Files
dcalc/backend/core/equipment/version_0/stone.py
T
2025-04-11 00:29:26 +08:00

2077 lines
36 KiB
Python

from core.abstract.character import CharacterProperty
stone_func_list = {}
# region 潜影暗袭 套装
def stone_1(char: CharacterProperty):
"""
暗影:潜藏之肃灭
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_2(char: CharacterProperty):
"""
暗影:潜藏之气息
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_3(char: CharacterProperty):
"""
暗影:潜藏之窥伺
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_4(char: CharacterProperty):
"""
暗影:潜藏之时机
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_5(char: CharacterProperty):
"""
暗影:潜藏之步伐
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_6(char: CharacterProperty):
"""
暗影:凋谢的枯萎灵魂
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_7(char: CharacterProperty):
"""
暗影:潜形匿影之气息
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_8(char: CharacterProperty):
"""
暗影:潜形匿影之窥伺
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_9(char: CharacterProperty):
"""
暗影:潜形匿影之时间
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_10(char: CharacterProperty):
"""
暗影:潜形匿影之步伐
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 精灵国度 套装
def stone_11(char: CharacterProperty):
"""
灵魂:正直精灵的纯粹
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_12(char: CharacterProperty):
"""
灵魂:奋进精灵的勇气
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_13(char: CharacterProperty):
"""
灵魂:果决精灵的智慧
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_14(char: CharacterProperty):
"""
灵魂:温和精灵的威仪
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_15(char: CharacterProperty):
"""
灵魂:巡旅精灵的步履
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_16(char: CharacterProperty):
"""
灵魂:高洁精灵王的纯粹
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_17(char: CharacterProperty):
"""
灵魂:常胜精灵王的勇气
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_18(char: CharacterProperty):
"""
灵魂:沉稳精灵王的智慧
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_19(char: CharacterProperty):
"""
灵魂:慈爱精灵王的威仪
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_20(char: CharacterProperty):
"""
灵魂:自由精灵王的步履
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 理想之黄金乡 套装
def stone_21(char: CharacterProperty):
"""
黄金:无法触及之美梦
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_22(char: CharacterProperty):
"""
黄金:无法忘却之理想
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_23(char: CharacterProperty):
"""
黄金:无法接受之现实
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_24(char: CharacterProperty):
"""
黄金:无法遏制之贪欲
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_25(char: CharacterProperty):
"""
黄金:无法避免之止境
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_26(char: CharacterProperty):
"""
黄金:永恒循环之美梦
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_27(char: CharacterProperty):
"""
黄金:永恒铭刻之理想
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_28(char: CharacterProperty):
"""
黄金:永恒既定之现实
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_29(char: CharacterProperty):
"""
黄金:永恒无尽之贪欲
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_30(char: CharacterProperty):
"""
黄金:永恒残酷之止境
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 龙战八荒 套装
def stone_31(char: CharacterProperty):
"""
龙战:乱世之蛟
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_32(char: CharacterProperty):
"""
龙战:四海求战
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_33(char: CharacterProperty):
"""
龙战:连城怒火
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_34(char: CharacterProperty):
"""
龙战:摧裂之地
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_35(char: CharacterProperty):
"""
龙战:破空利爪
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_36(char: CharacterProperty):
"""
龙战:乱世显威之龙
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_37(char: CharacterProperty):
"""
龙战:逐鹿天下之战
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_38(char: CharacterProperty):
"""
龙战:炽焰燎原之火
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_39(char: CharacterProperty):
"""
龙战:分崩离析之地
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_40(char: CharacterProperty):
"""
龙战:踏破凌霄之爪
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 混沌净化 套装
def stone_41(char: CharacterProperty):
"""
