Files
dcalc/backend/core/character/GF/thief/necro.py
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2026-07-27 00:15:57 +08:00

2131 lines
72 KiB
Python

#ddc49e9ad1ff72a00b53c6cff5b1e920
from core.basic.skill import PassiveSkill, ActiveSkill, get_data
from core.basic.character import Character
prefix = "thief/necro/cn/skillDetail"
# 翔击
# thief/necro/3c5604bdbb0240b8f130f59ab40509c3
# ddc49e9ad1ff72a00b53c6cff5b1e920/3c5604bdbb0240b8f130f59ab40509c3
# MIGRATION: character 中没有同名技能“翔击”,暂不启用
# class Skill0(ActiveSkill):
# """
# 向敌人发出向上的切割攻击,并使敌人浮空。\n
# 在空中也可以使用[翔击],且按住技能键的时间越长,[翔击]的跳跃高度就越高。\n
# 可消耗连击点数发动[终结之击]。\n
# """
# name = "翔击"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (5,1)
# position = 5
# rangeLv = 3
# cd = 2
# mp = [0, 0]
# uuid = "3c5604bdbb0240b8f130f59ab40509c3"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 浮空力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # [终结之击]攻击力 : {value2}% X {value3}
# data2 = get_data(f'{prefix}/{uuid}', 2)
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # [终结之击]浮空力比率 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# 投掷苦无
# thief/necro/506e7ed77d517419a6e1c437a2cedb17
# ddc49e9ad1ff72a00b53c6cff5b1e920/506e7ed77d517419a6e1c437a2cedb17
# MIGRATION: character 中没有同名技能“投掷苦无”,暂不启用
# class Skill1(ActiveSkill):
# """
# 向敌人投掷苦无,使远距离的敌人受到无属性物理伤害。\n
# 苦无具有略微的诱导性和穿透力,可以在跳跃状态中投掷。\n
# 技能等级越高,被苦无命中的敌人的僵直时间越长。\n
# """
# name = "投掷苦无"
# learnLv = 1
# masterLv = 60
# maxLv = 70
# cellPos = (3,1)
# position = 3
# rangeLv = 2
# cd = 2.5
# mp = [8, 91]
# uuid = "506e7ed77d517419a6e1c437a2cedb17"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 苦无投掷个数 : {value1}个
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 僵直时间增加率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 最大穿透次数 : {value3}次
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # [范围信息]
# # 苦无大小 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# 后跳
# thief/necro/7822d6d52e10964a6755f142c666b494
# ddc49e9ad1ff72a00b53c6cff5b1e920/7822d6d52e10964a6755f142c666b494
# MIGRATION: character 中没有同名技能“后跳”,暂不启用
# class Skill2(ActiveSkill):
# """
# 使自身向后方小跳并避开敌人的攻击。\n
# """
# name = "后跳"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (3,0)
# position = 3
# rangeLv = None
# cd = []
# uuid = "7822d6d52e10964a6755f142c666b494"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
# thief/necro/5a56514f35cf0270ae8d6c65f8fefd78
# ddc49e9ad1ff72a00b53c6cff5b1e920/5a56514f35cf0270ae8d6c65f8fefd78
# MIGRATION: character 中没有同名技能“基础精通”,暂不启用
# class Skill3(PassiveSkill):
# """
# 增加基本攻击、 前冲攻击、 跳跃攻击、 [翔击]的攻击力。\n
# 在决斗场中,增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。\n
# """
# name = "基础精通"
# learnLv = 1
# masterLv = 115
# maxLv = 200
# cellPos = (1,0)
# position = 1
# rangeLv = 1
# uuid = "5a56514f35cf0270ae8d6c65f8fefd78"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 基本攻击力变化率 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 前冲攻击力变化率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 跳跃攻击力变化率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# 受身蹲伏
# thief/necro/ce26c6b69d02a440a81b552bec94f03b
# ddc49e9ad1ff72a00b53c6cff5b1e920/ce26c6b69d02a440a81b552bec94f03b
# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
# class Skill4(ActiveSkill):
# """
# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
# """
# name = "受身蹲伏"
# learnLv = 1
# masterLv = 10
# maxLv = 20
# cellPos = (2,0)
# position = 2
# rangeLv = None
# cd = 5
# mp = [1, 1]
# uuid = "ce26c6b69d02a440a81b552bec94f03b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 蹲伏姿势最短无敌时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 蹲伏姿势最长无敌时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 起身时霸体时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
# 技能连招
# thief/necro/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# ddc49e9ad1ff72a00b53c6cff5b1e920/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
# class Skill5(ActiveSkill):
# """
# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
# - 可将技能连招图标设置到技能栏快捷键中使用。\n
# - 仅限在城镇及修炼场中进行设置。\n
# 按顺序施放添加在连招栏位中的技能。\n
# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
# 决斗场中无法使用技能连招。\n
# """
# name = "技能连招"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (8,0)
# position = 8
# rangeLv = None
# cd = []
# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
# thief/necro/892ef624d8bf3d7fc045f84825fd6104
# ddc49e9ad1ff72a00b53c6cff5b1e920/892ef624d8bf3d7fc045f84825fd6104
# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
# class Skill6(PassiveSkill):
# """
# 穿戴防具时,可以增加各种属性。\n
# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
# """
# name = "防具精通"
# learnLv = 1
# masterLv = 1
# maxLv = 1
# cellPos = (0,1)
# position = 0
# rangeLv = None
# cd = []
# uuid = "892ef624d8bf3d7fc045f84825fd6104"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 切割
# thief/necro/9dda3f4a849dba1a288dd65e116860f2
# ddc49e9ad1ff72a00b53c6cff5b1e920/9dda3f4a849dba1a288dd65e116860f2
class Skill6(ActiveSkill):
"""
前冲攻击中输入攻击键时,施放追加斩击。\n
攻击力、 攻击范围、 前进速度和前进距离随技能等级增加而增大。\n
"""
name = "切割"
cellPos = (0,2)
learnLv = 5
masterLv = 1
maxLv = 6
position = 0
rangeLv = 2
cd = 2.5
mp = [6, 56]
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 前冲速度和距离比率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 攻击范围比率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 焰刃
