1497 lines
52 KiB
Python
1497 lines
52 KiB
Python
#b9cb48777665de22c006fabaf9a560b3
|
|
from core.basic.skill import PassiveSkill, ActiveSkill, get_data
|
|
from core.basic.character import Character
|
|
prefix = "archer/traveler/cn/skillDetail"
|
|
|
|
# 附件 : 迷雾装置
|
|
# archer/traveler/9dda3f4a849dba1a288dd65e116860f2
|
|
# b9cb48777665de22c006fabaf9a560b3/9dda3f4a849dba1a288dd65e116860f2
|
|
class Skill0(PassiveSkill):
|
|
"""
|
|
利用神界技术制作而成的迷雾装置。\n
|
|
按照自由旅行家组织“流浪协会”的需求而设计, 可以提高旅人的弓术和机动力。\n
|
|
装备玄机弓时, 在玄机弓上方安装用于辅助射击的迷雾装置。 旅人的弓术都依托于迷雾装置的辅助, 没有迷雾装置就无法施展弓术系列技能。\n
|
|
可以在后跳中射击, 决斗场中存在1秒的冷却时间。
|
|
"""
|
|
name = "附件 : 迷雾装置"
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 4 #TODO
|
|
rangeLv = 3
|
|
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
|
|
# 凌跃一击
|
|
# archer/traveler/0969cd4054d93da07708108c0cc1c4b5
|
|
# b9cb48777665de22c006fabaf9a560b3/0969cd4054d93da07708108c0cc1c4b5
|
|
class Skill1(ActiveSkill):
|
|
"""
|
|
该技能可在地面和空中施放。\n
|
|
向后微微跃起, 并根据武器的不同, 向地面发射不同的投射物, 使敌人浮空。\n
|
|
攻击时, 有霸体判定; 转职为缪斯或奇美拉后, 技能类型变为独立攻击力。
|
|
"""
|
|
name = "凌跃一击"
|
|
learnLv = 1
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 5 #TODO
|
|
rangeLv = 3
|
|
cd = 2
|
|
uuid = "0969cd4054d93da07708108c0cc1c4b5"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 箭矢攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 冲击波浮空力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [转职为缪斯后]
|
|
# 棱镜攻击力 : {value3}
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 冲击波攻击力 : {value4}
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [转职为妖护使后]
|
|
# 妖兽上勾拳攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# [转职为奇美拉后]
|
|
# 箭矢攻击力 : {value6}
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# 冲击波攻击力 : {value7}
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
|
|
# 迷雾爆裂
|
|
# archer/traveler/717f1e2104fe4b796f800352fa143ecc
|
|
# b9cb48777665de22c006fabaf9a560b3/717f1e2104fe4b796f800352fa143ecc
|
|
class Skill2(ActiveSkill):
|
|
"""
|
|
通过弓弦从迷雾装置吸收迷雾能量, 发射强化箭矢。\n
|
|
箭矢命中敌人时造成伤害, 并产生冲击波对周围敌人造成伤害。
|
|
"""
|
|
name = "迷雾爆裂"
|
|
learnLv = 1
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6 #TODO
|
|
rangeLv = 2
|
|
cd = 4
|
|
mp = [11, 64]
|
|
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 箭矢攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# [范围信息]
|
|
# 冲击波范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 后跳
|
|
# archer/traveler/7822d6d52e10964a6755f142c666b494
|
|
# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
|
|
class Skill3(ActiveSkill):
|
|
"""
|
|
使自身向后方小跳并避开敌人的攻击。
|
|
"""
|
|
name = "后跳"
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 3 #TODO
|
|
rangeLv = 1
|
|
mp = [1, 1]
|
|
uuid = "7822d6d52e10964a6755f142c666b494"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
|
|
# 基础精通
|
|
# archer/traveler/5a56514f35cf0270ae8d6c65f8fefd78
|
|
# b9cb48777665de22c006fabaf9a560b3/5a56514f35cf0270ae8d6c65f8fefd78
|
|
class Skill4(PassiveSkill):
|
|
"""
|
|
增加基本攻击、 前冲攻击、 跳跃攻击、 [凌跃一击]技能的攻击力。\n
|
|
决斗场中, 增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。
|
|
"""
|
|
name = "基础精通"
|
|
learnLv = 1
|
|
masterLv = 115
|
|
maxLv = 200
|
|
position = 1 #TODO
|
|
rangeLv = 1
|
|
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 基本攻击力变化率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 前冲攻击力变化率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 跳跃攻击力变化率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
associate = [{"type":"*skillRation","data":[i-100 if i>0 else 0 for i in data0],"skills":["迷雾箭雨"]}]
|
|
|
|
# 受身蹲伏
|
|
# archer/traveler/ce26c6b69d02a440a81b552bec94f03b
|
|
# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
|
|
class Skill5(ActiveSkill):
|
|
"""
|
|
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下, 自身会进入无敌状态, 效果持续一定时间。
|
|
"""
|
|
name = "受身蹲伏"
|
|
learnLv = 1
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 2 #TODO
|
|
rangeLv = 1
|
|
cd = 5
|
|
mp = [1, 1]
|
|
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 蹲伏姿势最短无敌时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 蹲伏姿势最长无敌时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 起身时霸体时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 防具精通
|
|
# archer/traveler/892ef624d8bf3d7fc045f84825fd6104
|
|
# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
|
|
class Skill6(PassiveSkill):
|
|
"""
|
|
穿戴防具时, 可以增加各种属性。\n
|
|
穿戴的防具越多, 效果越强; 可根据转职, 增加不同的属性种类及数值。
|
|
"""
|
|
name = "防具精通"
