1701 lines
56 KiB
Python
1701 lines
56 KiB
Python
#0ee8fa5dc525c1a1f23fc6911e921e4a
|
|
from core.basic.skill import PassiveSkill, ActiveSkill, get_data
|
|
from core.basic.character import Character
|
|
from core.basic.skill_effect_types import (
|
|
CharacterAttribute,
|
|
CharacterEffect,
|
|
LevelTable,
|
|
Operation,
|
|
Percent,
|
|
ProfessionAttribute,
|
|
SkillAttribute,
|
|
SkillEffect,
|
|
)
|
|
from core.character.refs.knight.paladin import PaladinSkillRef as Ref
|
|
|
|
|
|
class PaladinAttribute(ProfessionAttribute):
|
|
"""本职业专用的最终效果属性;字段含义与技能实现保持一致。"""
|
|
LITTLE_POWER = 'powerLittle'
|
|
"""帕拉丁:神光喷涌特殊形态倍率。"""
|
|
|
|
prefix = "knight/paladin/cn/skillDetail"
|
|
|
|
|
|
# 盾挑
|
|
# knight/paladin/3c5604bdbb0240b8f130f59ab40509c3
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3c5604bdbb0240b8f130f59ab40509c3
|
|
class Skill0(ActiveSkill):
|
|
"""
|
|
用盾牌攻击敌人并使其浮空。\n
|
|
转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
|
[帝国骑士的基本技能。\n
|
|
与敌人对战时,一边防守,一边寻找敌人的弱点,看准时机使用盾牌进行强力的攻击,让敌人防不胜防。\n
|
|
只有完全掌握盾挑的人才有资格当上骑士团团长,千万不要小看这个技能。]\n
|
|
"""
|
|
name = "盾挑"
|
|
ref = Ref.UPPERSHIELD
|
|
learnLv = 1
|
|
masterLv = 10
|
|
maxLv = 20
|
|
cellPos = (3,1)
|
|
position = 3
|
|
rangeLv = 3
|
|
cd = 2
|
|
mp = [0, 0]
|
|
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 盾牌挑击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 浮空力比率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 强踢
|
|
# knight/paladin/9dda3f4a849dba1a288dd65e116860f2
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dda3f4a849dba1a288dd65e116860f2
|
|
class Skill1(ActiveSkill):
|
|
"""
|
|
使用脚踢攻击前方敌人,威势之大甚至能够激起地上的沙石。\n
|
|
沙石会使敌人进入失明和减速状态。 守护者在沙石的掩盖之下会增加回避率。\n
|
|
[帝国的大竞技场中经常能够看到这个技能的身影。 虽然手段有些卑劣,但是因为它的实用性,即使是把名誉看的很重的骑士们也会使用。\n
|
|
只有为了国家和君主愿意牺牲小我的人才是真正的骑士。]\n
|
|
"""
|
|
name = "强踢"
|
|
ref = Ref.LIONKICK
|
|
learnLv = 1
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (7,1)
|
|
position = 7
|
|
rangeLv = 2
|
|
cd = 5
|
|
mp = [2, 350]
|
|
uuid = "9dda3f4a849dba1a288dd65e116860f2"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 脚踢攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 减速几率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 敌人移动速度减少 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 失明几率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 失明持续时间 : {value4}秒
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 回避率增加 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
# 后跳
|
|
# knight/paladin/7822d6d52e10964a6755f142c666b494
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7822d6d52e10964a6755f142c666b494
|
|
class Skill2(ActiveSkill):
|
|
"""
|
|
使自身向后方小跳并避开敌人的攻击。\n
|
|
"""
|
|
name = "后跳"
|
|
ref = Ref.BACKSTEP
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
cellPos = (3,0)
|
|
position = 3
|
|
rangeLv = None
|
|
cd = []
|
|
uuid = "7822d6d52e10964a6755f142c666b494"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
|
|
# 基础精通
|
|
# knight/paladin/5a56514f35cf0270ae8d6c65f8fefd78
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5a56514f35cf0270ae8d6c65f8fefd78
|
|
class Skill3(PassiveSkill):
|
|
"""
|
|
增加基本攻击、 前冲攻击、 跳跃攻击的攻击力。\n
|
|
在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
|
|
"""
|
|
name = "基础精通"
|
|
ref = Ref.BASICATTACKUP
|
|
learnLv = 1
|
|
masterLv = 115
|
|
maxLv = 200
|
|
cellPos = (1,0)
|
|
position = 1
|
|
rangeLv = 1
|
|
uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 基本攻击力变化率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 前冲攻击力变化率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 跳跃攻击力变化率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 受身蹲伏
|
|
# knight/paladin/ce26c6b69d02a440a81b552bec94f03b
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ce26c6b69d02a440a81b552bec94f03b
|
|
class Skill4(ActiveSkill):
|
|
"""
|
|
使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
|
|
"""
|
|
name = "受身蹲伏"
|
|
ref = Ref.QUICKSTANDING
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 20
|
|
cellPos = (2,0)
|
|
position = 2
|
|
rangeLv = None
|
|
cd = 5
|
|
mp = [1, 1]
|
|
uuid = "ce26c6b69d02a440a81b552bec94f03b"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 蹲伏姿势最短无敌时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 蹲伏姿势最长无敌时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 起身时霸体时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 技能连招
|
|
# knight/paladin/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
|
|
class Skill5(ActiveSkill):
|
|
"""
|
|
可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
|
|
点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
|
|
- 可将技能连招图标设置到技能栏快捷键中使用。\n
|
|
- 仅限在城镇及修炼场中进行设置。\n
|
|
按顺序施放添加在连招栏位中的技能。\n
|
|
- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
|
|
- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
|
|
当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
|
|
- 切换至前序技能的时间可自行调整。 (0~5秒)\n
|
|
- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
|
|
- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
|
|
包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
|
|
决斗场中无法使用技能连招。\n
|
|
"""
|
|
name = "技能连招"
|
|
ref = Ref.SKILLPRESETTYPE1
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
cellPos = (8,0)
|
|
position = 8
|
|
rangeLv = None
|
|
cd = []
|
|
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