# thief/necro/eb71e1d82d92c7e1d40500a0dcd77aa6
# ddc49e9ad1ff72a00b53c6cff5b1e920/eb71e1d82d92c7e1d40500a0dcd77aa6
# MIGRATION: character 中没有同名技能“焰刃”,暂不启用
# class Skill8(ActiveSkill):
# """
# 火属性近身魔法技能; 聚集火焰的力量对敌人进行强力攻击并把敌人击飞。\n
# 攻击力、 击飞力、 发动速度和攻击范围随技能等级增加而增大。\n
# """
# name = "焰刃"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (8,2)
# position = 8
# rangeLv = 2
# cd = 5
# mp = [15, 168]
# uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 击飞力比率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 发动速度增加率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # [范围信息]
# # 范围 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# 影袭
# thief/necro/c9664191611af31142e052dfaef84530
# ddc49e9ad1ff72a00b53c6cff5b1e920/c9664191611af31142e052dfaef84530
# MIGRATION: character 中没有同名技能“影袭”,暂不启用
# class Skill9(ActiveSkill):
# """
# 以无视敌人硬直的斩击攻击敌人,使敌人受到无属性物理伤害的同时进入僵直状态; 之后移动到敌人身后,伺机进行下一次攻击。\n
# 转职为影舞者时,可以强制控制敌人。\n
# 在决斗场中,无法强制控制敌人,但是相比其他暗夜使者,可以使敌人进入更长时间的僵直状态。\n
# """
# name = "影袭"
# learnLv = 5
# masterLv = 60
# maxLv = 70
# cellPos = (10,2)
# position = 10
# rangeLv = 2
# cd = 6
# mp = [15, 168]
# uuid = "c9664191611af31142e052dfaef84530"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 敌人僵直时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # - [转职为影舞者时] -
# # 僵直时间比率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 压制力 (4人队伍) : {value3}秒 ({value4}秒)
# data3 = get_data(f'{prefix}/{uuid}', 3)
# data4 = get_data(f'{prefix}/{uuid}', 4)
# 暗魂波
# thief/necro/ade01c1d6afc8a05055225045e89fe49
# ddc49e9ad1ff72a00b53c6cff5b1e920/ade01c1d6afc8a05055225045e89fe49
class Skill9(ActiveSkill):
"""
向敌人发射暗属性球体。\n
球体会自动寻找敌人,发现敌人后对敌人造成伤害,最后球体爆炸。\n
- [转职为黑夜术士后附加效果] -\n
施放[降临 : 暴君巴拉克]的状态下,可以蓄气施放[暗魂波]。\n
蓄气施放[暗魂波]时,球体变大且增加攻击力。\n
在决斗场中,地图内球体的存在时间减少。\n
"""
name = "暗魂波"
cellPos = (4,2)
learnLv = 5
masterLv = 60
maxLv = 70
position = 4
rangeLv = 2
cd = 3.5
mp = [15, 161]
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
# 多段攻击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 2
# 爆炸攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 1
# 诱导力比率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# [转职为黑夜术士后]
# 蓄气时攻击力增加率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 地图内球体存在时间 : {value5}秒
data5 = get_data(f'{prefix}/{uuid}', 5)
# [冥河之钥]
# 多段攻击力 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
hit6 = 4
power1 = 0
power2 = 0
# 弧光闪
# thief/necro/0969cd4054d93da07708108c0cc1c4b5
# ddc49e9ad1ff72a00b53c6cff5b1e920/0969cd4054d93da07708108c0cc1c4b5
# MIGRATION: character 中没有同名技能“弧光闪”,暂不启用
# class Skill11(ActiveSkill):
# """
# 急速冲向前方的敌人并对其进行闪电般的攻击。\n
# 按上下方向键可向Y轴移动; 若急速前冲过程中按跳跃键,则可停止移动。\n
# 暗星可以连续发动两次[弧光闪]; 可在空中施放[弧光闪]; 可强制中断转职技能,并施放[弧光闪]; 可消耗连击点数发动可控制左右方向的[终结之击]; 学习[弧光连闪]后,增加追加攻击的可发动次数。\n
# 转职为影舞者后,可以强制中断技能并施放[追影步]; 学习[潜行教义]后,可以再次按技能键发动追加攻击。\n
# 可以利用方向键调整移动方向。\n
# """
# name = "弧光闪"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (0,3)
# position = 0
# rangeLv = 2
# cd = 6
# mp = [18, 190]
# uuid = "0969cd4054d93da07708108c0cc1c4b5"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # [终结之击]攻击力 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 发动速度比率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 僵直时间比率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# 骨盾
# thief/necro/ff171dc487807bb9aa28900ca9a46b41
# ddc49e9ad1ff72a00b53c6cff5b1e920/ff171dc487807bb9aa28900ca9a46b41
class Skill11(ActiveSkill):
"""
在自身或队员周围召唤由骨头碎片形成的骨盾,可以增加被骨盾守护的角色的物理防御力和魔法防御力。\n
该角色被攻击时,骨头碎片会自动飞向敌人,并使敌人受到无属性魔法伤害。\n
每次被攻击时,骨头碎片会逐块消失。 当骨头碎片全部消失时,增加的物理防御力和魔法防御力效果就会消失。\n
[转职为黑夜术士后功能变更]\n
减少骨盾的持续时间。\n
学习后减少所受伤害,施放技能后被攻击一定次数内附加霸体护甲。\n
可以在其他动作中施放,不受冷却时间减少效果的影响。\n
在决斗场中,不适用持续时间减少和霸体护甲效果,施放技能时减少所受伤害。\n
"""
name = "骨盾"
cellPos = (5,3)
learnLv = 10
masterLv = 1
maxLv = 7
position = 5
rangeLv = 3
cd = 15
mp = [20, 400]
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 骨盾持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 骨头碎片数量 : {value2}
data2 = get_data(f'{prefix}/{uuid}', 2)
# 魔法防御力增加 : {value3}
data3 = get_data(f'{prefix}/{uuid}', 3)
# 物理防御力增加 : {value4}
data4 = get_data(f'{prefix}/{uuid}', 4)
# 发射骨头碎片冷却时间 : {value5}秒
data5 = get_data(f'{prefix}/{uuid}', 5)
# [转职为黑夜术士后]
# 持续时间减少率 : 85%
# 所受伤害减少率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 霸体护甲生效次数 : {value7}次
data7 = get_data(f'{prefix}/{uuid}', 7)
# 忍法 : 影分身
# thief/necro/a5fa08f5d509e6ff2ebc68856a470b5a
# ddc49e9ad1ff72a00b53c6cff5b1e920/a5fa08f5d509e6ff2ebc68856a470b5a
# MIGRATION: character 中没有同名技能“忍法 : 影分身”,暂不启用
# class Skill13(ActiveSkill):
# """
# 把自己的影分身留在原地的同时,向空中瞬移,可用左右方向键控制瞬移地点。\n
# 被攻击时,也可以使用此技能。\n
# 留在地上的影分身会挑衅一定领域内的敌人; 影分身经过一段时间或受到一定伤害后,会爆炸并使敌人受到无属性魔法伤害。\n
# """
# name = "忍法 : 影分身"
# learnLv = 10
# masterLv = 40
# maxLv = 50
# cellPos = (7,3)
# position = 7
# rangeLv = 3
# cd = [30, 29.387755, 28.77551, 28.163265, 27.55102, 26.938776, 26.326531, 25.714286, 25.102041, 24.489796, 23.877551, 23.265306, 22.653061, 22.040816, 21.428571, 20.816327, 20.204082, 19.591837, 18.979592, 18.367347, 17.755102, 17.142857, 16.530612, 15.918367, 15.306122, 14.693878, 14.081633, 13.469388, 12.857143, 12.244898, 11.632653, 11.020408, 10.408163, 9.795918, 9.183673, 8.571429, 7.959184, 7.346939, 6.734694, 6.122449, 5.510204, 4.897959, 4.285714, 3.673469, 3.061224, 2.44898, 1.836735, 1.22449, 0.612245, 0]
# mp = [20, 231]
# uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 分身生命值 : {value1}
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 分身持续时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 挑衅范围 : {value3}px
# data3 = get_data(f'{prefix}/{uuid}', 3)
# 碎踝
# thief/necro/5dc7008b12a459325b548b0715c6b73c
# ddc49e9ad1ff72a00b53c6cff5b1e920/5dc7008b12a459325b548b0715c6b73c
# MIGRATION: character 中没有同名技能“碎踝”,暂不启用
# class Skill14(ActiveSkill):
# """
# 用强力的扫腿踢攻击敌人的脚踝。\n
# 被扫腿踢命中的敌人将受到无属性物理伤害,且有一定几率进入减速状态。\n
# """
# name = "碎踝"
# learnLv = 10
# masterLv = 60
# maxLv = 70
# cellPos = (10,3)
# position = 10
# rangeLv = 2
# cd = 7
# mp = [15, 168]
# uuid = "5dc7008b12a459325b548b0715c6b73c"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 减速几率 : {value1}%
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 减速持续时间 : {value2}秒
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 移动速度减少率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 攻击速度减少率 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# 强化 - 后跳
# thief/necro/2b340542e776818b78f3212af184bd6b
# ddc49e9ad1ff72a00b53c6cff5b1e920/2b340542e776818b78f3212af184bd6b
# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
# class Skill15(PassiveSkill):
# """
# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
