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dcalc/api/core/characters/dark_knight.py
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2024-11-04 15:00:40 +08:00

1201 lines
57 KiB
Python

from core.basic.skill import 技能
from core.basic.character import Character
from core.basic.skill import 主动技能, 被动技能
class 主动技能(主动技能):
技能施放时间 = 0.0
脱手 = 1
data0 = []
data1 = []
data2 = []
data3 = []
类型 = '物理'
武器惩罚类型 = '物理百分比'
计算CD = 0
连击倍率 = 1.0
形态 = ['6','5','4','3','2','1']
def 武器CD系数(self, 武器类型, 输出类型):
输出类型 = self.武器惩罚类型
return super().武器CD系数(武器类型, 输出类型)
def 手搓CD(self):
cdr = 0
if self.手搓:
if self.所在等级 >= 15 and self.所在等级 <= 30:
cdr = 0.01 * self.手搓收益
if self.所在等级 >= 35 and self.所在等级 <= 70:
cdr = 0.02 * self.手搓收益
if self.所在等级 >= 75 and self.所在等级 <= 100:
cdr = 0.05 * self.手搓收益
if self.所在等级 in [85, 100]:
cdr = 0.05 * self.手搓收益
return cdr
def 等效百分比(self, **argv):
# 武器类型 额外等级 额外倍率 伤害类型 形态
武器类型 = argv.get('武器类型', '')
额外等级 = argv.get('额外等级', 0)
额外倍率 = argv.get('额外倍率', 1.0)
伤害类型 = argv.get('伤害类型', '直伤')
形态 = argv.get('形态', '6')
char:Character = argv.get('char', {})
连击倍率 = 1.0
self.形态变更(形态, char)
count = 0
# 连击处理
时间停滞 = char.get_skill_by_name('时间停滞').连击倍率
# 上排处理
if self.名称 in char.hotkey:
if 形态 == '':
形态 = '6'
count = int(形态)
pass
if self.所在等级 in [85, 100]:
count = 6
count = min(len(时间停滞),count)
# 下排处理
if self.名称 in char.排列:
count = int((char.排列.index(self.名称))/ 6) + 1
连击倍率 = 时间停滞[count-1]
等级 = min(self.等级 + 额外等级, self.等级上限)
if 等级 == 0:
return 0
百分比 = self.基础百分比(伤害类型, 等级)
return 百分比 * self.TP加成() * self.技攻 * self.倍率 * 额外倍率 * self.武器百分比修正(武器类型) * 连击倍率
class 技能0(被动技能):
名称 = '基础精通'
倍率 = 1.0
所在等级 = 1
等级上限 = 200
学习间隔 = 1
等级精通 = 110
关联技能 = ['挑击']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(self.倍率 * (0.463 + 0.089 * self.等级), 5)
class 技能1(主动技能):
名称 = '挑击'
类型 = '物理'
所在等级 = 1
等级上限 = 20
学习间隔 = 3
等级精通 = 10
MP = [0, 0]
# 物理攻击力:<data0>%
data0 = [0, 124, 139, 151, 166, 179, 193, 208, 221, 235, 249, 263, 276, 290, 303, 317, 331, 346, 359, 373, 387]
hit0 = 1
CD = 2.0
TP成长 = 0.10
TP上限 = 7
class 技能2(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "暗影斩"
所在等级 = 1
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [17, 140]
无色消耗 = 0
data0 = [0, 798, 879, 960, 1041, 1119, 1204, 1285, 1365, 1445, 1528, 1607, 1690, 1770, 1850, 1932, 2013, 2093, 2175, 2257, 2336, 2417, 2500, 2579, 2660, 2742, 2825, 2904, 2984, 3066, 3148, 3229, 3308, 3391, 3470, 3553, 3633, 3714, 3795, 3875, 3959, 4040, 4119, 4199, 4282, 4362, 4443, 4523, 4606, 4687, 4768, 4848, 4929, 5009, 5090, 5174, 5253, 5333, 5416, 5498, 5576, 5659, 5736, 5820, 5901, 5981, 6062, 6143, 6226, 6308, 6386]
hit0 = 1
TP成长 = 0.1
TP上限 = 7
class 技能3(主动技能):
类型 = '物理'
名称 = "滑斩"
所在等级 = 1
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [2, 100]
无色消耗 = 0
data0 = [0, 1035, 1139, 1243, 1349, 1455, 1558, 1664, 1769, 1873, 1980, 2084, 2188, 2295, 2400, 2503, 2609, 2714, 2818, 2925, 3029, 3133, 3240, 3345, 3448, 3554, 3660, 3763, 3870, 3974, 4078, 4185, 4290, 4393, 4499, 4605, 4708, 4815, 4919, 5024, 5130, 5235, 5338, 5446, 5550, 5653, 5760, 5864, 5969, 6075, 6180, 6283, 6391, 6495, 6600, 6705, 6810, 6917, 7020, 7125, 7232, 7336, 7440, 7545, 7650, 7755, 7862, 7965, 8070, 8177, 8281]
hit0 = 1
class 技能4(主动技能):
类型 = '物理'
名称 = "跃斩"
所在等级 = 1
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [2, 425]
无色消耗 = 0
data0 = [0, 773, 851, 930, 1009, 1087, 1164, 1243, 1321, 1398, 1478, 1558, 1637, 1716, 1793, 1871, 1951, 2028, 2108, 2187, 2265, 2342, 2422, 2500, 2577, 2655, 2735, 2813, 2891, 2972, 3050, 3128, 3206, 3285, 3364, 3443, 3520, 3598, 3677, 3754, 3833, 3912, 3992, 4069, 4148, 4226, 4304, 4384, 4464, 4542, 4620, 4698, 4777, 4856, 4933, 5011, 5088, 5168, 5247, 5325, 5403, 5481, 5559, 5637, 5720, 5797, 5876, 5954, 6031, 6110, 6188]
hit0 = 1
data1 = [0, 520, 575, 630, 686, 740, 796, 851, 906, 961, 1016, 1071, 1127, 1181, 1237, 1292, 1348, 1402, 1457, 1514, 1568, 1622, 1679, 1733, 1788, 1845, 1898, 1953, 2010, 2065, 2119, 2176, 2230, 2284, 2340, 2396, 2450, 2506, 2561, 2618, 2671, 2727, 2784, 2837, 2892, 2948, 3002, 3058, 3114, 3168, 3222, 3278, 3333, 3388, 3443, 3499, 3555, 3610, 3666, 3720, 3776, 3830, 3886, 3941, 3996, 4051, 4107, 4161, 4217, 4271, 4327]
hit1 = 0
TP成长 = 0.1
TP上限 = 7
def 等效百分比(self, **argv):
武器类型 = argv.get('武器类型', '')
if 武器类型 == '钝器':
self.hit1 = 1
else:
self.hit1 = 0
return super().等效百分比(**argv)
class 技能5(主动技能):
类型 = '物理'
名称 = "黑暗十字斩"
所在等级 = 5
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [2, 170]
无色消耗 = 0
data0 = [0, 173, 191, 208, 226, 244, 262, 279, 297, 314, 332, 350, 368, 385, 403, 421, 439, 455, 473, 492, 510, 525, 543, 563, 579, 596, 614, 633, 650, 667, 685, 702, 721, 738, 755, 773, 792, 809, 826, 844, 861, 879, 897, 915, 932, 950, 968, 986, 1001, 1019, 1038, 1056, 1072, 1090, 1109, 1126, 1143, 1161, 1179, 1197, 1214, 1232, 1249, 1268, 1285, 1303, 1320, 1338, 1356, 1373, 1391]
hit0 = 2
data1 = [0, 763, 842, 918, 996, 1073, 1151, 1230, 1306, 1385, 1461, 1539, 1616, 1693, 1770, 1848, 1926, 2004, 2080, 2158, 2235, 2313, 2390, 2469, 2546, 2624, 2701, 2779, 2856, 2933, 3011, 3089, 3167, 3243, 3322, 3399, 3476, 3553, 3632, 3709, 3787, 3864, 3942, 4019, 4096, 4175, 4251, 4330, 4408, 4485, 4562, 4640, 4717, 4795, 4871, 4951, 5028, 5105, 5182, 5261, 5337, 5414, 5490, 5570, 5648, 5724, 5803, 5879, 5957, 6033, 6112]
hit1 = 1
TP成长 = 0.1
TP上限 = 7
class 技能6(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "暗影·波动剑"
所在等级 = 5
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [2, 110]
无色消耗 = 0
data0 = [0, 869, 955, 1044, 1132, 1221, 1307, 1396, 1484, 1573, 1659, 1749, 1836, 1926, 2012, 2102, 2188, 2277, 2364, 2454, 2544, 2629, 2719, 2806, 2896, 2981, 3071, 3158, 3247, 3333, 3423, 3511, 3599, 3687, 3776, 3863, 3951, 4039, 4128, 4214, 4304, 4391, 4481, 4569, 4656, 4745, 4833, 4921, 5009, 5099, 5184, 5274, 5361, 5451, 5536, 5626, 5713, 5803, 5888, 5978, 6066, 6155, 6242, 6330, 6418, 6506, 6594, 6683, 6773, 6859, 6948]
