from core.basic.character import Character stone_func_list = {} # region 潜影暗袭 套装 def stone_1(char: Character): """ 暗影:潜藏之肃灭 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_2(char: Character): """ 暗影:潜藏之气息 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_3(char: Character): """ 暗影:潜藏之窥伺 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_4(char: Character): """ 暗影:潜藏之时机 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_5(char: Character): """ 暗影:潜藏之步伐 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_6(char: Character): """ 暗影:凋谢的枯萎灵魂 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_7(char: Character): """ 暗影:潜形匿影之气息 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_8(char: Character): """ 暗影:潜形匿影之窥伺 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_9(char: Character): """ 暗影:潜形匿影之时间 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_10(char: Character): """ 暗影:潜形匿影之步伐 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 精灵国度 套装 def stone_11(char: Character): """ 灵魂:正直精灵的纯粹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_12(char: Character): """ 灵魂:奋进精灵的勇气 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_13(char: Character): """ 灵魂:果决精灵的智慧 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_14(char: Character): """ 灵魂:温和精灵的威仪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_15(char: Character): """ 灵魂:巡旅精灵的步履 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_16(char: Character): """ 灵魂:高洁精灵王的纯粹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_17(char: Character): """ 灵魂:常胜精灵王的勇气 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_18(char: Character): """ 灵魂:沉稳精灵王的智慧 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_19(char: Character): """ 灵魂:慈爱精灵王的威仪 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_20(char: Character): """ 灵魂:自由精灵王的步履 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 理想之黄金乡 套装 def stone_21(char: Character): """ 黄金:无法触及之美梦 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_22(char: Character): """ 黄金:无法忘却之理想 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_23(char: Character): """ 黄金:无法接受之现实 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_24(char: Character): """ 黄金:无法遏制之贪欲 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_25(char: Character): """ 黄金:无法避免之止境 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_26(char: Character): """ 黄金:永恒循环之美梦 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_27(char: Character): """ 黄金:永恒铭刻之理想 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_28(char: Character): """ 黄金:永恒既定之现实 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_29(char: Character): """ 黄金:永恒无尽之贪欲 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_30(char: Character): """ 黄金:永恒残酷之止境 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 龙战八荒 套装 def stone_31(char: Character): """ 龙战:乱世之蛟 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_32(char: Character): """ 龙战:四海求战 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_33(char: Character): """ 龙战:连城怒火 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_34(char: Character): """ 龙战:摧裂之地 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_35(char: Character): """ 龙战:破空利爪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_36(char: Character): """ 龙战:乱世显威之龙 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_37(char: Character): """ 龙战:逐鹿天下之战 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_38(char: Character): """ 龙战:炽焰燎原之火 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_39(char: Character): """ 龙战:分崩离析之地 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_40(char: Character): """ 龙战:踏破凌霄之爪 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 混沌净化 套装 def stone_41(char: Character): """ 净化:灿烂光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_42(char: Character): """ 净化:柔和光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_43(char: Character): """ 净化:温暖光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_44(char: Character): """ 净化:慈爱光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_45(char: Character): """ 净化:美丽光辉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_46(char: Character): """ 净化:照亮黑暗的灿烂光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_47(char: Character): """ 净化:治愈创伤的柔和光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_48(char: Character): """ 净化:驱散严寒的温暖光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_49(char: Character): """ 净化:唤醒众生的慈爱光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_50(char: Character): """ 净化:泽耀万物的美丽光辉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 天命者的气运 套装 def stone_51(char: Character): """ 幸运:蝴蝶轻语 