|
|
# 防具精通
|
|
# knight/paladin/892ef624d8bf3d7fc045f84825fd6104
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/892ef624d8bf3d7fc045f84825fd6104
|
|
class Skill6(PassiveSkill):
|
|
"""
|
|
穿戴防具时,可以增加各种属性。\n
|
|
穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
|
|
"""
|
|
name = "防具精通"
|
|
ref = Ref.ARMORMASTERYETC
|
|
learnLv = 1
|
|
masterLv = 1
|
|
maxLv = 1
|
|
cellPos = (0,1)
|
|
position = 0
|
|
rangeLv = None
|
|
cd = []
|
|
uuid = "892ef624d8bf3d7fc045f84825fd6104"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
|
|
# 盾击
|
|
# knight/paladin/717f1e2104fe4b796f800352fa143ecc
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/717f1e2104fe4b796f800352fa143ecc
|
|
class Skill7(ActiveSkill):
|
|
"""
|
|
挥舞盾牌对敌人进行强力攻击,并使其进入眩晕状态。\n
|
|
追加操作时可以提起盾牌向前突进。\n
|
|
[厚重的盾牌本身就是一件强大的武器。 但如果你没有足够的力量的话还是放弃这个想法吧。]\n
|
|
"""
|
|
name = "盾击"
|
|
ref = Ref.SHIELDSTARK
|
|
cellPos = (2,2)
|
|
learnLv = 5
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 2
|
|
rangeLv = 2
|
|
cd = 3
|
|
mp = [5, 180]
|
|
uuid = "717f1e2104fe4b796f800352fa143ecc"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 挥击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 眩晕几率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 眩晕持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 追加操作时突进攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
|
|
# 命运之轮
|
|
# knight/paladin/4655101518604f874721b3cc249aae10
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/4655101518604f874721b3cc249aae10
|
|
class Skill8(ActiveSkill):
|
|
"""
|
|
使用盾牌将敌人拉过来后,将其挑至空中禁锢在命运之轮中。\n
|
|
对无法抓取的敌人不适用控制效果。\n
|
|
转职为混沌魔灵或龙骑士后,技能类型变为独立攻击力。\n
|
|
[命运之轮开始旋转了。]\n
|
|
"""
|
|
name = "命运之轮"
|
|
ref = Ref.WHEELOFFORTUNE
|
|
learnLv = 5
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (6,2)
|
|
position = 6
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [5, 250]
|
|
uuid = "4655101518604f874721b3cc249aae10"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 拉扯攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 挑飞攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 命运之轮持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 自动防御
|
|
# knight/paladin/f2fb27162beb0b87a7cb9af7900e95f2
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/f2fb27162beb0b87a7cb9af7900e95f2
|
|
class Skill9(PassiveSkill):
|
|
"""
|
|
学习此技能后,在任何情况下都有几率抵挡敌人的攻击并降低所受伤害。\n
|
|
[利剑和盾牌从来都不是骑士们杀伐的理由,因为他们知道在利剑和盾牌的后面有着他们要保护的人。]\n
|
|
"""
|
|
name = "自动防御"
|
|
ref = Ref.PERFECTGUARD
|
|
learnLv = 5
|
|
masterLv = 5
|
|
maxLv = 20
|
|
cellPos = (0,2)
|
|
position = 0
|
|
rangeLv = 5
|
|
mp = [5, 250]
|
|
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 格挡几率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 格挡成功时所受伤害减少率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 发动后的冷却时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 致命突刺
|
|
# knight/paladin/eb71e1d82d92c7e1d40500a0dcd77aa6
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/eb71e1d82d92c7e1d40500a0dcd77aa6
|
|
class Skill10(ActiveSkill):
|
|
"""
|
|
对敌人施放强力的刺击。\n
|
|
蓄气后发动,可以增加攻击力、 突刺距离和范围。\n
|
|
[原本为帝国贵族剑士所掌握的剑术。 帝国皇帝为了提升骑士团的战斗力,“奉劝”贵族们将秘传剑术传授给骑士们。 迫于压力,贵族剑士只好将一些初级剑术传授给了骑士团。]\n
|
|
"""
|
|
name = "致命突刺"
|
|
ref = Ref.LETHALPUNTO
|
|
learnLv = 10
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (7,3)
|
|
position = 7
|
|
rangeLv = 2
|
|
cd = 3
|
|
mp = [6, 250]
|
|
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 最大蓄气时攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 蓄气时间上限 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value3}% ~ {value4}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 跳斩
|
|
# knight/paladin/c9664191611af31142e052dfaef84530
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c9664191611af31142e052dfaef84530
|
|
class Skill11(ActiveSkill):
|
|
"""
|
|
向前方跳跃劈砍敌人。\n
|
|
对倒地状态的敌人造成控制效果和更高的伤害。\n
|
|
对无法抓取的敌人不适用控制效果。\n
|
|
[这是骑士们在战场上寻找装死敌人时的常用技能,可以让那些丧失抵抗能力的人毫无痛苦地死去。 怜悯,也是骑士的美德之一。]\n
|
|
"""
|
|
name = "跳斩"
|
|
ref = Ref.FINISH
|
|
learnLv = 10
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (4,3)
|
|
position = 4
|
|
rangeLv = 2
|
|
cd = 4
|
|
mp = [7, 250]
|
|
uuid = "c9664191611af31142e052dfaef84530"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 劈砍攻击力 : {value0}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 对倒地状态的敌人的攻击力增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 飞跃截击
|
|
# knight/paladin/cfacda0647b9a0f595df2c2aad30c18d
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/cfacda0647b9a0f595df2c2aad30c18d
|
|
class Skill12(ActiveSkill):
|
|
"""
|
|
快速的跳向空中的敌人,并用盾牌将其击落,并产生冲击波。\n
|
|
[拿着厚重的盾牌,怎么会跳得这样轻盈?]\n
|
|
"""
|
|
name = "飞跃截击"
|
|
ref = Ref.INTERCEPT
|
|
learnLv = 10
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (1,3)
|
|
position = 1
|
|
rangeLv = 2
|
|
cd = 3
|
|
mp = [10, 220]
|
|
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 挥击攻击力 : {value0}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 冲击波攻击力 : {value1}
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 冲击波范围 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 强化 - 后跳
|
|
# knight/paladin/2b340542e776818b78f3212af184bd6b
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2b340542e776818b78f3212af184bd6b
|
|
class Skill13(PassiveSkill):
|
|
"""
|
|