hit0 = 1
TP成长 = 0.1
TP上限 = 7
class 技能7(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "旋涡斩"
所在等级 = 10
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 8
MP = [5, 200]
无色消耗 = 0
data0 = [0, 335, 369, 401, 437, 470, 505, 538, 573, 607, 639, 675, 708, 743, 776, 811, 844, 880, 912, 947, 981, 1013, 1049, 1082, 1118, 1150, 1184, 1219, 1253, 1285, 1321, 1354, 1388, 1422, 1456, 1491, 1523, 1559, 1592, 1627, 1660, 1695, 1729, 1761, 1796, 1830, 1865, 1897, 1933, 1966, 2002, 2034, 2068, 2103, 2137, 2171, 2204, 2238, 2272, 2306, 2340, 2375, 2407, 2443, 2476, 2511, 2544, 2578, 2613, 2645, 2680]
hit0 = 1
data1 = [0, 515, 567, 619, 672, 725, 776, 830, 882, 933, 985, 1037, 1090, 1143, 1195, 1247, 1300, 1352, 1403, 1456, 1510, 1561, 1614, 1666, 1718, 1770, 1823, 1874, 1928, 1980, 2032, 2084, 2137, 2188, 2241, 2293, 2345, 2399, 2450, 2502, 2554, 2607, 2659, 2712, 2763, 2817, 2869, 2920, 2972, 3026, 3078, 3130, 3183, 3235, 3287, 3339, 3390, 3443, 3497, 3548, 3601, 3653, 3705, 3757, 3810, 3862, 3915, 3968, 4019, 4071, 4124]
hit1 = 3
data2 = [0, 575, 633, 692, 749, 810, 866, 925, 983, 1041, 1101, 1159, 1218, 1275, 1333, 1393, 1450, 1510, 1567, 1626, 1685, 1743, 1800, 1860, 1918, 1977, 2034, 2093, 2152, 2211, 2268, 2326, 2385, 2444, 2502, 2560, 2619, 2678, 2736, 2794, 2851, 2911, 2969, 3027, 3086, 3144, 3204, 3261, 3319, 3378, 3435, 3496, 3553, 3612, 3670, 3729, 3786, 3845, 3903, 3962, 4021, 4079, 4137, 4196, 4255, 4313, 4370, 4429, 4487, 4546, 4605]
hit2 = 1
TP成长 = 0
TP上限 = 7
# TP影响第二段攻击次数
def 等效百分比(self, **argv):
self.hit1 = 3 + self.TP等级
return super().等效百分比(**argv)
class 技能8(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "暗月斩"
所在等级 = 5
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 4
MP = [3, 120]
无色消耗 = 0
data0 = [0, 546, 600, 658, 714, 766, 821, 878, 936, 988, 1044, 1099, 1157, 1208, 1266, 1320, 1374, 1434, 1486, 1542, 1598, 1655, 1709, 1764, 1818, 1873, 1931, 1987, 2044, 2097, 2151, 2207, 2265, 2316, 2375, 2429, 2481, 2537, 2595, 2652, 2707, 2759, 2816, 2871, 2925, 2981, 3036, 3092, 3148, 3205, 3259, 3317, 3369, 3428, 3480, 3538, 3594, 3646, 3701, 3759, 3812, 3867, 3922, 3976, 4031, 4086, 4141, 4196, 4250, 4305, 4360]
hit0 = 1
data1 = [0, 591, 650, 710, 772, 831, 891, 950, 1013, 1071, 1132, 1194, 1250, 1310, 1369, 1430, 1493, 1551, 1610, 1672, 1731, 1791, 1848, 1910, 1969, 2032, 2094, 2151, 2211, 2270, 2332, 2391, 2449, 2512, 2568, 2631, 2692, 2748, 2810, 2871, 2930, 2993, 3049, 3111, 3170, 3232, 3292, 3351, 3408, 3471, 3529, 3590, 3652, 3711, 3773, 3835, 3893, 3951, 4012, 4073, 4132, 4192, 4252, 4312, 4372, 4433, 4493, 4553, 4613, 4673, 4733]
hit1 = 1
TP成长 = 0.1
TP上限 = 7
class 技能9(主动技能):
类型 = '物理'
名称 = "跃地斩"
所在等级 = 10
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 4
MP = [4, 100]
无色消耗 = 0
data0 = [0, 440, 485, 527, 572, 617, 662, 707, 751, 795, 840, 885, 929, 973, 1018, 1064, 1109, 1153, 1197, 1242, 1287, 1332, 1376, 1419, 1464, 1509, 1554, 1599, 1643, 1687, 1732, 1776, 1821, 1865, 1910, 1955, 2001, 2045, 2089, 2134, 2178, 2223, 2268, 2311, 2356, 2401, 2446, 2491, 2535, 2578, 2623, 2668, 2713, 2757, 2802, 2847, 2893, 2937, 2982, 3025, 3070, 3115, 3160, 3204, 3248, 3293, 3338, 3383, 3427, 3470, 3515]
hit0 = 4
TP成长 = 0.1
TP上限 = 7
class 技能10(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "冥光斩"
所在等级 = 10
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 10
MP = [15, 440]
无色消耗 = 0
data0 = [0, 592, 653, 712, 772, 833, 893, 953, 1013, 1073, 1133, 1193, 1253, 1313, 1373, 1435, 1494, 1555, 1613, 1674, 1735, 1796, 1855, 1914, 1974, 2034, 2096, 2155, 2216, 2275, 2336, 2397, 2456, 2516, 2575, 2637, 2697, 2756, 2817, 2876, 2937, 2998, 3057, 3118, 3179, 3239, 3299, 3357, 3418, 3479, 3539, 3599, 3659, 3718, 3779, 3839, 3900, 3959, 4020, 4080, 4139, 4200, 4259, 4320, 4380, 4441, 4500, 4561, 4620, 4681, 4741]
hit0 = 2
TP成长 = 0.1
TP上限 = 7
class 技能11(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "暗影三击剑"
所在等级 = 10
等级上限 = 70
学习间隔 = 3
等级精通 = 60
CD = 8
MP = [10, 600]
无色消耗 = 0
data0 = [0, 664, 771, 877, 983, 1090, 1195, 1302, 1407, 1515, 1619, 1726, 1831, 1938, 2044, 2151, 2257, 2362, 2470, 2574, 2681, 2787, 2893, 2998, 3106, 3213, 3317, 3425, 3529, 3636, 3742, 3849, 3953, 4061, 4166, 4272, 4380, 4485, 4591, 4697, 4804, 4908, 5016, 5121, 5228, 5333, 5440, 5547, 5652, 5759, 5864, 5971, 6076, 6183, 6287, 6395, 6500, 6606, 6714, 6819, 6926, 7031, 7138, 7242, 7350, 7455, 7562, 7667, 7774, 7880, 7986]
hit0 = 1
data1 = [0, 664, 771, 877, 983, 1090, 1195, 1302, 1407, 1515, 1619, 1726, 1831, 1938, 2044, 2151, 2257, 2362, 2470, 2574, 2681, 2787, 2893, 2998, 3106, 3213, 3317, 3425, 3529, 3636, 3742, 3849, 3953, 4061, 4166, 4272, 4380, 4485, 4591, 4697, 4804, 4908, 5016, 5121, 5228, 5333, 5440, 5547, 5652, 5759, 5864, 5971, 6076, 6183, 6287, 6395, 6500, 6606, 6714, 6819, 6926, 7031, 7138, 7242, 7350, 7455, 7562, 7667, 7774, 7880, 7986]
hit1 = 1
data2 = [0, 1330, 1542, 1755, 1967, 2180, 2392, 2604, 2817, 3029, 3240, 3453, 3664, 3876, 4089, 4301, 4514, 4726, 4937, 5151, 5363, 5574, 5787, 5999, 6211, 6424, 6636, 6848, 7060, 7272, 7485, 7697, 7910, 8121, 8333, 8546, 8758, 8971, 9183, 9394, 9607, 9818, 10031, 10244, 10455, 10667, 10880, 11092, 11305, 11517, 11728, 11941, 12153, 12365, 12578, 12790, 13002, 13214, 13427, 13639, 13851, 14063, 14275, 14487, 14701, 14912, 15124, 15336, 15549, 15761, 15973]
hit2 = 1
class 技能12(主动技能):
类型 = '物理'
名称 = "突刺"
所在等级 = 10
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 3
MP = [10, 300]
无色消耗 = 0
