Files
dcalc/backend/core/equipment/version_0/enchant.py
T
imelonandCopilot 76cda54443 dev
Co-authored-by: Copilot <copilot@github.com>
2026-04-28 15:55:20 +08:00

1958 lines
38 KiB
Python

from core.abstract.character import CharacterProperty
from .register import register
# region 头肩
@register
def enchant_1(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1
三攻(10)|四维(40)|技攻(3%)|暴击率(5%)
"""
char.SetStatus(三攻=10, 四维=40, 技攻=0.03)
pass
@register
def enchant_2(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2
三攻(20)|四维(75)|Lv1~50主动+1
"""
char.SetStatus(三攻=20, 四维=75)
char.AddSkillLv(1, 50, 1, 1)
pass
@register
def enchant_3(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_3
三攻(20)|四维(75)|技攻(5%)
"""
char.SetStatus(三攻=20, 四维=75, 技攻=0.05)
pass
@register
def enchant_4(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_4
Lv30增益技能等级 +1|lv50主动技能等级+1
"""
if char.buffer:
char.AddSkillLv(30, 30, 1, 1)
char.AddSkillLv(50, 50, 1, 1)
pass
@register
def enchant_5(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_5
三攻(20)|四维(75)|技攻(7%)
"""
char.SetStatus(三攻=20, 四维=75, 技攻=0.07)
pass
@register
def enchant_6(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_6
四维(75)|Lv1~50主动+1
"""
char.SetStatus(四维=75)
char.AddSkillLv(1, 50, 1, 1)
pass
# endregion
# region 上衣
@register
def enchant_100(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_100
三攻(110)|力智(80)
"""
char.SetStatus(三攻=110, 力智=80)
pass
@register
def enchant_101(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_101
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_102(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_102
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_103(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_103
三攻(110)|力智(90)|技攻(1%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.01)
pass
@register
def enchant_104(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_104
四维(125)|奶系Lv15被动+4
"""
char.SetStatus(四维=125)
if char.buffer:
char.AddSkillLv(15, 15, 4, 0)
pass
@register
def enchant_105(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_105
三攻(110)|力智(90)|技攻(2%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass
@register
def enchant_115(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_115
四维(210)
"""
char.SetStatus(四维=210)
pass
@register
def enchant_114(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_114
三攻(110)|力智(90)|技攻(3%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.03)
pass
# endregion
# region 头肩
@register
def enchant_106(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_106
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
# endregion
# region 武器
@register
def enchant_107(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_107
独立(90)|力智(60)
"""
char.SetStatus(独立=90, 力智=60)
pass
@register
def enchant_108(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_108
魔攻(90)|力智(60)
"""
char.SetStatus(魔攻=90, 力智=60)
pass
@register
def enchant_109(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_109
物攻(90)|力智(60)
"""
char.SetStatus(物攻=90, 力智=60)
pass
@register
def enchant_110(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_110
智力(100)
"""
char.SetStatus(智力=100)
pass
@register
def enchant_111(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_111
力量(100)
"""
char.SetStatus(力量=100)
pass
@register
def enchant_112(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_112
体力(100)
"""
char.SetStatus(体力=100)
pass
@register
def enchant_113(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_113
精神(100)
"""
char.SetStatus(精神=100)
pass
# endregion
# region 下装
@register
def enchant_200(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_200
三攻(110)|力智(80)
"""
char.SetStatus(三攻=110, 力智=80)
pass
@register
def enchant_201(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_201
四维(125)|奶系Lv15被动+4
"""
char.SetStatus(四维=125)
if char.buffer:
char.AddSkillLv(15, 15, 4, 0)
pass
@register
def enchant_202(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_202
三攻(110)|力智(90)|技攻(2%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass
@register
def enchant_203(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_203
三攻(90)|力智(60)
"""
char.SetStatus(三攻=90, 力智=60)
pass
@register
def enchant_204(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_204
四维(100)
"""
char.SetStatus(四维=100)
pass
# endregion
# region 腰带
@register
def enchant_300(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_300
三攻(30)|技攻(1%)
"""
char.SetStatus(三攻=30, 技攻=0.01)
pass
@register
def enchant_301(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_301
三攻(10)|四维(40)|技攻(2%)
"""
char.SetStatus(三攻=10, 四维=40, 技攻=0.02)
pass
@register
def enchant_302(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_302
四维(45)|Lv1~50主动+1
"""
char.SetStatus(四维=45)
char.AddSkillLv(1, 50, 1, 1)
pass
@register
def enchant_303(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_303
三攻(36)|技攻(5%)|暴击率(3%)
"""
char.SetStatus(三攻=36, 技攻=0.05)
pass
@register
def enchant_304(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_304
四维(50)|三攻(15)|技攻(3%)|暴击率(3%)
"""
char.SetStatus(四维=50, 三攻=15, 技攻=0.03)
pass
@register
def enchant_305(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_305
四维(120)|奶系Lv15被动+3|暴击率(7%)
