Files
dcalc/api/core/characters/muse.py
T
2024-11-04 15:00:40 +08:00

381 lines
12 KiB
Python

from core.basic.buffer.property import *
from core.basic.buffer.character import Character
class 护石0:
def __init__(self):
self.name = '跃动情思'
self.skill = '乐章再现'
pass
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.06)
pass
class 护石1:
def __init__(self):
self.name = '强力音符'
self.skill = '音力增强'
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.06)
class 护石2:
def __init__(self):
self.name = '舞台魅力'
self.skill = '缪斯之声'
pass
def effect(self, 角色: Buffer):
角色.get_skill_by_name('梦想的舞台').CD -= 25
角色.辅助属性加成(buff百分比力智=0.04)
class 护石3:
def __init__(self):
self.name = '活力节奏'
self.skill = '调音放送'
pass
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.04)
class 护石4:
def __init__(self):
self.name = '演出技巧'
self.skill = '闪耀旋律'
pass
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.08)
class 护石5:
def __init__(self):
self.name = '完美开场'
self.skill = '巨星登场'
pass
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.08)
class 护石6:
def __init__(self):
self.name = '四季问安'
self.skill = '辉光变奏'
pass
def effect(self, 角色: Buffer):
角色.辅助属性加成(buff百分比力智=0.06)
护石组合 = (护石0(), 护石1(), 护石2(),
护石3(), 护石4(), 护石5(), 护石6())
class 技能0(辅助职业被动技能):
名称 = '多彩感性'
所在等级 = 15
等级精通 = 50
等级上限 = 60
学习间隔 = 3
额外精神 = 0
站街生效 = 1
精神 = [0, 276, 280, 284, 288, 292, 297, 302, 307, 313, 319, 325, 331, 337, 344, 351, 359, 367, 375, 383, 391, 400, 409, 419, 428, 438, 448, 459, 469, 480, 491, 503, 515, 527, 539, 551,
565, 578, 591, 605, 619, 633, 647, 663, 677, 693, 709, 725, 741, 757, 774, 788, 804, 820, 836, 852, 867, 883, 899, 915, 931, 946, 962, 978, 994, 1010, 1025, 1041, 1057, 1073, 1089]
def 精神加成(self):
return self.精神[self.等级] + self.额外精神 + self.进图加成
def 结算统计(self, context: Buffer):
return [0, 0, 0, 0, self.精神加成()]
# 力智、三攻、智力、体力、精神
class 技能1(辅助职业主动技能):
名称 = '主角登场'
所在等级 = 20
等级精通 = 10
等级上限 = 20
学习间隔 = 3
额外体精 = 0
站街生效 = 0
进图加成 = 0
体精 = [0, 94, 98, 102, 107, 112, 116, 122, 127, 131, 137,
141, 147, 153, 158, 163, 169, 175, 181, 187, 192]
CD = 10
def 体精加成(self):
return self.体精[self.等级] + self.额外体精 + self.进图加成
def 结算统计(self, context: Buffer):
return [0, 0, 0, self.体精加成(), self.体精加成()]
# 力智、三攻、智力、体力、精神
class 技能2(辅助职业主动技能):
名称 = '可爱节拍'
所在等级 = 30
等级精通 = 10
等级上限 = 40
学习间隔 = 3
BUFF力智per = 1
BUFF三攻per = 1
BUFF力智 = 0
BUFF三攻 = 0
倍率 = 1.0
三攻 = [0, 40, 42, 44, 46, 47, 49, 51, 52, 54, 55, 56, 58, 60, 61, 63, 64, 65, 67, 70,
72, 73, 74, 76, 78, 80, 82, 83, 84, 86, 88, 89, 92, 93, 94, 96, 98, 99, 101, 102, 104]