data0 = [0, 222, 245, 268, 290, 313, 336, 358, 380, 403, 426, 449, 471, 494, 518, 540, 563, 585, 609, 630, 653, 675, 699, 721, 743, 766, 789, 811, 834, 857, 879, 901, 924, 947, 970, 992, 1015, 1038, 1061, 1083, 1106, 1130, 1151, 1173, 1196, 1220, 1242, 1265, 1286, 1310, 1332, 1355, 1377, 1400, 1422, 1445, 1467, 1491, 1513, 1536, 1558, 1582, 1604, 1627, 1648, 1672, 1694, 1717, 1739, 1763, 1785]
hit0 = 3
data1 = [0, 155, 172, 188, 203, 219, 235, 251, 266, 282, 298, 314, 330, 346, 363, 378, 394, 410, 426, 441, 457, 473, 489, 505, 520, 536, 552, 568, 584, 600, 615, 631, 647, 663, 679, 694, 711, 727, 743, 758, 774, 791, 806, 821, 837, 854, 869, 886, 900, 917, 932, 949, 964, 980, 995, 1012, 1027, 1044, 1059, 1075, 1091, 1107, 1123, 1139, 1154, 1170, 1186, 1202, 1217, 1234, 1250]
hit1 = 0
TP上限 = 3
TP成长 = -0.05
# 太/光加成
def 等效百分比(self, **argv):
武器类型 = argv.get('武器类型', '')
if 武器类型 == '光剑' or '太刀':
self.hit0 = 0
self.hit1 = 5
self.hit1 = self.hit1 + self.TP等级
else:
self.hit0 = 3
self.hit1 = 0
self.hit0 = self.hit0 + self.TP等级
return super().等效百分比(**argv)
class 技能13(主动技能):
类型 = '物理'
名称 = "暗劲爆发"
所在等级 = 15
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 16
MP = [10, 450]
无色消耗 = 1
data0 = [0, 478, 526, 575, 623, 672, 720, 768, 817, 865, 915, 963, 1012, 1060, 1109, 1157, 1206, 1254, 1302, 1351, 1399, 1448, 1496, 1545, 1593, 1642, 1690, 1738, 1787, 1835, 1885, 1933, 1982, 2030, 2079, 2127, 2176, 2224, 2272, 2321, 2370, 2419, 2466, 2515, 2563, 2612, 2660, 2708, 2757, 2805, 2854, 2903, 2952, 3000, 3049, 3097, 3146, 3194, 3242, 3291, 3339, 3389, 3437, 3486, 3533, 3582, 3630, 3678, 3727, 3775, 3824]
hit0 = 1
data1 = [0, 527, 580, 633, 687, 741, 794, 848, 901, 953, 1009, 1062, 1115, 1169, 1222, 1276, 1330, 1383, 1436, 1489, 1544, 1596, 1649, 1703, 1756, 1810, 1865, 1918, 1971, 2025, 2079, 2132, 2185, 2238, 2291, 2345, 2399, 2452, 2505, 2559, 2613, 2667, 2721, 2773, 2826, 2881, 2934, 2987, 3041, 3094, 3148, 3201, 3255, 3307, 3360, 3415, 3468, 3522, 3576, 3630, 3683, 3737, 3790, 3842, 3898, 3950, 4003, 4056, 4110, 4164, 4217]
hit1 = 8
TP成长 = 0.1
TP上限 = 7
def 等效百分比(self, **argv):
if self.TP等级 > 0:
self.power1 = 1.2
return super().等效百分比(**argv)
class 技能14(被动技能):
名称 = '暗·短剑精通'
所在等级 = 15
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
data0 = [0, 3.9, 5.4, 6.9, 8.4, 9.9, 11.4, 12.9, 14.4, 15.9, 17.4, 18.9, 20.4, 21.9, 23.4, 24.9, 26.4, 27.9, 29.4, 30.9, 32.4, 33.9, 35.4, 36.9, 38.4, 39.9, 41.4, 42.9, 44.4, 45.9, 47.4, 48.9, 50.4, 51.9, 53.4, 54.9, 56.4, 57.9, 59.4, 60.9, 62.4]
data1 = [0, 3.9, 5.4, 6.9, 8.4, 9.9, 11.4, 12.9, 14.4, 15.9, 17.4, 18.9, 20.4, 21.9, 23.4, 24.9, 26.4, 27.9, 29.4, 30.9, 32.4, 33.9, 35.4, 36.9, 38.4, 39.9, 41.4, 42.9, 44.4, 45.9, 47.4, 48.9, 50.4, 51.9, 53.4, 54.9, 56.4, 57.9, 59.4, 60.9, 62.4]
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '短剑':
return 1.0
else:
return round(1 + self.data0[self.等级]/100, 5)
# return round(1.00 + self.等级 * 0.015, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '短剑':
return 1.0
else:
return round(1 + self.data1[self.等级]/100, 5)
class 技能15(被动技能):
名称 = '暗·太刀精通'
所在等级 = 15
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
data0 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
data1 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '太刀':
return 1.0
else:
return round(1 + self.data0[self.等级] / 100, 5)
# return round(1.00 + self.等级 * 0.013, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '太刀':
return 1.0
else:
return round(1 + self.data1[self.等级] / 100, 5)
class 技能16(被动技能):
名称 = '暗·巨剑精通'
所在等级 = 15
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
data0 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
data1 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '巨剑':
return 1.0
else:
return round(1 + self.data0[self.等级] / 100, 5)
# return round(1.00 + self.等级 * 0.012, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '巨剑':
return 1.0
else:
return round(1 + self.data1[self.等级] / 100, 5)
class 技能17(被动技能):
名称 = '暗·钝器精通'
所在等级 = 15
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
data0 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
data1 = [0, 1, 2.5, 4, 5.5, 7, 8.5, 10, 11.5, 13, 14.5, 16, 17.5, 19, 20.5, 22, 23.5, 25, 26.5, 28, 29.5, 31, 32.5, 34, 35.5, 37, 38.5, 40, 41.5, 43, 44.5, 46, 47.5, 49, 50.5, 52, 53.5, 55, 56.5, 58, 59.5]
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '钝器':
return 1.0
else:
return round(1 + self.data0[self.等级] / 100, 5)
# return round(1.00 + self.等级 * 0.012, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '钝器':
return 1.0
else:
return round(1 + self.data1[self.等级] / 100, 5)
class 技能18(被动技能):
名称 = '暗·光剑精通'
所在等级 = 15
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
data0 = [0, 6.6, 8.1, 9.6, 11.1, 12.6, 14.1, 15.6, 17.1, 18.6, 20.1, 21.6, 23.1, 24.6, 26.1, 27.6, 29.1, 30.6, 32.1, 33.6, 35.1, 36.6, 38.1, 39.6, 41.1, 42.6, 44.1, 45.6, 47.1, 48.6, 50.1, 51.6, 53.1, 54.6, 56.1, 57.6, 59.1, 60.6, 62.1, 63.6, 65.1]
data1 = [0, 6.6, 8.1, 9.6, 11.1, 12.6, 14.1, 15.6, 17.1, 18.6, 20.1, 21.6, 23.1, 24.6, 26.1, 27.6, 29.1, 30.6, 32.1, 33.6, 35.1, 36.6, 38.1, 39.6, 41.1, 42.6, 44.1, 45.6, 47.1, 48.6, 50.1, 51.6, 53.1, 54.6, 56.1, 57.6, 59.1, 60.6, 62.1, 63.6, 65.1]
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '光剑':
return 1.0
else:
return round(1 + self.data0[self.等级] / 100, 5)
# return round(1.02 + self.等级 * 0.013, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0 or 武器类型 != '光剑':
return 1.0
else:
return round(1 + self.data1[self.等级] / 100, 5)
class 技能19(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法固伤'
名称 = "邪影·波动剑"
所在等级 = 20
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 7
MP = [14, 450]
无色消耗 = 0
data0 = [0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
