发爆炸,对范围内的敌人造成伤害。\n 按前方向键,可以跳得更远。\n """ name = "神光之跃" cellPos = (6,10) learnLv = 45 masterLv = 60 maxLv = 70 position = 6 rangeLv = 2 cube = 2 cd = 45 mp = [90, 900] uuid = "5cac3411ccef1af333953e0ded5e942d" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [范围信息] # 攻击范围比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) def vp_1(self): """ [神光之跃]\n 施放技能时进入无敌状态\n 大幅增加跳跃高度\n 攻击范围 +30%\n """ ... def vp_2(self): """ [神光之跃]\n 生成审判之锤砸向前方\n - 可以强制中断转职技能的施放后僵直并施放该技能 (觉醒技能除外)\n 变更为可填充2次的技能\n - 每次填充冷却时间 : 22.5秒\n - 单次攻击力 -50%\n """ self.cd = 22.5 self.skillRation *= 1 - 0.5 ... # 荣耀之光 # knight/paladin/85f7c810ad503790e8626439fe936d56 # 0ee8fa5dc525c1a1f23fc6911e921e4a/85f7c810ad503790e8626439fe936d56 class Skill31(PassiveSkill): """ 天界之力进一步集中到帕拉丁身上,增加光盾大小和物理攻击力,并且进入地下城时可以获得一定数量的天使光翼。\n """ name = "荣耀之光" cellPos = (7,11) learnLv = 48 masterLv = 40 maxLv = 50 position = 7 rangeLv = 3 uuid = "85f7c810ad503790e8626439fe936d56" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 物理攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 天使光翼获得量 : 2个 associate = [{"data":data0,"type":"$*PAtkP"}] # 天使光翼获得量 : 2个 # 信仰聚合 : 神光惩戒 # knight/paladin/002cbdd9bfd0f0b970451ae8d48d029e # 0ee8fa5dc525c1a1f23fc6911e921e4a/002cbdd9bfd0f0b970451ae8d48d029e class Skill32(ActiveSkill): """ 以绝对防御的姿态将凝聚的天界之光加速集中到武器和盾牌上,然后向前挥动武器和盾牌,引爆光之力。\n 在神光集中的状态下,获得更强大的防御力,可以抵御一切伤害。 若持续按住技能键,可以使该状态持续一定时间。\n 神光爆炸时,会消耗所有天使光翼,使范围内的敌人受到伤害。 技能结束时,天使光翼吸收到最大值。\n """ name = "信仰聚合 : 神光惩戒" cellPos = (4,11) learnLv = 50 masterLv = 40 maxLv = 50 position = 4 rangeLv = 5 cube = 5 cd = 145 mp = [300, 3000] uuid = "002cbdd9bfd0f0b970451ae8d48d029e" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 神光集中状态可持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 神光庇护 # knight/paladin/31823197cc0b04d4c5dcf8f928d9220c # 0ee8fa5dc525c1a1f23fc6911e921e4a/31823197cc0b04d4c5dcf8f928d9220c class Skill33(ActiveSkill): """ 将集中到盾牌上的光之力释放到周围,为自己和队友抵挡受到的一切攻击。\n 在持续时间内,自身和范围内的队友受到攻击时不会倒地,同时大幅减少所受伤害,免疫眩晕、 石化、 冻结和睡眠异常状态。\n 消耗天使光翼施放时,恢复周围队员的生命值。\n 在持续时间内按跳跃键可以解除神光庇护状态。\n """ name = "神光庇护" cellPos = (2,12) learnLv = 60 masterLv = 1 maxLv = 1 position = 2 rangeLv = 2 cube = 1 cd = 25 mp = [240, 240] uuid = "31823197cc0b04d4c5dcf8f928d9220c" hasVP = True hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 所受伤害减少率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 所受伤害减少率 (队友) : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 释放范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [神光庇护]\n 施放时,将周围的敌人向外击退\n 所受伤害减少量变更为50%\n """ ... def vp_2(self): """ [神光庇护]\n 施放后帕拉丁可以进行其他行动\n - 在释放范围内施放[圣盾]时,伤害减少效果不会叠加\n 释放范围 +20%\n """ ... # 圣盾裁决 # knight/paladin/dac8d8207618150c162e4c6f9e168527 # 0ee8fa5dc525c1a1f23fc6911e921e4a/dac8d8207618150c162e4c6f9e168527 class Skill34(ActiveSkill): """ 将光之力集中到盾牌上,向前推出盾牌并释放光之力。