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 0 #TODO
|
|
rangeLv = 1
|
|
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
|
|
# 绝技袭击
|
|
# archer/traveler/eb71e1d82d92c7e1d40500a0dcd77aa6
|
|
# b9cb48777665de22c006fabaf9a560b3/eb71e1d82d92c7e1d40500a0dcd77aa6
|
|
class Skill7(ActiveSkill):
|
|
"""
|
|
该技能可在地面或空中施放。\n
|
|
激活鞋子上的迷雾推进装置, 敏捷地向前上方跳起, 对地面上的敌人射击进行牵制后落地。
|
|
"""
|
|
name = "绝技袭击"
|
|
learnLv = 5
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3 #TODO
|
|
rangeLv = 2
|
|
cd = 4
|
|
mp = [22, 132]
|
|
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 箭矢攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 2
|
|
# 迷雾箭矢攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 4
|
|
|
|
# 全力挥击
|
|
# archer/traveler/4655101518604f874721b3cc249aae10
|
|
# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
|
|
class Skill8(ActiveSkill):
|
|
"""
|
|
用力挥舞弓, 击打周围的敌人, 并向前推出。\n
|
|
转职为猎人时, 再次按技能键会立即发射一枚爆炸箭矢, 造成额外伤害。\n
|
|
转职为缪斯或奇美拉时, 技能类型变为独立攻击力。
|
|
"""
|
|
name = "全力挥击"
|
|
learnLv = 5
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 1 #TODO
|
|
rangeLv = 2
|
|
cd = 5
|
|
mp = [28, 165]
|
|
uuid = "4655101518604f874721b3cc249aae10"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 击打攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [转职为猎人后]
|
|
# 爆炸箭矢攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [范围信息]
|
|
# 转职为猎人时, 爆炸箭矢射程 : {value2}px
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 转职为猎人时, 爆炸箭矢爆炸范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
# 高速机动
|
|
# archer/traveler/147d005ac868e0de52b1f255eea35d62
|
|
# b9cb48777665de22c006fabaf9a560b3/147d005ac868e0de52b1f255eea35d62
|
|
class Skill9(ActiveSkill):
|
|
"""
|
|
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能。\n
|
|
地面施放时, 快速后退; 空中施放时, 快速落地。
|
|
"""
|
|
name = "高速机动"
|
|
learnLv = 5
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 4 #TODO
|
|
rangeLv = 3
|
|
cd = 6
|
|
mp = [20, 20]
|
|
uuid = "147d005ac868e0de52b1f255eea35d62"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 向后移动距离 : {value0}px
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
|
|
# 翻月翔击
|
|
# archer/traveler/c9664191611af31142e052dfaef84530
|
|
# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
|
|
class Skill10(ActiveSkill):
|
|
"""
|
|
前冲并踢飞命中的敌人。\n
|
|
踢击仅对一名敌人造成伤害, 冲击波可以对除该敌人外附近的敌人造成伤害。\n
|
|
对无法抓取的敌人不适用控制效果。\n
|
|
可以按方向键调整冲刺方向。\n
|
|
转职为缪斯或奇美拉后, 技能类型变为独立攻击力。\n
|
|
转职为旅人时, 可以强制中断踢击后的僵直并施放空中技能。\n
|
|
转职为妖护使时, 可以在空中施放。
|
|
"""
|
|
name = "翻月翔击"
|
|
learnLv = 10
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 4 #TODO
|
|
rangeLv = 2
|
|
cd = 5
|
|
mp = [35, 206]
|
|
uuid = "c9664191611af31142e052dfaef84530"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 踢击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 营火
|
|
# archer/traveler/f2fb27162beb0b87a7cb9af7900e95f2
|
|
# b9cb48777665de22c006fabaf9a560b3/f2fb27162beb0b87a7cb9af7900e95f2
|
|
class Skill11(ActiveSkill):
|
|
"""
|
|
向前扔出一个可自动安装的营火工具, 温暖的热量可以恢复范围内所有队员的生命值。\n
|
|
在一定范围内则获得最大恢复量, 距离越远恢复量越少。\n
|
|
在最大恢复量适用范围内时, 增加冰冻抗性, 解除冰冻状态。
|
|
"""
|
|
name = "营火"
|
|
learnLv = 10
|
|
masterLv = 1
|
|
maxLv = 11
|
|
position = 6 #TODO
|
|
rangeLv = 3
|
|
cds = [0, 20, 19.5, 19, 18.5, 18, 17.5, 17, 16.5, 16, 15.5, 15]
|
|
mp = [85, 146]
|
|
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 营火持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 生命值恢复间隔 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 每次间隔恢复的最大生命值量 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 每次间隔恢复的最小生命值量 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 冰冻抗性增加 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [学习野外生存后]
|
|
# 炖菜生命值恢复量 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# 炖菜魔法值恢复量 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# [范围信息]
|
|
# 生命值最大恢复范围 : {value7}px
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
# 生命值最小恢复范围 : {value8}px
|
|
data8 = get_data(f'{prefix}/{uuid}', 8)
|
|
# 在最小恢复范围外不会获得恢复。
|
|
|
|
def getSkillCD(self, mode=None):
|
|
self.cd = self.cds[self.lv]
|
|
return super().getSkillCD(mode)
|
|
|
|
# 强化 - 后跳
|
|
# archer/traveler/2b340542e776818b78f3212af184bd6b
|
|
# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
|
|
class Skill12(PassiveSkill):
|
|
"""
|
|
施放技能期间、 被击或倒地的状态下, 可以施放无敌状态的[后跳]。\n
|
|
该能力适用与[后跳]不同的冷却时间, 并且不受冷却时间减少效果的影响。\n
|
|
根据施放情况的不同(强制中断技能和被敌人攻击), 进入不同冷却时间。\n
|
|
无法强制中断觉醒技能和跳跃超过一定高度的技能。
|
|
"""
|
|
name = "强化 - 后跳"
|
|
learnLv = 10