# """
# name = "强化 - 后跳"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (4,0)
# position = 4
# rangeLv = None
# cd = 30
# uuid = "2b340542e776818b78f3212af184bd6b"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 强制中断技能时的冷却时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 被击或倒地期间施放时的冷却时间 : {value1}秒
# data1 = get_data(f'{prefix}/{uuid}', 1)
# 跃翔
# thief/necro/1fea5a626f15230237946a11a9d11582
# ddc49e9ad1ff72a00b53c6cff5b1e920/1fea5a626f15230237946a11a9d11582
# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
# class Skill16(ActiveSkill):
# """
# 增加自身20%的跳跃力,效果持续一定时间。\n
# 效果持续期间内,再次按技能键可以结束。\n
# """
# name = "跃翔"
# learnLv = 10
# masterLv = 1
# maxLv = 1
# cellPos = (6,0)
# position = 6
# rangeLv = 3
# cd = 5
# mp = [13, 13]
# uuid = "1fea5a626f15230237946a11a9d11582"
# icon = "$common/$uuid"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 持续时间 : {value0}秒
# data0 = get_data(f'{prefix}/{uuid}', 0)
# 疾空踏
# thief/necro/717f1e2104fe4b796f800352fa143ecc
# ddc49e9ad1ff72a00b53c6cff5b1e920/717f1e2104fe4b796f800352fa143ecc
# MIGRATION: character 中没有同名技能“疾空踏”,暂不启用
# class Skill17(ActiveSkill):
# """
# 从空中快速下降并向敌人发出连续踢击。\n
# 连续踢击结束前,输入Z键可以发动最后一击。\n
# 只能在空中使用,且在下落过程中有敌人时才能施放连续踢击。\n
# 终结攻击会引发冲击波,被命中的敌人会被击飞。\n
# 连续踢击过程中连续按下攻击键时,会增加连续踢击的速度和命中次数。\n
# """
# name = "疾空踏"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (10,4)
# position = 10
# rangeLv = 2
# cd = 6.5
# mp = [22, 235]
# uuid = "717f1e2104fe4b796f800352fa143ecc"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 连续踢击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 连续踢击次数 : {value1}次~{value2}次
# data1 = get_data(f'{prefix}/{uuid}', 1)
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 最后一击攻击力 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 冲击波攻击力 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # 最后一击浮空力比率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # [范围信息]
# # 冲击波范围比率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# 忍法 : 飞鼠
# thief/necro/4655101518604f874721b3cc249aae10
# ddc49e9ad1ff72a00b53c6cff5b1e920/4655101518604f874721b3cc249aae10
# MIGRATION: character 中没有同名技能“忍法 : 飞鼠”,暂不启用
# class Skill18(ActiveSkill):
# """
# 快速跳向敌人并引爆炸弹,给予敌人火属性魔法伤害的同时使敌人浮空。\n
# 该技能可以在地上和空中使用,且命中敌人后可以进行追击。\n
# 攻击力和爆炸范围随攻击次数递增,最后一击时增幅更大。\n
# """
# name = "忍法 : 飞鼠"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (0,4)
# position = 0
# rangeLv = 2
# cd = 10
# mp = [10, 84]
# uuid = "4655101518604f874721b3cc249aae10"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 使用次数上限 : {value1}次
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 最后一击浮空力比率 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 每次追击时攻击力增加率 : {value3}%
# data3 = get_data(f'{prefix}/{uuid}', 3)
# # 最后一击时攻击力增加率 : {value4}%
# data4 = get_data(f'{prefix}/{uuid}', 4)
# # 每次追击时爆炸范围增加率 : {value5}%
# data5 = get_data(f'{prefix}/{uuid}', 5)
# # 最后一击爆炸范围增加率 : {value6}%
# data6 = get_data(f'{prefix}/{uuid}', 6)
# # [范围信息]
# # 爆炸范围比率 : {value7}%
# data7 = get_data(f'{prefix}/{uuid}', 7)
# 天诛
# thief/necro/f2fb27162beb0b87a7cb9af7900e95f2
# ddc49e9ad1ff72a00b53c6cff5b1e920/f2fb27162beb0b87a7cb9af7900e95f2
# MIGRATION: character 中没有同名技能“天诛”,暂不启用
# class Skill19(ActiveSkill):
# """
# 抓取一名敌人后向其头部进行刺击,被刺击命中的敌人将受到无属性伤害。\n
# 若[天诛]背击敌人时,则会追加一次刺击,且最后还会追加一次高伤害的切割攻击。\n
# """
# name = "天诛"
# learnLv = 15
# masterLv = 60
# maxLv = 70
# cellPos = (9,4)
# position = 9
# rangeLv = 2
# cd = 7
# mp = [28, 308]
# uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
# hasVP = False
# hasUP = True
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 刺击攻击力 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# # 刺击次数 : {value1}次
# data1 = get_data(f'{prefix}/{uuid}', 1)
# # 切割攻击攻击力 : {value2}%
# data2 = get_data(f'{prefix}/{uuid}', 2)
# # 压制力 (4人队伍) : {value3}秒 ({value4}秒)
# data3 = get_data(f'{prefix}/{uuid}', 3)
# data4 = get_data(f'{prefix}/{uuid}', 4)
# 诅咒之箭
# thief/necro/547ab2b2bd860d3e37355a9cfbc1077c
# ddc49e9ad1ff72a00b53c6cff5b1e920/547ab2b2bd860d3e37355a9cfbc1077c
class Skill19(ActiveSkill):
"""
召唤暗属性的诅咒之箭后,向前方敌人发射; 被诅咒之箭命中的敌人会受到暗属性多段魔法伤害,并有一定几率进入诅咒状态。\n
"""
name = "诅咒之箭"
cellPos = (5,4)
learnLv = 15
masterLv = 60
maxLv = 70
position = 5
rangeLv = 2
cd = 10
mp = [22, 235]
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 5
# 发射数量 : {value1}发
data1 = get_data(f'{prefix}/{uuid}', 1)
# 诅咒几率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 诅咒持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 多段攻击次数上限 : {value4}
data4 = get_data(f'{prefix}/{uuid}', 4)
# 降临 : 尼古拉斯
# thief/necro/1fadde0eece18649caddbca7bd58cc2f
# ddc49e9ad1ff72a00b53c6cff5b1e920/1fadde0eece18649caddbca7bd58cc2f
class Skill20(ActiveSkill):
"""
召唤蜘蛛族王子尼古拉斯。\n
若黑夜术士死亡或再次按技能键,则尼古拉斯会消失。\n
尼古拉斯的生命值和防御力以角色数值的一定比例换算。\n
在地下城中,不会被敌人击中。\n
在决斗场中,适用单独的生命值和防御力。\n
- [攻击模式] -\n
黑蜘蛛 : 接近敌人时,向敌人投掷极速旋转的黑蜘蛛。\n
艾克尼亚 : 释放出艾克尼亚的灵体,造成大量伤害。\n
"""
name = "降临 : 尼古拉斯"
cellPos = (2,4)
learnLv = 15
masterLv = 60
maxLv = 70
position = 2
rangeLv = 2
cd = 5
mp = [30, 420]
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 尼古拉斯等级 : {value1}级
data1 = get_data(f'{prefix}/{uuid}', 1)
# 黑蜘蛛旋转攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 4
# 艾克尼亚攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
# - [决斗场] -
# 尼古拉斯生命值 : {value4}
data4 = get_data(f'{prefix}/{uuid}', 4)
mode = ['蜘蛛', '艾克']
def setMode(self, mode):
if mode == '蜘蛛':
self.hit2 = 4
self.hit3 = 0
self.cd = 2
elif mode == '艾克':
self.hit2 = 0
self.hit3 = 1
self.cd = 6
def getSkillCD(self, mode=None):
return self.cd
# 手杖精通
# thief/necro/c47b66efd27845ef14954928ea2f95c8
# ddc49e9ad1ff72a00b53c6cff5b1e920/c47b66efd27845ef14954928ea2f95c8
class Skill21(PassiveSkill):
"""
除[千魂祭]、 [亡者君临 : 巴拉克之戮]、 [命运殇痕·摩罗斯之咒]的其他技能的冷却时间减少。 装备手杖时,施放速度增加。\n
"""
name = "手杖精通"
cellPos = (4,4)
learnLv = 15
masterLv = 1
maxLv = 1
position = 4
rangeLv = 1
uuid = "c47b66efd27845ef14954928ea2f95c8"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能冷却时间减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# [装备手杖时]