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_306(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_306
三攻(10)|四维(40)|技攻(1%)
"""
char.SetStatus(三攻=10, 四维=40, 技攻=0.01)
pass
@register
def enchant_307(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_307
四维(100)|奶系Lv15被动+1
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 1, 0)
pass
@register
def enchant_308(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_308
三攻(36)|技攻(3%)
"""
char.SetStatus(三攻=36, 技攻=0.03)
pass
@register
def enchant_309(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_309
三攻(36)|技攻(7%)|暴击率(3%)
"""
char.SetStatus(三攻=36, 技攻=0.07)
pass
@register
def enchant_310(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_310
四维(75)|增益量(2%)|Lv1~50主动+1
"""
char.SetStatus(四维=75)
char.AddSkillLv(1, 50, 1, 1)
if char.buffer:
char.SetStatus(增益量P=0.02)
pass
# endregion
# region 武器
@register
def enchant_500(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_500
火强(15)
"""
char.AddElementDB('火', 15)
pass
@register
def enchant_501(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_501
冰强(15)
"""
char.AddElementDB('冰', 15)
pass
@register
def enchant_502(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_502
光强(15)
"""
char.AddElementDB('光', 15)
pass
@register
def enchant_503(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_503
暗强(15)
"""
char.AddElementDB('暗', 15)
pass
@register
def enchant_504(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_504
火强(15)|光强(15)
"""
char.AddElementDB('火', 15)
char.AddElementDB('光', 15)
pass
@register
def enchant_505(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_505
冰强(15)|暗强(15)
"""
char.AddElementDB('冰', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_506(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_506
火强(15)|冰强(15)
"""
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
pass
@register
def enchant_507(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_507
全属强(13)
"""
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_508(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_508
物攻(30)|独立(30)|全属强(15)|攻速(5%)
"""
char.SetStatus(物攻=30, 独立=30, 攻速=0.05)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_509(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_509
魔攻(30)|独立(30)|全属强(15)|施放(6%)
"""
char.SetStatus(魔攻=30, 独立=30, 施放=0.06)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_510(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_510
三攻(30)|全属强(15)
"""
char.SetStatus(三攻=30)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_511(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_511
四维(110)|施放(7%)
"""
char.SetStatus(四维=110, 施放速度=0.07)
pass
@register
def enchant_512(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_512
三攻(50)|力智(50)|全属强(16)|属性攻击
"""
char.SetStatus(三攻=50, 力智=50)
char.AddElementDB('火', 16)
char.AddElementDB('冰', 16)
char.AddElementDB('光', 16)
char.AddElementDB('暗', 16)
pass
# endregion
# region 项链
@register
def enchant_600(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_600
全属强(30)
"""
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
@register
def enchant_601(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_601
全属强(28)
"""
char.AddElementDB('火', 28)
char.AddElementDB('冰', 28)
char.AddElementDB('光', 28)
char.AddElementDB('暗', 28)
pass
@register
def enchant_602(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_602
四维(70)
"""
char.SetStatus(四维=70)
pass
@register
def enchant_603(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_603
全属强(33)
"""
char.AddElementDB('火', 33)
char.AddElementDB('冰', 33)
char.AddElementDB('光', 33)
char.AddElementDB('暗', 33)
pass
@register
def enchant_604(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_604
火强(35)|光强(35)
"""
char.AddElementDB('火', 35)
char.AddElementDB('光', 35)
pass
@register
def enchant_605(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_605
冰强(35)|暗强(35)
"""
char.AddElementDB('冰', 35)
char.AddElementDB('暗', 35)
pass
@register
def enchant_606(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_606
四维(90)
"""
char.SetStatus(四维=90)
pass
@register
def enchant_607(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_607
四维(100)|奶系Lv15被动+1
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 1, 0)
pass
@register
def enchant_608(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_608
全属强(35)|技攻(1%)
"""
char.AddElementDB('火', 35)
char.AddElementDB('冰', 35)
char.AddElementDB('光', 35)
char.AddElementDB('暗', 35)
char.SetStatus(技攻=0.01)
pass
@register
def enchant_609(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_609
全属强(35)|技攻(2%)
"""
char.AddElementDB('火', 35)
char.AddElementDB('冰', 35)
char.AddElementDB('光', 35)
char.AddElementDB('暗', 35)
char.SetStatus(技攻=0.02)
pass
@register
def enchant_610(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_610
四维(120)|奶系Lv15被动+1
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 1, 0)
pass
# endregion
# region 辅助装备
@register
def enchant_900(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_900
三攻(110)
"""
char.SetStatus(三攻=110)
pass
@register
def enchant_901(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_901
四维(100)
"""
char.SetStatus(四维=100)
pass
@register
def enchant_902(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_902