净化:灿烂光辉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_42(char: CharacterProperty):
"""
净化:柔和光辉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_43(char: CharacterProperty):
"""
净化:温暖光辉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_44(char: CharacterProperty):
"""
净化:慈爱光辉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_45(char: CharacterProperty):
"""
净化:美丽光辉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_46(char: CharacterProperty):
"""
净化:照亮黑暗的灿烂光辉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_47(char: CharacterProperty):
"""
净化:治愈创伤的柔和光辉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_48(char: CharacterProperty):
"""
净化:驱散严寒的温暖光辉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_49(char: CharacterProperty):
"""
净化:唤醒众生的慈爱光辉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_50(char: CharacterProperty):
"""
净化:泽耀万物的美丽光辉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 天命者的气运 套装
def stone_51(char: CharacterProperty):
"""
幸运:蝴蝶轻语
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_52(char: CharacterProperty):
"""
幸运:蝴蝶赠礼
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_53(char: CharacterProperty):
"""
幸运:蝴蝶扑翼
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_54(char: CharacterProperty):
"""
幸运:蝴蝶垂泪
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_55(char: CharacterProperty):
"""
幸运:蝴蝶拂风
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_56(char: CharacterProperty):
"""
幸运:蝴蝶知天命
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_57(char: CharacterProperty):
"""
幸运:蝴蝶增有余
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_58(char: CharacterProperty):
"""
幸运:蝴蝶翩然舞
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_59(char: CharacterProperty):
"""
幸运:蝴蝶喜极泣
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_60(char: CharacterProperty):
"""
幸运:蝴蝶涟漪风
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 究极能量 套装
def stone_61(char: CharacterProperty):
"""
突破:岌岌可危的极限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_62(char: CharacterProperty):
"""
突破:摇摇欲坠的极限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_63(char: CharacterProperty):
"""
突破:四分五裂的极限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_64(char: CharacterProperty):
"""
突破:支离破碎的极限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_65(char: CharacterProperty):
"""
突破:千疮百孔的极限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_66(char: CharacterProperty):
"""
突破:撕裂极限的爆发
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_67(char: CharacterProperty):
"""
突破:超越极限的爆发
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_68(char: CharacterProperty):
"""
突破:无视极限的爆发
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_69(char: CharacterProperty):
"""
突破:粉碎极限的爆发
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_70(char: CharacterProperty):
"""
突破:摧毁极限的爆发
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 造化自然 套装
def stone_71(char: CharacterProperty):
"""
自然:绿荫绝景
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_72(char: CharacterProperty):
"""
自然:花草芬芳
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_73(char: CharacterProperty):
"""
自然:煦暖阳光
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_74(char: CharacterProperty):
"""
自然:丰饶大地
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_75(char: CharacterProperty):
"""
自然:勃勃生机
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_76(char: CharacterProperty):
"""
自然:亘古苍茫之绿荫
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_77(char: CharacterProperty):
"""
自然:肆意流淌之芬芳
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_78(char: CharacterProperty):
"""
自然:万物生长之阳光
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_79(char: CharacterProperty):
"""
自然:物华天宝之丰盈
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_80(char: CharacterProperty):
"""
自然:生如夏花之绚烂
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 诸神黄昏之女武神 套装
def stone_81(char: CharacterProperty):
"""
战场:闪耀的女武神金装
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_82(char: CharacterProperty):
"""
战场:闪耀的女武神金链
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_83(char: CharacterProperty):
"""
战场:闪耀的女武神金饰
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_84(char: CharacterProperty):
