Files
dcalc/backend/core/equipment/version_0/enchant.py
T
2025-04-08 23:04:03 +08:00

1436 lines
26 KiB
Python

from core.basic.character import Character
enchant_func_list = {}
# region 头肩
def enchant_1(char: Character):
"""
三攻(10)|四维(40)|技攻(3%)|暴击率(5%)
"""
char.SetStatus(三攻=10, 四维=40, 技攻=0.03)
pass
def enchant_2(char: Character):
"""
三攻(20)|四维(75)|Lv1~50主动+1
"""
char.SetStatus(三攻=20, 四维=75)
char.AddSkillLv(1, 50, 1, 1)
pass
def enchant_3(char: Character):
"""
三攻(20)|四维(75)|技攻(5%)
"""
char.SetStatus(三攻=20, 四维=75, 技攻=0.05)
pass
def enchant_4(char: Character):
"""
Lv30增益技能等级 +1|lv50主动技能等级+1
"""
if char.buffer:
char.AddSkillLv(30, 1, 1, 1)
char.AddSkillLv(50, 1, 1, 1)
pass
# endregion
# region 上衣
def enchant_100(char: Character):
"""
三攻(110)|力智(80)
"""
char.SetStatus(三攻=110, 力智=80)
pass
def enchant_101(char: Character):
"""
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
def enchant_102(char: Character):
"""
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
def enchant_103(char: Character):
"""
三攻(110)|力智(90)|技攻(1%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.01)
pass
def enchant_104(char: Character):
"""
四维(125)|奶系Lv15被动+4
"""
char.SetStatus(四维=125)
if char.buffer:
char.AddSkillLv(15, 15, 4, 1)
pass
def enchant_105(char: Character):
"""
三攻(110)|力智(90)|技攻(2%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass
# endregion
# region 头肩
def enchant_106(char: Character):
"""
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
# endregion
# region 武器
def enchant_107(char: Character):
"""
独立(90)|力智(60)
"""
char.SetStatus(独立=90, 力智=60)
pass
def enchant_108(char: Character):
"""
魔攻(90)|力智(60)
"""
char.SetStatus(魔攻=90, 力智=60)
pass
def enchant_109(char: Character):
"""
物攻(90)|力智(60)
"""
char.SetStatus(物攻=90, 力智=60)
pass
def enchant_110(char: Character):
"""
智力(100)
"""
char.SetStatus(智力=100)
pass
def enchant_111(char: Character):
"""
力量(100)
"""
char.SetStatus(力量=100)
pass
def enchant_112(char: Character):
"""
体力(100)
"""
char.SetStatus(体力=100)
pass
def enchant_113(char: Character):
"""
精神(100)
"""
char.SetStatus(精神=100)
pass
# endregion
# region 下装
def enchant_200(char: Character):
"""
三攻(110)|力智(80)
"""
char.SetStatus(三攻=110, 力智=80)
pass
def enchant_201(char: Character):
"""
四维(125)|奶系Lv15被动+4
"""
char.SetStatus(四维=125)
if char.buffer:
char.AddSkillLv(15, 15, 4, 1)
pass
def enchant_202(char: Character):
"""
三攻(110)|力智(90)|技攻(2%)
"""
char.SetStatus(三攻=110, 力智=90, 技攻=0.02)
pass
# endregion
# region 腰带
def enchant_300(char: Character):
"""
三攻(30)|技攻(1%)
"""
char.SetStatus(三攻=30, 技攻=0.01)
pass
def enchant_301(char: Character):
"""
三攻(10)|四维(40)|技攻(2%)
"""
char.SetStatus(三攻=10, 四维=40, 技攻=0.02)
pass
def enchant_302(char: Character):
"""
四维(45)|Lv1~50主动+1
"""
char.SetStatus(四维=45)
if char.buffer:
char.AddSkillLv(1, 50, 1, 1)
pass
def enchant_303(char: Character):
"""
三攻(36)|技能伤害(5%)|暴击率(3%)
"""
char.SetStatus(三攻=36, 技能伤害=0.05)
pass
# endregion
# region 武器
def enchant_500(char: Character):
"""
火强(15)
"""
char.AddElementDB('火', 15)
pass
def enchant_501(char: Character):
"""
冰强(15)
"""
char.AddElementDB('冰', 15)
pass
def enchant_502(char: Character):
"""
光强(15)
"""
char.AddElementDB('光', 15)
pass
def enchant_503(char: Character):
"""
暗强(15)
"""
char.AddElementDB('暗', 15)
pass
def enchant_504(char: Character):
"""
火强(15)|光强(15)
"""
char.AddElementDB('火', 15)
char.AddElementDB('光', 15)
pass
def enchant_505(char: Character):
"""
冰强(15)|暗强(15)
"""
char.AddElementDB('冰', 15)