\n 释放的光束对范围内的敌人造成伤害,并使敌人进入眩晕状态。\n """ name = "圣盾裁决" cellPos = (5,12) learnLv = 60 masterLv = 40 maxLv = 50 position = 5 rangeLv = 2 cube = 1 cd = 25 mp = [120, 1200] uuid = "dac8d8207618150c162e4c6f9e168527" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 眩晕几率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # 眩晕持续时间 : {value2}秒 data2 = get_data(f'{prefix}/{uuid}', 2) # 压制力 (4人队伍) : {value3}秒 ({value4}秒) data3 = get_data(f'{prefix}/{uuid}', 3) data4 = get_data(f'{prefix}/{uuid}', 4) # [范围信息] # 攻击范围比率 : {value5}% data5 = get_data(f'{prefix}/{uuid}', 5) def vp_1(self): """ [圣盾裁决]\n 可以强制中断转职技能的施放后僵直并施放该技能 (觉醒技能除外)\n 施放技能后立即被击时所受伤害无效\n 眩晕效果变更为强制控制\n """ ... def vp_2(self): """ [圣盾裁决]\n 在盾牌中凝聚更强大的光之力后向前方直线发射\n - 总攻击力相同\n - 删除眩晕效果\n 光之力经过的地方生成光明之路,使路径上的自身和队员的移动速度增加\n - 持续时间 : 5秒\n - 移动速度增加量 : 100%\n """ ... # 破晓之光 # knight/paladin/8e358ecf99ac9df31a6132aeafe378a9 # 0ee8fa5dc525c1a1f23fc6911e921e4a/8e358ecf99ac9df31a6132aeafe378a9 class Skill35(ActiveSkill): """ 将光之力集中到自己身上,冲上天空后快速降落到地面,引发爆炸。\n 爆炸时产生光之冲击波,对范围内的敌人造成伤害。\n 可以利用方向键调整降落地点。\n """ name = "破晓之光" cellPos = (1,13) learnLv = 70 masterLv = 40 maxLv = 50 position = 1 rangeLv = 2 cube = 2 cd = 50 mp = [140, 1400] uuid = "8e358ecf99ac9df31a6132aeafe378a9" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # [范围信息] # 攻击范围比率 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) def vp_1(self): """ [破晓之光]\n 施放后从天空落下审判之光 (最多攻击3次)\n - 总攻击力相同\n 攻击范围 +60%\n """ ... def vp_2(self): """ [破晓之光]\n 变更为可以在空中施放\n - 被击和倒地状态下也可以施放\n 落地动作变更为无敌状态\n 无法填充[天使光翼]\n """ ... # 戒律 # knight/paladin/9f57da5cb3651d81ca7dc9f78be33d01 # 0ee8fa5dc525c1a1f23fc6911e921e4a/9f57da5cb3651d81ca7dc9f78be33d01 class Skill36(PassiveSkill): """ 奉行伟大意志、 执行天命的破晓女神进入地下城时,获得更多天使光翼,并增加基本攻击力和技能攻击力。\n """ name = "戒律" cellPos = (3,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 3 rangeLv = 3 uuid = "9f57da5cb3651d81ca7dc9f78be33d01" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # 天使光翼获得量 : {value1}个 data1 = get_data(f'{prefix}/{uuid}', 1) associate = [{"data":data0}] # 神光回旋斩 # knight/paladin/0e3da11226dd30c2aaef52e36eff7f3f # 0ee8fa5dc525c1a1f23fc6911e921e4a/0e3da11226dd30c2aaef52e36eff7f3f class Skill37(ActiveSkill): """ 将盾牌中凝聚的光之力挥洒到周围,吸附范围内的敌人,然后挥动武器上挑攻击敌人。