力智 = [0, 162, 173, 186, 196, 207, 217, 227, 239, 249, 262, 272, 283, 295, 306, 318, 328, 338, 350, 360,
372, 382, 394, 406, 416, 428, 437, 448, 460, 471, 482, 493, 503, 516, 527, 539, 548, 559, 570, 581, 593]
CD = 10
def 结算统计(self, context: Buffer):
buffer_power = context.BUFF量()
新词条倍率 = (((self.适用数值 + 4350) / 665 + 1) *
(buffer_power + 3500) / 26395) if buffer_power > 0 else 0
新词条力智 = 新词条倍率 * (self.力智[self.等级])
新词条三攻 = 新词条倍率 * (self.三攻[self.等级])
旧词条力智 = ((self.适用数值)/665 + 1) * \
(self.力智[self.等级]+self.BUFF力智) * self.BUFF力智per
旧词条三攻 = ((self.适用数值)/665 + 1) * \
(self.三攻[self.等级]+self.BUFF三攻) * self.BUFF三攻per
倍率 = self.倍率
力智 = int((新词条力智 + 旧词条力智) * 倍率)
三攻 = int((新词条三攻 + 旧词条三攻) * 倍率)
return [力智, 三攻, 0, 0, 0]
# 力智、三攻、智力、体力、精神
class 技能3(辅助职业被动技能):
名称 = '燃情狂想曲'
所在等级 = 40
等级精通 = 1
等级上限 = 1
学习间隔 = 3
增幅倍率 = 0.1
def 结算统计(self, context: Buffer):
buff = context.get_skill_by_name('BUFF')
if buff.是否启用:
values = buff.结算统计(context)
return [int(round(i * self.增幅倍率)) for i in values]
return [0]*5
class 技能4(辅助职业被动技能):
名称 = '明星气场'
所在等级 = 48
等级精通 = 40
等级上限 = 50
学习间隔 = 3
额外力智 = 0
力智 = [0, 14, 37, 59, 82, 104, 127, 149, 172, 194, 217, 239, 262, 284, 307, 329, 352, 374, 397, 419, 442, 464, 487, 509, 532, 554,
577, 599, 622, 644, 667, 689, 712, 734, 757, 779, 802, 824, 847, 869, 892, 914, 937, 959, 982, 1004, 1027, 1049, 1072, 1094, 1117]
额外精神 = 0
精神 = [0, 6, 25, 44, 63, 82, 101, 120, 139, 158, 177, 196, 215, 234, 253, 272, 291, 310, 329, 348, 367, 386, 405, 424, 443, 462,
485, 507, 530, 552, 575, 597, 620, 642, 665, 687, 710, 732, 755, 777, 800, 822, 845, 867, 890, 912, 935, 957, 980, 1002, 1025]
def 力智加成(self):
return self.力智[self.等级] + self.额外力智
def 精神加成(self):
return self.精神[self.等级] + self.额外精神
def 结算统计(self, context: Buffer):
return [self.力智加成(), 0, self.力智加成(), 0, self.精神加成()]
# 力智、三攻、智力、体力、精神
class 技能5(辅助职业觉醒技能):
名称 = '梦想的舞台'
CD = 170
pass
class 技能6(辅助职业被动技能):
名称 = '崭新曲风'
所在等级 = 75
等级精通 = 30
等级上限 = 40
学习间隔 = 3
站街生效 = 1
精神 = [0, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380,
390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640]
def 精神加成(self):
return self.精神[self.等级]
def 结算统计(self, context: Buffer):
return [0, 0, 0, 0, self.精神加成()]
# 力智、三攻、智力、体力、精神
class 技能7(辅助职业主动技能):
名称 = '开场:唯我璀璨'
所在等级 = 85
等级精通 = 30
等级上限 = 40
学习间隔 = 5
CD = 180
def 结算统计(self, context: Buffer):
return [0]*5
class 技能8(辅助职业被动技能):
名称 = '和茉霓之歌'
所在等级 = 95
等级精通 = 30
等级上限 = 40
学习间隔 = 3
站街生效 = 1