施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
|
|
该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
|
|
根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
|
|
无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
|
|
"""
|
|
name = "强化 - 后跳"
|
|
ref = Ref.ESCAPEBACKSTEP
|
|
learnLv = 10
|
|
masterLv = 1
|
|
maxLv = 1
|
|
cellPos = (4,0)
|
|
position = 4
|
|
rangeLv = None
|
|
cd = 30
|
|
uuid = "2b340542e776818b78f3212af184bd6b"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 强制中断技能时的冷却时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 被击或倒地期间施放时的冷却时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 跃翔
|
|
# knight/paladin/1fea5a626f15230237946a11a9d11582
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/1fea5a626f15230237946a11a9d11582
|
|
class Skill14(ActiveSkill):
|
|
"""
|
|
增加自身20%的跳跃力,效果持续一定时间。\n
|
|
效果持续期间内,再次按技能键可以结束。\n
|
|
"""
|
|
name = "跃翔"
|
|
ref = Ref.JUMPPOWERUP
|
|
learnLv = 10
|
|
masterLv = 1
|
|
maxLv = 1
|
|
cellPos = (6,0)
|
|
position = 6
|
|
rangeLv = 3
|
|
cd = 5
|
|
mp = [13, 13]
|
|
uuid = "1fea5a626f15230237946a11a9d11582"
|
|
icon = "$common/$uuid"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
|
|
# 破武之轮
|
|
# knight/paladin/01c3a2fb793d293a25ed8dc7a0d70c1a
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/01c3a2fb793d293a25ed8dc7a0d70c1a
|
|
class Skill15(ActiveSkill):
|
|
"""
|
|
挥剑向前方发射齿轮状的剑气。\n
|
|
被击中的敌人会在一段时间内进入破武器状态。\n
|
|
长按技能键可以蓄气施放,蓄气时间越长,破武器效果持续时间越长。\n
|
|
[转职为精灵骑士后附加效果]\n
|
|
始终具有最大蓄气效果。\n
|
|
[冷风吹的越强,行人却将围巾裹得越严实。\n
|
|
而温暖的阳光照耀下来,行人很快就把围巾拿掉了。]\n
|
|
"""
|
|
name = "破武之轮"
|
|
ref = Ref.DISARMING
|
|
learnLv = 15
|
|
masterLv = 60
|
|
maxLv = 70
|
|
cellPos = (8,4)
|
|
position = 8
|
|
rangeLv = 2
|
|
cd = 6
|
|
mp = [9, 250]
|
|
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 蓄气时间上限 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 挥剑攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 剑气攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 最小蓄气时破武器效果持续时间 : {value3}秒
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 最大蓄气时破武器效果持续时间 : {value4}秒
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 破武器几率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# 破武器效果的敌人攻击力减少 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# [范围信息]
|
|
# 剑气大小比率 : {value7}%
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
|
|
# 天使降临
|
|
# knight/paladin/2a0a39184de92acf1c1375e00b77404c
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/2a0a39184de92acf1c1375e00b77404c
|
|
class Skill16(PassiveSkill):
|
|
"""
|
|
将天界之光降临到武器和盾牌上,对武器赋予光属性。 同时,帕拉丁的战斗动作发生变化并增加物理攻击力。 盾牌朝前方时,受到攻击时不会倒地,同时增加物理/魔法防御力。\n
|
|
防御成功时进入霸体状态,效果持续一定时间。\n
|
|
被攻击增加的防御力在施放[圣盾]、 [神光庇护]时不适用。\n
|
|
在决斗场中,不适用前方防御和光属性赋予功能。\n
|
|
"""
|
|
name = "天使降临"
|
|
ref = Ref.SERAPHICFALL
|
|
cellPos = (0,4)
|
|
learnLv = 15
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 0
|
|
rangeLv = 3
|
|
uuid = "2a0a39184de92acf1c1375e00b77404c"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 物理/魔法防御力增加 : {value0}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 物理攻击力增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 霸体持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 迁移前实现(保留对照):
|
|
# associate = [{"data":data1,"type":"$*PAtkP"}]
|
|
associate = [
|
|
CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data1))),
|
|
]
|
|
|
|
# 天使光翼
|
|
# knight/paladin/9dc8438e4572d39243c97da31c113acc
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9dc8438e4572d39243c97da31c113acc
|
|
class Skill17(PassiveSkill):
|
|
"""
|
|
增加攻击力,并减少技能冷却时间,但1、 2、 3次觉醒技能除外。 同时,自身受到的有形或无形的威胁吸收为光翼形态的能量,然后消耗能量对自身和队友施加各种效果。\n
|
|
[获得天使之翼]\n
|
|
- 天使之翼攻击成功时\n
|
|
- 地图上有被[神光冲击]击中的敌人且自身处于防御状态时。\n
|
|
[效果发动方式]\n
|
|
- 施放技能时,按住技能键一定时间,可以将天使光翼的能量注入技能并发动效果。\n
|
|
[发动的效果]\n
|
|
- [神光冲击] : 将敌人吸附到攻击地点。 此时,根据消耗资源的阶段,增加吸附范围。\n
|
|
- 转职后攻击技能 : 触发增益效果,增加自身和队友的攻击速度、 移动速度、 施放速度、 暴击率和命中率。 根据消耗资源的阶段,增加增益效果持续时间。\n
|
|
- [神光庇护] : 新增恢复自身和圣域内队友生命值的效果。 根据消耗资源的阶段,增加生命值恢复量。\n
|
|
[学习戒律后]\n
|
|
- 进入地下城时,天使光翼获得量增加2个。\n
|
|
[学习荣耀之光后]\n
|
|
- 进入地下城时,天使光翼获得量增加4个。\n
|
|
[学习超越之翼后]\n
|
|
- 进入地下城时,天使光翼获得量增加2个。 额外增加2个光翼,最多可以拥有8个光翼。 在拥有7个及以上光翼的状态下,发动[天使光翼]时,效果中增加减少队友所受伤害的功能。\n
|
|
(所受伤害减少效果不与[圣盾]、 [神光庇护]的伤害减少效果叠加)\n
|
|
"""
|
|
name = "天使光翼"
|
|
ref = Ref.SERAPHICFEATHER
|
|
cellPos = (1,4)
|
|
learnLv = 15
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 1
|
|
rangeLv = 3
|
|
uuid = "9dc8438e4572d39243c97da31c113acc"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 物理攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 技能冷却时间减少率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [吸附范围]
|
|
# 第1阶段 : {value2}px
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 第2阶段 : {value3}px
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 第3阶段 : {value4}px
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# 第4阶段 : {value5}px
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# 第5阶段 : {value6}px
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# 第6阶段 : {value7}px
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
# [增益效果]
|
|
# 攻击速度增加 : {value8}%
|
|
data8 = get_data(f'{prefix}/{uuid}', 8)
|
|
# 移动速度增加 : {value9}%
|
|
data9 = get_data(f'{prefix}/{uuid}', 9)
|
|
# 施放速度增加 : {value10}%
|
|
data10 = get_data(f'{prefix}/{uuid}', 10)
|
|
# 暴击率增加 : {value11}%
|
|