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_52(char: Character): """ 幸运:蝴蝶赠礼 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_53(char: Character): """ 幸运:蝴蝶扑翼 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_54(char: Character): """ 幸运:蝴蝶垂泪 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_55(char: Character): """ 幸运:蝴蝶拂风 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_56(char: Character): """ 幸运:蝴蝶知天命 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_57(char: Character): """ 幸运:蝴蝶增有余 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_58(char: Character): """ 幸运:蝴蝶翩然舞 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_59(char: Character): """ 幸运:蝴蝶喜极泣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_60(char: Character): """ 幸运:蝴蝶涟漪风 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 究极能量 套装 def stone_61(char: Character): """ 突破:岌岌可危的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_62(char: Character): """ 突破:摇摇欲坠的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_63(char: Character): """ 突破:四分五裂的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_64(char: Character): """ 突破:支离破碎的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_65(char: Character): """ 突破:千疮百孔的极限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_66(char: Character): """ 突破:撕裂极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_67(char: Character): """ 突破:超越极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_68(char: Character): """ 突破:无视极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_69(char: Character): """ 突破:粉碎极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_70(char: Character): """ 突破:摧毁极限的爆发 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 造化自然 套装 def stone_71(char: Character): """ 自然:绿荫绝景 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_72(char: Character): """ 自然:花草芬芳 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_73(char: Character): """ 自然:煦暖阳光 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_74(char: Character): """ 自然:丰饶大地 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_75(char: Character): """ 自然:勃勃生机 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_76(char: Character): """ 自然:亘古苍茫之绿荫 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_77(char: Character): """ 自然:肆意流淌之芬芳 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_78(char: Character): """ 自然:万物生长之阳光 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_79(char: Character): """ 自然:物华天宝之丰盈 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_80(char: Character): """ 自然:生如夏花之绚烂 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 诸神黄昏之女武神 套装 def stone_81(char: Character): """ 战场:闪耀的女武神金装 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_82(char: Character): """ 战场:闪耀的女武神金链 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_83(char: Character): """ 战场:闪耀的女武神金饰 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_84(char: Character): """ 战场:闪耀的女武神水晶 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_85(char: Character): """ 战场:闪耀的女武神足迹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_86(char: Character): """ 战场:灿烂的女武神金装 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_87(char: Character): """ 战场:灿烂的女武神金链 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_88(char: Character): """ 战场:灿烂的女武神金饰 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_89(char: Character): """ 战场:灿烂的女武神水晶 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_90(char: Character): """ 战场:灿烂的女武神足迹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 青丘灵珠 套装 def stone_91(char: Character): """ 永恒:清丽的狐仙刺绣 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_92(char: Character): """ 永恒:清丽的狐仙饰品 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_93(char: Character): """ 永恒:清丽的狐仙珠玉 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_94(char: Character): """ 永恒:清丽的狐仙鬃毛 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_95(char: Character): """ 永恒:清丽的狐仙足印 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_96(char: Character): """ 永恒:和谐的狐仙刺绣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_97(char: Character): """ 永恒:和谐的狐仙饰品 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_98(char: Character): """ 永恒:和谐的狐仙珠玉 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_99(char: Character): """ 永恒:和谐的狐仙鬃毛 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_100(char: Character): """ 永恒:和谐的狐仙足印 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 群猎美学 套装 def stone_101(char: Character): """ 狩猎:引路人甲衣 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_102(char: Character): """ 狩猎:引路人甲裤 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_103(char: Character): """ 狩猎:引路人刻印 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_104(char: Character): """ 狩猎:引路人腰带 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_105(char: Character): """ 狩猎:引路人长靴 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_106(char: Character): """ 狩猎:先知引路人甲衣 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_107(char: Character): """ 狩猎:先知引路人甲裤 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_108(char: Character): """ 狩猎:先知引路人刻印 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_109(char: Character): """ 狩猎:先知引路人腰带 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_110(char: Character): """ 狩猎:先知引路人长靴 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 冥思者的魔力领域 套装 def stone_111(char: Character): """ 领域:魔力炽燃的界限 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_112(char: Character): """ 领域:魔力炽然的信念 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_113(char: Character): """ 领域:魔力炽然的记忆 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_114(char: Character): """ 领域:魔力炽然的命运 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_115(char: Character): """ 领域:魔力炽然的痕迹 技能伤害+6% """ char.SetStatus(SkillAttack=0.06) pass def stone_116(char: Character): """ 领域:暴走魔力的界限 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_117(char: Character): """ 领域:暴走魔力的信念 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_118(char: Character): """ 领域:暴走魔力的记忆 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_119(char: Character): """ 领域:暴走魔力的命运 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass def stone_120(char: Character): """ 领域:暴走魔力的足迹 技能伤害+9% """ char.SetStatus(SkillAttack=0.09) pass # endregion # region 维纳斯通宝-欲望 def stone_121(char: Character): """ 欲望:灵魂映照之花 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04) char.SetSkillCD(1,100,0.04) pass def stone_122(char: Character): """ 欲望:灵魂高洁之姿 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04) char.SetSkillCD(1,100,0.04) pass def stone_123(char: Character): """ 欲望:灵魂相伴之顾 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04) char.SetSkillCD(1,100,0.04) pass def stone_124(char: Character): """ 欲望:灵魂流连之盼 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04) char.SetSkillCD(1,100,0.04) pass def stone_125(char: Character): """ 欲望:灵魂浸润之雅 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所有速度+4% """ char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04) char.SetSkillCD(1,100,0.04) pass def stone_126(char: Character): """ 欲望:枯萎凋零之魂 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08) char.SetSkillCD(1,100,0.04) pass def stone_127(char: Character): """ 欲望:颓然堕尘之魄 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08) char.SetSkillCD(1,100,0.04) pass def stone_128(char: Character): """ 欲望:无法挽留之离 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08) char.SetSkillCD(1,100,0.04) pass def stone_129(char: Character): """ 欲望:失神迷离之散 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08) char.SetSkillCD(1,100,0.04) pass def stone_130(char: Character): """ 欲望:神恩永断之绝 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所有速度+8% """ char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08) char.SetSkillCD(1,100,0.04) pass # endregion # region 维纳斯通宝-背叛 def stone_131(char: Character): """ 背叛:隐情揭露 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_132(char: Character): """ 背叛:欲望蔓延 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_133(char: Character): """ 背叛:信任崩坏 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_134(char: Character): """ 背叛:噩梦难逃 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_135(char: Character): """ 背叛:迷途彷徨 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 技能范围+4% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_136(char: Character): """ 背叛:指向凡人的愤怒 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_137(char: Character): """ 背叛:堕落邪神的欲望 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_138(char: Character): """ 背叛:毁信导致的悲剧 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_139(char: Character): """ 背叛:永世沉沦的噩梦 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_140(char: Character): """ 背叛:最后一舞的缠绵 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 技能范围+8% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass # endregion # region 维纳斯通宝-容辉 def stone_141(char: Character): """ 容辉:丰饶的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_142(char: Character): """ 容辉:从容的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_143(char: Character): """ 容辉:光明的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_144(char: Character): """ 容辉:慈爱的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_145(char: Character): """ 容辉:美丽的过往 