攻强(3%)|全属强(11)|暴击率(3%)
"""
char.SetStatus(攻击强化P=0.03)
char.AddElementDB('火', 11)
char.AddElementDB('冰', 11)
char.AddElementDB('光', 11)
char.AddElementDB('暗', 11)
pass
@register
def enchant_903(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_903
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_904(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_904
技攻(5%)|全属强(15)|暴击率(5%)
"""
char.SetStatus(技攻=0.05)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_905(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_905
技攻(7%)|全属强(15)|暴击率(5%)
"""
char.SetStatus(技攻=0.07)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_906(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_906
攻击强化(1%)|全属强(8)|暴击率(3%)
"""
char.SetStatus(攻击强化P=0.01)
char.AddElementDB('火', 8)
char.AddElementDB('冰', 8)
char.AddElementDB('光', 8)
char.AddElementDB('暗', 8)
pass
@register
def enchant_907(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_907
攻击强化(3%)|全属强(12)|暴击率(3%)
"""
char.SetStatus(攻击强化P=0.03)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
# endregion
# region 魔法石
@register
def enchant_1000(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1000
全属强(30)
"""
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
@register
def enchant_1001(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1001
全属强(35)
"""
char.AddElementDB('火', 35)
char.AddElementDB('冰', 35)
char.AddElementDB('光', 35)
char.AddElementDB('暗', 35)
pass
@register
def enchant_1002(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1002
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_1003(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1003
全属强(40)
"""
char.AddElementDB('火', 40)
char.AddElementDB('冰', 40)
char.AddElementDB('光', 40)
char.AddElementDB('暗', 40)
pass
@register
def enchant_1004(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1004
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 0)
pass
@register
def enchant_1005(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1005
全属强(45)
"""
char.AddElementDB('火', 45)
char.AddElementDB('冰', 45)
char.AddElementDB('光', 45)
char.AddElementDB('暗', 45)
pass
@register
def enchant_1006(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1006
四维(190)
"""
char.SetStatus(四维=190)
pass
# endregion
# region 耳环
@register
def enchant_1100(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1100
四维(50)|全属强(11)
"""
char.SetStatus(四维=50)
char.AddElementDB('火', 11)
char.AddElementDB('冰', 11)
char.AddElementDB('光', 11)
char.AddElementDB('暗', 11)
pass
@register
def enchant_1101(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1101
四维(175)
"""
char.SetStatus(四维=175)
pass
@register
def enchant_1102(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1102
四维(70)|全属强(15)
"""
char.SetStatus(四维=70)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_1103(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1103
四维(200)
"""
char.SetStatus(四维=200)
pass
@register
def enchant_1104(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1104
四维(100)|全属强(25)
"""
char.AddElementDB('火', 25)
char.AddElementDB('冰', 25)
char.AddElementDB('光', 25)
char.AddElementDB('暗', 25)
char.SetStatus(四维=100)
pass
@register
def enchant_1105(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1105
四维(250)
"""
char.SetStatus(四维=250)
pass
# endregion
# region 称号
@register
def enchant_1200(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1200
三攻(40)|全属强(15)|Lv1~50主动+1
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(1, 50, 1, 1)
pass
@register
def enchant_1201(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1201
三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
@register
def enchant_1202(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1202
Lv40主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(40, 40, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1203(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1203
Lv45主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(45, 45, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1204(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1204
Lv60主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(60, 60, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1205(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1205
Lv70主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(70, 70, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1206(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1206
Lv75主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(75, 75, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1207(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1207
Lv80主动+2|三攻(40)|全属强(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(80, 80, 2, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
pass
@register
def enchant_1208(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1208
Lv30增益技能等级 +1
"""
if char.buffer:
char.AddSkillLv(30, 30, 1, 1)
pass
@register
def enchant_1209(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1209
Lv30增益技能等级 +2
"""
if char.buffer:
char.AddSkillLv(30, 30, 2, 1)
pass
@register
def enchant_1210(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1210
Lv50主动技能等级 +1
"""
if char.buffer:
char.AddSkillLv(50, 50, 1, 1)