# 施放速度增加 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [{"type":"*cdReduce","data":data0,"exceptSkills":["千魂祭","亡者君临 : 巴拉克之戮","命运殇痕·摩罗斯之咒"]}]
# 驱使枯灵
# thief/necro/d0cdaca82892e54097f22a1f60817048
# ddc49e9ad1ff72a00b53c6cff5b1e920/d0cdaca82892e54097f22a1f60817048
class Skill22(ActiveSkill):
"""
命令尼古拉斯召唤枯灵群。\n
枯灵会对敌人进行撕咬攻击,且经过一定时间后还会进行暗属性爆炸攻击。\n
被枯灵攻击的敌人有一定几率进入诅咒状态。\n
对无法抓取的敌人不适用控制效果。\n
在决斗场中,枯灵的撕咬攻击失败时,一定时间后才能再次发动撕咬攻击。\n
尼古拉斯的生命值和防御力以角色数值的一定比例换算。\n
在地下城中,不会被敌人击中。\n
在决斗场中,适用单独的生命值和防御力。\n
"""
name = "驱使枯灵"
cellPos = (3,5)
learnLv = 20
masterLv = 60
maxLv = 70
position = 3
rangeLv = 2
cd = 8
mp = [32, 343]
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 枯灵等级 : {value0}级
data0 = get_data(f'{prefix}/{uuid}', 0)
# 枯灵召唤持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 枯灵生命值 : {value2}
data2 = get_data(f'{prefix}/{uuid}', 2)
# 枯灵撕咬攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 枯灵最后撕咬攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# 枯灵撕咬次数 : {value5}次
data5 = get_data(f'{prefix}/{uuid}', 5)
# 诅咒几率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 诅咒持续时间 : {value7}秒
data7 = get_data(f'{prefix}/{uuid}', 7)
# 诅咒等级 : {value8}级
data8 = get_data(f'{prefix}/{uuid}', 8)
# 枯灵召唤数量上限 : {value9}
data9 = get_data(f'{prefix}/{uuid}', 9)
# 爆炸魔法攻击力 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
hit10 = 5
# [范围信息]
# 枯灵爆炸扩大率 : {value11}%
data11 = get_data(f'{prefix}/{uuid}', 11)
# [决斗场]
# 枯灵撕咬攻击冷却时间 : {value12}秒
data12 = get_data(f'{prefix}/{uuid}', 12)
mode = ["自爆", "撕咬"]
def setMode(self, mode):
if mode == "自爆":
self.hit3 = 0
self.hit4 = 0
self.hit10 = 5
elif mode == "撕咬":
self.hit3 = 2
self.hit4 = 1
self.hit10 = 5
# 服从
# thief/necro/0232c151ef3731c2dede51931a374723
# ddc49e9ad1ff72a00b53c6cff5b1e920/0232c151ef3731c2dede51931a374723
class Skill23(ActiveSkill):
"""
改变尼古拉斯的战斗模式。\n
尼古拉斯的战斗模式有近战模式 (右) 、 远程模式 (左) 以及守护模式 (上) ; 施放技能后,可以利用方向键改变。\n
- [近战模式] -\n
以近身攻击为主。新增[蜘蛛斩]技能。\n
- [远程模式] -\n
以远程攻击为主。该模式下,可以大幅增加尼古拉斯的蜘蛛团攻击力和艾克洛索攻击力。\n
- [守护模式] -\n
停止攻击行为,环绕在黑夜术士周围,增加黑夜术士的防御力。\n
在决斗场中,守护模式下的尼古拉斯适用霸体状态。\n
"""
name = "服从"
cellPos = (1,5)
learnLv = 20
masterLv = 10
maxLv = 20
position = 1
rangeLv = 5
cd = 1
mp = [10, 100]
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [近战模式]
# [蜘蛛斩]攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# [远程模式]
# 蜘蛛团攻击力增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 艾克洛索攻击力增加率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# [守护模式]
# 黑夜术士物理防御力增加 : {value3}
data3 = get_data(f'{prefix}/{uuid}', 3)
# 黑夜术士魔法防御力增加 : {value4}
data4 = get_data(f'{prefix}/{uuid}', 4)
associate = [{"data":data1,"skills":["降临 : 尼古拉斯"]}]
# 暴击
# thief/necro/fc1262c19f3d0477ee8eda47b8db8696
# ddc49e9ad1ff72a00b53c6cff5b1e920/fc1262c19f3d0477ee8eda47b8db8696
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
# class Skill25(PassiveSkill):
# """
# 集中精神,提升物理/魔法暴击率。\n
# """
# name = "暴击"
# learnLv = 20
# masterLv = 10
# maxLv = 20
# cellPos = (5,0)
# position = 5
# rangeLv = 3
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
# hasVP = False
# hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
#
# # 物理/魔法暴击率增加 : {value0}%
# data0 = get_data(f'{prefix}/{uuid}', 0)
# 毁灭之爪
# thief/necro/27bade584bb42fef68148d3a0b72bace
# ddc49e9ad1ff72a00b53c6cff5b1e920/27bade584bb42fef68148d3a0b72bace
class Skill25(ActiveSkill):
"""
用毁灭之爪攻击敌人。\n
"""
name = "毁灭之爪"
cellPos = (5,6)
learnLv = 25
masterLv = 60
maxLv = 70
position = 5
rangeLv = 2
cd = 7
mp = [24, 259]
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 压制力 (4人队伍) : {value1}秒 ({value2}秒)
data1 = get_data(f'{prefix}/{uuid}', 1)
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 范围增加率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 暗黑仪式
# thief/necro/92360eab6e1f378902018eca681ac629
# ddc49e9ad1ff72a00b53c6cff5b1e920/92360eab6e1f378902018eca681ac629
class Skill26(ActiveSkill):
"""
增加黑夜术士的技能攻击力。\n
"""
name = "暗黑仪式"
cellPos = (6,6)
learnLv = 25
masterLv = 10
maxLv = 20
position = 6
rangeLv = 3
cd = 5
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# 持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 暗影蛛丝阵
# thief/necro/1803b6a67047cafb9e289b4f33cc507b
# ddc49e9ad1ff72a00b53c6cff5b1e920/1803b6a67047cafb9e289b4f33cc507b
class Skill27(ActiveSkill):
"""
命令尼古拉斯展开蛛丝阵。\n
蛛丝阵对范围内的敌人造成伤害。\n
施放技能时,大幅增加尼古拉斯的暗属性抗性,且进入蛛丝阵内的敌人会把尼古拉斯作为优先目标。\n
若施放技能时按住技能键,尼古拉斯会瞬移到死灵术士前方展开蛛丝阵。\n
"""
name = "暗影蛛丝阵"
cellPos = (2,6)
learnLv = 25
masterLv = 60
maxLv = 70
position = 2
rangeLv = 2
cd = 20
mp = [95, 952]
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
# 攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 19
# 多段攻击间隔 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# [范围信息]
# 蛛丝阵范围 : {value3}px
data3 = get_data(f'{prefix}/{uuid}', 3)
# 黑暗之环
# thief/necro/c4a5b868f1e8e60cd1867a2cfab4a242
# ddc49e9ad1ff72a00b53c6cff5b1e920/c4a5b868f1e8e60cd1867a2cfab4a242
class Skill28(PassiveSkill):
"""
黑暗之环是隶属元老院的黑夜术士的身份证明,对使用黑咒术有很大帮助。\n
学习后,增加属性攻击力。\n
"""
name = "黑暗之环"
cellPos = (4,6)
learnLv = 25
masterLv = 10
maxLv = 20
position = 4
rangeLv = 2
uuid = "c4a5b868f1e8e60cd1867a2cfab4a242"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 属性攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [{"data":data0}]
# 百鬼夜行
# thief/necro/04883563896fe1adac7505c6146b5f59
# ddc49e9ad1ff72a00b53c6cff5b1e920/04883563896fe1adac7505c6146b5f59
class Skill29(ActiveSkill):
"""
向前方地面投掷夜游魂。\n
夜游魂落地后,若再次输入技能指令,则夜游魂周围的百鬼之灵立即攻击周围的敌人。\n
夜游魂落地后,经过一定时间或黑夜术士死亡,百鬼之灵会自动出现。\n
在决斗场中,夜游魂落地瞬间就会出现百鬼之灵。\n
"""
name = "百鬼夜行"
cellPos = (5,7)
learnLv = 30
masterLv = 60
maxLv = 70
position = 5
rangeLv = 2
cd = 12
mp = [65, 699]
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 24
# 持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 多段攻击间隔 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 自动发动时,攻击力增加率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 对诅咒状态下敌人的攻击力增加率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
# [范围信息]
# 攻击范围增加率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
mode = ["自爆","引爆"]