char.AddElementDB('暗', 15)
pass
def enchant_506(char: Character):
"""
火强(15)|冰强(15)
"""
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
pass
def enchant_507(char: Character):
"""
所有属性强化(13)
"""
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_508(char: Character):
"""
物攻(30)|独立(30)|全属强(15)|攻速(5%)
"""
char.SetStatus(物攻=30, 独立=30, 攻速=0.05)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_509(char: Character):
"""
魔攻(30)|独立(30)|全属强(15)|施放(6%)
"""
char.SetStatus(魔攻=30, 独立=30, 施放=0.06)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_510(char: Character):
"""
三攻(30)|全属强(15)
"""
char.SetStatus(三攻=30)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_511(char: Character):
"""
四维(110)|施放(7%)
"""
char.SetStatus(四维=110, 施放速度=0.07)
pass
def enchant_512(char: Character):
"""
三攻(50)|全属强(16)|属性攻击
"""
char.SetStatus(三攻=50)
char.AddElementDB('火', 16)
char.AddElementDB('冰', 16)
char.AddElementDB('光', 16)
char.AddElementDB('暗', 16)
pass
# endregion
# region 项链
def enchant_600(char: Character):
"""
所有属性强化(30)
"""
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
def enchant_601(char: Character):
"""
所有属性强化(28)
"""
char.AddElementDB('火', 28)
char.AddElementDB('冰', 28)
char.AddElementDB('光', 28)
char.AddElementDB('暗', 28)
pass
def enchant_602(char: Character):
"""
四维(70)
"""
char.SetStatus(四维=70)
pass
def enchant_603(char: Character):
"""
所有属性强化(33)
"""
char.AddElementDB('火', 33)
char.AddElementDB('冰', 33)
char.AddElementDB('光', 33)
char.AddElementDB('暗', 33)
pass
def enchant_604(char: Character):
"""
火强(35)|光强(35)
"""
char.AddElementDB('火', 35)
char.AddElementDB('光', 35)
pass
def enchant_605(char: Character):
"""
冰强(35)|暗强(35)
"""
char.AddElementDB('冰', 35)
char.AddElementDB('暗', 35)
pass
def enchant_606(char: Character):
"""
四维(90)
"""
char.SetStatus(四维=90)
pass
def enchant_607(char: Character):
"""
四维(100)|奶系Lv15被动+1
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 1, 1)
pass
def enchant_608(char: Character):
"""
全属强(35)|技攻(1%)
"""
char.AddElementDB('火', 35)
char.AddElementDB('冰', 35)
char.AddElementDB('光', 35)
char.AddElementDB('暗', 35)
char.SetStatus(技攻=0.01)
pass
# endregion
# region 辅助装备
def enchant_900(char: Character):
"""
三攻(110)
"""
char.SetStatus(三攻=110)
pass
def enchant_901(char: Character):
"""
四维(100)
"""
char.SetStatus(四维=100)
pass
def enchant_902(char: Character):
"""
攻强(3%)|所有属性强化(11)|暴击率(3%)
"""
char.SetStatus(攻击强化P=0.03)
char.AddElementDB('火', 11)
char.AddElementDB('冰', 11)
char.AddElementDB('光', 11)
char.AddElementDB('暗', 11)
pass
def enchant_903(char: Character):
"""
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
def enchant_904(char: Character):
"""
技攻(5%)|所有属性强化(15)|暴击率(5%)
"""
char.SetStatus(技攻=0.05)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_905(char: Character):
"""
技攻(7%)|所有属性强化(15)|暴击率(5%)
"""
char.SetStatus(技攻=0.07)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
# endregion
# region 魔法石
def enchant_1000(char: Character):
"""
所有属性强化(30)
"""
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
def enchant_1001(char: Character):
"""
所有属性强化(35)
"""
char.AddElementDB('火', 35)
char.AddElementDB('冰', 35)
char.AddElementDB('光', 35)
char.AddElementDB('暗', 35)
pass
def enchant_1002(char: Character):
"""
四维(100)|奶系Lv15被动+3
"""
char.SetStatus(四维=100)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
def enchant_1003(char: Character):
"""
所有属性强化(40)
"""
char.AddElementDB('火', 40)
char.AddElementDB('冰', 40)