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 4 #TODO
|
|
rangeLv = 1
|
|
cd = 30
|
|
uuid = "2b340542e776818b78f3212af184bd6b"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 强制中断技能时的冷却时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 跃翔
|
|
# archer/traveler/1fea5a626f15230237946a11a9d11582
|
|
# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
|
|
class Skill13(ActiveSkill):
|
|
"""
|
|
增加自身20%的跳跃力, 效果持续一定时间。\n
|
|
效果持续期间内, 再次按技能键可以结束。
|
|
"""
|
|
name = "跃翔"
|
|
learnLv = 10
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 6 #TODO
|
|
rangeLv = 3
|
|
cd = 5
|
|
mp = [13, 13]
|
|
uuid = "1fea5a626f15230237946a11a9d11582"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
|
|
# 迷雾箭雨
|
|
# archer/traveler/cfacda0647b9a0f595df2c2aad30c18d
|
|
# b9cb48777665de22c006fabaf9a560b3/cfacda0647b9a0f595df2c2aad30c18d
|
|
class Skill14(ActiveSkill):
|
|
"""
|
|
将迷雾装置的迷雾能量凝聚在箭头发射。\n
|
|
射出的箭矢被浓缩的迷雾能量穿透, 分裂成数支迷雾箭矢攻击前方敌人, 被箭射中的敌人受到多段伤害。\n
|
|
技能受[基础精通]的影响。
|
|
"""
|
|
name = "迷雾箭雨"
|
|
learnLv = 15
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 2 #TODO
|
|
rangeLv = 2
|
|
cd = 4
|
|
mp = [29, 29]
|
|
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 每次发射的攻击次数上限 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 每次攻击的攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 9
|
|
# [范围信息]
|
|
# 箭矢射程 : {value2}px
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 驱虫烈火
|
|
# archer/traveler/45442bbbe33540b4deeec29437dae70c
|
|
# b9cb48777665de22c006fabaf9a560b3/45442bbbe33540b4deeec29437dae70c
|
|
class Skill15(ActiveSkill):
|
|
"""
|
|
旅行必需品“引火器”的功率加大, 发射火焰, 消灭周围的毒虫。\n
|
|
火焰命中的敌人受到火属性伤害, 并进入灼伤异常状态。\n
|
|
被火焰命中时, 位于旅人后方和两侧的敌人被吸附至前方。
|
|
"""
|
|
name = "驱虫烈火"
|
|
learnLv = 20
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6 #TODO
|
|
rangeLv = 2
|
|
cd = 7
|
|
mp = [68, 401]
|
|
uuid = "45442bbbe33540b4deeec29437dae70c"
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 火焰攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 灼伤攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 灼伤持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 灼伤几率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 玄机弓精通
|
|
# archer/traveler/01c3a2fb793d293a25ed8dc7a0d70c1a
|
|
# b9cb48777665de22c006fabaf9a560b3/01c3a2fb793d293a25ed8dc7a0d70c1a
|
|
class Skill16(PassiveSkill):
|
|
"""
|
|
时刻铭记修炼弓术的重要性可谓是旅人守则的基础中的基础。\n
|
|
增加物理攻击力, 装备玄机弓时, 增加命中率。
|
|
"""
|
|
name = "玄机弓精通"
|
|
learnLv = 20
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 5 #TODO
|
|
rangeLv = 3
|
|
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 物理攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 命中率增加 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
associate = [{"type":"$*PAtkP","data":data0}]
|
|
|
|
# 暴击
|
|
# archer/traveler/fc1262c19f3d0477ee8eda47b8db8696
|
|
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
|
class Skill17(PassiveSkill):
|
|
"""
|
|
集中精神, 提升物理/魔法暴击率。
|
|
"""
|
|
name = "暴击"
|
|
learnLv = 20
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 5 #TODO
|
|
rangeLv = 3
|
|
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 物理/魔法暴击率增加 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
|
|
# 三重加速
|
|
# archer/traveler/8f73f243041c2d27739fe7696f02bf9b
|
|
# b9cb48777665de22c006fabaf9a560b3/8f73f243041c2d27739fe7696f02bf9b
|
|
class Skill18(ActiveSkill):
|
|
"""
|
|
该技能可在地面或空中施放。\n
|
|
激活鞋子上的迷雾推进装置, 向后方跳跃, 发射三支箭矢后落地。
|
|
"""
|
|
name = "三重加速"
|
|
learnLv = 25
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3 #TODO
|
|
rangeLv = 2
|
|
cd = 6
|
|
mp = [55, 325]
|
|
uuid = "8f73f243041c2d27739fe7696f02bf9b"
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 箭矢攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 3
|
|
# 箭矢冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 3
|
|
# 迷雾箭矢攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 3
|
|
# 迷雾箭矢冲击波攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 3
|
|
# [范围信息]
|
|
# 冲击波范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 斗志昂扬
|
|
# archer/traveler/9cb6f9ed646fa87f9b7680a42ce83d1a
|
|
# b9cb48777665de22c006fabaf9a560b3/9cb6f9ed646fa87f9b7680a42ce83d1a
|
|
class Skill19(ActiveSkill):
|
|
"""
|
|
旅行总是充满了令人兴奋的奇遇, 清澈的阳光照耀着前方的道路, 旅人已准备好迎接每一场旅行。\n
|
|
增加自身基本攻击力、 技能攻击力和移动速度。
|
|
"""
|
|
name = "斗志昂扬"
|
|
learnLv = 25
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 5 #TODO
|
|
rangeLv = 3
|
|
cd = 5
|
|