"""
战场:闪耀的女武神水晶
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_85(char: CharacterProperty):
"""
战场:闪耀的女武神足迹
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_86(char: CharacterProperty):
"""
战场:灿烂的女武神金装
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_87(char: CharacterProperty):
"""
战场:灿烂的女武神金链
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_88(char: CharacterProperty):
"""
战场:灿烂的女武神金饰
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_89(char: CharacterProperty):
"""
战场:灿烂的女武神水晶
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_90(char: CharacterProperty):
"""
战场:灿烂的女武神足迹
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 青丘灵珠 套装
def stone_91(char: CharacterProperty):
"""
永恒:清丽的狐仙刺绣
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_92(char: CharacterProperty):
"""
永恒:清丽的狐仙饰品
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_93(char: CharacterProperty):
"""
永恒:清丽的狐仙珠玉
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_94(char: CharacterProperty):
"""
永恒:清丽的狐仙鬃毛
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_95(char: CharacterProperty):
"""
永恒:清丽的狐仙足印
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_96(char: CharacterProperty):
"""
永恒:和谐的狐仙刺绣
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_97(char: CharacterProperty):
"""
永恒:和谐的狐仙饰品
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_98(char: CharacterProperty):
"""
永恒:和谐的狐仙珠玉
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_99(char: CharacterProperty):
"""
永恒:和谐的狐仙鬃毛
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_100(char: CharacterProperty):
"""
永恒:和谐的狐仙足印
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 群猎美学 套装
def stone_101(char: CharacterProperty):
"""
狩猎:引路人甲衣
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_102(char: CharacterProperty):
"""
狩猎:引路人甲裤
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_103(char: CharacterProperty):
"""
狩猎:引路人刻印
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_104(char: CharacterProperty):
"""
狩猎:引路人腰带
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_105(char: CharacterProperty):
"""
狩猎:引路人长靴
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_106(char: CharacterProperty):
"""
狩猎:先知引路人甲衣
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_107(char: CharacterProperty):
"""
狩猎:先知引路人甲裤
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_108(char: CharacterProperty):
"""
狩猎:先知引路人刻印
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_109(char: CharacterProperty):
"""
狩猎:先知引路人腰带
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_110(char: CharacterProperty):
"""
狩猎:先知引路人长靴
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 冥思者的魔力领域 套装
def stone_111(char: CharacterProperty):
"""
领域:魔力炽燃的界限
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_112(char: CharacterProperty):
"""
领域:魔力炽然的信念
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_113(char: CharacterProperty):
"""
领域:魔力炽然的记忆
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_114(char: CharacterProperty):
"""
领域:魔力炽然的命运
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_115(char: CharacterProperty):
"""
领域:魔力炽然的痕迹
技能伤害+6%
"""
char.SetStatus(SkillAttack=0.06)
pass
def stone_116(char: CharacterProperty):
"""
领域:暴走魔力的界限
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_117(char: CharacterProperty):
"""
领域:暴走魔力的信念
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_118(char: CharacterProperty):
"""
领域:暴走魔力的记忆
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_119(char: CharacterProperty):
"""
领域:暴走魔力的命运
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
def stone_120(char: CharacterProperty):
"""
领域:暴走魔力的足迹
技能伤害+9%
"""
char.SetStatus(SkillAttack=0.09)
pass
# endregion
# region 维纳斯通宝-欲望
def stone_121(char: CharacterProperty):
"""
欲望:灵魂映照之花
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所有速度+4%
"""
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
char.SetSkillCD(1,100,0.04)
pass
def stone_122(char: CharacterProperty):
"""
欲望:灵魂高洁之姿
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所有速度+4%
"""
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
char.SetSkillCD(1,100,0.04)
pass
def stone_123(char: CharacterProperty):
"""
欲望:灵魂相伴之顾