精神 = [0, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390,
400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650]
def 精神加成(self):
return self.精神[self.等级]
def 结算统计(self, context: Buffer):
return [0, 0, 0, 0, self.精神加成()]
# 力智、三攻、智力、体力、精神
class 技能9(辅助职业三觉技能):
名称 = '终曲:霓虹蝶梦'
关联技能 = ['开场:唯我璀璨']
CD = 290
pass
class 技能10(辅助职业主动技能):
名称 = '夜与梦'
所在等级 = 10
等级上限 = 70
等级精通 = 60
学习间隔 = 3
CD = 10
def 结算统计(self, context):
return [0, 0, 0, 0, 0]
class 技能11(辅助职业主动技能):
名称 = '辉光变奏'
所在等级 = 80
等级上限 = 50
等级精通 = 40
学习间隔 = 2
CD = 50
def 结算统计(self, context):
return [0, 0, 0, 0, 0]
class classChange(Character):
def __init__(self, equVersion=""):
self.实际名称 = 'muse'
self.名称 = '聆风·缪斯'
self.角色 = '弓箭手'
self.类型 = '辅助'
self.职业 = '缪斯'
self.转职 = '缪斯'
self.武器选项 = ['神弦弓']
self.输出类型选项 = ['魔法固伤']
self.防具精通属性 = ['精神']
self.武器类型 = '神弦弓'
self.防具类型 = '板甲'
self.适用属性 = '精神'
self.技能序号 = {}
self.被动增伤倍率 = 1.165
技能栏 = []
i = 0
while i >= 0:
try:
skill: 辅助职业技能 = eval("技能"+str(i)+"()")
skill.技能序号 = i
名称 = skill.名称
self.技能序号[名称] = i
if skill.所在等级 == 30:
名称 = 'BUFF'
elif skill.所在等级 == 50:
名称 = '一次觉醒'
elif skill.所在等级 == 85:
名称 = '二次觉醒'
elif skill.所在等级 == 100:
名称 = '三次觉醒'
skill.基础等级计算()
技能栏.append(skill)
self.技能序号[名称] = i
i += 1
except Exception:
i = -1
self.技能栏 = 技能栏
self.buff = 1.70
self.护石技能 = [i.skill for i in 护石组合]
super().__init__(equVersion)
def 护石计算(self):
for 护石 in 护石组合:
if 护石.skill in self.护石栏:
护石.effect(self)
pass
def set_skill_info(self, info, rune_except=[], clothes_pants=[], rune_start_lv=20) -> None:
super().set_skill_info(info,rune_except=['主角登场'],rune_start_lv=10)
def 职业特殊计算(self):
for skill in self.技能栏:
data = skill.结算统计(self)
if (data[4] > 0):
self.skills_passive[skill.名称]['info'] = [{
'type': '精神',
'info': [data[4]],
'percent': False
}]
pass
def 技能冷却缩减(self, min: int, max: int, x: float, exc=[],excName=[]) -> None:
if min == 1 and max == 100:
self.冷却缩减 *= (1-x)
for i in self.技能栏:
if i.所在等级 >= min and i.所在等级 <= max and i.所在等级 not in exc and i.名称 not in excName:
if i.是否主动 == 1:
i.CDR *= (1 - x)
def 技能恢复加成(self, min: int, max: int, x: float, exc=[],excName=[]) -> None:
if min == 1 and max == 100:
self.冷却恢复 += x
for i in self.技能栏:
if i.所在等级 >= min and i.所在等级 <= max and i.所在等级 not in exc and i.名称 not in excName:
if i.是否主动 == 1:
i.恢复 += x
def 单技能加成(self, 名称: str, 倍率=1.0, CD=1.0, lv=0) -> None:
i = self.get_skill_by_name(名称)
i.等级加成(lv, char=self)
if i.是否主动 == 1:
i.CDR *= CD
def 设置觉醒技能(self):
self.觉醒技能 = ['梦想的舞台','开场:唯我璀璨','终曲:霓虹蝶梦']