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 基本攻击和技能攻击力增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 移动速度增加 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 细雨
|
|
# archer/traveler/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
|
# b9cb48777665de22c006fabaf9a560b3/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
|
class Skill20(ActiveSkill):
|
|
"""
|
|
以抛物线发射箭矢和迷雾箭雨。\n
|
|
发射的箭矢冲向地面产生冲击波, 击倒敌人。
|
|
"""
|
|
name = "细雨"
|
|
learnLv = 30
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 7 #TODO
|
|
rangeLv = 2
|
|
cd = 7
|
|
mp = [72, 426]
|
|
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 冲击波攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [范围信息]
|
|
# 冲击波范围比率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 急流
|
|
# archer/traveler/78bd107acd474518b606be1e4fd38239
|
|
# b9cb48777665de22c006fabaf9a560b3/78bd107acd474518b606be1e4fd38239
|
|
class Skill21(ActiveSkill):
|
|
"""
|
|
以旋风的形态发射迷雾能量, 将被击中的敌人聚拢在一直线上, 随后连续发射震动箭。\n
|
|
被震动箭命中的敌人会被回旋的迷雾之风控制一段时间。
|
|
"""
|
|
name = "急流"
|
|
learnLv = 30
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 2 #TODO
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [82, 486]
|
|
uuid = "78bd107acd474518b606be1e4fd38239"
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 旋风最大打击次数 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 旋风攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 4
|
|
# 震动箭攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# 震动箭控制时间 : {value3}秒
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# [范围信息]
|
|
# 箭矢射程 : {value4}px
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 旅人的直觉
|
|
# archer/traveler/d085127b0edd719782bd618d5688f4a1
|
|
# b9cb48777665de22c006fabaf9a560b3/d085127b0edd719782bd618d5688f4a1
|
|
class Skill22(ActiveSkill):
|
|
"""
|
|
虽然旅人看起来总是拥有好运气, 但实际上靠的是旅行者特有的敏锐直觉。\n
|
|
旅人可以通过流浪协会流传下来的独特专注法提高自身能力。\n
|
|
自身的回避率、 暴击率、 暴击伤害增加。
|
|
"""
|
|
name = "旅人的直觉"
|
|
learnLv = 35
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 5 #TODO
|
|
rangeLv = 3
|
|
cd = 5
|
|
mp = [417, 981]
|
|
uuid = "d085127b0edd719782bd618d5688f4a1"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 回避率增加 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 暴击率增加 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 暴击伤害增加率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
associate = [ {"data":data3,"type":"*skillRation"}]
|
|
|
|
# 高原雾花
|
|
# archer/traveler/42c82812f86ff6704ae9952a2e6093a4
|
|
# b9cb48777665de22c006fabaf9a560b3/42c82812f86ff6704ae9952a2e6093a4
|
|
class Skill23(ActiveSkill):
|
|
"""
|
|
该技能可以在地面或空中施放; 空中施放时会俯冲到地面后施放。\n
|
|
双脚蹬地跳起, 释放鞋子上的迷雾推进装置, 向前方跳跃后反向旋转, 形成雾气漩涡, 随后借力于雾气漩涡, 射出大量特制小型速射箭矢。
|
|
"""
|
|
name = "高原雾花"
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 4 #TODO
|
|
rangeLv = 2
|
|
cd = 12
|
|
mp = [146, 865]
|
|
uuid = "42c82812f86ff6704ae9952a2e6093a4"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 箭矢最大攻击次数 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 箭矢攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 8
|
|
# 技能结束后霸体持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 打击范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[高原雾花]\n
|
|
- 基本冷却时间变更为24秒\n
|
|
总攻击力 +100%\n
|
|
[高原雾花]施放速度 +30%
|
|
"""
|
|
self.cd = 24
|
|
self.skillRation *= 2
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[高原雾花]\n
|
|
空中落地和施放时进入无敌状态\n
|
|
[高原雾花]攻击范围 +20%
|
|
"""
|
|
...
|
|
|
|
# 装置驱动
|
|
# archer/traveler/3d8f3d438405d79f8d3ed68072674d1e
|
|
# b9cb48777665de22c006fabaf9a560b3/3d8f3d438405d79f8d3ed68072674d1e
|
|
class Skill24(ActiveSkill):
|
|
"""
|
|
该技能可在地面或空中施放。\n
|
|
将迷雾凝聚在迷雾装置发射口前方后分离, 向前瞄准后, 发射用引火器点燃的火焰箭。\n
|
|
冲出发射口的火焰箭被迷雾能量助燃, 燃烧得更加旺盛, 并继续向前方飞行, 击中敌人或达到最大射程时爆炸。\n
|
|
空中施放时火焰箭接触到地面发生爆炸。\n
|
|
被爆炸波及的敌人受到火属性伤害。
|
|
"""
|
|
name = "装置驱动"
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6 #TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 15
|
|
mp = [183, 1081]
|
|
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 爆炸攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 空中施放技能结束后霸体护甲持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [范围信息]
|
|
# 爆炸范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[装置驱动]\n
|
|
可以取消其他技能的施放后僵直并立即发动该技能, 或取消该技能的施放后僵直, 并发动其他技能\n
|
|
(装置驱动系列及觉醒技能除外)
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[装置驱动]\n
|
|
在[装置驱动]爆炸位置的地面生成火焰迷雾区域\n
|
|
- 未被[装置驱动]的爆炸命中的敌人接触到火焰迷雾区域时, 将受到[装置驱动]攻击力50%的伤害\n
|
|
- 火焰迷雾区域持续3秒, 使接触地面的敌人进入灼伤状态\n
|
|
[装置驱动]爆炸范围 +40%
|
|
"""
|
|
...