def setMode(self, mode):
if mode == "自爆":
self.skillDamage *= 1.2
# 复苏者之怨
# thief/necro/c27418ae613c647527200a7ca17d97fd
# ddc49e9ad1ff72a00b53c6cff5b1e920/c27418ae613c647527200a7ca17d97fd
class Skill30(ActiveSkill):
"""
向前方地面召唤复苏者,并使复苏者范围内的敌人在一定时间内受到持续伤害。\n
敌人受到伤害时,有一定的几率进入减速和减少跳跃力的减益状态。\n
"""
name = "复苏者之怨"
cellPos = (3,7)
learnLv = 30
masterLv = 60
maxLv = 70
position = 3
rangeLv = 2
cd = 10
mp = [32, 336]
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 13
# 持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 攻击次数上限 : {value2}次
data2 = get_data(f'{prefix}/{uuid}', 2)
# 减速几率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
# 减速持续时间 : {value4}秒
data4 = get_data(f'{prefix}/{uuid}', 4)
# 移动速度减少率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# 攻击速度减少率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 跳跃力减少率 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
# 压制力 (4人队伍) : {value8}秒 ({value9}秒)
data8 = get_data(f'{prefix}/{uuid}', 8)
data9 = get_data(f'{prefix}/{uuid}', 9)
# [范围信息]
# 攻击范围扩大率 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
# 黑魔法书 : 亡者之魂
# thief/necro/0e409ac3e1c1f3976b3ef2bfe4c13069
# ddc49e9ad1ff72a00b53c6cff5b1e920/0e409ac3e1c1f3976b3ef2bfe4c13069
class Skill31(PassiveSkill):
"""
记载黑魔法知识的书,增加除[降临 : 尼古拉斯]外的技能攻击力,并增加[复苏者之缚]的复苏者区域范围。\n
"""
name = "黑魔法书 : 亡者之魂"
cellPos = (4,8)
learnLv = 30
masterLv = 1
maxLv = 10
position = 4
rangeLv = 5
uuid = "0e409ac3e1c1f3976b3ef2bfe4c13069"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# [复苏者之缚]范围增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [{"data":data0,"exceptSkills":["降临 : 尼古拉斯"]},]
# 降临 : 暴君巴拉克
# thief/necro/dcd536f1674630f01fc9667bb202b851
# ddc49e9ad1ff72a00b53c6cff5b1e920/dcd536f1674630f01fc9667bb202b851
class Skill32(ActiveSkill):
"""
召唤暴君巴拉克,使其依附在黑夜术士的身上。\n
[暴君巴拉克降临状态下]\n
- 基本攻击变更。\n
- 跳跃攻击时,巴拉克巨大的手碾压敌人。\n
- 可以施放[暗击拳]、 [巴拉克强击]、 [狂野乱舞]、 [巴拉克的野心]、 [千魂祭]、 [巴拉克的愤怒]、 [暴君湮灭斩]、 [亡者君临 : 巴拉克之戮]。\n
- 施放[暗魂波]时可以蓄力后发射,并且增加攻击力。\n
- 增加物理防御力、 魔法防御力和暗属性抗性,但会降低光属性抗性。\n
"""
name = "降临 : 暴君巴拉克"
cellPos = (7,8)
learnLv = 35
masterLv = 60
maxLv = 70
position = 7
rangeLv = 2
cd = 5
mp = [338, 3702]
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [巴拉克基本攻击]
# 基本攻击第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 基本攻击第2击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 基本攻击第3击攻击力 : {value2}% x {value3}
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 5
data3 = get_data(f'{prefix}/{uuid}', 3)
# 基本攻击第4击攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
hit4 = 1
# 跳跃攻击攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
# [暗击拳]
# 暗击拳攻击力 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
# 暗击拳爆炸攻击力 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
# [狂野乱舞]
# 狂野乱舞挥剑攻击力 : {value8}%
data8 = get_data(f'{prefix}/{uuid}', 8)
# [巴拉克强击]
# 强击攻击力 : {value9}%
data9 = get_data(f'{prefix}/{uuid}', 9)
# [防御力和抗性]
# 物理防御力增加量 : {value10}%
data10 = get_data(f'{prefix}/{uuid}', 10)
# 魔法防御力增加量 : {value11}%
data11 = get_data(f'{prefix}/{uuid}', 11)
# 暗属性抗性增加量 : {value12}
data12 = get_data(f'{prefix}/{uuid}', 12)
# 光属性抗性减少量 : {value13}
data13 = get_data(f'{prefix}/{uuid}', 13)
mode = ["x4","x3"]
def setMode(self, mode):
if self.vp == 2:
mode = "x3"
if mode == "x4":
self.hit4 = 1
elif mode == "x3":
self.hit4 = 0
def vp_1(self):
"""
[狂野乱舞]\n
施放[狂野乱舞]时,投掷带有暴君怒意的剑\n
- 投掷出的剑旋转着造成5次伤害\n
"""
...
def vp_2(self):
"""
[降临 : 暴君巴拉克]\n
巴拉克部分动作变更\n
- 删除基本攻击第4击\n
- 可以强制中断[百鬼夜行]、 [复苏者之缚]、 [怨噬之沼]、 [亡者之茧]的施放后僵直,施放巴拉克的基本攻击\n
[暗击拳]\n
施放时,巴拉克固定在该位置,再次施放或施放觉醒技能时,回到黑夜术士的位置\n
[巴拉克强击]\n
可在普通状态下施放\n
"""
self.setMode("x3")
...
associate = [
{"type":"+power0","data":data6,"skills":["暗击拳"],"ratio":1},
{"type":"+power1","data":data7,"skills":["暗击拳"],"ratio":1},
{"type":"+power0","data":data8,"skills":["狂野乱舞"],"ratio":1},
{"type":"+power0","data":data9,"skills":["巴拉克强击"],"ratio":1}
]
# 暗击拳
# thief/necro/1c1a9606eb702ebe5a7bb4397f3aeae0
# ddc49e9ad1ff72a00b53c6cff5b1e920/1c1a9606eb702ebe5a7bb4397f3aeae0
class Skill33(ActiveSkill):
"""
巴拉克用拳头进行抓取攻击,对敌人造成伤害。\n
只能在前冲时施放。\n
"""
name = "暗击拳"
cellPos = (8,9)
learnLv = 35
masterLv = 1
maxLv = 1
position = 8
rangeLv = 2
cd = 3
uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
hit0 = 1
data1= [0,1]
hit1 = 1
power0 = 0
power1 = 0
# [暗击拳]的攻击力适用[降临:暴君巴拉克]中的数值。
# 狂野乱舞
# thief/necro/56aa7844a2da23f5bea9b585aea5ae45
# ddc49e9ad1ff72a00b53c6cff5b1e920/56aa7844a2da23f5bea9b585aea5ae45
class Skill34(ActiveSkill):
"""
巴拉克向前方移动,挥剑攻击。 命中时将敌人向后击退。\n
"""
name = "狂野乱舞"
cellPos = (9,9)
learnLv = 35
masterLv = 1
maxLv = 1
position = 9
rangeLv = 2
cd = 7
uuid = "56aa7844a2da23f5bea9b585aea5ae45"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
hit0 = 1
power0 = 0
# [狂野乱舞]的攻击力适用[降临:暴君巴拉克]中的数值。
# 巴拉克强击
# thief/necro/68062215e75d92575958873ac8ede31a
# ddc49e9ad1ff72a00b53c6cff5b1e920/68062215e75d92575958873ac8ede31a
class Skill35(ActiveSkill):
"""
巴拉克连接特定的行动,用剑碾压敌人。\n
"""
name = "巴拉克强击"
cellPos = (10,9)
learnLv = 35
masterLv = 1
maxLv = 1
position = 10
rangeLv = 2
cd = 2
uuid = "68062215e75d92575958873ac8ede31a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。
data0 = [0,1]
hit0 = 1
power0 = 0
# [巴拉克强击]的攻击力适用[降临:暴君巴拉克]中的数值。
# 巴拉克的野心
# thief/necro/23a5e0fba03283cb1b324a847b3fe370
# ddc49e9ad1ff72a00b53c6cff5b1e920/23a5e0fba03283cb1b324a847b3fe370
class Skill36(ActiveSkill):
"""
施放技能后,前方地面上出现手掌形状的邪恶气息,此气息会攻击敌人并对敌人产生吸附效果。\n
若再次输入技能指令,则手掌气息会变成握拳气息攻击敌人。\n
只有在召唤巴拉克的状态下,才能使用该技能。\n
"""
name = "巴拉克的野心"
cellPos = (7,9)
learnLv = 40
masterLv = 60
maxLv = 70
position = 7
rangeLv = 2
cube = 1
cd = 25
mp = [165, 1393]
uuid = "23a5e0fba03283cb1b324a847b3fe370"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 第2击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# [范围信息]
# 攻击范围扩大率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
def vp_1(self):
"""
[巴拉克的野心]\n
可在除巴拉克系列技能外的其他动作中施放\n
删除第1击\n
总攻击力相同\n
"""
...