data11 = get_data(f'{prefix}/{uuid}', 11)
|
|
# 命中率增加 : {value12}%
|
|
data12 = get_data(f'{prefix}/{uuid}', 12)
|
|
# 队友攻击速度增加 : {value13}%
|
|
data13 = get_data(f'{prefix}/{uuid}', 13)
|
|
# 队友移动速度增加 : {value14}%
|
|
data14 = get_data(f'{prefix}/{uuid}', 14)
|
|
# 队友施放速度增加 : {value15}%
|
|
data15 = get_data(f'{prefix}/{uuid}', 15)
|
|
# 队友暴击率增加 : {value16}%
|
|
data16 = get_data(f'{prefix}/{uuid}', 16)
|
|
# 队友命中率增加 : {value17}%
|
|
data17 = get_data(f'{prefix}/{uuid}', 17)
|
|
# [效果持续时间]
|
|
# 第1阶段 : {value18}秒
|
|
data18 = get_data(f'{prefix}/{uuid}', 18)
|
|
# 第2阶段 : {value19}秒
|
|
data19 = get_data(f'{prefix}/{uuid}', 19)
|
|
# 第3阶段 : {value20}秒
|
|
data20 = get_data(f'{prefix}/{uuid}', 20)
|
|
# 第4阶段 : {value21}秒
|
|
data21 = get_data(f'{prefix}/{uuid}', 21)
|
|
# 第5阶段 : {value22}秒
|
|
data22 = get_data(f'{prefix}/{uuid}', 22)
|
|
# 第6阶段 : {value23}秒
|
|
data23 = get_data(f'{prefix}/{uuid}', 23)
|
|
# [每10秒生命值恢复率]
|
|
# 第1阶段 : {value24}%
|
|
data24 = get_data(f'{prefix}/{uuid}', 24)
|
|
# 第2阶段 : {value25}%
|
|
data25 = get_data(f'{prefix}/{uuid}', 25)
|
|
# 第3阶段 : {value26}%
|
|
data26 = get_data(f'{prefix}/{uuid}', 26)
|
|
# 第4阶段 : {value27}%
|
|
data27 = get_data(f'{prefix}/{uuid}', 27)
|
|
# 第5阶段 : {value28}%
|
|
data28 = get_data(f'{prefix}/{uuid}', 28)
|
|
# 第6阶段 : {value29}%
|
|
data29 = get_data(f'{prefix}/{uuid}', 29)
|
|
# [神圣意志 : 大天使降临]生命值恢复效率 : {value30}%
|
|
data30 = get_data(f'{prefix}/{uuid}', 30)
|
|
# [队友所受伤害减少率]
|
|
# 拥有7个天使光翼时 : 5%
|
|
# 拥有8个天使光翼时 : 10%
|
|
# [决斗场]
|
|
# 蓄气时间上限 : {value31}秒
|
|
data31 = get_data(f'{prefix}/{uuid}', 31)
|
|
# [队友所受伤害减少率]
|
|
# 拥有7个天使光翼时 : 5%
|
|
# 拥有8个天使光翼时 : 10%
|
|
|
|
# 迁移前实现(保留对照):
|
|
# associate = [{"data":data0,"type":"$*PAtkP"},{"data":data1,"type":"*cdReduce"}]
|
|
associate = [
|
|
CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
|
|
SkillEffect(attribute=SkillAttribute.CD_REDUCE, value=1 - Percent(LevelTable(data1))),
|
|
]
|
|
|
|
# 神光冲击
|
|
# knight/paladin/3fb8395ae3b81bd608e0c4223a8eb534
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3fb8395ae3b81bd608e0c4223a8eb534
|
|
class Skill18(ActiveSkill):
|
|
"""
|
|
用武器捶打地面,震荡起神光波纹。\n
|
|
[神光冲击]攻击成功时,可以获得少量天使光翼,同时被击中的敌人会进入被挑衅状态,集中攻击施放者。\n
|
|
"""
|
|
name = "神光冲击"
|
|
ref = Ref.WEEPINGWAVE
|
|
cellPos = (3,4)
|
|
learnLv = 15
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3
|
|
rangeLv = 2
|
|
cd = 4
|
|
mp = [30, 300]
|
|
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 挑衅持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 攻击成功时天使光翼获得量 : {value2}
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
# 神光连击
|
|
# knight/paladin/5806440d21e7546d50007a5ba11f8024
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5806440d21e7546d50007a5ba11f8024
|
|
class Skill19(ActiveSkill):
|
|
"""
|
|
左右挥舞光之武器攻击敌人。\n
|
|
按向前方向键,可以向前移动并进行攻击。\n
|
|
"""
|
|
name = "神光连击"
|
|
ref = Ref.PURIFYING
|
|
cellPos = (6,4)
|
|
learnLv = 15
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6
|
|
rangeLv = 2
|
|
cd = 5
|
|
mp = [30, 300]
|
|
uuid = "5806440d21e7546d50007a5ba11f8024"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 第1击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 第2击攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 圣盾
|
|
# knight/paladin/d429147c372b549c3dadcabcba50787f
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/d429147c372b549c3dadcabcba50787f
|
|
class Skill20(ActiveSkill):
|
|
"""
|
|
将光之力集中到盾牌上,抵御一切攻击。\n
|
|
施放技能后,如果继续按住技能键,可以维持圣盾状态,在圣盾状态下受到攻击时不会倒地,同时大幅减少所受伤害,免疫眩晕、 石化、 冻结和睡眠异常状态,并且可以进行移动和短距离的前后冲刺。\n
|
|
防御成功时进入霸体状态,效果持续一定时间。 在正确的时机防御成功时,使伤害完全无效,且天使光翼汲取到最大值。\n
|
|
在决斗场中,防御成功时不进入霸体状态、 不适用伤害无效功能,且圣盾持续时间上限为3秒。\n
|
|
"""
|
|
name = "圣盾"
|
|
ref = Ref.DIVINESHIELD
|
|
cellPos = (2,5)
|
|
learnLv = 20
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 2
|
|
rangeLv = 2
|
|
cd = 3
|
|
mp = [80, 800]
|
|
uuid = "d429147c372b549c3dadcabcba50787f"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 所受伤害减少率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 霸体持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [决斗场]
|
|
# [圣盾]持续时间上限 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
# 圣盾突击
|
|
# knight/paladin/7ec521d063d2190e1fcc5bd229af9bcf
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/7ec521d063d2190e1fcc5bd229af9bcf
|
|
class Skill21(ActiveSkill):
|
|
"""
|
|
将光之力集中到盾牌上,向前突进。\n
|
|
圣盾会击退路径上的敌人,对敌人造成多段攻击伤害。\n
|
|
在决斗场中,突进攻击无法击退霸体状态的敌人。\n
|
|
"""
|
|
name = "圣盾突击"
|
|
ref = Ref.SHIELDBREAK
|
|
cellPos = (5,5)
|
|
learnLv = 20
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 5
|
|
rangeLv = 2
|
|
cd = 6
|
|
mp = [40, 400]
|
|
uuid = "7ec521d063d2190e1fcc5bd229af9bcf"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 4
|
|
# 多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 暴击
|
|
# knight/paladin/fc1262c19f3d0477ee8eda47b8db8696
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/fc1262c19f3d0477ee8eda47b8db8696
|
|
class Skill22(PassiveSkill):
|
|
"""
|
|
集中精神,提升物理/魔法暴击率。\n
|
|
"""
|
|
name = "暴击"
|
|
ref = Ref.PHYSICALCRITICALHITUP
|
|
learnLv = 20
|
|
masterLv = 10
|
|
maxLv = 20
|
|
cellPos = (5,0)
|
|
position = 5
|
|
rangeLv = 3
|
|
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 物理/魔法暴击率增加 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
|
|