|
|
|
|
# 装载 : 猛击
|
|
# archer/traveler/2f5d03c7848effbc0a23f4df45d9ca46
|
|
# b9cb48777665de22c006fabaf9a560b3/2f5d03c7848effbc0a23f4df45d9ca46
|
|
class Skill25(ActiveSkill):
|
|
"""
|
|
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
|
将封存猛击迷雾的燃料罐插入迷雾装置, 增加下次施放的弓术技能 (觉醒技能和部分技能除外) 的攻击力, 该效果仅适用1次。\n
|
|
技能不在冷却时间时, 在旅人周围生成蓝色的星轨; 施放技能时, 变为红色并持续一段时间。\n
|
|
适用技能 : [装置驱动]、 [浓雾暴雨]、 [登跃飞锚]、 [神雾兵仗·妖旋风]、 [流雾疾风]、 [装载 : 烟花漫天]、 [装置驱动·星云]
|
|
"""
|
|
name = "装载 : 猛击"
|
|
learnLv = 40
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 8 #TODO
|
|
rangeLv = 3
|
|
cd = 15
|
|
mp = [68, 68]
|
|
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 弓术技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 增益效果最大持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 空中施放技能结束后霸体护甲持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 浓雾暴雨
|
|
# archer/traveler/ade01c1d6afc8a05055225045e89fe49
|
|
# b9cb48777665de22c006fabaf9a560b3/ade01c1d6afc8a05055225045e89fe49
|
|
class Skill26(ActiveSkill):
|
|
"""
|
|
提高迷雾装置的输出功率, 向天空发射由箭矢和迷雾箭形成的箭雨。\n
|
|
箭雨落到地面产生大量冲击波, 造成多段伤害。
|
|
"""
|
|
name = "浓雾暴雨"
|
|
learnLv = 40
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 7 #TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 18
|
|
mp = [254, 1502]
|
|
uuid = "ade01c1d6afc8a05055225045e89fe49"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 冲击波最大攻击次数 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 每次冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 6
|
|
# [范围信息]
|
|
# 冲击波范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[浓雾暴雨]\n
|
|
一次性发射全部箭矢\n
|
|
[浓雾暴雨]范围 +30%
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[浓雾暴雨]\n
|
|
可以强制中断[浓雾暴雨]施放后僵直, 并施放[细雨]\n
|
|
箭矢降落速度 +20%\n
|
|
[细雨]\n
|
|
[细雨]变更为像[浓雾暴雨]一样降落
|
|
"""
|
|
...
|
|
|
|
# 神雾兵仗·流星
|
|
# archer/traveler/ff171dc487807bb9aa28900ca9a46b41
|
|
# b9cb48777665de22c006fabaf9a560b3/ff171dc487807bb9aa28900ca9a46b41
|
|
class Skill27(ActiveSkill):
|
|
"""
|
|
学习后, 在玄机弓下方安装只有隶属于自由旅行者组织“流浪协会”的优秀弓箭手才能驾驭的[神雾兵仗·流星]。\n
|
|
可以在除[高原雾花]和觉醒技能以外的旅人弓术系列技能的瞄准和射击过程中发动, 根据施放的弓术技能形态 (贯穿型、 爆炸型、 散射型) 发动蕴含星雾力量的流星箭。\n
|
|
每个技能只能发射1次。
|
|
"""
|
|
name = "神雾兵仗·流星"
|
|
learnLv = 45
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 5 #TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 10
|
|
mp = [109, 643]
|
|
uuid = "ff171dc487807bb9aa28900ca9a46b41"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 储备箭数 : {value0}个
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 贯穿型和爆炸型流星箭攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 散射型流星箭最大打击次数 : {value2}次
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 散射型流星箭每次打击攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 0
|
|
# [范围信息]
|
|
# 贯穿型箭矢射程 : {value4}px
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 爆炸型冲击波范围比率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# 散射型冲击波范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
mode = ["爆炸型/贯穿型","散射型"]
|
|
|
|
def setMode(self, mode):
|
|
if mode == "爆炸型/贯穿型":
|
|
self.hit1 = 1
|
|
self.hit3 = 0
|
|
elif mode == "散射型":
|
|
self.hit1 = 0
|
|
self.hit3 = 7
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神雾兵仗·流星]\n
|
|
变更为可填充6次的技能\n
|
|
- 每次填充冷却时间 : 6.6秒\n
|
|
- 单次攻击力 -33%\n
|
|
使用[神雾兵仗 · 流星]时, 10秒内攻击速度 +3%\n
|
|
(学习[自动操作模式]后, 攻击速度增加量变更为2%)\n
|
|
- 最多可叠加5次\n
|
|
射程及冲击波范围 +25%
|
|
"""
|
|
self.cd = 6.6
|
|
self.skillRation *= 0.67
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神雾兵仗·流星]\n
|
|
解除神雾兵仗·流星后, 发射强大的流星箭; 可单独施放\n
|
|
- 可以在地面和空中施放\n
|
|
- 在空中施放时, 会在落地后施放\n
|
|
- 变更为可以适用装载 : 猛击/闪攻\n
|
|
- 可以强制中断旅人转职技能施放后僵直并施放 (觉醒技能除外)\n
|
|
- [流浪之星的纹章]冷却时间减少效果, 不受是否学习[自动操作模式]的影响\n
|
|
- 基本冷却时间变更为40秒\n
|
|
- 适用[神雾兵仗·流星]4次攻击力\n
|
|
- 总攻击力相同\n
|
|
- 删除填充效果
|
|
"""
|
|
self.setMode("爆炸型/贯穿型")
|
|
self.cd = 40
|
|
self.skillRation *= 4
|
|
|
|
# 野外生存
|
|
# archer/traveler/547ab2b2bd860d3e37355a9cfbc1077c
|
|
# b9cb48777665de22c006fabaf9a560b3/547ab2b2bd860d3e37355a9cfbc1077c
|
|
class Skill28(PassiveSkill):
|
|
"""
|
|
旅行并不会总是按照计划进行, 所以旅人时刻都要发挥出色的应变能力。\n
|
|
增加基本攻击和技能攻击力, 增加自身受到的技能和消耗品的生命值、 魔法值恢复效果。\n
|
|
此外, 在营火附近生成一个可以恢复生命值、 魔法值的野营便当。
|
|
"""
|
|
name = "野外生存"
|
|
learnLv = 48
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 4 #TODO
|
|
rangeLv = 3