hit0 = 1
data1 = [0, 972, 1070, 1169, 1268, 1366, 1465, 1563, 1661, 1761, 1859, 1958, 2056, 2154, 2253, 2352, 2451, 2549, 2647, 2746, 2845, 2944, 3042, 3140, 3239, 3338, 3436, 3535, 3633, 3732, 3831, 3929, 4027, 4126, 4224, 4324, 4422, 4520, 4618, 4716, 4817, 4915, 5013, 5111, 5210, 5310, 5408, 5506, 5604, 5703, 5802, 5901, 5999, 6097, 6196, 6295, 6393, 6492, 6590, 6689, 6788, 6886, 6984, 7084, 7182, 7281, 7379, 7477, 7576, 7675, 7774]
hit1 = 3
data2 = [0, 194, 214, 234, 253, 273, 293, 313, 333, 352, 372, 392, 413, 432, 450, 471, 491, 511, 531, 551, 570, 590, 610, 630, 649, 669, 688, 708, 728, 747, 767, 788, 808, 827, 846, 866, 886, 906, 927, 944, 964, 985, 1006, 1026, 1046, 1064, 1084, 1104, 1124, 1144, 1163, 1183, 1202, 1222, 1243, 1262, 1282, 1302, 1321, 1341, 1360, 1380, 1400, 1421, 1441, 1458, 1480, 1500, 1520, 1540, 1559]
hit2 = 4
class 技能20(主动技能):
类型 = '物理'
武器惩罚类型 = '物理百分比'
名称 = "暗魂之手"
所在等级 = 30
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 6
MP = [7, 145]
无色消耗 = 0
data0 = [0, 2433, 2680, 2927, 3173, 3420, 3667, 3914, 4161, 4408, 4653, 4901, 5147, 5395, 5642, 5889, 6136, 6383, 6629, 6875, 7123, 7369, 7617, 7863, 8111, 8356, 8604, 8850, 9098, 9344, 9591, 9837, 10084, 10333, 10579, 10827, 11073, 11321, 11567, 11813, 12060, 12307, 12554, 12801, 13048, 13295, 13541, 13788, 14035, 14282, 14528, 14776, 15021, 15269, 15515, 15763, 16010, 16257, 16504, 16749, 16997, 17243, 17491, 17737, 17985, 18231, 18479, 18724, 18972, 19219, 19466]
hit0 = 1
data1 = [0, 1651, 1820, 1987, 2154, 2321, 2489, 2656, 2824, 2991, 3160, 3328, 3495, 3663, 3830, 3997, 4165, 4333, 4500, 4668, 4834, 5002, 5169, 5339, 5507, 5673, 5841, 6008, 6176, 6343, 6511, 6679, 6846, 7014, 7181, 7348, 7516, 7685, 7853, 8020, 8186, 8354, 8522, 8689, 8858, 9024, 9192, 9359, 9527, 9696, 9862, 10031, 10198, 10366, 10533, 10700, 10867, 11035, 11204, 11371, 11537, 11705, 11874, 12041, 12210, 12377, 12544, 12711, 12879, 13046, 13213]
hit1 = 1
TP成长 = 0.1
TP上限 = 7
class 技能21(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "暗影鞭"
所在等级 = 20
等级上限 = 70
学习间隔 = 3
等级精通 = 60
CD = 8
MP = [10, 450]
无色消耗 = 0
data0 = [0, 927, 1075, 1222, 1371, 1519, 1666, 1815, 1963, 2109, 2258, 2406, 2553, 2702, 2850, 2997, 3146, 3293, 3441, 3590, 3736, 3884, 4034, 4181, 4329, 4478, 4625, 4773, 4921, 5068, 5216, 5364, 5512, 5660, 5808, 5956, 6104, 6252, 6400, 6546, 6695, 6843, 6990, 7139, 7287, 7434, 7583, 7731, 7877, 8026, 8173, 8321, 8470, 8617, 8766, 8915, 9062, 9210, 9359, 9505, 9653, 9801, 9949, 10097, 10245, 10393, 10541, 10689, 10836, 10984, 11132]
hit0 = 1
data1 = [0, 2164, 2509, 2853, 3200, 3545, 3891, 4234, 4580, 4925, 5271, 5614, 5960, 6305, 6651, 6996, 7339, 7685, 8031, 8377, 8720, 9066, 9411, 9757, 10101, 10446, 10791, 11137, 11481, 11826, 12171, 12518, 12863, 13208, 13552, 13898, 14242, 14588, 14932, 15278, 15622, 15968, 16313, 16658, 17002, 17349, 17694, 18040, 18384, 18729, 19074, 19420, 19764, 20109, 20454, 20799, 21144, 21488, 21835, 22180, 22526, 22869, 23215, 23560, 23906, 24249, 24595, 24940, 25286, 25630, 25975]
hit1 = 1
TP成长 = 0.1
TP上限 = 7
class 技能22(主动技能):
类型 = '物理'
名称 = "瞬影斩"
所在等级 = 25
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 5
MP = [50, 880]
无色消耗 = 0
data0 = [0, 1784, 1966, 2146, 2328, 2510, 2689, 2870, 3053, 3234, 3414, 3595, 3777, 3957, 4139, 4320, 4501, 4682, 4863, 5044, 5226, 5406, 5587, 5770, 5950, 6132, 6312, 6492, 6675, 6856, 7036, 7218, 7399, 7580, 7761, 7943, 8123, 8304, 8485, 8667, 8849, 9028, 9209, 9392, 9572, 9753, 9934, 10115, 10296, 10478, 10660, 10839, 11021, 11202, 11382, 11565, 11745, 11926, 12108, 12289, 12470, 12650, 12832, 13013, 13195, 13374, 13556, 13738, 13918, 14099, 14281]
hit0 = 2
TP成长 = 0.1
TP上限 = 7
class 技能23(主动技能):
类型 = '物理'
名称 = "灭魂封魔斩"
所在等级 = 25
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 30
MP = [20, 500]
无色消耗 = 1
data0 = [0, 17568, 19351, 21134, 22916, 24699, 26480, 28264, 30046, 31829, 33611, 35395, 37175, 38958, 40740, 42523, 44306, 46089, 47870, 49653, 51435, 53219, 55001, 56784, 58565, 60347, 62130, 63913, 65695, 67478, 69258, 71042, 72824, 74607, 76389, 78172, 79954, 81737, 83518, 85301, 87083, 88867, 90648, 92431, 94213, 95996, 97779, 99562, 101343, 103126, 104908, 106692, 108474, 110255, 112037, 113820, 115603, 117386, 119168, 120951, 122732, 124516, 126298, 128081, 129864, 131643, 133426, 135209, 136991, 138775, 140556]
hit0 = 1
TP成长 = 0.1
TP上限 = 7
# def 等效百分比(self, **argv):
# char = argv.get("char", {})
# from core.basic.equipment import get_global_data
# attack_type = get_global_data("attack_type", char.equVersion)
# 倍率 = 1.24
# if '领主敌人' in attack_type:
# 倍率 = 1.97
# if '精英敌人' in attack_type:
# 倍率 = 1.78
# return super().等效百分比(**argv) * 倍率
class 技能24(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "冥魂珠"
所在等级 = 30
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 10
MP = [20, 350]
无色消耗 = 0
data0 = [0, 432, 477, 521, 563, 608, 653, 696, 740, 784, 826, 873, 915, 958, 1003, 1047, 1089, 1135, 1179, 1223, 1266, 1310, 1355, 1399, 1443, 1486, 1530, 1576, 1618, 1662, 1705, 1748, 1792, 1837, 1881, 1924, 1968, 2012, 2058, 2100, 2144, 2189, 2232, 2276, 2321, 2364, 2409, 2452, 2495, 2541, 2585, 2626, 2671, 2715, 2759, 2803, 2847, 2891, 2934, 2979, 3023, 3067, 3110, 3154, 3198, 3244, 3286, 3330, 3375, 3418, 3462]
hit0 = 13
data1 = [0, 984, 1084, 1185, 1284, 1384, 1483, 1584, 1684, 1783, 1882, 1984, 2083, 2184, 2282, 2383, 2482, 2584, 2680, 2781, 2881, 2981, 3080, 3181, 3280, 3381, 3481, 3580, 3680, 3781, 3880, 3980, 4080, 4180, 4280, 4381, 4479, 4580, 4680, 4780, 4879, 4980, 5079, 5180, 5280, 5378, 5478, 5579, 5678, 5778, 5877, 5978, 6078, 6179, 6277, 6378, 6477, 6578, 6677, 6777, 6878, 6978, 7078, 7177, 7278, 7377, 7478, 7577, 7677, 7777, 7878]
