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dcalc/frontend/src/pages/Character/Forge/components/Equipments.vue
T
2026-08-30 22:14:17 +08:00

309 lines
11 KiB
Vue

<script lang="tsx">
import { computed, defineComponent, ref, renderList } from 'vue'
import type { IEnchantingInfo } from '@/api/info/type'
import { useInfoStore, useConfigStore } from '@/stores'
import EquList from '@/components/dnf/Equipment/List/index.vue'
import { getImageURL } from '@/utils/images'
export default defineComponent({
name: 'Equip',
setup() {
const configStore = useConfigStore()
const part = ref('头肩')
const can_upgrade = computed(() => {
return !['称号', '宠物'].includes(part.value as string)
})
// const globalStore = useGlobalStore()
/** 是否可以设置秘宝精度 */
const can_set_secret = computed(() => {
return ['武器', '辅助装备', '魔法石', '耳环', '戒指'].includes(part.value as string)
})
// const can_set_suit = computed(() => {
// return ['戒指'].includes(part.value as string)
// })
const basicInfoStore = useInfoStore()
const enchant_list = computed<IEnchantingInfo[] | undefined>(() => {
return basicInfoStore.enchants
?.filter(
(item) =>
item.position.includes(part.value) &&
!item.position.includes('武器装扮') &&
!item.position.includes('宠物装备'),
)
.sort((a, b) => (b.fame ?? 0) - (a.fame ?? 0))
})
// const suit_list = computed(() => {
// const uniqueSuits = new Map<number, { name: string; value: number; imageUrl: string }>()
// basicInfoStore.suits.forEach((a) => {
// if (!uniqueSuits.has(a.suitId)) {
// uniqueSuits.set(a.suitId, {
// name: a.suitName,
// value: a.suitId,
// imageUrl: a.imageUrl.replace('/suit/', '/suit/icon/'),
// })
// }
// })
// const res = Array.from(uniqueSuits.values())
// return res
// })
// const emblem_list = computed<IEnchantingInfo[] | undefined>(() => {
// return basicInfoStore.emblems.filter((item) => item.position.includes(part.value))
// })
const global_change = ref(false)
const currentInfo = function <T>(name: string, defaultValue?: T) {
return computed<string | number>({
get() {
return (
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(configStore.config.equips?.[part.value] as Record<string, any>)?.[name] ??
defaultValue ??
0
)
},
set(val) {
if (val == undefined && name !== 'weaponFusion') {
return
}
// if (name == 'emblem_1' && !has_emblem_1.value) {
// // configStore.setForge(part.value, name, 0)
// return
// }
let parts: string[] = []
if (global_change.value && name !== 'weaponFusion') {
if (name === 'enchant') {
const enchant = basicInfoStore?.enchants?.find((item) => item.id == val) as
| IEnchantingInfo
| undefined
if (enchant?.position) {
parts = enchant.position
}
}
// if (['emblem_0', 'emblem_1'].includes(name)) {
// const emblem = basicInfoStore?.emblems?.find(
// (item) => item.id.toString() == val.toString(),
// ) as IEnchantingInfo | undefined
// if (emblem?.position) {
// parts = emblem.position.filter(
// (item) => !['皮肤', '武器装扮', '光环'].includes(item),
// )
// }
// }
if (['reinforceType', 'reinforce', 'adaptation'].includes(name)) {
parts = basicInfoStore.parts.filter((e) => !['称号', '宠物'].includes(e))
}
} else {
parts = [part.value]
}
for (const part of parts) {
if (!configStore.config.equips[part]) {
configStore.config.equips[part] = { ...configStore.defaultEqusConfig }
}
if (configStore.config.equips[part]) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
;(configStore.config.equips[part] as Record<string, any>)[name] = val
}
}
},
})
}
// 附魔
const enchant = currentInfo<string | number>('enchant')
// // 镶嵌栏1
// const emblem_0 = currentInfo<string | number>('emblem_0', 0)
// // 镶嵌栏2
// const emblem_1 = currentInfo<string | number>('emblem_1')
// 增幅