char.AddElementDB('光', 40)
char.AddElementDB('暗', 40)
pass
def enchant_1004(char: Character):
"""
四维(120)|奶系Lv15被动+3
"""
char.SetStatus(四维=120)
if char.buffer:
char.AddSkillLv(15, 15, 3, 1)
pass
# endregion
# region 耳环
def enchant_1100(char: Character):
"""
四维(50)|所有属性强化(11)
"""
char.SetStatus(四维=50)
char.AddElementDB('火', 11)
char.AddElementDB('冰', 11)
char.AddElementDB('光', 11)
char.AddElementDB('暗', 11)
pass
def enchant_1101(char: Character):
"""
四维(175)
"""
char.SetStatus(四维=175)
pass
def enchant_1102(char: Character):
"""
四维(70)|所有属性强化(15)
"""
char.SetStatus(四维=70)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_1103(char: Character):
"""
四维(200)
"""
char.SetStatus(四维=200)
pass
# endregion
# region 称号
def enchant_1200(char: Character):
"""
三攻(40)|所有属性强化(15)|Lv1~50主动+1
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(1, 50, 1, 1)
pass
def enchant_1201(char: Character):
"""
三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
pass
def enchant_1202(char: Character):
"""
Lv40主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(40, 40, 2, 1)
pass
def enchant_1203(char: Character):
"""
Lv45主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(45, 45, 2, 1)
pass
def enchant_1204(char: Character):
"""
Lv60主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(60, 60, 2, 1)
pass
def enchant_1205(char: Character):
"""
Lv70主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(70, 70, 2, 1)
pass
def enchant_1206(char: Character):
"""
Lv75主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(75, 75, 2, 1)
pass
def enchant_1207(char: Character):
"""
Lv80主动+2|三攻(40)|所有属性强化(15)|技攻(3%)
"""
char.SetStatus(三攻=40, 技攻=0.03)
char.AddElementDB('火', 15)
char.AddElementDB('冰', 15)
char.AddElementDB('光', 15)
char.AddElementDB('暗', 15)
char.AddSkillLv(80, 80, 2, 1)
pass
def enchant_1208(char: Character):
"""
Lv30增益技能等级 +1
"""
if char.buffer:
char.AddSkillLv(30, 30, 1, 1)
pass
def enchant_1209(char: Character):
"""
Lv30增益技能等级 +2
"""
if char.buffer:
char.AddSkillLv(30, 30, 2, 1)
pass
def enchant_1210(char: Character):
"""
Lv50主动技能等级 +1
"""
if char.buffer:
char.AddSkillLv(50, 50, 1, 1)
pass
def enchant_1211(char: Character):
"""
Lv50主动技能等级 +2
"""
if char.buffer:
char.AddSkillLv(50, 50, 2, 1)
pass
# endregion
# region 宠物
def enchant_1300(char: Character):
"""
火强(25)
"""
char.AddElementDB('火', 25)
pass
def enchant_1301(char: Character):
"""
冰强(25)
"""
char.AddElementDB('冰', 25)
pass
def enchant_1302(char: Character):
"""
光强(25)
"""
char.AddElementDB('光', 25)
pass
def enchant_1303(char: Character):
"""
暗强(25)
"""
char.AddElementDB('暗', 25)
pass
def enchant_1304(char: Character):
"""
所有属性强化(23)
"""
char.AddElementDB('火', 23)
char.AddElementDB('冰', 23)
char.AddElementDB('光', 23)
char.AddElementDB('暗', 23)
pass
def enchant_1305(char: Character):
"""
力量(50)
"""
char.SetStatus(力量=50)
pass
def enchant_1306(char: Character):
"""
智力(50)
"""
char.SetStatus(智力=50)
pass
def enchant_1307(char: Character):
"""
精神(50)
"""
char.SetStatus(精神=50)
pass
def enchant_1308(char: Character):
"""
体力(50)
"""
char.SetStatus(体力=50)
pass
def enchant_1309(char: Character):
"""
物攻(60)
"""
char.SetStatus(物攻=60)
pass
def enchant_1310(char: Character):
"""
魔攻(60)
"""
char.SetStatus(魔攻=60)
pass
def enchant_1311(char: Character):
"""
独立(60)
"""
char.SetStatus(独立=60)
pass
def enchant_1312(char: Character):
"""
火强(16)
"""
char.AddElementDB('火', 16)
pass
def enchant_1313(char: Character):
"""
冰强(16)
"""
char.AddElementDB('冰', 16)