\n """ name = "神光回旋斩" cellPos = (6,13) learnLv = 75 masterLv = 40 maxLv = 50 position = 6 rangeLv = 2 cube = 5 cd = 40 mp = [450, 4500] uuid = "0e3da11226dd30c2aaef52e36eff7f3f" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 压制力 (4人队伍) : {value1}秒 ({value2}秒) data1 = get_data(f'{prefix}/{uuid}', 1) data2 = get_data(f'{prefix}/{uuid}', 2) # [范围信息] # 攻击范围比率 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) def vp_1(self): """ [神光回旋斩]\n 向周围倾泻天堂的力量,发动攻击并引发连锁爆炸\n - 总攻击力相同\n 连锁爆炸范围 +20%\n """ ... def vp_2(self): """ [神光回旋斩]\n 跳跃后追踪前方最强敌人,突进后下劈攻击\n 施放技能时, 可以获得并消耗最大数量的[天使光翼],适用增益效果\n """ ... # 神圣信约 # knight/paladin/3cb633d00f8f6ee088682c9171020d26 # 0ee8fa5dc525c1a1f23fc6911e921e4a/3cb633d00f8f6ee088682c9171020d26 class Skill38(ActiveSkill): """ 将武器中凝聚的光之力注入地面并向四周喷涌,对敌人造成多段攻击伤害。\n """ name = "神圣信约" cellPos = (2,14) learnLv = 80 masterLv = 40 maxLv = 50 position = 2 rangeLv = 2 cube = 5 cd = 45 mp = [500, 5000] uuid = "3cb633d00f8f6ee088682c9171020d26" hasVP = True hasUP = True custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501 # 攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 11 # 多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # [范围信息] # 攻击范围比率 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) def vp_1(self): """ [神圣信约]\n 将武器中蕴含的光之力量聚集到地面,引发大爆炸\n 攻击范围 +30%\n """ ... def vp_2(self): """ [神圣信约]\n 可以在除觉醒技能外的转职技能施放过程中施放; 可以解除控制型异常状态并施放\n - 由大天使代替施放技能,解除帕拉丁的负面异常状态\n """ ... # 神圣意志 : 大天使降临 # knight/paladin/6d7c9a15c08cc41d70125083e869e1a1 # 0ee8fa5dc525c1a1f23fc6911e921e4a/6d7c9a15c08cc41d70125083e869e1a1 class Skill39(ActiveSkill): """ 向前方举起盾牌,进入意志召唤状态,使大天使降临,利用充溢的光之力治愈队友。 (恢复量受天使光翼的影响)\n 按住技能键可以维持意志召唤状态,松开技能键或者经过一定时间后,与大天使合力向前方突进,释放神光,使周围敌人受到伤害。\n 意志召唤状态下,按向后方向键时,在原地释放神光。\n 技能结束时,天使光翼汲取到最大值。\n """ name = "神圣意志 : 大天使降临" cellPos = (5,14) learnLv = 85 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 10 cd = 180 mp = [2000, 5000] uuid = "6d7c9a15c08cc41d70125083e869e1a1" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 意志召唤持续时间 : {value0}秒 data0 = get_data(f'{prefix}/{uuid}', 0) # 攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 1 # 超越之翼 # knight/paladin/c1dd8b776fb1dd24c6373c678ef1dd2e # 0ee8fa5dc525c1a1f23fc6911e921e4a/c1dd8b776fb1dd24c6373c678ef1dd2e class Skill40(PassiveSkill): """ 皓曦·帕拉丁获得超越者梅丹佐之力,增加基本攻击力和转职技能攻击力,部分技能获得附加效果。\n [天使光翼] : 进入地下城时,增加天使光翼获得量; 额外增加2个新的光翼,在拥有7个及以上光翼的状态下,发动[天使光翼]时,效果中增加减少队友所受伤害的功能。\n (伤害减少效果不与[圣盾]、 [神光庇护]的伤害减少效果叠加)\n [神光喷涌] : 基本攻击变更为3次,原来的第4次上挑攻击力并入锤击攻击力中。\n 锤击攻击时,发动小型神光喷涌,对敌人造成多段攻击伤害。\n 小型神光喷涌的攻击力以[神光喷涌]攻击力的一定比率适用。