hit1 = 1
TP成长 = 0
TP上限 = 7
def 等效百分比(self, **argv):
self.hit0 = 13 + 3 * self.TP等级
return super().等效百分比(**argv)
class 技能25(主动技能):
类型 = '物理'
名称 = "暗影升龙击"
所在等级 = 30
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 10
MP = [15, 449]
无色消耗 = 0
data0 = [0, 1099, 1211, 1322, 1435, 1545, 1656, 1768, 1880, 1992, 2103, 2215, 2326, 2439, 2550, 2660, 2773, 2884, 2996, 3108, 3219, 3330, 3443, 3553, 3665, 3777, 3888, 4000, 4112, 4224, 4333, 4446, 4558, 4669, 4782, 4892, 5004, 5116, 5228, 5338, 5450, 5562, 5673, 5786, 5896, 6008, 6121, 6231, 6343, 6454, 6566, 6677, 6790, 6901, 7011, 7124, 7235, 7347, 7459, 7570, 7681, 7794, 7906, 8016, 8128, 8239, 8351, 8463, 8574, 8686, 8797]
hit0 = 1
data1 = [0, 1654, 1822, 1990, 2157, 2325, 2493, 2660, 2830, 2997, 3164, 3332, 3499, 3669, 3836, 4003, 4172, 4340, 4508, 4675, 4842, 5010, 5179, 5346, 5515, 5682, 5849, 6018, 6185, 6353, 6521, 6690, 6857, 7025, 7192, 7359, 7529, 7696, 7863, 8032, 8199, 8369, 8535, 8702, 8871, 9038, 9207, 9375, 9542, 9709, 9878, 10046, 10214, 10381, 10549, 10718, 10886, 11052, 11220, 11388, 11556, 11724, 11892, 12059, 12229, 12395, 12564, 12732, 12900, 13068, 13236]
hit1 = 1
data2 = [0, 1186, 1304, 1424, 1545, 1665, 1786, 1906, 2027, 2146, 2266, 2388, 2507, 2628, 2747, 2868, 2987, 3108, 3229, 3348, 3469, 3589, 3708, 3830, 3950, 4071, 4190, 4310, 4430, 4551, 4671, 4791, 4912, 5031, 5152, 5273, 5393, 5513, 5633, 5754, 5872, 5993, 6114, 6234, 6354, 6474, 6595, 6716, 6835, 6956, 7076, 7196, 7315, 7436, 7557, 7676, 7797, 7917, 8037, 8158, 8278, 8399, 8518, 8639, 8759, 8880, 9000, 9120, 9240, 9360, 9481]
hit2 = 1
data3 = [0, 792, 874, 953, 1033, 1115, 1194, 1275, 1356, 1437, 1516, 1597, 1678, 1758, 1838, 1920, 2000, 2080, 2159, 2240, 2321, 2401, 2483, 2563, 2644, 2722, 2804, 2884, 2964, 3046, 3126, 3207, 3286, 3367, 3447, 3528, 3609, 3690, 3769, 3851, 3930, 4010, 4091, 4172, 4253, 4332, 4414, 4493, 4574, 4655, 4736, 4815, 4895, 4977, 5056, 5137, 5218, 5298, 5378, 5459, 5540, 5620, 5700, 5780, 5861, 5941, 6022, 6102, 6182, 6263, 6343]
hit3 = 1
class 技能26(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "冥魂之陨"
所在等级 = 35
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 20
MP = [40, 886]
无色消耗 = 1
data0 = [0, 368, 407, 444, 481, 519, 557, 593, 632, 668, 707, 744, 782, 819, 855, 895, 930, 969, 1006, 1045, 1080, 1120, 1156, 1195, 1231, 1269, 1307, 1344, 1382, 1418, 1457, 1493, 1531, 1568, 1606, 1643, 1681, 1719, 1757, 1794, 1831, 1869, 1907, 1943, 1981, 2019, 2056, 2093, 2130, 2169, 2206, 2244, 2281, 2319, 2357, 2394, 2431, 2470, 2507, 2542, 2581, 2618, 2657, 2693, 2732, 2769, 2806, 2844, 2881, 2919, 2957]
hit0 = 24
TP成长 = 0.1
TP上限 = 5
是否有护石 = 1
def 装备护石(self, char):
self.power0 = 1.24
self.CDR *= 0.9
class 技能27(主动技能):
类型 = '物理'
名称 = "破魂之刃"
所在等级 = 35
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 20
MP = [15, 540]
无色消耗 = 1
data0 = [0, 1513, 1666, 1820, 1973, 2127, 2281, 2434, 2587, 2741, 2895, 3049, 3203, 3356, 3509, 3662, 3816, 3971, 4124, 4278, 4432, 4585, 4739, 4893, 5046, 5200, 5353, 5506, 5659, 5814, 5967, 6120, 6275, 6428, 6581, 6737, 6890, 7043, 7197, 7350, 7503, 7659, 7812, 7965, 8118, 8272, 8425, 8579, 8733, 8886, 9039, 9193, 9346, 9501, 9655, 9808, 9961, 10114, 10268, 10421, 10575, 10730, 10883, 11036, 11191, 11344, 11498, 11652, 11805, 11959, 12112]
hit0 = 1
data1 = [0, 7651, 8428, 9204, 9981, 10758, 11533, 12311, 13086, 13862, 14639, 15415, 16191, 16969, 17744, 18522, 19297, 20072, 20850, 21626, 22402, 23179, 23954, 24732, 25508, 26284, 27061, 27837, 28613, 29390, 30165, 30943, 31719, 32494, 33272, 34046, 34824, 35600, 36376, 37152, 37929, 38705, 39482, 40258, 41034, 41810, 42587, 43363, 44140, 44915, 45693, 46469, 47246, 48021, 48797, 49574, 50351, 51126, 51903, 52680, 53457, 54232, 55008, 55784, 56562, 57337, 58114, 58890, 59668, 60444, 61221]
hit1 = 1
TP成长 = 0.1
TP上限 = 5
class 技能28(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "凝魂波动阵"
所在等级 = 35
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 20
MP = [45, 1000]
无色消耗 = 1
data0 = [0, 883, 972, 1064, 1152, 1243, 1332, 1422, 1511, 1601, 1690, 1780, 1869, 1961, 2049, 2139, 2228, 2319, 2407, 2498, 2588, 2677, 2768, 2857, 2946, 3035, 3126, 3215, 3305, 3394, 3486, 3574, 3663, 3753, 3842, 3933, 4023, 4111, 4203, 4292, 4380, 4470, 4560, 4651, 4740, 4829, 4920, 5010, 5099, 5189, 5277, 5367, 5458, 5548, 5637, 5727, 5817, 5906, 5995, 6085, 6174, 6265, 6354, 6444, 6533, 6625, 6713, 6802, 6892, 6983, 7071]
hit0 = 1
data1 = [0, 883, 972, 1064, 1152, 1243, 1332, 1422, 1511, 1601, 1690, 1780, 1869, 1961, 2049, 2139, 2228, 2319, 2407, 2498, 2588, 2677, 2768, 2857, 2946, 3035, 3126, 3215, 3305, 3394, 3486, 3574, 3663, 3753, 3842, 3933, 4023, 4111, 4203, 4292, 4380, 4470, 4560, 4651, 4740, 4829, 4920, 5010, 5099, 5189, 5277, 5367, 5458, 5548, 5637, 5727, 5817, 5906, 5995, 6085, 6174, 6265, 6354, 6444, 6533, 6625, 6713, 6802, 6892, 6983, 7071]
hit1 = 7
data2 = [0, 1777, 1958, 2137, 2317, 2498, 2678, 2859, 3038, 3219, 3399, 3579, 3761, 3940, 4121, 4301, 4482, 4662, 4841, 5022, 5202, 5383, 5563, 5743, 5923, 6103, 6286, 6465, 6646, 6825, 7006, 7186, 7366, 7546, 7726, 7907, 8087, 8269, 8447, 8629, 8809, 8990, 9170, 9350, 9530, 9710, 9890, 10071, 10250, 10431, 10611, 10792, 10973, 11152, 11334, 11513, 11695, 11874, 12054, 12234, 12414, 12595, 12775, 12955, 13135, 13317, 13496, 13678, 13857, 14038, 14218]
hit2 = 1
data3 = [0, 348, 384, 418, 456, 489, 526, 560, 597, 631, 666, 702, 738, 773, 808, 844, 880, 916, 949, 986, 1021, 1057, 1092, 1126, 1163, 1198, 1233, 1268, 1304, 1340, 1376, 1409, 1447, 1481, 1518, 1552, 1587, 1623, 1658, 1693, 1729, 1764, 1800, 1835, 1871, 1906, 1941, 1977, 2013, 2047, 2083, 2118, 2155, 2189, 2224, 2260, 2296, 2331, 2365, 2401, 2437, 2473, 2506, 2543, 2579, 2615, 2650, 2684, 2721, 2756, 2792]
