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Python

# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
"""技能引用来源:gunblader/hitman/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
from core.character.refs.base import SkillRef
from core.character.refs.common import CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs
class HitmanSkillRef(CommonSkillRefs, Awakening1SkillRefs, ComboSkillRefs):
"""gunblader.hitman 的技能引用;包含继承的公共技能。"""
__profession__ = 'gunblader.hitman'
ALPHASTRIKE = SkillRef(name='全方位射击', code='alphastrike', profession=__profession__)
"全方位射击"
ANGLESHOT = SkillRef(name='穿透射击', code='angleshot', profession=__profession__)
"穿透射击"
BATTLECOMMANDTRAINING = SkillRef(name='B.C精锐特训', code='battlecommandtraining', profession=__profession__)
"B.C精锐特训"
BEAMSLASH = SkillRef(name='源光斩', code='beamslash', profession=__profession__)
"源光斩"
BGFIRETOOL = SkillRef(name='B.G枪刃改造', code='bgfiretool', profession=__profession__)
"B.G枪刃改造"
BILLDRILL = SkillRef(name='利刃旋斩', code='billdrill', profession=__profession__)
"利刃旋斩"
BLITZKRIEG = SkillRef(name='电光飞掠', code='blitzkrieg', profession=__profession__)
"电光飞掠"
BLUEWAVESLASH = SkillRef(name='碧波瞬斩', code='bluewaveslash', profession=__profession__)
"碧波瞬斩"
CALLSIGNALCOVERING = SkillRef(name='燃情协战', code='callsignalcovering', profession=__profession__)
"燃情协战"
CARACOLE = SkillRef(name='回旋飞剑', code='caracole', profession=__profession__)
"回旋飞剑"
CORESHIELD = SkillRef(name='源能护盾', code='coreshield', profession=__profession__)
"源能护盾"
CRESCENTMOONSLASH = SkillRef(name='弦月斩', code='crescentmoonslash', profession=__profession__)
"弦月斩"
CUVERINGFIRE = SkillRef(name='掩护射击', code='cuveringfire', profession=__profession__)
"掩护射击"
DAWNOFFLIGHT = SkillRef(name='暮光密令 : 黎明决战', code='dawnofflight', profession=__profession__)
"暮光密令 : 黎明决战"
DEAD6 = SkillRef(name='轮盘连射', code='dead6', profession=__profession__)
"轮盘连射"
DEADLIFT = SkillRef(name='浮空连击', code='deadlift', profession=__profession__)
"浮空连击"
DUSKTACTICS = SkillRef(name='暮光战略', code='dusktactics', profession=__profession__)
"暮光战略"
GBOMB = SkillRef(name='G型手榴弹', code='gbomb', profession=__profession__)
"G型手榴弹"
HELIXDIVE = SkillRef(name='大回旋坠斩', code='helixdive', profession=__profession__)
"大回旋坠斩"
HOPSLASH = SkillRef(name='重劈', code='hopslash', profession=__profession__)
"重劈"
LONGBLADEMASTERY = SkillRef(name='长刀精通', code='longblademastery', profession=__profession__)
"长刀精通"
MASSEDFIRE = SkillRef(name='游弹枪袭', code='massedfire', profession=__profession__)
"游弹枪袭"
NECKBREAKING = SkillRef(name='瞬击', code='neckbreaking', profession=__profession__)
"瞬击"
POINTBLANK = SkillRef(name='近敌灭杀', code='pointblank', profession=__profession__)
"近敌灭杀"
RAMPAGE = SkillRef(name='枪刃乱舞', code='rampage', profession=__profession__)
"枪刃乱舞"
RAPIDMOVE = SkillRef(name='捷影步', code='rapidmove', profession=__profession__)
"捷影步"
SPECTER5 = SkillRef(name='幽灵近战术', code='specter5', profession=__profession__)
"幽灵近战术"
SUDDENSTRIKE = SkillRef(name='潜行射击', code='suddenstrike', profession=__profession__)
"潜行射击"
SUPRISECUT = SkillRef(name='剑刃突刺', code='suprisecut', profession=__profession__)
"剑刃突刺"
TACTICALOFFENSIVE = SkillRef(name='致命焰火', code='tacticaloffensive', profession=__profession__)
"致命焰火"
TACTICSCOMMAND = SkillRef(name='战术指示', code='tacticscommand', profession=__profession__)
"战术指示"
TEMPORARYREALIZATION1 = SkillRef(name='超卓之心', code='temporaryrealization1', profession=__profession__)
"超卓之心"
THELASTATTACK = SkillRef(name='疾光斩', code='thelastattack', profession=__profession__)
"疾光斩"
VETERANSEXPERT = SkillRef(name='暗刃战略', code='veteransexpert', profession=__profession__)
"暗刃战略"
WINGSOFTWILIGHT = SkillRef(name='集结·暮光之翼', code='wingsoftwilight', profession=__profession__)
"集结·暮光之翼"