pass
@register
def enchant_1211(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1211
Lv50主动技能等级 +2
"""
if char.buffer:
char.AddSkillLv(50, 50, 2, 1)
pass
# endregion
# region 宠物
@register
def enchant_1300(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1300
火强(25)
"""
char.AddElementDB('火', 25)
pass
@register
def enchant_1301(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1301
冰强(25)
"""
char.AddElementDB('冰', 25)
pass
@register
def enchant_1302(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1302
光强(25)
"""
char.AddElementDB('光', 25)
pass
@register
def enchant_1303(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1303
暗强(25)
"""
char.AddElementDB('暗', 25)
pass
@register
def enchant_1304(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1304
全属强(23)
"""
char.AddElementDB('火', 23)
char.AddElementDB('冰', 23)
char.AddElementDB('光', 23)
char.AddElementDB('暗', 23)
pass
@register
def enchant_1305(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1305
力量(50)
"""
char.SetStatus(力量=50)
pass
@register
def enchant_1306(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1306
智力(50)
"""
char.SetStatus(智力=50)
pass
@register
def enchant_1307(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1307
精神(50)
"""
char.SetStatus(精神=50)
pass
@register
def enchant_1308(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1308
体力(50)
"""
char.SetStatus(体力=50)
pass
@register
def enchant_1309(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1309
物攻(60)
"""
char.SetStatus(物攻=60)
pass
@register
def enchant_1310(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1310
魔攻(60)
"""
char.SetStatus(魔攻=60)
pass
@register
def enchant_1311(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1311
独立(60)
"""
char.SetStatus(独立=60)
pass
@register
def enchant_1312(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1312
火强(16)
"""
char.AddElementDB('火', 16)
pass
@register
def enchant_1313(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1313
冰强(16)
"""
char.AddElementDB('冰', 16)
pass
@register
def enchant_1314(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1314
光强(16)
"""
char.AddElementDB('光', 16)
pass
@register
def enchant_1315(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1315
暗强(16)
"""
char.AddElementDB('暗', 16)
pass
@register
def enchant_1316(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_1316
全属强(14)
"""
char.AddElementDB('火', 14)
char.AddElementDB('冰', 14)
char.AddElementDB('光', 14)
char.AddElementDB('暗', 14)
pass
# endregion
# region 光环
@register
def enchant_2000(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2000
Lv1~95+1|攻击强化(12%)|增益量(7%)
"""
char.SetStatus(攻击强化P=0.12, 增益量P=0.07)
char.AddSkillLv(1, 95, 1)
pass
@register
def enchant_2001(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2001
Lv1~95+1|攻击强化(7%)|增益量(5%)
"""
char.SetStatus(攻击强化P=0.07, 增益量P=0.05)
char.AddSkillLv(1, 95, 1)
pass
@register
def enchant_2002(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2002
Lv1~35+1|攻击强化(5%)|增益量(3%)
"""
char.SetStatus(攻击强化P=0.05, 增益量P=0.03)
char.AddSkillLv(1, 35, 1)
pass
# endregion
# region 武器装扮
@register
def enchant_2100(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2100
Lv40主动+1|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2101(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2101
Lv45主动+1|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2102(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2102
Lv60主动+1|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2103(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2103
Lv70主动+1|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2104(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2104
Lv75主动+1|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2105(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2105
Lv80主动+1|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1, ['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
pass
@register
def enchant_2106(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2106
技攻(3%)|增益量(1%)|四维(65)
"""
char.SetStatus(四维=65, 技攻=0.03, 增益量P=0.01)
pass
# endregion
# region 皮肤
@register
def enchant_2200(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2200
Lv40主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2201(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2201
Lv45主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2202(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2202
Lv60主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2203(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2203
Lv70主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2204(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2204
Lv75主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2205(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2205
Lv80主动+1|全属强(12)|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1, exceptSkills=['念兽 : 龙虎啸', '风雷啸', '圣灵符文', '神圣之光'])
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
@register
def enchant_2206(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2206
全属强(6)
"""
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
# endregion
# region 宠物装备-红
@register
def enchant_2500(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2500