hit3 = 1
TP成长 = 0.1
TP上限 = 5
class 技能29(主动技能):
类型 = '物理'
名称 = "破魂斩"
所在等级 = 40
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 15
MP = [25, 600]
无色消耗 = 1
data0 = [0, 7267, 8005, 8744, 9481, 10219, 10955, 11693, 12431, 13168, 13905, 14643, 15380, 16118, 16856, 17591, 18330, 19068, 19806, 20542, 21279, 22017, 22756, 23492, 24229, 24967, 25704, 26442, 27179, 27916, 28653, 29392, 30129, 30867, 31603, 32342, 33079, 33816, 34553, 35292, 36028, 36767, 37502, 38241, 38978, 39717, 40453, 41190, 41928, 42665, 43404, 44139, 44878, 45615, 46353, 47089, 47827, 48564, 49303, 50040, 50778, 51515, 52252, 52990, 53728, 54464, 55202, 55939, 56677, 57414, 58150]
hit0 = 1
TP成长 = 0.1
TP上限 = 5
class 技能30(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "冥炎破空斩"
所在等级 = 40
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 45
MP = [100, 1260]
无色消耗 = 2
data0 = [0, 2017, 2219, 2427, 2631, 2834, 3039, 3245, 3448, 3653, 3859, 4062, 4267, 4473, 4676, 4881, 5085, 5290, 5493, 5701, 5903, 6108, 6316, 6518, 6724, 6926, 7130, 7336, 7540, 7745, 7949, 8155, 8360, 8564, 8766, 8973, 9178, 9381, 9589, 9792, 9998, 10202, 10406, 10609, 10815, 11020, 11224, 11429, 11634, 11838, 12042, 12248, 12453, 12656, 12861, 13064, 13271, 13474, 13680, 13885, 14088, 14294, 14497, 14700, 14907, 15111, 15315, 15520, 15726, 15929, 16135]
hit0 = 2
data1 = [0, 3031, 3338, 3646, 3954, 4262, 4568, 4874, 5182, 5491, 5797, 6107, 6414, 6720, 7031, 7336, 7644, 7951, 8258, 8565, 8875, 9181, 9490, 9795, 10103, 10412, 10719, 11028, 11336, 11641, 11949, 12256, 12563, 12871, 13179, 13487, 13794, 14103, 14406, 14717, 15024, 15331, 15639, 15945, 16255, 16562, 16868, 17178, 17485, 17791, 18102, 18406, 18715, 19020, 19329, 19636, 19945, 20252, 20561, 20869, 21174, 21483, 21789, 22098, 22405, 22712, 23020, 23329, 23633, 23944, 24250]
hit1 = 2
data2 = [0, 6061, 6676, 7292, 7908, 8522, 9137, 9754, 10367, 10981, 11598, 12215, 12828, 13443, 14057, 14671, 15286, 15903, 16519, 17131, 17748, 18364, 18979, 19594, 20209, 20824, 21437, 22053, 22669, 23285, 23898, 24514, 25128, 25742, 26358, 26975, 27591, 28203, 28819, 29435, 30048, 30665, 31281, 31894, 32508, 33123, 33741, 34356, 34968, 35584, 36200, 36813, 37431, 38046, 38662, 39273, 39890, 40506, 41122, 41734, 42349, 42966, 43579, 44194, 44811, 45429, 46039, 46656, 47272, 47886, 48500]
hit2 = 2
data3 = [0, 203, 223, 242, 264, 286, 305, 325, 346, 366, 388, 408, 428, 447, 470, 491, 510, 532, 553, 570, 593, 615, 633, 656, 676, 696, 716, 738, 756, 779, 801, 820, 839, 860, 882, 901, 924, 942, 962, 985, 1005, 1025, 1046, 1066, 1088, 1109, 1127, 1149, 1171, 1191, 1211, 1233, 1251, 1274, 1296, 1314, 1334, 1355, 1376, 1396, 1416, 1436, 1459, 1478, 1499, 1519, 1540, 1561, 1582, 1601, 1623]
hit3 = 8
TP成长 = 0.1
TP上限 = 5
是否有护石 = 1
def 装备护石(self, char):
self.hit0 = 4
self.hit1 = 4
self.power0 = 0.5
self.power1 = 0.5
self.power2 = 1.34
self.power3 = 3.99
class 技能31(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "禁魂斩"
所在等级 = 40
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 20
MP = [20, 800]
无色消耗 = 1
data0 = [0, 9234, 10173, 11111, 12047, 12984, 13920, 14859, 15796, 16732, 17669, 18606, 19544, 20481, 21417, 22355, 23291, 24230, 25166, 26103, 27041, 27976, 28914, 29851, 30788, 31725, 32661, 33599, 34537, 35473, 36410, 37346, 38285, 39222, 40158, 41095, 42032, 42971, 43907, 44844, 45781, 46718, 47656, 48593, 49528, 50467, 51402, 52340, 53277, 54214, 55151, 56087, 57025, 57963, 58899, 59836, 60772, 61711, 62649, 63584, 64522, 65458, 66397, 67333, 68270, 69207, 70144, 71082, 72019, 72954, 73893]
hit0 = 1
TP成长 = 0
TP上限 = 5
def TP加成(self):
if self.TP等级 <= 1:
return 1
else:
return 1 + self.TP成长 * (self.TP等级-1)
class 技能32(主动技能):
名称 = "魔狱裂魂斩"
所在等级 = 45
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 40
MP = [40, 1000]
无色消耗 = 2
data0 = [0, 4749, 5231, 5714, 6195, 6678, 7159, 7638, 8122, 8603, 9085, 9566, 10048, 10531, 11015, 11497, 11979, 12460, 12941, 13423, 13907, 14387, 14869, 15350, 15831, 16315, 16797, 17277, 17758, 18241, 18724, 19206, 19688, 20171, 20652, 21131, 21615, 22099, 22582, 23061, 23543, 24023, 24505, 24989, 25470, 25950, 26436, 26917, 27399, 27879, 28362, 28845, 29324, 29805, 30289, 30771, 31252, 31734, 32219, 32697, 33178, 33664, 34145, 34628, 35110, 35591, 36071, 36554, 37036, 37517, 37997]
hit0 = 1
data1 = [0, 2912, 3207, 3502, 3798, 4094, 4387, 4685, 4980, 5275, 5571, 5867, 6163, 6456, 6753, 7048, 7342, 7638, 7935, 8225, 8523, 8819, 9116, 9410, 9705, 10002, 10295, 10592, 10886, 11181, 11480, 11775, 12070, 12365, 12660, 12957, 13251, 13546, 13843, 14139, 14432, 14728, 15024, 15320, 15615, 15910, 16206, 16501, 16797, 17092, 17385, 17683, 17977, 18272, 18567, 18864, 19159, 19454, 19750, 20046, 20340, 20635, 20931, 21226, 21521, 21818, 22116, 22411, 22704, 23001, 23295]
hit1 = 6
TP成长 = 0.1
TP上限 = 5
class 技能33(主动技能):
类型 = '魔法'
武器惩罚类型 = '魔法百分比'
名称 = "黑暗明王阵"
所在等级 = 45
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 45
MP = [70, 1120]
无色消耗 = 2
data0 = [0, 3109, 3425, 3739, 4055, 4363, 4687, 4997, 5310, 5624, 5946, 6259, 6575, 6891, 7202, 7521, 7835, 8154, 8463, 8785, 9095, 9412, 9732, 10046, 10362, 10667, 10992, 11303, 11617, 11932, 12247, 12564, 12880, 13196, 13506, 13830, 14138, 14457, 14767, 15090, 15406, 15714, 16036, 16345, 16660, 16977, 17293, 17604, 17925, 18235, 18554, 18870, 19184, 19500, 19818, 20126, 20444, 20759, 21078, 21391, 21707, 22024, 22331, 22648, 22963, 23282, 23597, 23911, 24228, 24542, 24858]
hit0 = 4
