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dcalc/backend/core/character/refs/archer/hunter.py
T

118 lines
4.9 KiB
Python

# 此文件由 scripts/generate_skill_refs.py 自动生成,请勿手工修改。
"""技能引用来源:archer/hunter/skill_tree.json;公共技能继承自 common.py 中的适用分组。"""
from core.character.refs.base import SkillRef
from core.character.refs.common import CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs
class HunterSkillRef(CommonSkillRefs, Awakening3SkillRefs, ComboSkillRefs):
"""archer.hunter 的技能引用;包含继承的公共技能。"""
__profession__ = 'archer.hunter'
BOLTRAIN = SkillRef(name='箭雨', code='boltrain', profession=__profession__)
"箭雨"
BOMBSHOOTER = SkillRef(name='引爆发射', code='bombshooter', profession=__profession__)
"引爆发射"
BOOSTGEAR = SkillRef(name='推进装置', code='boostgear', profession=__profession__)
"推进装置"
CRACKARROW = SkillRef(name='凌跃一击', code='crackarrow', profession=__profession__)
"凌跃一击"
CROSSSHOOTER = SkillRef(name='强攻弩掌握', code='crossshooter', profession=__profession__)
"强攻弩掌握"
CROSSSHOOTERMASTERY = SkillRef(name='强攻弩精通', code='crossshootermastery', profession=__profession__)
"强攻弩精通"
DISTINGUISHPREY = SkillRef(name='猎物识别', code='distinguishprey', profession=__profession__)
"猎物识别"
DONTLOSEFALKE = SkillRef(name='帕伊卡锐眼', code='dontlosefalke', profession=__profession__)
"帕伊卡锐眼"
FALKEBLADEFEATHER = SkillRef(name='帕伊卡 : 刃羽', code='falkebladefeather', profession=__profession__)
"帕伊卡 : 刃羽"
FALKECHASINGKLER = SkillRef(name='帕伊卡 : 索敌集束弹', code='falkechasingkler', profession=__profession__)
"帕伊卡 : 索敌集束弹"
FALKECONFUSINGMOVE = SkillRef(name='帕伊卡 : 迷惑之舞', code='falkeconfusingmove', profession=__profession__)
"帕伊卡 : 迷惑之舞"
FALKEQUICKPECKING = SkillRef(name='帕伊卡 : 奇袭', code='falkequickpecking', profession=__profession__)
"帕伊卡 : 奇袭"
FALKEWEBDROP = SkillRef(name='帕伊卡 : 困兽之网', code='falkewebdrop', profession=__profession__)
"帕伊卡 : 困兽之网"
FALKEWINGCUTTER = SkillRef(name='帕伊卡 : 翼之刀锋', code='falkewingcutter', profession=__profession__)
"帕伊卡 : 翼之刀锋"
FASTTRIGGER = SkillRef(name='急速扳机', code='fasttrigger', profession=__profession__)
"急速扳机"
FDPIERCER = SkillRef(name='终结穿刺', code='fdpiercer', profession=__profession__)
"终结穿刺"
FLARE = SkillRef(name='光爆箭', code='flare', profession=__profession__)
"光爆箭"
FULLSWING = SkillRef(name='全力挥击', code='fullswing', profession=__profession__)
"全力挥击"
GEARUPGRADE = SkillRef(name='装置升级', code='gearupgrade', profession=__profession__)
"装置升级"
HAWKEYE = SkillRef(name='狩猎之瞳', code='hawkeye', profession=__profession__)
"狩猎之瞳"
HIGHPRESSURE = SkillRef(name='高压喷射', code='highpressure', profession=__profession__)
"高压喷射"
JOINTCARPETBOMBING = SkillRef(name='联合作战 : 空中轰炸', code='jointcarpetbombing', profession=__profession__)
"联合作战 : 空中轰炸"
JOINTDEMOLISHER = SkillRef(name='联合作战 : 最终一役', code='jointdemolisher', profession=__profession__)
"联合作战 : 最终一役"
JOINTROUNDUP = SkillRef(name='联合作战 : 围猎', code='jointroundup', profession=__profession__)
"联合作战 : 围猎"
JOINTTURNINGPOINT = SkillRef(name='联合作战 : 扭转战局', code='jointturningpoint', profession=__profession__)
"联合作战 : 扭转战局"
MASSIVEPIERCER = SkillRef(name='重型穿甲箭', code='massivepiercer', profession=__profession__)
"重型穿甲箭"
MEDALOFVETERANHUNTER = SkillRef(name='追猎者勋章', code='medalofveteranhunter', profession=__profession__)
"追猎者勋章"
PERFECTAIMING = SkillRef(name='完美瞄准', code='perfectaiming', profession=__profession__)
"完美瞄准"
RAPIDSHOT = SkillRef(name='迅猛速射', code='rapidshot', profession=__profession__)
"迅猛速射"
RISINGMOON = SkillRef(name='翻月翔击', code='risingmoon', profession=__profession__)
"翻月翔击"
SECONDBOOST = SkillRef(name='二重助推', code='secondboost', profession=__profession__)
"二重助推"
SPRINKLER = SkillRef(name='炽热喷涌', code='sprinkler', profession=__profession__)
"炽热喷涌"
STARTHUNT = SkillRef(name='狩猎开始', code='starthunt', profession=__profession__)
"狩猎开始"
TEMPORARYREALIZATION3 = SkillRef(name='超卓之心', code='temporaryrealization3', profession=__profession__)
"超卓之心"
THREEINABED = SkillRef(name='三弓弩箭', code='threeinabed', profession=__profession__)
"三弓弩箭"
WARNINGSHOTGUN = SkillRef(name='霰弹之箭', code='warningshotgun', profession=__profession__)
"霰弹之箭"