\n """ name = "超越之翼" cellPos = (5,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 5 rangeLv = 3 uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 基本攻击力和转职技能攻击力增加率 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) # [神光喷涌] # 小型神光喷涌攻击力 : 神光喷涌攻击力的{value1}% data1 = get_data(f'{prefix}/{uuid}', 1) # [天使光翼] # 队友所受伤害减少率 (7个) : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) # 队友所受伤害减少率 (8个) : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) # 天使光翼获得量 : {value4}个 data4 = get_data(f'{prefix}/{uuid}', 4) associate = [{"data":data0},{"data":data1,"type":"+powerLittle","skills":["神光喷涌"]}] # 神光耀世 # knight/paladin/481348575c1e141925c836b59c5db3ca # 0ee8fa5dc525c1a1f23fc6911e921e4a/481348575c1e141925c836b59c5db3ca class Skill41(ActiveSkill): """ 召唤梅丹佐的盾牌,然后挥动盾牌,利用神光之力攻击敌人。\n 神光照射的地方产生光之裂缝,然后帕拉丁用盾牌砸向地面,使光之裂缝爆炸,对大范围的敌人造成强力伤害。\n 施放技能时,在装备梅丹佐的盾牌之前,天使光翼汲取到最大值。\n """ name = "神光耀世" cellPos = (7,15) learnLv = 95 masterLv = 40 maxLv = 50 position = 7 rangeLv = 2 cube = 7 cd = 60 mp = [960, 7200] uuid = "481348575c1e141925c836b59c5db3ca" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 神光攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 4 # 神光多段攻击次数 : {value1}次 data1 = get_data(f'{prefix}/{uuid}', 1) # 下砸冲击波攻击力 : {value2}% data2 = get_data(f'{prefix}/{uuid}', 2) hit2 = 1 # 光之裂缝爆炸攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 6 # 光之裂缝爆炸多段攻击次数 : {value4}次 data4 = get_data(f'{prefix}/{uuid}', 4) # 启示录 : 末日救赎 # knight/paladin/5f4c55fe2ebdf0623bd76d4fda872ddc # 0ee8fa5dc525c1a1f23fc6911e921e4a/5f4c55fe2ebdf0623bd76d4fda872ddc class Skill42(ActiveSkill): """ 以超越者梅丹佐的姿态现身,遵照最后的启示,救赎整个世界。\n 施放时,神圣光辉环绕在皓曦·帕拉丁周围,稍后,拥有八翼的超越者梅丹佐现身。\n 然后,周围漂浮的梅丹佐之眼中发射光芒,造成多段攻击伤害,梅丹佐升上天空,召唤巨大的梅丹佐之锤砸向地面,对敌人造成巨大伤害。\n 首次施放时,[天使光翼]效果以最大效果发动; 技能结束时,天使光翼汲取到最大值。\n [三次觉醒技能]\n 使用三次觉醒技能时,与关联的技能共享冷却时间。\n 若关联的技能还在冷却中,则无法使用三次觉醒技能。\n """ name = "启示录 : 末日救赎" cellPos = (5,16) learnLv = 100 masterLv = 40 maxLv = 50 position = 5 rangeLv = 5 cube = 15 cd = 290 mp = [4025, 8055] uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc" hasVP = False hasUP = False custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501 # 首次爆炸攻击力 : {value0}% data0 = get_data(f'{prefix}/{uuid}', 0) hit0 = 1 # 梅丹佐之眼攻击力 : {value1}% data1 = get_data(f'{prefix}/{uuid}', 1) hit1 = 7 # 梅丹佐之眼多段攻击次数 : {value2}次 data2 = get_data(f'{prefix}/{uuid}', 2) # 梅丹佐之锤冲撞攻击力 : {value3}% data3 = get_data(f'{prefix}/{uuid}', 3) hit3 = 1 # 终结爆炸攻击力 : {value4}% data4 = get_data(f'{prefix}/{uuid}', 4) hit4 = 7 # 终结爆炸多段攻击次数 : {value5}次 data5 = get_data(f'{prefix}/{uuid}', 5) class classChange(Character): def __init__(self, equVersion): self.name = 'paladin' self.nameCN = '皓曦·帕拉丁' self.role = 'knight' self.角色 = '守护者' self.职业 = '帕拉丁' self.jobId = '0ee8fa5dc525c1a1f23fc6911e921e4a' self.jobGrowId = '6d459bc74ba73ee4fe5cdc4655400193' self.武器选项 = ['太刀', '钝器', '巨剑', '短剑'] self.输出类型选项 = ['物理百分比'] self.输出类型 = '物理百分比' self.防具精通属性 = ['力量'] self.防具类型 = '板甲' self.buff = 1.962 super().__init__(equVersion, __name__)