data1 = [0, 7212, 7946, 8669, 9398, 10162, 10857, 11619, 12355, 13079, 13800, 14528, 15271, 15987, 16736, 17459, 18195, 18918, 19669, 20386, 21127, 21860, 22573, 23308, 24038, 24796, 25496, 26255, 26986, 27718, 28444, 29174, 29904, 30634, 31383, 32086, 32839, 33568, 34318, 35020, 35751, 36503, 37211, 37972, 38693, 39429, 40148, 40897, 41609, 42356, 43088, 43811, 44546, 45272, 46001, 46756, 47480, 48211, 48930, 49665, 50395, 51120, 51884, 52607, 53338, 54065, 54798, 55527, 56249, 56989, 57726]
hit1 = 1
TP成长 = 0.1
TP上限 = 5
class 技能34(主动技能):
名称 = "魔影剑舞"
所在等级 = 45
等级上限 = 70
学习间隔 = 2
等级精通 = 60
CD = 45
MP = [50, 1080]
无色消耗 = 2
data0 = [0, 1144, 1261, 1370, 1488, 1604, 1723, 1838, 1954, 2070, 2185, 2298, 2415, 2533, 2646, 2762, 2879, 2994, 3113, 3228, 3343, 3458, 3575, 3690, 3806, 3925, 4039, 4153, 4270, 4384, 4501, 4617, 4733, 4849, 4961, 5083, 5196, 5310, 5429, 5546, 5658, 5776, 5892, 6005, 6124, 6240, 6355, 6471, 6586, 6703, 6815, 6929, 7047, 7163, 7276, 7390, 7508, 7622, 7739, 7857, 7972, 8086, 8200, 8315, 8432, 8548, 8663, 8780, 8895, 9008, 9123]
hit0 = 13
data1 = [0, 2740, 3014, 3301, 3575, 3857, 4128, 4408, 4692, 4964, 5233, 5525, 5801, 6076, 6360, 6633, 6908, 7180, 7465, 7742, 8019, 8311, 8577, 8851, 9134, 9416, 9685, 9967, 10244, 10529, 10803, 11076, 11361, 11634, 11917, 12187, 12467, 12751, 13023, 13298, 13586, 13861, 14139, 14420, 14694, 14974, 15246, 15530, 15805, 16077, 16367, 16659, 16932, 17215, 17496, 17773, 18054, 18335, 18608, 18888, 19172, 19443, 19725, 20006, 20282, 20564, 20844, 21118, 21402, 21683, 21959]
hit1 = 3
TP成长 = 0.1
TP上限 = 5
是否有护石 = 1
def 装备护石(self, char):
self.power0 = 0.5
self.hit1 = 1
self.power1 = 1*0.19+1*1.3+6*0.91+1*1.63
class 技能35(被动技能):
名称 = '时间停滞'
所在等级 = 48
等级上限 = 50
学习间隔 = 3
等级精通 = 40
关联技能 = ['所有']
连击倍率 = [1.0,1.3,1.5,1.8,2.0]
def 加成倍率(self, 武器类型):
if self.等级 <= 15:
return round(1.045 + 0.01 * self.等级, 5)
else:
return round(0.97 + 0.015 * self.等级, 5)
class 技能36(主动技能):
名称 = "幽魂剑"
所在等级 = 50
等级上限 = 50
学习间隔 = 3
等级精通 = 40
CD = 45
MP = [400, 3360]
无色消耗 = 2
data0 = [0, 324, 377, 428, 480, 532, 585, 635, 688, 739, 790, 843, 895, 945, 997, 1048, 1102, 1154, 1205, 1257, 1312, 1361, 1411, 1464, 1515, 1567, 1619, 1671, 1724, 1775, 1828, 1879, 1929, 1983, 2036, 2087, 2137, 2190, 2242, 2296, 2345, 2396, 2451, 2500, 2554, 2606, 2658, 2710, 2762, 2809, 2865]
hit0 = 33
data1 = [0, 10728, 12438, 14148, 15859, 17568, 19280, 20992, 22701, 24410, 26120, 27831, 29540, 31252, 32962, 34671, 36384, 38093, 39806, 41515, 43224, 44937, 46646, 48356, 50064, 51777, 53486, 55196, 56909, 58617, 60327, 62040, 63749, 65458, 67170, 68879, 70589, 72301, 74011, 75722, 77432, 79142, 80851, 82565, 84274, 85983, 87695, 89404, 91114, 92826, 94535]
hit1 = 1
是否有护石 = 1
def 装备护石(self, char):
self.hit0 = 6
self.power1 = 2.27
self.CDR *= 0.89
class 技能37(主动技能):
名称 = "暗炎冥魂波"
所在等级 = 60
等级上限 = 50
学习间隔 = 3
等级精通 = 40
CD = 30
MP = [400, 1120]
无色消耗 = 1
data0 = [0, 4800, 5566, 6332, 7098, 7864, 8628, 9395, 10162, 10923, 11690, 12456, 13221, 13986, 14753, 15518, 16283, 17050, 17813, 18581, 19347, 20111, 20877, 21642, 22406, 23172, 23938, 24704, 25469, 26235, 26998, 27766, 28531, 29296, 30063, 30827, 31593, 32358, 33122, 33889, 34655, 35420, 36185, 36952, 37718, 38481, 39248, 40011, 40779, 41544, 42308]
hit0 = 5
TP成长 = 0.1
TP上限 = 5
是否有护石 = 1
def 装备护石(self, char):
self.倍率 *= 1.29
self.CDR *= 0.9
class 技能38(主动技能):
名称 = "斩龙破"
所在等级 = 70
等级上限 = 50
学习间隔 = 2
等级精通 = 40
CD = 45
MP = [580, 4500]
无色消耗 = 3
data0 = [0, 2748, 3027, 3309, 3585, 3864, 4143, 4421, 4702, 4979, 5260, 5538, 5817, 6097, 6377, 6653, 6931, 7210, 7489, 7770, 8047, 8327, 8606, 8884, 9165, 9445, 9722, 10000, 10278, 10559, 10838, 11114, 11395, 11674, 11954, 12232, 12511, 12790, 13068, 13348, 13627, 13906, 14183, 14462, 14740, 15022, 15301, 15579, 15857, 16138, 16416]
hit0 = 1
data1 = [0, 2748, 3027, 3309, 3585, 3864, 4143, 4421, 4702, 4979, 5260, 5538, 5817, 6097, 6377, 6653, 6931, 7210, 7489, 7770, 8047, 8327, 8606, 8884, 9165, 9445, 9722, 10000, 10278, 10559, 10838, 11114, 11395, 11674, 11954, 12232, 12511, 12790, 13068, 13348, 13627, 13906, 14183, 14462, 14740, 15022, 15301, 15579, 15857, 16138, 16416]
hit1 = 1
data2 = [0, 25049, 27590, 30130, 32674, 35214, 37755, 40297, 42836, 45378, 47920, 50459, 53003, 55542, 58085, 60627, 63167, 65708, 68250, 70790, 73333, 75873, 78414, 80956, 83498, 86037, 88581, 91122, 93661, 96205, 98744, 101286, 103829, 106369, 108911, 111452, 113992, 116535, 119075, 121617, 124158, 126700, 129241, 131783, 134323, 136863, 139405, 141945, 144486, 147029, 149569]
hit2 = 1
TP成长 = 0.1
TP上限 = 5
是否有护石 = 1
def 装备护石(self, char):
self.hit0 = 0
self.hit1 = 0
self.hit2 = 6
self.power2 = 0.29
self.CDR *= 0.9
class 技能39(被动技能):
名称 = '次元融合'
所在等级 = 75
等级上限 = 50
学习间隔 = 3
等级精通 = 40
关联技能 = ['无']
自定义描述 = 1
def 技能描述(self, 武器类型):
return '力量/智力+' + str(int(self.力智倍率() * 100 - 100)) + '%'
def 力智倍率(self):
return round(1 + 0.02 * self.等级, 5)
class 技能40(被动技能):
名称 = '自我觉醒'
所在等级 = 75
等级上限 = 1
基础等级 = 1
关联技能 = ['所有']
# 物理攻击力面板
def 物理攻击力倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.01 + self.等级 * 0.1, 5)
# 魔法攻击力面板
def 魔法攻击力倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.01 + self.等级 * 0.1, 5)
class 技能41(主动技能):
武器惩罚类型 = '魔法固伤'
名称 = "邪影升龙斩"
所在等级 = 80
等级上限 = 50
学习间隔 = 2
等级精通 = 40
CD = 50
MP = [800, 6000]
无色消耗 = 5
data0 = [0, 68488, 75436, 82383, 89333, 96282, 103230, 110178, 117128, 124074, 131021, 137971, 144917, 151868, 158814, 165762, 172709, 179659, 186607, 193557, 200503, 207453, 214400, 221348, 228295, 235244, 242193, 249142, 256088, 263039, 269986, 276934, 283881, 290833, 297780, 304728, 311673, 318621, 325570, 332517, 339466, 346417, 353364, 360312, 367260, 374207, 381158, 388104, 395053, 402001, 408949]
hit0 = 1
是否有护石 = 1
def 装备护石(self, char):
self.倍率 *= 1.32
class 技能42(主动技能):
名称 = "超时空碎裂"
所在等级 = 85
等级上限 = 50
学习间隔 = 5
等级精通 = 40
CD = 180
MP = [2500, 5000]
无色消耗 = 10