def vp_2(self):
"""
[巴拉克的野心]\n
巴拉克抬手间生成怨恨漩涡\n
- 怨恨漩涡会吸附周围的敌人\n
- 多段攻击伤害\n
- 攻击范围 +30%\n
- 基本冷却时间变更为50秒\n
- 攻击力 +100%\n
"""
self.cd = 50
self.skillRation *= 1 + 1
...
# 吸影暗劲波
# thief/necro/d2c6df5105577fb59fb92529a36165a0
# ddc49e9ad1ff72a00b53c6cff5b1e920/d2c6df5105577fb59fb92529a36165a0
class Skill37(ActiveSkill):
"""
命令尼古拉斯施放吸影暗劲波。\n
尼古拉斯施放吸影暗劲波时,会向周围敌人放出吸影线,给予敌人暗属性伤害。\n
吸影结束时,被吸影线缠住的敌人会受到暗属性爆炸伤害。\n
施放吸影暗劲波时,若按住技能指令,则尼古拉斯将瞬移到黑夜术士的前方施放吸影暗劲波。 (在决斗场中,恢复尼古拉斯的生命值,不发动瞬移效果,且无法攻击倒地状态的敌人)\n
"""
name = "吸影暗劲波"
cellPos = (2,9)
learnLv = 40
masterLv = 60
maxLv = 70
position = 2
rangeLv = 2
cube = 1
cd = 35
mp = [164, 1376]
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 抓取攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 2
# 爆炸魔法攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 最高抓取数量 : {value2}
data2 = get_data(f'{prefix}/{uuid}', 2)
# 每抓取1个敌人可恢复的生命值量 : {value3}
data3 = get_data(f'{prefix}/{uuid}', 3)
# 压制力 (4人队伍) : {value4}秒 ({value5}秒)
data4 = get_data(f'{prefix}/{uuid}', 4)
data5 = get_data(f'{prefix}/{uuid}', 5)
def vp_1(self):
"""
[吸影暗劲波]\n
命中时,黑夜术士进入无敌状态\n
- 吸影结束时,恢复黑夜术士9%的生命值\n
"""
...
def vp_2(self):
"""
[吸影暗劲波]\n
尼古拉斯召唤自己的分身来施放\n
- 分身追踪黑夜术士前方的敌人\n
- 若尼古拉斯不存在,则重新召唤\n
- 删除追加操作功能\n
"""
...
# 巴拉克的盟约
# thief/necro/31823197cc0b04d4c5dcf8f928d9220c
# ddc49e9ad1ff72a00b53c6cff5b1e920/31823197cc0b04d4c5dcf8f928d9220c
class Skill38(PassiveSkill):
"""
与巴拉克签订盟约,增加技能攻击力。\n
学习[巴拉克的盟约]后,施放[巴拉克的野心]和[巴拉克的愤怒]时,立即发动追加攻击。\n
"""
name = "巴拉克的盟约"
cellPos = (6,9)
learnLv = 40
masterLv = 1
maxLv = 10
position = 6
rangeLv = 3
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [{"data":data0}]
# 巴拉克的愤怒
# thief/necro/0ed3148658fe37b3336ccb718dc0fdb0
# ddc49e9ad1ff72a00b53c6cff5b1e920/0ed3148658fe37b3336ccb718dc0fdb0
class Skill39(ActiveSkill):
"""
发动后,巴拉克会用手抓向地面并攻击敌人,使敌人进入僵直状态,最后用巨大的刀斩击敌人。 施放技能时,再次按技能键可以立即施放斩击攻击。\n
只有在召唤巴拉克的状态下,才能使用该技能。\n
使用该技能时,无法强制中断当前进行的普通攻击动作。\n
"""
name = "巴拉克的愤怒"
cellPos = (7,10)
learnLv = 45
masterLv = 60
maxLv = 70
position = 7
rangeLv = 2
cube = 2
cd = 45
mp = [380, 3192]
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 第1击冲击波攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 抓地多段攻击攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 4
# 第2击攻击力 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 1
# 第2击冲击波攻击力 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
hit4 = 1
# [范围信息]
# 攻击范围扩大率 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
def vp_1(self):
"""
[巴拉克的愤怒]\n
仅发动用手抓向地面的动作\n
吸附被抓地攻击命中的敌人\n
总攻击力相同\n
"""
...
def vp_2(self):
"""
[巴拉克的愤怒]\n
仅发动下劈攻击\n
- 下劈范围 +25%\n
总攻击力相同\n
"""
...
# 降临 : 莱迪娅
# thief/necro/f4a561e272cc434a4905b3aa0c0de090
# ddc49e9ad1ff72a00b53c6cff5b1e920/f4a561e272cc434a4905b3aa0c0de090
class Skill40(ActiveSkill):
"""
召唤莱迪娅。 莱迪娅被召唤出来后,会在原地悲痛嚎叫。 悲痛嚎叫会给敌人造成暗属性的多段魔法伤害。\n
按住技能键时,攻击力会增加,并施放不贯穿的悲痛嚎叫。\n
其他技能施放过程中,可以无施放动作立即施放该技能。\n
无法在决斗场使用。\n
"""
name = "降临 : 莱迪娅"
cellPos = (4,10)
learnLv = 45
masterLv = 60
maxLv = 70
position = 4
rangeLv = 2
cube = 2
cd = 45
mp = [380, 3192]
uuid = "f4a561e272cc434a4905b3aa0c0de090"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 悲痛嚎叫攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 30
data1 = get_data(f'{prefix}/{uuid}', 1)
# 追加操作时攻击力 : {value2}% X {value3}
data2 = get_data(f'{prefix}/{uuid}', 2)
data3 = get_data(f'{prefix}/{uuid}', 3)
# [范围信息]
# 发射距离 : {value4}px
data4 = get_data(f'{prefix}/{uuid}', 4)
mode = ["长按","普通"]
def setMode(self, mode):
if self.vp == 2:
mode = "长按"
if mode == "长按":
self.hit0 = 0
self.hit2 = 30
elif mode == "普通":
self.hit0 = 30
self.hit2 = 0
def vp_1(self):
"""
[降临 : 莱迪娅]\n
莱迪娅爆炸\n
- 未命中时冷却时间缩短为 : 5秒\n
总攻击力相同\n
"""
...
def vp_2(self):
"""
[降临 : 莱迪娅]\n
莱迪娅展开亵渎之地\n
- 对范围内敌人造成伤害\n
- 删除长按技能键功能\n
- 始终适用长按操作攻击力\n
- 对受到伤害的敌人施加亵渎的诅咒\n
[亵渎的诅咒]\n
- 附加所有诅咒效果\n
总攻击力相同\n
"""
self.setMode("长按")
...