# 神光喷涌
|
|
# knight/paladin/0113c8b1306ca76d208f83f2d093dd62
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0113c8b1306ca76d208f83f2d093dd62
|
|
class Skill23(ActiveSkill):
|
|
"""
|
|
将光之力集中到武器上,然后用武器锤击地面,喷涌神光。\n
|
|
神光向垂直方向喷涌,造成多段攻击伤害。\n
|
|
按向前方向键,可以向前移动并进行攻击。\n
|
|
[学习超越之翼后]\n
|
|
基本攻击变更为3次,原来的上挑攻击力并入锤击攻击力中。\n
|
|
锤击攻击时,发动小型神光喷涌,对敌人造成多段攻击伤害。\n
|
|
小型神光喷涌的攻击力以[神光喷涌]攻击力的一定比率适用。\n
|
|
"""
|
|
name = "神光喷涌"
|
|
ref = Ref.WRATH
|
|
cellPos = (4,6)
|
|
learnLv = 25
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 4
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [50, 500]
|
|
uuid = "0113c8b1306ca76d208f83f2d093dd62"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 锤击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 喷涌的神光攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 4
|
|
# 喷涌的神光多段攻击次数 : {value2}次
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 神光喷涌范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
powerLittle = 0
|
|
|
|
mode = ['','小型']
|
|
|
|
def setMode(self, mode):
|
|
if mode == '小型':
|
|
self.hit0 = 0
|
|
self.hit1 = 5
|
|
self.skillRation *= self.powerLittle
|
|
...
|
|
|
|
# 信仰之念
|
|
# knight/paladin/8b08f9504167a9c0f3a1d29d71b7943e
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8b08f9504167a9c0f3a1d29d71b7943e
|
|
class Skill24(ActiveSkill):
|
|
"""
|
|
爆发光之力,强化自身的基本攻击力和技能攻击力。\n
|
|
"""
|
|
name = "信仰之念"
|
|
ref = Ref.FAITHFUL
|
|
cellPos = (7,7)
|
|
learnLv = 30
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 7
|
|
rangeLv = 3
|
|
cd = 5
|
|
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 增益效果持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 基本攻击力和技能攻击力增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 神光盾击
|
|
# knight/paladin/ac21c02567f04a92b54dd85c091d1e5a
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ac21c02567f04a92b54dd85c091d1e5a
|
|
class Skill25(ActiveSkill):
|
|
"""
|
|
将光之力集中到盾牌上,然后朝地面挥动盾牌,释放光之力。\n
|
|
被击中的敌人会旋转飞出。\n
|
|
"""
|
|
name = "神光盾击"
|
|
ref = Ref.RETRIBUTION
|
|
cellPos = (3,7)
|
|
learnLv = 30
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [60, 600]
|
|
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 第1击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 3
|
|
# 第1击多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 第2击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 3
|
|
# 第2击多段攻击次数 : {value3}次
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 压制力 (4人队伍) : {value4}秒 ({value5}秒)
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# [范围信息]
|
|
# 神光释放范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
# 烈光
|
|
# knight/paladin/82fc7ec7cfb2b7afa8c125a2d9420a78
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/82fc7ec7cfb2b7afa8c125a2d9420a78
|
|
class Skill26(ActiveSkill):
|
|
"""
|
|
将光之力集中到武器上,从下往上挑击,使敌人浮空,然后用盾牌将其砸向地面。\n
|
|
被盾牌击中的敌人会砸到地面后再弹起。\n
|
|
"""
|
|
name = "烈光"
|
|
ref = Ref.DISRUPTION
|
|
cellPos = (5,7)
|
|
learnLv = 30
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 5
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [60, 600]
|
|
uuid = "82fc7ec7cfb2b7afa8c125a2d9420a78"
|
|
hasVP = False
|
|
hasUP = True
|
|
|
|
# 上挑攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 下砸攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 压制力 (4人队伍) : {value2}秒 ({value3}秒)
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 神光闪耀
|
|
# knight/paladin/ab6fc3303df03b58911967dfca2b5d07
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/ab6fc3303df03b58911967dfca2b5d07
|
|
class Skill27(ActiveSkill):
|
|
"""
|
|
将光之力集中到武器上,然后释放神光能量,对周围的敌人造成多段攻击伤害。\n
|
|
技能施放过程中,按跳跃键可以立即发动最后一击。\n
|
|
按向前方向键,可以向前移动并进行攻击。\n
|
|
"""
|
|
name = "神光闪耀"
|
|
ref = Ref.CONFESION
|
|
cellPos = (1,8)
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 1
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 16
|
|
mp = [70, 700]
|
|
uuid = "ab6fc3303df03b58911967dfca2b5d07"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 多段攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 10
|
|
# 多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 最后一击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神光闪耀]\n
|
|
攻击过程中可以移动和前冲\n
|
|
攻击范围 +40%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神光闪耀]\n
|
|
施放过程中所受伤害 -70%\n
|
|
可以解除控制型异常状态并施放; 施放中免疫所有异常状态\n
|
|
"""
|
|
...
|
|
|
|
# 神光闪影击
|
|
# knight/paladin/c91a62dc0a18360acf5031ac0ebf09f5
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c91a62dc0a18360acf5031ac0ebf09f5
|
|
class Skill28(ActiveSkill):
|
|
"""
|
|
将集中到武器上的光之力向正面射出,对敌人造成多段攻击伤害,然后挥动盾牌发射光之冲击波,发动最后一击。\n
|
|
按向前方向键,可以短距离向前移动并进行攻击。 最后一击前按向后方向键,可以在原地发动最后一击。\n
|
|
"""
|
|
name = "神光闪影击"
|
|
ref = Ref.FORGIVENESS
|
|
cellPos = (6,8)
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 18
|
|
mp = [70, 700]
|
|
uuid = "c91a62dc0a18360acf5031ac0ebf09f5"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 10
|
|
# 多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 最后一击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神光闪影击]\n
|
|
被光束命中的敌人将被移动到帕拉丁面前\n
|
|
最后一击命中的敌人将被赋予眩晕异常状态\n
|
|
- 眩晕几率 : 100%\n
|
|
- 持续时间 : 3秒\n
|
|
攻击范围 +70%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神光闪影击]\n
|
|
删除光束攻击,突进一小段距离后立即发动最后一击\n
|
|
- 总攻击力相同\n
|
|
[圣盾突击]\n
|
|
可以强制中断[圣盾突击]的施放后僵直并施放该技能,或强制中断此技能的施放后僵直并施放[圣盾突击]\n
|
|
"""
|
|
...