data0 = [0, 3858, 4751, 5648, 6541, 7436, 8330, 9225, 10117, 11016, 11910, 12804, 13699, 14591, 15486, 16381, 17276, 18168, 19063, 19955, 20852, 21750, 22641, 23536, 24432, 25327, 26219, 27114, 28011, 28903, 29798, 30691, 31585, 32482, 33375, 34270, 35168, 36062, 36954, 37848, 38743, 39636, 40532, 41425, 42324, 43216, 44111, 45004, 45900, 46794, 47687]
hit0 = 19
data1 = [0, 73292, 90284, 107282, 124276, 141273, 158267, 175263, 192256, 209252, 226248, 243248, 260238, 277235, 294234, 311225, 328220, 345216, 362208, 379205, 396203, 413196, 430192, 447189, 464185, 481180, 498173, 515172, 532164, 549161, 566154, 583149, 600144, 617141, 634139, 651131, 668129, 685125, 702118, 719112, 736106, 753102, 770100, 787094, 804088, 821085, 838080, 855077, 872071, 889068, 906060]
hit1 = 1
class 技能43(主动技能):
名称 = "暗黑溯回斩"
所在等级 = 95
等级上限 = 50
学习间隔 = 2
等级精通 = 40
CD = 60
MP = [960, 7200]
无色消耗 = 7
data0 = [0, 7698, 8480, 9259, 10040, 10822, 11604, 12383, 13164, 13946, 14727, 15507, 16288, 17069, 17851, 18631, 19413, 20194, 20975, 21755, 22536, 23316, 24099, 24878, 25659, 26440, 27224, 28004, 28783, 29563, 30345, 31127, 31907, 32687, 33468, 34251, 35032, 35813, 36593, 37374, 38156, 38936, 39717, 40497, 41277, 42061, 42841, 43623, 44402, 45184, 45964]
hit0 = 8
data1 = [0, 61583, 67831, 74079, 80327, 86573, 92820, 99070, 105316, 111564, 117810, 124058, 130306, 136555, 142802, 149050, 155297, 161546, 167793, 174042, 180289, 186536, 192784, 199031, 205277, 211526, 217774, 224023, 230269, 236518, 242765, 249013, 255262, 261508, 267754, 274002, 280250, 286498, 292747, 298992, 305241, 311487, 317737, 323984, 330233, 336478, 342726, 348973, 355222, 361469, 367716]
hit1 = 1
class 技能44(被动技能):
名称 = '时空主宰'
所在等级 = 95
等级上限 = 50
学习间隔 = 3
等级精通 = 40
关联技能 = ['所有']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.18 + 0.02 * self.等级, 5)
class 技能45(主动技能):
名称 = "时之止境:幻灭"
所在等级 = 100
等级上限 = 50
学习间隔 = 5
等级精通 = 40
CD = 290
MP = [4027, 8055]
无色消耗 = 15
data0 = [0, 465216, 573092, 680969, 788844, 896722, 1004596, 1112474, 1220350, 1328227, 1436101, 1543978, 1651854, 1759731, 1867605, 1975483, 2083359, 2191235, 2299112, 2406988, 2514866, 2622741, 2730618, 2838493, 2946370, 3054246, 3162123, 3269997, 3377876, 3485752, 3593628, 3701503, 3809379, 3917255, 4025132, 4133008, 4240884, 4348759, 4456636, 4564514, 4672389, 4780266, 4888142, 4996016, 5103893, 5211770, 5319646, 5427526, 5535397, 5643274, 5751150]
hit0 = 1
class classChange(Character):
def __init__(self, equVersion=""):
self.实际名称 = 'dark_knight'
self.名称 = '极诣·黑暗武士'
self.角色 = '鬼剑士(男)'
self.角色类型 = '输出'
self.职业 = '黑暗武士'
self.武器选项 = ['光剑', '太刀', '巨剑', '短剑', '钝器']
self.输出类型选项 = ['物理百分比', '魔法百分比']
self.防具精通属性 = ['力量', '智力']
self.类型 = '魔法百分比' # 默认
self.武器类型 = '短剑' # 默认
self.防具类型 = '轻甲' # 默认
self.排列 = ['']*30
技能列表 = []
技能序号 = {}
i = 0
while i >= 0:
try:
tem = eval('技能'+str(i)+'()')
tem.基础等级计算()
技能序号[tem.名称] = i
技能列表.append(tem)
i += 1
except Exception:
i = -1
self.技能栏 = 技能列表
self.技能序号 = 技能序号
self.buff = 1.54
super().__init__(equVersion)
# def set_skill_info(self, info, rune_except=[], clothes_pants=[], rune_start_lv=20):
# return super().set_skill_info(info, rune_start_lv=15)
def hotkey_set(self, setinfo):
self.hotkey = setinfo[:6]
self.排列 = setinfo[6:]
def 职业特殊设置(self):
for index in range(min(30, len(self.排列))):
name = self.排列[index]
if index not in ['', None]:
skill = self.get_skill_by_name(name)
# 排列内技能 无法手搓
skill.手搓 = False
skill.手搓指令数 = 0
def 装备基础(self):
if self.类型 == '物理百分比':
self.防具类型 = '轻甲'
self.防具精通属性 = ['力量']
if self.类型 == '魔法百分比':
self.防具类型 = '布甲'
self.防具精通属性 = ['智力']
super().装备基础()
def 被动力智系数(self) -> float:
return self.get_skill_by_name('次元融合').力智倍率() - 1
def 基础面板力量(self) -> float:
return max(super().基础面板力量(), super().基础面板智力())
def 基础面板智力(self) -> float:
return self.基础面板力量()
def 伤害计算(self):
data = super().伤害计算()
data = self.排列CD计算(data)
return data
def 排列CD计算(self, data):
for i in range(0, 6):
skills = []
for j in range(0, 5):
if j*6+i < len(self.排列) and self.排列[j*6+i] not in [None, '']:
skills.append(self.排列[j*6+i])
if len(skills) > 0:
total_cd = 0
total_unsave = 0
for skill in skills:
temp = data['skills'].get(skill, None)
if temp is not None:
total_cd += temp['cd'] * (temp['cd_unsave'])
total_unsave += temp['cd_unsave']
# 排列内大于1个开始计算平均CD
if total_unsave > 1:
avg_cd = round(total_cd / (total_unsave) * 1.2, 2)
for skill in skills:
temp = data['skills'].get(skill, None)
if temp is not None:
data['skills'][skill]['cd'] = avg_cd
for index in range(0, len(data['CDR'])):
item = data['CDR'][index]
skill = item[0]
data['CDR'][index] = (skill, round(
1-data['skills'][skill].get('cd', 0)/data['skills'][skill].get('cd_o', 0), 4), data['skills'][skill].get('cd', 0))
return data
def 伤害指数计算(self):
if self.武器类型 in ['光剑', '钝器', '巨剑']:
self.类型 = '物理百分比'
else:
self.类型 = '魔法百分比'
temp = self.类型
super().伤害指数计算()
self.类型 = '物理百分比'
self.伤害指数_物理 = self.伤害指数
super().伤害指数计算()
self.类型 = '魔法百分比'
super().伤害指数计算()
self.伤害指数_魔法 = self.伤害指数
self.类型 = temp
def 伤害计算技能特殊处理(self, skill: 技能):
if skill.类型 == "物理":
self.伤害指数 = self.伤害指数_物理
if skill.类型 == "魔法":
self.伤害指数 = self.伤害指数_魔法
pass
def set_skill_info(self, info, rune_except=[], clothes_pants=[], rune_start_lv=20) -> None:
super().set_skill_info(info, clothes_pants=[
'暗·光剑精通', '暗·短剑精通', '暗·太刀精通', '暗·钝器精通', '暗·巨剑精通',])
info['rune'].append("幽魂剑")
def getskillinfos(self):
info = super().getskillinfos()
skill = self.get_skill_by_name("次元融合")
for i in info:
i["skills_passive"].append({
"name": skill.名称,
"need_level": skill.所在等级,
"lv": skill.等级,
"data": round((skill.力智倍率()-1)*100, 0),
"type": "倍率",
"remark": "力智"
})
return info
def 设置觉醒技能(self):
self.觉醒技能 = []
for i in self.技能栏:
if i.是否有伤害 == 1 and i.所在等级 in [85,100]:
self.觉醒技能.append(i.名称)