Files
dcalc/frontendNew/src/stores/info.ts
T
2026-05-28 13:16:24 +08:00

195 lines
4.8 KiB
TypeScript

import api from "@/api";
import type { ICharacterInfo, IEquipment, ISuit } from "@/api/info/type";
import { defineStore } from "pinia";
import { useConfigStore } from "./config";
import type { IResult, IResultSkill, IResultSkillCount } from "@/api/calc/type";
export const useInfoStore = defineStore("infoStore", () => {
const alter_token = ref<string>("");
const infos = ref<ICharacterInfo | null>(null);
const oathCache = ref<
{
suitId: string;
skillId: string;
rarity: string;
lv: number;
data: ISuit;
}[]
>([]);
const skills = computed(() => infos.value?.skills ?? []);
const equips = computed(() => infos.value?.equips ?? []);
const suits = computed(() => infos.value?.suits ?? []);
const enchants = computed(() => infos.value?.enchants ?? []);
const emblems = computed(() => infos.value?.emblems ?? []);
// const stones = computed(() => infos.value?.stones ?? [])
const avatars = computed(() => infos.value?.avatar ?? {});
const jades = computed(() => infos.value?.jades ?? []);
const sundries = computed(() => infos.value?.sundry ?? {});
const options = computed(() => infos.value?.options ?? []);
const oaths = computed(() => {
const origin = infos.value?.oaths ?? [];
const result: IEquipment[] = [];
origin.forEach((o) => {
o.position.forEach((p) => {
result.push({
...o,
oathPos: p,
displayUrl: o.wearUrl?.[parseInt(p)]
? `/equipment/icon/oathprimer/primer_equip/${o.wearUrl?.[parseInt(p)]}`
: o.imageUrl,
});
});
});
return result;
});
const getOathInfo = async (suitId: string, skillId: string, rarity: string, lv: number) => {
const res = oathCache.value.find(
(o) => o.suitId === suitId && o.skillId === skillId && o.rarity === rarity && o.lv === lv,
);
if (res) {
return {
...res.data,
};
}
const data: ISuit = await api.getOathInfo(suitId, skillId, rarity, lv);
oathCache.value.push({ suitId, skillId, rarity, lv, data });
return {
...data,
};
};
const oathSkills = computed(() => {
const origin = infos.value?.oaths_skills;
if (!origin) return origin;
const skillOrder = ["2", "1", "3"];
return Object.fromEntries(
Object.entries(origin).map(([key, value]) => [
key,
{
...value,
skills: [...value.skills].sort((left, right) => {
const leftIndex = skillOrder.indexOf(left.skillId);
const rightIndex = skillOrder.indexOf(right.skillId);
const normalizedLeftIndex = leftIndex === -1 ? skillOrder.length : leftIndex;
const normalizedRightIndex = rightIndex === -1 ? skillOrder.length : rightIndex;
return normalizedLeftIndex - normalizedRightIndex;
}),
},
]),
);
});
const standardUUID = ref<string>();
const setStandard = (
result?: IResult,
skillCount?: {
count: number;
mode: string;
name: string;
}[],
) => {
if (!result) {
if (standardUUID.value) {
sessionStorage.removeItem(standardUUID.value);
}
standardUUID.value = undefined;
} else {
standardUUID.value = result.uuid;
sessionStorage.setItem(result.uuid, JSON.stringify({ skills: result.skills, skillCount }));
}
};
const standard = computed(() => {
const value = sessionStorage.getItem(standardUUID.value ?? "");
if (!value) return undefined;
else return JSON.parse(value) as { skills: IResultSkill[]; skillCount: IResultSkillCount[] };
});
const parts = [
"头肩",
"上衣",
"下装",
"腰带",
"鞋",
"武器",
"称号",
"手镯",
"项链",
"辅助装备",
"戒指",
"耳环",
"魔法石",
"宠物",
];
const avatarParts = [
"武器装扮",
"头部",
"帽子",
"脸部",
"光环",
"胸部",
"上衣",
"皮肤",
"快捷栏装备",
"腰带",
"下装",
"鞋",
"宠物",
"宠物装备-红",
"宠物装备-绿",
"宠物装备-蓝",
];
const oathParts = Array.from({ length: 12 }, (_, i) => i.toString());
const emblemParts = ["彩色", "红色", "蓝色", "绿色", "黄色", "白金"];
const createCharacter = async (alter: string, equVersion?: string) => {
const time = new Date().getTime();
alter_token.value = btoa(JSON.stringify({ alter, equVersion, time }));
infos.value = await api.characterInfo();
useConfigStore().loadConfig();
};
return {
alter_token,
infos,
skills,
equips,
suits,
createCharacter,
enchants,
emblems,
parts,
oaths,
avatarParts,
oathParts,
emblemParts,
avatars,
jades,
setStandard,
standard,
sundries,
options,
oathSkills,
getOathInfo,
};
});