|
|
|
|
# 惩罚之锤
|
|
# knight/paladin/0c3a468aee1f7ce06bf91eb3319518c1
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0c3a468aee1f7ce06bf91eb3319518c1
|
|
class Skill29(ActiveSkill):
|
|
"""
|
|
垂直掉落由光凝聚而成的惩罚之锤,引发爆炸,对范围内的敌人造成伤害。\n
|
|
"""
|
|
name = "惩罚之锤"
|
|
ref = Ref.ESTRANGEMENT
|
|
cellPos = (4,9)
|
|
learnLv = 40
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 4
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 25
|
|
mp = [80, 800]
|
|
uuid = "0c3a468aee1f7ce06bf91eb3319518c1"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[惩罚之锤]\n
|
|
对周围600px内最强敌人落下审判之锤\n
|
|
使命中的敌人进入眩晕异常状态\n
|
|
- 眩晕几率 : 100%\n
|
|
- 持续时间 : 3秒\n
|
|
攻击范围 +40%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[惩罚之锤]\n
|
|
转职技能施放过程中也可以施放 (觉醒技能除外)\n
|
|
- 删除施放动作\n
|
|
被圣光之力强化的锤子发生爆炸,使自身和周围队员的生命值/魔法值恢复10%\n
|
|
"""
|
|
...
|
|
|
|
# 神光之跃
|
|
# knight/paladin/5cac3411ccef1af333953e0ded5e942d
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5cac3411ccef1af333953e0ded5e942d
|
|
class Skill30(ActiveSkill):
|
|
"""
|
|
将光之力集中到武器上,然后跳向前方锤击地面,引发爆炸,对范围内的敌人造成伤害。\n
|
|
按前方向键,可以跳得更远。\n
|
|
"""
|
|
name = "神光之跃"
|
|
ref = Ref.CONCILIATION
|
|
cellPos = (6,10)
|
|
learnLv = 45
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6
|
|
rangeLv = 2
|
|
cube = 2
|
|
cd = 45
|
|
mp = [90, 900]
|
|
uuid = "5cac3411ccef1af333953e0ded5e942d"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神光之跃]\n
|
|
施放技能时进入无敌状态\n
|
|
大幅增加跳跃高度\n
|
|
攻击范围 +30%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神光之跃]\n
|
|
生成审判之锤砸向前方\n
|
|
- 可以强制中断转职技能的施放后僵直并施放该技能 (觉醒技能除外)\n
|
|
变更为可填充2次的技能\n
|
|
- 每次填充冷却时间 : 22.5秒\n
|
|
- 单次攻击力 -50%\n
|
|
"""
|
|
self.cd = 22.5
|
|
self.skillRation *= 1 - 0.5
|
|
...
|
|
|
|
# 荣耀之光
|
|
# knight/paladin/85f7c810ad503790e8626439fe936d56
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/85f7c810ad503790e8626439fe936d56
|
|
class Skill31(PassiveSkill):
|
|
"""
|
|
天界之力进一步集中到帕拉丁身上,增加光盾大小和物理攻击力,并且进入地下城时可以获得一定数量的天使光翼。\n
|
|
"""
|
|
name = "荣耀之光"
|
|
ref = Ref.GLORYOFTHELIGHT
|
|
cellPos = (7,11)
|
|
learnLv = 48
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 7
|
|
rangeLv = 3
|
|
uuid = "85f7c810ad503790e8626439fe936d56"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 物理攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 天使光翼获得量 : 2个
|
|
# 迁移前实现(保留对照):
|
|
# associate = [{"data":data0,"type":"$*PAtkP"}]
|
|
associate = [
|
|
CharacterEffect(attribute=CharacterAttribute.P_ATK_P, value=1 + Percent(LevelTable(data0))),
|
|
]
|
|
# 天使光翼获得量 : 2个
|
|
|
|
# 信仰聚合 : 神光惩戒
|
|
# knight/paladin/002cbdd9bfd0f0b970451ae8d48d029e
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/002cbdd9bfd0f0b970451ae8d48d029e
|
|
class Skill32(ActiveSkill):
|
|
"""
|
|
以绝对防御的姿态将凝聚的天界之光加速集中到武器和盾牌上,然后向前挥动武器和盾牌,引爆光之力。\n
|
|
在神光集中的状态下,获得更强大的防御力,可以抵御一切伤害。 若持续按住技能键,可以使该状态持续一定时间。\n
|
|
神光爆炸时,会消耗所有天使光翼,使范围内的敌人受到伤害。 技能结束时,天使光翼吸收到最大值。\n
|
|
"""
|
|
name = "信仰聚合 : 神光惩戒"
|
|
ref = Ref.PRICEOFMISTRUST
|
|
cellPos = (4,11)
|
|
learnLv = 50
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 4
|
|
rangeLv = 5
|
|
cube = 5
|
|
cd = 135
|
|
mp = [300, 3000]
|
|
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 神光集中状态可持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
|
|
# 神光庇护
|
|
# knight/paladin/31823197cc0b04d4c5dcf8f928d9220c
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/31823197cc0b04d4c5dcf8f928d9220c
|
|
class Skill33(ActiveSkill):
|
|
"""
|
|
将集中到盾牌上的光之力释放到周围,为自己和队友抵挡受到的一切攻击。\n
|
|
在持续时间内,自身和范围内的队友受到攻击时不会倒地,同时大幅减少所受伤害,免疫眩晕、 石化、 冻结和睡眠异常状态。\n
|
|
消耗天使光翼施放时,恢复周围队员的生命值。\n
|
|
在持续时间内按跳跃键可以解除神光庇护状态。\n
|
|
"""
|
|
name = "神光庇护"
|
|
ref = Ref.DIVINESANCTUARY
|
|
cellPos = (2,12)
|
|
learnLv = 60
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 2
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 25
|
|
mp = [240, 240]
|
|
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
|
|
hasVP = True
|
|
hasUP = False
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 所受伤害减少率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 所受伤害减少率 (队友) : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 释放范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神光庇护]\n
|
|
施放时,将周围的敌人向外击退\n
|
|
所受伤害减少量变更为50%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神光庇护]\n
|
|
施放后帕拉丁可以进行其他行动\n
|
|
- 在释放范围内施放[圣盾]时,伤害减少效果不会叠加\n
|
|
释放范围 +20%\n
|
|
"""
|
|
...