|
|
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 基本攻击和技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 技能和消耗品生命值、 魔法值恢复效果增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
associate = [ {"data":data0,"type":"*skillRation"}]
|
|
|
|
# 旷野火炎
|
|
# archer/traveler/506e7ed77d517419a6e1c437a2cedb17
|
|
# b9cb48777665de22c006fabaf9a560b3/506e7ed77d517419a6e1c437a2cedb17
|
|
class Skill29(ActiveSkill):
|
|
"""
|
|
点燃引火器, 以迷雾装置的迷雾能量作为燃料, 发射多支火焰箭。\n
|
|
发射时织梦者前方的敌人会被推开一段距离, 发射的箭矢在前方坠落引发连环爆炸, 造成火属性伤害并灼烧地面。\n
|
|
接触燃烧地面的敌人会进入灼伤状态。
|
|
"""
|
|
name = "旷野火炎"
|
|
learnLv = 50
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 #TODO
|
|
rangeLv = 5
|
|
cube = 5
|
|
cd = 145
|
|
mp = [1420, 6378]
|
|
uuid = "506e7ed77d517419a6e1c437a2cedb17"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 爆炸最大攻击次数 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 每次爆炸攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 10
|
|
# 灼烧地面持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 灼伤几率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 每秒灼伤攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 4
|
|
|
|
# 装载 : 闪攻
|
|
# archer/traveler/8c2379737c5acc935c1731f67f607655
|
|
# b9cb48777665de22c006fabaf9a560b3/8c2379737c5acc935c1731f67f607655
|
|
class Skill30(PassiveSkill):
|
|
"""
|
|
精炼猛击迷雾, 追加可以提升反应力的闪攻力量。\n
|
|
施放[装载 : 猛击]时, 除了增加下一个弓术技能的攻击力外还能额外减少技能冷却时间。
|
|
"""
|
|
name = "装载 : 闪攻"
|
|
learnLv = 60
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 8 #TODO
|
|
rangeLv = 3
|
|
uuid = "8c2379737c5acc935c1731f67f607655"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 弓术技能冷却时间减少率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 增益最大持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 登跃飞锚
|
|
# archer/traveler/a5fa08f5d509e6ff2ebc68856a470b5a
|
|
# b9cb48777665de22c006fabaf9a560b3/a5fa08f5d509e6ff2ebc68856a470b5a
|
|
class Skill31(ActiveSkill):
|
|
"""
|
|
该技能可在地面或空中施放。\n
|
|
将用于安装帐篷或攀岩时使用的多功能飞锚附加到震动箭上, 驱动迷雾能量发射。\n
|
|
箭在落地前射出飞锚, 产生冲击波, 摩擦地面猛烈旋转。\n
|
|
在回收飞锚时拔出岩石轰击中央地面, 对范围内的敌人造成巨额伤害。
|
|
"""
|
|
name = "登跃飞锚"
|
|
learnLv = 60
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 2 #TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 25
|
|
mp = [292, 1313]
|
|
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 冲击波攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 回旋最大多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 每次回旋攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 12
|
|
# 岩石轰击攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
# [范围信息]
|
|
# 岩石轰击范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[登跃飞锚]\n
|
|
变更为可填充2次的技能\n
|
|
- 每次填充冷却时间 : 12.5秒\n
|
|
- 单次攻击力 -50%\n
|
|
岩石冲击爆炸范围 +30%
|
|
"""
|
|
self.cd = 12.5
|
|
self.skillRation *= 0.5
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[登跃飞锚]\n
|
|
安装反应型飞锚, 当周围存在敌人时发生爆炸\n
|
|
- 总攻击力相同\n
|
|
- 锚持续时间 : 10秒\n
|
|
- 在持续时间内重新安装时, 现有的锚不会消失
|
|
"""
|
|
...
|
|
|
|
# 神雾兵仗·妖旋风
|
|
# archer/traveler/5dc7008b12a459325b548b0715c6b73c
|
|
# b9cb48777665de22c006fabaf9a560b3/5dc7008b12a459325b548b0715c6b73c
|
|
class Skill32(ActiveSkill):
|
|
"""
|
|
该技能可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
|
将自由旅行家组织“流浪协会”秘传的影雾封存到特制的“神雾兵仗·妖旋风”燃料罐中, 安装在迷雾装置上发射, 释放的妖气引发猛烈的旋风, 连同织梦者发射的箭矢席卷一切。
|
|
"""
|
|
name = "神雾兵仗·妖旋风"
|
|
learnLv = 70
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 8 #TODO
|
|
rangeLv = 2
|
|
cube = 2
|
|
cd = 45
|
|
mp = [480, 2153]
|
|
uuid = "5dc7008b12a459325b548b0715c6b73c"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 空中施放时向后落地位置 : {value0}px
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 箭矢最大攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 箭矢攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 10
|
|
# 妖气旋风最大打击次数 : {value3}次
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 妖气旋风攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 10
|
|
# [范围信息]
|
|
# 旋风范围比率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神雾兵仗·妖旋风]\n
|
|
在弹药筒中装入火焰的气息, 生成更大的旋风\n
|
|
- 旋风攻击范围 +30%\n
|
|
- 使命中的敌人进入强制控制状态3秒\n
|
|
- 攻击时附加灼伤效果\n
|
|
基本冷却时间变更为40秒\n
|
|
总攻击力 -11%
|
|
"""
|
|
self.cd = 40
|
|
self.skillRation *= 0.89
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神雾兵仗·妖旋风]\n