const reinforce_type = currentInfo<string | number>('reinforceType', 1)
// 增幅数值
const reinforce = currentInfo<string | number>('reinforce')
// 锻造数值
const refine = currentInfo<string | number>('refine')
// 调适
const adaptation = currentInfo<string | number>('adaptation')
//精度
const precision = currentInfo<number>('precision', 0)
// 武器融合
const weaponFusion = currentInfo<string | number>('weaponFusion', 0)
/**
* 同步徽章1到徽章2
* @param val
*/
// function changeSocket(val: number) {
// if (has_emblem_1.value) {
// emblem_1.value = val
// }
// }
const setWeaponFusion = (val: number) => {
if (val == weaponFusion.value) {
weaponFusion.value = 0
} else {
weaponFusion.value = val
}
}
return () => {
return (
<>
<div class="h-150px flex justify-center items-center">
<EquList
v-model:part={part.value}
withBg={false}
withPet={false}
with-sub-weapon={useInfoStore().infos?.alter.includes('vegabond')}
/>
</div>
<div class="flex flex-wrap equ-profile">
<div class="equ-profile-item">
<div class="mr-10px row-name">当前部位</div>
<span> {part.value}</span>
{can_upgrade.value ? (
<calc-checkbox
style="margin-left:auto"
v-model={global_change.value}
label="全局修改"
></calc-checkbox>
) : (
<div></div>
)}
</div>
{false && part.value == '武器' ? (
<div class="equ-profile-item">
<div class="row-name">武器融合</div>
<div class="flex">
{renderList(3, (i) => (
<img
onClick={() => setWeaponFusion(i)}
class="w-30px h-30px"
src={`${getImageURL(`/equipment/fusion/${i}.png`)}`}
style={weaponFusion.value == i ? '' : 'filter: grayscale(100%)'}
></img>
))}
</div>
</div>
) : (
<div></div>
)}
{part.value == '副武器' ? (
<>
<div class="equ-profile-item">
<div class="row-name">增幅</div>
<calc-select v-model={reinforce_type.value} class="flex-1 !h-20px">
<calc-option value={0}>强化</calc-option>
<calc-option value={1}>增幅</calc-option>
</calc-select>
<calc-select v-model={reinforce.value} class="flex-1 !h-20px">
{renderList(31, (i) => (
<calc-option value={i - 1}>{i - 1}</calc-option>
))}
</calc-select>
</div>
</>
) : (
<>
{can_upgrade.value ? (
<div class="equ-profile-item">
<div class="row-name">增幅</div>
<calc-select v-model={reinforce_type.value} class="flex-1 !h-20px">
<calc-option value={0}>强化</calc-option>
<calc-option value={1}>增幅</calc-option>
</calc-select>
<calc-select v-model={reinforce.value} class="flex-1 !h-20px">
{renderList(31, (i) => (
<calc-option value={i - 1}>{i - 1}</calc-option>
))}
</calc-select>
{part.value == '武器' && (
<calc-select v-model={refine.value} class="flex-1 !h-20px">
{renderList(9, (i) => (
<calc-option value={i - 1}>锻造+ {i - 1}</calc-option>
))}
</calc-select>
)}
</div>
) : (
<div></div>
)}
<div class="equ-profile-item">
<div class="row-name">附魔</div>
<calc-select v-model={enchant.value} class="flex-1 !h-20px">
<calc-option value={''}>无</calc-option>
{renderList(enchant_list.value ?? [], (item) => (
<calc-option value={item.id}>{item.detail}</calc-option>
))}
</calc-select>
</div>
{can_upgrade.value ? (
<div class="equ-profile-item">
<div class="row-name">调适</div>
{/* <calc-slider
showValue={true}
showPercent={false}
v-model={adaptation.value}
min={0}
max={3}
step={1}
class="flex-1 !h-20px"
/> */}
<calc-select v-model={adaptation.value} class="flex-1 !h-20px">
{renderList(4, (i) => (
<calc-option value={i - 1}>{i - 1}</calc-option>
))}
</calc-select>
</div>
) : (
<div></div>
)}
{can_set_secret.value ? (
<>
<div class="equ-profile-item">
<div class="row-name">精度</div>
<calc-slider
showPercent={true}
showValue={false}
v-model={precision.value}
min={0}
max={100}
step={1}
class="flex-1 !h-20px"
/>
</div>
</>
) : (
<div></div>
)}
{/* {can_set_suit.value ? <div></div> : <div></div>} */}
</>
)}
</div>
</>
)
}
},
})
</script>
<style lang="scss"></style>