攻击强化(10%)
"""
char.SetStatus(攻击强化P=0.1)
pass
@register
def enchant_2501(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2501
攻击强化(8%)
"""
char.SetStatus(攻击强化P=0.08)
pass
@register
def enchant_2502(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2502
攻击强化(4%)|全属强(6)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
@register
def enchant_2503(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2503
攻击强化(4%)|全属强(4)|光强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 4)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 8)
char.AddElementDB('暗', 4)
pass
@register
def enchant_2504(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2504
攻击强化(4%)|全属强(4)|火强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 8)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 4)
char.AddElementDB('暗', 4)
pass
@register
def enchant_2505(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2505
攻击强化(4%)|全属强(4)|冰强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
@register
def enchant_2506(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2506
攻击强化(4%)|全属强(4)|暗强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 4)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 8)
char.AddElementDB('暗', 4)
pass
@register
def enchant_2507(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2507
四维(33)
"""
char.SetStatus(四维=33)
pass
@register
def enchant_2508(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2508
四维(25)
"""
char.SetStatus(四维=25)
pass
@register
def enchant_2509(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2509
四维(50)
"""
char.SetStatus(四维=50)
pass
@register
def enchant_2510(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2510
攻击强化(12%)
"""
char.SetStatus(攻击强化P=0.12)
pass
# endregion
# region 宠物装备-绿
@register
def enchant_2600(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2600
三攻(40)|全属强(30)
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
@register
def enchant_2601(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2601
三攻(40)|全属强(20)
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
@register
def enchant_2602(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2602
四维(50)|全属强(20)
"""
char.SetStatus(四维=50)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
@register
def enchant_2603(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2603
四维(30)|全属强(20)
"""
char.SetStatus(四维=30)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
@register
def enchant_2604(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2604
四维(30)
"""
char.SetStatus(四维=30)
pass
@register
def enchant_2605(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2605
四维(16)
"""
char.SetStatus(四维=16)
pass
# endregion
# region 宠物装备-蓝
@register
def enchant_2606(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2606
技攻(2%)|三速(5%)
"""
char.SetStatus(技攻=0.02, 三速=0.05)
pass
@register
def enchant_2607(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2607
三攻(30)|三速(4%)
"""
char.SetStatus(三攻=30, 三速=0.04)
pass
@register
def enchant_2608(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2608
三攻(30)
"""
char.SetStatus(三攻=30)
pass
@register
def enchant_2609(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2609
三攻(25)|三速(2%)|属性攻击|暴击(5%)
"""
char.SetStatus(三攻=25, 三速=0.02)
pass
@register
def enchant_2610(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2610
四维(50)|三速(4%)
"""
char.SetStatus(四维=50, 三速=0.04)
pass
@register
def enchant_2611(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2611
四维(25)|三速(2%)
"""
char.SetStatus(四维=25, 三速=0.02)
pass
@register
def enchant_2612(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2612
四维(20)|三速(2%)
"""
char.SetStatus(四维=20, 三速=0.02)
pass
# endregion
# region 快捷栏装备
@register
def enchant_2700(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2700
三攻(30)|攻击强化(10%)
"""
char.SetStatus(三攻=30, 攻击强化P=0.1)
pass
@register
def enchant_2701(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2701
三攻(30)|攻击强化(8%)
"""
char.SetStatus(三攻=30, 攻击强化P=0.08)
pass
@register
def enchant_2702(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2702
四维(8)|攻击强化(8%)
"""
char.SetStatus(四维=8, 攻击强化P=0.08)
pass
@register
def enchant_2703(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2703
四维(5)|攻击强化(8%)|攻速(8%)
"""
char.SetStatus(四维=5, 攻击强化P=0.08, 攻速=0.08)
pass
@register
def enchant_2704(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2704
三攻(30)|三速(5%)
"""
char.SetStatus(三攻=30, 三速=0.05)
pass
@register
def enchant_2705(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2705
三攻(30)|三速(5%)|增益量(1%)
"""
char.SetStatus(三攻=30, 三速=0.05, 增益量P=0.01)
pass
@register
def enchant_2706(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2706
四维(50)
"""
char.SetStatus(四维=50)
pass
@register
def enchant_2707(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2707
四维(50)|三速(5%)
"""
char.SetStatus(四维=50, 三速=0.05)
pass
@register
def enchant_2708(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2708
四维(50)|三速(5%)|增益量(1%)
"""
char.SetStatus(四维=50, 三速=0.05, 增益量P=0.01)
pass
@register
def enchant_2709(char: CharacterProperty):
"""
DCALC_REMOVE: enchant_2709
三攻(50)|四维(100)|增益量(3%)|攻击强化(15%)|三速(5%)
"""
char.SetStatus(三攻=50, 四维=100, 三速=0.05, 攻击强化P=0.15, 增益量P=0.03)
pass
# endregion