# 无形之惧
# thief/necro/202edb928046f4fa6dedf6337377efd5
# ddc49e9ad1ff72a00b53c6cff5b1e920/202edb928046f4fa6dedf6337377efd5
class Skill41(PassiveSkill):
"""
巴拉克降临时,使灵魂收割者周围的敌人进入恐惧状态,恐惧状态下的敌人受到的暴击伤害大幅增加。 掌握技能后,由于暴君之力的影响,增加灵魂收割者的暴击率。\n
"""
name = "无形之惧"
cellPos = (7,11)
learnLv = 48
masterLv = 40
maxLv = 50
position = 7
rangeLv = 3
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恐惧状态诱发范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
# 恐惧持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 暴击率增加 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
# 暴击伤害增加率 : {value3}%
data3 = get_data(f'{prefix}/{uuid}', 3)
associate = [{"data":data2}]
# 千魂祭
# thief/necro/2a3c96b88d02372505692da0a8b54743
# ddc49e9ad1ff72a00b53c6cff5b1e920/2a3c96b88d02372505692da0a8b54743
class Skill42(ActiveSkill):
"""
在巴拉克周围的敌人身上刻上战印,并把刻上战印的敌人作为祭品召唤出复苏者军队攻击敌人。\n
施放技能后,强化尼古拉斯和巴拉克,效果持续一定时间。\n
只有在召唤巴拉克的状态下,才能使用该技能。\n
"""
name = "千魂祭"
cellPos = (5,11)
learnLv = 50
masterLv = 40
maxLv = 50
position = 5
rangeLv = 5
cube = 5
cd = 145
mp = [881, 7403]
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 战印的范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
# 漩涡持续时间 : {value1}秒
data1 = get_data(f'{prefix}/{uuid}', 1)
# 漩涡攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 9
# 漩涡多段攻击间隔 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 复苏者军团攻击持续时间 : {value4}秒
data4 = get_data(f'{prefix}/{uuid}', 4)
# 复苏者军团攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 13
# 复苏者军团多段攻击间隔 : {value6}秒
data6 = get_data(f'{prefix}/{uuid}', 6)
# 最后爆炸攻击力 : {value7}%
data7 = get_data(f'{prefix}/{uuid}', 7)
hit7 = 1
# 增加[降临 : 尼古拉斯]技能等级 : {value8}级
data8 = get_data(f'{prefix}/{uuid}', 8)
# [降临 : 尼古拉斯]等级增加效果的持续时间 : {value9}秒
data9 = get_data(f'{prefix}/{uuid}', 9)
# 增加[降临 : 暴君巴拉克]技能等级 : {value10}级
data10 = get_data(f'{prefix}/{uuid}', 10)
# [降临 : 暴君巴拉克]等级增加效果的持续时间 : {value11}秒
data11 = get_data(f'{prefix}/{uuid}', 11)
# 复苏者之缚
# thief/necro/b3659936a9a74c4ed6f7faf07cca1f9e
# ddc49e9ad1ff72a00b53c6cff5b1e920/b3659936a9a74c4ed6f7faf07cca1f9e
class Skill43(ActiveSkill):
"""
向前方地面召唤复苏者,使复苏者范围内的敌人在一定时间内受到持续伤害,并进入束缚状态。\n
只有在召唤范围内,敌人才会进入束缚状态; 脱离范围或召唤结束时,束缚状态将解除。\n
"""
name = "复苏者之缚"
cellPos = (4,12)
learnLv = 60
masterLv = 40
maxLv = 50
position = 4
rangeLv = 2
cube = 2
cd = 30
mp = [400, 1120]
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 20
# 束缚几率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# 多段攻击间隔 : {value2}秒
data2 = get_data(f'{prefix}/{uuid}', 2)
# 召唤持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# [范围信息]
# 攻击范围扩大率 : {value4}%
data4 = get_data(f'{prefix}/{uuid}', 4)
def vp_1(self):
"""
[复苏者之缚]\n
召唤亡者漩涡\n
- 删除束缚效果\n
- 将敌人吸附至漩涡中心\n
总攻击力相同\n
"""
...
def vp_2(self):
"""
[复苏者之缚]\n
对[复苏者之缚]范围内的敌人赋予恶毒诅咒\n
[恶毒诅咒]\n
- 持续时间内附着在敌人身上造成伤害\n
- 赋予所有诅咒效果\n
"""
...
# 怨噬之沼
# thief/necro/e36ae35f8964d92e30e33529a65544d7
# ddc49e9ad1ff72a00b53c6cff5b1e920/e36ae35f8964d92e30e33529a65544d7
class Skill44(ActiveSkill):
"""
召唤亡者的怨念。\n
怨念配合黑夜术士的动作攻击前方敌人,并在地面凝聚成怨噬之沼,跟随黑夜术士。\n
再次按技能键,怨噬之沼再次向前方发动攻击,最多可以发动3次。\n
"""
name = "怨噬之沼"
cellPos = (4,13)
learnLv = 70
masterLv = 40
maxLv = 50
position = 4
rangeLv = 2
cube = 1
cd = 50
mp = [800, 1680]
uuid = "e36ae35f8964d92e30e33529a65544d7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 第2击攻击力 : {value1}% X {value2}
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 3
data2 = get_data(f'{prefix}/{uuid}', 2)
# 第3击喷涌攻击力 : {value3}% X {value4}
data3 = get_data(f'{prefix}/{uuid}', 3)
hit3 = 3
data4 = get_data(f'{prefix}/{uuid}', 4)
# 第3击撕咬攻击力 : {value5}%
data5 = get_data(f'{prefix}/{uuid}', 5)
hit5 = 1
# 怨噬之沼持续时间 : 20秒
# [范围信息]
# 攻击范围扩大率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
def vp_1(self):
"""
[怨噬之沼]\n
可以在[巴拉克的野心]、 [巴拉克的愤怒]、 [暴君湮灭斩]施放过程中使用\n
可以取消施放后僵直并立即施放黑夜术士系列技能\n
"""
...
def vp_2(self):
"""
[怨噬之沼]\n
仅发动最后一击\n
- 攻击范围 +50%\n
总攻击力相同\n
"""
...
# 暗黑蛛丝引
# thief/necro/dac8d8207618150c162e4c6f9e168527
# ddc49e9ad1ff72a00b53c6cff5b1e920/dac8d8207618150c162e4c6f9e168527
class Skill45(ActiveSkill):
"""
尼古拉斯张开暗影蛛丝,将敌人牵引至身边。\n
被牵引的敌人将在一段时间内无法移动。\n
对于无法抓取和固定的敌人,无法牵引到自己身边。\n
施放暗黑蛛丝引时,若按住技能键,则尼古拉斯将瞬移到黑夜术士的前方施放暗黑蛛丝引。\n
"""
name = "暗黑蛛丝引"
cellPos = (2,13)
learnLv = 75
masterLv = 40
maxLv = 50
position = 2
rangeLv = 2
cube = 3
cd = 20
mp = [580, 4500]
uuid = "dac8d8207618150c162e4c6f9e168527"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 张开蛛丝攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 收回蛛丝攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 束缚蛛丝攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 6
# 束缚蛛丝持续时间 : {value3}秒
data3 = get_data(f'{prefix}/{uuid}', 3)
# 压制力 (4人队伍) : {value4}秒 ({value5}秒)
data4 = get_data(f'{prefix}/{uuid}', 4)
data5 = get_data(f'{prefix}/{uuid}', 5)
# [范围信息]
# 攻击范围扩大率 : {value6}%
data6 = get_data(f'{prefix}/{uuid}', 6)
def vp_1(self):
"""
[暗黑蛛丝引]\n
尼古拉斯召唤自己的妹妹安吉丽娜\n
- 安吉丽娜生成蜘蛛丝,强制控制触碰蜘蛛丝的敌人3秒,并造成持续伤害\n
- 攻击范围 +50%\n
总攻击力相同\n
"""
...