pass
def enchant_1314(char: Character):
"""
光强(16)
"""
char.AddElementDB('光', 16)
pass
def enchant_1315(char: Character):
"""
暗强(16)
"""
char.AddElementDB('暗', 16)
pass
def enchant_1316(char: Character):
"""
所有属性强化(14)
"""
char.AddElementDB('火', 14)
char.AddElementDB('冰', 14)
char.AddElementDB('光', 14)
char.AddElementDB('暗', 14)
pass
# endregion
# region 光环
def enchant_2000(char: Character):
"""
Lv1~95+1|攻击强化(12%)|增益量(7%)
"""
char.SetStatus(攻击强化P=0.12,增益量P=0.07)
char.AddSkillLv(1, 95, 1)
pass
def enchant_2001(char: Character):
"""
Lv1~95+1|攻击强化(7%)|增益量(5%)
"""
char.SetStatus(攻击强化P=0.07,增益量P=0.05)
char.AddSkillLv(1, 95, 1)
pass
def enchant_2002(char: Character):
"""
Lv1~35+1|攻击强化(5%)|增益量(3%)
"""
char.SetStatus(攻击强化P=0.05,增益量P=0.03)
char.AddSkillLv(1, 35, 1)
pass
# endregion
# region 武器装扮
def enchant_2100(char: Character):
"""
Lv40主动+1|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1)
char.SetStatus(四维=55)
pass
def enchant_2101(char: Character):
"""
Lv45主动+1|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1)
char.SetStatus(四维=55)
pass
def enchant_2102(char: Character):
"""
Lv60主动+1|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1)
char.SetStatus(四维=55)
pass
def enchant_2103(char: Character):
"""
Lv70主动+1|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1)
char.SetStatus(四维=55)
pass
def enchant_2104(char: Character):
"""
Lv75主动+1|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1)
char.SetStatus(四维=55)
pass
def enchant_2105(char: Character):
"""
Lv80主动+1|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1)
char.SetStatus(四维=55)
pass
# endregion
# region 皮肤
def enchant_2200(char: Character):
"""
Lv40主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(40, 40, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2201(char: Character):
"""
Lv45主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(45, 45, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2202(char: Character):
"""
Lv60主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(60, 60, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2203(char: Character):
"""
Lv70主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(70, 70, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2204(char: Character):
"""
Lv75主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(75, 75, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2205(char: Character):
"""
Lv80主动+1|所有属性强化(12)|四维(55)
"""
char.AddSkillLv(80, 80, 1, 1)
char.SetStatus(四维=55)
char.AddElementDB('火', 12)
char.AddElementDB('冰', 12)
char.AddElementDB('光', 12)
char.AddElementDB('暗', 12)
pass
def enchant_2206(char: Character):
"""
所有属性强化(6)
"""
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
# endregion
# region 宠物装备-红
def enchant_2500(char: Character):
"""
攻击强化(10%)
"""
char.SetStatus(攻击强化P=0.1)
pass
def enchant_2501(char: Character):
"""
攻击强化(8%)
"""
char.SetStatus(攻击强化P=0.08)
pass
def enchant_2502(char: Character):
"""
攻击强化(4%)|所有属性强化(6)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
def enchant_2503(char: Character):
"""
攻击强化(4%)|所有属性强化(4)|光强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 4)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 8)
char.AddElementDB('暗', 4)
pass
def enchant_2504(char: Character):
"""
攻击强化(4%)|所有属性强化(4)|火强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 8)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 4)
char.AddElementDB('暗', 4)
pass
def enchant_2505(char: Character):