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所有速度+4%
"""
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
char.SetSkillCD(1,100,0.04)
pass
def stone_124(char: CharacterProperty):
"""
欲望:灵魂流连之盼
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所有速度+4%
"""
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
char.SetSkillCD(1,100,0.04)
pass
def stone_125(char: CharacterProperty):
"""
欲望:灵魂浸润之雅
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所有速度+4%
"""
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
char.SetSkillCD(1,100,0.04)
pass
def stone_126(char: CharacterProperty):
"""
欲望:枯萎凋零之魂
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
char.SetSkillCD(1,100,0.04)
pass
def stone_127(char: CharacterProperty):
"""
欲望:颓然堕尘之魄
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
char.SetSkillCD(1,100,0.04)
pass
def stone_128(char: CharacterProperty):
"""
欲望:无法挽留之离
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
char.SetSkillCD(1,100,0.04)
pass
def stone_129(char: CharacterProperty):
"""
欲望:失神迷离之散
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
char.SetSkillCD(1,100,0.04)
pass
def stone_130(char: CharacterProperty):
"""
欲望:神恩永断之绝
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所有速度+8%
"""
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
char.SetSkillCD(1,100,0.04)
pass
# endregion
# region 维纳斯通宝-背叛
def stone_131(char: CharacterProperty):
"""
背叛:隐情揭露
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
技能范围+4%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_132(char: CharacterProperty):
"""
背叛:欲望蔓延
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
技能范围+4%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_133(char: CharacterProperty):
"""
背叛:信任崩坏
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
技能范围+4%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_134(char: CharacterProperty):
"""
背叛:噩梦难逃
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
技能范围+4%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_135(char: CharacterProperty):
"""
背叛:迷途彷徨
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
技能范围+4%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_136(char: CharacterProperty):
"""
背叛:指向凡人的愤怒
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_137(char: CharacterProperty):
"""
背叛:堕落邪神的欲望
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_138(char: CharacterProperty):
"""
背叛:毁信导致的悲剧
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_139(char: CharacterProperty):
"""
背叛:永世沉沦的噩梦
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_140(char: CharacterProperty):
"""
背叛:最后一舞的缠绵
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
技能范围+8%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
# endregion
# region 维纳斯通宝-容辉
def stone_141(char: CharacterProperty):
"""
容辉:丰饶的过往
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_142(char: CharacterProperty):
"""
容辉:从容的过往
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_143(char: CharacterProperty):
"""
容辉:光明的过往
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_144(char: CharacterProperty):
"""
容辉:慈爱的过往
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_145(char: CharacterProperty):
"""
容辉:美丽的过往
技能伤害+7%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
"""
char.SetStatus(SkillAttack=0.07)
char.SetSkillCD(1,100,0.04)
pass
def stone_146(char: CharacterProperty):
"""
容辉:支离破碎的丰饶
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_147(char: CharacterProperty):
"""
容辉:患得患失的偏执
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_148(char: CharacterProperty):
"""
容辉:愤怒引来的黑暗
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_149(char: CharacterProperty):
"""
容辉:心怀憎恶的诅咒
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
def stone_150(char: CharacterProperty):
"""
容辉:金玉其外的优雅
技能伤害+10%
技能冷却时间-4%(觉醒时间除外)
所受物理/魔法伤害-3%
伤害型异常状态抗性+4%
"""
char.SetStatus(SkillAttack=0.10)
char.SetSkillCD(1,100,0.04)
pass
# endregion
# region 神界
def stone_1000(char: CharacterProperty):
"""
馥郁的欢愉
属性1
技能伤害+11.5%
[恍惚之境]
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
属性2
攻击速度+5%
释放速度+7.5%
属性3
攻击时,恢复1000点魔法值。(冷却时间1秒)
"""
char.SetStatus(SkillAttack=0.115, SpeedA=0.05, SpeedM=0.075)
value = char.charEquipInfo['项链'].reinforce
if value >= 10:
char.SetStatus(SkillAttack=0.01 * min(value - 10, 2))
pass
def stone_1001(char: CharacterProperty):
"""
逆流的记忆
属性1
技能伤害+3.5%
[时间逆行者]
释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外)
-相同技能间存在10秒冷却时间
属性2
攻击时,恢复1000点魔法值。(冷却时间1秒)
属性3
物理/魔法防御力+2000
"""
char.SetStatus(SkillAttack=0.035)
pass
def stone_1002(char: CharacterProperty):
"""
爆发的噩梦
属性1
技能伤害+5.5%
50、85、100级技能攻击力+11%
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
属性2
生命值最大值+200
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.11
skill.cdRecover += 0.15
pass
def stone_1003(char: CharacterProperty):
"""
佩鲁斯帝国的荣光
属性1
技能伤害+13%
属性2
魔法值最大值+300
属性3
物理/魔法防御力+2000
"""
char.SetStatus(SkillAttack=0.13)
pass
def stone_1004(char: CharacterProperty):
"""
红兔
属性1
技能伤害+1.5%
技能冷却时间-7%(觉醒技能除外)
所有属性强化+7
[红兔的礼物]
释放技能时,有7.77%的几率使技能攻击力+77%
属性2
生命值最大值+7%
属性3
魔法值最大值+7%
"""
char.SetStatus(SkillAttack=0.015)
char.SetSkillCD(1, 100, 0.07)
char.AddElementDB('火', 7)
char.AddElementDB('冰', 7)
char.AddElementDB('光', 7)
char.AddElementDB('暗', 7)
pass
def stone_1005(char: CharacterProperty):
"""
回忆的低语
属性1
技能伤害+11.5%
[恍惚之境]
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
属性2
移动速度+5%
属性3
攻击时,恢复1000点生命值。(冷却时间1秒)
"""
char.SetStatus(SkillAttack=0.115, SpeedA=0.05)
value = char.charEquipInfo['戒指'].reinforce
if value >= 10:
char.SetStatus(SkillAttack=0.01 * min(value - 10, 2))
pass
def stone_1006(char: CharacterProperty):
"""
遗忘魔石
属性1
技能伤害+11.5%
[冥河中流淌的记忆]
释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外)
属性2
所受物理/魔法伤害-5%
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.115)
pass
def stone_1007(char: CharacterProperty):
"""
孵化的恶意之种
属性1
技能伤害+5.5%
50、85、100级技能攻击力+11%
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
属性2
生命值最大值+200
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.11
skill.cdRecover += 0.15
pass
def stone_1008(char: CharacterProperty):
"""
世界偶像戒指
属性1
[目光焦点]
-技能伤害+6.5%
-技能冷却时间-10%(觉醒技能除外)
-进入霸体状态
-生成聚光灯
属性2
所受物理/魔法伤害-5%
属性3
攻击时,恢复1000点魔法值。(冷却时间1秒)
"""
char.SetStatus(SkillAttack=0.065)
char.SetSkillCD(1, 100, 0.10)
pass
def stone_1009(char: CharacterProperty):
"""
辨明异徒的食指
属性1
[铲除异徒]
将敌人定义为异徒。
攻击异徒时,技能伤害+13%
属性2
生命值最大值+200
属性3
物理/魔法防御力+2000
"""
char.SetStatus(SkillAttack=0.13)
pass
def stone_1010(char: CharacterProperty):
"""
无限可能性的探求
属性1
技能伤害+5.5%
50、85、100级技能攻击力+8%
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
属性2
生命值最大值+200
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.cdRecover += 0.15
pass
def stone_1011(char: CharacterProperty):
"""
技能延展
属性1
技能伤害+10.5%
属性2
技能范围+23%
属性3
物理/魔法防御力+2000
"""
char.SetStatus(SkillAttack=0.105)
pass
def stone_1012(char: CharacterProperty):
"""
无限可能性的痕迹
属性1
技能伤害+5.5%
50、85、100级技能攻击力+8%
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
属性2
生命值最大值+200
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.cdRecover += 0.15
pass
def stone_1013(char: CharacterProperty):
"""
无限可能性的流动
属性1
技能伤害+5.5%
50、85、100级技能攻击力+8%
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
属性2
生命值最大值+200
属性3
魔法值最大值+300
"""
char.SetStatus(SkillAttack=0.055)
for skill in char.skills:
if skill.learnLv in [50, 85, 100]:
skill.skillRation *= 1.08
skill.cdRecover += 0.15
pass
def stone_1014(char: CharacterProperty):
"""
死神的陷阱
属性1
技能伤害+11.5%
属性2
技能范围+7%
属性3
生命值最大值+5%
"""
char.SetStatus(SkillAttack=0.115)
pass
def stone_1015(char: CharacterProperty):
"""
混沌的漩涡
属性1
技能伤害+1.5%
85级技能攻击力+30%
85级技能冷却时间恢复速度+100%(辅助职业除外)
属性2
所受物理/魔法伤害-5%
属性3
移动速度+4%
"""
char.SetStatus(SkillAttack=0.015)
for skill in char.skills:
if skill.learnLv == 85:
skill.skillRation *= 1.30
skill.cdRecover += 1.00
pass
def stone_1016(char: CharacterProperty):
"""
和平的往昔
属性1
技能伤害+11.5%
属性2
获得生命最最大值10%的保护罩,效果持续5秒。(冷却时间5秒)
属性3
攻击时,恢复300点生命值。(冷却时间1秒)
"""
char.SetStatus(SkillAttack=0.115)
pass
def stone_1017(char: CharacterProperty):
"""
天堂的守护
属性1
技能伤害+10.5%
[不灭之术]
生命终结判定时,发动[不灭之术],效果持续1秒。(冷却时间120秒)
-恢复1%生命值
-其他生命值恢复效果及伤害变为无效
属性2
生命值最大值+1000
属性3
魔法值最大值+1000
"""
char.SetStatus(SkillAttack=0.105)
pass
def stone_1018(char: CharacterProperty):
"""
末日的预告
属性1
技能伤害+11.5%
属性2
移动速度+20%
属性3
物理/魔法防御力+2000
"""
char.SetStatus(SkillAttack=0.115, SpeedA=0.20)
pass
# endregion
for i in range(0, 1500):
try:
if str(i) not in stone_func_list.keys():
stone_func_list[str(i)] = eval(f'stone_{i}')
except Exception:
pass