def vp_2(self):
"""
[暗黑蛛丝引]\n
尼古拉斯召唤出自己的分身,代替自己施放技能\n
- 若尼古拉斯不存在,则重新召唤\n
- 施放时立即初始化[降临 : 莱迪娅]的冷却时间\n
- [降临 : 莱迪娅]攻击力 -56%\n
"""
...
def effect(self, old, new):
if self.vp == 2:
self.associate = [{"data":[0]+[-50]*self.maxLv,"skills":["降临 : 莱迪娅"]}]
return super().effect(old, new)
# 亡魂之息
# thief/necro/78b86e64fbb74c1db1b71c50a5ac21cd
# ddc49e9ad1ff72a00b53c6cff5b1e920/78b86e64fbb74c1db1b71c50a5ac21cd
class Skill46(PassiveSkill):
"""
学习后,增加黑夜术士的所有攻击力。\n
[暗魂波]、 [诅咒之箭]适用单独的攻击力增加量。\n
"""
name = "亡魂之息"
cellPos = (7,13)
learnLv = 75
masterLv = 40
maxLv = 50
position = 7
rangeLv = 3
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [暗魂波]、 [诅咒之箭]以外的所有攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
# [暗魂波]、 [诅咒之箭]攻击力增加率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
associate = [
{"data":data0,"exceptSkills":["暗魂波","诅咒之箭"]},
{"data":data1,"skills":["暗魂波","诅咒之箭"]}
]
# 暴君湮灭斩
# thief/necro/8e358ecf99ac9df31a6132aeafe378a9
# ddc49e9ad1ff72a00b53c6cff5b1e920/8e358ecf99ac9df31a6132aeafe378a9
class Skill47(ActiveSkill):
"""
巴拉克召唤出具象化的天罚之剑,横扫前方敌人。\n
只能在巴拉克降临的状态下施放,并且被[暴君湮灭斩]命中的敌人有一定几率陷入[无形之惧]。\n
"""
name = "暴君湮灭斩"
cellPos = (4,14)
learnLv = 80
masterLv = 40
maxLv = 50
position = 4
rangeLv = 2
cube = 5
cd = 45
mp = [800, 6000]
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 天罚之剑攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# [无形之惧]触发几率 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
# [范围信息]
# 攻击范围扩大率 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
def vp_1(self):
"""
[暴君湮灭斩]\n
除巴拉克系列技能外的所有技能都具有以下效果\n
- [暴君湮灭斩]施放过程中可强制中断\n
- 施放过程中可施放[暴君湮灭斩]\n
"""
...
def vp_2(self):
"""
[暴君湮灭斩]\n
巴拉克向前方突进并施放强力横斩\n
- 施放技能时进入无敌状态\n
"""
...
# 亡者君临 : 巴拉克之戮
# thief/necro/4c5271b0ecce120d7fc113f377fae76f
# ddc49e9ad1ff72a00b53c6cff5b1e920/4c5271b0ecce120d7fc113f377fae76f
class Skill48(ActiveSkill):
"""
巴拉克寻回本然之力,现身于真实之中。\n
现身的巴拉克会制造出一个黑洞,对敌人造成伤害的同时,将敌人拉向自己。\n
巴拉克彻底具象化后,会粉碎黑洞,引发剧烈的爆炸。\n
对无法抓取的敌人不适用控制效果。\n
巴拉克登场后,敌人会感受到[无形之惧]。\n
"""
name = "亡者君临 : 巴拉克之戮"
cellPos = (6,14)
learnLv = 85
masterLv = 40
maxLv = 50
position = 6
rangeLv = 5
cube = 10
cd = 180
mp = [1500, 5000]
uuid = "4c5271b0ecce120d7fc113f377fae76f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巴拉克登场攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
# 黑洞多段攻击攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 11
# 毁灭抓取攻击力 : {value2}%
data2 = get_data(f'{prefix}/{uuid}', 2)
hit2 = 1
# 冥河之钥
# thief/necro/96e72ec364dada85600c907ecd95a140
# ddc49e9ad1ff72a00b53c6cff5b1e920/96e72ec364dada85600c907ecd95a140
class Skill49(PassiveSkill):
"""
学习后,进入地下城时自动施放[降临 : 暴君巴拉克],增加基本攻击力和转职技能攻击力,且部分技能附加特殊效果。\n
[暗魂波] : 删除蓄气操作但保留蓄气时攻击力增加效果,召唤附着在敌人身上并持续造成伤害的灵魂。\n
[驱使枯灵] : 由黑夜术士直接召唤。\n
"""
name = "冥河之钥"
cellPos = (5,15)
learnLv = 95
masterLv = 40
maxLv = 50
position = 5
rangeLv = 3
uuid = "96e72ec364dada85600c907ecd95a140"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
associate = [{"data":data0}]
# 亡者之茧
# thief/necro/b1ccbd90d0b40f543ece3b18fcef827f
# ddc49e9ad1ff72a00b53c6cff5b1e920/b1ccbd90d0b40f543ece3b18fcef827f
class Skill50(ActiveSkill):
"""
从不死世界召唤由怨念和腐肉构成的诅咒之茧。\n
召唤时,吸附周围的敌人后结茧; 使范围内所有敌人进入灵魂状态。\n
黑夜术士的所有攻击都能对茧造成伤害,茧每隔一段时间逐渐膨胀,膨胀到最大后经过一段时间爆炸,对敌人造成伤害。\n
灵魂状态的敌人不会受到黑夜术士的攻击伤害,但会共担茧所受到的伤害。\n
再次按技能键时,立即引发爆炸。\n
对无法抓取的敌人不适用控制效果。\n
"""
name = "亡者之茧"
cellPos = (7,15)
learnLv = 95
masterLv = 40
maxLv = 50
position = 7
rangeLv = 2
cube = 7
cd = 60
mp = [1066, 8000]
uuid = "b1ccbd90d0b40f543ece3b18fcef827f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间上限 : 7秒
# 结茧多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 5
# 终结爆炸攻击力 : {value1}%
data1 = get_data(f'{prefix}/{uuid}', 1)
hit1 = 1
# 命运殇痕·摩罗斯之咒
# thief/necro/394e2f09c1f37ae61d831d8567707170
# ddc49e9ad1ff72a00b53c6cff5b1e920/394e2f09c1f37ae61d831d8567707170
class Skill51(ActiveSkill):
"""
召唤摩罗斯。\n
巴拉克和尼古拉斯仓惶退下。\n
摩罗斯以黑夜术士为媒介,向敌人散布恐怖之力。\n
结束后,退下的尼古拉斯和巴拉克回归。\n
解除召唤后,[降临 : 暴君巴拉克]的防御力和抗性效果维持不变。\n
[三次觉醒技能]\n
使用三次觉醒技能时,与关联的技能共享冷却时间。\n
若关联的技能还在冷却中,则无法使用三次觉醒技能。\n
"""
name = "命运殇痕·摩罗斯之咒"
cellPos = (5,16)
learnLv = 100
masterLv = 40
maxLv = 50
position = 5
rangeLv = 5
cube = 15
cd = 290
mp = [4027, 12888]
uuid = "394e2f09c1f37ae61d831d8567707170"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恐怖之力攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
hit0 = 1
class classChange(Character):
def __init__(self, equVersion):
self.name = 'necro'
self.nameCN = '隐夜·死灵术士'
self.role = 'thief'
self.角色 = '暗夜使者'
self.职业 = '死灵术士'
self.jobId = 'ddc49e9ad1ff72a00b53c6cff5b1e920'
self.jobGrowId = '618326026de1a1f1cfba5dbd0b8396e7'
self.武器选项 = ['匕首', '双剑', '手杖']
self.输出类型选项 = ["魔法百分比"] # TODO
self.输出类型 = '魔法百分比' # TODO
self.防具精通属性 = ['智力'] # TODO
self.防具类型 = '轻甲'
self.buff = 2.225
super().__init__(equVersion, __name__)