|
|
|
|
# 圣盾裁决
|
|
# knight/paladin/dac8d8207618150c162e4c6f9e168527
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/dac8d8207618150c162e4c6f9e168527
|
|
class Skill34(ActiveSkill):
|
|
"""
|
|
将光之力集中到盾牌上,向前推出盾牌并释放光之力。\n
|
|
释放的光束对范围内的敌人造成伤害,并使敌人进入眩晕状态。\n
|
|
"""
|
|
name = "圣盾裁决"
|
|
ref = Ref.INTEGRATION
|
|
cellPos = (5,12)
|
|
learnLv = 60
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 25
|
|
mp = [120, 1200]
|
|
uuid = "dac8d8207618150c162e4c6f9e168527"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 眩晕几率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 眩晕持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 压制力 (4人队伍) : {value3}秒 ({value4}秒)
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[圣盾裁决]\n
|
|
可以强制中断转职技能的施放后僵直并施放该技能 (觉醒技能除外)\n
|
|
施放技能后立即被击时所受伤害无效\n
|
|
眩晕效果变更为强制控制\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[圣盾裁决]\n
|
|
在盾牌中凝聚更强大的光之力后向前方直线发射\n
|
|
- 总攻击力相同\n
|
|
- 删除眩晕效果\n
|
|
光之力经过的地方生成光明之路,使路径上的自身和队员的移动速度增加\n
|
|
- 持续时间 : 5秒\n
|
|
- 移动速度增加量 : 100%\n
|
|
"""
|
|
...
|
|
|
|
# 破晓之光
|
|
# knight/paladin/8e358ecf99ac9df31a6132aeafe378a9
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/8e358ecf99ac9df31a6132aeafe378a9
|
|
class Skill35(ActiveSkill):
|
|
"""
|
|
将光之力集中到自己身上,冲上天空后快速降落到地面,引发爆炸。\n
|
|
爆炸时产生光之冲击波,对范围内的敌人造成伤害。\n
|
|
可以利用方向键调整降落地点。\n
|
|
"""
|
|
name = "破晓之光"
|
|
ref = Ref.MANDATEOFHEAVEN
|
|
cellPos = (1,13)
|
|
learnLv = 70
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 1
|
|
rangeLv = 2
|
|
cube = 2
|
|
cd = 50
|
|
mp = [140, 1400]
|
|
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[破晓之光]\n
|
|
施放后从天空落下审判之光 (最多攻击3次)\n
|
|
- 总攻击力相同\n
|
|
攻击范围 +60%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[破晓之光]\n
|
|
变更为可以在空中施放\n
|
|
- 被击和倒地状态下也可以施放\n
|
|
落地动作变更为无敌状态\n
|
|
无法填充[天使光翼]\n
|
|
"""
|
|
...
|
|
|
|
# 戒律
|
|
# knight/paladin/9f57da5cb3651d81ca7dc9f78be33d01
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/9f57da5cb3651d81ca7dc9f78be33d01
|
|
class Skill36(PassiveSkill):
|
|
"""
|
|
奉行伟大意志、 执行天命的破晓女神进入地下城时,获得更多天使光翼,并增加基本攻击力和技能攻击力。\n
|
|
"""
|
|
name = "戒律"
|
|
ref = Ref.COMMANDMENT
|
|
cellPos = (3,13)
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 3
|
|
rangeLv = 3
|
|
uuid = "9f57da5cb3651d81ca7dc9f78be33d01"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 基本攻击力和技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 天使光翼获得量 : {value1}个
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
# 迁移前实现(保留对照):
|
|
# associate = [{"data":data0}]
|
|
associate = [
|
|
SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
|
|
]
|
|
|
|
# 神光回旋斩
|
|
# knight/paladin/0e3da11226dd30c2aaef52e36eff7f3f
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/0e3da11226dd30c2aaef52e36eff7f3f
|
|
class Skill37(ActiveSkill):
|
|
"""
|
|
将盾牌中凝聚的光之力挥洒到周围,吸附范围内的敌人,然后挥动武器上挑攻击敌人。\n
|
|
"""
|
|
name = "神光回旋斩"
|
|
ref = Ref.OBSTRUCTION
|
|
cellPos = (6,13)
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 6
|
|
rangeLv = 2
|
|
cube = 5
|
|
cd = 40
|
|
mp = [450, 4500]
|
|
uuid = "0e3da11226dd30c2aaef52e36eff7f3f"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 压制力 (4人队伍) : {value1}秒 ({value2}秒)
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神光回旋斩]\n
|
|
向周围倾泻天堂的力量,发动攻击并引发连锁爆炸\n
|
|
- 总攻击力相同\n
|
|
连锁爆炸范围 +20%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神光回旋斩]\n
|
|
跳跃后追踪前方最强敌人,突进后下劈攻击\n
|
|
施放技能时, 可以获得并消耗最大数量的[天使光翼],适用增益效果\n
|
|
"""
|
|
...
|
|
|
|
# 神圣信约
|
|
# knight/paladin/3cb633d00f8f6ee088682c9171020d26
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/3cb633d00f8f6ee088682c9171020d26
|
|
class Skill38(ActiveSkill):
|
|
"""
|
|
将武器中凝聚的光之力注入地面并向四周喷涌,对敌人造成多段攻击伤害。\n
|
|
"""
|
|
name = "神圣信约"
|
|
ref = Ref.ENGAGEMENT
|
|
cellPos = (2,14)
|
|
learnLv = 80
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 2
|
|
rangeLv = 2
|
|
cube = 5
|
|
cd = 45
|
|
mp = [500, 5000]
|
|
uuid = "3cb633d00f8f6ee088682c9171020d26"
|
|
hasVP = True
|
|
hasUP = True
|
|
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
|
|
|
|
# 攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 11
|
|
# 多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [范围信息]
|
|
# 攻击范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[神圣信约]\n
|
|
将武器中蕴含的光之力量聚集到地面,引发大爆炸\n
|
|
攻击范围 +30%\n
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[神圣信约]\n
|
|
可以在除觉醒技能外的转职技能施放过程中施放; 可以解除控制型异常状态并施放\n
|
|
- 由大天使代替施放技能,解除帕拉丁的负面异常状态\n
|
|
"""
|
|
...