|
|
变更为可填充2次的技能\n
|
|
- 每次填充冷却时间 : 22.5秒\n
|
|
- 单次攻击力 -50%\n
|
|
施放[神雾兵仗·妖旋风]后立即连接施放[绝技袭击]时, 跳跃距离和速度增加\n
|
|
[绝技袭击]\n
|
|
施放[神雾兵仗·妖旋风]时, 初始化[绝技袭击]的冷却时间\n
|
|
- [绝技袭击]攻击力 -17%
|
|
"""
|
|
self.cd = 22.5
|
|
self.skillRation *= 0.5
|
|
|
|
def effect(self, old, new):
|
|
if self.vp == 2:
|
|
self.associate = [{"type":"*skillRation","data":[0] + [-17]*self.maxLv,"skills":["绝技袭击"]}]
|
|
return super().effect(old, new)
|
|
|
|
|
|
# 流浪之星的纹章
|
|
# archer/traveler/8ee0099656df08a0b39225f8a21d514b
|
|
# b9cb48777665de22c006fabaf9a560b3/8ee0099656df08a0b39225f8a21d514b
|
|
class Skill33(PassiveSkill):
|
|
"""
|
|
赐予勇于探索属于自己的星星的天境之人的纹章, 持有者有权改造各种如燃料罐等设备, 为接下来的旅途做好准备。\n
|
|
增加基本攻击力和转职技能攻击力, 进入地下城时, 自动施放[旅人的直觉]。\n
|
|
改造[神雾兵仗·流星], 使其能够更频繁地使用。 (学习[自动操作模式]后, 不适用冷却时间减少效果)
|
|
"""
|
|
name = "流浪之星的纹章"
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 4 #TODO
|
|
rangeLv = 3
|
|
uuid = "8ee0099656df08a0b39225f8a21d514b"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# [神雾兵仗·流星]冷却时间减少率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
associate = [ {"data":data0,"type":"*skillRation"}]
|
|
|
|
# 流雾疾风
|
|
# archer/traveler/da6e37c1e3f0e8867f70007d89c239ff
|
|
# b9cb48777665de22c006fabaf9a560b3/da6e37c1e3f0e8867f70007d89c239ff
|
|
class Skill34(ActiveSkill):
|
|
"""
|
|
将迷雾装置功率发动到极限, 流动的高浓度迷雾能量包覆在箭矢上, 如同疾风骤雨般连续发射。\n
|
|
在连续发射过程中按跳跃键可以中断技能。
|
|
"""
|
|
name = "流雾疾风"
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 #TODO
|
|
rangeLv = 2
|
|
cube = 3
|
|
cd = 40
|
|
mp = [987, 4433]
|
|
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 最大连续发射次数 : {value0}次
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 每次射击攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 20
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[流雾疾风]\n
|
|
连续发射次数 -50%, 集中迷雾装置的能量后, 向前方顺着箭矢的方向, 额外发射最后一击\n
|
|
- 总攻击力相同\n
|
|
- 在连射过程中按跳跃键时, 立即发射最后一击\n
|
|
施放时进入无敌状态
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[流雾疾风]\n
|
|
[流雾疾风]施放速度 +35%\n
|
|
Y轴攻击范围 +30%\n
|
|
[神雾兵仗·流星]\n
|
|
[流雾疾风]施放过程中可额外发射2次[神雾兵仗·流星]
|
|
"""
|
|
...
|
|
|
|
# 自动操作模式
|
|
# archer/traveler/47bd4871f29defc2a0021ee9261d7a5b
|
|
# b9cb48777665de22c006fabaf9a560b3/47bd4871f29defc2a0021ee9261d7a5b
|
|
class Skill35(PassiveSkill):
|
|
"""
|
|
将[神雾兵仗·流星]的发射装置改造为自动模式。\n
|
|
学习后, 不适用[流浪之星的纹章]的[神雾兵仗·流星]冷却时间减少效果; [神雾兵仗·流星]自动发射。 ([绝技袭击]除外)
|
|
"""
|
|
name = "自动操作模式"
|
|
learnLv = 75
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 3 #TODO
|
|
rangeLv = 3
|
|
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
|
|
# 装载 : 烟花漫天
|
|
# archer/traveler/9bff7f2559e003766fee2853dca00631
|
|
# b9cb48777665de22c006fabaf9a560b3/9bff7f2559e003766fee2853dca00631
|
|
class Skill36(ActiveSkill):
|
|
"""
|
|
该技能可在前方一定范围内存在敌人时施放。\n
|
|
可以在地面和空中施放; 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
|
快速跳跃锁定范围内最强的敌人后, 将以旅行中看到的烟花为灵感制作的燃料罐安装在迷雾装置上, 朝着地面发射后落地。 箭在落到地面时产生华丽的烟花爆炸, 被爆炸波及的敌人受到火属性伤害。\n
|
|
在标准高度以下施放时会跳跃到标准高度, 过于靠近目标施放时会后退并跳起。
|
|
"""
|
|
name = "装载 : 烟花漫天"
|
|
learnLv = 80
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 8 #TODO
|
|
rangeLv = 2
|
|
cube = 5
|
|
cd = 40
|
|
mp = [1100, 4938]
|
|
uuid = "9bff7f2559e003766fee2853dca00631"
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 索敌距离 : {value0}px
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 索敌宽度 : {value1}px
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 索敌高度 : {value2}px
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 标准高度 : {value3}px
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 过近判断距离 : {value4}px
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 烟花爆炸攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
hit5 = 1
|
|
# [范围信息]
|
|
# 爆炸范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[装载 : 烟花漫天]\n
|
|
爆炸范围强化, 即使没有敌人时也可以施放, 并且可以在地面射击\n
|
|
- 在地面施放时不会跳跃, 而是在地面朝前方射击\n
|
|
- 在空中施放时不会追踪敌人, 而是以固定角度射击
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[装载 : 烟花漫天]\n
|
|
施放[装载 : 烟花漫天]后, 20秒内移动速度 +15%\n
|
|
[装置驱动]\n
|
|
施放[装载 : 烟花漫天]时初始化[装置驱动]的冷却时间\n
|
|
- [装置驱动]攻击力 -26.6%\n
|
|
- [装置驱动]爆炸时追加小型烟花漫天
|
|
"""
|
|
|
|
def effect(self, old, new):
|
|
if self.vp == 2:
|
|
self.associate = [{"type":"*skillRation","data":[0] + [-26.6]*self.maxLv,"skills":["装置驱动"]}]