技能伤害+7% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% """ char.SetStatus(SkillAttack=0.07) char.SetSkillCD(1,100,0.04) pass def stone_146(char: Character): """ 容辉:支离破碎的丰饶 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_147(char: Character): """ 容辉:患得患失的偏执 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_148(char: Character): """ 容辉:愤怒引来的黑暗 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_149(char: Character): """ 容辉:心怀憎恶的诅咒 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass def stone_150(char: Character): """ 容辉:金玉其外的优雅 技能伤害+10% 技能冷却时间-4%(觉醒时间除外) 所受物理/魔法伤害-3% 伤害型异常状态抗性+4% """ char.SetStatus(SkillAttack=0.10) char.SetSkillCD(1,100,0.04) pass # endregion # region 神界 def stone_1000(char: Character): """ 馥郁的欢愉 属性1 技能伤害+11.5% [恍惚之境] 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 属性2 攻击速度+5% 释放速度+7.5% 属性3 攻击时,恢复1000点魔法值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115, SpeedA=0.05, SpeedM=0.075) value = char.charEquipInfo['项链'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass def stone_1001(char: Character): """ 逆流的记忆 属性1 技能伤害+3.5% [时间逆行者] 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外) -相同技能间存在10秒冷却时间 属性2 攻击时,恢复1000点魔法值。(冷却时间1秒) 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.035) pass def stone_1002(char: Character): """ 爆发的噩梦 属性1 技能伤害+5.5% 50、85、100级技能攻击力+11% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.11 skill.cdRecover += 0.15 pass def stone_1003(char: Character): """ 佩鲁斯帝国的荣光 属性1 技能伤害+13% 属性2 魔法值最大值+300 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.13) pass def stone_1004(char: Character): """ 红兔 属性1 技能伤害+1.5% 技能冷却时间-7%(觉醒技能除外) 所有属性强化+7 [红兔的礼物] 释放技能时,有7.77%的几率使技能攻击力+77% 属性2 生命值最大值+7% 属性3 魔法值最大值+7% """ char.SetStatus(SkillAttack=0.015) char.SetSkillCD(1, 100, 0.07) char.AddElementDB('火', 7) char.AddElementDB('冰', 7) char.AddElementDB('光', 7) char.AddElementDB('暗', 7) pass def stone_1005(char: Character): """ 回忆的低语 属性1 技能伤害+11.5% [恍惚之境] 融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次) 属性2 移动速度+5% 属性3 攻击时,恢复1000点生命值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115, SpeedA=0.05) value = char.charEquipInfo['戒指'].reinforce if value >= 10: char.SetStatus(SkillAttack=0.01 * min(value - 10, 2)) pass def stone_1006(char: Character): """ 遗忘魔石 属性1 技能伤害+11.5% [冥河中流淌的记忆] 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外) 属性2 所受物理/魔法伤害-5% 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.115) pass def stone_1007(char: Character): """ 孵化的恶意之种 属性1 技能伤害+5.5% 50、85、100级技能攻击力+11% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.11 skill.cdRecover += 0.15 pass def stone_1008(char: Character): """ 世界偶像戒指 属性1 [目光焦点] -技能伤害+6.5% -技能冷却时间-10%(觉醒技能除外) -进入霸体状态 -生成聚光灯 属性2 所受物理/魔法伤害-5% 属性3 攻击时,恢复1000点魔法值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.065) char.SetSkillCD(1, 100, 0.10) pass def stone_1009(char: Character): """ 辨明异徒的食指 属性1 [铲除异徒] 将敌人定义为异徒。 攻击异徒时,技能伤害+13% 属性2 生命值最大值+200 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.13) pass def stone_1010(char: Character): """ 无限可能性的探求 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass def stone_1011(char: Character): """ 技能延展 属性1 技能伤害+10.5% 属性2 技能范围+23% 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.105) pass def stone_1012(char: Character): """ 无限可能性的痕迹 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass def stone_1013(char: Character): """ 无限可能性的流动 属性1 技能伤害+5.5% 50、85、100级技能攻击力+8% 50、85、100级技能冷却时间恢复速度+15%(辅助职业除外) 属性2 生命值最大值+200 属性3 魔法值最大值+300 """ char.SetStatus(SkillAttack=0.055) for skill in char.skills: if skill.learnLv in [50, 85, 100]: skill.skillRation *= 1.08 skill.cdRecover += 0.15 pass def stone_1014(char: Character): """ 死神的陷阱 属性1 技能伤害+11.5% 属性2 技能范围+7% 属性3 生命值最大值+5% """ char.SetStatus(SkillAttack=0.115) pass def stone_1015(char: Character): """ 混沌的漩涡 属性1 技能伤害+1.5% 85级技能攻击力+30% 85级技能冷却时间恢复速度+100%(辅助职业除外) 属性2 所受物理/魔法伤害-5% 属性3 移动速度+4% """ char.SetStatus(SkillAttack=0.015) for skill in char.skills: if skill.learnLv == 85: skill.skillRation *= 1.30 skill.cdRecover += 1.00 pass def stone_1016(char: Character): """ 和平的往昔 属性1 技能伤害+11.5% 属性2 获得生命最最大值10%的保护罩,效果持续5秒。(冷却时间5秒) 属性3 攻击时,恢复300点生命值。(冷却时间1秒) """ char.SetStatus(SkillAttack=0.115) pass def stone_1017(char: Character): """ 天堂的守护 属性1 技能伤害+10.5% [不灭之术] 生命终结判定时,发动[不灭之术],效果持续1秒。(冷却时间120秒) -恢复1%生命值 -其他生命值恢复效果及伤害变为无效 属性2 生命值最大值+1000 属性3 魔法值最大值+1000 """ char.SetStatus(SkillAttack=0.105) pass def stone_1018(char: Character): """ 末日的预告 属性1 技能伤害+11.5% 属性2 移动速度+20% 属性3 物理/魔法防御力+2000 """ char.SetStatus(SkillAttack=0.115, SpeedA=0.20) pass # endregion for i in range(0, 1500): try: if str(i) not in stone_func_list.keys(): stone_func_list[str(i)] = eval(f'stone_{i}') except Exception: pass