|
|
|
|
# 神圣意志 : 大天使降临
|
|
# knight/paladin/6d7c9a15c08cc41d70125083e869e1a1
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/6d7c9a15c08cc41d70125083e869e1a1
|
|
class Skill39(ActiveSkill):
|
|
"""
|
|
向前方举起盾牌,进入意志召唤状态,使大天使降临,利用充溢的光之力治愈队友。 (恢复量受天使光翼的影响)\n
|
|
按住技能键可以维持意志召唤状态,松开技能键或者经过一定时间后,与大天使合力向前方突进,释放神光,使周围敌人受到伤害。\n
|
|
意志召唤状态下,按向后方向键时,在原地释放神光。\n
|
|
技能结束时,天使光翼汲取到最大值。\n
|
|
"""
|
|
name = "神圣意志 : 大天使降临"
|
|
ref = Ref.JUDGEMENTCALL
|
|
cellPos = (5,14)
|
|
learnLv = 85
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5
|
|
rangeLv = 5
|
|
cube = 10
|
|
cd = 170
|
|
mp = [2000, 5000]
|
|
uuid = "6d7c9a15c08cc41d70125083e869e1a1"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 意志召唤持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
|
|
# 超越之翼
|
|
# knight/paladin/c1dd8b776fb1dd24c6373c678ef1dd2e
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/c1dd8b776fb1dd24c6373c678ef1dd2e
|
|
class Skill40(PassiveSkill):
|
|
"""
|
|
皓曦·帕拉丁获得超越者梅丹佐之力,增加基本攻击力和转职技能攻击力,部分技能获得附加效果。\n
|
|
[天使光翼] : 进入地下城时,增加天使光翼获得量; 额外增加2个新的光翼,在拥有7个及以上光翼的状态下,发动[天使光翼]时,效果中增加减少队友所受伤害的功能。\n
|
|
(伤害减少效果不与[圣盾]、 [神光庇护]的伤害减少效果叠加)\n
|
|
[神光喷涌] : 基本攻击变更为3次,原来的第4次上挑攻击力并入锤击攻击力中。\n
|
|
锤击攻击时,发动小型神光喷涌,对敌人造成多段攻击伤害。\n
|
|
小型神光喷涌的攻击力以[神光喷涌]攻击力的一定比率适用。\n
|
|
"""
|
|
name = "超越之翼"
|
|
ref = Ref.WINGOFMETATRON
|
|
cellPos = (5,15)
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5
|
|
rangeLv = 3
|
|
uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# [神光喷涌]
|
|
# 小型神光喷涌攻击力 : 神光喷涌攻击力的{value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [天使光翼]
|
|
# 队友所受伤害减少率 (7个) : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 队友所受伤害减少率 (8个) : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 天使光翼获得量 : {value4}个
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 迁移前实现(保留对照):
|
|
# associate = [{"data":data0},{"data":data1,"type":"+powerLittle","skills":["神光喷涌"]}]
|
|
associate = [
|
|
SkillEffect(attribute=SkillAttribute.DAMAGE, value=1 + Percent(LevelTable(data0))),
|
|
SkillEffect(attribute=PaladinAttribute.LITTLE_POWER, operation=Operation.ADD, value=Percent(LevelTable(data1)), skills=[Ref.WRATH]),
|
|
]
|
|
|
|
# 神光耀世
|
|
# knight/paladin/481348575c1e141925c836b59c5db3ca
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/481348575c1e141925c836b59c5db3ca
|
|
class Skill41(ActiveSkill):
|
|
"""
|
|
召唤梅丹佐的盾牌,然后挥动盾牌,利用神光之力攻击敌人。\n
|
|
神光照射的地方产生光之裂缝,然后帕拉丁用盾牌砸向地面,使光之裂缝爆炸,对大范围的敌人造成强力伤害。\n
|
|
施放技能时,在装备梅丹佐的盾牌之前,天使光翼汲取到最大值。\n
|
|
"""
|
|
name = "神光耀世"
|
|
ref = Ref.TRANSCENDENCE
|
|
cellPos = (7,15)
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 7
|
|
rangeLv = 2
|
|
cube = 7
|
|
cd = 60
|
|
mp = [960, 7200]
|
|
uuid = "481348575c1e141925c836b59c5db3ca"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 神光攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 4
|
|
# 神光多段攻击次数 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 下砸冲击波攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# 光之裂缝爆炸攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 6
|
|
# 光之裂缝爆炸多段攻击次数 : {value4}次
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
# 启示录 : 末日救赎
|
|
# knight/paladin/5f4c55fe2ebdf0623bd76d4fda872ddc
|
|
# 0ee8fa5dc525c1a1f23fc6911e921e4a/5f4c55fe2ebdf0623bd76d4fda872ddc
|
|
class Skill42(ActiveSkill):
|
|
"""
|
|
以超越者梅丹佐的姿态现身,遵照最后的启示,救赎整个世界。\n
|
|
施放时,神圣光辉环绕在皓曦·帕拉丁周围,稍后,拥有八翼的超越者梅丹佐现身。\n
|
|
然后,周围漂浮的梅丹佐之眼中发射光芒,造成多段攻击伤害,梅丹佐升上天空,召唤巨大的梅丹佐之锤砸向地面,对敌人造成巨大伤害。\n
|
|
首次施放时,[天使光翼]效果以最大效果发动; 技能结束时,天使光翼汲取到最大值。\n
|
|
[三次觉醒技能]\n
|
|
使用三次觉醒技能时,与关联的技能共享冷却时间。\n
|
|
若关联的技能还在冷却中,则无法使用三次觉醒技能。\n
|
|
"""
|
|
name = "启示录 : 末日救赎"
|
|
ref = Ref.THELASTREVELATION
|
|
cellPos = (5,16)
|
|
learnLv = 100
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5
|
|
rangeLv = 5
|
|
cube = 15
|
|
cd = 270
|
|
mp = [4025, 8055]
|
|
uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc"
|
|
hasVP = False
|
|
hasUP = False
|
|
|
|
# 首次爆炸攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 梅丹佐之眼攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 7
|
|
# 梅丹佐之眼多段攻击次数 : {value2}次
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 梅丹佐之锤冲撞攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
# 终结爆炸攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 7
|
|
# 终结爆炸多段攻击次数 : {value5}次
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
class classChange(Character):
|
|
def __init__(self, equVersion):
|
|
|
|
self.name = 'paladin'
|
|
self.nameCN = '皓曦·帕拉丁'
|
|
self.role = 'knight'
|
|
self.角色 = '守护者'
|
|
self.职业 = '帕拉丁'
|
|
self.jobId = '0ee8fa5dc525c1a1f23fc6911e921e4a'
|
|
self.jobGrowId = '6d459bc74ba73ee4fe5cdc4655400193'
|
|
|
|
self.武器选项 = ['太刀', '钝器', '巨剑', '短剑']
|
|
self.输出类型选项 = ['物理百分比']
|
|
self.输出类型 = '物理百分比'
|
|
self.防具精通属性 = ['力量']
|
|
self.防具类型 = '板甲'
|
|
self.buff = 1.962
|
|
|
|
super().__init__(equVersion, __name__)
|