|
|
return super().effect(old, new)
|
|
|
|
# 神雾兵仗·北极星
|
|
# archer/traveler/a6c8f69107f8c4f5d1a0c7a57d000290
|
|
# b9cb48777665de22c006fabaf9a560b3/a6c8f69107f8c4f5d1a0c7a57d000290
|
|
class Skill37(ActiveSkill):
|
|
"""
|
|
该技能可以在学习[神雾兵仗·流星]后施放。\n
|
|
作为“流浪之星”, 获得开启[神雾兵仗·流星]隐藏的北极星模式的权限。\n
|
|
迷雾装置的迷雾能量和由北极星模式增强的星雾能量在天空中融合, 形成星空极光, 在持续时间里朝着天境之人附近最强的敌人落下流星弹。\n
|
|
极光持续时间结束或再次输入技能快捷键时极光消失, 短暂地形成银河后, 巨型流星沿着银河坠落后爆炸, 造成最后一击。\n
|
|
没有敌人的情况下, 巨型流星会落在天境之人前方。
|
|
"""
|
|
name = "神雾兵仗·北极星"
|
|
learnLv = 85
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 #TODO
|
|
rangeLv = 5
|
|
cube = 10
|
|
cd = 180
|
|
mp = [2396, 10757]
|
|
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 极光最大持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 攻击探索距离 : {value1}px
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 探索间隔时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 最大探索数量 : {value3}次
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 每次探索落下流星弹数量 : {value4}发
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 流星弹攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
hit5 = 4*5
|
|
# 巨型流星弹最后一击攻击力 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
hit6 = 1
|
|
|
|
# 星辰装置
|
|
# archer/traveler/3829c15bf5f520c13998a3479ba0ce7b
|
|
# b9cb48777665de22c006fabaf9a560b3/3829c15bf5f520c13998a3479ba0ce7b
|
|
class Skill38(PassiveSkill):
|
|
"""
|
|
只有领悟到旅行的真谛的聆风·旅人, 才能通过名为“星辰装置”的星座图的指引, 施放神秘的星光之力。\n
|
|
增加基本攻击力和转职技能攻击力, 变更部分技能效果。\n
|
|
[绝技袭击]\n
|
|
进入霸体状态, 可以强制中断其他技能并施放该技能, 或强制中断该技能并施放其他技能。\n
|
|
[驱虫烈火]\n
|
|
在火焰中加入星光的力量, 攻击范围增加, 并对敌人造成控制效果。
|
|
"""
|
|
name = "星辰装置"
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 4 #TODO
|
|
rangeLv = 3
|
|
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# [驱虫烈火]范围增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# [驱虫烈火]控制时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 基本攻击力和转职技能攻击力增加率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
associate = [ {"data":data2,"type":"*skillRation"}]
|
|
|
|
# 装置驱动 : 星云
|
|
# archer/traveler/03bb5314ffd41e9458d67ef924fef38f
|
|
# b9cb48777665de22c006fabaf9a560b3/03bb5314ffd41e9458d67ef924fef38f
|
|
class Skill39(ActiveSkill):
|
|
"""
|
|
该技能可在地面或空中施放。\n
|
|
向前方跳起时, 分离迷雾装置的头部, 头部分化出更多的零件分布在四周, 同时向中央的零件发射充满了星辰装置光芒能量的箭矢。\n
|
|
箭矢在零件之间来回穿梭, 对敌人造成攻击并控制敌人, 同时向零件传输能量, 被传输的能量经过零件强化并产生剧烈爆炸。\n
|
|
地面施放时, 输入前方向键可以跳得更远。
|
|
"""
|
|
name = "装置驱动 : 星云"
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 6 #TODO
|
|
rangeLv = 2
|
|
cube = 7
|
|
cd = 60
|
|
mp = [1398, 6277]
|
|
uuid = "03bb5314ffd41e9458d67ef924fef38f"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 光箭攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 爆炸攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 技能结束后无敌持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 神雾星仗·人马座星云
|
|
# archer/traveler/bb34e8854a93fd250347a1c64119f7ab
|
|
# b9cb48777665de22c006fabaf9a560b3/bb34e8854a93fd250347a1c64119f7ab
|
|
class Skill40(ActiveSkill):
|
|
"""
|
|
该技能可以在学习[神雾兵仗·流星]后施放; 可以在地面和空中施放。\n
|
|
释放星辰装置的力量, 将迷雾装置和[神雾兵仗·流星]融合在一起, 组成[神雾星仗·人马座星云]。\n
|
|
从鞋子喷射出经过星辰装置增强的星雾, 强控敌人, 然后飞上天空, 完全展开[神雾星仗·人马座星云], 向被星雾席卷的敌人中最强的敌人发射一束星光箭, 星光箭贯穿敌人, 将灿烂的星座刻在夜空中, 并引发爆炸。\n
|
|
[三次觉醒技能]\n
|
|
使用三次觉醒技能时, 与联动技能共享冷却时间。\n
|
|
如果联动技能处于冷却时间, 则无法使用三次觉醒技能。
|
|
"""
|
|
name = "神雾星仗·人马座星云"
|
|
learnLv = 100
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 #TODO
|
|
rangeLv = 5
|
|
cube = 15
|
|
cd = 290
|
|
mp = [3944, 17712]
|
|
uuid = "bb34e8854a93fd250347a1c64119f7ab"
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
|
|
|
# 星光箭攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 星座爆炸攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
|
|
class classChange(Character):
|
|
def __init__(self, equVersion):
|
|
|
|
self.name = 'traveler'
|
|
self.nameCN = '聆风·旅人'
|
|
self.role = 'archer'
|
|
self.角色 = '弓箭手'
|
|
self.职业 = '旅人'
|
|
self.jobId = 'b9cb48777665de22c006fabaf9a560b3'
|
|
self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7'
|
|
|
|
self.武器选项 = ["玄机弓"] # TODO
|
|
self.输出类型选项 = ["物理百分比"] # TODO
|
|
self.输出类型 = "物理百分比" # TODO
|
|
self.防具精通属性 = ["力量"] # TODO
|
|
self.防具类型 = "皮甲"
|
|
self.buff = 2.00 # TODO
|
|
|
|
super().__init__(equVersion, __name__)
|