"""
攻击强化(4%)|所有属性强化(4)|冰强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 6)
char.AddElementDB('冰', 6)
char.AddElementDB('光', 6)
char.AddElementDB('暗', 6)
pass
def enchant_2506(char: Character):
"""
攻击强化(4%)|所有属性强化(4)|暗强(4)
"""
char.SetStatus(攻击强化P=0.04)
char.AddElementDB('火', 4)
char.AddElementDB('冰', 4)
char.AddElementDB('光', 8)
char.AddElementDB('暗', 4)
pass
def enchant_2507(char: Character):
"""
四维(33)
"""
char.SetStatus(四维=33)
pass
def enchant_2508(char: Character):
"""
四维(25)
"""
char.SetStatus(四维=25)
pass
def enchant_2509(char: Character):
"""
四维(50)
"""
char.SetStatus(四维=50)
pass
# endregion
# region 宠物装备-绿
def enchant_2600(char: Character):
"""
三攻(40)|所有属性强化(30)
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 30)
char.AddElementDB('冰', 30)
char.AddElementDB('光', 30)
char.AddElementDB('暗', 30)
pass
def enchant_2601(char: Character):
"""
三攻(40)|所有属性强化(20)
"""
char.SetStatus(三攻=40)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
def enchant_2602(char: Character):
"""
四维(50)|所有属性强化(20)
"""
char.SetStatus(四维=50)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
def enchant_2603(char: Character):
"""
四维(30)|所有属性强化(20)
"""
char.SetStatus(四维=30)
char.AddElementDB('火', 20)
char.AddElementDB('冰', 20)
char.AddElementDB('光', 20)
char.AddElementDB('暗', 20)
pass
def enchant_2604(char: Character):
"""
四维(30)
"""
char.SetStatus(四维=30)
pass
def enchant_2605(char: Character):
"""
四维(16)
"""
char.SetStatus(四维=16)
pass
# endregion
# region 宠物装备-蓝
def enchant_2606(char: Character):
"""
技攻(2%)|三速(5%)
"""
char.SetStatus(技攻=0.02, 三速=0.05)
pass
def enchant_2607(char: Character):
"""
三攻(30)|三速(4%)
"""
char.SetStatus(三攻=30, 三速=0.04)
pass
def enchant_2608(char: Character):
"""
三攻(30)
"""
char.SetStatus(三攻=30)
pass
def enchant_2609(char: Character):
"""
三攻(25)|三速(2%)|属性攻击|暴击(5%)
"""
char.SetStatus(三攻=25, 三速=0.02)
pass
def enchant_2610(char: Character):
"""
四维(50)|三速(4%)
"""
char.SetStatus(四维=50, 三速=0.04)
pass
def enchant_2611(char: Character):
"""
四维(25)|三速(2%)
"""
char.SetStatus(四维=25, 三速=0.02)
pass
def enchant_2612(char: Character):
"""
四维(20)|三速(2%)
"""
char.SetStatus(四维=20, 三速=0.02)
pass
# endregion
# region 快捷栏装备
def enchant_2700(char: Character):
"""
三攻(30)|攻击强化(10%)
"""
char.SetStatus(三攻=30, 攻击强化P=0.1)
pass
def enchant_2701(char: Character):
"""
三攻(30)|攻击强化(8%)
"""
char.SetStatus(三攻=30, 攻击强化P=0.08)
pass
def enchant_2702(char: Character):
"""
四维(8)|攻击强化(8%)
"""
char.SetStatus(四维=8, 攻击强化P=0.08)
pass
def enchant_2703(char: Character):
"""
四维(5)|攻击强化(8%)|攻速(8%)
"""
char.SetStatus(四维=5, 攻击强化P=0.08, 攻速=0.08)
pass
def enchant_2704(char: Character):
"""
三攻(30)|三速(5%)
"""
char.SetStatus(三攻=30, 三速=0.05)
pass
def enchant_2705(char: Character):
"""
三攻(30)|三速(5%)|增益量(1%)
"""
char.SetStatus(三攻=30, 三速=0.05, 增益量=0.01)
pass
def enchant_2706(char: Character):
"""
四维(50)
"""
char.SetStatus(四维=50)
pass
def enchant_2707(char: Character):
"""
四维(50)|三速(5%)
"""
char.SetStatus(四维=50, 三速=0.05)
pass
def enchant_2708(char: Character):
"""
四维(50)|三速(5%)|增益量(1%)
"""
char.SetStatus(四维=50, 三速=0.05, 增益量=0.01)
pass
def enchant_2709(char: Character):
"""
三攻(50)|三速(5%)|增益量(3%)
"""
char.SetStatus(三攻=50, 三速=0.05, 增益量=0.03)
pass
def enchant_2710(char: Character):
"""
四维(100)|三速(5%)|增益量(3%)
"""
char.SetStatus(四维=100, 三速=0.05, 增益量=0.03)
pass
# endregion
for i in range(0, 3000):
try:
if str(i) not in enchant_func_list.keys():
enchant_func_list[str(i)] = eval(f'enchant_{i}')
except Exception:
pass